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Posts tagged monetization

New Minecraft EULA exceptions drafted to clarify monetization

The fact that Minecraft users can run their own servers has always been a bit of a double-edged sword - a blocky, low-res sword yes, but one sharp on both sides nonetheless. Players can do just about anything they want on these servers, which is great, but these players also sometimes end up breaki...

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Ultima Forever reduces most freemium prices after Canadian beta

Ultima Forever, being made by EA for iOS platforms, has received some major tweaks to its freemium currency prices. The RPG has been available in Canada as a beta for a while now, and producer Carrie Gouskos says the biggest change – besides performance adjustments – has been to the cos...

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Facebook and Zynga agree to new terms, create potential for official Facebook games

Facebook and Zynga have worked out a new set of terms in their partnership, enabling both parties to make and promote their own games. Before the alteration, Zynga was required to use Facebook's monetization platform, and Facebook couldn't create its own titles to compete with Zynga's. The latest a...

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YouTube hiring for next-gen console app integration [update]

YouTube is padding its ranks with next-gen gaming console programmers, looking to "build the next generation game-console-based TV experience with YouTube video content," a Google Jobs listing found by IGN reveals. YouTube already has an app on Xbox 360, but apparently it wants to build a presence ...

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Rumor: Microsoft 'to further monetize' Xbox Live this holiday

Microsoft will implement another way to take your money through Xbox Live this holiday season, according to a description on group product planner Praveen Rutnam's LinkedIn profile. It reads: "Developed strategy to further monetize Xbox LIVE subscriber base that will be implemented for holiday 2012...

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Gabe Newell on monetization before game design (spoiler: it stinks!)

Valve Software's upcoming "Action RTS," Dota 2 doesn't have a business model just yet. Valve co-founder and president Gabe Newell says he hasn't even begun thinking about the pricing model. "The primary focus for us at this point is not worrying about monetization, and it's instead worrying about...

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Report: EA planning premium, pre-launch DLC for retail games at $10 - $15 [Update: EA explains]

During a recent visit to EA's offices, Wedbush Securities' Michael Pachter (and other analysts) got what he calls a "candid" view of the future for the publisher. Among the many glowing things that Mr. Pachter had to say in the report from the meeting, he reveals that EA group general manager Nick ...

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Activision pursuing 'online monetization models' for Call of Duty franchise

For quite some time now, Activision execs have been hinting at the idea of MMO monetization being implemented in games other than Blizzard's behemoth World of Warcraft. Speaking at the BMO Capital Markets Conference this past week, another Activision exec – CFO Thomas Tippl – was tasked...

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Moore talks digital distribution; disc-based business model 'a burning platform'

EA Sports head honcho Peter Moore is all about digital distribution. During a panel on monetization at the PLAY Berkley Digital Media Conference this past weekend (as reported by IGN), Moore extolled the many virtues of a digitally distributed future, when discs are a long-forgotten remnant of an ...

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TGS undermonetized, but so what?

Advertising's omnipresence in Tokyo is so complete and thorough that we only take notice when it's missing. Like air, you only notice it when it's gone. It's therefore notable that most prime Makuhari convention center facades lack advertising of any sort, even though they were clearly designed to...

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