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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Why Xenoblade Chronicles represents the past, present, and future of Japanese gaming]]></title><link>http://www.joystiq.com/2012/04/18/why-xenoblade-chronicles-represents-the-past-present-and-futur/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/18/why-xenoblade-chronicles-represents-the-past-present-and-futur/</guid><comments>http://www.joystiq.com/2012/04/18/why-xenoblade-chronicles-represents-the-past-present-and-futur/#comments</comments><description><![CDATA[<font color="#808080"><small>This is a column by Kat Bailey dedicated to the analysis of the once beloved Japanese RPG sub-genre. Tune in every Wednesday for thoughts on white-haired villains, giant robots, Infinity+1 swords, and everything else the wonderful world of JRPGs has to offer.</small></font><br /><div> <hr size="2" style="padding-left: 5px; " width="100%" /></div><div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/18/why-xenoblade-chronicles-represents-the-past-present-and-futur/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/xenobladechron530pxheaderig215.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 332px; " /></a></div>If you want to know where <em><a href="http://www.joystiq.com/tag/Xenoblade-Chronicles/">Xenoblade Chronicles</a></em> came from, you need only look toward two sources. There's <em>Monster Hunter</em>, which is the inspiration for seemingly every modern JRPG from <em>Dragon Quest IX</em> to more blatant knockoffs like <em>God Eater</em>. And there are MMORPGs, which have come to exercise a great deal of influence over Japanese gaming culture as a whole.<br /><br /><em>Xenoblade Chronicles</em>, and <em>Monster Hunter</em> too, are like this for a reason. Work and school start early and end late in Japan, and any time at home is usually either devoted to the family, or sleeping. Many gamers have migrated to manga cafes, which have been dominated by MMORPGs like <em>Lineage</em> for about a decade now. MMOs have in turn influenced loot-centric cooperative handheld games like <em>Monster Hunter</em>, which serve as the other alternative for busy students and salarymen.<br /><br />This trend presents a dilemma for Japanese developers. Japan simply can't get enough <em>Monster Hunter</em> and its ilk, which is all the more reason for developers to keep cranking them out. Global audiences, however, have been slow to embrace co-op RPGs. That's where <em>Xenoblade Chronicles</em> comes in - an RPG with all the trappings of an MMO or a <em>Monster Hunter</em>, but wrapped in a traditional, single-player JRPG.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/xenoblade-chronicles/">Xenoblade Chronicles</a></strong></p><a href="http://www.joystiq.com/photos/xenoblade-chronicles/#4946143"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/xenochronicles3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xenoblade-chronicles/#4946144"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/xenochronicles4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xenoblade-chronicles/#4946146"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/xenochronicles5_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xenoblade-chronicles/#4946147"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/xenochronicles6_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/xenoblade-chronicles/#4946148"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/xenochronicles7_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/04/18/why-xenoblade-chronicles-represents-the-past-present-and-futur/" rel="bookmark">Continue reading <em>Why Xenoblade Chronicles represents the past, present, and future of Japanese gaming</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/18/why-xenoblade-chronicles-represents-the-past-present-and-futur/">Why Xenoblade Chronicles represents the past, present, and future of Japanese gaming</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 Apr 2012 12:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/18/why-xenoblade-chronicles-represents-the-past-present-and-futur/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20218563/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/18/why-xenoblade-chronicles-represents-the-past-present-and-futur/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>monolith-soft</category><category>monolithsoft</category><category>nintendo</category><category>wii</category><category>xenoblade-chronicles</category><dc:creator><![CDATA[Kat Bailey]]></dc:creator><pubDate>Wed, 18 Apr 2012 12:45:00 EST</pubDate></item><item><title><![CDATA[Xenoblade Chronicles director naturally influenced by Western design; details changes for NA/EU version]]></title><link>http://www.joystiq.com/2012/04/06/xenoblade-chronicles-director-naturally-influenced-by-western-de/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/06/xenoblade-chronicles-director-naturally-influenced-by-western-de/</guid><comments>http://www.joystiq.com/2012/04/06/xenoblade-chronicles-director-naturally-influenced-by-western-de/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/04/06/xenoblade-chronicles-director-naturally-influenced-by-western-de/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/xenobladechron530pxheaderig215.jpg" /></a></div><a href="http://www.joystiq.com/game/xenoblade-chronicles"><em>Xenoblade Chronicles</em></a> executive director Tetsuya Takahashi should probably have a lot to say given his latest project's <a href="http://www.joystiq.com/tag/project-rainfall">tumultuous journey</a> to worldwide launch, but his extremely concise interview answers to us indicate otherwise. When we asked Takahashi how <em>Xenoblade Chronicles</em>' development scaled comparatively with past projects, he simply told us, "There's no doubt that the scale of this project was large compared to past projects." O ... okay then!<br /><br />He got a bit more verbose on other subjects, however. How different is the NA/EU version of <em>Xenoblade Chronicles</em> from the original Japanese release last year, for instance? "We made some minor bug adjustments and revised some of the written content for localization. There were also some places where we made minor adjustments to the game balance, but none of the changes resulted in significant differences from the original (Japanese) version," Takahashi said. <br /><br />Takahashi also spoke to his approach to development of modern RPGs. "I like Western game design a lot, so there were places where I referred to it without thinking about it." But that's not to say <em>Xenoblade Chronicles</em> is a product of a Japanese dev looking solely at Western design philosophy. "<em>Xenoblade</em> is not just influenced by Western game design; it has also undeniably inherited the DNA of Japanese RPGs." Find out for yourself just how that plays out when <em>Xenoblade Chronicles</em> arrives on US retail shelves tomorrow.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/06/xenoblade-chronicles-director-naturally-influenced-by-western-de/">Xenoblade Chronicles director naturally influenced by Western design; details changes for NA/EU version</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 06 Apr 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/06/xenoblade-chronicles-director-naturally-influenced-by-western-de/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20209784/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/06/xenoblade-chronicles-director-naturally-influenced-by-western-de/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>monolith-soft</category><category>monolithsoft</category><category>nintendo</category><category>tetsuya-takahashi</category><category>wii</category><category>xenoblade-chronicles</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 06 Apr 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[Xenoblade Chronicles arrives in the US in 'April 2012' [update]]]></title><link>http://www.joystiq.com/2011/12/02/xenoblade-chronicles-america-release-date/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/02/xenoblade-chronicles-america-release-date/</guid><comments>http://www.joystiq.com/2011/12/02/xenoblade-chronicles-america-release-date/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/12/02/xenoblade-chronicles-america-release-date/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/homsxenobladeheaderimg530px.jpg" style="width: 530px; height: 325px; display: none" /></a><!--[if IE]><object width="530" height="318" id="viddlerOuter-88dacd86" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/88dacd86/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0"><object id="viddlerInner-88dacd86"><video id="viddlerVideo-88dacd86" src="//www.viddler.com/file/88dacd86/html5mobile/" type="video/mp4" width="530" height="298" poster="//www.viddler.com/thumbnail/88dacd86/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/88dacd86/" height="318" id="viddlerOuter-88dacd86" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/88dacd86/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0" /><object id="viddlerInner-88dacd86"><video controls="controls" height="298" id="viddlerVideo-88dacd86" poster="//www.viddler.com/thumbnail/88dacd86/" src="//www.viddler.com/file/88dacd86/html5mobile/" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div>
<br />
After this morning's accidental retail reveal of <a href="http://www.joystiq.com/game/xenoblade-chronicles"><em>Xenoblade Chronicles</em></a> coming to North America, Nintendo has made the game's launch <a href="http://www.nintendo.com/games/detail/09LPao0thCWTobgndPH5UTuz4zsz63F4">official</a>, pinning an "April 2012" release date to the much hyped Wii RPG. Nintendo teased the reveal earlier today with a new gallery of <em>Xenoblade</em> artwork that mysteriously popped up on Facebook, though at the time there was no news attached to said tease.<br />
<br />
Despite Nintendo not giving a date to the game, this morning's image indicated an April 3 launch. GameStop's <a href="http://www.gamestop.com/wii/games/xenoblade-chronicles/98535">website</a>, however, reflects an April 2 date, post-official announce. We're just gonna go with "early April" for now.<br />
<br />
So, after this, now all the <a href="http://www.joystiq.com/tag/operation-rainfall">Operation Rainfall</a> folks need to do is get those <em>other</em> two Wii RPGs to come out in the US, and we'll be all set! We'll get right back to helping with that just as soon as we get through <a href="http://www.joystiq.com/game/the-legend-of-zelda-skyward-sword"><em>Skyward Sword</em></a> and <em>Xenoblade Chronicles</em>. In, like, 120 hours, give or take.<br />
<br />
<strong>Update:</strong> According to the official PR that Nintendo of America just sent out, the game will be sold exclusively through GameStop retail outlets and Nintendo.com's website for $49.99.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/02/xenoblade-chronicles-america-release-date/">Xenoblade Chronicles arrives in the US in 'April 2012' [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 02 Dec 2011 13:23:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/02/xenoblade-chronicles-america-release-date/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20119707/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/02/xenoblade-chronicles-america-release-date/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>facebook</category><category>monolith-soft</category><category>monolithsoft</category><category>nintendo</category><category>q2-2012</category><category>release-date</category><category>rpg</category><category>wii</category><category>xenoblade</category><category>xenoblade-chronicles</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 02 Dec 2011 13:23:00 EST</pubDate></item><item><title><![CDATA[Xenoblade Chronicles headed to North America on April 3, 2012 [update: it's true!]]]></title><link>http://www.joystiq.com/2011/12/02/rumor-xenoblade-chronicles-headed-to-north-america-on-april-3/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/02/rumor-xenoblade-chronicles-headed-to-north-america-on-april-3/</guid><comments>http://www.joystiq.com/2011/12/02/rumor-xenoblade-chronicles-headed-to-north-america-on-april-3/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/xenobladegslisting530pxheaderimg.jpg" vspace="4" /></div>
<strong>Update:</strong> Nintendo of America <a href="http://www.joystiq.com/2011/12/02/xenoblade-chronicles-america-release-date/">has since confirmed</a> that the game is in fact coming to North America in April 2012, though the company did not give out a specific launch date.<br />
<br />
Despite Nintendo's many attempts to dissuade your unshakeable confidence that, yes, eventually, <a href="http://www.joystiq.com/game/xenoblade-chronicles"><em>Xenoblade Chronicles</em></a> would arrive on North American Nintendo Wiis, it seems strong will may pay off. An image posted on gaming forum <a href="http://www.neogaf.com/forum/showthread.php?t=454122">Neogaf</a> shows what appears to be a listing from GameStop's internal point of sale system with an April 3, 2012 launch date attached.<br />
<br />
Strangely -- and further confirming the listing's legitimacy -- is a little note next to the listing which says it'll be, "GS [GameStop] Exclusive." Could the game be arriving only at GameStop locations in North America and eschewing other retailers? Is this just a retailer-specific version? It's unfortunately unclear. More bizarrely, Nintendo's Facebook account seems to be hinting at a forthcoming announcement, with the <a href="http://www.facebook.com/media/set/?set=a.197809840303477.48991.119240841493711&amp;type=1">sudden addition</a> of new artwork from the game.<br />
<br />
Much ballyhoo was made earlier this year by Wii-owning RPG enthusiasts when Nintendo of America initially indicated the title wouldn't be released in North America, eventually inciting a series of events (<a href="http://www.joystiq.com/2011/06/27/operation-rainfall-campaign-seeks-localization-of-wii-rpgs/">"Project Rainfall"</a>) meant to get NoA's attention about the outcry. The other two games that fans requested from Nintendo in that campaign, <em>The Last Story</em> and <em>Pandora's Tower</em>, remain without launch windows in North America.<br />
<br />
We've contacted Nintendo and GameStop for comment, but expect we won't hear anything until one of the two decides to make this listing more official.<br />
<br />
[Image credit: <a href="http://www.neogaf.com/forum/showthread.php?t=454122">Neogaf</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/02/rumor-xenoblade-chronicles-headed-to-north-america-on-april-3/">Xenoblade Chronicles headed to North America on April 3, 2012 [update: it's true!]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 02 Dec 2011 11:29:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/02/rumor-xenoblade-chronicles-headed-to-north-america-on-april-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20119571/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/02/rumor-xenoblade-chronicles-headed-to-north-america-on-april-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamestop</category><category>monolith-soft</category><category>monolithsoft</category><category>nintendo</category><category>operation-rainfall</category><category>wii</category><category>xenoblade-chronicles</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 02 Dec 2011 11:29:00 EST</pubDate></item><item><title><![CDATA[Xenoblade dev Monolithsoft recruiting for Wii U game]]></title><link>http://www.joystiq.com/2011/06/24/xenoblade-dev-monolithsoft-recruiting-for-wii-u-game/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/24/xenoblade-dev-monolithsoft-recruiting-for-wii-u-game/</guid><comments>http://www.joystiq.com/2011/06/24/xenoblade-dev-monolithsoft-recruiting-for-wii-u-game/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/06/24/xenoblade-dev-monolithsoft-recruiting-for-wii-u-game/"><img border="0" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/monolith624.jpg" vspace="0" /></a></center>
Nintendo-owned developer Monolithsoft (who made the <em>Xenosaga</em> and <em>Baten Kaitos </em>games before it was purchased) announced today that it's looking to hire new staff to work on its latest project -- a Wii U game. The studio is looking for programmers, planners, CG artists, 2D designers, effects designers, and more. In other words, it's looking to build its roster <em>significantly</em> for this project, which suggests a big one.<br />
<br />
Of course, the last three games Monolith made for Nintendo were <a href="http://www.joystiq.com/game/xenoblade-chronicles"><em>Xenoblade</em></a>, <a href="http://www.joystiq.com/tag/disaster-day-of-crisis"><em>Disaster: Day of Crisis</em></a>, and <a href="http://www.joystiq.com/tag/soma-bringer"><em>Soma Bringer</em></a>, so we're already pessimistic about the American localization prospects of this unreleased, undeveloped game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/24/xenoblade-dev-monolithsoft-recruiting-for-wii-u-game/">Xenoblade dev Monolithsoft recruiting for Wii U game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 24 Jun 2011 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/24/xenoblade-dev-monolithsoft-recruiting-for-wii-u-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19975672/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/24/xenoblade-dev-monolithsoft-recruiting-for-wii-u-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>monolith-soft</category><category>monolithsoft</category><category>nintendo</category><category>wii</category><category>wii-u</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 24 Jun 2011 09:30:00 EST</pubDate></item><item><title><![CDATA[Disaster: Day of Release]]></title><link>http://www.joystiq.com/2008/04/09/disaster-day-of-release/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/09/disaster-day-of-release/</guid><comments>http://www.joystiq.com/2008/04/09/disaster-day-of-release/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://translate.google.com/translate?u=http%3A%2F%2Fwiieveryday.blogspot.com%2F2008%2F04%2Ffamitsu-1110.html&amp;langpair=ja%7Cen&amp;hl=en&amp;ie=UTF-8"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/php2tfnhkam.jpg" alt="" /></a>After being announced almost two years ago (note: two years in the game industry is roughly equivalent to 853 Earth years, or at least it feels that way) <em>Famitsu</em> finally managed to yank a Japanese release date for <a href="http://www.joystiq.com/2007/10/12/more-disaster-day-of-crisis-screens-emerge-from-the-rubble/"><em>Disaster: Day of Crisis</em></a> from beneath the rubble.<br /><br />July 3rd is the day to note down in your BFF journal, and are we relieved about that. The long stretches of silence in the build-up left us fretting about the fate of the title, but now we know: the natural-disaster-survival-me-do is <em>definitely</em> coming! <em>Yaaay</em>!<br /><br />While we're on the subject of Japan and release dates, we should also mention that <em>Famitsu</em> has <a href="http://www.joystiq.com/2007/10/10/mario-heads-back-to-the-diamond/"><em>Super Mario Stadium Baseball</em></a> down for a June 19th release. As someone who finds baseball to be a <em>dense, impenetrable</em> <em>mystery</em> (<a href="http://www.joystiq.com/media/2008/04/darryl_strawberry.jpg">this</a> could have been written for me), I'll leave it at that.<br /><br /><u><strong>Update:</strong></u> Image credited (thanks, Brian)<br /><br />[Via <a href="http://gonintendo.com/?p=39903">Go Nintendo</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/09/disaster-day-of-release/">Disaster: Day of Release</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 09 Apr 2008 12:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://translate.google.com/translate?u=http%3A%2F%2Fwiieveryday.blogspot.com%2F2008%2F04%2Ffamitsu-1110.html&amp;langpair=ja%7Cen&amp;hl=en&amp;ie=UTF-8>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/09/disaster-day-of-release/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1162428/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/09/disaster-day-of-release/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>day-of-crisis</category><category>disaster</category><category>japan</category><category>monolith-soft</category><category>monolithsoft</category><category>survival</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Wed, 09 Apr 2008 12:45:00 EST</pubDate></item><item><title><![CDATA[Famitsu reveals Monolith Soft's new Super Robot Wars game]]></title><link>http://www.joystiq.com/2008/01/09/famitsu-reveals-monolith-softs-new-super-robot-wars-game/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/09/famitsu-reveals-monolith-softs-new-super-robot-wars-game/</guid><comments>http://www.joystiq.com/2008/01/09/famitsu-reveals-monolith-softs-new-super-robot-wars-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a></p><a href="http://www.neogaf.com/forum/showthread.php?t=225999"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/srw0109.jpg" /></a>In a vaguely shocking turn of events, Nintendo's newly-acquired developer <a href="http://www.joystiq.com/2007/04/27/monolith-soft-now-part-of-nintendos-monolith/">Monolith Soft</a> has partnered with Banpresto to make a new entry in the long-running <em><a href="http://en.wikipedia.org/wiki/Super_Robot_Wars_%28series%29">Super Robot Wars</a> </em>series of strategy RPGs. Oh, except this one <span style="font-style: italic;">isn't a strategy RPG!</span> <span style="font-style: italic;">Infinite Frontier Super Robot Wars OG Saga</span> is actually an RPG with some action elements. The game features traditional RPG combat, with parties, random encounters, and timing-based attacks.<br />Since this is part of the "Original Generation" series and therefore contains Banpresto original robots, the licensing issues that keep most <span style="font-style: italic;">Super Robot Wars</span> games in Japan don't apply to this one. Atlus published <span style="font-style: italic;">Original Generation 1</span> and <em>2</em> on the GBA in the U.S. The fact that it's being developed by a Nintendo-owned company doesn't hurt its chances either. Famitsu scans are available after the break.<p><a href="http://www.joystiq.com/2008/01/09/famitsu-reveals-monolith-softs-new-super-robot-wars-game/" rel="bookmark">Continue reading <em>Famitsu reveals Monolith Soft's new Super Robot Wars game</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/09/famitsu-reveals-monolith-softs-new-super-robot-wars-game/">Famitsu reveals Monolith Soft's new Super Robot Wars game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 09 Jan 2008 09:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.neogaf.com/forum/showthread.php?t=225999>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/09/famitsu-reveals-monolith-softs-new-super-robot-wars-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1081943/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/09/famitsu-reveals-monolith-softs-new-super-robot-wars-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>banpresto</category><category>monolith-soft</category><category>monolithsoft</category><category>rpg</category><category>super-robot-wars</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 09 Jan 2008 09:45:00 EST</pubDate></item><item><title><![CDATA[More Disaster: Day of Crisis screens emerge from the rubble]]></title><link>http://www.joystiq.com/2007/10/12/more-disaster-day-of-crisis-screens-emerge-from-the-rubble/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/12/more-disaster-day-of-crisis-screens-emerge-from-the-rubble/</guid><comments>http://www.joystiq.com/2007/10/12/more-disaster-day-of-crisis-screens-emerge-from-the-rubble/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a></p><div align="center"><a href="http://wiiz.fr/article.php?a=14322"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/ddoc_101207_3_lg.jpg" alt="" /></a><br /></div>
We like having updates for <em>Disaster: Day of Crisis</em>. It's a pleasant change to the norm of <em>not knowing what is going on</em>. And, as we told you yesterday, we're very much glad the game is <a href="http://www.joystiq.com/2007/10/10/disaster-day-of-crisiss-resuscitation-combo/">still alive</a>. These newest screens, especially the one at the top of this very post, get us so excited for the game. We can't wait until we can get our hands on it.<br /><br />Head past the break for some more screens.<p><a href="http://www.joystiq.com/2007/10/12/more-disaster-day-of-crisis-screens-emerge-from-the-rubble/" rel="bookmark">Continue reading <em>More Disaster: Day of Crisis screens emerge from the rubble</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/12/more-disaster-day-of-crisis-screens-emerge-from-the-rubble/">More Disaster: Day of Crisis screens emerge from the rubble</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 Oct 2007 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://wiiz.fr/article.php?a=14322>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/12/more-disaster-day-of-crisis-screens-emerge-from-the-rubble/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1011787/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/12/more-disaster-day-of-crisis-screens-emerge-from-the-rubble/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>day-of-crisis</category><category>dayofcrisis</category><category>disaster</category><category>monolithsoft</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 12 Oct 2007 12:00:00 EST</pubDate></item><item><title><![CDATA[Disaster: Day of Crisis's resuscitation combo]]></title><link>http://www.joystiq.com/2007/10/10/disaster-day-of-crisiss-resuscitation-combo/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/10/disaster-day-of-crisiss-resuscitation-combo/</guid><comments>http://www.joystiq.com/2007/10/10/disaster-day-of-crisiss-resuscitation-combo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/disaster101007.jpg" /><br />
<div align="left">If there was ever a game we were waiting on to see some actual <em>substance</em> from, it's <em>Disaster: Day of Crisis</em>. And, much like the character receiving treatment above, we're glad to see the title has been given the 'ole CPR. While we'd like to say these new screens are accompanied by some kind of release window, sadly we can't say anything to that effect. But, that won't keep us from enjoying the knowledge that the game is <a href="http://www.joystiq.com/2007/09/17/disaster-day-of-crisis-still-a-possibility/">still alive</a> and breathing.<br /><br />Check past the break for the other new screens courtesy of <a href="http://jeux-france.com/news22181_disaster-day-of-crisis-se-devoile.html">JeuxFrance</a> and <a href="http://www.dengekionline.com/data/news/2007/10/11/3a2e23d04755cd3f2958cddd078ad196.html">Dengeki</a>.<br /></div>
</div><p><a href="http://www.joystiq.com/2007/10/10/disaster-day-of-crisiss-resuscitation-combo/" rel="bookmark">Continue reading <em>Disaster: Day of Crisis's resuscitation combo</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/10/disaster-day-of-crisiss-resuscitation-combo/">Disaster: Day of Crisis's resuscitation combo</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 10 Oct 2007 23:27:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/10/10/disaster-day-of-crisiss-resuscitation-combo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1010100/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/10/disaster-day-of-crisiss-resuscitation-combo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>day-of-crisis</category><category>dayofcrisis</category><category>disaster</category><category>monolithsoft</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 10 Oct 2007 23:27:00 EST</pubDate></item><item><title><![CDATA[Mystery trademark revealed: Monolith Soft's Soma Bringer]]></title><link>http://www.joystiq.com/2007/10/10/mystery-trademark-revealed-monolith-softs-soma-bringer/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/10/mystery-trademark-revealed-monolith-softs-soma-bringer/</guid><comments>http://www.joystiq.com/2007/10/10/mystery-trademark-revealed-monolith-softs-soma-bringer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a></p><a href="http://www.watch.impress.co.jp/game/docs/20071010/niss2.htm"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/somabringer101007.jpg" /></a>Last month, Nintendo <a href="http://www.joystiq.com/2007/09/04/nintendo-registers-new-trademarks-in-japan/">registered a bunch of trademarks</a> in Japan that were primarily Wii-related (which led to some confusion when we spotted <em>Nintendo Magic </em>on the list). One of the more <em>mysterious</em> trademarks was something called "Soma Bringer." <br /><br />Along with <em>about a billion other things,</em> the identity of <em>Soma Bringer</em> was revealed today in a Nintendo conference. It's a new strategy RPG (from the looks of it, at least) developed by Nintendo's newest acquisition, <em>Xenosaga</em> developers <a href="http://www.joystiq.com/2007/04/27/monolith-soft-now-part-of-nintendos-monolith/">Monolith Soft</a>. Just from looking at the screens, we see attacks mapped to the face buttons, and multiple camera angles. As a new Nintendo-published SRPG, we're sure we'll be hearing more about <em>Soma Bringer</em> soon.<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/10/mystery-trademark-revealed-monolith-softs-soma-bringer/">Mystery trademark revealed: Monolith Soft's Soma Bringer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 10 Oct 2007 14:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.watch.impress.co.jp/game/docs/20071010/niss2.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/10/mystery-trademark-revealed-monolith-softs-soma-bringer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1009997/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/10/mystery-trademark-revealed-monolith-softs-soma-bringer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>monolithsoft</category><category>nintendo-conference</category><category>soma-bringer</category><category>srpg</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 10 Oct 2007 14:50:00 EST</pubDate></item><item><title><![CDATA[Monolith Soft now part of Nintendo's monolith]]></title><link>http://www.joystiq.com/2007/04/27/monolith-soft-now-part-of-nintendos-monolith/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/27/monolith-soft-now-part-of-nintendos-monolith/</guid><comments>http://www.joystiq.com/2007/04/27/monolith-soft-now-part-of-nintendos-monolith/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.neogaf.com/forum/showthread.php?t=152789"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/mokkos042707.jpg"  alt="" /></a>All those <a href="http://www.joystiq.com/2007/04/26/through-wii-and-ds-sales-nintendo-sees-record-profits/">Wii and DS profits</a> must have been burning a hole in Nintendo's pocket, because they went developer shopping and picked up Monolith Soft. We guess they really liked <a href="http://www.joystiq.com/2007/02/22/first-disaster-day-of-crisis-screenshot/">that one screenshot</a> of <em><a href="http://www.joystiq.com/tag/disaster">Disaster: Day of Crisis</a>.<br /><br /></em>Monolith Soft is responsible for the reviled <em>Xenosaga </em>series (the Japanese limited edition release of <em>Xenosaga II</em> included the unfortunate figurine seen here, nicknamed MOK-KOS), the crossover strategy game <em>Namco X Capcom,</em> and, in conjunction with Tri-Crescendo, the two <em>Baten Kaitos</em> games. Maybe now we'll get that pseudo-religious science-fiction <em><a href="http://www.joystiq.com/tag/kirby">Kirby</a> </em>RPG we've all been waiting for!<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/27/monolith-soft-now-part-of-nintendos-monolith/">Monolith Soft now part of Nintendo's monolith</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 27 Apr 2007 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.neogaf.com/forum/showthread.php?t=152789>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/27/monolith-soft-now-part-of-nintendos-monolith/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/883552/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/27/monolith-soft-now-part-of-nintendos-monolith/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bandai</category><category>capcom</category><category>developers</category><category>disaster</category><category>kosmos</category><category>mokkos</category><category>monolith</category><category>monolithsoft</category><category>namco</category><category>namcoxcapcom</category><category>nintendo</category><category>nintendowii</category><category>soft</category><category>wii</category><category>xenosaga</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 27 Apr 2007 10:30:00 EST</pubDate></item><item><title><![CDATA[Nintendo buys Xenosaga dev Monolith Soft]]></title><link>http://www.joystiq.com/2007/04/27/xenosaga-dev-studio-bought-by-nintendo/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/27/xenosaga-dev-studio-bought-by-nintendo/</guid><comments>http://www.joystiq.com/2007/04/27/xenosaga-dev-studio-bought-by-nintendo/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/nintendo-gamecube/" rel="tag">Nintendo GameCube</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><a href="http://www.platformers.net/index/index.php?option=com_content&amp;task=view&amp;id=186&amp;Itemid=33"><img vspace="16" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/red-kos-mos.jpg" alt="" /></a>Japanese development studio Monolith Soft has been purchased by Nintendo from <a href="http://www.joystiq.com/tag/namco">Namco</a> <a href="http://bandai">Bandai</a>, according to a press release (<a href="http://ir.nikkei.co.jp/irftp/data/tdnr2/home/oracle/140/2007/241b063/241b0630.pdf">PDF file</a>) from credible Japanese news source <a href="http://ir.nikkei.co.jp/">Nikkei</a> translated by gaming site <a href="http://www.platformers.net/index/index.php?option=com_content&amp;task=view&amp;id=186&amp;Itemid=33">The Platformers</a>. <br /><br />Our team of translators have discerned from the release that Nintendo now owns 80% of the company's stock, while Namco Bandai still retain 16% of their original 96% holdings in the developer, whose total worth is approximately 75 million yen.<br /><br />The studio, formed in 1999 by former Square employee Hirohide Sugiura, is responsible for the <a href="http://www.joystiq.com/search/?q=xenosaga"><em>Xenosaga</em></a> and <em>Baten Kaitos</em> series. The company is also reportedly developing <em>Disaster: Day of Crisis</em>, a Wii title that hasn't been seen since its appearance at E3 2006.<br /><br />We've contacted Nintendo further details. For the console maker, this gives them an experienced second party RPG developer. We'll keep you updated as this story progresses.<br /><br />[Thanks for the translation help, Patrick and Andrew]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/27/xenosaga-dev-studio-bought-by-nintendo/">Nintendo buys Xenosaga dev Monolith Soft</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 27 Apr 2007 00:46:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.platformers.net/index/index.php?option=com_content&amp;task=view&amp;id=186&amp;Itemid=33>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/27/xenosaga-dev-studio-bought-by-nintendo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/883493/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/27/xenosaga-dev-studio-bought-by-nintendo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bandai</category><category>DS</category><category>GameCube</category><category>monolith</category><category>monolith soft</category><category>MonolithSoft</category><category>namco</category><category>nintendo</category><category>Wii</category><category>xeno gears</category><category>xeno saga</category><category>XenoGears</category><category>XenoSaga</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Fri, 27 Apr 2007 00:46:00 EST</pubDate></item><item><title><![CDATA[First Disaster: Day of Crisis screenshot]]></title><link>http://www.joystiq.com/2007/02/22/first-disaster-day-of-crisis-screenshot/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/22/first-disaster-day-of-crisis-screenshot/</guid><comments>http://www.joystiq.com/2007/02/22/first-disaster-day-of-crisis-screenshot/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a></p><a href="http://www.jeux-france.com/news19321_disaster-day-of-crisis-en-image.html"><img vspace="4" hspace="4" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/disaster.jpg" /></a><br /><a href="http://www.nintendo.com">Nintendo</a> released a single screenshot of <a href="http://www.monolithsoft.co.jp/">Monolith Soft's</a> <a href="http://www.joystiq.com/2006/09/12/disaster-day-of-crisis-interview/">Disaster: Day of Crisis</a>, the natural-disaster survival game announced at E3 2006. We now have our first indication of how the game will play-- that arrow suggests a <a href="http://en.wikipedia.org/wiki/Shenmue#QTE">Quick Timer Event</a>. Whether that means an action/adventure game with occasional quick-button-press segments, or a <a href="http://www.dragons-lair-project.com/games/pages/dl.asp">Dragon's Lair</a>-style game, we don't know. What is surprising even to us is that we're kind of hoping for the latter. We <a href="http://www.dragons-lair-project.com/games/pages/sa.asp">miss</a> <a href="http://en.wikipedia.org/wiki/Road_Avenger">those</a> <a href="http://en.wikipedia.org/wiki/Time_Gal">laserdisc</a> <a href="http://www.digitpress.com/reviews/mmpr_segacd.htm">games</a>! Are we the only ones?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/22/first-disaster-day-of-crisis-screenshot/">First Disaster: Day of Crisis screenshot</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Feb 2007 13:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.jeux-france.com/news19321_disaster-day-of-crisis-en-image.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/22/first-disaster-day-of-crisis-screenshot/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/837163/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/22/first-disaster-day-of-crisis-screenshot/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avenger</category><category>crisis</category><category>day</category><category>disaster</category><category>disaster day of crisis</category><category>DisasterDayOfCrisis</category><category>dragons</category><category>gal</category><category>lair</category><category>monolith</category><category>monolith soft</category><category>monolithsoft</category><category>nintendo</category><category>nintendo wii</category><category>nintendowii</category><category>road</category><category>screens</category><category>shenmue</category><category>soft</category><category>time</category><category>wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 22 Feb 2007 13:25:00 EST</pubDate></item></channel></rss>
