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Posts tagged motion-capture

See Watch Dogs mocap actors jump down some dubsteps

This latest development diary for Ubisoft's current/next-gen hacking/big-brother simulator Watch Dogs focuses on the complex motion capture work that is being done on the game's main character, as well as the various people he brutally assaults while reading their private Facebook messages....

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The Last of Us behind the scenes vid shows how mo-cap becomes final copy

This video for Naughty Dog's The Last of Us introduces the Tess character, played by Annie Wersching (Renee Walker in 24). It also neatly shows off the effects of what's required to get from motion-capture to final animation, and those bauble-dotted mo-cap suits which are always fun. ...

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The Last of Us and the process of creating a cutscene

It's quite the process to create a cutscene in The Last of Us – from the animators to the actors doing the motion-capture to the end result in-game, it takes a lot of effort. Developer Naughty Dog has given us a behind-the-scenes look at how one scene in particular was made, which is, to be...

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Behind the scenes of Quantic Dream's 'Kara' tech demo

Have you thought about just how Quantic Dream pulled off that "Kara" tech demo on the PS3? If your answer, like ours, was that they actually built a female android and taught it how to speak all those languages and sing, then you're wrong. They didn't do that at all. Female androids don't exist in...

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Watch the actors of Uncharted 3 get their motions captured

How are the character animations of Uncharted 3: Drake's Deception so darn lifelike? It's because they're the movements of real human beings, captured through some sort of ... witchcraft. Watch the video above to see this occult practice in action....

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Hitman: Absolution using 'Avatar' mo-cap tech, hollywood actors

Hollywood Reporter has managed to sneak in a few questions to IO Interactive game director Tore Blystad about the forthcoming Hitman: Absolution, and got an earful back about the development process. "We've designed a more stylized, more serious, and darker game this time around in both the story...

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Milo's 'drama director' discusses emotion-capture

Milo and Kate -- Lionhead Studios' industry-wowing Kinect demo, first revealed at E3 2009 -- has been in limbo following last September's comment from Microsoft Game Studios boss Phil Spencer, who wasn't "convinced" the product would make it to market. We're still waiting with bated breath for...

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Quantic Dream renovates mocap studio

A lot of times game journalists complain that December is light on news, with all the big releases for the year behind us. But we've always thought they were just a bunch of Negative Nancys. In an industry as robust and busy as ours, how tough can it be to find something to write about? ... So,...

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L.A. Noire's mocap system claims to set new bar for 3D performances

"Traditional motion capture could never bring to life the subtle nuances of the chaotic criminal underworld of L.A. Noire in the same way as MotionScan," claims Team Bondi's Brendan McNamara, commenting on MotionScan. It's the new motion capture technology being employed first by his studio's moody...

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Fun facts about Alan Wake's facial animation

CaptiveMotion has announced that it has completed work on the facial animation for Alan Wake. The company provided facial capture services for the developers at Remedy to use in the upcoming thriller. One of the more intriguing aspects of the announcement is that the facial capturing done by...

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