Follow us on:

Posts tagged motion

New tilt-controlled Tony Hawk game revealed

Activision has revealed a new Tony Hawk game for the DS, titled Tony Hawk's Motion. Utilizing some sort of "Motion Pack" that attaches to the DS (how it attaches is an unknown at this point, but it's likely going into the GBA slot), Activision says players will "twist, tilt and turn through various...

Continue Reading

Wii Warm Up: Active gaming

After taking a second, head-shaking look at the Wii Sqweeze prototype, and also thinking about Wii MotionPlus, we had to take a moment to stop and ask a serious question: just how much motion do we want? Lately, we've been down in the mouth about all the games that aren't going to include...

Continue Reading

Rumor: Tony Hawk's Motion signals another add-on

Is Activision about to dip its bloated, corporate toe into the murky world of DS peripherals once again? Whispers about the next Tony Hawk game shipping with a motion-sensing device that plugs into the handheld (à la the Guitar Grip) have been flying around since, well, since the company...

Continue Reading

E308: Wii Fanboy hands-on with Wario Land: Shake It!

Hands down, Wario Land: Shake It! is the best game I've played so far here at E3. And, thanks to my persistence and rudeness, I was able to enjoy the game a lot longer than most others who've been fortunate enough to play it, not only enjoying some of the game's normal levels, but also taking part...

Continue Reading

Rumor: Motus Games' Darwin is Xbox 360's motion controller

Here we go. Various outlets today began redirecting readers to Motus Games' page, who have been working on Darwin, a Wii remote-like motion controller that doesn't need an infrared sensor bar to work. The device is slated to come out at the end of the year for PC, Xbox 360 and PlayStation 3. Of...

Continue Reading

Robots recruit DS for inevitable war against humans

How many times do we have to remind you, kids -- tinkering with advanced robot technology will only lead to humanity's doom. Have you learned nothing from watching The Matrix? 2001: A Space Odyssey? The Terminator? When robots play, they play for keeps! With your life! Ignoring our pleas of...

Continue Reading

LiveMove Pro to help Wii developers make livelier motion

AILive has announced the next version of their LiveMove software, called LiveMove Pro, a motion recognition tool for Wii development. According to AILive chairman Wei Yen, developers are flocking to the new software, apparently showing an interest in good controls for their dang games: "We expect...

Continue Reading

Lair dev berates motion controls ... in other games

What's good for the goose is good for the gander, they say, but what's good for the dragon isn't necessarily good for the jet fighter. At least that's what Factor 5 president Julian Eggebrecht seems to be saying. In an interview with GamesRadar, the Lair developer said the motion controls in...

Continue Reading

Table Tennis motion sensing explained

When I played Rockstar's Table Tennis at PAX, I had a really difficult time seeing the relation between my actions and what was happening on the screen. Sure, if I moved the Wiimote, the paddle would move (most of the time), but the direction or speed of swinging didn't seem to matter as much as...

Continue Reading

Revolutionary: Going Through the Motions

Every Tuesday, Mike Sylvester brings you REVOLUTIONARY, a look at the wide world of Wii possibilities. I was going to jump right into writing another script with you this week, but as development progressed, I remembered how much time I wasted on my first scripts because I didn't have a handle on...

Continue Reading


Featured Stories

Image

Take a break in Destiny's beta

Posted on Jul 22nd 2014 4:00AM

Engadget

Engadget

TUAW

TUAW

Massively

Massively

WoW

WoW