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Posts tagged motion

Wii Warm Up: Active gaming

After taking a second, head-shaking look at the Wii Sqweeze prototype, and also thinking about Wii MotionPlus, we had to take a moment to stop and ask a serious question: just how much motion do we want? Lately, we've been down in the mouth about all the games that aren't going to include ...

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Rumor: Tony Hawk's Motion signals another add-on

Is Activision about to dip its bloated, corporate toe into the murky world of DS peripherals once again? Whispers about the next Tony Hawk game shipping with a motion-sensing device that plugs into the handheld (à la the Guitar Grip) have been flying around since, well, since the company ...

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E308: Wii Fanboy hands-on with Wario Land: Shake It!

Hands down, Wario Land: Shake It! is the best game I've played so far here at E3. And, thanks to my persistence and rudeness, I was able to enjoy the game a lot longer than most others who've been fortunate enough to play it, not only enjoying some of the game's normal levels, but also taking part ...

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Rumor: Motus Games' Darwin is Xbox 360's motion controller

Here we go. Various outlets today began redirecting readers to Motus Games' page, who have been working on Darwin, a Wii remote-like motion controller that doesn't need an infrared sensor bar to work. The device is slated to come out at the end of the year for PC, Xbox 360 and PlayStation 3. Of ...

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Robots recruit DS for inevitable war against humans

var digg_url = 'http://digg.com/nintendo/Robots_recruit_DS_for_inevitable_war_against_humans'; How many times do we have to remind you, kids -- tinkering with advanced robot technology will only lead to humanity's doom. Have you learned nothing from watching The Matrix? 2001: A Space Odyssey? ...

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LiveMove Pro to help Wii developers make livelier motion

AILive has announced the next version of their LiveMove software, called LiveMove Pro, a motion recognition tool for Wii development. According to AILive chairman Wei Yen, developers are flocking to the new software, apparently showing an interest in good controls for their dang games: "We expect ...

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Lair dev berates motion controls ... in other games

What's good for the goose is good for the gander, they say, but what's good for the dragon isn't necessarily good for the jet fighter. At least that's what Factor 5 president Julian Eggebrecht seems to be saying. In an interview with GamesRadar, the Lair developer said the motion controls in ...

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Table Tennis motion sensing explained

When I played Rockstar's Table Tennis at PAX, I had a really difficult time seeing the relation between my actions and what was happening on the screen. Sure, if I moved the Wiimote, the paddle would move (most of the time), but the direction or speed of swinging didn't seem to matter as much as ...

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Revolutionary: Going Through the Motions

Every Tuesday, Mike Sylvester brings you REVOLUTIONARY, a look at the wide world of Wii possibilities. I was going to jump right into writing another script with you this week, but as development progressed, I remembered how much time I wasted on my first scripts because I didn't have a handle on ...

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Labyrinthine games with the DS Motion Cart

Looking back at the game now, Super Monkey Ball: Touch & Roll's stylus controls can't compete with the level of immersion and intuitiveness we're seeing with the Wii's labyrinthine games -- Mercury Meltdown Revolution, Dewey's Adventure, and Kororinpa: Marble Mania. Thanks to homebrew hardware ...

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