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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[LA Noire's MotionScan technology captured on video]]></title><link>http://www.joystiq.com/2010/12/16/la-noires-motionscan-technology-captured-on-video/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/16/la-noires-motionscan-technology-captured-on-video/</guid><comments>http://www.joystiq.com/2010/12/16/la-noires-motionscan-technology-captured-on-video/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/12/16/la-noires-motionscan-technology-captured-on-video/#continued"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/jslanoirenmotionca.jpg" /></a></div>
MotionScan, the technology that powers <a href="http://www.joystiq.com/game/la-noire"><em>LA Noire</em></a>'s impressive facial animation system, is detailed in a new behind-the-scenes video released by Rockstar. "It's a constant close-up," actor Keith Szarabjaka explains in the video. "But it's a close-up from 360 degrees." <br />
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Sure, you'll see him and the rest of the acting crew don the usual motion capture suits, but the addition of MotionScan lets Team Bondi recreate facial performance with an accuracy previously unseen. A wide array of cameras surrounds the actor, from all sorts of angles, creating a 3D composite that can be used within the game engine.<br />
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"A big theme of this game is dishonesty and to detect when people are lying," leading star Aaron Stanton emphasizes. "You couldn't have done that in the past."<p><a href="http://www.joystiq.com/2010/12/16/la-noires-motionscan-technology-captured-on-video/" rel="bookmark">Continue reading <em>LA Noire's MotionScan technology captured on video</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/16/la-noires-motionscan-technology-captured-on-video/">LA Noire's MotionScan technology captured on video</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 16 Dec 2010 12:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/16/la-noires-motionscan-technology-captured-on-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19766115/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/16/la-noires-motionscan-technology-captured-on-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>LA-Noire</category><category>microsoft</category><category>motionscan</category><category>playstation</category><category>ps3</category><category>rockstar</category><category>rockstar-games</category><category>team-bondi</category><category>xbox</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 16 Dec 2010 12:45:00 EST</pubDate></item><item><title><![CDATA[L.A. Noire's mocap system claims to set new bar for 3D performances]]></title><link>http://www.joystiq.com/2010/03/03/l-a-noires-mocap-system-claims-to-set-new-bar-for-3d-performan/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/03/l-a-noires-mocap-system-claims-to-set-new-bar-for-3d-performan/</guid><comments>http://www.joystiq.com/2010/03/03/l-a-noires-mocap-system-claims-to-set-new-bar-for-3d-performan/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&amp;newsId=20100302007338&amp;newsLang=en"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/la.noire.041709-580px.jpg" /></a></div>
"Traditional motion capture could never bring to life the subtle nuances of the chaotic criminal underworld of <em><a href="http://www.joystiq.com/tag/la-noire">L.A. Noire</a></em> in the same way as MotionScan," claims Team Bondi's Brendan McNamara, commenting on MotionScan. It's the new motion capture technology being employed first by his studio's moody crime game, <em>L.A. Noire</em>. In a <a href="http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&amp;newsId=20100302007338&amp;newsLang=en">press release</a> yesterday, Depth Analysis announced the new tech and touted its many applications in the forthcoming Rockstar title.<br />
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Allegedly, MotionScan uses "32 high-definition cameras to capture true-to-life three-dimensional performances at up to 30 frames per second," thus allowing for the supposedly "emotional performances" that McNamara says make <em>L.A. Noire</em> "a truly unique and revolutionary game." Aside from the claims of higher quality, the mocap system supposedly has lower operation costs due to a streamlined post-production processing time. With any luck, we'll finally see all this big talk in action -- and compare ir with other performance-capture scenes in games like <em>Uncharted 2</em>, <em>Alan Wake</em> and <em>Heavy Rain</em> -- <a href="http://www.joystiq.com/2010/02/08/keighley-l-a-noire-coming-this-september/">this September</a> when the game arrives on store shelves.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/03/l-a-noires-mocap-system-claims-to-set-new-bar-for-3d-performan/">L.A. Noire's mocap system claims to set new bar for 3D performances</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 03 Mar 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.businesswire.com/portal/site/home/permalink/?ndmViewId=news_view&amp;newsId=20100302007338&amp;newsLang=en>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/03/l-a-noires-mocap-system-claims-to-set-new-bar-for-3d-performan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19381226/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/03/l-a-noires-mocap-system-claims-to-set-new-bar-for-3d-performan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brendan-mcnamara</category><category>la-noire</category><category>Microsoft</category><category>mocap</category><category>motion-capture</category><category>motionscan</category><category>rockstar</category><category>rockstar-games</category><category>team-bondi</category><category>Xbox-360</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 03 Mar 2010 13:00:00 EST</pubDate></item></channel></rss>