Posts tagged mova 
OnLive duo pitch platform they believe will 'change the world'
"This is gonna change the world." Since our E3 meeting with OnLive CEO Steve Perlman and Joe Bentley, director of games & media development, wasn't filmed, we have no way to convey to you the absolute sincerity with which Bentley said these words. He further assured us, "I left a very successfu...
Gettin' Siggy with it: Joystiq goes to SIGGRAPH
We headed into the wonderific CGI fray known as SIGGRAPH this year, and ultimately decided that we need to start checking this out more often. The technical conference just entered its 35th year, with the acronym being for Special Interest Group on GRAPHics and Interactive Techniques. While it's e...
GDC08: Mova's Steve Perlman talks Contour facial capture
Remember that video of the Contour facial capture technology we posted the other day? We sent out the Mahalo Daily crew – and their host, the lovely Veronica Belmont – to speak with Steve Perlman, founder and president of Mova, the creators of Contour. Catch up on Contour at Mahal...
GDC08 exclusive: Mova brings lifelike motion capture to Unreal Engine 3
Traditional, point-based motion capture (the kind brought to you by guys in black suits with reflective balls) has been great for developers that want to capture basic skeletal motion for their in-game characters. But for realistic facial work, even setups with hundreds of reflective dots leave ...
