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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Mozilla unveils browser-based Unreal Engine 3 using JavaScript]]></title><link>http://www.joystiq.com/2013/03/29/mozilla-unveils-browser-based-unreal-engine-3-using-javascript/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/29/mozilla-unveils-browser-based-unreal-engine-3-using-javascript/</guid><comments>http://www.joystiq.com/2013/03/29/mozilla-unveils-browser-based-unreal-engine-3-using-javascript/#comments</comments><description><![CDATA[<div style="text-align: center;"> <img alt="Mozilla unveils browserbased Unreal Engine 3 using JavaScript" class="hidden" data-src-height="301" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/ue3logo1top444.jpg" /><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/XsyogXtyU9o?wmode=opaque" width="530"></iframe></div><br />Firefox producer Mozilla teamed up with Epic Games to bring Unreal Engine 3 to the web, without the need for plugins such as <a href="http://www.joystiq.com/2011/10/04/epic-and-adobe-announce-unreal-engine-3-support-for-flash-11/">Flash</a>. Mozilla and Epic took only four days to port Epic's engine to the web by using JavaScript code. The results, as demonstrated by this video unveiled at GDC, certainly look impressive.<br /><br />Mozilla engineer director Vladimir Vukicevic told <a href="http://techcrunch.com/2013/03/27/mozilla-and-epic-games-bring-unreal-engine-3-to-the-web-no-plugin-needed/">TechCrunch</a> his company's intentions to make the web viable for high-performance games. Mozilla also said it's "opening up the path to web-based games on mobile," revealing it's working with partners<span> that include Disney, EA, and <em>Cut the Rope</em><span> creator Zeptolab who are using the same JavaScript tech to "bring performance optimizations to their top-rated games."<br /><br />Mozilla's intentions aside, while <a href="http://www.joystiq.com/tag/unreal-engine-4">Unreal Engine 4</a> may be all <a href="http://www.joystiq.com/2013/03/29/unreal-engine-4-infiltrator-video-tech-details/">shiny new</a> and around the corner, its predecessor is showing it still has the ability to learn new tricks. </span></span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/29/mozilla-unveils-browser-based-unreal-engine-3-using-javascript/">Mozilla unveils browser-based Unreal Engine 3 using JavaScript</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 29 Mar 2013 17:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/29/mozilla-unveils-browser-based-unreal-engine-3-using-javascript/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20522663/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/29/mozilla-unveils-browser-based-unreal-engine-3-using-javascript/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>disney-interactive</category><category>ea</category><category>epic-games</category><category>firefox</category><category>ios</category><category>ipad</category><category>iphone</category><category>mac</category><category>mobile</category><category>mozilla</category><category>pc</category><category>unreal-engine-3</category><category>zeptolab</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Fri, 29 Mar 2013 17:20:00 EST</pubDate></item><item><title><![CDATA[Browserquest: an MMO tech demo made to work in browsers everywhere]]></title><link>http://www.joystiq.com/2012/03/29/browserquest-an-mmo-tech-demo-made-to-work-in-browsers-everywhe/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/29/browserquest-an-mmo-tech-demo-made-to-work-in-browsers-everywhe/</guid><comments>http://www.joystiq.com/2012/03/29/browserquest-an-mmo-tech-demo-made-to-work-in-browsers-everywhe/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/03/29/browserquest-an-mmo-tech-demo-made-to-work-in-browsers-everywhe/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/browserquest.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div><a href="http://hacks.mozilla.org/2012/03/browserquest/"><em>Browserquest</em></a> is a game put together by Mozilla (the company behind the popular Firefox browser) and intended to show off <a href="https://developer.mozilla.org/en/WebSockets">WebSockets</a>, a technology that allows constant communication between your browser and a server online. But outside of the tech, it's a nice little streamlined MMORPG. There's no story to speak of, but you can explore a beautiful world, meet NPCs, and kill creatures while upgrading your items.<br /><br /><em>Browserquest</em> is also impressive because it's as cross-platform as these things get -- even just resizing your browser screen will change the way the HTML 5 game is displayed, so it works great on your big-screen monitor, mobile devices, or anything else you run it on. If you happen to be a coder, <a href="https://github.com/mozilla/BrowserQuest/tree/master/server">the full source is also available</a> on Github, so you can see how it's all done, and even use that code to build your own games.<br /><br />The graphics and gameplay are charming enough that you'll wish it was filled out more, but <em>Browserquest</em> already works as a template for what browser-based games might be like in the future.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/29/browserquest-an-mmo-tech-demo-made-to-work-in-browsers-everywhe/">Browserquest: an MMO tech demo made to work in browsers everywhere</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 29 Mar 2012 07:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/29/browserquest-an-mmo-tech-demo-made-to-work-in-browsers-everywhe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20203478/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/29/browserquest-an-mmo-tech-demo-made-to-work-in-browsers-everywhe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>github</category><category>mmorpg</category><category>mobile</category><category>mozilla</category><category>pc</category><category>rpg</category><category>tech-demo</category><category>websockets</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 29 Mar 2012 07:30:00 EST</pubDate></item><item><title><![CDATA[Read Joystiq from within Second Life]]></title><link>http://www.joystiq.com/2006/06/01/read-joystiq-from-within-second-life/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/01/read-joystiq-from-within-second-life/</guid><comments>http://www.joystiq.com/2006/06/01/read-joystiq-from-within-second-life/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a></p><a href="http://secondslog.blogspot.com/2006/05/update-googleising-client.html"><img vspace="4" hspace="4" border="1" align="right" src="http://www.joystiq.com/media/2006/06/secondlifemozillacqh.jpg" alt="" /></a>A recent update to <em>Second Life</em> that allows players to view the game's online help pages using a custom Mozilla browser has been hacked so that you can view any webpage. Although there's no way to type web addresses without some basic hacking knowledge, it's quite simple to change the homepage to Google or any other website. <br /><br />Of course you could always just tab-out and use Firefox, but this option has a much greater "geek cool" factor. Let's just hope <a href="http://www.joystiq.com/2006/06/01/fox-investigates-psp-porn/">Fox News doesn't cotton on</a> to the possibility of people browsing "questionable" content from within <em>SL</em>. Anyway, the first commentator to post a screenshot of themselves commenting on this post from within <em>Second Life</em> bags themselves a star.<br /><br />[Via <a href="http://www.secretlair.com/index.php?/clickableculture/entry/mozilla_browser_previewed_hacked_in_second_life/">Clickable Culture</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/01/read-joystiq-from-within-second-life/">Read Joystiq from within Second Life</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 01 Jun 2006 18:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://secondslog.blogspot.com/2006/05/update-googleising-client.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/01/read-joystiq-from-within-second-life/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/624131/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/01/read-joystiq-from-within-second-life/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Boing Boing</category><category>BoingBoing</category><category>Clickable Culture</category><category>ClickableCulture</category><category>Firefox</category><category>Mozilla</category><category>Second Life</category><category>SecondLife</category><dc:creator><![CDATA[Conrad Quilty-Harper]]></dc:creator><pubDate>Thu, 01 Jun 2006 18:55:00 EST</pubDate></item></channel></rss>