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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Museum of Modern Art picks 14 pretty, ugly games for new exhibit]]></title><link>http://www.joystiq.com/2012/11/29/museum-of-modern-art-picks-14-pretty-ugly-games-for-new-exhibit/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/29/museum-of-modern-art-picks-14-pretty-ugly-games-for-new-exhibit/</guid><comments>http://www.joystiq.com/2012/11/29/museum-of-modern-art-picks-14-pretty-ugly-games-for-new-exhibit/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/11/29/museum-of-modern-art-picks-14-pretty-ugly-games-for-new-exhibit/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/dwarffortressscreenshot.png" /></a></div>New York's Museum of Modern Art is hosting a video game exhibit beginning in March 2013 with installments of 14 initial games, featuring <em>Pac-Man, Tetris, Myst, Katamari Damacy, Dwarf Fortress, Portal</em> and <em>Canabalt</em>, among others.<br /><br />MoMA eventually wants to incorporate 40 games into the show, with a wishlist including <em>Asteroids, The Legend of Zelda, Donkey Kong, Grim Fandango</em> and <em>Minecraft</em>. Games are chosen based on a "tight filter" that covers behavior, aesthetics, space and time, meaning the "selection does not include some immensely popular video games that might have seemed like no-brainers to video game historians," <a href="http://www.moma.org/explore/inside_out/2012/11/29/video-games-14-in-the-collection-for-starters">Senior Curator Paola Antonelli</a> writes.<br /><br />"Are video games art?" Antonelli asks herself. "They sure are, but they are also design, and a design approach is what we chose for this new foray into this universe."<br /><br />Check out the full list of 14 below, along with a few more from MoMA's wishlist.<p><a href="http://www.joystiq.com/2012/11/29/museum-of-modern-art-picks-14-pretty-ugly-games-for-new-exhibit/" rel="bookmark">Continue reading <em>Museum of Modern Art picks 14 pretty, ugly games for new exhibit</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/29/museum-of-modern-art-picks-14-pretty-ugly-games-for-new-exhibit/">Museum of Modern Art picks 14 pretty, ugly games for new exhibit</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 29 Nov 2012 21:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/29/museum-of-modern-art-picks-14-pretty-ugly-games-for-new-exhibit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20391363/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/29/museum-of-modern-art-picks-14-pretty-ugly-games-for-new-exhibit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>art</category><category>ds</category><category>mac</category><category>microsoft</category><category>mobile</category><category>MoMA</category><category>museum-of-modern-art</category><category>New-York-City</category><category>nintendo</category><category>pc</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>psp</category><category>sony</category><category>vita</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 29 Nov 2012 21:15:00 EST</pubDate></item><item><title><![CDATA['Pxl Pushr' blends Kinect and iPad play to impressive, multicolor results]]></title><link>http://www.joystiq.com/2011/08/01/pxl-pushr-blends-kinect-and-ipad-play-to-impressive-multicolo/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/01/pxl-pushr-blends-kinect-and-ipad-play-to-impressive-multicolo/</guid><comments>http://www.joystiq.com/2011/08/01/pxl-pushr-blends-kinect-and-ipad-play-to-impressive-multicolo/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/pxlpushrheaderimg530pxwords.jpg" vspace="4" /></div>
Among the dozen or so games strewn about New York City's Museum of Modern Art (during last week's <a href="http://www.joystiq.com/2011/07/29/walk-with-me-through-the-momas-talk-to-me-gaming-exhibit/">Kill Screen-curated "Arcade" event</a>) two titles had their playable debuts: Eric Zimmerman and Nathalie Pozzi's "Starry Heavens" ("a physical game of power and betrayal"), as well as Matt Boch and Ryan Challinor's "Pxl Pushr" ("something akin to a full-bodied theremin blended with a puzzle game"). Considering what the two freshman entries were up against -- critically acclaimed games like <a href="http://www.joystiq.com/game/limbo"><em>Limbo</em></a>, <a href="http://www.joystiq.com/tag/canabalt"><em>Canabalt</em></a>, and <a href="http://www.joystiq.com/game/echochrome"><em>Echochrome</em></a> -- it was impressive that both games had lengthy lines throughout the evening.<br />
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I mean no offense when I say this, but <em>Pxl Pusher</em> looks like what would've happened if Kinect technology had existed in the Coleco Vision days. In the same way that your Dad's sweet 1973 Lacoste track jacket still looks <em>totally rad</em>, so does <em>Pxl Pushr</em>. The bizarre look is both a measure of the dev duo's style -- their day jobs are as designers at Harmonix -- and of the short-term development cycle. "Over the past four weeks-ish we've been messing around building this game," Boch explained.<br />
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In <em>Pxl Pushr</em>, one player places dots on an iPad, while another player attempts to catch as many dots as possible by using the contortions of their body (via Kinect). The player contorting their body is scored on how many pixels he/she is able to "push" versus the ones they miss. It's a simple concept for sure, but one that had many attendees smiling while making very silly poses. Not that the crowd's reaction was foreign to Boch and Challinor, two gentlemen who spend their working hours with <a href="http://www.joystiq.com/game/dance-central-2"><em>Dance Central 2</em></a>.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/talk-to-me-art-exhibit-opening-night-nyc-moma/">'Talk to Me' art exhibit, NYC MoMA</a></strong></p><a href="http://www.joystiq.com/photos/talk-to-me-art-exhibit-opening-night-nyc-moma/#4329238"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/img0018edit2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/talk-to-me-art-exhibit-opening-night-nyc-moma/#4328919"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/img0019_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/talk-to-me-art-exhibit-opening-night-nyc-moma/#4328920"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/img0020_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/talk-to-me-art-exhibit-opening-night-nyc-moma/#4328921"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/img0021_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/talk-to-me-art-exhibit-opening-night-nyc-moma/#4328923"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/img0023_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/08/01/pxl-pushr-blends-kinect-and-ipad-play-to-impressive-multicolo/" rel="bookmark">Continue reading <em>'Pxl Pushr' blends Kinect and iPad play to impressive, multicolor results</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/01/pxl-pushr-blends-kinect-and-ipad-play-to-impressive-multicolo/">'Pxl Pushr' blends Kinect and iPad play to impressive, multicolor results</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 01 Aug 2011 12:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/01/pxl-pushr-blends-kinect-and-ipad-play-to-impressive-multicolo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20005932/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/01/pxl-pushr-blends-kinect-and-ipad-play-to-impressive-multicolo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dance-central-2</category><category>eric-zimmerman</category><category>harmonix</category><category>harmonix-music-systems</category><category>ipad</category><category>kinect</category><category>matt-boch</category><category>microsoft</category><category>mobile</category><category>moma</category><category>museum-of-modern-art</category><category>museum-of-modern-art-nyc</category><category>nathalie-pozzi</category><category>new-york-city</category><category>nyc</category><category>pxl-pushr</category><category>ryan-challinor</category><category>synapse</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 01 Aug 2011 12:35:00 EST</pubDate></item><item><title><![CDATA[Walk with me through the MoMA's 'Talk To Me' gaming exhibit]]></title><link>http://www.joystiq.com/2011/07/29/walk-with-me-through-the-momas-talk-to-me-gaming-exhibit/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/29/walk-with-me-through-the-momas-talk-to-me-gaming-exhibit/</guid><comments>http://www.joystiq.com/2011/07/29/walk-with-me-through-the-momas-talk-to-me-gaming-exhibit/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/07/29/walk-with-me-through-the-momas-talk-to-me-gaming-exhibit/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/headerimage530pxmomattm.jpg" style="width: 530px; height: 305px; " /></a></div>
This past Wednesday evening, high-brow gaming mag <em>Kill Screen</em> teamed up with a handful of developers, several sponsors, and New York City's Museum of Modern Art to celebrate "Talk To Me," an exhibit at the MoMA focusing on "Design and the communication between people and objects." <a href="http://www.joystiq.com/2011/07/01/nyc-museum-of-modern-art-to-co-host-arcade-event-with-kill-scr/">Kill Screen's "Arcade" event</a> brought together games from a variety of well-respected developers to highlight that very concept.<br />
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We headed over to the "Arcade" event and snapped a mess of photos of both that night's happenings and the exhibit itself -- a virtual walkthrough, if you will. "Talk To Me" will be on display at the MoMA through November 7, so you still have a few more months to head over and experience it firsthand if you like what you see. Sadly, there won't be a variety of games strewn throughout the museum when you visit, but perhaps playing <em>Canabalt</em> on your phone as you peruse the exhibit will offer some minor verisimilitude.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/talk-to-me-art-exhibit-opening-night-nyc-moma/">'Talk to Me' art exhibit, NYC MoMA</a></strong></p><a href="http://www.joystiq.com/photos/talk-to-me-art-exhibit-opening-night-nyc-moma/#4329238"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/img0018edit2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/talk-to-me-art-exhibit-opening-night-nyc-moma/#4328919"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/img0019_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/talk-to-me-art-exhibit-opening-night-nyc-moma/#4328920"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/img0020_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/talk-to-me-art-exhibit-opening-night-nyc-moma/#4328921"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/img0021_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/talk-to-me-art-exhibit-opening-night-nyc-moma/#4328923"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/img0023_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/29/walk-with-me-through-the-momas-talk-to-me-gaming-exhibit/">Walk with me through the MoMA's 'Talk To Me' gaming exhibit</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 29 Jul 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/29/walk-with-me-through-the-momas-talk-to-me-gaming-exhibit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20003841/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/29/walk-with-me-through-the-momas-talk-to-me-gaming-exhibit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arcade</category><category>canabalt</category><category>kill-screen</category><category>moma</category><category>museum-of-modern-art</category><category>new-york-city</category><category>nyc</category><category>talk-to-me</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 29 Jul 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[NYC Museum of Modern Art to co-host 'Arcade' event with Kill Screen]]></title><link>http://www.joystiq.com/2011/07/01/nyc-museum-of-modern-art-to-co-host-arcade-event-with-kill-scr/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/01/nyc-museum-of-modern-art-to-co-host-arcade-event-with-kill-scr/</guid><comments>http://www.joystiq.com/2011/07/01/nyc-museum-of-modern-art-to-co-host-arcade-event-with-kill-scr/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/07/01/nyc-museum-of-modern-art-to-co-host-arcade-event-with-kill-scr"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/momainterior530pxspaceinvaderheadeirmg.jpg" /></a></div>
It seems the "Games as Art" debate is over, as New York City's Museum of Modern Art is co-hosting a game-centric event later this month with haute gaming mag <a href="http://killscreendaily.com/">Kill Screen</a>. Titled "Arcade," the one-night soiree on July 27 features several great indie games (<em>Bit.Trip Beat</em>, <em>Canabalt</em>, <em>Limbo</em>, and "a new motion-based Kinect project" from current Harmonix employees Ryan Challinor and Matt Boch, <a href="http://synapsekinect.tumblr.com/">as seen here</a>). The games will be playable throughout various parts of the museum, including the MoMA's gorgeous sculpture garden. That's where we'll be hanging out, in case that wasn't clear.<br />
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You may be wondering how the folks at Kill Screen finagled a gaming night at one of the world's most famous art museums, and we were too. It turns out that the event is part of MoMA's <a href="http://wp.moma.org/talk_to_me/">"Talk to Me" exhibit</a>, which explores "the communication between people and objects." Video games seem like a perfect fit, no?<br />
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If the incredible location and selection of great games weren't enough to convince you, <a href="http://www.moma.org/visit/calendar/tickets/events/12843">tickets are just $16 in advance</a> and $20 at the door, which entitles you to "an exclusive viewing, a cocktail reception, a tote bag," as well as the aforementioned opportunity to play games at the MoMA. We'll also be there in our sharpest outfit handing out exaggerated high fives, so keep an eye out!<br />
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<strong>Update:</strong> This post originally pegged Ryan Challinor and Matt Boch as former Harmonix employees, when in fact they are both still employed at the studio. Sorry guys!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/01/nyc-museum-of-modern-art-to-co-host-arcade-event-with-kill-scr/">NYC Museum of Modern Art to co-host 'Arcade' event with Kill Screen</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 01 Jul 2011 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/01/nyc-museum-of-modern-art-to-co-host-arcade-event-with-kill-scr/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19981392/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/01/nyc-museum-of-modern-art-to-co-host-arcade-event-with-kill-scr/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arcade</category><category>bit-trip-beat</category><category>canabalt</category><category>kill-screen</category><category>kinect</category><category>limbo</category><category>mac</category><category>matt-boch</category><category>microsoft</category><category>mobile</category><category>moma</category><category>museum-of-modern-art</category><category>new-york-city</category><category>nintendo</category><category>nyc</category><category>pc</category><category>ryan-challinor</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 01 Jul 2011 17:00:00 EST</pubDate></item></channel></rss>