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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Bury the Shovelware: N+]]></title><link>http://www.joystiq.com/2008/09/24/bury-the-shovelware-n/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/24/bury-the-shovelware-n/</guid><comments>http://www.joystiq.com/2008/09/24/bury-the-shovelware-n/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/bury-the-shovelware/" rel="tag">Bury the Shovelware</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/category/bury-the-shovelware/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/bts_nplus_20080924.jpg" /></a><br /><br /></div> Man, it must feel like I'm just trying to <a href="http://www.joystiq.com/2008/09/22/top-5-mega-man-games/">pick fights</a> this week. Allow me to explain myself: I love <em>n+</em>. It's incredibly fun, elegant, and well-made. <a href="http://www.joystiq.com/bloggers/jc-fletcher">JC</a> gave the game a <a href="http://www.joystiq.com/2008/08/27/ds-fanboy-review-n/">9.5 / 10</a>, and I'd say that's a pretty fair score. So how on earth does a <em>good</em> game get picked for Bury the Shovelware? <br /><br /> Throughout the duration of this column, we've learned a lot about shovelware. We've examined the <a href="http://www.joystiq.com/2008/07/09/bury-the-shovelware-ping-pals/">sharing of blame</a> between the publisher and developer, the <a href="http://www.joystiq.com/2008/08/27/bury-the-shovelware-peter-jacksons-king-kong/">curse of a license</a>, the effects of critics' <a href="http://www.joystiq.com/2008/08/06/bury-the-shovelware-superman-returns/">perception</a>, and <a href="http://www.joystiq.com/category/bury-the-shovelware/">much more</a>. Our top priority has been determining common attributes. One might ask what is the single, definitive trait common throughout all shovelware. The easy answer would be "it sucks." But to who? You? Me? Everyone? If you were to wander through the graveyard of the DS's library, even the loneliest tombstone will have a sympathizer or two. Particularly for younger gamers who <a href="http://www.joystiq.com/2008/09/01/2-your-retro-guilty-pleasure/">might not know any better</a>, cognizance is everything. <br /><br /> Thus, we must focus on the objective. As the swipe for this series states, "shovelware refers to any game in which time and effort were eschewed in favor of turning a quick profit." Theoretically, any game which shows compromise in any area for the benefit of time and/or money might be considered shovelware. Even if the game is a critical success, one can still identify flaws in its design. Without labeling <em>n+</em> as shovelware, let's examine how its existence relates to the bottom-feeders of the DS.<br /><p><a href="http://www.joystiq.com/2008/09/24/bury-the-shovelware-n/" rel="bookmark">Continue reading <em>Bury the Shovelware: N+</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/24/bury-the-shovelware-n/">Bury the Shovelware: N+</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 24 Sep 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/24/bury-the-shovelware-n/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1322327/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/24/bury-the-shovelware-n/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>joystiqfeatures</category><category>metanet</category><category>metanet-software</category><category>n </category><category>n-plus</category><category>platform</category><category>platformer</category><category>shovelware</category><dc:creator><![CDATA[Kaes Delgrego]]></dc:creator><pubDate>Wed, 24 Sep 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[This Wednesday: Samurai Showdown II, Rocket Bowl, Shotest Shogi hit XBLA [update]]]></title><link>http://www.joystiq.com/2008/09/08/this-wednesday-samurai-showdown-ii-rocket-bowl-shotest-shogi/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/08/this-wednesday-samurai-showdown-ii-rocket-bowl-shotest-shogi/</guid><comments>http://www.joystiq.com/2008/09/08/this-wednesday-samurai-showdown-ii-rocket-bowl-shotest-shogi/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a>, <a href="http://www.joystiq.com/category/sports/" rel="tag">Sports</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a></p><div align="center"><a href="http://gamerscoreblog.com/press/archive/2008/09/08/xblashgismbwl.aspx"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/ss2xbla.490.jpg" alt="" /></a></div>
It's another triple-threat (erm, make that <em>treat</em>) this week for Xbox Live Arcade connoisseurs. Debuting after <a href="http://www.joystiq.com/2008/08/01/samurai-shodown-ii-slices-into-virtual-console-next-week/">the Virtual Console version</a>, the classic Neo-Geo fighter, <a href="http://www.xbox.com/en-US/games/s/sshodownIIxboxlivearcade/"><em>Samurai Shodown II</em></a>, arrives at <strike>400<img border="0" src="http://www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" alt="" /> ($5)</strike> [800<img border="0" src="http://www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" alt="" /> ($10)] and should be worth all 32 quarters if it's a carbon copy of the arcade / ridiculously expensive home version.<br /><br />Joining the sword-clashing samurai are <a href="http://www.d3publisher.us/ProductDetails.asp?ProductID=47"><em>Rocket Bowl</em></a>, D3Publisher's absurd - yet interesting - take on bowling, and <a href="http://www.xbox.com/en-US/games/s/shotestshogixboxlivearcade"><em>Shotest</em> (not <em>Shortest</em>) <em>Shogi</em></a>, a prim-and-proper multiplayer version of the classic Japanese table game from Microsoft. They're both hitting at 800<img border="0" src="http://www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" alt="" /> ($10) each.<br /><br />Also prepped to pop up in the Marketplace are 1200 new puzzles for <em>Buku Sudoku</em> (200<img border="0" src="http://www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" alt="" /> / $2.50) and the second set of expansion levels for <a href="http://www.joystiq.com/tag/n-plus"><em>N+</em></a> (200<img border="0" src="http://www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" alt="" /> / $2.50).<br /><br />[<strong>Update:</strong> "Starting on Wednesday, September 10, 2008 Xbox Live members will have the opportunity to download <em>Samurai Showdown II</em> for 800<img border="0" src="http://www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" alt="" />. The game was previously listed incorrectly at 400<img border="0" src="http://www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" alt="" />, and we apologize for the error," reads an Xbox Press <a href="http://gamerscoreblog.com/press/archive/2008/09/10/560912.aspx">media alert</a>.]<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/samurai-shodown-ii-xbla/">Samurai Shodown II (XBLA)</a></strong></p><a href="http://www.joystiq.com/photos/samurai-shodown-ii-xbla/#1024756"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/ss2xbla2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/samurai-shodown-ii-xbla/#1024755"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/ss2xbla5_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/samurai-shodown-ii-xbla/#1024754"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/ss2xbla4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/samurai-shodown-ii-xbla/#1024753"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/ss2xbla3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/samurai-shodown-ii-xbla/#1024752"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/ss2xbla1_thumbnail.jpg" alt="" title="" /></a></div><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/rocket-bowl-xbla/">Rocket Bowl (XBLA)</a></strong></p><a href="http://www.joystiq.com/photos/rocket-bowl-xbla/#1024765"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/d3pa-image123_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rocket-bowl-xbla/#1024764"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/d3pa-image119_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rocket-bowl-xbla/#1024763"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/d3pa-image117_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rocket-bowl-xbla/#1024762"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/score_keeping_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rocket-bowl-xbla/#1024761"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/lane_overview_thumbnail.jpg" alt="" title="" /></a></div><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/shotest-shogi-xbla-1/">Shotest Shogi (XBLA)</a></strong></p><a href="http://www.joystiq.com/photos/shotest-shogi-xbla-1/#1024770"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/shotest2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/shotest-shogi-xbla-1/#1024769"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/shotest5_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/shotest-shogi-xbla-1/#1024768"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/shotest4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/shotest-shogi-xbla-1/#1024767"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/shotest3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/shotest-shogi-xbla-1/#1024766"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/shotest1_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/08/this-wednesday-samurai-showdown-ii-rocket-bowl-shotest-shogi/">This Wednesday: Samurai Showdown II, Rocket Bowl, Shotest Shogi hit XBLA [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 Sep 2008 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamerscoreblog.com/press/archive/2008/09/08/xblashgismbwl.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/08/this-wednesday-samurai-showdown-ii-rocket-bowl-shotest-shogi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1308109/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/08/this-wednesday-samurai-showdown-ii-rocket-bowl-shotest-shogi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>buku-sudoku</category><category>n-plus</category><category>rocket-bowl</category><category>samurai-shodown-2</category><category>shotest-shogi</category><category>xbla-wednesday</category><category>xblawednesday</category><category>Xbox-360</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Mon, 08 Sep 2008 22:00:00 EST</pubDate></item><item><title><![CDATA[N+ and Buku Sudoku DLC release this Wed.]]></title><link>http://www.joystiq.com/2008/09/08/n-and-buku-sudoku-dlc-release-this-wed/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/08/n-and-buku-sudoku-dlc-release-this-wed/</guid><comments>http://www.joystiq.com/2008/09/08/n-and-buku-sudoku-dlc-release-this-wed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><a href="http://gamerscoreblog.com/press/archive/2008/09/08/xblashgismbwl.aspx"><img hspace="4" vspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/ninjafight2nd.jpg" /></a>Sneakily tucked in towards the end of this week's XBLA <a href="http://www.joystiq.com/2008/09/08/an-xbla-threefer-rocketbowl-samurai-shodown-2-and-shotest-shog/">game release announcement</a> is news that <a href="http://www.joystiq.com/tag/n-plus"><em>N+</em></a> and <a href="http://www.joystiq.com/tag/buku-sudoku"><em>Buku Sudoku</em></a> will both be receiving new (and paid) downloadable content this Wednesday.<br /><br />Metanet is releasing a 200 MS point <em>N+</em> Levelpack that's packed with 150 single player levels, 50 multiplayer race levels and 25 multiplayer survival levels. While you're at it, feel free to pick up <em>N+</em>'s <a href="http://www.joystiq.com/2008/07/22/2x-xbla-dlc-this-wednesday-n-and-puzzle-quest/">July DLC</a> as well. If number puzzles are more your thing, then the new 200 MS point <em>Buku Sudoku </em>Puzzle Pack may just be the DLC you've been looking for. It adds 1200 additional <em>Sudoku </em>puzzles to the mix which the Gamerscore Blog crew kindly broke down to being "six new puzzles for one Microsoft Point!" If taken further, that breaks down to one puzzle for every 0.167 MS points or $0.0020875. See, math can be fun!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/08/n-and-buku-sudoku-dlc-release-this-wed/">N+ and Buku Sudoku DLC release this Wed.</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 Sep 2008 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamerscoreblog.com/press/archive/2008/09/08/xblashgismbwl.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/08/n-and-buku-sudoku-dlc-release-this-wed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1307919/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/08/n-and-buku-sudoku-dlc-release-this-wed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>buku-sudoku</category><category>metanet</category><category>n</category><category>n-plus</category><category>xbla</category><category>xblm</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Mon, 08 Sep 2008 16:30:00 EST</pubDate></item><item><title><![CDATA[Portable N+ subtracts $10, adds delay]]></title><link>http://www.joystiq.com/2008/08/08/portable-n-subtracts-10-adds-delay/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/08/portable-n-subtracts-10-adds-delay/</guid><comments>http://www.joystiq.com/2008/08/08/portable-n-subtracts-10-adds-delay/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a></p><div align="center"><a href="http://www.joystiq.com/tag/n-plus"><img hspace="0" border="0" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/n.ninja.jump.2.490.jpg"  alt="" /><br /></a></div>
The inevitable "Is that a ninja in your pocket?" jokes will have to wait a little while longer - two weeks, to be exact - as Atari has announced a release date set-back for the DS and PSP versions of <a href="http://www.joystiq.com/tag/n-plus"><em>N+</em></a>. The games, which both include features, puzzles, and even screen-scrolling schemes exclusive to their respective platforms, will sneak onto shelves August 26. They were originally slated for August 12.<br /><br />They say "good things come to those who wait," and in this case the "good thing" isn't just take-anywhere ninja magic ... it's $10 off the original $29.99 price point for both versions. Whether you're planning to stealthily snatch up the DS or PSP version of <em>N+</em> (or both) they'll only set you back $19.99. Arigato, Atari!<br /><br /><a href="http://www.dsfanboy.com/2008/08/07/n-minus-10-plus-2-weeks/">Source</a> - DS Fanboy<br /><a href="http://www.pspfanboy.com/2008/08/07/n-release-on-8-26-budget-priced-at-20/">Source</a> - PSP Fanboy<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/08/portable-n-subtracts-10-adds-delay/">Portable N+ subtracts $10, adds delay</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 08 Aug 2008 16:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/08/08/portable-n-subtracts-10-adds-delay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1279323/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/08/portable-n-subtracts-10-adds-delay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>delay</category><category>DS</category><category>metanet</category><category>n-plus</category><category>PSP</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Fri, 08 Aug 2008 16:15:00 EST</pubDate></item><item><title><![CDATA[More N+ on the way to XBLA]]></title><link>http://www.joystiq.com/2008/07/03/more-n-on-the-way-to-xbla/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/03/more-n-on-the-way-to-xbla/</guid><comments>http://www.joystiq.com/2008/07/03/more-n-on-the-way-to-xbla/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.metanetsoftware.com/blog/?p=51"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/nplus.490.jpg" /></a></div>
A little ninja scampered across our screen to bring news that <a href="http://www.joystiq.com/tag/metanet">Metanet</a>, developer of <em><a href="http://www.joystiq.com/tag/n-plus">N+</a></em>, has three level packs for the Xbox Live Arcade version of the game ready and waiting. According to a post on Metanet's blog, the downloadable content has already been submitted to Microsoft for certification, although it has yet to receive a release date.<br /><br />The post also reveals that one of the three packs will be free, and that, in total, the DLC-drop contains more than 750 new maps (roughly 300 of which are mutliplayer levels). The maps are reportedly "a lot better than the ones that came with <em>N+</em>" due to the fact that Metanet has "had more time to learn what works." We know what <em>works</em>: 750 more reasons to love the stylish and seductively simple ninja platformer.<br /><br />[Via <a href="http://www.videogamesblogger.com/2008/07/03/n-downloadable-level-packs-coming-to-xbox-live-arcade-the-new-ds-and-psp-versions-now-set-for-august-2008.htm">Video Games Blogger</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/03/more-n-on-the-way-to-xbla/">More N+ on the way to XBLA</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 03 Jul 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metanetsoftware.com/blog/?p=51>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/03/more-n-on-the-way-to-xbla/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1244978/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/03/more-n-on-the-way-to-xbla/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dlc</category><category>metanet</category><category>n-plus</category><category>xbla</category><category>xblm</category><category>Xbox-360</category><category>xbox-live-marketplace</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Thu, 03 Jul 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[Rez, Ikaruga hold record for best XBLA launches]]></title><link>http://www.joystiq.com/2008/05/27/rez-ikaruga-hold-record-for-best-xbla-launches/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/27/rez-ikaruga-hold-record-for-best-xbla-launches/</guid><comments>http://www.joystiq.com/2008/05/27/rez-ikaruga-hold-record-for-best-xbla-launches/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><div align="center"><a href="http://www.penny-arcade.com/2008/5/26/"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/rezreleaseimg.jpg" alt="" /></a></div>
In news post yesterday, <a href="http://www.penny-arcade.com/2008/5/26/"><em>Penny Arcade's </em>Gabe</a> revealed the top four best launches ever for <a href="http://www.joystiq.com/tag/xbla">Xbox Live Arcade</a>, with the launch window being the first three days of availability. The list is as follows:<br />
<ol>
    <li><a href="http://www.joystiq.com/tag/rez"><em>Rez HD</em></a>, 25k units </li>
    <li><a href="http://www.joystiq.com/tag/ikaruga"><em>Ikaruga</em></a>, 22.5k units </li>
    <li><a href="http://www.joystiq.com/tag/penny-arcade-adventures"><em>Penny Arcade Adventures Episode 1</em></a>, 16.5k units </li>
    <li> <a href="http://www.joystiq.com/tag/n+"><em>N+</em></a>, 13k units</li>
</ol>
Honestly, we're a bit surprised by the initial success of <em>Rez </em>and <em>Ikaruga. </em>Not that we didn't want them to succeed (they really are awesome games), but we didn't expect to see Xbox Live community rally so quickly around years-old re-releases. Now, if we could only see data for <a href="http://www.joystiq.com/2008/05/26/download-now-or-forever-hold-your-points-potential-delisted-xb/">worst XBLA launches</a>, or even total <em>Rez</em> playtime using multiple controllers as <a href="http://www.joystiq.com/2008/01/15/readers-pick-best-webcomic-synesthesia-revisited/">trance vibrators</a>.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/rez-hd-xbla/">Rez HD (XBLA)</a></strong></p><a href="http://www.joystiq.com/photos/rez-hd-xbla/#566144"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/travelling-asjs_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rez-hd-xbla/#566143"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/area4-bsjs_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rez-hd-xbla/#566142"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/area3-bsjs_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rez-hd-xbla/#566140"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/area3-asjs_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rez-hd-xbla/#566139"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/area2-bsjs_thumbnail.jpg" alt="" title="" /></a></div><br />[Via <a href="http://www.xbox360fanboy.com/2008/05/27/penny-arcade-adventures-third-best-xbla-launch-to-date/">X3F</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/27/rez-ikaruga-hold-record-for-best-xbla-launches/">Rez, Ikaruga hold record for best XBLA launches</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 27 May 2008 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.penny-arcade.com/2008/5/26/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/27/rez-ikaruga-hold-record-for-best-xbla-launches/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1207161/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/27/rez-ikaruga-hold-record-for-best-xbla-launches/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BreakingNews</category><category>gabe</category><category>ikaruga</category><category>n</category><category>n-plus</category><category>penny-arcade</category><category>penny-arcade-adventures</category><category>rez</category><category>xbla</category><category>Xbox-360</category><category>xbox-live-arcade</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Tue, 27 May 2008 15:30:00 EST</pubDate></item><item><title><![CDATA[Handheld N+ dev SilverBirch acquires Lighthouse Interactive]]></title><link>http://www.joystiq.com/2008/04/28/handheld-n-dev-silverbirch-acquires-lighthouse-interactive/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/28/handheld-n-dev-silverbirch-acquires-lighthouse-interactive/</guid><comments>http://www.joystiq.com/2008/04/28/handheld-n-dev-silverbirch-acquires-lighthouse-interactive/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.newswire.ca/en/releases/archive/April2008/28/c2005.html"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/n_lighthouse_acq.jpg" alt="" /></a><br /></div>
Canadian dev SilverBirch, the force behind the DS and PSP versions of recent XBLA release, <a href="http://www.joystiq.com/tag/n"><em>N+</em></a>, has opened up its doors -- and wallet -- and acquired Netherlands-based publisher Lighthouse Interactive. SilverBirch calls the move a first step in the company's "strategy of building an integrated video game company." <br /><br />The developer purchased all of the publisher's outstanding shares for CA$4 million, or $3.97 million in real currency, which it paid out as cash, a vendor note, shares of stock, and an earn-out based on fiscal 2008 financial performance. It's an interesting marriage, given SilverBirch's experience with portable titles as well as the MMO <em>Metin 2</em>, while Lighthouse is best recognized for steering sim and strategy titles for the PC. Wake us when <a href="http://www.swordofthestars.com/"><em>Sword of the Stars</em></a> comes to the DS.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/28/handheld-n-dev-silverbirch-acquires-lighthouse-interactive/">Handheld N+ dev SilverBirch acquires Lighthouse Interactive</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 28 Apr 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.newswire.ca/en/releases/archive/April2008/28/c2005.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/28/handheld-n-dev-silverbirch-acquires-lighthouse-interactive/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1179650/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/28/handheld-n-dev-silverbirch-acquires-lighthouse-interactive/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>acquisition</category><category>lighthouse</category><category>lighthouse-interactive</category><category>lighthouseinteractive</category><category>n</category><category>n-plus</category><category>nplus</category><category>silverbirch</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Mon, 28 Apr 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[Cave shooters denied XBLA release by Microsoft]]></title><link>http://www.joystiq.com/2008/03/30/cave-shooters-denied-xbla-release-by-microsoft/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/30/cave-shooters-denied-xbla-release-by-microsoft/</guid><comments>http://www.joystiq.com/2008/03/30/cave-shooters-denied-xbla-release-by-microsoft/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/arcade/" rel="tag">Arcade</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.xblah.net/2008/03/5pb.html"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/dodonpachi_dai-oujou.jpg" /></a><br /></div>
Recently Xbox Live Arcade has shown considerable potential as a home for shoot 'em ups, from the <em>Forgotten Worlds</em>-channeling <a href="http://www.joystiq.com/tag/omegafive/"><em>Omega Five</em></a> to monochrome shooter <a href="http://www.joystiq.com/tag/ikaruga/">Ikaruga</a>'s <a href="http://www.joystiq.com/2008/03/28/rumor-ikaruga-polarizing-xbla-april-9/">looming release</a>. However, to hear talk from 5pb, the devs charged with bringing Cave's nefarious <em>DoDonPachi </em>series as well as its latest shooter <em>Ketsui </em>to XBLA's digital frontier, the platform still has a few nagging hang ups keeping it from becoming a beacon for <a href="http://www.joystiq.com/tag/shmup">shmups</a>.<br /><br />Echoing N+ developer Metanet's <a href="http://www.joystiq.com/2008/03/21/n-developers-rail-against-glut-of-bad-xbla-games/">recent comments</a> concerning what does and does not make it to the service, 5pb spoke out about similar frustrations in the latest issue of Famitsu, revealing that both of its ports of <em>DoDonPachi Dai Ou Jou Black Label X</em> and <em>Ketsui X</em> had been summarily rejected for release over XBLA, with Microsoft claiming that it's "going to cut down on faithful arcade ports." <em>Only faithful ones</em>?<br /><br />We agree that there is certainly a glut of arcade nonsense on XBLA, but this is equivalent to throwing the baby out with the bathwater. 5pb and Cave are reportedly now working to bring both games to market through traditional retail channels in a defiant effort to show Microsoft "that their decision was wrong." Now all we need is a publisher with an eye for niche Japanese releases to pick the games up for release outside of Japan. Altus, <a href="http://www.joystiq.com/2007/11/16/atlus-usa-publishing-spectral-force-3-operation-darkness-for-xb/">are you listening</a>?<br /><br />[Via <a href="http://www.xbox360fanboy.com/2008/03/28/2-of-the-greatest-shmups-rejected-for-xbla-by-ms/">Xbox 360 Fanboy</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/30/cave-shooters-denied-xbla-release-by-microsoft/">Cave shooters denied XBLA release by Microsoft</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 30 Mar 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xblah.net/2008/03/5pb.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/30/cave-shooters-denied-xbla-release-by-microsoft/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1152809/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/30/cave-shooters-denied-xbla-release-by-microsoft/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cave</category><category>DoDonPachi</category><category>famitsu</category><category>Ikaruga</category><category>Ketsui</category><category>metanet</category><category>n-plus</category><category>nplus</category><category>omega-five</category><category>omegafive</category><category>port</category><category>shmup</category><category>xbla</category><category>Xbox-360</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Sun, 30 Mar 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[N+ devs stand behind recent XBLA comments]]></title><link>http://www.joystiq.com/2008/03/24/n-devs-stand-behind-recent-xbla-comments/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/24/n-devs-stand-behind-recent-xbla-comments/</guid><comments>http://www.joystiq.com/2008/03/24/n-devs-stand-behind-recent-xbla-comments/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.metanetsoftware.com/blog/?p=42"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/n_xbla_run.jpg" /></a><br /></div>
It seems like dissing the glut of mediocrity on Xbox Live Arcade is <a href="http://www.joystiq.com/2008/03/17/wiiware-dev-xbla-is-full-of-sh-t/">totally in fashion</a> for indie developers, so we weren't particularly surprised by <em>N+</em> developer Metanet's <a href="http://www.joystiq.com/2008/03/21/n-developers-rail-against-glut-of-bad-xbla-games/">recent comments regarding the service</a>. Still, after some backlash from the community, the game's creators decided to address the controversy by <a href="http://www.metanetsoftware.com/blog/?p=42">discussing the service on their blog</a>.<br /><br />It's not exactly an apology, as Metanet still cites a number of problems with XBLA. The developer does go on to state that the criticism is largely meant to be constructive, however, and that there are still plenty of positive aspects to Microsoft's digital distribution service. Prostrating or not, we hope Metanet and Microsoft kiss and make up soon, as we still hope to see <a href="http://www.joystiq.com/tag/robotology"><em>Robotology</em></a> on XBLA sometime in the future.<br /><br />[Via <a href="http://www.xbox360fanboy.com/2008/03/24/n-creators-stand-behind-their-anti-xbla-rant/">X3F</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/24/n-devs-stand-behind-recent-xbla-comments/">N+ devs stand behind recent XBLA comments</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 24 Mar 2008 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metanetsoftware.com/blog/?p=42>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/24/n-devs-stand-behind-recent-xbla-comments/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1147742/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/24/n-devs-stand-behind-recent-xbla-comments/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>metanet</category><category>n</category><category>n-plus</category><category>xbla</category><category>Xbox-360</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Mon, 24 Mar 2008 20:30:00 EST</pubDate></item><item><title><![CDATA[N+ creators vent about Microsoft and XBLA]]></title><link>http://www.joystiq.com/2008/03/21/n-creators-vent-about-microsoft-and-xbla/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/21/n-creators-vent-about-microsoft-and-xbla/</guid><comments>http://www.joystiq.com/2008/03/21/n-creators-vent-about-microsoft-and-xbla/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a></p><a href="http://www.gamasutra.com/php-bin/news_index.php?story=17960"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/theblamegamewelcoms.jpg" /></a>Both Raigan Burns and Mare Sheppard, the creative geniuses behind recent XBLA release <a href="http://www.joystiq.com/tag/n"><em>N+</em></a>, are furious about how Microsoft has handled the <a href="http://www.joystiq.com/tag/xbla">Xbox Live Arcade</a> and how big publishers have taken over the service. So angry, they go as far as to claim that the majority of the XBLA titles are "all sh*t".<br /><br />Talking with <a href="http://www.gamasutra.com/php-bin/news_index.php?story=17960">Gamasutra</a>, they mention that their biggest problem with the Arcade is the fact that Microsoft has too much control over what gets published and what doesn't. An issue that they claim has led to hundreds of craptacular games saturating the service. Burns goes on to say that "the real problem, I think, is that the same people who are deciding what retail games get greenlit are deciding what Live Arcade games get greenlit" and that it's "those decisions that are ruining Live Arcade."<br /><br />To an extent, we have to agree with our <em>N+</em> creators. It does sometimes feel either crappy retro games or crappy classics make it to the XBLA while we know full well other Indy games have more potential. That said, smaller developers are still a driving force behind the XBLA, with games like <a href="http://www.joystiq.com/tag/castlecrashers"><em>Castle Crashers</em></a>, <a href="http://www.joystiq.com/tag/dishwasher-dead-samurai"><em>Dishwasher: The Dead Samurai</em></a> and <em><a href="http://www.joystiq.com/tag/schizoid">Schizoid</a> </em>leading the way. Also, we can't completely blame Microsoft for favoring big publishers, because, as we all know, they are rolling out a community fueled <a href="http://www.joystiq.com/2008/02/20/gdc08-microsoft-brings-xna-together-with-live/">XNA service</a> this Fall.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/21/n-creators-vent-about-microsoft-and-xbla/">N+ creators vent about Microsoft and XBLA</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 21 Mar 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=17960>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/21/n-creators-vent-about-microsoft-and-xbla/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1146044/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/21/n-creators-vent-about-microsoft-and-xbla/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>microsoft</category><category>n</category><category>n-plus</category><category>slick-entertainment</category><category>xbla</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Fri, 21 Mar 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[N+ DLC on the way]]></title><link>http://www.joystiq.com/2008/03/13/n-dlc-on-the-way/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/13/n-dlc-on-the-way/</guid><comments>http://www.joystiq.com/2008/03/13/n-dlc-on-the-way/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/downloads/" rel="tag">Downloads</a>, <a href="http://www.joystiq.com/category/xbox-live-arcade/" rel="tag">Xbox Live Arcade</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><a href="http://xbox360.ign.com/articles/859/859034p1.html"><img width="415" vspace="4" hspace="4" height="284" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/nnnnnnnnnnnnnnn.jpg" alt="" /></a><br /> As an XBLA game, N+ is in and of itself downloadable content, so it seems a bit strange to see that it's getting some of it's own. Announced today, Metanet will be releasing a total of <a href="http://xbox360.ign.com/articles/859/859034p1.html">three downloadable content packs</a> for the game, each with around 200 new levels. If we're lucky, the first pack will feature easier levels and some co-op multiplayer and could hit the Marketplace within three weeks. Co-creator of the game, Mare Sheppard, said:<br /> <br /> "The other packs will probably contain harder levels, race and survival multiplayer, and some classic N levels from the original game -- we're just not sure how the content will be distributed among the packs yet,"<br /> <br /> The team is shooting for a price of 200 points per pack, with at least one pack being free. And it seems we weren't the only one's who saw the news about the <a href="http://www.joystiq.com/2008/03/01/n-interview-ms-hates-user-generated-content/">game's user-generated content</a>, as Metanet is working on a title update that would enable level sharing among the community at large, instead of just friends.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/13/n-dlc-on-the-way/">N+ DLC on the way</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Mar 2008 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox360.ign.com/articles/859/859034p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/13/n-dlc-on-the-way/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1138661/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/13/n-dlc-on-the-way/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dlc</category><category>metanet</category><category>n</category><category>n-plus</category><category>xbla</category><dc:creator><![CDATA[Terrence Stasse]]></dc:creator><pubDate>Thu, 13 Mar 2008 07:00:00 EST</pubDate></item><item><title><![CDATA[N+ likely hits XBLA next week]]></title><link>http://www.joystiq.com/2008/02/14/n-likey-on-xbla-next-week/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/14/n-likey-on-xbla-next-week/</guid><comments>http://www.joystiq.com/2008/02/14/n-likey-on-xbla-next-week/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://gamesblog.ugo.com/index.php/gamesblog/more/n_likely_for_february_20th_on_xbla/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/nplus-custom.jpg" /></a><br />Place this one in the <em>we'll see</em> category. According to a comment made on the <a href="http://www.metanetsoftware.com/blog/?p=36#comments">MetaNet Software</a> blog, developers Mare Sheppard and Raigan Burns (as poster M&amp;R) hinted at a February 20 release of their upcoming <a href="http://www.joystiq.com/tag/XBLA/">XBLA</a> version of <a href="http://www.joystiq.com/tag/n+"><em>N+</em></a>. The, formerly free flash based game, promises the standard boost to sound and high resolution graphics found in other XBLA game as well as a multiplayer mode. On the official developer blog for <a href="http://www.slickentertainment.com/?page_id=4">Slick Entertainment</a>, the team behind the XBLA version, <em>N+</em> passed certification January 10 and has been awaiting a release. The title was nearly released on January 30 but was held back in favor of <em><a href="http://www.joystiq.com/2008/01/08/hold-on-rez-hd-releases-to-the-xbla-this-month/">RezHD</a></em> and <em>Chessmaster</em>.<br /><br />In the comments on February 13, M&amp;R told readers, "I don't know.. maybe we can post something tomorrow [about the release], we're still waiting to hear back from Microsoft, because as mentioned it seems like every other game was announced a week early (which led us to believe that was the rule)." Earlier today, M&amp;R posted, "We'll have a proper post soon about the launch party!." While its hardly a confirmation it looks like <em>N+</em> will be gracing XBLA any time now, we hope.<br /><br />[Thanks, <a href="http://gamesblog.ugo.com/index.php/gamesblog/more/n_likely_for_february_20th_on_xbla/">Russ</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/14/n-likey-on-xbla-next-week/">N+ likely hits XBLA next week</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 14 Feb 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.metanetsoftware.com/blog/?p=36#comments>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/14/n-likey-on-xbla-next-week/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1115394/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/14/n-likey-on-xbla-next-week/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>metanet-software</category><category>n</category><category>n-plus</category><category>nplus</category><category>slick-entertainment</category><category>xbla</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Thu, 14 Feb 2008 18:00:00 EST</pubDate></item></channel></rss>
