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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Retro-bit bringing wireless controllers to retro consoles]]></title><link>http://www.joystiq.com/2013/05/15/retro-bit-bringing-wireless-controllers-to-retro-conoles/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/15/retro-bit-bringing-wireless-controllers-to-retro-conoles/</guid><comments>http://www.joystiq.com/2013/05/15/retro-bit-bringing-wireless-controllers-to-retro-conoles/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/15/retro-bit-bringing-wireless-controllers-to-retro-conoles/"><img alt="Retrobit bringing wireless controllers to retro conoles" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/retrones.jpg" /></a></div>
Remember Retro-Bit, the company behind the nifty handheld NES / SNES, the <a href="http://www.joystiq.com/2012/01/15/engadget-goes-hands-on-with-the-retroduo-portable-nes-snes/">RetroDuo Portable</a>? Once again, the company is looking to make your outdated gaming habits a little more convenient, this time with a line of wireless controllers for vintage consoles.<br />
<br />
There are three controllers in the Hypermode series, one for the Nintendo 64, a hybrid controller the NES and SNES, and finally one for the Sega Genesis. Each uses a 2.4GHz receiver to connect to its respective console, and all three have turbo functionality. The N64 controller also features a slot for a Rumble Pak. Furthermore, the NES / SNES and Genesis controllers can also be used on PC or Mac.<br />
<br />
The N64 controller is slated to launch this summer, while the other two are planned for this fall. Each will cost $30. Distributor <a href="http://www.joystiq.com/tag/innex">Innex</a> will be showing the controllers at its booth during E3. We'll do our best to swing by and check them out.<br />
<br />
In the meantime, we pose a simple question: Where's our wireless Saturn controller?<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/retro-bit-hypermode-controllers/">Retro-bit Hypermode Controllers</a></strong></p><a href="http://www.joystiq.com/photos/retro-bit-hypermode-controllers/#5881844"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/genhypermode-wireless-controllersretro-bit_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/retro-bit-hypermode-controllers/#5881845"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/n64hypermode-wireless-controllersretro-bit_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/retro-bit-hypermode-controllers/#5881846"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/neshypermode-wireless-controllersretro-bit_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2013/05/15/retro-bit-bringing-wireless-controllers-to-retro-conoles/" rel="bookmark">Continue reading <em>Retro-bit bringing wireless controllers to retro consoles</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/15/retro-bit-bringing-wireless-controllers-to-retro-conoles/">Retro-bit bringing wireless controllers to retro consoles</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 May 2013 22:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/15/retro-bit-bringing-wireless-controllers-to-retro-conoles/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20570262/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/15/retro-bit-bringing-wireless-controllers-to-retro-conoles/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>genesis</category><category>innex</category><category>n64</category><category>nes</category><category>nintendo-64</category><category>peripherals</category><category>retro-bit</category><category>snes</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 15 May 2013 22:15:00 EST</pubDate></item><item><title><![CDATA[Uncut beta version of Conker's Bad Fur Day touted in fan fundraiser]]></title><link>http://www.joystiq.com/2013/05/07/uncut-beta-version-of-conkers-bad-fur-day-touted-in-fan-fundrai/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/07/uncut-beta-version-of-conkers-bad-fur-day-touted-in-fan-fundrai/</guid><comments>http://www.joystiq.com/2013/05/07/uncut-beta-version-of-conkers-bad-fur-day-touted-in-fan-fundrai/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/07/uncut-beta-version-of-conkers-bad-fur-day-touted-in-fan-fundrai/"><img alt="Fan fundraiser seeks to release uncut beta version of Conker's Bad Fur Day" class="hidden" data-src-height="291" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/130506conker.jpg" /></a><iframe allowfullscreen="" frameborder="0" height="398" src="http://www.youtube.com/embed/vkwaz-sKX20?rel=0&amp;wmode=opaque" width="530"></iframe></div>
<br />
 <i>Conker's Bad Fur Day</i> is one of the Nintendo 64's more infamous releases. <a href="http://www.unseen64.net/2008/04/04/conkers-quest-twelve-tales-unreleased/">Originally pitched</a> as a family-friendly adventure in the vein of developer Rare's own <i>Banjo-Kazooie</i>, <i>Conker</i>'s direction changed drastically during its development, resulting in an M-rated adventure featuring squirrel hangovers, frequent profanity, and opera-singing turd creatures.<br />
<br />
 <i>Conker</i> tested the limits of Nintendo's publishing guidelines, and while much of the game's salty content made it to store shelves unscathed, some scenes were changed or removed prior to the game's completion. A <a href="http://www.assemblergames.com/forums/showthread.php?42071-The-Great-Rare-Fundraiser-Conker-s-BFD-and-Perfect-Dark-Betas">fan-driven fundraiser</a> seeks to release an uncut beta version of <i>Conker's Bad Fur Day</i> to the public as a downloadable ROM image.<br />
<br />
The debug footage above, captured by demo cartridge owner Borman, shows an uncut scene in which the Nazi-like Tediz are performing experimental surgery on a live squirrel soldier. Nintendo apparently decided that this little vignette pushed things too far, as the <a href="http://www.youtube.com/watch?v=Ch1uOmEl744">retail version</a> of the cutscene plays out quite a bit differently. Additional differences between Borman's demo and the retail release have been noted, spurring fan demand for a ROM release.<br />
<br />
Along with the promised ETCS demo build, Borman will also release a second debug version of <i>Conker</i>, along with PAL and NTSC beta versions of Rare's <i>Perfect Dark</i>, once his $2,500 funding goal is met.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/07/uncut-beta-version-of-conkers-bad-fur-day-touted-in-fan-fundrai/">Uncut beta version of Conker's Bad Fur Day touted in fan fundraiser</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 07 May 2013 06:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/07/uncut-beta-version-of-conkers-bad-fur-day-touted-in-fan-fundrai/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20559396/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/07/uncut-beta-version-of-conkers-bad-fur-day-touted-in-fan-fundrai/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>conker</category><category>conkers-bad-fur-day</category><category>n64</category><category>perfect-dark</category><category>rare</category><dc:creator><![CDATA[Danny Cowan]]></dc:creator><pubDate>Tue, 07 May 2013 06:00:00 EST</pubDate></item><item><title><![CDATA[Watch the entire GoldenEye 007 postmortem from GDC Europe]]></title><link>http://www.joystiq.com/2012/09/06/watch-the-entire-goldeneye-007-postmortem-from-gdc-europe/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/06/watch-the-entire-goldeneye-007-postmortem-from-gdc-europe/</guid><comments>http://www.joystiq.com/2012/09/06/watch-the-entire-goldeneye-007-postmortem-from-gdc-europe/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/06/watch-the-entire-goldeneye-007-postmortem-from-gdc-europe/"><img alt="Watch the GoldenEye 007 postmortem from GDC Europe" data-src-height="288" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/multi530.jpg" style="" /></a></div>We've already covered ex-Rare developer Martin Hollis' <a href="http://www.joystiq.com/2012/09/03/james-bond-meets-virtua-cop-the-development-of-rares-goldeneye/"><em>GoldenEye 007</em> postmortem presentation</a> quite a bit, but the GDC Vault has now made the entire presentation <a href="http://www.gdcvault.com/play/1016460/Classic-Postmortem-GoldenEye.php">available for free</a>. We managed to note the highlights in our previous piece, but Hollis covered much more ground in the hour-long talk than we could condense into a single article.<br /><br />The GDC Vault version also features direct feed of all the presentation slides, which include heaps of behind-the-scenes (and in some cases never publicly shared) information about the landmark N64 shooter. If you're a game history buff, or just a dedicated <em>GoldenEye</em> fan, it's definitely worth a look. Find the presentation after the break (note: video will automatically play).<p><a href="http://www.joystiq.com/2012/09/06/watch-the-entire-goldeneye-007-postmortem-from-gdc-europe/" rel="bookmark">Continue reading <em>Watch the entire GoldenEye 007 postmortem from GDC Europe</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/06/watch-the-entire-goldeneye-007-postmortem-from-gdc-europe/">Watch the entire GoldenEye 007 postmortem from GDC Europe</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 06 Sep 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/06/watch-the-entire-goldeneye-007-postmortem-from-gdc-europe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20317780/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/06/watch-the-entire-goldeneye-007-postmortem-from-gdc-europe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gdc</category><category>gdc-europe</category><category>goldeneye-007</category><category>history</category><category>n64</category><category>nintendo</category><category>rare</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 06 Sep 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[GoldenEye 007's multiplayer was added last minute, unknown to Rare and Nintendo management]]></title><link>http://www.joystiq.com/2012/08/14/goldeneye-007s-multiplayer-was-added-last-minute-unknown-to-ra/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/14/goldeneye-007s-multiplayer-was-added-last-minute-unknown-to-ra/</guid><comments>http://www.joystiq.com/2012/08/14/goldeneye-007s-multiplayer-was-added-last-minute-unknown-to-ra/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/08/14/goldeneye-007s-multiplayer-was-added-last-minute-unknown-to-ra/"><img alt="GoldenEye 007's multiplayer was added last minute, unknown to Rare and Nintendo management" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/goldenmulti.jpg" style="margin: 4px; width: 530px; height: 350px; border-width: 0px; border-style: solid; " /></a></div>You might know that the multiplayer mode for <em>GoldenEye 007</em>, the seminal N64 shooter, was only added to the game <a href="http://www.zoonami.com/briefing/2004-09-02.php">late in development</a>. What you probably don't know is that the mode was also added unbeknownst to the management at developer Rare and publisher Nintendo. The revelation comes by way of <em>GoldenEye 007</em>'s director Martin Hollis, who delivered a <a href="http://www.joystiq.com/2012/08/14/seen-gdc-europe-the-adorable-video-that-led-to-goldeneye-007/">postmortem presentation</a> on the game at GDC Europe.<br /><br />Hollis' presentation included stories from many of <em>GoldenEye 007</em>'s developers, including Steve Ellis, who was responsible for programming the multiplayer mode, a feat he accomplished in a month. Wrote Ellis:<br /><blockquote class="bq-standard"> One of the things that always strikes me as crazy in retrospect is that until something like March or April of 1997, there wasn't a multiplayer mode at all. It hadn't even been started. It really was put in at the last minute - something you wouldn't dream of doing these days - and it was done without the knowledge or permission of the management at Rare and Nintendo. The first they knew about it was when we showed it to them working. However - since the game was already late by that time, if we hadn't done it that way, it probably never would have happened.</blockquote><br />Hollis said that "quite a few features" were "snuck in" throughout development, which he chalked up to management trusting the team. "I'm sure there were six-month stretches where no member of Rare or Nintendo management came into the team offices," he said. "Which is really quite extraordinary, and all credit to them that they felt able to take that much of a leaned-back approach and place that much trust in the team."<br /><br />So there you have it, <em>GoldenEye 007</em>'s multiplayer mode - a vital, fondly-remembered component of a landmark game - was unplanned, coded in a month and might never have existed at all if it weren't for some serendipitous managerial oversight.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/14/goldeneye-007s-multiplayer-was-added-last-minute-unknown-to-ra/">GoldenEye 007's multiplayer was added last minute, unknown to Rare and Nintendo management</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 14 Aug 2012 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/14/goldeneye-007s-multiplayer-was-added-last-minute-unknown-to-ra/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20300261/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/14/goldeneye-007s-multiplayer-was-added-last-minute-unknown-to-ra/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamescom-2012</category><category>gdc-europe-2012</category><category>goldeneye</category><category>goldeneye-007</category><category>n64</category><category>nintendo</category><category>nintendo-64</category><category>rare</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 14 Aug 2012 14:30:00 EST</pubDate></item><item><title><![CDATA[Seen@GDC Europe: The adorable video that led to GoldenEye 007]]></title><link>http://www.joystiq.com/2012/08/14/seen-gdc-europe-the-adorable-video-that-led-to-goldeneye-007/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/14/seen-gdc-europe-the-adorable-video-that-led-to-goldeneye-007/</guid><comments>http://www.joystiq.com/2012/08/14/seen-gdc-europe-the-adorable-video-that-led-to-goldeneye-007/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="GoldenEye 007 The Postmorteming" data-src-height="720" data-src-width="1280" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/bond_530x298.jpg" style="margin: 4px; width: 530px; height: 298px; display: none; " /><iframe frameborder="0" height="318" id="viddler-e5df5f63" mozallowfullscreen="true" src="http://www.viddler.com/embed/e5df5f63/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=27939668&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></div><br />When Martin Hollis first pitched <em>GoldenEye 007</em> to Rare boss Tim Stamper in 1995, he had worked as a programmer on the arcade version of <em>Killer Instinct</em>. That wasn't, however, his greatest credential to direct the project, he told an audience at <a href="http://joystiq.com/tag/gdc-europe-2012">GDC Europe</a>. No, his greatest credential was a video he created with his brothers when he was 18.<br /><br />We managed to record the video during the <em>GoldenEye 007</em> postmortem and, as you'll see, Hollis has been a Bond fan for quite some time. We'll have more from the postmortem soon.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/14/seen-gdc-europe-the-adorable-video-that-led-to-goldeneye-007/">Seen@GDC Europe: The adorable video that led to GoldenEye 007</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 14 Aug 2012 07:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/14/seen-gdc-europe-the-adorable-video-that-led-to-goldeneye-007/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20300160/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/14/seen-gdc-europe-the-adorable-video-that-led-to-goldeneye-007/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamescom-2012</category><category>gdc-europe-2012</category><category>goldeneye-007</category><category>martin-hollis</category><category>n64</category><category>nintendo</category><category>nintendo-64</category><category>rare</category><category>tim-stamper</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 14 Aug 2012 07:30:00 EST</pubDate></item><item><title><![CDATA[Dual-analog N64 controller hacked together for Star Wars Episode I: Racer, GoldenEye]]></title><link>http://www.joystiq.com/2012/08/08/dual-analog-n64-controller-hacked-together-for-star-wars-episode/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/08/dual-analog-n64-controller-hacked-together-for-star-wars-episode/</guid><comments>http://www.joystiq.com/2012/08/08/dual-analog-n64-controller-hacked-together-for-star-wars-episode/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/08/06/dual-analog-n64-controller-hacked-together-for-star-wars-episode/"><img alt="Dualanalog N64 controller hacked together for Star Wars Episode I Racer, GoldenEye" data-src-height="404" data-src-width="599" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/n64-dual.jpg" style="margin:4px; display: none;" /></a><iframe allowfullscreen="" frameborder="0" height="337" src="http://www.youtube.com/embed/YXmpTt8NmpY?rel=0&amp;wmode=opaque" width="599"></iframe></div><br />If you're like YouTube user "<a href="http://www.youtube.com/watch?v=YXmpTt8NmpY">2010clarky</a>," you probably wish you had two analog sticks for some Nintendo 64 games. Well unlike <em>you</em>, 2010clarky modded a slick N64 controller that features two analog sticks in order to play <em>Star Wars Episode I Racer</em> and <em>GoldenEye 007</em>. The result is pretty excellent.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/08/dual-analog-n64-controller-hacked-together-for-star-wars-episode/">Dual-analog N64 controller hacked together for Star Wars Episode I: Racer, GoldenEye</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Aug 2012 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/08/dual-analog-n64-controller-hacked-together-for-star-wars-episode/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20295817/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/08/dual-analog-n64-controller-hacked-together-for-star-wars-episode/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hack</category><category>mod</category><category>n64</category><category>n64-controller</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Wed, 08 Aug 2012 21:30:00 EST</pubDate></item><item><title><![CDATA[GoldenEye 007: Reloaded preview: Bringing back Bond]]></title><link>http://www.joystiq.com/2011/07/22/goldeneye-007-reloaded-preview-bringing-back-bond/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/22/goldeneye-007-reloaded-preview-bringing-back-bond/</guid><comments>http://www.joystiq.com/2011/07/22/goldeneye-007-reloaded-preview-bringing-back-bond/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/07/22/goldeneye-007-reloaded-preview-bringing-back-bond/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/goldeneyeheaer.jpg" style="margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; " /></a></div>
Here we go again. It was almost a certainty last year that we'd see the version of <a href="http://www.joystiq.com/2010/09/14/goldeneye-007-wii-preview/"><em>GoldenEye 007</em> released for the Wii</a> eventually brought out to the HD consoles, but it's fair to say that Activision surprised everyone with the reveal of <a href="http://joystiq.com/game/goldeneye-007-reloaded"><em>GoldenEye 007: Reloaded</em></a>, being <a href="http://www.joystiq.com/2011/07/20/goldeneye-007-reloaded-gets-official-aiming-for-360-and-ps3-th/">released this fall as a full retail title</a>.<br />
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So yes, the odds are that we'll all be playing through <em>GoldenEye</em> (first created by Rare for the Nintendo 64 fourteen years ago, and reimagined by Eurocom for the Wii release last year) yet again. This new version has the modern story tweaks, the addition of Daniel Craig, and all of the other reimaginings from the Wii, but Eurocom is aiming for even more, adding in a new set of modes called MI-6 Ops, as well as co-op and full competitive multiplayer. If <em>Call of Duty</em> had a baby with Rare's classic, this is what would crawl out.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/goldeneye-007-reloaded-7-21-11/">GoldenEye 007: Reloaded (7/21/11)</a></strong></p><a href="http://www.joystiq.com/photos/goldeneye-007-reloaded-7-21-11/#4311220"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/goldeneye-007-reloaded---airfield-enemy-firing_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/goldeneye-007-reloaded-7-21-11/#4311221"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/goldeneye-007-reloaded---airfield-fps-ar-with-scope_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/goldeneye-007-reloaded-7-21-11/#4311222"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/goldeneye-007-reloaded---cell-phone_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/goldeneye-007-reloaded-7-21-11/#4311223"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/goldeneye-007-reloaded---dam-firefight-3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/goldeneye-007-reloaded-7-21-11/#4311224"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/goldeneye-007-reloaded---dam-firefight_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/07/22/goldeneye-007-reloaded-preview-bringing-back-bond/" rel="bookmark">Continue reading <em>GoldenEye 007: Reloaded preview: Bringing back Bond</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/22/goldeneye-007-reloaded-preview-bringing-back-bond/">GoldenEye 007: Reloaded preview: Bringing back Bond</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 Jul 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/22/goldeneye-007-reloaded-preview-bringing-back-bond/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19996442/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/22/goldeneye-007-reloaded-preview-bringing-back-bond/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>comic-con-2011</category><category>eurocom</category><category>goldeneye</category><category>goldeneye-007-reloaded</category><category>james-steer</category><category>microsoft</category><category>n64</category><category>playstation</category><category>producer</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 22 Jul 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Portable N64 features controller port, tiny split-screens]]></title><link>http://www.joystiq.com/2011/04/08/portable-n64-features-controller-port-tiny-split-screens/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/08/portable-n64-features-controller-port-tiny-split-screens/</guid><comments>http://www.joystiq.com/2011/04/08/portable-n64-features-controller-port-tiny-split-screens/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/04/08/portable-n64-features-controller-port-tiny-split-screens/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/gamd64530.jpg" vspace="4" /></a></div>
We've seen plenty of homemade portable versions of the Nintendo 64, but nothing quite so bold as this. <a href="http://www.youtube.com/watch?v=Y69sAcyY13I">The D64</a> not only lets its wielder play any of the console's titles on-the-go -- it lets a <em>second</em> wielder get in on the split-screen action using another standalone controller!<p><a href="http://www.joystiq.com/2011/04/08/portable-n64-features-controller-port-tiny-split-screens/" rel="bookmark">Continue reading <em>Portable N64 features controller port, tiny split-screens</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/08/portable-n64-features-controller-port-tiny-split-screens/">Portable N64 features controller port, tiny split-screens</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 08 Apr 2011 05:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/08/portable-n64-features-controller-port-tiny-split-screens/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19906586/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/08/portable-n64-features-controller-port-tiny-split-screens/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>custom</category><category>homemade</category><category>n64</category><category>nintendo</category><category>portable</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 08 Apr 2011 05:00:00 EST</pubDate></item><item><title><![CDATA[Race'n'Chase: Original GTA design docs posted]]></title><link>http://www.joystiq.com/2011/03/22/race-n-chase-original-gta-design-docs-posted/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/22/race-n-chase-original-gta-design-docs-posted/</guid><comments>http://www.joystiq.com/2011/03/22/race-n-chase-original-gta-design-docs-posted/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/03/22/race-n-chase-original-gta-design-docs-posted/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/race-n-chase-gta-mike-daily-530w.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
The original concept for <em>Grand Theft Auto</em> would see players committing only <em>a few</em> crimes, according to design documents posted by developer Mike Dailly that date back to sixteen years ago today. At that time, the early concept was for a game called <em>Race'n'Chase.</em> Its aim was "to produce a fun, addictive, and fast multi-player car racing and crashing game which uses a novel graphics method."<br />
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The story? "The game will be set in a present-day world." (Period.) While it would take two and a half years -- and narrowly dodging cancellation, by <a href="http://www.joystiq.com/2011/01/31/original-gta-developer-says-game-was-almost-canned/">another creator's account</a> -- to flesh out the eventual game, <em>Grand Theft Auto</em>, the designers did have some inkling of the direction they would ultimately take, as detailed in the original pitch.<br />
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"There will be 3 cities with a different graphic style for each city (e.g., New York, Venice, Miami)," wrote the heads of then DMA Design (now Rockstar North). "There will be many different missions to be played in each city." The initial mission types consisted of "a straight race across the city," a free-roaming demolition derby and a bank robbery.<br />
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Other seeds for the mega-franchise-to-be were also planted in the early documents: "Pedestrians will be wandering about all of the time," notes one section, suggesting bystander types could include "schoolchildren" and a "lollipop lady." "They can be run over by cars."<br />
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"It will also be possible for players to get out of their car and steal another one," the designers propose in the opening pitch, adding, "Trying to steal a car may result in an alarm being set off which will, of course, attract the police." Later, it's clarified that "police will be able to get out of their cars and shoot at the robbers."<br />
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[Image credit: Mike Dailly; source: <a href="http://www.flickr.com/photos/mikedailly/1398675192/in/set-72157602022230830/">mikedailly/Flickr</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/22/race-n-chase-original-gta-design-docs-posted/">Race'n'Chase: Original GTA design docs posted</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 Mar 2011 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/22/race-n-chase-original-gta-design-docs-posted/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19887750/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/22/race-n-chase-original-gta-design-docs-posted/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>design</category><category>design-document</category><category>dma-design</category><category>dos</category><category>grand-theft-auto</category><category>gta</category><category>mike-daily</category><category>n64</category><category>pc</category><category>race-n-chase</category><category>retro</category><category>saturn</category><category>windows-95</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Tue, 22 Mar 2011 13:30:00 EST</pubDate></item><item><title><![CDATA[See how Goldeneye 007 stacks up to its N64 predecessor]]></title><link>http://www.joystiq.com/2010/11/09/goldeneye-n64-wii-comparison/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/09/goldeneye-n64-wii-comparison/</guid><comments>http://www.joystiq.com/2010/11/09/goldeneye-n64-wii-comparison/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2010/11/09/goldeneye-n64-wii-comparison/#continued"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/goldeneyecomparison530pxheaderimg.jpg" /></a></div>
If there were any question about how much the recently released <em><a href="http://www.joystiq.com/game/goldeneye-007">Goldeneye</a></em> title for Nintendo Wii closely resembles its N64 predecessor -- regardless of the source material -- this video from <a href="http://www.rewindreplay.com/goldeneye/">RewindReplayTV</a> certainly cements it. Beyond the game's setting and characters, there are shot-for-shot moments that directly recreate the original game (albeit with far more detail and polish). <br />
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Also, if you needed a stirring reminder of how much a Nintendo 64 game can age over the years, <em>Goldeneye 64</em> is perhaps the pinnacle among available examples. Seeing it against Eurocom's sterling Wii effort only serves to highlight the ravages of time all the more. See for yourself below the fold.<p><a href="http://www.joystiq.com/2010/11/09/goldeneye-n64-wii-comparison/" rel="bookmark">Continue reading <em>See how Goldeneye 007 stacks up to its N64 predecessor</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/09/goldeneye-n64-wii-comparison/">See how Goldeneye 007 stacks up to its N64 predecessor</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 09 Nov 2010 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/09/goldeneye-n64-wii-comparison/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19709418/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/09/goldeneye-n64-wii-comparison/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>comparison</category><category>eurocom</category><category>goldeneye-007-2010</category><category>goldeneye-64</category><category>n64</category><category>nintendo</category><category>rare</category><category>wii</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 09 Nov 2010 18:30:00 EST</pubDate></item><item><title><![CDATA[VC in Brief: Mario Tennis (N64)]]></title><link>http://www.joystiq.com/2010/06/28/vc-in-brief-mario-tennis-n64/</link><guid isPermaLink="true">http://www.joystiq.com/2010/06/28/vc-in-brief-mario-tennis-n64/</guid><comments>http://www.joystiq.com/2010/06/28/vc-in-brief-mario-tennis-n64/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" height="339" border="1" width="530" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/mariotennis628-1277750122.jpg" alt="" /></div>
<em>Mario Tennis </em>is a pretty important game for two reasons: 1.) it's made by Camelot -- you know, the same guys doing <a href="http://www.joystiq.com/game/golden-sun-dark-dawn"><em>Golden Sun: Dark Dawn</em></a> -- and 2.) it's one of the best semi-modern Tennis games starring Mario and crew. No, we're not counting <a href="http://en.wikipedia.org/wiki/Mario%27s_Tennis"><em>Mario's Tennis</em></a> on the Virtual Boy because, <em>man</em>, we still get headaches thanks to that game -- why would you even <em>suggest</em> that one? <br />
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So head past the break and check out the latest episode of <a href="http://www.joystiq.com/tag/vc-in-brief">VC in Brief</a> below. We promise it won't induce migraines. At least, we <em>hope</em> it won't.<br />
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<div style="border-top: 1px solid; padding-top: 5px;" class="clearfix"><em><a href="http://www.joystiq.com/tag/vc-in-brief"><img border="0" align="left" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/classic_vc_friday_cg_may2_mani_thumbnail.jpg" style="margin-right: 5px;" alt="" /></a><em>Every week, we like to check out what's new on <a href="http://www.joystiq.com/tag/nintendoware-weekly">the Virtual Console</a>. We offer VC in Brief as a sort of taste to help you decide whether or not you would want the game in question. We also toss in our own two cents because we're pushy jerks like that.</em></em></div><p><a href="http://www.joystiq.com/2010/06/28/vc-in-brief-mario-tennis-n64/" rel="bookmark">Continue reading <em>VC in Brief: Mario Tennis (N64)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/28/vc-in-brief-mario-tennis-n64/">VC in Brief: Mario Tennis (N64)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 28 Jun 2010 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/06/28/vc-in-brief-mario-tennis-n64/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19534112/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/28/vc-in-brief-mario-tennis-n64/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mario-tennis</category><category>n64</category><category>vc-in-brief</category><category>virtual-console</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 28 Jun 2010 23:30:00 EST</pubDate></item><item><title><![CDATA['64 Boy' may be most portable N64 mod yet]]></title><link>http://www.joystiq.com/2010/04/20/64-boy-may-be-most-portable-n64-mod-yet/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/20/64-boy-may-be-most-portable-n64-mod-yet/</guid><comments>http://www.joystiq.com/2010/04/20/64-boy-may-be-most-portable-n64-mod-yet/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://forums.modretro.com/viewtopic.php?f=33&amp;t=1870"><img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/64boy0420201.jpg" /></a></div>
We've showcased <a href="http://www.joystiq.com/2008/09/16/darth-64-shows-the-appeal-of-the-dark-side/">quite</a> <a href="http://www.joystiq.com/2008/01/15/portable-gamecube-needs-more-work-shows-promise/">a</a> <a href="http://www.joystiq.com/2008/01/07/because-playing-shadows-of-the-empire-on-the-go-is-a-necessity/">few</a> portable N64 creations on this here corner of the internet, but the "<a href="http://forums.modretro.com/viewtopic.php?f=33&amp;t=1870">64 Boy</a>" (pictured above) may very well be the most compact mod we've seen yet -- the world's smallest, according to its maker.<br />
<br />
The handheld also features support for connecting up to 4 controllers, in case you're jonesing for some <em>GoldenEye</em> multiplayer on the road and don't mind squinting. The development process is detailed in <a href="http://forums.modretro.com/viewtopic.php?f=5&amp;t=2680">this thread</a>, and past the break, we've included a video documenting the creation of the 64 Boy.<br />
<p><a href="http://www.joystiq.com/2010/04/20/64-boy-may-be-most-portable-n64-mod-yet/" rel="bookmark">Continue reading <em>'64 Boy' may be most portable N64 mod yet</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/20/64-boy-may-be-most-portable-n64-mod-yet/">'64 Boy' may be most portable N64 mod yet</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 20 Apr 2010 15:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.modretro.com/viewtopic.php?f=33&amp;t=1870>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/20/64-boy-may-be-most-portable-n64-mod-yet/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19447212/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/20/64-boy-may-be-most-portable-n64-mod-yet/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>64-boy</category><category>mod</category><category>mods</category><category>n64</category><category>n64-mod</category><category>nintendo-64</category><category>portable</category><category>retro</category><category>retro-mod</category><category>retro-mods</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 20 Apr 2010 15:45:00 EST</pubDate></item><item><title><![CDATA[VC in Brief: Ogre Battle 64 (N64)]]></title><link>http://www.joystiq.com/2010/03/29/vc-in-brief-ogre-battle-64-n64/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/29/vc-in-brief-ogre-battle-64-n64/</guid><comments>http://www.joystiq.com/2010/03/29/vc-in-brief-ogre-battle-64-n64/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="362" id="viddler_72c99a3a"><param name="movie" value="http://www.viddler.com/simple/72c99a3a/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/72c99a3a/" width="580" height="362" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_72c99a3a"></embed></object></center> This week's <a href="http://www.joystiq.com/tag/vc-in-brief">VC in Brief</a> can be described with one word: <em>epic</em>. Seriously, <em>Ogre Battle 64</em> is one of the more huge games on the N64 console. It's a traditional fantasy title -- a SRPG, if you want to go all technical on it -- and relies upon many of the genre's staples. As such, the above video weighs in at over 10 minutes. It's without a doubt the longest video we've done yet.
<ul>
    <li><em>Ogre Battle 64: Person of Lordly Caliber</em> (Nintendo 64, 1 player, 1,000 Wii Points)</li>
</ul>
<em> </em>
<div class="clearfix" style="border-top: 1px solid; padding-top: 5px;"><em><a href="http://www.joystiq.com/tag/vc-in-brief"><img border="0" align="left" alt="" style="margin-right: 5px;" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/classic_vc_friday_cg_may2_mani_thumbnail.jpg" /></a><em>Every week, we like to check out what's new on <a href="http://www.joystiq.com/tag/nintendoware-weekly">the Virtual Console</a>. We offer <a href="http://www.joystiq.com/tag/vc-in-brief">VC in Brief</a> as a sort of taste to help you decide whether or not you would want the game in question. We also toss in our own two cents because we're pushy jerks like that.</em></em></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/29/vc-in-brief-ogre-battle-64-n64/">VC in Brief: Ogre Battle 64 (N64)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 29 Mar 2010 20:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/29/vc-in-brief-ogre-battle-64-n64/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19418874/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/29/vc-in-brief-ogre-battle-64-n64/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atlus</category><category>n64</category><category>ogre-64-person-of-lordly-caliber</category><category>ogre-battle</category><category>ogre-battle-64</category><category>rpg</category><category>srpg</category><category>vc-in-brief</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 29 Mar 2010 20:50:00 EST</pubDate></item><item><title><![CDATA[Introducing the new king of modded handheld Nintendo 64s]]></title><link>http://www.joystiq.com/2010/01/25/introducing-the-new-king-of-modded-handheld-nintendo-64s/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/25/introducing-the-new-king-of-modded-handheld-nintendo-64s/</guid><comments>http://www.joystiq.com/2010/01/25/introducing-the-new-king-of-modded-handheld-nintendo-64s/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.engadget.com/2010/01/25/hailrazers-kamikaze-64-is-the-most-polished-portable-n64-yet-v/"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/gamkamikaze64580.jpg" alt="" /></a></div>
Before you start wondering: No, we don't post about <a href="http://nintendo.joystiq.com/2008/12/29/nintendo-sixtyfree-lite-r-might-be-the-perfect-handheld/"><em>every</em> <em>single</em> portable Nintendo 64</a> that slides across our tip box -- rather, we only spend our time writing about the ones that are so much cooler than their predecessors. We were pleased to find that one such project <a href="http://www.engadget.com/2010/01/25/hailrazers-kamikaze-64-is-the-most-polished-portable-n64-yet-v/">was recently highlighted by Engadget</a>: The Kamikaze 64, which is demoed in a video after the jump.<br />
<br />
The device, which was commissioned by an unnamed party for an unspecified amount of cash, isn't the <a href="http://www.engadget.com/2009/12/07/n64mini-makes-claim-to-worlds-smallest-portable-n64-is-still/">smallest handheld N64</a> we've ever seen. However, with a crisp screen, support for a second controller, video output, a headphone jack and a Controller Pak slot, it might just be the most comprehensive stab anyone's ever taken at miniaturizing the console. We'll take four, thanks.<p><a href="http://www.joystiq.com/2010/01/25/introducing-the-new-king-of-modded-handheld-nintendo-64s/" rel="bookmark">Continue reading <em>Introducing the new king of modded handheld Nintendo 64s</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/25/introducing-the-new-king-of-modded-handheld-nintendo-64s/">Introducing the new king of modded handheld Nintendo 64s</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 25 Jan 2010 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.engadget.com/2010/01/25/hailrazers-kamikaze-64-is-the-most-polished-portable-n64-yet-v/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/25/introducing-the-new-king-of-modded-handheld-nintendo-64s/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19330764/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/25/introducing-the-new-king-of-modded-handheld-nintendo-64s/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>custom</category><category>handheld</category><category>kamikaze-64</category><category>mod</category><category>n64</category><category>nintendo-64</category><category>portable</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Mon, 25 Jan 2010 22:00:00 EST</pubDate></item><item><title><![CDATA[Mod replaces Link with Samus in Ocarina of Time]]></title><link>http://www.joystiq.com/2010/01/15/mod-replaces-link-with-samus-in-ocarina-of-time/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/15/mod-replaces-link-with-samus-in-ocarina-of-time/</guid><comments>http://www.joystiq.com/2010/01/15/mod-replaces-link-with-samus-in-ocarina-of-time/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.youtube.com/watch?v=FnooZQZKOO8"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/kingdodongosamus580.jpg" alt="" /></a></div>
We don't get why somebody would do such a thing, but this mod by Flotonic, which inserts the space bounty hunter from <em>Metroid</em> into <em>The Legend of Zelda: Ocarina of Time</em>, is pretty nifty nonetheless. The only issue is that the brief video clip -- which you can watch past the break -- doesn't show Samus pulling off any of her classic moves in <a href="http://www.joystiq.com/tag/ocarina-of-time"><em>Ocarina of Time</em></a>. She doesn't morph into a ball and she doesn't fire a single shot from her arm cannon, but oh boy does she look good in the game.<br />
<br />
[Via <a href="http://gonintendo.com/viewstory.php?id=110918">GoNintendo</a>]<p><a href="http://www.joystiq.com/2010/01/15/mod-replaces-link-with-samus-in-ocarina-of-time/" rel="bookmark">Continue reading <em>Mod replaces Link with Samus in Ocarina of Time</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/15/mod-replaces-link-with-samus-in-ocarina-of-time/">Mod replaces Link with Samus in Ocarina of Time</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 15 Jan 2010 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=FnooZQZKOO8>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/15/mod-replaces-link-with-samus-in-ocarina-of-time/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19318805/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/15/mod-replaces-link-with-samus-in-ocarina-of-time/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>legend-of-zelda</category><category>legend-of-zelda-ocarina-of-time</category><category>metroid</category><category>mod</category><category>n64</category><category>ocarina-of-time</category><category>samus</category><category>samus-aran</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 15 Jan 2010 14:30:00 EST</pubDate></item><item><title><![CDATA[Ogre Battle 64 on Japanese Virtual Console in January]]></title><link>http://www.joystiq.com/2009/12/29/ogre-battle-64-on-japanese-virtual-console-in-january/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/29/ogre-battle-64-on-japanese-virtual-console-in-january/</guid><comments>http://www.joystiq.com/2009/12/29/ogre-battle-64-on-japanese-virtual-console-in-january/#comments</comments><description><![CDATA[<center><a href="http://www.nintendo.co.jp/wii/vc/lineup.html"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/ogrebattle1228.jpg" /></a>
<div style="text-align: right;"><a href="http://www.nintendo.co.jp/wii/vc/lineup.html"><small>[</small></a><small><a href="http://www.gamefaqs.com/console/n64/image/198230.html">GameFAQS</a>]</small></div>
</center><em>Ogre Battle</em>, the greatest <a href="http://www.youtube.com/watch?v=f-SMOsXCc0c">Queen-influenced</a> strategy game series of all time, will make another appearance on the Virtual Console in Japan next month, following the 2009 release of <a href="http://www.joystiq.com/tag/ogre-battle"><em>Ogre Battle</em></a> for SNES (which made its way around the world). <em>Ogre Battle 64: Person of Lordly Caliber</em> will be released on Virtual Console some time in January, according to Nintendo's most recent Virtual Console <a href="http://www.nintendo.co.jp/wii/vc/lineup.html">schedule</a>.<br />
<br />
<a href="http://www.siliconera.com/2009/12/28/ogre-battle-64-destined-for-virtual-console/">Siliconera</a> notes that releasing international versions may not be as simple for <em>Ogre Battle 64</em>: developer Quest was an independent studio at the time of the Atlus-published game's creation, but is now owned by Square Enix. If Quest (and therefore Square Enix) has the rights to the IP, then Atlus may not be able to publish the VC release Stateside. Perhaps the two companies can come to an agreement over the right to upload a file to a server.<br />
<br />
See the rest of the Virtual Console offerings for Japan after the break.<p><a href="http://www.joystiq.com/2009/12/29/ogre-battle-64-on-japanese-virtual-console-in-january/" rel="bookmark">Continue reading <em>Ogre Battle 64 on Japanese Virtual Console in January</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/29/ogre-battle-64-on-japanese-virtual-console-in-january/">Ogre Battle 64 on Japanese Virtual Console in January</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 29 Dec 2009 16:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nintendo.co.jp/wii/vc/lineup.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/29/ogre-battle-64-on-japanese-virtual-console-in-january/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19296892/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/29/ogre-battle-64-on-japanese-virtual-console-in-january/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>japan</category><category>n64</category><category>Nintendo</category><category>ogre-battle</category><category>ogre-battle-64</category><category>quest</category><category>square-enix</category><category>strategy</category><category>virtual-console</category><category>Wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 29 Dec 2009 16:45:00 EST</pubDate></item><item><title><![CDATA[Somewhat playable N64 emulator released for jailbroken iPhones]]></title><link>http://www.joystiq.com/2009/12/23/somewhat-playable-n64-emulator-released-for-jailbroken-iphones/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/23/somewhat-playable-n64-emulator-released-for-jailbroken-iphones/</guid><comments>http://www.joystiq.com/2009/12/23/somewhat-playable-n64-emulator-released-for-jailbroken-iphones/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://translate.google.com/translate?hl=en&amp;sl=es&amp;u=http://www.esferaiphone.com/aplicaciones/n64-iphone-ya-disponible-en-cydia/&amp;ei=GU0yS62NFMeWtgfAq7T7CA&amp;sa=X&amp;oi=translate&amp;ct=result&amp;resnum=1&amp;ved=0CA8Q7gEwAA&amp;prev=/search%3Fq%3Dhttp://www.esferaiphone.com/aplicaciones/n64-iphone-ya-disponible-en-cydia/%26hl%3Den%26safe%3Doff%26client%3Dfirefox-a%26rls%3Dorg.mozilla:en-US:official%26hs%3DUmp"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/gam_iphone64_580.jpg"  alt="" /></a></div>
Mobile emulation expert <a href="http://www.zodttd.com/">ZodTTD's</a> newest project, a <a href="http://translate.google.com/translate?hl=en&amp;sl=es&amp;u=http://www.esferaiphone.com/aplicaciones/n64-iphone-ya-disponible-en-cydia/&amp;ei=GU0yS62NFMeWtgfAq7T7CA&amp;sa=X&amp;oi=translate&amp;ct=result&amp;resnum=1&amp;ved=0CA8Q7gEwAA&amp;prev=/search%3Fq%3Dhttp://www.esferaiphone.com/aplicaciones/n64-iphone-ya-disponible-en-cydia/%26hl%3Den%26safe%3Doff%26client%3Dfirefox-a%26rls%3Dorg.mozilla:en-US:official%26hs%3DUmp">Nintendo 64 emulator for jailbroken iPhones</a>, has been released -- and just in time for the holidays, too, allowing you to recreate <a href="http://www.youtube.com/watch?v=pFlcqWQVVuU"><em>that</em> <em>one video</em></a> with those screaming, flailing children. With a miniscule $2.50 price tag and bluetooth support, which allows you to control the emulator with a Wii remote, it would be a pretty great deal. If, you know, it didn't run at a <em>handful</em> of frames per second.<br />
<br />
Check out <a href="http://www.youtube.com/watch?v=ql0V4SNt-c4&amp;feature=player_embedded">the video after the jump</a> to see the emulator in action, and to decide whether the double-thick molasses-slow gameplay is still worth the price of admission.<br />
<br />
[Via <a href="http://gizmodo.com/5432501/n64-emulator-hits-jailbroken-iphones-with-bluetooth-wiimote-support">Gizmodo</a>]<p><a href="http://www.joystiq.com/2009/12/23/somewhat-playable-n64-emulator-released-for-jailbroken-iphones/" rel="bookmark">Continue reading <em>Somewhat playable N64 emulator released for jailbroken iPhones</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/23/somewhat-playable-n64-emulator-released-for-jailbroken-iphones/">Somewhat playable N64 emulator released for jailbroken iPhones</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 23 Dec 2009 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://translate.google.com/translate?hl=en&amp;sl=es&amp;u=http://www.esferaiphone.com/aplicaciones/n64-iphone-ya-disponible-en-cydia/&amp;ei=GU0yS62NFMeWtgfAq7T7CA&amp;sa=X&amp;oi=translate&amp;ct=result&amp;resnum=1&amp;ved=0CA8Q7gEwAA&amp;prev=/search%3Fq%3Dhttp://www.esferaiphone.com/a>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/23/somewhat-playable-n64-emulator-released-for-jailbroken-iphones/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19292428/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/23/somewhat-playable-n64-emulator-released-for-jailbroken-iphones/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>app</category><category>apple</category><category>emulator</category><category>iPod</category><category>jailbroken</category><category>n64</category><category>nintendo-64</category><category>zodttd</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 23 Dec 2009 22:30:00 EST</pubDate></item><item><title><![CDATA[VC in Brief: Super Smash Bros. (N64) and Ninja Gaiden (Arcade)]]></title><link>http://www.joystiq.com/2009/12/21/vc-in-brief-super-smash-bros-n64-and-ninja-gaiden-arcade/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/21/vc-in-brief-super-smash-bros-n64-and-ninja-gaiden-arcade/</guid><comments>http://www.joystiq.com/2009/12/21/vc-in-brief-super-smash-bros-n64-and-ninja-gaiden-arcade/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="362" id="viddler_7353123e"><param name="movie" value="http://www.viddler.com/simple/7353123e/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/7353123e/" width="580" height="362" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_7353123e"></embed></object></center>What a <a href="http://www.joystiq.com/2009/12/21/nintendoware-weekly-super-smash-bros-ninja-gaiden-dragons-l/">day</a> for Virtual Console fans. For one, we've got the ultra-aggressive coin-op classic, <a href="http://www.joystiq.com/tag/ninja-gaiden"><em>Ninja Gaiden</em></a>, to check out. Then, on top of that, the game that spawned one of Nintendo's most beloved franchises: <em><a href="http://www.joystiq.com/tag/super-smash-bros">Super Smash Bros.</a> </em>for the N64. If that doesn't put a smile on your face, then you just may be one of the most depressed people on Earth. We suggest consulting a doctor.
<ul>
    <li><em>Super Smash Bros.</em> (N64, 1-4 players, 1,000 Wii Points)</li>
    <li><em>Ninja Gaiden</em> (Arcade, 1-2 players, 600 Wii Points)</li>
</ul>
<em> </em>
<div style="border-top: 1px solid; padding-top: 5px;" class="clearfix"><em><a href="http://www.joystiq.com/tag/vc-in-brief"><img border="0" align="left" style="margin-right: 5px;" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/classic_vc_friday_cg_may2_mani_thumbnail.jpg" /></a><em>Every week, we like to check out what's new on <a href="http://www.joystiq.com/tag/nintendoware-weekly">the Virtual Console</a>. We offer <a href="http://www.joystiq.com/tag/vc-in-brief">these videos</a> as a sort of taste to help you decide whether or not you would want the game in question. We also toss in our own two cents because we're pushy jerks like that.</em></em></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/21/vc-in-brief-super-smash-bros-n64-and-ninja-gaiden-arcade/">VC in Brief: Super Smash Bros. (N64) and Ninja Gaiden (Arcade)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 21 Dec 2009 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/12/21/vc-in-brief-super-smash-bros-n64-and-ninja-gaiden-arcade/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19289836/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/21/vc-in-brief-super-smash-bros-n64-and-ninja-gaiden-arcade/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arcade</category><category>n64</category><category>ninja-gaiden</category><category>super-smash-bros</category><category>vc-arcade</category><category>vc-in-brief</category><category>virtual-console</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 21 Dec 2009 22:00:00 EST</pubDate></item><item><title><![CDATA[Original Smash Bros. rated by ESRB for Wii]]></title><link>http://www.joystiq.com/2009/12/14/original-smash-bros-rated-by-esrb-for-wii/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/14/original-smash-bros-rated-by-esrb-for-wii/</guid><comments>http://www.joystiq.com/2009/12/14/original-smash-bros-rated-by-esrb-for-wii/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.esrb.org/ratings/search.jsp?titleOrPublisher=smash%20bros&amp;searchType=title&amp;rating=&amp;ratingsCriteria=&amp;platforms=&amp;platformsCriteria=wii&amp;javaScript=0&amp;searchVersion=compact&amp;content=&amp;searchType=title&amp;contentCriteria=&amp;newSearch.x=31&amp;newSearch.y=15"><img width="580" vspace="0" hspace="0" height="350" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/ssb0611.jpg" alt="" /></a></div>
North American Wii owners, the wait may soon be over. After years of patient, patient waiting -- and watching the game land on both the <a href="http://www.joystiq.com/2009/06/11/euro-wii-owners-super-smash-bros-available-on-virtual-console/">European</a> and <a href="http://www.joystiq.com/2009/01/20/vc-tuesday-japan-celebrates-super-smash-bros-day/">Japanese</a> Virtual Console -- the original <em><a href="http://www.joystiq.com/tag/smash-bros">Smash Bros.</a> </em>should soon be winging its way to American Wiis. The evidence: The game has been rated for Wii by the <a href="http://www.esrb.org/ratings/search.jsp?titleOrPublisher=smash%20bros&amp;searchType=title&amp;rating=&amp;ratingsCriteria=&amp;platforms=&amp;platformsCriteria=wii&amp;javaScript=0&amp;searchVersion=compact&amp;content=&amp;searchType=title&amp;contentCriteria=&amp;newSearch.x=31&amp;newSearch.y=15">ESRB</a>, hopefully signifying that a release is imminent. In case you were wondering, the game received an E rating, ostensibly making it suitable for <em>everyone</em>.<br />
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We'll just have to wait and see how Grandma takes it when she gets a Star Rod to the dome.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/14/original-smash-bros-rated-by-esrb-for-wii/">Original Smash Bros. rated by ESRB for Wii</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 14 Dec 2009 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.esrb.org/ratings/search.jsp?titleOrPublisher=smash%20bros&amp;searchType=title&amp;rating=&amp;ratingsCriteria=&amp;platforms=&amp;platformsCriteria=wii&amp;javaScript=0&amp;searchVersion=compact&amp;content=&amp;searchType=title&amp;contentCriteria=&amp;newSearch.x=31&amp;newSearch.y=15>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/14/original-smash-bros-rated-by-esrb-for-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19278005/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/14/original-smash-bros-rated-by-esrb-for-wii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hal</category><category>hal-laboratory</category><category>n64</category><category>nintendo</category><category>smash-bros</category><category>virtual-console</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 14 Dec 2009 13:30:00 EST</pubDate></item><item><title><![CDATA[Report: Mario Kart, Pilotwings and Smash Bros. coming to Virtual Console by year's end]]></title><link>http://www.joystiq.com/2009/11/21/report-mario-kart-pilotwings-and-smash-bros-coming-to-virtual/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/21/report-mario-kart-pilotwings-and-smash-bros-coming-to-virtual/</guid><comments>http://www.joystiq.com/2009/11/21/report-mario-kart-pilotwings-and-smash-bros-coming-to-virtual/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://au.gamespot.com/news/6241055.html"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/nintendo.joystiq.com/media/2009/05/pilotwings050509.png" alt="" /></a></div>
<a href="http://au.gamespot.com/news/6241055.html">Gamespot is reporting</a> that Nintendo revealed to them that a few oft-requested classic titles will be added to the <a href="http://www.joystiq.com/tag/virtual-console">Virtual Console</a> within the coming weeks. According to the report, the festivities will kick off this coming Monday, when <em>Super Mario Kart</em> (which has been available in Japan for <a href="http://nintendo.joystiq.com/2009/06/09/vc-wiiware-tuesday-super-mario-kart-and-streaming-game-musi/">approximately <em>forever</em></a>) will be added to the storefront for the standard price of 800 Wii Points ($8).<br />
<br />
Later in the holiday season, Nintendo will also reportedly drop the original <em>Pilotwings</em> onto the platform, then shortly after that, will also toss <em>Super Smash Bros.</em> into the mix. No prices have been announced for these two titles, but according to the Gamespot article, both will be released by the end of the year. That's just <em>great</em>. It's not like we're already drowning in <a href="http://www.joystiq.com/tag/modern-warfare-2">huge</a>, <a href="http://www.joystiq.com/tag/dragon-age-origins">time-draining</a> <a href="http://www.joystiq.com/tag/assassins-creed-2">blockbusters</a>. Now we've got to start perfecting our drifting and shell-flinging once again. We appreciate the gesture, Nintendo -- but your timing is <em>rotten</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/21/report-mario-kart-pilotwings-and-smash-bros-coming-to-virtual/">Report: Mario Kart, Pilotwings and Smash Bros. coming to Virtual Console by year's end</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 21 Nov 2009 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://au.gamespot.com/news/6241055.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/21/report-mario-kart-pilotwings-and-smash-bros-coming-to-virtual/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19249104/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/21/report-mario-kart-pilotwings-and-smash-bros-coming-to-virtual/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>n64</category><category>Nintendo</category><category>pilotwings</category><category>snes</category><category>super-mario-kart</category><category>super-smash-bros</category><category>virtual-console</category><category>Wii</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 21 Nov 2009 16:30:00 EST</pubDate></item><item><title><![CDATA[Sin &amp; Punishment 2 in the hands of an expert]]></title><link>http://www.joystiq.com/2009/11/05/sin-and-punishment-2-in-the-hands-of-an-expert/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/05/sin-and-punishment-2-in-the-hands-of-an-expert/</guid><comments>http://www.joystiq.com/2009/11/05/sin-and-punishment-2-in-the-hands-of-an-expert/#comments</comments><description><![CDATA[<center><a href="http://wii.com/jp/movies/tsumitobatsu-movie3/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/sinandpunishment2header_580.jpg" /></a></center>We suspect that even if we started playing <a href="http://joystiq.com/tag/sin-and-punishment-2"><em>Sin &amp; Punishment 2</em></a> now and kept playing until the North American release in spring of next year, we wouldn't be able to play with the kind of skill and confidence on display in <a href="http://wii.com/jp/movies/tsumitobatsu-movie3/">this video</a> of Stage 1. The player in this demonstration on Nintendo's site builds up a 16x multiplier immediately and hangs on to it throughout the level.<br /> <br /> In more <em>S&amp;P2</em> news, Siliconera has been translating an <a href="http://www.siliconera.com/2009/11/01/sin-punishment-2-creators-voice-parts-1-2/">Iwata Asks</a> <a href="http://www.siliconera.com/2009/11/03/sin-punishment-2-creators-voice-parts-3-4/">interview</a> with Treasure, mostly about the development of the first game for Nintendo 64, a system that "didn't work at all."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/05/sin-and-punishment-2-in-the-hands-of-an-expert/">Sin &amp; Punishment 2 in the hands of an expert</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 05 Nov 2009 13:44:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://wii.com/jp/movies/tsumitobatsu-movie3/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/05/sin-and-punishment-2-in-the-hands-of-an-expert/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19224875/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/05/sin-and-punishment-2-in-the-hands-of-an-expert/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>n64</category><category>sin-and-punishment</category><category>sin-and-punishment-2</category><category>treasure</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 05 Nov 2009 13:44:00 EST</pubDate></item><item><title><![CDATA[Tosh.0 giving 'N64 Kid' a second chance]]></title><link>http://www.joystiq.com/2009/10/24/tosh-0-giving-n64-kid-a-second-chance/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/24/tosh-0-giving-n64-kid-a-second-chance/</guid><comments>http://www.joystiq.com/2009/10/24/tosh-0-giving-n64-kid-a-second-chance/#comments</comments><description><![CDATA[<div align="center"><a href="http://gonintendo.com/viewstory.php?id=101552"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/n64kidfreaking580px.jpg" /></a><br /></div>
It was with awkward trepidation that we first approached Comedy Central's Internet content-laden <em>Tosh.0</em> -- working online all day can leave you feeling a bit strange when you find the same content in the TV box, ya know? But when we read over at <a href="http://gonintendo.com/viewstory.php?id=101552">GoNintendo</a> that the exuberant comedian would be giving his famed "Web Redemption" treatment to the Internet's own "<a href="http://www.youtube.com/watch?v=pFlcqWQVVuU">N64 kid</a>," we couldn't help but get overexcited. We started pumping our fists in the air and shouting and ... well, you already know, don't you? The show will be airing this Thursday on Comedy Central, but check your local listings for the specifics.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/24/tosh-0-giving-n64-kid-a-second-chance/">Tosh.0 giving 'N64 Kid' a second chance</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 24 Oct 2009 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gonintendo.com/viewstory.php?id=101552>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/24/tosh-0-giving-n64-kid-a-second-chance/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19208275/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/24/tosh-0-giving-n64-kid-a-second-chance/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>comedy-central</category><category>gonintendo</category><category>n64</category><category>n64-kid</category><category>tosh.0</category><category>tv</category><category>web-redemption</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sat, 24 Oct 2009 19:00:00 EST</pubDate></item><item><title><![CDATA[See Left 4 Dead fan-made mod 'Mushroom Massacre' in action]]></title><link>http://www.joystiq.com/2009/10/13/see-left-4-dead-fan-made-mod-mushroom-massacre-in-action/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/13/see-left-4-dead-fan-made-mod-mushroom-massacre-in-action/</guid><comments>http://www.joystiq.com/2009/10/13/see-left-4-dead-fan-made-mod-mushroom-massacre-in-action/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.l4dmaps.com/details.php?file=2538"><img hspace="0" vspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/mml4dbbb_101309.jpg" alt="" /></a><br /></div>
Remember <a href="http://www.joystiq.com/2009/09/15/fan-makes-mushroom-kingdom-in-left-4-dead/">that Mushroom Kingdom mod</a> DoritoClock was working on for <a href="http://www.joystiq.com/tag/left-4-dead"><span style="font-style: italic;">Left 4 Dead</span></a>? Well, he's <a href="http://www.l4dmaps.com/details.php?file=2538">making progress</a> and now has some new areas of the campaign to show off: <span>the exterior of Peach's Castle and </span><span><a href="http://www.joystiq.com/tag/super-mario-64"><span style="font-style: italic;">Super Mario 64's</span></a> first world, </span><span>Bob-omb Battlefield<span style="font-style: italic;"></span>. </span>He even added the latter's Chain Chomp!<br /><br />It seems DoritoClock has also been reading our diary, because he's compiled a 10+ minute video walkthrough of all the areas. You can find that video past the break, but if you're anxious to see that Chain Chomp munching on a few undead carcasses (like we are), prepare to be disappointed. It's a work in progress, folks.<p><a href="http://www.joystiq.com/2009/10/13/see-left-4-dead-fan-made-mod-mushroom-massacre-in-action/" rel="bookmark">Continue reading <em>See Left 4 Dead fan-made mod 'Mushroom Massacre' in action</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/13/see-left-4-dead-fan-made-mod-mushroom-massacre-in-action/">See Left 4 Dead fan-made mod 'Mushroom Massacre' in action</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Oct 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.l4dmaps.com/details.php?file=2538>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/13/see-left-4-dead-fan-made-mod-mushroom-massacre-in-action/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19194160/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/13/see-left-4-dead-fan-made-mod-mushroom-massacre-in-action/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bomb-omb-battlefield</category><category>doritoclock</category><category>l4d</category><category>left-4-dead</category><category>mod</category><category>mushroom-kingdom</category><category>mushroom-massacre</category><category>n64</category><category>super-mario-64</category><category>valve</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 13 Oct 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[Euro Wii 'Ambassadors' to receive keys to the Virtual Console]]></title><link>http://www.joystiq.com/2009/09/16/euro-wii-ambassadors-to-receive-keys-to-the-virtual-console/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/16/euro-wii-ambassadors-to-receive-keys-to-the-virtual-console/</guid><comments>http://www.joystiq.com/2009/09/16/euro-wii-ambassadors-to-receive-keys-to-the-virtual-console/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.nintendo.co.uk/NOE/en_GB/news/2009/nintendo_unveils_exclusive_announcements_at_wiiware_and_nintendo_dsiware_media_summit_14568.html"><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/wii-connect-091609.jpg" alt="" /></a><br /></div>
Eager to show its <em>disconnected</em> patrons that their Wiis can do more than <em>Wii Sports</em> -- you don't even have to eject the disc! -- Nintendo has appointed pretty much anyone in Europe savvy enough to visit Wii's <a href="http://uk.wii.com/wii/en_GB/wiiware/wii_connect_853.html">Connection Settings</a> menu an "Ambassador." Here's how the "Connection Ambassador Promotion" works: Beginning in October (as seen <a href="http://www.joystiq.com/2009/09/01/wii-internet-channel-now-free-in-japan-and-europe-with-updated/">in Japan</a>), if you help another Wii owner establish an online connection, you and your incompetent friend will both receive five Nintendo bucks (500 Wii Points). (Presumably, when connecting for the first time, there will be an option to credit an Ambassador.)<br /><br />And if you extend your services to the maximum of twenty previously offline console owners? You're looking at a 10,000-point payout ($100 worth of old games you probably have tucked away in cart form, plus all those WiiWare options) -- not bad, eh?<br /><br />But wait! There's a more tempting perk to this promotion. As Ambassador, once you connect ten users, you'll achieve "gold status" and be <em>free</em> to download all first-party NES titles on Virtual Console. Oh, but it gets <em>far</em> better: Hit your twenty connections and -- you guessed it -- you've attained "platinum status," essentially granting you the keys to Nintendo's Virtual Console catalog. That's right, <em>all</em> first- and third-party NES, SNES and N64 games -- for free.<br /><br />Quick! <a href="http://maps.google.co.uk/maps?q=old+people+get">Google map</a> the twenty nearest old folks homes and <em>get ambassadoring!</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/16/euro-wii-ambassadors-to-receive-keys-to-the-virtual-console/">Euro Wii 'Ambassadors' to receive keys to the Virtual Console</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 16 Sep 2009 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nintendo.co.uk/NOE/en_GB/news/2009/nintendo_unveils_exclusive_announcements_at_wiiware_and_nintendo_dsiware_media_summit_14568.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/16/euro-wii-ambassadors-to-receive-keys-to-the-virtual-console/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19163444/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/16/euro-wii-ambassadors-to-receive-keys-to-the-virtual-console/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ambassador</category><category>connection-ambassador-promotion</category><category>europe</category><category>n64</category><category>nes</category><category>Nintendo</category><category>nintendo-wifi-connection</category><category>snes</category><category>virtual-console</category><category>Wii</category><category>wii-points</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Wed, 16 Sep 2009 11:15:00 EST</pubDate></item><item><title><![CDATA[Euro Wii owners: Super Smash Bros. available on Virtual Console tomorrow]]></title><link>http://www.joystiq.com/2009/06/11/euro-wii-owners-super-smash-bros-available-on-virtual-console/</link><guid isPermaLink="true">http://www.joystiq.com/2009/06/11/euro-wii-owners-super-smash-bros-available-on-virtual-console/</guid><comments>http://www.joystiq.com/2009/06/11/euro-wii-owners-super-smash-bros-available-on-virtual-console/#comments</comments><description><![CDATA[<center><img hspace="0" border="0" vspace="4" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/ssb0611.jpg" /></center>Finally, the moment you've been waiting for since you lent your copy of <a href="http://www.joystiq.com/tag/super-smash-bros"><em>Super Smash Bros.</em></a> to someone who then moved away. If you're in Europe, tomorrow will be a very exciting Virtual Console day: the original <em>Super Smash Bros.</em> will be available for download, according to the <a href="http://www.officialnintendomagazine.co.uk/article.php?id=9515">Official Nintendo Magazine</a>, for 1,000 points.<br /><br />Surprisingly, Nintendo isn't taking the opportunity to be lazy and make it a one-game week. <em>Cocoto Platform Jumper</em> will also be up on WiiWare, and both Asphalt 4 and Sudoku 150 will be on DSiWare. We thought we'd mention these here, because they will not get any attention at all this week due to <em>Smash Bros</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/06/11/euro-wii-owners-super-smash-bros-available-on-virtual-console/">Euro Wii owners: Super Smash Bros. available on Virtual Console tomorrow</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 Jun 2009 11:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.officialnintendomagazine.co.uk/article.php?id=9515>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/11/euro-wii-owners-super-smash-bros-available-on-virtual-console/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19064418/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/11/euro-wii-owners-super-smash-bros-available-on-virtual-console/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>asphalt-4</category><category>europe</category><category>n64</category><category>smash-bros</category><category>sudoku-150</category><category>virtual-console</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 11 Jun 2009 11:45:00 EST</pubDate></item><item><title><![CDATA[See screens, new info from XBLA Perfect Dark]]></title><link>http://www.joystiq.com/2009/06/08/see-screens-new-info-from-xbla-perfect-dark/</link><guid isPermaLink="true">http://www.joystiq.com/2009/06/08/see-screens-new-info-from-xbla-perfect-dark/</guid><comments>http://www.joystiq.com/2009/06/08/see-screens-new-info-from-xbla-perfect-dark/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.xbox.com/en-US/games/p/perfectdarkxboxlivearcade/"><img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/pdark580.jpg" /></a><br />
<div align="left">We made plenty of new video game friends during E3, but, we still care about our old friends for, as the Girl Scouts remind us, one is silver and the other is gold. Why, just today we checked in on the upcoming XBLA version of <a href="http://www.joystiq.com/tag/perfect-dark"><em>Perfect Dark</em></a> and walked away with a ton of new info.<br /><br />Perhaps most excitingly, the game will include online multiplayer, according to the <a href="http://www.xbox.com/en-US/games/p/perfectdarkxboxlivearcade/">Xbox.com listing</a> for it. Also, it's being developed by 4J Studios, which you may know from its PS3 ports of <em>Oblivion</em> and <em>Overlord</em>. Finally, we've got a few screens, which appear to indicate the game hasn't gotten too much sprucing up. What do you think?<br /><br />[Thanks, Lee]</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/06/08/see-screens-new-info-from-xbla-perfect-dark/">See screens, new info from XBLA Perfect Dark</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 Jun 2009 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xbox.com/en-US/games/p/perfectdarkxboxlivearcade/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/08/see-screens-new-info-from-xbla-perfect-dark/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19060600/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/08/see-screens-new-info-from-xbla-perfect-dark/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>4j-studios</category><category>fps</category><category>Microsoft</category><category>n64</category><category>perfect-dark</category><category>rare</category><category>xbla</category><category>Xbox-360</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Mon, 08 Jun 2009 11:30:00 EST</pubDate></item><item><title><![CDATA[Retro Adapter outclasses the Classic Controller]]></title><link>http://www.joystiq.com/2009/05/21/retro-adapter-outclasses-the-classic-controller/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/21/retro-adapter-outclasses-the-classic-controller/</guid><comments>http://www.joystiq.com/2009/05/21/retro-adapter-outclasses-the-classic-controller/#comments</comments><description><![CDATA[<center><a href="http://www.innexinc.com/index.php?nav=news#8"><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/retroadapter052109.jpg" alt="" /></a></center>Next month, developer Komodo and distributor Innex will one-up (or <em>two-up</em>, we guess) RetroZone's <a href="http://www.joystiq.com/2006/11/30/break-out-the-retro-folks/">RetroPort</a> Wii controller adapters with their <a href="http://www.innexinc.com/index.php?nav=news#8">Retro Adapter</a>. Instead of merely allowing you to use a NES or SNES controller with Virtual Console games, the Retro Adapter features ports for NES, SNES, <em>and</em> Nintendo 64 pads in one $20 device. The adapter, being released <em>almost</em> just in time for the release of <a href="http://www.joystiq.com/2009/05/18/vc-in-brief-the-legend-of-zelda-majoras-mask-n64/"><em>Majora's Mask</em></a> on the Virtual Console, purportedly supports true analog control for the N64 controller.<br /><br />Innex will be demonstrating the product at E3, and we're going to do our best to get all those new games or whatever out of the way so we can spend some time with it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/21/retro-adapter-outclasses-the-classic-controller/">Retro Adapter outclasses the Classic Controller</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 21 May 2009 10:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.innexinc.com/index.php?nav=news#8>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/21/retro-adapter-outclasses-the-classic-controller/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1552718/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/21/retro-adapter-outclasses-the-classic-controller/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>controller</category><category>innex</category><category>komodo</category><category>n64</category><category>retro-adapter</category><category>snes</category><category>virtual-console</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 21 May 2009 10:40:00 EST</pubDate></item><item><title><![CDATA[VC in Brief: The Legend of Zelda: Majora's Mask (N64)]]></title><link>http://www.joystiq.com/2009/05/18/vc-in-brief-the-legend-of-zelda-majoras-mask-n64/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/18/vc-in-brief-the-legend-of-zelda-majoras-mask-n64/</guid><comments>http://www.joystiq.com/2009/05/18/vc-in-brief-the-legend-of-zelda-majoras-mask-n64/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="464" id="viddler_8458bbde"><param name="movie" value="http://www.viddler.com/simple/8458bbde/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/8458bbde/" width="580" height="464" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_8458bbde"></embed></object></center>This <a href="http://www.joystiq.com/2009/05/18/nintendoware-weekly-majoras-mask-and-stuff-that-isnt-majora/">week</a>, the Virtual Console finally gets <a href="http://www.joystiq.com/tag/majoras-mask"><em>Majora's Mask</em></a> for the N64. Some people think <em>Ocarina of Time</em> is better, and some people don't. And some people probably never played either, which is something that should be addressed with one's person therapist or physician.<br /><br /><br />
<div class="clearfix" style="border-top: 1px solid; padding-top: 5px;"><a href="http://www.joystiq.com/tag/vc-in-brief"><img border="0" align="left" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/classic_vc_friday_cg_may2_mani_thumbnail.jpg" style="margin-right: 5px;" /></a><em>Every week, we like to check out what's new on <a href="http://www.joystiq.com/tag/nintendoware-weekly">the Virtual Console</a>. We offer <a href="http://www.joystiq.com/tag/vc-in-brief">these videos</a> as a sort of taste to help you decide whether or not you would want the game in question. We also toss in our own two cents because we're pushy jerks.</em></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/18/vc-in-brief-the-legend-of-zelda-majoras-mask-n64/">VC in Brief: The Legend of Zelda: Majora's Mask (N64)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 18 May 2009 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/05/18/vc-in-brief-the-legend-of-zelda-majoras-mask-n64/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1549325/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/18/vc-in-brief-the-legend-of-zelda-majoras-mask-n64/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>legend-of-zelda</category><category>legend-of-zelda-majoras-mask</category><category>majoras-mask</category><category>n64</category><category>vc-in-brief</category><category>virtual-console</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 18 May 2009 17:15:00 EST</pubDate></item><item><title><![CDATA[NintendoWare Weekly: Majora's Mask (and stuff that isn't Majora's Mask)]]></title><link>http://www.joystiq.com/2009/05/18/nintendoware-weekly-majoras-mask-and-stuff-that-isnt-majora/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/18/nintendoware-weekly-majoras-mask-and-stuff-that-isnt-majora/</guid><comments>http://www.joystiq.com/2009/05/18/nintendoware-weekly-majoras-mask-and-stuff-that-isnt-majora/#comments</comments><description><![CDATA[<div align="center"><a href="http://press.nintendo.com/articles.jsp?id=18398"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/majorasmasknwweekly.jpg" alt="" /></a><br /></div>
This week, <a href="http://www.joystiq.com/tag/nintendoware-weekly">NintendoWare Weekly</a> brings us the second-most requested title for the Virtual Console: <em>Majora's Mask</em>. With its arrival today, that can only mean one thing: <span style="font-style: italic;"><a href="http://nintendo.joystiq.com/tag/earthbound">Earthbound</a> </span>is next! When is "next?" Well, yeah, that might be a problem ...<br /><p><a href="http://www.joystiq.com/2009/05/18/nintendoware-weekly-majoras-mask-and-stuff-that-isnt-majora/" rel="bookmark">Continue reading <em>NintendoWare Weekly: Majora's Mask (and stuff that isn't Majora's Mask)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/18/nintendoware-weekly-majoras-mask-and-stuff-that-isnt-majora/">NintendoWare Weekly: Majora's Mask (and stuff that isn't Majora's Mask)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 18 May 2009 12:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://press.nintendo.com/articles.jsp?id=18398>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/18/nintendoware-weekly-majoras-mask-and-stuff-that-isnt-majora/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1549020/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/18/nintendoware-weekly-majoras-mask-and-stuff-that-isnt-majora/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art-style</category><category>art-style-pictobits</category><category>crystal-defenders</category><category>crystal-defenders-r2</category><category>DS</category><category>legend-of-zelda-majoras-mask</category><category>majoras-mask</category><category>n64</category><category>Nintendo</category><category>nintendoware-weekly</category><category>silver-star-chess</category><category>square-enix</category><category>virtual-console</category><category>Wii</category><category>wiiware</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 18 May 2009 12:01:00 EST</pubDate></item><item><title><![CDATA[Ask Joystiq Nintendo: Border of Madness edition]]></title><link>http://www.joystiq.com/2009/05/14/ask-joystiq-nintendo-border-of-madness-edition/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/14/ask-joystiq-nintendo-border-of-madness-edition/</guid><comments>http://www.joystiq.com/2009/05/14/ask-joystiq-nintendo-border-of-madness-edition/#comments</comments><description><![CDATA[<img hspace="4" vspace="4" border="1" align="right" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/front051409.jpg" class="imagepadding" />This week, we have another question about Nintendo Points, which, we realize as we do these <a href="http://joystiq.com/tag/ask-nintendo">Ask Joystiq Nintendo</a> columns, are kind of weird. The points cards come in different values in different regions, and sometimes even have <a href="http://www.joystiq.com/2009/05/07/ask-joystiq-nintendo-exchange-rate-edition/">different costs</a> across platforms! Weird.<br /><br />Also, the usual sadness, this time about N64 games on VC and <span style="font-style: italic;">Front Mission 2089: Border of Madness.</span> If you'd like us to give you reasons why your favorite game isn't being localized, send an email to asknintendo AT joystiq DOT com.<p><a href="http://www.joystiq.com/2009/05/14/ask-joystiq-nintendo-border-of-madness-edition/" rel="bookmark">Continue reading <em>Ask Joystiq Nintendo: Border of Madness edition</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/14/ask-joystiq-nintendo-border-of-madness-edition/">Ask Joystiq Nintendo: Border of Madness edition</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 14 May 2009 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/05/14/ask-joystiq-nintendo-border-of-madness-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1546442/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/14/ask-joystiq-nintendo-border-of-madness-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ask-nintendo</category><category>front-mission-2089</category><category>n64</category><category>nintendo-points</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 14 May 2009 21:00:00 EST</pubDate></item><item><title><![CDATA[Banjo-Tooie's Stop 'n' Swop feature grants fabulous prizes]]></title><link>http://www.joystiq.com/2009/04/27/banjo-tooies-stop-n-swop-feature-grants-fabulous-prizes/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/27/banjo-tooies-stop-n-swop-feature-grants-fabulous-prizes/</guid><comments>http://www.joystiq.com/2009/04/27/banjo-tooies-stop-n-swop-feature-grants-fabulous-prizes/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.computerandvideogames.com/article.php?id=213838"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/gam_stopswop_580.jpg" alt="" /></a></div>
The original N64 version of <em><a href="http://www.joystiq.com/tag/Banjo-Tooie/">Banjo-Tooie</a></em> was met with near-universal critical acclaim, though some were disappointed by the cancellation of one of the title's most lauded additions -- <a href="http://www.joystiq.com/2009/04/10/video-rare-celebrates-the-holidays-with-stop-n-swop/">a feature known as "Stop 'n' Swop,"</a> where special eggs located in <em>Banjo-Kazooie </em>could be imported into <em>Tooie</em> to exchange for various prizes.<br />
<br />
Now, nearly a decade later, the feature has found its way into the XBLA re-release of <em>Banjo-Tooie</em> -- but this time around, the rewards are a tad more tangible. As seen in <a href="http://www.computerandvideogames.com/article.php?id=213838">the video after the jump</a>, an achievement, gamer pic and a <em>Banjo-Kazooie</em> NXE theme (as well as a few in-game cheats and items) are all up for grabs if you've got the mettle to go egg hunting in <em>Banjo the First</em>. And by "the mettle," we of course mean "the GameFAQs guide."<p><a href="http://www.joystiq.com/2009/04/27/banjo-tooies-stop-n-swop-feature-grants-fabulous-prizes/" rel="bookmark">Continue reading <em>Banjo-Tooie's Stop 'n' Swop feature grants fabulous prizes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/27/banjo-tooies-stop-n-swop-feature-grants-fabulous-prizes/">Banjo-Tooie's Stop 'n' Swop feature grants fabulous prizes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 27 Apr 2009 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=213838>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/27/banjo-tooies-stop-n-swop-feature-grants-fabulous-prizes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1529376/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/27/banjo-tooies-stop-n-swop-feature-grants-fabulous-prizes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>banjo-kazooie</category><category>Banjo-Kazooie-2</category><category>banjo-tooie</category><category>Microsoft-Game-Studios</category><category>n64</category><category>rare</category><category>stop-n-swop</category><category>xbla</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Mon, 27 Apr 2009 12:30:00 EST</pubDate></item><item><title><![CDATA[Rare autographed Nintendo swag up for bid]]></title><link>http://www.joystiq.com/2009/04/21/rare-autographed-nintendo-swag-up-for-bid/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/21/rare-autographed-nintendo-swag-up-for-bid/</guid><comments>http://www.joystiq.com/2009/04/21/rare-autographed-nintendo-swag-up-for-bid/#comments</comments><description><![CDATA[<div align="center"><a href="http://cgi.ebay.com/Autographed-Gold-N64-Controllers-Next-Generation-Mag_W0QQitemZ320361988377QQihZ011QQcategoryZ48751QQssPageNameZWDVWQQrdZ1QQcmdZViewItem#ht_500wt_1180"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/ebayauctionnintendorare.jpg"  alt="" /></a><br /></div>
Collectors, listen up: One Nintendo-loving eBay user has dug through his/her Nintendo collection and decided to give up a few rare (and autographed) collectibles. Included in the auction are four gold and black N64 controllers (won during a <em>Star Fox</em> tournament) signed by legendary developer <a href="http://www.joystiq.com/tag/Shigeru-Miyamoto/">Shigeru Miyamoto</a> and ex-Nintendo president <span style="letter-spacing: 0px;">Minoru Arakawa. The auction also includes a copy of Next Generation magazine signed by Miyamoto and Arakawa as well as former Nintendo executives </span><a href="http://en.wikipedia.org/wiki/Howard_Lincoln">Howard Lincoln</a>, Peter Main and others.<br /><br />It isn't the sexiest auction available <a href="http://cgi.ebay.com/Autographed-Gold-N64-Controllers-Next-Generation-Mag_W0QQitemZ320361988377QQihZ011QQcategoryZ48751QQssPageNameZWDVWQQrdZ1QQcmdZViewItem#ht_500wt_1180">but at $21.48</a> (as of press time) it may be the cheapest way to grab classic Nintendo autographs... or at least a half-dozen N64 controllers.<br /><br />[Thanks, <span style="letter-spacing: 0px;">Charles P.</span>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/21/rare-autographed-nintendo-swag-up-for-bid/">Rare autographed Nintendo swag up for bid</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 21 Apr 2009 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://cgi.ebay.com/Autographed-Gold-N64-Controllers-Next-Generation-Mag_W0QQitemZ320361988377QQihZ011QQcategoryZ48751QQssPageNameZWDVWQQrdZ1QQcmdZViewItem#ht_500wt_1180>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/21/rare-autographed-nintendo-swag-up-for-bid/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1524015/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/21/rare-autographed-nintendo-swag-up-for-bid/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>auction</category><category>ebay</category><category>n64</category><category>rare</category><category>shigeru-miyamoto</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Tue, 21 Apr 2009 18:30:00 EST</pubDate></item><item><title><![CDATA[VC Friday: Majora's Mask, DSiWare available in Europe right now]]></title><link>http://www.joystiq.com/2009/04/03/vc-friday-majoras-mask-dsiware-available-in-europe-right-now/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/03/vc-friday-majoras-mask-dsiware-available-in-europe-right-now/</guid><comments>http://www.joystiq.com/2009/04/03/vc-friday-majoras-mask-dsiware-available-in-europe-right-now/#comments</comments><description><![CDATA[<center><a href="http://www.nintendolife.com/news/2009/04/nintendo_download_dsiware_launch_games_and_majoras_mask_eu"><img hspace="0" vspace="4" border="1" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/majorabox040309.jpg" /></a></center>This is probably the best day for downloads on Nintendo consoles in years. If you got a <a href="http://joystiq.com/tag/nintendo-dsi">DSi</a> today, you've probably already begun perusing the new DSi Shop and downloading some <a href="http://www.joystiq.com/tag/DSiWare/">DSiWare</a>, including the <em>two</em> <a href="http://joystiq.com/tag/art-style">Art Style</a> games available! But even if you didn't get a DSi, you'll probably be happy with the downloadable selection this week. Well, that is, if you didn't get a DSi and you have a Wii. If you've got neither, this might just irritate you.<br /><br /><em><a href="http://www.joystiq.com/2009/03/27/majoras-mask-phantasy-star-on-japanese-virtual-console-in-apri/">The Legend of Zelda: Majora's Mask</a> </em>has arrived! And we don't even have to make any disclaimers about making sure you have space to download it.<br /><br /><em>The Legend of Zelda: Majora's Mask -- </em>N64-- 1,000 Points<br /><em>Art Style: AQUITE -- </em>DSiWare -- 500 Points<br /><em>Art Style: CODE</em> -- DSiWare -- 500 Points<br /><em>Birds &amp; Beans</em> -- DSiWare -- 200 Points<br />DSi Browser -- DSiWare -- free!<br /><em>Paper Plane </em>-- DSiWare -- 200 Points<br /><em>WarioWare Snapped!</em> -- DSiWare -- 500 Points<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/03/vc-friday-majoras-mask-dsiware-available-in-europe-right-now/">VC Friday: Majora's Mask, DSiWare available in Europe right now</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 03 Apr 2009 12:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nintendolife.com/news/2009/04/nintendo_download_dsiware_launch_games_and_majoras_mask_eu>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/03/vc-friday-majoras-mask-dsiware-available-in-europe-right-now/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1507179/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/03/vc-friday-majoras-mask-dsiware-available-in-europe-right-now/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art-style</category><category>art-style-aquia</category><category>art-style-decode</category><category>birds-and-beans</category><category>dsiware</category><category>friday</category><category>majoras-mask</category><category>n64</category><category>paper-plane</category><category>warioware-snapped</category><category>zelda</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 03 Apr 2009 12:15:00 EST</pubDate></item><item><title><![CDATA[GameCube era even depressed Miyamoto]]></title><link>http://www.joystiq.com/2009/03/12/gamecube-era-even-depressed-miyamoto/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/12/gamecube-era-even-depressed-miyamoto/</guid><comments>http://www.joystiq.com/2009/03/12/gamecube-era-even-depressed-miyamoto/#comments</comments><description><![CDATA[<a href="http://www.1up.com/do/newsStory?cId=3173211"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/shiggydying.jpg" class="imagepadding" /></a>Sometimes, one might assume that super-genius game developers don't think the way that you do, but it's just not so! Take, for instance, <a href="http://www.joystiq.com/tag/miyamoto">Shigeru Miyamoto</a>, who you might know for his work on <em>pure undiluted joy</em>. He recently told Japanese mag <em>Famitsu</em> that several aspects of the way Nintendo operated during the N64 and GameCube years made him "very sad." Hey, Shiggy, us too!<br /><br />Of course, we probably have slightly different reasoning. Miyamoto complained about the company trying to follow its competitors during that era, saying, "I was endlessly fascinated with 3D worlds, but what with all the issues I had to tinker with in terms of rendering and processing speed, it got to the point where I didn't know who was making the games any longer." We would have more simply said that "a lot of games for those systems were very, very bad," but it's nice to know the big guy gets where we're coming from.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/12/gamecube-era-even-depressed-miyamoto/">GameCube era even depressed Miyamoto</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 12 Mar 2009 09:44:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3173211>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/12/gamecube-era-even-depressed-miyamoto/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1486086/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/12/gamecube-era-even-depressed-miyamoto/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DS</category><category>gamecube</category><category>miyamoto</category><category>n64</category><category>Nintendo</category><category>shigeru-miyamoto</category><category>Wii</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Thu, 12 Mar 2009 09:44:00 EST</pubDate></item><item><title><![CDATA[VC Friday: Tee up and club some Monsters]]></title><link>http://www.joystiq.com/2009/01/23/vc-friday-tee-up-and-club-some-monsters/</link><guid isPermaLink="true">http://www.joystiq.com/2009/01/23/vc-friday-tee-up-and-club-some-monsters/</guid><comments>http://www.joystiq.com/2009/01/23/vc-friday-tee-up-and-club-some-monsters/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/virtual-console/" rel="tag">Virtual Console</a></p><div style="text-align: center;"><img hspace="4" vspace="4" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/mario_golf_890978089034874389734897.jpg" /></div>
<br />Yours truly has hazy memories of spending an entire summer holiday glued to <a href="http://www.joystiq.com/2008/10/10/its-a-mario-world-golf-career/"><em>Mario Golf</em></a>, unlocking Metal Mario, and jumping on the bed after fluking a hole-in-one (shamefully, I was nineteen at the time). And now, it's the fifteenth N64 game to appear on the <a href="http://www.joystiq.com/tag/friday">PAL Virtual Console</a>. Hell yeah! It might suffer heavily from the N64 fuzz, but for our money it's still the best in its respective series. It's accompanied this week by <a href="http://www.joystiq.com/tag/wonder-boy"><em>Wonder Boy in Monster Land</em></a>.<br />
<ul>
    <li><span style="font-style: italic;">Mario Golf</span> -- Nintendo 64 -- 1,000 Wii Points</li>
    <li><span style="font-style: italic;">Wonder Boy in Monster Land</span> -- Master System -- 500 Wii Points<br /></li>
</ul>
Videos of each follow the blue text.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/mario-golf-nintendo-64/">Mario Golf (Nintendo 64)</a></strong></p><a href="http://www.joystiq.com/photos/mario-golf-nintendo-64/#1312400"><img src="http://www.blogcdn.com/nintendo.joystiq.com/media/2009/01/mario_golf_769786876386376_005_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mario-golf-nintendo-64/#1312399"><img src="http://www.blogcdn.com/nintendo.joystiq.com/media/2009/01/mario_golf_769786876386376_004_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mario-golf-nintendo-64/#1312398"><img src="http://www.blogcdn.com/nintendo.joystiq.com/media/2009/01/mario_golf_769786876386376_003_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mario-golf-nintendo-64/#1312397"><img src="http://www.blogcdn.com/nintendo.joystiq.com/media/2009/01/mario_golf_769786876386376_002_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mario-golf-nintendo-64/#1312396"><img src="http://www.blogcdn.com/nintendo.joystiq.com/media/2009/01/mario_golf_769786876386376_001_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2009/01/23/vc-friday-tee-up-and-club-some-monsters/" rel="bookmark">Continue reading <em>VC Friday: Tee up and club some Monsters</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/01/23/vc-friday-tee-up-and-club-some-monsters/">VC Friday: Tee up and club some Monsters</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 Jan 2009 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/01/23/vc-friday-tee-up-and-club-some-monsters/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1437856/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/23/vc-friday-tee-up-and-club-some-monsters/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>australia</category><category>europe</category><category>friday</category><category>golf</category><category>mario-golf</category><category>master-system</category><category>n64</category><category>pal</category><category>platform</category><category>sports</category><category>westone</category><category>wonder-boy</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Fri, 23 Jan 2009 09:00:00 EST</pubDate></item><item><title><![CDATA[Born for Wii: BattleTanx: Global Assault]]></title><link>http://www.joystiq.com/2009/01/13/born-for-wii-battletanx-global-assault/</link><guid isPermaLink="true">http://www.joystiq.com/2009/01/13/born-for-wii-battletanx-global-assault/</guid><comments>http://www.joystiq.com/2009/01/13/born-for-wii-battletanx-global-assault/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/born-for-wii/" rel="tag">Born for Wii</a></p><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/bfw-battletanx-cover.jpg" alt="" />Sometimes looking back at the games of our childhood days can be painful. More than a decade later, it's hard to imagine how <a href="http://en.wikipedia.org/wiki/Combat_Cars"><em>Combat Cars</em></a> for the Sega Genesis was ever...well, <em>fun</em>. Ah, the indiscretion of youth: hoarding your money, saving for that one, glorious moment when you pick out a new game to take home and devour, only to realize, years later, how terrible it really was. Still, blind purchases could occasionally lead to good things, and a few weeks ago I went home and recovered my Nintendo 64 from its years of storage exile for the express purpose of reliving some of those magical gaming sessions of my youth. In this case, the game in question was <em>BattleTanx: Global Assault</em>.<br /><br />Likely one of the few good games to ever come out of the offices of the now-defunct 3DO, <em>BattleTanx</em> is about as straightforward as its name implies. The game turns 10 years old in 2009, and despite the fact that it looks and play like a Nintendo 64 game from 1999, it's still a lot of fun. Simple, arcadey gameplay, a multitude of tanks and a solid lineup of secondary weapons guarantee hours of mindless fun. The single-player is easy to plow through in short order, but fun enough to come back to -- and the real draw lies in the multiplayer, which rivaled <em>Goldeneye</em>, <em>Smash Bros.</em>, and <em>Mario Kart</em> for four-player mayhem. Ready to take up arms with Battlelord Griffin Spade and <a href="http://www.joystiq.com/category/born-for-wii/">Born for Wii</a> as we assault the post-apocalyptic globe? Hit the link below.<br />
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<div class="buttontext"> <a href="http://www.joystiq.com/2009/01/13/born-for-wii-battletanx-global-assault-page-2/" id="ninbutton"> NEXT &gt;&gt; </a> </div>
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<div align="left"><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/born-for-wii-battletanx-global-assault/">Born for Wii: BattleTanx: Global Assault</a></strong></p><a href="http://www.joystiq.com/photos/born-for-wii-battletanx-global-assault/#1286972"><img src="http://www.blogcdn.com/nintendo.joystiq.com/media/2009/01/bfw-battletanx-screen001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/born-for-wii-battletanx-global-assault/#1286973"><img src="http://www.blogcdn.com/nintendo.joystiq.com/media/2009/01/bfw-battletanx-screen002_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/born-for-wii-battletanx-global-assault/#1286974"><img src="http://www.blogcdn.com/nintendo.joystiq.com/media/2009/01/bfw-battletanx-screen003_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/born-for-wii-battletanx-global-assault/#1286975"><img src="http://www.blogcdn.com/nintendo.joystiq.com/media/2009/01/bfw-battletanx-screen004_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/born-for-wii-battletanx-global-assault/#1286976"><img src="http://www.blogcdn.com/nintendo.joystiq.com/media/2009/01/bfw-battletanx-screen005_thumbnail.jpg" alt="" title="" /></a></div><br /><em></em></div>
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<div style="border-top: 1px solid; padding-top: 5px;"><em><em><a href="http://www.joystiq.com/category/born-for-wii/"><img border="0" align="left" src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/bfw-battletanx-screen007_thumbnail.jpg" alt="" /></a>Every week, <a href="http://www.joystiq.com/category/born-for-wii">Born for Wii</a> digs into gaming's sordid past to unearth a new treasure fit for revival on the Nintendo Wii. Be sure to check out last week's entry in the series, <a href="http://www.joystiq.com/2009/01/06/born-for-wii-mario-sunshine/">Super Mario Sunshine</a>, and for more great titles that deserve your attention, take a look at <a href="http://www.joystiq.com/category/virtually-overlooked/">Virtually Overlooked</a>.</em></em></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/01/13/born-for-wii-battletanx-global-assault/">Born for Wii: BattleTanx: Global Assault</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Jan 2009 12:47:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/01/13/born-for-wii-battletanx-global-assault/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1426588/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/13/born-for-wii-battletanx-global-assault/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3do</category><category>battletanx</category><category>battletanx-global-assault</category><category>born-for-wii</category><category>joystiqfeatures</category><category>n64</category><category>port</category><dc:creator><![CDATA[Wesley Fenlon]]></dc:creator><pubDate>Tue, 13 Jan 2009 12:47:00 EST</pubDate></item><item><title><![CDATA[Canadian receives spirit of N64 kid for Christmas]]></title><link>http://www.joystiq.com/2009/01/02/canadian-receives-spirit-of-n64-kid-for-christmas/</link><guid isPermaLink="true">http://www.joystiq.com/2009/01/02/canadian-receives-spirit-of-n64-kid-for-christmas/</guid><comments>http://www.joystiq.com/2009/01/02/canadian-receives-spirit-of-n64-kid-for-christmas/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><center><embed src="http://www.youtube.com/v/vw-QWhOyEYU&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en&amp;feature=player_embedded&amp;fs=1" width="425" height="344" type="application/x-shockwave-flash" allowfullscreen="true"></embed></center><br />Remember the kid that was so happy to get himself an <a href="http://www.joystiq.com/tag/n64">N64</a> for Christmas? Of course you do, who doesn't? Well, it would appear the torch has been passed on to a small Canadian child, who is a bottomless well of excitement upon receiving a certain gift this Christmas. We won't ruin the surprise (you probably already guessed, anyway), so just head past the break and watch the video. Oh, and if you need a refresher on the N64 kid, hit up the video above.<br /><br /><p><a href="http://www.joystiq.com/2009/01/02/canadian-receives-spirit-of-n64-kid-for-christmas/" rel="bookmark">Continue reading <em>Canadian receives spirit of N64 kid for Christmas</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/01/02/canadian-receives-spirit-of-n64-kid-for-christmas/">Canadian receives spirit of N64 kid for Christmas</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 02 Jan 2009 14:37:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.thetechherald.com/article.php/200901/2709/Canadian-kid-goes-ballistic-upon-receiving-the-Wii>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/02/canadian-receives-spirit-of-n64-kid-for-christmas/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1417025/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/02/canadian-receives-spirit-of-n64-kid-for-christmas/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>canada</category><category>christmas</category><category>holidaze-2008</category><category>n64</category><category>n64-kid</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 02 Jan 2009 14:37:00 EST</pubDate></item><item><title><![CDATA[Nintendo Sixtyfree Lite-R might be the perfect handheld]]></title><link>http://www.joystiq.com/2008/12/29/nintendo-sixtyfree-lite-r-might-be-the-perfect-handheld/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/29/nintendo-sixtyfree-lite-r-might-be-the-perfect-handheld/</guid><comments>http://www.joystiq.com/2008/12/29/nintendo-sixtyfree-lite-r-might-be-the-perfect-handheld/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mods/" rel="tag">Mods</a></p><div align="center"><a href="http://forums.benheck.com/viewtopic.php?t=27519"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/12-26-08-portablen64_nwf.jpg" /></a><br /></div>
Okay, maybe it's not <a href="http://nintendo.joystiq.com">the perfect handheld</a>, but it's an incredible piece of craftsmanship, wouldn't you say? It was created by user SifUf over at the Ben Heck forums. Considering how many of these kinds of <a href="http://www.joystiq.com/2008/01/07/because-playing-shadows-of-the-empire-on-the-go-is-a-necessity/">projects</a> <a href="http://www.joystiq.com/2008/11/10/portable-snes-vs-portable-snes/">we've</a> <a href="http://www.joystiq.com/2008/09/16/darth-64-shows-the-appeal-of-the-dark-side/">seen</a> <a href="http://www.joystiq.com/2008/01/15/portable-gamecube-needs-more-work-shows-promise/">lately</a>, we're kind of tempted to do this to our own N64 that is sitting in a box somewhere gathering dust. Of course, we never actually would, because we'd hate to bring the fire department out this way again. <br /><br /><br />[Via <a href="http://www.engadget.com/2008/12/27/nintendo-sixtyfree-lite-r-elegantly-crams-n64-into-a-luscious-ha/">Engadget</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/29/nintendo-sixtyfree-lite-r-might-be-the-perfect-handheld/">Nintendo Sixtyfree Lite-R might be the perfect handheld</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 29 Dec 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.benheck.com/viewtopic.php?t=27519>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/29/nintendo-sixtyfree-lite-r-might-be-the-perfect-handheld/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1413025/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/29/nintendo-sixtyfree-lite-r-might-be-the-perfect-handheld/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mod</category><category>n64</category><category>Nintendo-Sixtyfree-Lite-R</category><category>portable</category><category>retro</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 29 Dec 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[Super Smash Bros. sparring on Japanese Virtual Console in January]]></title><link>http://www.joystiq.com/2008/12/28/super-smash-bros-sparring-on-japanese-virtual-console-in-januar/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/28/super-smash-bros-sparring-on-japanese-virtual-console-in-januar/</guid><comments>http://www.joystiq.com/2008/12/28/super-smash-bros-sparring-on-japanese-virtual-console-in-januar/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a></p><div align="center"><a href="http://www.nintendowiifanboy.com/2008/12/26/super-smash-bros-leads-january-vc-lineup-in-japan/"><img hspace="0" vspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/gam_supersmashbros_490.jpg"  alt="" /></a><br /></div>
"B-b-b-but I don't live in Japan!" We know, dear reader -- despite the fact that a <em>great deal</em> of the world's population takes up residence in the Land of the Rising Sun, we understand that there are plenty of those who don't. This second group likely just thinks we're taunting them with the information that <em>Super Smash Bros</em>., one of the most requested titles for the Virtual Console, <a href="http://www.nintendowiifanboy.com/2008/12/26/super-smash-bros-leads-january-vc-lineup-in-japan/">will be landing on the service in Japan</a> sometime in early January.<br /><br />However, take solace in the fact that <a href="http://www.nintendowiifanboy.com/2007/12/02/december-10th-american-pokemans-get-shown/">this might mean</a> that it'll be hitting North American e-store shelves sometime soon. Let's just hope that our price for the game doesn't mimic Japan's -- 1,200 points (as opposed to the usual 1,000 for an N64 game) is <em>ridiculous</em>, and we absolutely would not pay it. Well, maybe we'd pay it, but we definitely wouldn't feel good about it. Fine -- we'd probably be ecstatic, but we'd totally pout for like, a minute or two. Take that, Nintendo!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/28/super-smash-bros-sparring-on-japanese-virtual-console-in-januar/">Super Smash Bros. sparring on Japanese Virtual Console in January</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 28 Dec 2008 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nintendowiifanboy.com/2008/12/26/super-smash-bros-leads-january-vc-lineup-in-japan/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/28/super-smash-bros-sparring-on-japanese-virtual-console-in-januar/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1412855/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/28/super-smash-bros-sparring-on-japanese-virtual-console-in-januar/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>japan</category><category>n64</category><category>nintendo</category><category>super-smash-bros</category><category>virtual-console</category><category>Wii</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 28 Dec 2008 14:00:00 EST</pubDate></item><item><title><![CDATA[N64 goes portable with Nintendo Sixtyfree Lite-R]]></title><link>http://www.joystiq.com/2008/12/27/n64-goes-portable-with-nintendo-sixtyfree-lite-r/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/27/n64-goes-portable-with-nintendo-sixtyfree-lite-r/</guid><comments>http://www.joystiq.com/2008/12/27/n64-goes-portable-with-nintendo-sixtyfree-lite-r/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/portable/" rel="tag">Portable</a></p><div align="center"><a href="http://www.engadget.com/2008/12/27/nintendo-sixtyfree-lite-r-elegantly-crams-n64-into-a-luscious-ha/"><img hspace="0" vspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/gam_n64portable_490.jpg" /></a><br /></div>
This certainly <a href="http://www.joystiq.com/2005/04/12/benheck-does-it-again-the-portable-n64/">isn't the first time</a> Nintendo's enumerated home console made the jump to the handheld realm -- but it might just be the <a href="http://forums.benheck.com/viewtopic.php?t=27519">sleekest portable N64</a> we've seen to date. SifuF, a disciple of modding guru Ben Heck, recently displayed his terrifying techno-prowess by crafting <a href="http://www.engadget.com/2008/12/27/nintendo-sixtyfree-lite-r-elegantly-crams-n64-into-a-luscious-ha/">the Nintendo Sixtyfree Lite-R</a> (catchy, no?), pictured above. <br /><br />It sports all the buttons of a standard N64 controller, a 5" display (yoinked from the PSOne LCD screen), and an unobtrusive cartridge slot. Unfortunately, its petite framework didn't leave room for an internal battery -- it requires an external infolithium (or other 7.2v) power supply to run. A small, small price to pay for on-the-go sessions of <em><strike>Pok&eacute;mon Snap</strike> </em><em>Ocarina of Time. <br /></em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/27/n64-goes-portable-with-nintendo-sixtyfree-lite-r/">N64 goes portable with Nintendo Sixtyfree Lite-R</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 27 Dec 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.engadget.com/2008/12/27/nintendo-sixtyfree-lite-r-elegantly-crams-n64-into-a-luscious-ha/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/27/n64-goes-portable-with-nintendo-sixtyfree-lite-r/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1412525/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/27/n64-goes-portable-with-nintendo-sixtyfree-lite-r/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ben-heck</category><category>n64</category><category>nintendo-sixtyfree-lite-r</category><category>portable</category><category>sifuf</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 27 Dec 2008 16:00:00 EST</pubDate></item></channel></rss>