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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Haunt spooking XBLA on January 18 for $10]]></title><link>http://www.joystiq.com/2012/01/11/haunt-spooking-xbla-on-january-18-for-10/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/11/haunt-spooking-xbla-on-january-18-for-10/</guid><comments>http://www.joystiq.com/2012/01/11/haunt-spooking-xbla-on-january-18-for-10/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/haunt530pxheaderimg151.jpg" vspace="4" /></div>
NanaOn-Sha's spooky Kinect game, <em><a href="http://www.joystiq.com/game/haunt">Haunt</a>, </em>may have missed its original launch ... erm ... <a href="http://www.joystiq.com/2010/09/15/haunt-to-materialize-on-kinect-in-2011/"><em>year</em></a>, but it turns out that it won't be by much. A representative from the studio told Joystiq this evening that the game will be available via Xbox Live Arcade, on January 18 for 800 MS Points ($10).<br />
<br />
<em>Haunt</em> is materializing exclusively on XBLA and is the first of several neat Japanese Kinect projects <a href="http://www.joystiq.com/2010/09/16/kinect-comes-to-xbla-microsoft-game-studios-reveals-five-japane/">first announced at Tokyo Game Show</a> in 2010.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/11/haunt-spooking-xbla-on-january-18-for-10/">Haunt spooking XBLA on January 18 for $10</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 Jan 2012 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/11/haunt-spooking-xbla-on-january-18-for-10/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20146834/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/11/haunt-spooking-xbla-on-january-18-for-10/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>haunt</category><category>kinect</category><category>microsoft</category><category>nanaon-sha</category><category>q1-2012</category><category>release-date</category><category>xbla</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 11 Jan 2012 22:00:00 EST</pubDate></item><item><title><![CDATA[Haunt house: a visit with NanaOn-Sha]]></title><link>http://www.joystiq.com/2011/09/27/haunt-house-a-visit-with-nanaon-sha/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/27/haunt-house-a-visit-with-nanaon-sha/</guid><comments>http://www.joystiq.com/2011/09/27/haunt-house-a-visit-with-nanaon-sha/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/09/27/haunt-house-a-visit-with-nanaon-sha/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/nanaonsha927.jpg" vspace="4" /></a></center>
Just before TGS this year, I paid a visit to <a href="http://joystiq.com/tag/nanaon-sha">NanaOn-Sha's</a> small studio in Tokyo's Aoyama neighborhood. The majority of the tiny studio is the meeting and testing room seen in our gallery below, where I spoke to founder Masaya Matsuura and director of development Dewi Tanner, and played a demo of the studio's upcoming XBLA game, <a href="http://joystiq.com/game/haunt"><em>Haunt</em></a>.<br />
<br />
Despite the relatively cozy surroundings, there's room for an impressive array of Parappa and Um Jammer Lammy merchandise. Was the Lammy pillow really something that was marketed? And just outside the door, there's (barely) room for all the awards NanaOn-Sha's games have received.<br />
<br />
Improbably, there's also room for a bathtub in the small studio, something that Matsuura told me has been useful in the impossibly hot and humid summer Tokyo's experienced. "Especially this summer," he noted, "Japan has difficulty using electric power" as a result of conservation efforts following the March earthquake. They offered to let me use the bathtub, but there will unfortunately be no Joystiq review, as I declined. Past the break, Matsuura and Tanner speak about their studio, partnerships with Western companies, <em>Haunt</em>, and <em>not</em> baths.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/nanaon-sha-studio/">NanaOn-Sha studio</a></strong></p><a href="http://www.joystiq.com/photos/nanaon-sha-studio/#4459987"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/nanaonsha91807_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/nanaon-sha-studio/#4459989"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/nanaonsha91810_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/nanaon-sha-studio/#4459991"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/nanaonsha91811_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/nanaon-sha-studio/#4459994"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/nanaonsha91812_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/nanaon-sha-studio/#4459997"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/nanaonsha91814_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/09/27/haunt-house-a-visit-with-nanaon-sha/" rel="bookmark">Continue reading <em>Haunt house: a visit with NanaOn-Sha</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/27/haunt-house-a-visit-with-nanaon-sha/">Haunt house: a visit with NanaOn-Sha</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 27 Sep 2011 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/27/haunt-house-a-visit-with-nanaon-sha/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20045607/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/27/haunt-house-a-visit-with-nanaon-sha/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dewi-tanner</category><category>haunt</category><category>kinect</category><category>masaya-matsuura</category><category>microsoft</category><category>nanaon-sha</category><category>tgs-2011</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 27 Sep 2011 18:30:00 EST</pubDate></item><item><title><![CDATA[Parappa the Rapper could return via new business models or Vita]]></title><link>http://www.joystiq.com/2011/09/27/parappa-the-rapper-could-return-via-new-business-models-or-vita/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/27/parappa-the-rapper-could-return-via-new-business-models-or-vita/</guid><comments>http://www.joystiq.com/2011/09/27/parappa-the-rapper-could-return-via-new-business-models-or-vita/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/09/27/parappa-the-rapper-could-return-via-new-business-models-or-vita/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/parappa926.jpg" vspace="4" /></a></center>
Parappa the Rapper hasn't been heard from since the PS2's <em>Parappa the Rapper 2</em> -- unless you count the Japan-only <a href="http://en.wikipedia.org/wiki/PaRappa_the_Rapper_(anime)">cartoon</a>, or the PSP port of the first game. However, creator Masaya Matsuura told me during a pre-<a href="http://joystiq.com/tag/tgs-2011">TGS</a> meeting that the flat, self-doubting puppy remains in his thoughts. "We always think about the possibility of remaking or rebuilding or making sequels," Matsuura said.<br />
<br />
He told me that he prefers handheld platforms to consoles for rhythm games, because the built-in screens reduce the risk of latency between the controller input and the on-screen display. And thus the PlayStation Vita represents a "good chance" for him to revisit his signature series.<p><a href="http://www.joystiq.com/2011/09/27/parappa-the-rapper-could-return-via-new-business-models-or-vita/" rel="bookmark">Continue reading <em>Parappa the Rapper could return via new business models or Vita</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/27/parappa-the-rapper-could-return-via-new-business-models-or-vita/">Parappa the Rapper could return via new business models or Vita</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 27 Sep 2011 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/27/parappa-the-rapper-could-return-via-new-business-models-or-vita/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20066857/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/27/parappa-the-rapper-could-return-via-new-business-models-or-vita/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dewi-tanner</category><category>masaya-matsuura</category><category>nanaon-sha</category><category>parappa-the-rapper</category><category>playstation</category><category>playstation-vita</category><category>vita</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 27 Sep 2011 08:30:00 EST</pubDate></item><item><title><![CDATA[Haunt preview: Spirited entertainment [update]]]></title><link>http://www.joystiq.com/2011/09/23/haunt-preview-spirited-entertainment/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/23/haunt-preview-spirited-entertainment/</guid><comments>http://www.joystiq.com/2011/09/23/haunt-preview-spirited-entertainment/#comments</comments><description><![CDATA[<center>
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<br />
During a visit to NanaOn-Sha's Tokyo headquarters, I had the opportunity to try <a href="http://joystiq.com/game/haunt"><em>Haunt</em></a>, the company's new XBLA Kinect game. And despite the superficial, high-level similarity to <a href="http://joystiq.com/game/rise-of-nightmares"><em>Rise of Nightmares</em></a> -- both are "scary" Kinect games in which you can walk around freely -- <em>Haunt</em> couldn't be a more different experience. NanaOn-Sha founder Masaya Matsuura classified it as more of a "haunted house" experience. Think <em>Casper</em>. Think <em>profoundly charming</em>.<br />
<br />
The <em>Haunt</em> demo begins on rails, on a cart guided down a railway like a haunted house ride, but that's just to ease you into the game. And, like any good haunted house, as you're slowly clack-clacking your way through the halls, spooooooky ghosts and skellingtons jump out to scare you. You dodge and avoid taking damage by moving your body to one side.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/haunt-tgs-2011/">Haunt (TGS 2011)</a></strong></p><a href="http://www.joystiq.com/photos/haunt-tgs-2011/#4469668"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/screenlg1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/haunt-tgs-2011/#4469669"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/screenlg2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/haunt-tgs-2011/#4469670"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/screenlg3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/haunt-tgs-2011/#4469671"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/screenlg4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/haunt-tgs-2011/#4469672"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/screenlg5_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/09/23/haunt-preview-spirited-entertainment/" rel="bookmark">Continue reading <em>Haunt preview: Spirited entertainment [update]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/23/haunt-preview-spirited-entertainment/">Haunt preview: Spirited entertainment [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 Sep 2011 04:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/23/haunt-preview-spirited-entertainment/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20043509/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/23/haunt-preview-spirited-entertainment/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>haunt</category><category>kinect</category><category>microsoft</category><category>nanaon-sha</category><category>tgs-2011</category><category>xbla</category><category>xbox</category><category>zoe-mode</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 23 Sep 2011 04:00:00 EST</pubDate></item><item><title><![CDATA['Haunt' to materialize on Kinect in 2011]]></title><link>http://www.joystiq.com/2010/09/15/haunt-to-materialize-on-kinect-in-2011/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/15/haunt-to-materialize-on-kinect-in-2011/</guid><comments>http://www.joystiq.com/2010/09/15/haunt-to-materialize-on-kinect-in-2011/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/15/haunt-to-materialize-on-kinect-in-2011/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/haunt530.jpg" /></a></div>
<em>PaRappa the Rapper</em> creator Masaya Matsuura's studio NanaOn-Sha is working on a Kinect game entitled <em>Haunt</em>. The "horrible" game was just announced during <a href="http://www.joystiq.com/2010/09/15/microsoft-tgs-2010-liveblog/">Microsoft's TGS press conference</a>. All we know so far is that there's a spooky mansion, first-person flashlighting and cartoon ghosts. The game will arrive in 2011. We'll get more details up as soon as we can.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/haunt-kinect/">Haunt (Kinect)</a></strong></p><a href="http://www.joystiq.com/photos/haunt-kinect/#3368257"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/hauntlogo_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/haunt-kinect/#3368258"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/hauntcapture3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/haunt-kinect/#3368259"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/hauntcapture1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/haunt-kinect/#3368260"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/hauntcapture2_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/15/haunt-to-materialize-on-kinect-in-2011/">'Haunt' to materialize on Kinect in 2011</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Sep 2010 22:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/15/haunt-to-materialize-on-kinect-in-2011/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19635778/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/15/haunt-to-materialize-on-kinect-in-2011/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Haunt</category><category>Masaya-Matsuura</category><category>microsoft</category><category>nanaon-sha</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 15 Sep 2010 22:45:00 EST</pubDate></item><item><title><![CDATA[Square Enix leading Major Minor's Majestic March in Japan]]></title><link>http://www.joystiq.com/2009/01/16/square-enix-leading-major-minors-majestic-march-in-japan/</link><guid isPermaLink="true">http://www.joystiq.com/2009/01/16/square-enix-leading-major-minors-majestic-march-in-japan/</guid><comments>http://www.joystiq.com/2009/01/16/square-enix-leading-major-minors-majestic-march-in-japan/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a>, <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a></p><div align="center"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/majorminorjan162008.jpg"  alt="" /><br /></div>
Square Enix has picked up Majesco's <a href="http://www.joystiq.com/2008/07/22/e308-wii-fanboy-leads-the-band-in-major-minors-majestic-march/"><em>Major Minor's Majestic March</em></a> for Japan, releasing the title on April 23rd. They've launched <a href="http://www.square-enix.co.jp/meja-maji/">a site</a> for the game to get some buzz going, but it's kind of bare bones at the moment. You'll find little there, save for some character descriptions and <a href="http://www.joystiq.com/2008/07/15/majesco-parades-a-major-minor-trailer/">an explanation of how the game works</a>. Look for more later, though, as there is space reserved for videos and the like. If you want <a href="http://www.famitsu.com/game/news/1221306_1124.html">some new screens</a> to eyeball, check out Famitsu. They've just uploaded a few.<br /><br /><br />[Via <a href="http://gonintendo.com/?p=69431">Go Nintendo</a>]<br /><br /><a href="http://www.square-enix.co.jp/meja-maji/">Source</a> - <em>Major Minor's </em>site<br /><a href="http://www.famitsu.com/game/news/1221306_1124.html">Source</a> - Screens at Famitsu<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/01/16/square-enix-leading-major-minors-majestic-march-in-japan/">Square Enix leading Major Minor's Majestic March in Japan</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 16 Jan 2009 16:21:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/01/16/square-enix-leading-major-minors-majestic-march-in-japan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1431694/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/16/square-enix-leading-major-minors-majestic-march-in-japan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>japan</category><category>majesco</category><category>major-minor</category><category>major-minors-majestic-march</category><category>music</category><category>nanaon-sha</category><category>rhythm</category><category>square-enix</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 16 Jan 2009 16:21:00 EST</pubDate></item><item><title><![CDATA[E308: Wii Fanboy leads the band in Major Minor's Majestic March]]></title><link>http://www.joystiq.com/2008/07/22/e308-wii-fanboy-leads-the-band-in-major-minors-majestic-march/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/22/e308-wii-fanboy-leads-the-band-in-major-minors-majestic-march/</guid><comments>http://www.joystiq.com/2008/07/22/e308-wii-fanboy-leads-the-band-in-major-minors-majestic-march/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a></p><div align="center"><a href="http://www.joystiq.com/photos/major-minors-majestic-march/882286/full"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/major_minor_e308_impressions_lg.jpg" alt="" /></a><br /><em>Click for larger image</em><br /></div>
<br />Ever since <a href="http://www.joystiq.com/2007/05/15/parappa-creator-to-rock-the-wii/">it's been rumored</a>, the whole team has been patiently awaiting <em>PaRappa </em>creator Masaya Matsuura's next project. Once <a href="http://www.joystiq.com/2008/01/31/parappa-creators-major-minors-majestic-march-revealed/">it was revealed</a>, I found myself puzzled as to what to expect. Would it be as good as <em>PaRappa</em>? Has Matsuura lost it? Well, that confusion is gone now that I've had time to play the game at E3. <br /><br />Is it good? Well, read on and find out!<br /><br /><p><a href="http://www.joystiq.com/2008/07/22/e308-wii-fanboy-leads-the-band-in-major-minors-majestic-march/" rel="bookmark">Continue reading <em>E308: Wii Fanboy leads the band in Major Minor's Majestic March</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/22/e308-wii-fanboy-leads-the-band-in-major-minors-majestic-march/">E308: Wii Fanboy leads the band in Major Minor's Majestic March</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 Jul 2008 11:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/22/e308-wii-fanboy-leads-the-band-in-major-minors-majestic-march/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1263055/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/22/e308-wii-fanboy-leads-the-band-in-major-minors-majestic-march/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3-2008</category><category>e308</category><category>joystiqfeatures</category><category>majesco</category><category>majestic-march</category><category>major-minor</category><category>major-minors</category><category>major-minors-majestic-march</category><category>masaya-matsuura</category><category>nanaon-sha</category><category>parappa</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 22 Jul 2008 11:45:00 EST</pubDate></item><item><title><![CDATA[Majesco parades a Major Minor trailer]]></title><link>http://www.joystiq.com/2008/07/15/majesco-parades-a-major-minor-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/15/majesco-parades-a-major-minor-trailer/</guid><comments>http://www.joystiq.com/2008/07/15/majesco-parades-a-major-minor-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><center><embed width="425" height="353" type="application/x-shockwave-flash" flashvars="object_ID=14223258&amp;downloadURL=http://wiimovies.ign.com/wii/video/article/888/888782/MMMM4IGN_flvlow.flv&amp;allownetworking="all%"" src="http://videomedia.ign.com/ev/ev.swf"></embed></center><br />We won't even front --  this rhythm game's cartoonish design isn't for everyone, and there are a lot of you who won't appreciate the "<a href="http://www.joystiq.com/tag/dreamcast">Dreamcast-era</a>" graphics, either -- but we still think <em><a href="http://www.joystiq.com/tag/major-minor">Major Minor's Majestic March</a></em> looks like the cat's pajamas. If you need any proof, there are actually saxophone-playing cats in striped sleepwear in the clip above. <br /><br />We can't tell you how many nights we've spent marching in place to the tune of some distant melody in our living room, waving an imagined, magical baton and granting tubas to dancing pigs. It has been a fantasy we've indulged in for <em>years</em>. <br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/15/majesco-parades-a-major-minor-trailer/">Majesco parades a Major Minor trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 15 Jul 2008 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://wii.ign.com/dor/objects/14223258/majesco-music-game/videos/MMMM4IGN.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/15/majesco-parades-a-major-minor-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1255661/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/15/majesco-parades-a-major-minor-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>majesco</category><category>major-minor</category><category>major-minors-majestic-march</category><category>marching-band</category><category>music</category><category>nanaon-sha</category><category>trailer</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Tue, 15 Jul 2008 10:30:00 EST</pubDate></item><item><title><![CDATA[Major Minor's Majestic March screens parade in]]></title><link>http://www.joystiq.com/2008/06/25/major-minors-majestic-march-screens-parade-in/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/25/major-minors-majestic-march-screens-parade-in/</guid><comments>http://www.joystiq.com/2008/06/25/major-minors-majestic-march-screens-parade-in/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a></p><div align="center"><a href="http://www.gamesindustry.biz/articles/major-minor-s-majestic-march-majesco-s-very-happy-about-these-first-screens--but-they-don-t-like-to-blow-their-own-trumpets"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/minor062508.jpg"  alt="" /></a><br /></div>
The first <em>actual screens</em> of <a href="http://www.joystiq.com/2008/01/31/parappa-creators-major-minors-majestic-march-revealed/"><em>Major Minor's Majestic March</em></a> have arrived, and we've been anticipating the first look at the new collaboration between Masaya Matsuura (and his <a href="http://www.nanaon-sha.com/">NanaOn-Sha</a> development studio) and <em>Parappa</em> character designer Rodney Alan Greenblat for some time. It's really weird seeing Greenblat characters in full 3D!<br /><br />The game partitions the screen into two areas: on the top, Major Minor walks through the town, gathering up new musicians. Also, there's some kind of ... gumball machine meter? On the bottom, your current band of animals is presented in side view. <br /><br />We're hoping that the return of Greenblat will help make <em>Majestic March</em> a work of <em>Parappa-</em>level excellence instead of another <em>Tamagotchi Corner Shop</em>. <br /><br /> <p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/25/major-minors-majestic-march-screens-parade-in/">Major Minor's Majestic March screens parade in</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 25 Jun 2008 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/major-minor-s-majestic-march-majesco-s-very-happy-about-these-first-screens--but-they-don-t-like-to-blow-their-own-trumpets>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/25/major-minors-majestic-march-screens-parade-in/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1235604/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/25/major-minors-majestic-march-screens-parade-in/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>majesco</category><category>major-minor</category><category>major-minors-majestic-march</category><category>marching-band</category><category>musc</category><category>nanaon-sha</category><category>rhythm</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 25 Jun 2008 14:00:00 EST</pubDate></item><item><title><![CDATA[Tamagotchi Connection: Cuteness Shop 3]]></title><link>http://www.joystiq.com/2008/03/27/tamagotchi-connection-cuteness-shop-3/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/27/tamagotchi-connection-cuteness-shop-3/</guid><comments>http://www.joystiq.com/2008/03/27/tamagotchi-connection-cuteness-shop-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000"  codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="425" height="360">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=32332"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=32332" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="425" height="360"></embed> </object></center><br />We're well aware that the <a href="http://www.joystiq.com/tag/tamagotchi"><em>Tamagotchi Connection: Corner Shop</em></a> series is a success <a href="http://www.joystiq.com/2007/01/17/the-bottom-of-the-barrel/"><em>despite</em></a> its quality. The two entries in the series have received <a href="http://www.metacritic.com/games/platforms/ds/tamagotchiconnectioncornershop?q=tamagotchi">middling</a> <a href="http://www.metacritic.com/games/platforms/ds/tamagotchiconnectioncornershop2?q=tamagotchi">reviews</a> that belie their enormous sales. We know that we're not the intended audience for the minigame collections based on Bandai's virtual pet toys.<br /><br />But we can't help but be temporarily rendered incapable of rational decision-making by the aggressive, highly concentrated cuteness contained in every piece of media related to this series. We've got three new videos of the latest game, <em>Tamagotchi Connection: Corner Shop 3,</em> and we've added a bunch of screens to our gallery. We just want to <em>squeeze</em> them.<br /><br /><br /><br /><p><a href="http://www.joystiq.com/2008/03/27/tamagotchi-connection-cuteness-shop-3/" rel="bookmark">Continue reading <em>Tamagotchi Connection: Cuteness Shop 3</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/27/tamagotchi-connection-cuteness-shop-3/">Tamagotchi Connection: Cuteness Shop 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 27 Mar 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/03/27/tamagotchi-connection-cuteness-shop-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1150962/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/27/tamagotchi-connection-cuteness-shop-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>minigames</category><category>namco-bandai</category><category>nanaon-sha</category><category>tamagotchi</category><category>tamagotchi-corner-sh...</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 27 Mar 2008 21:00:00 EST</pubDate></item><item><title><![CDATA[PaRappa creator: 'DS software bubble has burst']]></title><link>http://www.joystiq.com/2008/01/29/parappa-creator-ds-software-bubble-has-burst/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/29/parappa-creator-ds-software-bubble-has-burst/</guid><comments>http://www.joystiq.com/2008/01/29/parappa-creator-ds-software-bubble-has-burst/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.gamasutra.com/view/feature/3521/matsuura_got_rhythm_the_state_of_.php?page=5"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/matsuura-99.jpg" /></a>NanaOn-Sha chief Masaya Matsuura created <em>Vib Ribbon</em> and <em>PaRappa the Rapper</em>, so we kind of <em>have </em>to listen when the man speaks his mind. It's, like, <em>the law</em>. <br /><br />Then again, even <em>we </em>find his opinion on the DS's future in Japan a little hard to swallow. When asked by <a href="http://www.gamasutra.com/view/feature/3521/matsuura_got_rhythm_the_state_of_.php?page=5">Gamasutra</a> how long he thought the DS and Wii would remain popular in Japan, Matsuura suggested that "Some people have said already that the DS software's bubble has burst."<br /><br />Matsuura then discussed how one company sold 200,000 copies of a DS <a href="http://www.joystiq.com/tag/training">training</a> game, only to make a sequel that shifted 8,000 units. "These kind of things are going to happen," he concluded. Man, tell that to the <a href="http://www.joystiq.com/tag/another-week-in-japan/">sales figures</a>, Masaya.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/29/parappa-creator-ds-software-bubble-has-burst/">PaRappa creator: 'DS software bubble has burst'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 29 Jan 2008 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/view/feature/3521/matsuura_got_rhythm_the_state_of_.php?page=5>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/29/parappa-creator-ds-software-bubble-has-burst/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1100602/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/29/parappa-creator-ds-software-bubble-has-burst/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>japan</category><category>masaya-matsuura</category><category>nanaon-sha</category><category>parappa</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Tue, 29 Jan 2008 14:15:00 EST</pubDate></item><item><title><![CDATA[Majesco believes, publishing new NanaOn-Sha game]]></title><link>http://www.joystiq.com/2007/12/10/majesco-believes-publishing-new-nanaon-sha-game/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/10/majesco-believes-publishing-new-nanaon-sha-game/</guid><comments>http://www.joystiq.com/2007/12/10/majesco-believes-publishing-new-nanaon-sha-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/parappa_gotta_believe_sm.jpg" alt="" />We knew the folks behind one of the best and earliest rhythm-based video games around were thinking about <a href="http://www.joystiq.com/2007/05/15/parappa-creator-to-rock-the-wii/">working their magic</a> with the Wii, but now word has hit the street that Majesco will be handling publishing duties for the new game, which is being made exclusively for the Wii. <br /><br />Sweet, right? Well, it gets better. The new game is in the rhythm-based genre. That's right, the folks behind one of the most influential and amazing rhythm-based titles ever created are working to repeat that kind of success on the Wii. <br /><br />Head past the break for the full press release.<p><a href="http://www.joystiq.com/2007/12/10/majesco-believes-publishing-new-nanaon-sha-game/" rel="bookmark">Continue reading <em>Majesco believes, publishing new NanaOn-Sha game</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/10/majesco-believes-publishing-new-nanaon-sha-game/">Majesco believes, publishing new NanaOn-Sha game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 10 Dec 2007 12:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/12/10/majesco-believes-publishing-new-nanaon-sha-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1059100/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/10/majesco-believes-publishing-new-nanaon-sha-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>music</category><category>nanaon-sha</category><category>parappa</category><category>parappa-the-rapper</category><category>rhythm</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 10 Dec 2007 12:45:00 EST</pubDate></item><item><title><![CDATA[PaRappa creator to rock the Wii]]></title><link>http://www.joystiq.com/2007/05/15/parappa-creator-to-rock-the-wii/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/15/parappa-creator-to-rock-the-wii/</guid><comments>http://www.joystiq.com/2007/05/15/parappa-creator-to-rock-the-wii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><em><a href="http://www.gamesindustry.biz/content_page.php?aid=25008"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/instructor_mooselini_rappin_drivin_sm.jpg" alt="" /></a>PaRappa the Rapper </em>creator Masaya Matsuura recently spoke with <a href="http://www.gamesindustry.biz/content_page.php?aid=25008">gamesindustry.BIZ </a>about the current state of consoles and revealed that NanaOn-Sha is in the planning stages for a new game on the Wii. We couldn't be happier to inform you of this news, as <a href="http://en.wikipedia.org/wiki/PaRappa_the_Rapper"><em>PaRappa the Rapper</em></a> was one sweet piece of gaming. Why not go with the PS3 for your new project though? "It's too big for the Japanese."<br /><br />OK, so the physical size of the console is preventing the Japanese from enjoying it? Sure, we'll go with it (we thought it was the price tag). So, the Wii should be just right? "Wii is a very good piece of hardware. Many talented people from Nintendo make great ideas for game hardware, of course. Already I've been starting to think about Wii software, but it's very hard sometimes. Because can you keep shaking the controller for hours? Players can't spend a long time on gameplay, so this can be tough. So I respect Nintendo's activities, but for software designers like us, it's very hard."<br /><br />We'll relay information on this new game as it comes in.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/15/parappa-creator-to-rock-the-wii/">PaRappa creator to rock the Wii</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 15 May 2007 15:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/content_page.php?aid=25008>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/15/parappa-creator-to-rock-the-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/896761/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/15/parappa-creator-to-rock-the-wii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>MasayaMatsuura</category><category>nanaon-sha</category><category>nintendo</category><category>nintendowii</category><category>parappa</category><category>parappatherappe</category><category>wii</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 15 May 2007 15:15:00 EST</pubDate></item></channel></rss>