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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Crytek sees a 'very long-running' franchise in Crysis]]></title><link>http://www.joystiq.com/2010/11/10/crytek-sees-a-very-long-running-franchise-in-crysis/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/10/crytek-sees-a-very-long-running-franchise-in-crysis/</guid><comments>http://www.joystiq.com/2010/11/10/crytek-sees-a-very-long-running-franchise-in-crysis/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2010/11/10/crytek-sees-a-very-long-running-franchise-in-crysis/"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/crysisheaderimg530px.jpg" /></a></div>
<em><a href="http://www.joystiq.com/game/crysis-2">Crysis 2</a></em> may still be on the horizon, but Crytek already sees a future in which <em>Crysis</em> is a vastly popular franchise with several sequels. "It's in our best interest to grow <em>Crysis</em> into a very long-running franchise. Maybe that means <em>Crysis 3</em>, <em>4</em>, <em>5</em>, <em>6</em>, <em>7</em>, <em>8</em>, <em>9</em> ... <em>Crysis Infinity</em>," executive producer Nathan Camarillo said in a recently published interview with <a href="http://www.eurogamer.net/articles/2010-11-10-crytek-crysis-can-be-as-big-as-cod">Eurogamer</a>. (We imagine Bam Margera doesn't show up until <em>at least</em> number seven, a la the <em>Tony Hawk</em> series.)<br />
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"It's the start of a new future for <em>Crysis</em>. We're taking it very seriously," Camarillo said, adding, "That's all I can really say about it. We wouldn't put this much effort into it if this were where it was ending. That doesn't make sense." And, despite earlier ambiguity, he further solidified the future of the series by outright stating, "We plan on growing it into a big franchise." So there you have it! <em>Crysis 3</em>? <em>Confirmed</em> ... alongside <em>Crysis 12</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/10/crytek-sees-a-very-long-running-franchise-in-crysis/">Crytek sees a 'very long-running' franchise in Crysis</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 10 Nov 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/10/crytek-sees-a-very-long-running-franchise-in-crysis/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19710899/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/10/crytek-sees-a-very-long-running-franchise-in-crysis/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Crysis-2</category><category>crytek</category><category>franchise</category><category>microsoft</category><category>nathan-camarillo</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 10 Nov 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[Video interview: Crytek Executive Producer Nathan Camarillo, on Crysis 2]]></title><link>http://www.joystiq.com/2010/04/09/video-interview-crytek-executive-producer-nathan-camarillo-on/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/09/video-interview-crytek-executive-producer-nathan-camarillo-on/</guid><comments>http://www.joystiq.com/2010/04/09/video-interview-crytek-executive-producer-nathan-camarillo-on/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_336e5f56"><param name="movie" value="http://www.viddler.com/simple/336e5f56/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/336e5f56/" width="580" height="346" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_336e5f56"></embed></object></center> <em>Crysis</em> has long been the poster child of the PC gaming community. Still heralded as a technical benchmark for the platform, the first <em>Crysis</em> game exploited the power of PCs, going far beyond what consoles could initially offer. Crytek has managed to set another technical benchmark with <a href="http://www.joystiq.com/tag/crysis-2"><em>Crysis 2</em></a>, offering a similar experience on consoles. We spoke to Crytek's executive producer Nathan Camarillo on the process of transitioning to console development, and how that affected game development.<br />
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<strong>Joystiq: Console gamers are likely to be unfamiliar with the story of the first<span style="font-style: italic;"> Crysis</span>. Will that put them at a disadvantage going into the second game?</strong><br />
<strong>Nathan Camarillo:</strong> With <em>Crysis 2</em>, we're considering it in some ways a reboot of the franchise. But we're not starting over from scratch. There will be continuity between <em>Crysis 1</em> and <em>Crysis 2</em> for players who have played <em>Crysis 1</em>, but you don't need to have played it in order to understand what <em>Crysis 2</em> is about. We're hoping that the story and gameplay is so compelling that people will be encouraged to try <em>Crysis 1</em> after, but in no way is it a prerequisite.<br />
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<strong>Why make the switch to consoles now? How do you address complaints from dedicated PC fans that are concerned about a "watered down" experience caused by multiplatform development?</strong><br />
In actuality, our switch to focusing development to include consoles has strengthened the quality of game that we're making for <em>Crysis 2</em>, because it's allows us to look at, with a higher degree of scrutiny, what it is we're trying to do and how we go about accomplishing it. It's not "can we just do it on console?" Is it the best decision to make for the product? And can we do it on consoles and PC?<p><a href="http://www.joystiq.com/2010/04/09/video-interview-crytek-executive-producer-nathan-camarillo-on/" rel="bookmark">Continue reading <em>Video interview: Crytek Executive Producer Nathan Camarillo, on Crysis 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/09/video-interview-crytek-executive-producer-nathan-camarillo-on/">Video interview: Crytek Executive Producer Nathan Camarillo, on Crysis 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 09 Apr 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/04/09/video-interview-crytek-executive-producer-nathan-camarillo-on/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19433872/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/09/video-interview-crytek-executive-producer-nathan-camarillo-on/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crysis</category><category>crysis-2</category><category>crytek</category><category>interview</category><category>Microsoft</category><category>Nathan-Camarillo</category><category>Xbox-360</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 09 Apr 2010 17:00:00 EST</pubDate></item></channel></rss>