<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
<description>Joystiq</description>
<image>
<url>http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif</url>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2013 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Mommy's Best Games asks ESA members to renounce SOPA]]></title><link>http://www.joystiq.com/2012/01/03/mommys-best-games-asks-esa-members-to-renounce-sopa/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/03/mommys-best-games-asks-esa-members-to-renounce-sopa/</guid><comments>http://www.joystiq.com/2012/01/03/mommys-best-games-asks-esa-members-to-renounce-sopa/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2012/01/03/mommys-best-games-asks-esa-members-to-renounce-sopa/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/mbg13-1325602141.jpg" vspace="4" /></a></center>
You know how we feel about the anti-piracy/pro-censorship bill <a href="http://joystiq.com/tag/sopa">SOPA</a> (we still think it's <em>borderline evil</em>) but now another developer is speaking out against it, and urging others to do so as well.<br />
<br />
Nathan Fouts of Mommy's Best Games (<em>Serious Sam: Double D</em>) wrote a <a href="http://www.mommysbest.blogspot.com/2012/01/convince-esa-to-drop-sopa-support.html">blog post</a> asking the Entertainment Software Association to drop its <a href="http://www.joystiq.com/2011/12/30/nintendo-ea-and-sony-also-rescind-sopa-support/">continued support</a> of the bill. "If you work at one of these companies," Fouts said to ESA members, "talk to your boss and get them talking to the ESA! Ask what your company's stance is!" He also wrote to gamers suggesting we, as people being represented by the ESA, should ask the association to drop SOPA support.<br />
<br />
In addition to this open letter, Fouts has been <a href="https://twitter.com/#!/mommysbestgames">tweeting</a> at every ESA member with the message, "Hi, checking in with all on the ESA list. Does your company support SOPA? If not, could you ask the ESA to drop support? Thx!"<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/03/mommys-best-games-asks-esa-members-to-renounce-sopa/">Mommy's Best Games asks ESA members to renounce SOPA</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 Jan 2012 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/03/mommys-best-games-asks-esa-members-to-renounce-sopa/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20139133/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/03/mommys-best-games-asks-esa-members-to-renounce-sopa/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>esa</category><category>legal</category><category>mommys-best-games</category><category>nathan-fouts</category><category>sopa</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 03 Jan 2012 10:00:00 EST</pubDate></item><item><title><![CDATA[The Joystiq Indie Pitch: Serious Sam: Double D]]></title><link>http://www.joystiq.com/2011/08/28/the-joystiq-indie-pitch-serious-sam-double-d/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/28/the-joystiq-indie-pitch-serious-sam-double-d/</guid><comments>http://www.joystiq.com/2011/08/28/the-joystiq-indie-pitch-serious-sam-double-d/#comments</comments><description><![CDATA[<div style="text-align: left; ">
	<small><font class="Apple-style-span" color="#808080">Indie developers are the starving artists of the video-game world, often brilliant and innovative, but also misunderstood, underfunded and more prone to writing free-form poetry on their LiveJournals. We at Joystiq believe no one deserves to starve, and many indie developers are entitled to a fridge full of tasty, fulfilling media coverage, right here. This week, as part of a three-part series, we're featuring the creators of the Serious Sam indie series. Today is Nathan Fouts of <a href="http://www.mommysbestgames.com/">Mommy's Best Games</a>, talking no-joke gun-stacking in <em>Serious Sam: Double D</em>.</font></small></div>
<hr size="2" style="padding-left: 5px; " width="100%" />
<div style="text-align: center; ">
	<br />
	<a href="http://www.joystiq.com/2011/08/28/the-joystiq-indie-pitch-serious-sam-double-d/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/serious-sam-double-d---quad-chainsaw.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
<br />
<strong>What's the name of your Serious Sam indie offering, and how does it play?</strong><br />
<br />
<em>Serious Sam Double D</em> launches Sam into the second dimension and grants him actually-over-the-top abilities, like the Gun Stacker, which is a suite of robotic arms that allow him to carry all of his guns at once [Ed. note: Or carry all of his <em>chainsaws</em>, a feature added thanks to commenter <a href="http://www.joystiq.com/2011/06/28/dreams-come-true-serious-sam-double-d-has-a-four-chainsaw-gun/">greyson97</a> on <a href="http://www.joystiq.com/2011/03/16/the-most-important-thing-about-serious-sam-double-d/">this Joystiq article</a>, because that's how indie development <em>rolls</em>]. Sam fights Mental's hordes in new temporal dimensions, encountering classic enemies like the evil Kleer skeleton and the headless Kamikaze, but also new, deadly oddities like the jet-packing Chimputee, and the bristling Etanoh Salvo Spider. Sam must disable teleportation beacons placed in each time period before his hordes completely invade and wipe out civilization.<p><a href="http://www.joystiq.com/2011/08/28/the-joystiq-indie-pitch-serious-sam-double-d/" rel="bookmark">Continue reading <em>The Joystiq Indie Pitch: Serious Sam: Double D</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/28/the-joystiq-indie-pitch-serious-sam-double-d/">The Joystiq Indie Pitch: Serious Sam: Double D</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 28 Aug 2011 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/28/the-joystiq-indie-pitch-serious-sam-double-d/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20028762/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/28/the-joystiq-indie-pitch-serious-sam-double-d/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>4-chainsaws</category><category>joystiq-indie-pitch</category><category>mommys-best-games</category><category>nathan-fouts</category><category>pc</category><category>serious-sam-double-d</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sun, 28 Aug 2011 23:00:00 EST</pubDate></item><item><title><![CDATA[XBLIG facts: Nazi-killing a no-no, revenue a yes-yes]]></title><link>http://www.joystiq.com/2011/03/06/xblig-facts-nazi-killing-a-no-no-revenue-a-yes-yes/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/06/xblig-facts-nazi-killing-a-no-no-revenue-a-yes-yes/</guid><comments>http://www.joystiq.com/2011/03/06/xblig-facts-nazi-killing-a-no-no-revenue-a-yes-yes/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/03/06/xblig-facts-nazi-killing-a-no-no-revenue-a-yes-yes/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/indie002530pxdh.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
During the <a href="http://www.joystiq.com/tag/xbox-live-indie-games">Xbox Live Indie Games</a> panel at GDC, a who's who of XBLIG developers (James Silva, Nathan Fouts, Robert Boyd and Ian Stocker) talked about their experiences, successes and failures self-publishing on the service. Perhaps of more use to budding XBLIG developers are some facts about the service, including the revenue split between Microsoft and the developer, as well as some gameplay restrictions.<br />
<br />
For anyone who publishes an Xbox Live Indie Game, Microsoft takes 30 percent of the revenue, leaving 70 percent for the game maker. Even more interesting are some of the restrictions for games. James Silva of Ska Studios said it's impossible to have an XBLIG title where the player kills nazis, for example.<br />
<br />
"That's like an inherent human right that's been taken away from us," Silva said. "We grew up on killing Nazis." Silva then went on to provide an anecdote about a game concept he had, about a burly mountain man who hunts people, but it turns out XBLIG isn't murder-friendly, either.<br />
<br />
We've followed up with Microsoft for some more information on the guidelines of Xbox Live Indie Games.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/06/xblig-facts-nazi-killing-a-no-no-revenue-a-yes-yes/">XBLIG facts: Nazi-killing a no-no, revenue a yes-yes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 06 Mar 2011 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/06/xblig-facts-nazi-killing-a-no-no-revenue-a-yes-yes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19868974/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/06/xblig-facts-nazi-killing-a-no-no-revenue-a-yes-yes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gdc-2011</category><category>ian-stocker</category><category>james-silva</category><category>microsoft</category><category>nathan-fouts</category><category>robert-boyd</category><category>xblig</category><category>xbox</category><category>xbox-live-indie-games</category><category>zombies-and-pterodactyls-20xx</category><category>ZP2KX</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Sun, 06 Mar 2011 02:00:00 EST</pubDate></item><item><title><![CDATA[XBL indie Explosionade from Weapon of Choice dev delayed by last-minute bug]]></title><link>http://www.joystiq.com/2010/09/25/xbl-indie-explosionade-from-weapon-of-choice-dev-delayed-by-last/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/25/xbl-indie-explosionade-from-weapon-of-choice-dev-delayed-by-last/</guid><comments>http://www.joystiq.com/2010/09/25/xbl-indie-explosionade-from-weapon-of-choice-dev-delayed-by-last/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center; "><a href="http://www.joystiq.com/2010/09/25/xbl-indie-explosionade-from-weapon-of-choice-dev-delayed-by-last/"><img border="1" hspace="4" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/explosionadescreen8-530px.png" /></a></div>
Nathan Fouts, former Insomniac designer and now-head of indie dev Mommy's Best Games, has <a href="http://twitter.com/MommysBestGames/status/25359050239">tweeted</a> that his latest game, <em>Explosionade</em>, has hit a small snag. <a href="http://www.joystiq.com/2010/09/22/explosionade-side-scrolling-into-xbox-live-indie-games-this-week/">Originally expected</a> on the Xbox Live Marketplace by the end of the day tomorrow, a last-minute bug discovery has made it necessary for Fouts to resubmit the game for peer review.<br />
<br />
Fouts told site <a href="http://nukezilla.com/2010/09/23/explosionade-mere-days-away-from-mommys-best-games/">Nukezilla</a> "the game has to wait at least 7 days before it can resubmit" and that "we're shooting for next weekend at this point," putting the release on (or slightly before) October 3. We can't think of a better way to pass the time than playing MBG's previous XBLIG releases, <em><a href="http://www.joystiq.com/tag/weapon-of-choice">Weapon of Choice</a></em> and <em>Shoot 1UP</em>.<br />
<br />
<hr />
Xbox.com: <a href="http://marketplace.xbox.com/en-US/games/offers/00000001-0000-4000-8000-000058550102?cid=SLink">Add Weapon of Choice to your Xbox 360 download queue</a> (400 MSP / $5) <br />
Xbox.com: <a href="http://marketplace.xbox.com/en-US/games/offers/00000001-0000-4000-8000-000058550455?cid=SLink">Add Shoot 1UP to your Xbox 360 download queue</a> (80 MSP / $1)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/25/xbl-indie-explosionade-from-weapon-of-choice-dev-delayed-by-last/">XBL indie Explosionade from Weapon of Choice dev delayed by last-minute bug</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 25 Sep 2010 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/25/xbl-indie-explosionade-from-weapon-of-choice-dev-delayed-by-last/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19647874/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/25/xbl-indie-explosionade-from-weapon-of-choice-dev-delayed-by-last/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bugs</category><category>delay</category><category>explosionade</category><category>indie</category><category>microsoft</category><category>mommys-best-games</category><category>nathan-fouts</category><category>weapon-of-choice</category><category>xblig</category><category>xblm</category><category>xbox</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Sat, 25 Sep 2010 02:00:00 EST</pubDate></item><item><title><![CDATA[Shoot 1UP headed to PSN]]></title><link>http://www.joystiq.com/2010/04/13/shoot-1up-headed-to-psn/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/13/shoot-1up-headed-to-psn/</guid><comments>http://www.joystiq.com/2010/04/13/shoot-1up-headed-to-psn/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.co-optimus.com/article/3750/mommy-s-best-games-video-interview-reveals-shoot-1up-coming-to-psn.html"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/shoot1up.jpg" /></a></div>
Developer Nathan Fouts tells <a href="http://www.co-optimus.com/article/3750/mommy-s-best-games-video-interview-reveals-shoot-1up-coming-to-psn.html">Co-Optimus</a> that his label, Mommy's Best Games, is working to bring <em><a href="http://www.joystiq.com/tag/shoot-1up">Shoot 1UP</a></em> to PSN. The Xbox Live Indie Game turns the tables on the shoot-'em-up genre by allowing the player to build a mass of ships and basically become a sentient bullet hell, tossing back as many projectiles as enemies are able to dish out. <br />
<br />
If you think about it, it's not terribly fair that only Xbox gamers have gotten the sweet taste of shmup revenge. After all, Sony fans have been battling through these things since <em>Einhander</em>. When this cosmic injustice is addressed, we're hoping <em>Shoot 1UP</em> can retain its $1 XBLIG price tag.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/13/shoot-1up-headed-to-psn/">Shoot 1UP headed to PSN</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Apr 2010 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.co-optimus.com/article/3750/mommy-s-best-games-video-interview-reveals-shoot-1up-coming-to-psn.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/13/shoot-1up-headed-to-psn/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19437485/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/13/shoot-1up-headed-to-psn/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mommys-best-games</category><category>nathan-fouts</category><category>shmup</category><category>shoot-1up</category><category>shoot-em-up</category><category>xbox-live-indie-games</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 13 Apr 2010 11:30:00 EST</pubDate></item></channel></rss>