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Posts tagged nathan-vella

Capy Games wins 'XBLA Award' and guaranteed MS publishing deal for Super T.I.M.E. Force

Capy Games, developer of adorable guzzle-'em-up Critter Crunch and the gorgeous Superbrothers Sword & Sworcery EP, has won the Microsoft-sponsored "XBLA Prize" during the 14th Annual Independent Games Festival Awards, held this evening in San Francisco. The recipients receive a rare digital ...

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The original plan: Sword and Sworcery in seven months for $110,000

The best laid plans ... GDC is a great place for budding developers to learn from other, more seasoned developers. During a postmortem focusing on the success of Superbrothers: Sword and Sworcery EP, Capy president and co-founder Nathan Vella admitted the game ended up going over budget and past ...

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Sword and Sworcery EP: 350K units swold

iOS title Superbrothers: Sword & Sworcery EP has sold 350,000 units life to date, Capy president Nathan Vella revealed at GDC 2012 today. The long-form game, which took 18 months to develop, has done incredibly well on the app store, despite having "small amount of birds, no fruit, limited ...

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Capy's 'Zombie Tactics' on hold, studio too busy

Capy President Nathan Vella told us at PAX East that the prematurely exposed Zombie Tactics is "on hold." "It's not on hold because it sucks," Vella explained. "It's on hold because we have other stuff first." Capy is currently prepping for the iOS launches of Superbrothers: Sword & ...

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Indie Fund assists with Monaco, Qube, and Shadow Physics

One year in, the Indie Fund is currently providing money for the development of three games. Nathan Vella, Ron Carmel, and Kellee Santiago of the Indie Fund – all established indies themselves – and fundees Andy Schatz (Monaco), Steve Swink (Shadow Physics), and Daniel Da Rocha (Qube) ...

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Critter Crunch dev praises Sony's support of indie games

"They support the living sh*t out of it, and they support it really well," Capybara's Nathan Vella told Gamasutra when talking about Sony's free PhyreEngine. "Any of the parts that are inside Phyre that we didn't know how to fix or we had an issue with, they would fix it for us in a day. Overall, I ...

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