Neil Alphonso, lead designer at Splash Damage, readily admits that Brink could have undergone a better launch. "A lot of the game's complaints were entirely valid," he said. "It was rough, but in the end the game's done alright," Alphonso told Joystiq, shortly after his GDC Europe presentation...
If you really enjoyed the leaky pipes of level 2 and the sand worms on level 48 of Killzone 2, then you should probably thank lead level designer Neil Alphonso. Following his work on Guerilla Games' FPS for the PS3, Alphonso has left the company and taken up a position at Splash Damage. "He's the...
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