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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Battlefield 3 servers see DDOS attack, EA says no user data breached]]></title><link>http://www.joystiq.com/2013/05/08/battlefield-3-servers-see-ddos-attack-no-user-data-breached/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/08/battlefield-3-servers-see-ddos-attack-no-user-data-breached/</guid><comments>http://www.joystiq.com/2013/05/08/battlefield-3-servers-see-ddos-attack-no-user-data-breached/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2013/05/08/battlefield-3-servers-see-ddos-attack-no-user-data-breached/"><img alt="Battlefield 3 suffering ongoing DDOS attack, EA working on it" data-src-height="268" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/screen-shot-2013-05-08-at-2.jpg" /></a></center>
The <a href="http://www.joystiq.com/game/battlefield-3"><em>Battlefield 3</em></a> servers have been under a DDOS attack for the past several days, aimed at interfering with network communication and preventing access to multiplayer, EA says. The barrage has not breached any user data and EA is working to stop the attack, the publisher adds.<br />
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"The current<em> Battlefield 3</em> outages are a result of activity that appears to be aimed at overwhelming our back-end infrastructure. We are working on a variety of solutions to address this problem and are focused on resolution as quickly as possible. We appreciate your patience and support," EA <a href="http://battlelog.battlefield.com/bf3/forum/threadview/2832654490260590393/">writes</a>. "We are incredibly disappointed by these activities and the impact they are having on all of our ability to enjoy <em>BF3</em>, thank you for your patience as we work to resolve these issues."<br />
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EA held rolling restarts of the <em>Battlefield 3</em> servers to apply updates, and any new information will be posted on <a href="http://battlelog.battlefield.com/bf3/forum/threadview/2832654490260590393/">BattleLog</a>.<br />
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[Thanks, Josh!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/08/battlefield-3-servers-see-ddos-attack-no-user-data-breached/">Battlefield 3 servers see DDOS attack, EA says no user data breached</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 May 2013 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/08/battlefield-3-servers-see-ddos-attack-no-user-data-breached/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20562961/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/08/battlefield-3-servers-see-ddos-attack-no-user-data-breached/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlefield-3</category><category>ddos</category><category>EA</category><category>network</category><category>outage</category><category>pc</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 08 May 2013 19:30:00 EST</pubDate></item><item><title><![CDATA[PSA: Emergency Nintendo Network maintenance Jan. 28 and 29]]></title><link>http://www.joystiq.com/2013/01/26/psa-emergency-nintendo-network-maintenance-jan-28-and-29/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/26/psa-emergency-nintendo-network-maintenance-jan-28-and-29/</guid><comments>http://www.joystiq.com/2013/01/26/psa-emergency-nintendo-network-maintenance-jan-28-and-29/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/26/psa-emergency-nintendo-network-maintenance-jan-28-and-29/" target="_self"><img alt="PSA Emergency Nintendo Network maintenance Jan 28 and 29" data-src-height="150" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/nintendonetworklogo.png" /></a></div>Various Nintendo services, as well as a small handful of specific games, may experience issues of varying frequency and severity from 3 p.m. Eastern on Monday, January 28 through 8 p.m. Eastern on Tuesday, January 29, as Nintendo will be conducting emergency network maintenance.<br /><br />The full maintenance schedule, which can be found <a href="http://www.nintendo.com/consumer/network/en_na/network_status.jsp">here</a>, includes work on Wii, Wii U, DS and 3DS eShops, as well as matchmaking for <em>Warriors Orochi 3 Hyper</em> and network services for <em>Pokemon Black &amp; White</em> and <em>Pokemon Black &amp; White 2</em>. We're not tremendously sure what kind of emergency can be caused by Pokemon networking issues, but we assume someone left a Voltorb in the server room and things went south. <p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/26/psa-emergency-nintendo-network-maintenance-jan-28-and-29/">PSA: Emergency Nintendo Network maintenance Jan. 28 and 29</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 26 Jan 2013 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/26/psa-emergency-nintendo-network-maintenance-jan-28-and-29/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20439859/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/26/psa-emergency-nintendo-network-maintenance-jan-28-and-29/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>downtime</category><category>ds</category><category>emergency-maintenance</category><category>maintenance</category><category>network</category><category>nintendo</category><category>nintendo-network</category><category>PSA</category><category>wii</category><category>wii-u</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 26 Jan 2013 22:30:00 EST</pubDate></item><item><title><![CDATA[Microsoft patent pictures networked, personalized profiles for Kinect-like system]]></title><link>http://www.joystiq.com/2011/04/22/microsoft-patent-pictures-networked-personalized-profiles-for-k/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/22/microsoft-patent-pictures-networked-personalized-profiles-for-k/</guid><comments>http://www.joystiq.com/2011/04/22/microsoft-patent-pictures-networked-personalized-profiles-for-k/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/04/22/microsoft-patent-pictures-networked-personalized-profiles-for-k/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/msoft-gesture-pat-oct09-530w.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
A newly <a href="http://www.freepatentsonline.com/y2011/0093820.html">published</a> patent application, submitted by Microsoft to the USPTO back in October 2009, describes the personalization of a "gesture-based system" -- presumably, what would become <a href="http://www.joystiq.com/tag/kinect/">Kinect</a> -- through detailed user profiles that could be stored on a network. It's anyone's guess if this is a glimpse at where Kinect profiles are going (through <a href="http://www.joystiq.com/2010/12/19/kinect-update-could-greatly-improve-performance-report-suggests/">potential updates</a>) or <em>what they could have been</em>.<br />
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The patent outlines a "gesture profile" that could record user preferences for various tasks and system commands. "For example," the application proposes, "a user may prefer to use a checkmark to indicate 'checked' while others may use an X. A user may have a different manner for performing the gesture, such as quicker or more exaggerated motions." Over time, "the system may more fully identify and/or distinguish the user's gestures, thus providing more accuracy and speed for gesture recognition."<br />
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The proposal also suggests that such a profile could be "roaming in a network." In other words, the user's gesture profile could be <em>connected</em> to any number of potential devices (as pictured). Networked profiles, too, good be updated by the system to make "intelligent" changes to an application's default gesture data based on the users' region. As the patent writers warn, "Different cultures may use similar gestures to impart markedly different meanings."<br />
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"For instance, an American user who wishes to tell another user to 'look' or 'use his eyes' may put his index finger on his head close to the distal side of his eye," the writers continue. "However, to an Italian user, this gesture may be interpreted as a reference to the mafia." And that's always awkward when you're playing with that shady, old Italian guy.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/22/microsoft-patent-pictures-networked-personalized-profiles-for-k/">Microsoft patent pictures networked, personalized profiles for Kinect-like system</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 Apr 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/22/microsoft-patent-pictures-networked-personalized-profiles-for-k/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19921498/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/22/microsoft-patent-pictures-networked-personalized-profiles-for-k/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gesture</category><category>kinect</category><category>microsoft</category><category>network</category><category>patent</category><category>profile</category><category>uspto</category><category>xbox</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Fri, 22 Apr 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[OnLive now working over Wi-Fi, announces 'Indie Fest']]></title><link>http://www.joystiq.com/2010/09/15/onlive-now-working-over-wi-fi-announces-indie-fest/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/15/onlive-now-working-over-wi-fi-announces-indie-fest/</guid><comments>http://www.joystiq.com/2010/09/15/onlive-now-working-over-wi-fi-announces-indie-fest/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/15/onlive-now-working-over-wi-fi-announces-indie-fest/"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/onliveindiefestgames.jpg" /></a></div>
OnLive has begun rolling out support for Wi-Fi connections to its cloud gaming service. So sure is the company that it can offer lag free streaming of game content that it is <a href="http://blog.onlive.com/2010/09/15/onlive-wi-fi-hits-the-airwaves/">bringing Wi-Fi support to subscribers before it planned to</a>. Support is still in beta, but most OnLive members are supposed to see the fuctionality available sometime this month. OnLive users with questions can get <a href="http://www.onlive.com/support/wifi">answers from this FAQ</a>.<br />
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Additionally, the company has announced <a href="http://blog.onlive.com/2010/09/15/celebrating-independent-game-developers/">an initiative to support indie games</a> on the service, offering its developer tools and SDK to independent game companies to sell their titles to subscribers. This coming weekend, OnLive is holding <a href="http://www.onlive.com/promo/indie">an "Indie Fest,"</a> offering discounts of up to 75% on great indie games like <a href="http://joystiq.com/game/world-of-goo"><em>World of Goo</em></a>, <a href="http://joystiq.com/game/trine"><em>Trine</em></a>, and <a href="http://www.joystiq.com/tag/aaaaaaaaaaaaaaaaaaaaaaaaa-a-reckless-disregard-for-gravity/"><em>AaaaaAaaaAAAaaAAAAaAAAAA!!!</em></a> We would like to know how offering indie games for cheap means you're supporting the developers, but it's cool -- we don't understand how the whole streaming things works so well either.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/15/onlive-now-working-over-wi-fi-announces-indie-fest/">OnLive now working over Wi-Fi, announces 'Indie Fest'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Sep 2010 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/15/onlive-now-working-over-wi-fi-announces-indie-fest/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19635361/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/15/onlive-now-working-over-wi-fi-announces-indie-fest/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aaaaaaaaaaaaaaaaaaaaaaaaa-a-reckless-disregard-for-gravity</category><category>cloud</category><category>games</category><category>gaming</category><category>indie</category><category>indie-gaming</category><category>network</category><category>onlive</category><category>pc</category><category>service</category><category>subscription</category><category>trine</category><category>wi-fi</category><category>world-of-goo</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 15 Sep 2010 18:30:00 EST</pubDate></item><item><title><![CDATA[PSN survey hints at upcoming subscription-based features]]></title><link>http://www.joystiq.com/2010/01/06/psn-survey-hints-at-upcoming-subscription-based-features/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/06/psn-survey-hints-at-upcoming-subscription-based-features/</guid><comments>http://www.joystiq.com/2010/01/06/psn-survey-hints-at-upcoming-subscription-based-features/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/sonysurveyfeatureslist.jpg" alt="" /></div>
<a href="http://www.joystiq.com/tag/sony">Sony</a>'s European team has sent out a survey to some of its UK PSN members asking them yet again about <a href="http://www.joystiq.com/2009/11/19/sony-looking-into-subscription-based-psn-services-for-new-revenue-stream/">possible subscription models</a> for the service. The survey is run by a market research company called <a href="http://www.ipsos.com/who_we_are">Ipsos</a>, and appears to offer up a list of possible member benefits for a few different plan tiers, along with pricing for each. The benefits range from more tame ideas like exclusive and early access to content to more interesting options like "free title trials" (first hour of a game for free), user-to-user challenges, "token wagering" and a service called "catch-up TV." Oh, and since it's Sony we're talking about, there's even a listed option for "<a href="http://www.joystiq.com/2010/01/05/cloudsurf-trademark-joins-wave-of-sony-cloud-computing-hints/">cloud storage space for games</a>." You can find the full list of possible features after the jump.<br />
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The price options differ from plan to plan, but they go as cheap as &pound;2.99 (about $5 U.S.) up to &pound;14.99 (about $25) for monthly fees, with annual fees also listed for 55% less than you'd pay month to month (so around &pound;19.99 up to &pound;99.99, or $32 to $160). Note that just because all of these things are on a survey doesn't mean that Sony has them up and running -- it only means that they're testing the water in terms of what UK members are willing to pay for certain features. But you can just add this to the <a href="http://www.joystiq.com/2009/12/15/sony-considering-subscription-content-via-psn/">growing mountain of evidence</a> that Sony is planning some sort of premium subscription service.<br />
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[Thanks Marc and everyone who sent this in!]<p><a href="http://www.joystiq.com/2010/01/06/psn-survey-hints-at-upcoming-subscription-based-features/" rel="bookmark">Continue reading <em>PSN survey hints at upcoming subscription-based features</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/06/psn-survey-hints-at-upcoming-subscription-based-features/">PSN survey hints at upcoming subscription-based features</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Jan 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/06/psn-survey-hints-at-upcoming-subscription-based-features/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19305935/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/06/psn-survey-hints-at-upcoming-subscription-based-features/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cloud-storage</category><category>european</category><category>evidence</category><category>features</category><category>free-title-trials</category><category>games</category><category>ipsos</category><category>marketing</category><category>network</category><category>pounds</category><category>pricing</category><category>psn</category><category>research</category><category>scee</category><category>service</category><category>sony</category><category>Sony-Computer-Entertainment-Europe</category><category>subscription</category><category>tiers</category><category>uk</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 06 Jan 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Wada emphasizes online delivery, advises devs to shift focus]]></title><link>http://www.joystiq.com/2009/11/26/wada-emphasizes-online-delivery-advises-devs-to-shift-focus/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/26/wada-emphasizes-online-delivery-advises-devs-to-shift-focus/</guid><comments>http://www.joystiq.com/2009/11/26/wada-emphasizes-online-delivery-advises-devs-to-shift-focus/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.mcvuk.com/news/36665/Square-Enix-Consoles-set-for-extinction"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/ff13awesdemdownload.jpg" alt="" /></a><br /></div>
Square Enix president <a href="http://www.joystiq.com/tag/Yoichi-Wada/">Yoichi Wada</a> estimates digital distribution and server-based gaming is poised for "exponential growth" within the next decade, advising developers to prepare for the shift. "In the past the platform was hardware, but it has switched to the network. A time will come when the hardware isn't even needed anymore," he said in an interview with <a href="http://www.mcvuk.com/news/36665/Square-Enix-Consoles-set-for-extinction">MCV</a>.<br /><br />According to Wada, consoles as we know them will change dramatically, as "any kind of terminal becomes a potential platform on which games can be played." Wada believes platform holders have been preparing for the shift to network-based games and delivery systems since 2005, forcing his company to respond by increasing production of social and browser games. Square Enix is also preparing a beta release for the MMORPG <em><a href="http://www.joystiq.com/tag/Final-Fantasy-XIV/">Final Fantasy XIV</a></em> in 2010.<br /><br />While the <a href="http://www.joystiq.com/tag/Square-Enix/">Square Enix</a> boss believes this shift has a greater global impact, especially in regions which do not have large console markets, our major fear is having to download an entire single-player <em>Final Fantasy</em>. Seriously, that's <em>a lot</em> of gigs.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/26/wada-emphasizes-online-delivery-advises-devs-to-shift-focus/">Wada emphasizes online delivery, advises devs to shift focus</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 26 Nov 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mcvuk.com/news/36665/Square-Enix-Consoles-set-for-extinction>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/26/wada-emphasizes-online-delivery-advises-devs-to-shift-focus/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19255580/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/26/wada-emphasizes-online-delivery-advises-devs-to-shift-focus/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>browser-games</category><category>business</category><category>digital-delivery</category><category>digital-distribution</category><category>future</category><category>hardware</category><category>network</category><category>server-based-gaming</category><category>square-enix</category><category>yoichi-wada</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Thu, 26 Nov 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[Vuze brings HD video streaming to Xbox 360 &amp; PS3]]></title><link>http://www.joystiq.com/2009/03/23/vuze-brings-hd-video-streaming-to-xbox-360-and-ps3/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/23/vuze-brings-hd-video-streaming-to-xbox-360-and-ps3/</guid><comments>http://www.joystiq.com/2009/03/23/vuze-brings-hd-video-streaming-to-xbox-360-and-ps3/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.vuze.com/Index.html"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/580_vuze-mac-lcd-video.jpg" /></a></div>
<a href="http://www.vuze.com/Index.html">Vuze</a> got a big update today. Version 4.2 of the torrent client/online video portal service now allows live video streaming to game consoles Xbox 360 and PlayStation 3. The software acts as a media server and can <a href="http://www.vuze.com/devices/index.html">directly transfer</a> High Def content (music vids, the latest movie trailers and television episodes) free of charge to consoles on the same network.<br /><br />Streaming to consoles <a href="http://www.joystiq.com/tag/netflix">isn't anything new</a>, but it certainly hasn't been made this easy -- just simply drag-and-drop the video poised for streaming into Vuze's "Devices" tab and you're set. Vuze will automatically convert file formats if it detects that the original file can't be played on the receiving device. Oh, and the fact that it is completely free should be reason enough to try it out. <br /><br />[Via <a href="http://www.engadget.com/2009/03/23/vuze-brings-online-video-to-game-consoles-portable-media-player/">Engadget</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/23/vuze-brings-hd-video-streaming-to-xbox-360-and-ps3/">Vuze brings HD video streaming to Xbox 360 &amp; PS3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 23 Mar 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.vuze.com/Index.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/23/vuze-brings-hd-video-streaming-to-xbox-360-and-ps3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1496139/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/23/vuze-brings-hd-video-streaming-to-xbox-360-and-ps3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hd</category><category>network</category><category>streaming-video</category><category>vuze</category><dc:creator><![CDATA[Majed Athab]]></dc:creator><pubDate>Mon, 23 Mar 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Hunting down the elusive North American PSN card]]></title><link>http://www.joystiq.com/2008/04/17/hunting-down-the-elusive-north-american-psn-card/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/17/hunting-down-the-elusive-north-american-psn-card/</guid><comments>http://www.joystiq.com/2008/04/17/hunting-down-the-elusive-north-american-psn-card/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/psn/" rel="tag">PlayStation Network</a></p><div align="center"><a href="http://img329.imageshack.us/img329/9674/img0008fm2.jpg"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/425_img0008fm2.jpg" /></a></div>
Reader Jeff S. took this picture of $50 North American PSN cards and sent it over to us. He found the elusive prepaid cards on sale at a gas station in Fort Gordon near Augusta, GA. Now, one would think that these things should be found in a more suitable place -- say a Sony store or even a gaming shop. A gas station seems like an odd choice, but then perhaps a strange location like this suggests that Sony is testing the whole process of selling and distributing these cards.<br /><br />While that last bit is just a guess, there is one thing we know for certain. A sighting like this coupled with a confirmed <a href="http://www.joystiq.com/2008/04/16/sony-proves-your-psn-qualms-dont-fall-on-deaf-ears/">Spring release</a> pretty much points out that these cards will be out in more direct ways possibly sooner than we think. <br /><br />[Thanks Jeff S.!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/17/hunting-down-the-elusive-north-american-psn-card/">Hunting down the elusive North American PSN card</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 Apr 2008 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/04/17/hunting-down-the-elusive-north-american-psn-card/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1169920/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/17/hunting-down-the-elusive-north-american-psn-card/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>card</category><category>network</category><category>psn</category><dc:creator><![CDATA[Majed Athab]]></dc:creator><pubDate>Thu, 17 Apr 2008 11:15:00 EST</pubDate></item><item><title><![CDATA[Sony proves your PSN qualms don't fall on deaf ears]]></title><link>http://www.joystiq.com/2008/04/16/sony-proves-your-psn-qualms-dont-fall-on-deaf-ears/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/16/sony-proves-your-psn-qualms-dont-fall-on-deaf-ears/</guid><comments>http://www.joystiq.com/2008/04/16/sony-proves-your-psn-qualms-dont-fall-on-deaf-ears/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/playstation-store/" rel="tag">PlayStation Store</a>, <a href="http://www.joystiq.com/category/psn/" rel="tag">PlayStation Network</a>, <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://blog.us.playstation.com/2008/04/15/inside-playstation-network/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/homevista425.jpg" /></a></div>
Sony may have already proved that they're listening to what we want with the <a href="http://www.joystiq.com/2008/04/10/let-grace-chen-walk-you-through-the-psn-store-redesign/">redesign</a> of the PSN Store, but there are plenty of other features people are clamoring for from the service. Peter Dille, Senior Vice President of the PlayStation Network, has written a post on the PS.Blog letting everyone know that they <em>are</em> listening and that features <em>are</em> coming. Specifically, he confirms that in-game XMB is coming this year, along with a video download service (for North America) and "other community-related services."<br /><br />There's lots of exciting stuff to come this year then, not to mention <a href="http://www.joystiq.com/tag/home"><em>Home</em></a> which will (literally) add a whole new dimension to the PlayStation Network. Dille promises that more information on the video download service will be coming "very soon" and states that we should "stay tuned" for "more announcements on the expanding community functions within PLAYSTATION Network in the near future." Trust us, Peter (can we call you Peter?). We've been "tuned" for over a year now. Let's here more about those features ASAP, please.<br /><br />Lastly, the PlayStation Network cards are finally getting released in the US. They're shipping out to retailers this Spring and will allow you to add either $20 or $50 to your PSN wallet. Handy for those of you who don't have a credit card.<br /><br />[Thanks to everyone that sent this in!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/16/sony-proves-your-psn-qualms-dont-fall-on-deaf-ears/">Sony proves your PSN qualms don't fall on deaf ears</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 16 Apr 2008 05:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.us.playstation.com/2008/04/15/inside-playstation-network/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/16/sony-proves-your-psn-qualms-dont-fall-on-deaf-ears/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1168685/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/16/sony-proves-your-psn-qualms-dont-fall-on-deaf-ears/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>network</category><category>peter-dille</category><category>playstation-blog</category><category>playstation-network</category><category>psn</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Wed, 16 Apr 2008 05:00:00 EST</pubDate></item><item><title><![CDATA[GameStrata statistic site launches, get PWN3D via graphs]]></title><link>http://www.joystiq.com/2008/01/29/gamestrata-statistic-site-launches-get-pwn3d-via-graphs/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/29/gamestrata-statistic-site-launches-get-pwn3d-via-graphs/</guid><comments>http://www.joystiq.com/2008/01/29/gamestrata-statistic-site-launches-get-pwn3d-via-graphs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/competitive-gaming/" rel="tag">Competitive Gaming</a></p><a href="gamestrata.com"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/data_trek_225pic.jpg" alt="" /></a><a href="http://gamestrata.com">GameStrata</a>, a new game statistic tracking and social site, has just launched into a (semi-)public status. Players can use the free service to keep track of a range of quantifiable game performance details. We're not quite sure what to make of the service, since an Xbox Live Gamertag does nearly the same thing on a platform basis, albeit Xbox only. (We see <a href="http://www.joystiq.com/2007/09/13/steam-community-officially-launched/">overlap with Steam</a> too, for another heavy competitor.)<br /><br />We'll give the site some hope, however, since it's signed a wide roster of EA, Activision, Capcom, and Sega for launch titles. Those games are <em>Battlefield 2</em> (PC), <em>Guitar Hero III </em>(Wii, 360, PS3), <em>Lost Planet</em> (360), and <em>Universe at War </em>(PC, 360). The site combines stats from all of those games into a single user profile. It'll also strip Gamertag data into its service.<br /><br />GameStrata aims to bathe geeks in delicious data to keep them away from in-game -- and community-based -- competitors. Co-founder Barry Dorf takes exception to our classification, saying via email, "We do not see the space as having competitors, only partners.There are publishers that track stats and some that do not. We do not believe the publishers that are tracking stats are at the granular level we want them to be, or they want to be. Where do I rank in the first chorus during Sabotage in <span style="font-style: italic;">GH3</span> on Medium, or how many headshots did I make last week in <span style="font-style: italic;">Battlefield 2</span>, and where did it rank amongst those stats?"<br /><br />Those details run deep, letting gamers graph performance over time -- say, kills with a certain weapon -- and compare it to friends. Players can also broadcast a syndicated news feed to update competitors with their latest achievements.<p><a href="http://www.joystiq.com/2008/01/29/gamestrata-statistic-site-launches-get-pwn3d-via-graphs/" rel="bookmark">Continue reading <em>GameStrata statistic site launches, get PWN3D via graphs</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/29/gamestrata-statistic-site-launches-get-pwn3d-via-graphs/">GameStrata statistic site launches, get PWN3D via graphs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 29 Jan 2008 06:38:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamestrata.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/29/gamestrata-statistic-site-launches-get-pwn3d-via-graphs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1100155/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/29/gamestrata-statistic-site-launches-get-pwn3d-via-graphs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievement</category><category>activision</category><category>capcom</category><category>clan</category><category>community</category><category>EA</category><category>Electronic-Arts</category><category>gamestrata</category><category>leaderboard</category><category>network</category><category>PC</category><category>PS3</category><category>sega</category><category>social-network</category><category>stat</category><category>statistic</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[Zack Stern]]></dc:creator><pubDate>Tue, 29 Jan 2008 06:38:00 EST</pubDate></item><item><title><![CDATA[PLAYSTATION Network cards coming to the US]]></title><link>http://www.joystiq.com/2007/12/13/playstation-network-cards-coming-to-the-us/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/13/playstation-network-cards-coming-to-the-us/</guid><comments>http://www.joystiq.com/2007/12/13/playstation-network-cards-coming-to-the-us/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/playstation-store/" rel="tag">PlayStation Store</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/playstationnetworkcards.jpg"  alt="" /><br /></div>
Don't have a credit card? Want to purchase things on the PLAYSTATION Store? No worries. Now you have the PLAYSTATION Network card. The kind folks at SCEA sent us an early Christmas gift -- a card that's redeemable for PS3 and PSP purchases on the PLAYSTATION Store. No further details have been officially released, but rest assured that these cards will be readily available in retail stores in the future.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/13/playstation-network-cards-coming-to-the-us/">PLAYSTATION Network cards coming to the US</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Dec 2007 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/12/13/playstation-network-cards-coming-to-the-us/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1062469/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/13/playstation-network-cards-coming-to-the-us/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>card</category><category>network</category><category>psn</category><category>store</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 13 Dec 2007 18:00:00 EST</pubDate></item><item><title><![CDATA[Go! Sports Ski to exclusively use motion controls]]></title><link>http://www.joystiq.com/2007/07/18/go-sports-ski-to-exclusively-use-motion-controls/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/18/go-sports-ski-to-exclusively-use-motion-controls/</guid><comments>http://www.joystiq.com/2007/07/18/go-sports-ski-to-exclusively-use-motion-controls/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/psn/" rel="tag">PlayStation Network</a>, <a href="http://www.joystiq.com/category/e-distribution/" rel="tag">e-Distribution Games</a></p><div align="center"><a href="http://ps3.ign.com/articles/805/805627p1.html"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/goski425.jpg" /></a><br /></div>
When the <em>Go! Sports Ski</em> trailer appeared on the PlayStation Store, we can't say we were too impressed. Sports games are a dime a dozen, and it appears that <em>Go! Sports Ski</em> will have unique Sixaxis motion-controls. In fact, that's the only way it'll be controlled.<br /><br />This downloadable title will be available on the Store later this year, and will feature global rankings and online play for up to four players. Stay tuned for more details.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/go-sports-ski/">Go! Sports Ski</a></strong></p><a href="http://www.joystiq.com/photos/go-sports-ski/#412367"><img src="http://www.blogcdn.com/playstation.joystiq.com/media/2007/09/go-sports-ski-screen04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/go-sports-ski/#412366"><img src="http://www.blogcdn.com/playstation.joystiq.com/media/2007/09/go-sports-ski-screen03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/go-sports-ski/#412365"><img src="http://www.blogcdn.com/playstation.joystiq.com/media/2007/09/go-sports-ski-screen02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/go-sports-ski/#412364"><img src="http://www.blogcdn.com/playstation.joystiq.com/media/2007/09/go-sports-ski-screen01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/go-sports-ski/#412363"><img src="http://www.blogcdn.com/playstation.joystiq.com/media/2007/09/go-sports-ski-split_screen_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/18/go-sports-ski-to-exclusively-use-motion-controls/">Go! Sports Ski to exclusively use motion controls</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 Jul 2007 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ps3.ign.com/articles/805/805627p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/18/go-sports-ski-to-exclusively-use-motion-controls/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/943273/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/18/go-sports-ski-to-exclusively-use-motion-controls/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gosports</category><category>gosportsski</category><category>network</category><category>psn</category><category>yukes</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 18 Jul 2007 11:00:00 EST</pubDate></item><item><title><![CDATA[Hands-on: PixelJunk Racers]]></title><link>http://www.joystiq.com/2007/07/17/hands-on-pixeljunk-racers/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/17/hands-on-pixeljunk-racers/</guid><comments>http://www.joystiq.com/2007/07/17/hands-on-pixeljunk-racers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/e-distribution/" rel="tag">e-Distribution Games</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/pixelunk425.jpg" /><br /></div>
There's a great simplicity to be admired in <em>PixelJunk Racers</em>, an upcoming downloadable title for the PlayStation Network. The game offers traditional top-down 2D racing with a variety of gameplay modes. We could see at least two dozen modes to choose from, each with their own goals to achieve.<br /><br />For example, in one mode, players raced around the circular track. We had to navigate around cars that were scattered around the track in order to gain momentum. With enough speed, the car would turn into a fireball, destroying any cars that had the mishap to be in our way. The goal of the game is to destroy as many cars as possible within the time limit.<br /><br />Another mode took the same concept, but reversed the roles involved. Instead of turning into a fireball, the computer-controlled NPC cars on the track were able to turn into deadly missiles. While the previous mode was all about destruction, this was about survival. We had a great time trying to navigate around cars that were in our way, as flaming fireballs tracked us down, trying to destroy us. Each player must try to survive as long as possible -- a feat that becomes quite difficult at the speeds the game ran at.<br /><br /><em>PixelJunk Racers</em> looks to be yet another great addition to the PlayStation Network. What it lacks in depth and presentation it makes up for through sheer fun. The simplistic nature of the game may not appeal to the hardcore, but so long as <em>PixelJunk Racers</em> is priced right, it might be worth a look.<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/17/hands-on-pixeljunk-racers/">Hands-on: PixelJunk Racers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Jul 2007 22:28:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/07/17/hands-on-pixeljunk-racers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/943131/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/17/hands-on-pixeljunk-racers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>network</category><category>pixeljunkracers</category><category>psn</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 17 Jul 2007 22:28:00 EST</pubDate></item><item><title><![CDATA[Elephants go wild in Elefunk for PSN]]></title><link>http://www.joystiq.com/2007/07/17/elephants-go-wild-in-elefunk-for-psn/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/17/elephants-go-wild-in-elefunk-for-psn/</guid><comments>http://www.joystiq.com/2007/07/17/elephants-go-wild-in-elefunk-for-psn/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/e-distribution/" rel="tag">e-Distribution Games</a></p><div align="center"><a href="http://www.gamespot.com/ps3/action/elefunk/images.html?sid=6174953&amp;om_act=convert&amp;om_clk=newlyadded&amp;tag=newlyadded;title;1"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/elefunk425.jpg" /></a><br /></div>
Whoops! Those crazy elephants -- what will they do next? <em>Elefunk</em> is yet another new game for the PlayStation Network that features elephants doing <em>crazy</em> things. We don't know much else about the game right now, but can anyone seriously question the entertainment value of elephants collapsing off of bridges?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/17/elephants-go-wild-in-elefunk-for-psn/">Elephants go wild in Elefunk for PSN</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Jul 2007 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/ps3/action/elefunk/images.html?sid=6174953&amp;om_act=convert&amp;om_clk=newlyadded&amp;tag=newlyadded;title;1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/17/elephants-go-wild-in-elefunk-for-psn/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/942569/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/17/elephants-go-wild-in-elefunk-for-psn/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>elefunk</category><category>network</category><category>psn</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 17 Jul 2007 13:00:00 EST</pubDate></item><item><title><![CDATA[Hands-on: High Stakes on the Vegas Strip]]></title><link>http://www.joystiq.com/2007/07/14/hands-on-high-stakes-on-the-vegas-strip/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/14/hands-on-high-stakes-on-the-vegas-strip/</guid><comments>http://www.joystiq.com/2007/07/14/hands-on-high-stakes-on-the-vegas-strip/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/psn/" rel="tag">PlayStation Network</a>, <a href="http://www.joystiq.com/category/e-distribution/" rel="tag">e-Distribution Games</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/poker425.jpg" /><br /></div>
There's one thing we can confidently say about the upcoming PS3 Network title, <em>High Stakes on the Vegas Strip</em>: it's a good deal. While other poker games have retailed for full price, this download-only title will be available for only $10 in the new few weeks, and it comes loaded with features.<br /><br />In addition to the now-requisite 1080p graphics, <em>High Stakes</em> has a few unique features. There's a fast-forward mode, which allows you to cut past any unnecessary action of AI opponents. The "Turbo Fold" function lets you fold without having to wait for computer AI to play their cards. Most excitingly, we saw the EyeToy in action, which allowed you to capture your image while playing the game. Video appears on the screen, showing your opponents' faces as they play their hand. It was surprisingly easy to set up, and will work with most USB video cameras, not just the EyeToy.<br /><br /><em>High Stakes</em> isn't the most exciting game to come out on the PSN. However, it shows Sony's continued dedication to providing a variety of gameplay options for an affordable price.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/high-stakes-poker-psn/">High Stakes Poker (PSN)</a></strong></p><a href="http://www.joystiq.com/photos/high-stakes-poker-psn/#312263"><img src="http://www.blogcdn.com/playstation.joystiq.com/media/2007/07/poker_still8_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/high-stakes-poker-psn/#312262"><img src="http://www.blogcdn.com/playstation.joystiq.com/media/2007/07/poker_still12_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/high-stakes-poker-psn/#312261"><img src="http://www.blogcdn.com/playstation.joystiq.com/media/2007/07/poker_still11_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/high-stakes-poker-psn/#312260"><img src="http://www.blogcdn.com/playstation.joystiq.com/media/2007/07/poker_still10_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/high-stakes-poker-psn/#312259"><img src="http://www.blogcdn.com/playstation.joystiq.com/media/2007/07/poker_still3_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/14/hands-on-high-stakes-on-the-vegas-strip/">Hands-on: High Stakes on the Vegas Strip</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 14 Jul 2007 19:07:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/07/14/hands-on-high-stakes-on-the-vegas-strip/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/940825/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/14/hands-on-high-stakes-on-the-vegas-strip/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e307</category><category>highstakes</category><category>network</category><category>poker</category><category>psn</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Sat, 14 Jul 2007 19:07:00 EST</pubDate></item><item><title><![CDATA[Touching is good at Safeco Field]]></title><link>http://www.joystiq.com/2007/07/10/touching-is-good-at-safeco-field/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/10/touching-is-good-at-safeco-field/</guid><comments>http://www.joystiq.com/2007/07/10/touching-is-good-at-safeco-field/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://sports.yahoo.com/mlb/news?slug=ap-interactivefans&amp;prov=ap&amp;type=lgns"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/baseball071007.jpg"  alt="" /></a>The <a href="http://mariners.mlb.com/">Seattle Mariners</a> baseball team is trying a new pilot program at Safeco Field that lets fans watch replays and live feeds of the game, answer trivia questions, and even order food from the relative comfort of their sticky bleachers. Sound interesting? Oh, we forgot one detail: all of this uses the DS.<br /><br />For a $5 fee ($30 for 10 games), access to the Nintendo Fan Network software is granted. Two download points in the stadium broadcast the software wirelessly. <br /><br />We're glad to see Nintendo getting some mileage out of that baseball team they bought. They've certainly got our interest with this context-sensitive non-game.  We want to go to a baseball game now.<br /><br />[Thanks, Dave and Matt!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/10/touching-is-good-at-safeco-field/">Touching is good at Safeco Field</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 10 Jul 2007 09:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://sports.yahoo.com/mlb/news?slug=ap-interactivefans&amp;prov=ap&amp;type=lgns>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/10/touching-is-good-at-safeco-field/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/936629/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/10/touching-is-good-at-safeco-field/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>baseball</category><category>ds</category><category>ds lite</category><category>DsLite</category><category>fan</category><category>lite</category><category>mariners</category><category>network</category><category>nintendo</category><category>nintendo fan network</category><category>NintendoFanNetwork</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 10 Jul 2007 09:50:00 EST</pubDate></item><item><title><![CDATA[Network Ticket launches in Japan next week]]></title><link>http://www.joystiq.com/2007/06/01/network-ticket-launches-in-japan-next-week/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/01/network-ticket-launches-in-japan-next-week/</guid><comments>http://www.joystiq.com/2007/06/01/network-ticket-launches-in-japan-next-week/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/playstation-store/" rel="tag">PlayStation Store</a>, <a href="http://www.joystiq.com/category/psn/" rel="tag">PlayStation Network</a></p><div align="center"><a href="http://www.jp.playstation.com/ps3/psn/psct/index.html"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/networkcards.jpg" /></a><br /></div>
Sony's <a href="http://www.joystiq.com/2007/05/08/no-credit-card-no-problem-psn-tickets-are-here-for-you/">Network Ticket</a> allows gamers without credit cards to make purchases off the PlayStation Store. Sony's lively collection of tickets will be available to purchase next week, June 6th. Japanese gamers must visit kiosks at a participating convenience stores and ATM machines.<br /><br />So far, there are <a href="http://www.joystiq.com/2007/05/10/sorry-europe-no-psn-cards-for-you-at-this-time-says-sony/">no plans</a> on releasing the Ticket outside of Japan. However, depending on the popularity of these prepaid cards in Japan, that might change.<br /><br />[Via <a href="http://www.psp-vault.com/Article987.psp">PSP-Vault</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/01/network-ticket-launches-in-japan-next-week/">Network Ticket launches in Japan next week</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 01 Jun 2007 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.jp.playstation.com/ps3/psn/psct/index.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/01/network-ticket-launches-in-japan-next-week/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/908808/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/01/network-ticket-launches-in-japan-next-week/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>card</category><category>japan</category><category>network</category><category>network ticket</category><category>NetworkTicket</category><category>ticket</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 01 Jun 2007 16:00:00 EST</pubDate></item><item><title><![CDATA[PlayStation Network integrated into next firmware]]></title><link>http://www.joystiq.com/2007/05/26/playstation-network-integrated-into-next-firmware/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/26/playstation-network-integrated-into-next-firmware/</guid><comments>http://www.joystiq.com/2007/05/26/playstation-network-integrated-into-next-firmware/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/remoteplayps3.jpg" /><br /></div>
<img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/psnetworksn.jpg" />The <a href="http://www.joystiq.com/2007/05/23/upcoming-firmware-3-50-fixes-remote-play/">soon-to-be-released</a> PSP firmware 3.50 is starting the slow process of integrating the PlayStation Network onto the handheld. When using Advanced Remote Play, users will be required to log-in using their PSN ID (pictured, right). Although this is a feature only applicable for those with PS3 systems, its exciting to see the PSN slowly appear on the system. Hopefully, this is a sign that future integration is not too far off: we can't wait to get a <a href="http://www.joystiq.com/2007/05/17/sgd-07-psp-online-store-planned-for-fall-2007/">PlayStation Store</a> and a single user ID for multiplayer games. The future is looking quite bright.<br /><br />[Thanks, Incog! Via <a href="http://www.neogaf.com/forum/showpost.php?p=6519382&amp;postcount=1551">NeoGAF</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/26/playstation-network-integrated-into-next-firmware/">PlayStation Network integrated into next firmware</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 26 May 2007 19:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.neogaf.com/forum/showpost.php?p=6519382&amp;postcount=1551>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/26/playstation-network-integrated-into-next-firmware/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/904795/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/26/playstation-network-integrated-into-next-firmware/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3.50</category><category>network</category><category>playstation network</category><category>PlaystationNetwork</category><category>psn</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Sat, 26 May 2007 19:45:00 EST</pubDate></item><item><title><![CDATA[PLAYSTATION Network to become "overwhelming" soon]]></title><link>http://www.joystiq.com/2007/05/19/playstation-network-to-become-overwhelming-soon/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/19/playstation-network-to-become-overwhelming-soon/</guid><comments>http://www.joystiq.com/2007/05/19/playstation-network-to-become-overwhelming-soon/#comments</comments><description><![CDATA[<a href="http://gamepro.com/news.cfm?article_id=112408"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/trettonface.jpg" /></a><a href="http://www.joystiq.com/search/?q=tretton">Jack Tretton</a> is a man of <a href="http://www.joystiq.com/2007/02/10/sonys-jack-tretton-and-the-1200-quote/">big promises</a>. Although his claims may be boisterous at times, we can't help but join in his excitement for the future of PS3. Sure, we've heard the song and dance before: PS3 is a system of potential. As the system continues to grow, it will offer and more and more. For example, the PLAYSTATION Network is going to expand. In a recent interview with <a href="http://gamepro.com/news.cfm?article_id=112408">GamePro</a>, Tretton reveals that the system will become so expansive, "almost to the point of being overwhelming."<br /><br />The Network will not only feature downloadable <a href="http://www.joystiq.com/2007/05/14/playstation-network-to-add-video-advertising-and-more/">on-demand movies</a>, but it will also have a vast supply of games as well. "<strong>We have 41 games in development</strong> devoted to the Network, not just talking about PSone games being enabled. We're talking about games developed specifically for the PS3."<br /><br />So when is it going to happen? "So, really it will happen this fall ... <strong>we'll get there well before the holiday timeframe.</strong> Every month you'll just see more and more content on there it'll get to the point where it's be really rich by September. And I think that will be timed really nicely with the advent of Home as well."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/19/playstation-network-to-become-overwhelming-soon/">PLAYSTATION Network to become "overwhelming" soon</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 19 May 2007 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamepro.com/news.cfm?article_id=112408>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/19/playstation-network-to-become-overwhelming-soon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/899571/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/19/playstation-network-to-become-overwhelming-soon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamepro</category><category>jack tretton</category><category>JackTretton</category><category>network</category><category>psn</category><category>tretton</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Sat, 19 May 2007 15:00:00 EST</pubDate></item><item><title><![CDATA[SGD '07: Wii Sports-like bowling game for PSN]]></title><link>http://www.joystiq.com/2007/05/17/sgd-07-wii-sports-like-bowling-game-for-psn/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/17/sgd-07-wii-sports-like-bowling-game-for-psn/</guid><comments>http://www.joystiq.com/2007/05/17/sgd-07-wii-sports-like-bowling-game-for-psn/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/media/" rel="tag">Videos and Screenshots</a>, <a href="http://www.joystiq.com/category/e-distribution/" rel="tag">e-Distribution Games</a></p><div align="center"><object width="425" height="362" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed">
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<p>Sony revolutionizes the games industry yet again by introducing a sports game that detects your motion through the controller! Instead of pressing buttons, one can hold the controller and move it as if it were a real bowling ball. We love the idea!<br /><br />But in all honesty, we think that the SIXAXIS may not be as well-suited for this type of gameplay as <em>other</em> consoles. <a href="http://www.joystiq.com/2007/05/17/high-velocity-bowling-is-bowling-its-way-onto-ps3/">Joystiq</a>'s Kevin Kelly tried the game, and as we suspected, didn't have the easiest time with the game: "You literally flip the controller on its side, hold it with your thumb between the analog sticks, and then sweep your arm gracefully along an arc while holding and releasing one of the buttons to send your ball down the alley. Sound simple? Well, it is and it isn't. Holding the SIXAXIS like that feels really, really weird. It's like we're wired or programmed to hold that controller with both hands, and doing something like that makes our gamer genes cry out in pain. Although, in all honesty, once we got the hang of it, it wasn't all that bad."</p>
<p>So while not truly revolutionary, <em>High Velocity Bowling</em> should offer some motion-sensing fun for the Wii-less. Because it's coming through the PLAYSTATION Network, this experiment in copycat design should, at the very least, be affordable.</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/17/sgd-07-wii-sports-like-bowling-game-for-psn/">SGD '07: Wii Sports-like bowling game for PSN</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 May 2007 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/2007/05/17/high-velocity-bowling-is-bowling-its-way-onto-ps3/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/17/sgd-07-wii-sports-like-bowling-game-for-psn/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/898301/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/17/sgd-07-wii-sports-like-bowling-game-for-psn/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bowling</category><category>high velocity bowling</category><category>HighVelocityBowling</category><category>motion sensing</category><category>MotionSensing</category><category>network</category><category>psn</category><category>sgd07</category><category>sixaxis</category><category>wii</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 17 May 2007 10:30:00 EST</pubDate></item><item><title><![CDATA[More screens unearthed for retro PSN games]]></title><link>http://www.joystiq.com/2007/05/10/more-screens-unearthed-for-retro-psn-games/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/10/more-screens-unearthed-for-retro-psn-games/</guid><comments>http://www.joystiq.com/2007/05/10/more-screens-unearthed-for-retro-psn-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/media/" rel="tag">Videos and Screenshots</a>, <a href="http://www.joystiq.com/category/e-distribution/" rel="tag">e-Distribution Games</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/championshipsprint-%282%29.jpg" /><br /></div>
Sony Online Entertainment sure loves the PLAYSTATION Network. With 300,000 downloads under their belt, of course they'd be happy. In addition to revealing <a href="http://www.joystiq.com/2007/05/10/high-stakes-poker-brings-eyetoy-enhanced-network-play/"><em>High Stakes</em></a> today, SOE has released some new screenshots of two of their upcoming Network titles. Two classic titles, <span style="font-style: italic;">Championship Spirit</span> and <span style="font-style: italic;">Rampage World Tour</span>, will run in glorious HD ... but does that really matter? As these new screens reveal, the titles look decidedly retro.<br /><br />Do we need these games to be released on PSN? Or, would you rather have the PS3's incredible power harnessed for something a bit more visually arresting?<p><a href="http://www.joystiq.com/2007/05/10/more-screens-unearthed-for-retro-psn-games/" rel="bookmark">Continue reading <em>More screens unearthed for retro PSN games</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/10/more-screens-unearthed-for-retro-psn-games/">More screens unearthed for retro PSN games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 10 May 2007 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/05/10/more-screens-unearthed-for-retro-psn-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/892735/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/10/more-screens-unearthed-for-retro-psn-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>championship spirit</category><category>ChampionshipSpirit</category><category>network</category><category>playstation network</category><category>PlaystationNetwork</category><category>rampage</category><category>rampage world tour</category><category>RampageWorldTour</category><category>soe</category><category>sony online entertainment</category><category>SonyOnlineEntertainment</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 10 May 2007 12:00:00 EST</pubDate></item><item><title><![CDATA[High Stakes poker brings EyeToy-enhanced Network play]]></title><link>http://www.joystiq.com/2007/05/10/high-stakes-poker-brings-eyetoy-enhanced-network-play/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/10/high-stakes-poker-brings-eyetoy-enhanced-network-play/</guid><comments>http://www.joystiq.com/2007/05/10/high-stakes-poker-brings-eyetoy-enhanced-network-play/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/media/" rel="tag">Videos and Screenshots</a>, <a href="http://www.joystiq.com/category/psn/" rel="tag">PlayStation Network</a>, <a href="http://www.joystiq.com/category/e-distribution/" rel="tag">e-Distribution Games</a></p><div align="right"><a href="http://digg.com/submit?phase=2&amp;url=http%3A%2F%2Fplaystation.joystiq.com%2F2007%2F05%2F10%2Fhigh-stakes-poker-brings-eyetoy-enhanced-network-play%2F"> <img width="85" height="10" border="0" src="http://digg.com/img/badges/85x10-digg-link.gif" alt="Digg!" /> </a></div>
<div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/hsvs_keyart_final.jpg" /><br /></div>
Sony Online Entertainment has just revealed a new downloadable title for the PLAYSTATION Network. The much too awkwardly titled <em>High Stakes on the Vegas Strip: Poker Edition</em> will be released this summer on the Network for $9.99. A variety of play modes will be available, including Texas Hold'em, Super Hold'em, Billabong, Tahoe and Shanghai. Each style can be played as limit, pot limit or no limit poker.<br /><br />The greatest draw for the title will be its online multiplayer, with up to six people playing at once. Players will be able to play quick matches, or choose to play through an entire season. There will be online leader boards, in-depth statistics, and customizable characters. Over time, players will be able to collect points and unlock new items for their characters.<br /><br />One of the unique features of the game has to be its integration with cameras. Users will be able to connect a camera to the PS3 to enhance the game play experience. "Being among the first PLAYSTATION Network publishers to release a game that takes advantage of the EyeToy[TM] USB Camera (for PlayStation(R)2) and other PC compatible USB cameras is not only exciting, but also puts the player into a realistic game play setting featuring live audio and video feed," said Michael Lustenberger, VP of Marketing for Sony Online Entertainment. Screenshots can be found, after the break.<p><a href="http://www.joystiq.com/2007/05/10/high-stakes-poker-brings-eyetoy-enhanced-network-play/" rel="bookmark">Continue reading <em>High Stakes poker brings EyeToy-enhanced Network play</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/10/high-stakes-poker-brings-eyetoy-enhanced-network-play/">High Stakes poker brings EyeToy-enhanced Network play</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 10 May 2007 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/05/10/high-stakes-poker-brings-eyetoy-enhanced-network-play/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/892675/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/10/high-stakes-poker-brings-eyetoy-enhanced-network-play/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>billabong</category><category>eyetoy</category><category>high stakes</category><category>high stakes on the vegas strip</category><category>HighStakes</category><category>HighStakesOnTheVegasStrip</category><category>network</category><category>playstation network</category><category>PlaystationNetwork</category><category>poker</category><category>psn</category><category>shanghai</category><category>soe</category><category>sony online</category><category>sony online entertainment</category><category>SonyOnline</category><category>SonyOnlineEntertainment</category><category>tahoe</category><category>texas hold'em</category><category>TexasHold'em</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 10 May 2007 12:00:00 EST</pubDate></item><item><title><![CDATA[Microsoft patent reveals possible portable parallel processing plans]]></title><link>http://www.joystiq.com/2007/04/25/microsoft-patent-reveals-possible-portable-parallel-processing-p/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/25/microsoft-patent-reveals-possible-portable-parallel-processing-p/</guid><comments>http://www.joystiq.com/2007/04/25/microsoft-patent-reveals-possible-portable-parallel-processing-p/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/mobile/" rel="tag">Mobile</a></p><div align="center"><img src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/04/microsoftmultiplatgame404.jpg" alt="" /><br />
<div align="left">Thank goodness for the US Patent and Trademark Office. Without it, how would we ever find out about <a href="http://www.joystiq.com/2006/02/26/patent-application-reveals-nintendos-plan-for-multi-touch-capab/">all</a> <a href="http://www.joystiq.com/2007/02/22/nokia-patent-transforms-stylus-into-joystick/">the</a> <a href="http://www.joystiq.com/2007/02/07/nintendo-patent-reveals-cell-phone-gaming-plans/">wacky </a><a href="http://www.joystiq.com/2005/10/03/sony-has-its-own-magic-wand-in-the-works/">ideas</a> that gaming companies come up with, most of which will never see the light of day.<br /></div>
</div>
<br />Add on to that list a <a href="http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&amp;Sect2=HITOFF&amp;d=PG01&amp;p=1&amp;u=%2Fnetahtml%2FPTO%2Fsrchnum.html&amp;r=1&amp;f=G&amp;l=50&amp;s1=%2220070087830%22.PGNR.&amp;OS=DN/20070087830&amp;RS=DN/20070087830">newly-revealed Microsoft patent application from 2005</a> for a "multi-component gaming system" in which "the processing capabilities and functionality of      each gaming component in a combination are augmented by the processing      capabilities and functionality of other gaming components in the      combination." In plain English, the patent seems to be proposing a way to connect portable gaming devices (including PDAs and cell phones) and consoles in a way that increases the processing power of all the connected devices. The more "gaming components" in the network, the more computing power is generated.<br /><br />Is this a hint at a super-networked Xbox 720? A new portable Xbox Lite? A way of linking Windows Mobile PDAs to the 360? It could be all or none of these things, but our money's on the none -- the whole concept requires too much processor coordination and network throughput for our comfort. Still, it never hurts to dream -- and it never hurts to have those dreams protected by patents just in case they one day become realities.<br /><br />[Via <a href="http://www.xbox360fanboy.com/2007/04/21/microsofts-multi-component-gaming-ambitions/">Xbox360Fanboy</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/25/microsoft-patent-reveals-possible-portable-parallel-processing-p/">Microsoft patent reveals possible portable parallel processing plans</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 25 Apr 2007 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://appft1.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&amp;Sect2=HITOFF&amp;d=PG01&amp;p=1&amp;u=%2Fnetahtml%2FPTO%2Fsrchnum.html&amp;r=1&amp;f=G&amp;l=50&amp;s1=%2220070087830%22.PGNR.&amp;OS=DN/20070087830&amp;RS=DN/20070087830>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/25/microsoft-patent-reveals-possible-portable-parallel-processing-p/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/882009/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/25/microsoft-patent-reveals-possible-portable-parallel-processing-p/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Microsoft</category><category>Mobile</category><category>network</category><category>paraller</category><category>patent</category><category>processor</category><category>xbox</category><category>Xbox-360</category><dc:creator><![CDATA[Kyle Orland]]></dc:creator><pubDate>Wed, 25 Apr 2007 12:00:00 EST</pubDate></item><item><title><![CDATA[Sony considers incentives for commercial PS3 use]]></title><link>http://www.joystiq.com/2007/04/11/sony-considers-incentives-for-commercial-ps3-use/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/11/sony-considers-incentives-for-commercial-ps3-use/</guid><comments>http://www.joystiq.com/2007/04/11/sony-considers-incentives-for-commercial-ps3-use/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/sellout.jpg"  alt="" />Tired of wasting all those idle PS3 clock cycles <a href="http://www.joystiq.com/2007/03/15/folding-home-saves-the-world-via-playstation-3-march-23rd/">curing diseases for the benefit of all humanity</a>? Wish you could sell off your extra processing power for prizes and free stuff instead? Sony knows how you feel, and is reportedly looking into a program that would let you do just that.<br /><br />Sony Computer Entertainment CTO Masa Chatani told the <a href="http://www.ft.com/cms/s/1238b9f2-e799-11db-8098-000b5df10621.html">Financial Times</a> that they are in discussions with a number of companies interested in using the parallel processing power of the PS3 network for their own research. Chatani realizes users might be hesitant to simply loan out use of their $600 living room computer to a commercial enterprise, so the company is considering offering incentives such as free products to users who would aid in such research.<br /><br />This sounds like a win-win-win situation to us: Sony gets a new revenue stream; small companies get their research done relatively cheaply; and PS3 owners get free stuff. Of course, every PS3 running one of these commercial projects is one less project running the potentially life-saving <a href="http://www.joystiq.com/2007/03/25/reminder-turn-on-your-ps3-tonight-for-folding-home-foldathon/">Folding@Home</a>. OK, so maybe it's win-win-win-lose. Still, three out of four ain't bad.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/11/sony-considers-incentives-for-commercial-ps3-use/">Sony considers incentives for commercial PS3 use</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 Apr 2007 14:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ft.com/cms/s/1238b9f2-e799-11db-8098-000b5df10621.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/11/sony-considers-incentives-for-commercial-ps3-use/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/872146/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/11/sony-considers-incentives-for-commercial-ps3-use/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cancer</category><category>commercial</category><category>computer</category><category>financial times</category><category>FinancialTimes</category><category>folding</category><category>folding at home</category><category>FoldingAtHome</category><category>incentives</category><category>network</category><category>parallel</category><category>processing</category><category>PS3</category><dc:creator><![CDATA[Kyle Orland]]></dc:creator><pubDate>Wed, 11 Apr 2007 14:55:00 EST</pubDate></item><item><title><![CDATA[Mortal Kombat II gets downloadable April 12th]]></title><link>http://www.joystiq.com/2007/04/11/mortal-kombat-ii-gets-downloadable-april-12th/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/11/mortal-kombat-ii-gets-downloadable-april-12th/</guid><comments>http://www.joystiq.com/2007/04/11/mortal-kombat-ii-gets-downloadable-april-12th/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/playstation-store/" rel="tag">PlayStation Store</a>, <a href="http://www.joystiq.com/category/psn/" rel="tag">PlayStation Network</a>, <a href="http://www.joystiq.com/category/e-distribution/" rel="tag">e-Distribution Games</a></p><div align="center"><img width="425" vspace="4" hspace="4" height="239" border="1" align="top" alt="Mortal Kombat 2" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/mortalkombat.jpg" /><br /></div>
<br />Oh yeah! This brings back the old-school memories. Button mashing never got any better than <em>Mortal Kombat II</em>, and now you can experience it all over again on your PS3 this week. From the press release:<br /><br />"Get ready to re-live all of the classic arcade action that made <em>Mortal Kombat II</em> a beloved classic. Brought back and available for download exclusively on the PS3, re-experience the classic head-to-head fighting game featuring classic characters such as Sub-Zero or Goro. Players will fight their way through the Outworld and defeat Shang Tsung or battle hidden characters including Jade and Smoke!"<br /><br />Ten new levels, online multiplayer and smack-talk inducing leaderboards will likely make this the best $5 you've spent in a long, long time. Get ready to download it on the PLAYSTATION Store this Thursday. And try not to break your SIXAXIS ... that thing is not made for prolonged thumb attacks.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/11/mortal-kombat-ii-gets-downloadable-april-12th/">Mortal Kombat II gets downloadable April 12th</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 Apr 2007 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/04/11/mortal-kombat-ii-gets-downloadable-april-12th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/871517/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/11/mortal-kombat-ii-gets-downloadable-april-12th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mortal kombat</category><category>mortal kombat ii</category><category>MortalKombat</category><category>MortalKombatIi</category><category>network</category><category>playstation network</category><category>playstation store</category><category>PlaystationNetwork</category><category>PlaystationStore</category><category>ps3</category><category>store</category><dc:creator><![CDATA[Ed Stasick]]></dc:creator><pubDate>Wed, 11 Apr 2007 00:00:00 EST</pubDate></item><item><title><![CDATA[Miyamoto talks hardcore gamers, promises 'other enhancements']]></title><link>http://www.joystiq.com/2007/04/03/miyamoto-talks-hardcore-gamers-promises-other-enhancements/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/03/miyamoto-talks-hardcore-gamers-promises-other-enhancements/</guid><comments>http://www.joystiq.com/2007/04/03/miyamoto-talks-hardcore-gamers-promises-other-enhancements/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/nintendo-wi-fi/" rel="tag">Nintendo Wi-Fi</a></p><a href="http://www.gamepro.com/nintendo/wii/games/features/107845.shtml"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/ak2007-04-03_00-23-33win.jpg" alt="" /></a>It seems we staunch Nintendo fans weren't the only ones who were at times a <a href="http://www.joystiq.com/2006/07/31/nintendo-their-own-worst-enemy/">bit concerned</a> as we neared the Wii launch. Even Miyamoto wasn't sure that the system really could offer something for everyone. What worried him? The hardcore gaming element. That was even one reason behind the <em>Wii Sports</em> packin -- not only would the game tempt nongamers, but they hoped that hardcore gamers as well would pick up a Wiimote and enjoy the simplicity of <em>Wii Sports</em>. <br /><br />Great, so we've got the hardcore contingent. After <em>Wii Sports</em> and a few other titles, depending on personal preference, what do we have to offer? Part of that problem is that companies are still adjusting to the Wii. Miyamoto pointed out that the sensor bar and control scheme is perfect for a lot of "hardcore" fare (read: shooters), but where are these games? Languishing somewhere in development, most likely. While developers struggle to find those perfect new ideas for the revolutionary console, we have to deal with ports ... and sometimes, that's not all bad. But don't despair, for there is a light at the end of the tunnel -- Miyamoto said, "There are also other enhancements to the Wii interface and developments being planned that are going to really make games for hardcore players a lot more fun and interesting."<br /><br />Let the speculation begin.<p><a href="http://www.joystiq.com/2007/04/03/miyamoto-talks-hardcore-gamers-promises-other-enhancements/" rel="bookmark">Continue reading <em>Miyamoto talks hardcore gamers, promises 'other enhancements'</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/03/miyamoto-talks-hardcore-gamers-promises-other-enhancements/">Miyamoto talks hardcore gamers, promises 'other enhancements'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 Apr 2007 09:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamepro.com/nintendo/wii/games/features/107845.shtml>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/03/miyamoto-talks-hardcore-gamers-promises-other-enhancements/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/865968/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/03/miyamoto-talks-hardcore-gamers-promises-other-enhancements/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Miyamoto</category><category>network</category><category>Nintendo</category><category>online</category><category>social community</category><category>SocialCommunity</category><category>wifi</category><category>Wii</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Tue, 03 Apr 2007 09:45:00 EST</pubDate></item><item><title><![CDATA[Reminder: turn 'on' your PS3 tonight for Folding@home foldathon]]></title><link>http://www.joystiq.com/2007/03/25/reminder-turn-on-your-ps3-tonight-for-folding-home-foldathon/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/25/reminder-turn-on-your-ps3-tonight-for-folding-home-foldathon/</guid><comments>http://www.joystiq.com/2007/03/25/reminder-turn-on-your-ps3-tonight-for-folding-home-foldathon/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><a href="http://boardsus.playstation.com/playstation/board/message?message.uid=28397606#U28397606"><img vspace="4" hspace="4" border="0" align="right" alt="sweet dreams" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/sweet-dreams.jpg" /></a>Wanna discover a cure for cancer while you sleep? Or solve the mysteries of Alzheimer's in your dreams? Perhaps unfold the complexities of Parkinson's even as the drool beings to seep into your pillow? Then tonight, before you tuck yourself in, remember to power <u>on</u> your PlayStation 3 and launch the <a target="_blank" href="http://www.joystiq.com/2007/03/15/folding-home-saves-the-world-via-playstation-3-march-23rd/">Folding@home</a> application, joining PS3 owners everywhere as we commit our consoles' processors to the first-ever <a href="http://boardsus.playstation.com/playstation/board/message?board.id=psnetwork&amp;thread.id=39003&amp;view=by_date_ascending&amp;page=1" target="_blank">Sunday Night Foldathon</a>.<br /><br />Note: After installing 1.6 Firmware, Folding@home can be downloaded from the Network tab in the XMB menu. The application requires 250MB of hard drive space. Once launched, the application will automatically download a work unit from Stanford University and begin computation. If you're feeling a pang of gamer camaraderie, hit triangle, select identity, and join existing team <a href="http://fah-web.stanford.edu/cgi-bin/main.py?qtype=teampage&amp;teamnum=57516">#57516</a>. <em>All set?</em> 'Kay, this is your cue to hit the lights and let <a href="http://www.joystiq.com/search/?q=cell+chip" target="_blank">Cell</a> do the rest -- while you <em>rest</em>. Sweet dreams.<br /><br />[Via <a target="_blank" href="http://www.ps3fanboy.com/2007/03/21/leave-your-ps3-on-for-a-good-cause-this-sunday-night/">PS3 Fanboy</a>]<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/ps3-folding-home/">Folding@Home (PlayStation 3)</a></strong></p><a href="http://www.joystiq.com/photos/ps3-folding-home/#185134"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/ps3_foldingathome_1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ps3-folding-home/#185135"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/ps3_foldingathome_2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ps3-folding-home/#185807"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/ps3_foldingathome_3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ps3-folding-home/#185808"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/ps3_foldingathome_4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ps3-folding-home/#185809"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/ps3_foldingathome_5_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/25/reminder-turn-on-your-ps3-tonight-for-folding-home-foldathon/">Reminder: turn 'on' your PS3 tonight for Folding@home foldathon</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 25 Mar 2007 19:58:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://boardsus.playstation.com/playstation/board/message?message.uid=28397606#U28397606>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/25/reminder-turn-on-your-ps3-tonight-for-folding-home-foldathon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/858319/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/25/reminder-turn-on-your-ps3-tonight-for-folding-home-foldathon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cell</category><category>download</category><category>network</category><category>ps3</category><category>stanford</category><category>xmb</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Sun, 25 Mar 2007 19:58:00 EST</pubDate></item><item><title><![CDATA[GDC 07: Warhawk's transition into a Network title]]></title><link>http://www.joystiq.com/2007/03/11/gdc-07-warhawks-transition-into-a-network-title/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/11/gdc-07-warhawks-transition-into-a-network-title/</guid><comments>http://www.joystiq.com/2007/03/11/gdc-07-warhawks-transition-into-a-network-title/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/psn/" rel="tag">PlayStation Network</a>, <a href="http://www.joystiq.com/category/e-distribution/" rel="tag">e-Distribution Games</a></p><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/warhawk43.jpg" alt="" /><br />At the Sony blogger's event, <em>Warhawk</em>'s Dylan Jobe admitted that the PlayStation Network game doesn't deserve "to be a full priced game." Unfortunately, he admits, it's not his job to set the pricing. The team wanted to make a good product, but there were a few employees frustrated that the game was becoming a Network-only game. There's a stigma, he noted, and one disgruntled employee left the team due to the misconception that downloadable games are somehow lesser experiences.<br /><br />"Crap product will sell like crap, whether or not it's on a shelf or not," Dylan admitted. He thinks that the future of Sony's Network offerings is exciting, especially because it "transcends arcade rehashes." These are "high quality titles" that will allow the company to "earn the player's trust back."<br /><br />Going forward, Sony admits that they're trying to get a "downloadable demo for every title." There is no <em>Warhawk</em> demo in the works now, but the possibility of offering a public beta for trial purpose is still being discussed.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/11/gdc-07-warhawks-transition-into-a-network-title/">GDC 07: Warhawk's transition into a Network title</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 11 Mar 2007 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/03/11/gdc-07-warhawks-transition-into-a-network-title/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/850411/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/11/gdc-07-warhawks-transition-into-a-network-title/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>demo</category><category>dylan jobe</category><category>DylanJobe</category><category>gdc07</category><category>network</category><category>playstation network</category><category>PlaystationNetwork</category><category>psn</category><category>warhawk</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Sun, 11 Mar 2007 16:30:00 EST</pubDate></item><item><title><![CDATA[GDC 07: Less than half of PS3 owners are "connected"]]></title><link>http://www.joystiq.com/2007/03/09/gdc-07-less-than-half-of-ps3-owners-are-connected/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/09/gdc-07-less-than-half-of-ps3-owners-are-connected/</guid><comments>http://www.joystiq.com/2007/03/09/gdc-07-less-than-half-of-ps3-owners-are-connected/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/tmpphpv3a3qj.jpg" alt="" />Sony discussed the number of people that were actively interacting with the PlayStation Network services in yesterday's bloggers meeting. According to Sony, there are about 500,000 PSN accounts open in the North America. However, according to recent sales data from <a href="http://www.vgcharts.org">VGcharts.org</a>, one can see that there are about 1.3 million PS3 systems out there: shouldn't more PS3s be connected to Sony's Xbox Live alternative?<br /><br />Phil Harrison was quick to point out that the 500,000 figure represents PSN sign-ups only. You can still use the PS3's online capabilities without ever registering for Sony's online service by uploading music to your console, or by using the Internet Browser, or by downloading a firmware upgrade. The goal of <em>Home</em>, however, is to increase PSN sign-ups, and have people become increasingly involved with Sony's robust online services.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/09/gdc-07-less-than-half-of-ps3-owners-are-connected/">GDC 07: Less than half of PS3 owners are "connected"</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 09 Mar 2007 10:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/03/09/gdc-07-less-than-half-of-ps3-owners-are-connected/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/849341/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/09/gdc-07-less-than-half-of-ps3-owners-are-connected/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gdc07</category><category>harrison</category><category>internet</category><category>network</category><category>phil harrison</category><category>PhilHarrison</category><category>playstation 3</category><category>playstation network</category><category>Playstation3</category><category>PlaystationNetwork</category><category>ps3</category><category>psn</category><category>sony</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 09 Mar 2007 10:20:00 EST</pubDate></item><item><title><![CDATA[Activision buys DemonWare, claims Irish paper]]></title><link>http://www.joystiq.com/2007/02/20/activision-buys-demonware-claims-irish-paper/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/20/activision-buys-demonware-claims-irish-paper/</guid><comments>http://www.joystiq.com/2007/02/20/activision-buys-demonware-claims-irish-paper/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=4760&amp;Itemid=2"><img vspace="4" hspace="4" border="0" align="right" alt="demonware" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/demonwarelogo01.jpg" /></a>Dublin's <em>Sunday Independent</em> reports that Activision has dropped &euro;15 million (about $19.75m) for DemonWare, maker of the popular network middleware technology. DemonWare's two primary products are its State Engine and Matchmaking+, used to power the multiplayer component of Activision's <em>Call of Duty 3</em> -- as well as THQ's <em>Saint's Row </em>and Ubisoft's <em>Rainbow Six Vegas</em>. Since its creation in 2003, DemonWare, which is headquartered in Dublin, has emerged as a leading outsource option for publishers' networking needs. As online multiplayer grows into an industry standard, DemonWare technology could prove to be a valuable asset to Activision .<br /><br />DemonWare has yet to comment on the alleged acquisition.<br /><br /><a href="http://www.unison.ie/business/stories.php3?ca=80&amp;si=1778864" target="_blank">Source</a> (registration required)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/20/activision-buys-demonware-claims-irish-paper/">Activision buys DemonWare, claims Irish paper</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 20 Feb 2007 00:29:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=4760&amp;Itemid=2>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/20/activision-buys-demonware-claims-irish-paper/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/800597/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/20/activision-buys-demonware-claims-irish-paper/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Activision</category><category>DemonWare</category><category>Dublin</category><category>Ireland</category><category>Middleware</category><category>Network</category><category>Networking</category><category>PC</category><category>PS3</category><category>Xbox-360</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Tue, 20 Feb 2007 00:29:00 EST</pubDate></item><item><title><![CDATA[DICE: Phil Harrison PSP tidbits [Update 1]]]></title><link>http://www.joystiq.com/2007/02/08/dice-phil-harrison-psp-tidbits/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/08/dice-phil-harrison-psp-tidbits/</guid><comments>http://www.joystiq.com/2007/02/08/dice-phil-harrison-psp-tidbits/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><p><a href="http://www.gamespot.com/news/6165596.html"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/ph.jpg" /></a>In <a href="http://www.gamespot.com/news/6165596.html">Gamespot</a>'s DICE coverage of Phil Harrison's Q&amp;A, they had a few mentions of PSP. Firstly that there will be deeper online functionality later this year. Specifics weren't given, but I personally would like the ability to have most web pages finally work on the PSP. Though it could also be a hint at downloadable PS1 games finally being capable without a PS3. </p>
<p>The homebrew community may have another reason to disagree wtih Phil Harrison after the event.Also during a talk about homebrew, someone asked about the PSP's role in it. Phil claimed that the system wasn't well-suited for homebrew. Newsweek's N'Gai Croal then mentioned Dark_Alex's work and Phil had some sort of cryptic response about future announcements. </p>
<p>So all and all, not a whole lot of new PSP info so far, but hopefully GDC will bring us more news.</p>
<p>[<strong>Update 1:</strong> <span id="_ctl0_cphMain_rptMessages__ctl0_MessageView_bcMessageBody">"This year we'll be adding some functionality to the PSP that will unify our approach," Harrison reveals in an interview with <a href="http://www.gamasutra.com/php-bin/news_index.php?story=12696">Gamasutra</a>. Seems like PSP might pick up some of the <a href="http://www.joystiq.com/2006/12/12/what-we-want-from-the-next-psp-update/">cooler network options</a> of the PS3.]<br /></span></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/08/dice-phil-harrison-psp-tidbits/">DICE: Phil Harrison PSP tidbits [Update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 08 Feb 2007 15:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/news/6165596.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/08/dice-phil-harrison-psp-tidbits/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/750716/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/08/dice-phil-harrison-psp-tidbits/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dice</category><category>gamespot</category><category>harrison</category><category>n'gai croal</category><category>N'gaiCroal</category><category>network</category><category>phil harrison</category><category>PhilHarrison</category><category>playstation 3</category><category>Playstation3</category><category>ps3</category><dc:creator><![CDATA[Steven Bailey]]></dc:creator><pubDate>Thu, 08 Feb 2007 15:50:00 EST</pubDate></item><item><title><![CDATA[Blocking business targets gaming at the workplace]]></title><link>http://www.joystiq.com/2006/12/27/blocking-business-targets-gaming-at-the-workplace/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/27/blocking-business-targets-gaming-at-the-workplace/</guid><comments>http://www.joystiq.com/2006/12/27/blocking-business-targets-gaming-at-the-workplace/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.boston.com/business/personaltech/articles/2006/12/25/business_of_blocking_games_is_a_growing_one/"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/blockedshot.jpg" alt="rejected" /></a>Sophos PLC is in the business of security. For years the company has designed software to protect business networks from viruses and spyware. But a recent survey determined a need to extend security concerns to another productivity inhibitor: games. And so, a January upgrade to Sophos's application will quietly erect a wall, blocking mischievous employees from their secret workplace obsessions, like <em>The Sims 2</em>, <em>Need For Speed Carbon</em>, and <em>Guild Wars: Nightfall</em>.<br /><br />Of course, blocking games does more than just thwart slackerdom, it protects networks against malware (often hidden in game installations); programs that could potentially compromise a business's security. We're all for playing it safe too -- just keep an ear out for big boss as you sneak some <em>Portable Ops</em> in under the desk.<br /><br />[Via <a href="http://www.vh1gamebreak.com/2006/12/bosses_block_ca.html" target="_blank">VH1 Game Break</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/27/blocking-business-targets-gaming-at-the-workplace/">Blocking business targets gaming at the workplace</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 27 Dec 2006 21:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.boston.com/business/personaltech/articles/2006/12/25/business_of_blocking_games_is_a_growing_one/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/27/blocking-business-targets-gaming-at-the-workplace/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/725457/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/27/blocking-business-targets-gaming-at-the-workplace/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Casual</category><category>Casual Games</category><category>CasualGames</category><category>Mac</category><category>Malware</category><category>Network</category><category>PC</category><category>Spyware</category><category>Work</category><category>Workplace</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Wed, 27 Dec 2006 21:25:00 EST</pubDate></item><item><title><![CDATA[3.0 manual online; confirms PS3 necessary for downloadable games!]]></title><link>http://www.joystiq.com/2006/11/20/3-0-manual-online-confirms-ps3-necessary-for-downloadable-games/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/20/3-0-manual-online-confirms-ps3-necessary-for-downloadable-games/</guid><comments>http://www.joystiq.com/2006/11/20/3-0-manual-online-confirms-ps3-necessary-for-downloadable-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://manuals.playstation.net/document/en/psp/current/index.html"><img align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/psp-to-ps3.jpg" alt="" /></a>Our reader Matt T. sent in a very hot tip. It appears that the <a href="http://manuals.playstation.net/document/en/psp/current/index.html">online manual for PSP version 3.0</a> is up and running. Thankfully, it doesn't have any features removed. However, it confirms our fears that a PS3 is necessary to download games to the PSP. Here's the proof:<br /><br />"Play PLAYSTATION(R)Network titles downloaded from  (<a href="http://www.joystiq.com/2006/10/26/resident-evil-heads-to-psp-in-november-via-psone-emulation/">PLAYSTATION(R)Store</a>). A PLAYSTATION(R)3 system is required to use this feature."<br /><br />What??? Didn't <a href="http://www.joystiq.com/2006/10/20/dont-worry-you-dont-need-a-ps3-to-download-psone-games/">Peter Dille confirm</a> that you didn't need a PS3 to download games to the system? Sony's got a lot of explaining to do...<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/20/3-0-manual-online-confirms-ps3-necessary-for-downloadable-games/">3.0 manual online; confirms PS3 necessary for downloadable games!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 20 Nov 2006 17:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://manuals.playstation.net/document/en/psp/current/index.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/20/3-0-manual-online-confirms-ps3-necessary-for-downloadable-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/705222/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/20/3-0-manual-online-confirms-ps3-necessary-for-downloadable-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3.0</category><category>3.00</category><category>dille</category><category>network</category><category>peter dille</category><category>PeterDille</category><category>playstation 3</category><category>Playstation3</category><category>ps3</category><category>psp</category><category>store</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 20 Nov 2006 17:10:00 EST</pubDate></item><item><title><![CDATA[Does Sony hate OPM? The answer is yes [Update 1]]]></title><link>http://www.joystiq.com/2006/11/14/does-sony-hate-opm-the-answer-is-yes/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/14/does-sony-hate-opm-the-answer-is-yes/</guid><comments>http://www.joystiq.com/2006/11/14/does-sony-hate-opm-the-answer-is-yes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><p><a href="http://www.prnewswire.com/news/index_mail.shtml?ACCT=104&amp;STORY=/www/story/11-14-2006/0004474382&amp;EDATE="><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.joystiq.com/media/2006/11/opm_byebye.jpg" /></a>Remember when we asked if the Official PlayStation Magazine <a href="http://www.joystiq.com/2006/11/12/does-opm-hate-the-psp/">hated PSP games</a>? Well, it looks like Sony doesn't care much about the magazine either as they <a href="http://www.prnewswire.com/news/index_mail.shtml?ACCT=104&amp;STORY=/www/story/11-14-2006/0004474382&amp;EDATE=">announced</a> the magazine's discontinuation today. "With the launch of the PLAYSTATION 3 computer entertainment system and its full network and Web capabilities, we are focused on delivering content via the PlayStation Network and PlayStation.com website, not discs," said <a href="http://www.joystiq.com/tag/peterdille">Peter Dille</a>.</p>
<p>Makes sense to me. With the <a href="http://www.joystiq.com/2006/11/14/official-sony-website-experiences-evolution/">newly revamped PlayStation.com</a> and <a href="http://www.joystiq.com/2006/10/26/resident-evil-heads-to-psp-in-november-via-psone-emulation/">PlayStation Store</a> coming, there's no reason to have a print magazine... especially when the main reason people get the magazine is for the demo discs. The final issue of OPM will be the January 2007 issue. Fans of OPM's editorials need not fret, however. The 1UP team will continue providing editorial content available exclusively for PS3 owners.</p>
<p>[Via <a href="http://www.joystiq.com/2006/11/14/official-playstation-magazine-dead-demo-disc-the-killer/">Joystiq</a>]</p>
<p>[<strong>Update 1:</strong> The European version of OPM will continue. While the US magazine is published by Ziff Davis, it appears that the UK's magazine, handled by Future, will still continue. Source: <a href="http://www.gamesindustry.biz/content_page.php?aid=21101">GI.biz</a>]<br /></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/14/does-sony-hate-opm-the-answer-is-yes/">Does Sony hate OPM? The answer is yes [Update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 14 Nov 2006 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.prnewswire.com/news/index_mail.shtml?ACCT=104&amp;STORY=/www/story/11-14-2006/0004474382&amp;EDATE=>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/14/does-sony-hate-opm-the-answer-is-yes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/701959/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/14/does-sony-hate-opm-the-answer-is-yes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>1up</category><category>network</category><category>opm</category><category>playstation</category><category>sony</category><category>store</category><category>ziff davis</category><category>ZiffDavis</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 14 Nov 2006 17:00:00 EST</pubDate></item><item><title><![CDATA[Is that a PSP in your PlayStation 3?]]></title><link>http://www.joystiq.com/2006/10/03/is-that-a-psp-in-your-playstation-3/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/03/is-that-a-psp-in-your-playstation-3/</guid><comments>http://www.joystiq.com/2006/10/03/is-that-a-psp-in-your-playstation-3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.watch.impress.co.jp/game/docs/20061003/ceatec.htm"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/psp3xmb.jpg" id="vimage_1" alt="" /></a><br />Sony's been <a href="http://www.joystiq.com/2006/09/01/sony-says-psp-will-become-a-virtual-ps3/">hyping up</a> PlayStation 3's connectivity with the PSP. <a href="http://www.watch.impress.co.jp/game/docs/20061003/ceatec.htm">Game Watch</a> took this picture of the <a href="http://www.joystiq.com/2006/09/23/tgs-06-ps3-xmb-gets-very-sexy/">PS3's XMB</a>, revealing a happy PSP icon in the Network menu called "<strong>Remote Play</strong>". As previously stated, you'll be able to stream data onto your PSP from your PS3, such as video and game content. For example, if you want to throw one of the most expensive console multiplayer games ever, you could wirelessly connect four PSPs to your PSP and start playing (that's $1400 of hardware, baby! Of course, this is just speculation, and will most likely never happen). <a href="http://www.psp-vault.com/Article698.psp">PSP-Vault</a> also goes into some speculation, hoping for the ability to stream Blu-Ray movies to the PSP, and UMD movies to the PS3. The possibilties are endless, and we hope that Sony takes advantage of that huge potential.<br /><br />PSP fans better start saving up: and they better save up a <em>lot</em>. The <a href="http://www.joystiq.com/2006/05/09/cheaper-ps3-loses-hdmi-slots-wi-fi-40gb/">$500 PS3</a> does <em>not</em> feature wi-fi capabilties, so for PSP-PS3 connectivity to be fully realized, you'll have to go <em>all the way</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/03/is-that-a-psp-in-your-playstation-3/">Is that a PSP in your PlayStation 3?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 Oct 2006 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.watch.impress.co.jp/game/docs/20061003/ceatec.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/03/is-that-a-psp-in-your-playstation-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/679173/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/03/is-that-a-psp-in-your-playstation-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>game watch</category><category>GameWatch</category><category>network</category><category>playstation 3</category><category>Playstation3</category><category>ps3</category><category>ps3fanboy</category><category>remote play</category><category>RemotePlay</category><category>xmb</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 03 Oct 2006 19:30:00 EST</pubDate></item><item><title><![CDATA[Elebits to have online bits?]]></title><link>http://www.joystiq.com/2006/09/01/elebits-to-have-online-bits/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/01/elebits-to-have-online-bits/</guid><comments>http://www.joystiq.com/2006/09/01/elebits-to-have-online-bits/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><a href="http://wii.advancedmn.com/article.php?artid=7523"><img vspace="4" hspace="4" border="1" align="right" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/elebits_in-game.jpg" /></a>Regardless of what we've <a href="http://www.joystiq.com/2006/08/25/third-party-games-without-online-support-until-2007/">heard</a> about third-party titles not being online until 2007, Konami is saying that <em>Elebits</em> could very well ship with online capabilities. During Konami's recent Summer BBQ 2006 event in San Francisco last week, Denis Lee, who is the Group Marketing Manager at Konami, revealed that "the team is looking into online and trying to find out what the best kind of gameplay they can get into the game is and still make launch window. We're working on a few ideas, but we're not talking about online specifically."<br /><br />So Konami is looking at online gameplay for <em>Elebits</em>, but can't really comment on how it will be implemented. Co-op is a given, but what other kind of cool online gametypes would support the overall focus of the title? How about some time-based challenges?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/01/elebits-to-have-online-bits/">Elebits to have online bits?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 01 Sep 2006 12:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://wii.advancedmn.com/article.php?artid=7523>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/01/elebits-to-have-online-bits/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/662459/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/01/elebits-to-have-online-bits/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advanced</category><category>amn</category><category>elebits</category><category>konami</category><category>media</category><category>network</category><category>nintendo</category><category>wii</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 01 Sep 2006 12:45:00 EST</pubDate></item><item><title><![CDATA[New Mega Man scans]]></title><link>http://www.joystiq.com/2006/07/19/new-mega-man-scans/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/19/new-mega-man-scans/</guid><comments>http://www.joystiq.com/2006/07/19/new-mega-man-scans/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><a href="http://jeux-france.com/news16652_new-mega-man-ds-premieres-images.html"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/07/new_mm_lionfist.jpg" id="vimage_1" alt="" /></a>When <a href="http://www.joystiq.com/2006/07/14/another-mega-man-game-coming-to-ds/">we reported</a> on a new <em>Mega Man</em> game being announced via Coro Coro Magazine, we had no idea that the announcement featured an entire multi-page spread. In the scans, we get a new glimpse of the main hero, even in his <em>Mega Man</em> battle suit (we're not impressed), as well as the new battle system. The battle system looks like it's some kind of variation on the game tic-tac-toe, where instead of X's and O's, there are deadly robots fighting for their very <em>lives.<br /><br /></em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/19/new-mega-man-scans/">New Mega Man scans</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 19 Jul 2006 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://jeux-france.com/news16652_new-mega-man-ds-premieres-images.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/19/new-mega-man-scans/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/644595/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/19/new-mega-man-scans/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battle</category><category>capcom</category><category>ds</category><category>lite</category><category>man</category><category>mega</category><category>network</category><category>nintendo</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 19 Jul 2006 14:00:00 EST</pubDate></item><item><title><![CDATA[Another Mega Man game coming to DS]]></title><link>http://www.joystiq.com/2006/07/14/another-mega-man-game-coming-to-ds/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/14/another-mega-man-game-coming-to-ds/</guid><comments>http://www.joystiq.com/2006/07/14/another-mega-man-game-coming-to-ds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://ds-x2.com/index.php?id=5446"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2006/07/mega_man_battle_network.jpg" id="vimage_1" alt="" /></a><br />According to DSX-2, the successor to the <em>Rockman.EXE</em> series (<em>Mega Man Battle Network</em> to the rest of the world) has been formally announced as <em>Ryusei no Rockman</em> and will be shipping to Japanese gamers come this winter. The new hero will be named Seiga Subaru. Nothing else in the way of actual info can be gleamed from the source (Corocoro magazine), so keep an eye on DS Fanboy for future updates.<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/14/another-mega-man-game-coming-to-ds/">Another Mega Man game coming to DS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 14 Jul 2006 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ds-x2.com/index.php?id=5446>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/14/another-mega-man-game-coming-to-ds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/642928/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/14/another-mega-man-game-coming-to-ds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battle</category><category>capcom</category><category>ds</category><category>man</category><category>mega</category><category>network</category><category>nintendo</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 14 Jul 2006 12:00:00 EST</pubDate></item><item><title><![CDATA[Banned cheaters grovel before Bungie]]></title><link>http://www.joystiq.com/2006/05/24/banned-cheaters-grovel-before-bungie/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/24/banned-cheaters-grovel-before-bungie/</guid><comments>http://www.joystiq.com/2006/05/24/banned-cheaters-grovel-before-bungie/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/microsoft-xbox/" rel="tag">Microsoft Xbox</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><a href="http://bungie.net/News/TopStory.aspx?link=waaahmbulance"><img vspace="4" hspace="4" border="1" alt="Halo 2" src="http://www.joystiq.com/media/2006/05/halo2-waahmbulance.jpg" /></a><br />Bungie recently publicized a series of emails sent by banned cheaters desperate to get back onto <em>Halo 2's</em> multiplayer servers. Here's a snippet from our personal favorite:<br /><br /><em>"Please! I'll destroy my mods. i'll snich on some people that r getting away with mods on matchmaking! Just PLEASE appeal my ban. i want to play matchmaking again. i want to be clean for the arrival of Halo 3! c'mon! i didn't know what i was getting into when i got mods from my friend and from [website censored]! you have to believe me!!!"</em><br /><br />[Thanks, Sense; via <a target="_blank" href="http://www.8bitninja.com/2006/05/24/bungie-makes-fun-of-cheaters/">8-bit Ninja</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/24/banned-cheaters-grovel-before-bungie/">Banned cheaters grovel before Bungie</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 24 May 2006 13:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://bungie.net/News/TopStory.aspx?link=waaahmbulance>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/24/banned-cheaters-grovel-before-bungie/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/621500/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/24/banned-cheaters-grovel-before-bungie/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ban</category><category>Bungie</category><category>cheater</category><category>Halo 2</category><category>Halo2</category><category>mod</category><category>multiplayer</category><category>network</category><category>Xbox</category><category>Xbox Live</category><category>Xbox-360</category><category>XboxLive</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Wed, 24 May 2006 13:55:00 EST</pubDate></item><item><title><![CDATA[Lair off-screen trailer looked good at GDC]]></title><link>http://www.joystiq.com/2006/04/04/lair-off-screen-trailer-looked-good-at-gdc/</link><guid isPermaLink="true">http://www.joystiq.com/2006/04/04/lair-off-screen-trailer-looked-good-at-gdc/</guid><comments>http://www.joystiq.com/2006/04/04/lair-off-screen-trailer-looked-good-at-gdc/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/media/" rel="tag">Videos and Screenshots</a></p><object width="425" height="350">
<param value="http://www.youtube.com/v/Ky4hgAFJXe8" name="movie" /><embed width="425"height="350" type="application/x-shockwave-flash" src="http://www.youtube.com/v/Ky4hgAFJXe8"></embed></object><br /><ahref="http://www.joystiq.com/2006/03/28/over-200-photos-games-gdc-and-other-goodies/">Stills and screenshots</a> canonly do so much to convey how good a game looks. Here's an off-screen video presentation of <em>Lair</em> recorded fromGDC, showing off the Factor 5 game in action (or, should we say, motion).<br /><br />You might recognize some of theanimation from <a href="http://www.joystiq.com/2006/04/02/warhawk-motorstorm-and-other-bootleg-gdc-ps3-videos/">videosseen elsewhere</a>, but it was nice to catch the newer footage of a dragon wireframe model meticulously rendered withlayers of musculature and skin, too.<br /><br />If that's not enough for ya, you can always just listen in to theaudio, which features a young lady from Washington asking questions of a developer with the hope of getting hired.Consider this a lesson in networking.<br /><br />[Via <a href="http://www.gamebrink.com/?news=316">GameBrink</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/04/04/lair-off-screen-trailer-looked-good-at-gdc/">Lair off-screen trailer looked good at GDC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 04 Apr 2006 08:51:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=Ky4hgAFJXe8>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/04/04/lair-off-screen-trailer-looked-good-at-gdc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/605462/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/04/04/lair-off-screen-trailer-looked-good-at-gdc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>animation</category><category>audio</category><category>developer</category><category>developers</category><category>dragon</category><category>Factor 5</category><category>Factor5</category><category>footage</category><category>GDC</category><category>hired</category><category>job</category><category>Lair</category><category>layers</category><category>lesson</category><category>model</category><category>motion</category><category>musculature</category><category>network</category><category>networking</category><category>off-screen</category><category>presentation</category><category>question</category><category>questions</category><category>render</category><category>rendered</category><category>screenshot</category><category>screenshots</category><category>skin</category><category>still</category><category>stills</category><category>trailer</category><category>video</category><category>videos</category><category>Washington</category><category>wireframe</category><category>young lady</category><category>YoungLady</category><dc:creator><![CDATA[Dan Choi]]></dc:creator><pubDate>Tue, 04 Apr 2006 08:51:00 EST</pubDate></item></channel></rss>