Posts with tag neversoft
by Ross Miller Jul 2nd 2008 3:30PM
Filed under: Sports, Peripherals

The latest rumor to come from the pages of EGM lends further credence to
one of last month's marketing leaks that Activision has gotten a little gung-ho with their plastic controllers. According to EGM's "skater spy," the next
Tony Hawk game will feature a "new fancy plastic peripheral" (we're thinking something like the
Wii Balance Board); for reference, the marketing leak called it "a new motion sensing board controller." Additionally, the game will supposedly not be developed by
Neversoft, who at the moment have their hands full with
Guitar Hero World Tour's peripherals.
We have a hard time imagining Neversoft, who created the
Tony Hawk series and has worked on all previous iterations, not having a part in the next version. We've sent our network of spies into action and will let you know what we come up with.
[Via
NWF]
by Christopher Grant Jul 2nd 2008 10:54AM
Filed under: Sony PlayStation 3, Nintendo Wii, Microsoft Xbox 360, Metareviews
Think of it this way:
Guitar Hero: Aerosmith is like Neversoft's version of former
Guitar Hero-dev Harmonix's
Guitar Hero Encore: Rocks the 80s. Old man Activision wants
Guitar Hero twice a year, but there's only so much one dev team can do when they're hard at work on their own follow-up featuring a full band lineup.
So, the same ... just remove the whole part about the dev team
getting bought and releasing that
follow-up through Activision's
biggest competitor – oh, and the whole part about it being 2007 – and you've got an idea of where critics are putting
GH:A on the fake-instrument rhythm game pantheon. Like Aerosmith? You probably already bought it. Don't like Aerosmith? Move along.
- IGN (76/100): "Even if the formula is a bit stale by now, that doesn't make Guitar Hero: Aerosmith a bad game. In fact, if you're a huge fan of the band, of the Guitar Hero franchise, or haven't yet seen what all of the fuss is over the music rhythm phenomenon, this release will please and then some. However, if you've been following the franchise since the beginning, you'll probably wonder if this game is really necessary."
- GameDaily (70/100): "Aerosmith junkies will love Guitar Hero: Aerosmith, thanks to its impressive song list and extra content. Everyone else, however, should rent it. It's a pleasant diversion, providing single-player and multiplayer enjoyment for would-be strummers, but with missing songs and the same old gameplay, it doesn't have enough sweet emotion to justify its $59.99 price."
- GameSpot (70/100): "If you like Aerosmith, you'll like this game. If you don't like Aerosmith, you will not like this game. Even dedicated fans of the group may have trouble rationalizing paying full price for just 41 songs, but while GH: Aerosmith is a little short on content, it's plenty of fun."
by Randy Nelson Jun 2nd 2008 1:00PM
Filed under: Sony PlayStation 3, Nintendo Wii, Microsoft Xbox 360, Rhythm
click to enlarge
It's
Guitar Hero III ... now with
lots more
Aerosmith! Seriously though, at Activision's hands-on debut event for the stepping stone to
Guitar Hero World Tour, we couldn't help but feel a
strong overwhelming sense of déjà vu.
That's probably because, for all intents and purposes,
Guitar Hero: Aerosmith is
GH3 with polygonal likenesses of the legendary rockers, a story mode that follows their rise to fame, lots of their songs, and a few tracks from other bands to sweeten the deal.
Continue reading Joystiq hands-on: Guitar Hero: Aerosmith
by Alexander Sliwinski May 22nd 2008 10:45AM
Filed under: Sony PlayStation 2, Sony PlayStation 3, Nintendo Wii, Microsoft Xbox 360, Rhythm
Activision made
Guitar Hero: Rock Band Edition World Tour official today, confirming the details
leaked from the current issue of
Game Informer.
World Tour will feature an all-master track cast, filled with previously named acts like Van Halen, Linkin Park, and The Eagles, plus today's confirmation of Sublime and "many more." The announcement also highlights the "Music Studio" mode (create-a-song), which allows players to "compose, record, edit and share music," and the 8-player "Battle of the Bands" mode.
World Tour will also feature so-called "new state of the art wireless instruments" (as
sorta seen yesterday), meaning mom won't trip over the coil of wires when she walks in front of the TV and totally destroys the rock mojo; and the still curious, but ambitious sounding promise to add "significantly more localized downloadable music than ever before on all of the next-generation consoles." Yep, that includes the Wii version (developed by Vicarious Visions). Activision confirms that
World Tour will be the "first game ever in the
Guitar Hero franchise to allow in-game downloadable content on Wii" -- just make sure your SD card is inserted.
by Justin McElroy May 22nd 2008 10:10AM
Filed under: Sony PlayStation 2, Sony PlayStation 3, Nintendo Wii, Microsoft Xbox 360, Rhythm
We don't have a lot to go on at the moment, but from what we can tell, these new screens from
Guitar Hero: World Tour represent a slightly more grown-up look for the series, straying from the silly rock clichés of
Guitar Hero III. It's still not quite at a
Rock Band level of realism, but we imagine fans of the series probably aren't ready for that.
In fact, though we've wished
Guitar Hero's look would grow up for a while now, the stylized characters and settings are one of the main things that are setting it apart from its competition, a distinction that, with the addition of drums and vocals to
World Tour, is becoming increasingly difficult to make.
by Randy Nelson May 21st 2008 3:01PM
Filed under: Sony PlayStation 3, Nintendo Wii, Microsoft Xbox 360, Peripherals, Rhythm
click to rocker-size
Those guitar controllers in the
Guitar Hero: World Tour debut trailer? They're not
GH3's wireless Gibson Les Pauls. Upon closer peep-age of the footage, the new controller doesn't bear a likeness to any current Gibson design, nor anything to come out of Fender's axe factory. More than likely, it's an in-house design, what with
Gibson's lawsuit against Activision and all. Two color schemes – black and cherry – are also shown, implying the return of custom
face guitar-plates. We're checking with Activision on more details, as well as specs (wireless?) for its much ballyhooed drum kit.
by Kyle Orland Apr 11th 2008 11:50AM
Filed under: Sony PlayStation 3, Microsoft Xbox 360, Rhythm
We've known for a while that inclusion on a video game soundtrack can
help drive music sales, but usually the song in question is actually
available for sale when it appears in the game. Not so for Def Leppard's new single, "Nine Lives," which will
premiere as a downloadable Guitar Hero III track before it's available at retail or other online services. No
F-f-f-foolin'!
The track, which comes as part of a Def Leppard pack along with classics "
Rock of Ages" and "
Photograph," will be available on April 24th in the U.S. and May 8th in the U.K. The album "Songs from the Sparkle Lounge" follows soon after on April 28 (digital download) and May 5 (physical disc).
"I know from personal experience how much more you get into the music by playing the game," said Def Leppard Lead Singer Joe Elliott in a
press release. "
Guitar Hero is extremely popular with all kinds of music heads, which includes a lot of our fans - and we think releasing Nine Lives this way first is just fantastic!"
[Via
X3F]
by Ludwig Kietzmann Mar 28th 2008 7:30PM
Filed under: Sony PlayStation 2, Sony PlayStation 3, Nintendo Wii, Microsoft Xbox 360, Rhythm
Though we were briefly distracted by mention of
some other bands set to feature in
Guitar Hero: Aerosmith, Activision has reminded us that the rhythmography will, in fact, include Aerosmith tunes.
Gamespot reports that of the 40-plus songs in the game, 60 percent will be devoted to the increasingly decrepit crooners.
Ah, but age is just a number and
fans aren't likely to care when they start pressing plastic in rhythm to
these confirmed numbers:
Expect further songs to be revealed at an excruciatingly slow pace as the game's June release walks this way.
by Jeff Engel Mar 27th 2008 8:00PM
Filed under: Nintendo DS, PC, Sony PlayStation 2, Sony PlayStation 3, Nintendo Wii, Microsoft Xbox 360, Rhythm, Business
Each week Jeff Engel and Geoff Brooks contribute Counting Rupees, a column on the business behind gaming:
When
Guitar Hero 3 launched last year it was an immediate success, selling out at a fairly quick pace throughout the holiday season. Following just behind it was
Rock Band, selling very well, but not nearly as quickly as
Guitar Hero. So far, all versions of
Guitar Hero III have sold about 9.1M copies, versus just roughly 1.5M for
Rock Band. Of course, part of the discrepancy lies in the fact that
Rock Band launched on two platforms while
Guitar Hero 3 launched on four, but that is about to be remedied with Harmonix's recent announcement of
Rock Band for Wii. While
Rock Band was a more ambitious game and representative of an evolution of the music game, it did seem like Activision may have made the right choice in buying the
Guitar Hero publisher (and thus the
Guitar Hero brand), but not the developer. With so much brand awareness already built into
Guitar Hero, was there any way that Harmonix could possibly top the original creation that it no longer owned the rights to?
Continue reading Counting Rupees: Battle of the brands
by Justin McElroy Mar 25th 2008 2:30PM
Filed under: Sony PlayStation 2, Sony PlayStation 3, Nintendo Wii, Microsoft Xbox 360, Rhythm
You may not be crazy about the music, but you have to admit the
concept of
Guitar Hero: Aerosmith is kind of cool: A band's story, almost a documentary, retold as a game. Game Informer's got the scoop this month on the steps Neversoft is taking to complete the experience (recreating the high school where they played their first show, mo-capping the band) and we actually found ourselves being interested in the project since the
first time we heard of it.
Sweetening the pot is the inclusion of artists who've intersected with Aerosmith, which GI says includes Mott the Hoople's "
All the Young Dudes", The Kinks with "
All Day and All Night," Joan Jett's "
Hate Myself for Loving You" and Cheap Trick with "
Dream Police." It's all very concerning but it's the inclusion of that awesome Mott the Hoople track that really has us worried. Are we going to have to [gulp]
buy this game?
by JC Fletcher Mar 9th 2008 11:00AM
Filed under: Culture, PC, Microsoft Xbox 360, Rhythm, Galleries
What's better for attracting people to your booth than a fake guitar? Apparently nothing! Walking around
SXSW's ScreenBurn Arcade, I began to notice that I was seeing a
lot of
Guitar Hero III and
Rock Band setups. The guitars and drums are a lot showier than most game controllers, and are thus a lot better at getting attention than other games. I
understood the power of these two games.
But that doesn't mean I didn't find it a little weird that groups who had basically nothing to do with
Guitar Hero III or
Rock Band were featuring it at their booths. I was also amused by the number of booths that featured guitar games, compared to the total number of booths in the ScreenBurn Arcade. It almost seemed like these two games outnumbered
not-music games.
by Griffin McElroy Feb 24th 2008 1:00PM
Filed under: Nintendo Wii, Rhythm
As our bat-eared readers
discovered when the game was first released, the Wii edition of
Guitar Hero III, though advertised as possessing Dolby Surround Sound capabilities, could only duplicate one channel of audio through multiple speakers (a.k.a. mono sound). Incensed, Nintendo's virtual troubadours demanded action -- Activision responded with a
somewhat less-than-timely disc replacement program. Now, four months after the game was released, Activision has announced another method of
atonement for their single-channel sins.
Instead of replacing your half-mute disc with a standard one (though this option is still available),
you can now replace said disc with cold, hard cash (or warm, soft cash, depending on your local climate and the weariness of the bills you receive). While we're sure this policy will be exploited by those who tire of faux rocking and simply want the cash, it's refreshing to see
Actie-V face their shortcomings so directly -- if not a tad unpunctually.
[Via
Evil Avatar]
by Griffin McElroy Feb 17th 2008 8:30PM
Filed under: Sony PlayStation 3, Nintendo Wii, Microsoft Xbox 360, Rhythm

While you might think a game titled
Guitar Hero: Aerosmith would have you playing, you know,
guitars,
a Best Buy advertisement for the latest mistake chapter in the rhythm game franchise claims you'll be able to play as all of the "famous rock legends" in "America's greatest rock and roll band" -- including the drummer, Joey Kramer, and band's own lady-lookin'-dude, Steven Tyler, using a drum peripheral and microphone peripheral (complete with
flamboyantly colored scarf, we assume).
If true, we wonder if Activision would release their own controllers for the game, or count on backwards compatibility with the
Rock Band peripherals (fat chance, considering the
near feud between Harmonix and Activision over
Rock Band's guitar compatibility issues). Not that it matters to us -- the only devices we'd use to interact with a rhythm game featuring songs by Aerosmith are a
clay pigeon launcher and our trusty pump-action shotgun.
[Thanks, Waffle Slayer.]
by Jason Dobson Feb 15th 2008 9:40AM
Filed under: Sony PlayStation 3, Nintendo Wii, Microsoft Xbox 360, Rhythm
In an announcement that may just usurp the throne from Electronic Arts as the king of milking franchises, Activision has announced plans for a new Guitar Hero title, casting aside the franchise's reputation for offering a wide breadth of rocking tracks in favor of highlighting a single band -- Aerosmith. The news echoes
comments made by guitarist Joe Perry last year regarding the series' next installment, at which time he said that the next
Guitar Hero game would be dedicated to the band's music.
The announcement comes following Activision's promise earlier this month to
return to the well this year, with the newly announced
Guitar Hero: Aerosmith currently expected to ship to retail in June with Neversoft handling the game for the Xbox 360 and PS3, and Vicarious Visions taking care of development on the Wii. Details remain nonexistent concerning what tracks we can expect to make the cut, with guitarist Joe Perry commenting only that the title is "based on the diversity of the Aerosmith catalog." With a game dedicated to one -- and only one -- band, we have to assume that whatever songs do find their way onto the disc, they'll be master tracks (they better be).
And if June seems to far off for those of you hugging your Steven Tyler doll while staring at the Pump tour poster on the wall, Activision has announced plans to release the band's 1973 power ballad 'Dream On' as a download for the Xbox 360 and PS3 versions of
GHIII (Sorry Wii owners, but you knew what you were getting into). The song will be free from February 16-18, so get it while it's hot!
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