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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[CES 2008: NATAS honors Stormfront for original Neverwinter Nights]]></title><link>http://www.joystiq.com/2008/01/10/natas-honors-stormfront-studios-for-original-neverwinter-nights/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/10/natas-honors-stormfront-studios-for-original-neverwinter-nights/</guid><comments>http://www.joystiq.com/2008/01/10/natas-honors-stormfront-studios-for-original-neverwinter-nights/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a></p><div align="center"><a href="http://www.mcvuk.com/press-releases/34298/Stormfront-Studios-Honored-At-59th-Annual-Emmy-Technology-Awards-For-Creating-First-Graphical-Online-Role-Playing-Game"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/nwn_aol_award_ces.jpg" /></a><br /></div>
The National Academy of Television Arts and Sciences, or NATAS for those short of breath, has given us reason to pause and wax nostalgic over our gaming past by <a href="http://www.emmyonline.org/mediacenter/tech_2k7_winners.html">honoring the first graphical MMO</a>, Stormfront Studios' original <em>Neverwinter Nights</em>, which ran over America Online from 1991 through 1997. The game is positively archaic by today's standards, but nonetheless laid the groundwork for much of what we know as MMORPGS today, and of course went on to inspire BioWare's own <a href="http://www.joystiq.com/tag/NeverwinterNights/"><em>Neverwinter Nights</em></a> franchise as well. Bugbears, they would be proud.<br /><br />The nod was made during the 59th Annual Technology &amp; Engineering Emmy Awards ceremony at the CES in Las Vegas, an event which also tipped its hat to <a href="http://www.joystiq.com/tag/Everquest"><em>Everquest</em></a>'s Sony Online Entertainment and <a href="http://www.joystiq.com/tag/WorldOfWarcraft/"><em>World of Warcraft</em></a>'s Blizzard for helping to spearhead the MMO genre. Don Daglow, who led <em>Neverwinter Night</em>s' design, accepted the award, and commented that "these games are not just entertainment...they build new kinds of communities and create deep people-to-people relationships." Or, you know, furry-to-people, for those who swing that way.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/10/natas-honors-stormfront-studios-for-original-neverwinter-nights/">CES 2008: NATAS honors Stormfront for original Neverwinter Nights</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 10 Jan 2008 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mcvuk.com/press-releases/34298/Stormfront-Studios-Honored-At-59th-Annual-Emmy-Technology-Awards-For-Creating-First-Graphical-Online-Role-Playing-Game>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/10/natas-honors-stormfront-studios-for-original-neverwinter-nights/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1083218/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/10/natas-honors-stormfront-studios-for-original-neverwinter-nights/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aol</category><category>CES-2008</category><category>mmo</category><category>mmorpg</category><category>neverwinter nights</category><category>NeverwinterNights</category><category>nwn</category><category>PC</category><category>Stormfront</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Thu, 10 Jan 2008 10:30:00 EST</pubDate></item><item><title><![CDATA[Atari reveals Neverwinter Nights 2: Mask of the Betrayer]]></title><link>http://www.joystiq.com/2007/04/12/atari-reveals-neverwinter-nights-2-mask-of-the-betrayer/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/12/atari-reveals-neverwinter-nights-2-mask-of-the-betrayer/</guid><comments>http://www.joystiq.com/2007/04/12/atari-reveals-neverwinter-nights-2-mask-of-the-betrayer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><a href="http://www.gamasutra.com/php-bin/news_index.php?story=13492"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/scream_guy.jpg" /></a>Not quite done casting Magic Missile and <a href="http://www.youtube.com/watch?v=O_aJgcVv62Y">attacking the darkness</a> of <em>Neverwinter Nights</em>? Well, good. Atari has <a href="http://www.gamasutra.com/php-bin/news_index.php?story=13492">announced</a> an expansion pack for <em>Neverwinter Nights 2</em>, ominously entitled <em>Mask of the Betrayer</em>. Slated for release this Fall and developed by Obsidian Entertainment, the game promises more spells, more monsters, more weapons, more levels, more modding possibilities and presumably, more heartless backstabbing. <br /><br />"<em>Neverwinter Nights 2: Mask of the Betrayer</em>'s engrossing campaign will conclude the storyline that began in the original <em>Neverwinter Nights 2</em> and focus on combat, exploration and classic D&amp;D dungeon-crawling," says Obsidian CEO and plausible fantasy character, Feargus Urquhart. He also notes that the expansion will see enhancements made to the companion Influence System, as used in the base title and <em>Knights of the Old Republic 2: The Sith Lords</em>. Of course, it's probably best to just avoid adding any masked strangers to your party during this particular adventure.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/12/atari-reveals-neverwinter-nights-2-mask-of-the-betrayer/">Atari reveals Neverwinter Nights 2: Mask of the Betrayer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 12 Apr 2007 13:58:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=13492>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/12/atari-reveals-neverwinter-nights-2-mask-of-the-betrayer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/872903/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/12/atari-reveals-neverwinter-nights-2-mask-of-the-betrayer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Atari</category><category>Mask of the Betrayer</category><category>MaskOfTheBetrayer</category><category>Neverwinter Nights</category><category>Neverwinter Nights 2</category><category>NeverwinterNights</category><category>NeverwinterNights2</category><category>Obsidian</category><category>PC</category><category>Role-playing</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 12 Apr 2007 13:58:00 EST</pubDate></item><item><title><![CDATA[One more Neverwinter Nights 2 tease]]></title><link>http://www.joystiq.com/2006/10/24/one-more-neverwinter-nights-2-tease/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/24/one-more-neverwinter-nights-2-tease/</guid><comments>http://www.joystiq.com/2006/10/24/one-more-neverwinter-nights-2-tease/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><a href="http://www.crpg.ru/modules.php?op=modload&amp;name=My_eGallery&amp;file=index&amp;do=showgall&amp;gid=281"><img vspace="4" hspace="4" border="0" align="right" alt="One more Neverwinter Nights 2 tease" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/nwn2_screens.jpg" /></a>T-minus seven days until Obsidian's <em>Neverwinter Nights 2</em> hits the shelves, and Russian web site CRPG has posted over a dozen updated screens that highlight the shiny new interface. GameSpot also has some excellent screen grabs of the enhanced <em>NWN</em> <a href="http://www.gamespot.com/pc/rpg/neverwinternights2/screenindex.html">toolset</a>, which at least one enthusiastic developer is already putting to <a href="http://www.joystiq.com/2006/10/12/planescape-trilogy-planned-for-nwn2/">good use</a>. How many of you depleted your Halloween candy budgets to order the <a href="http://www.joystiq.com/2006/09/14/atari-announces-nwn2-limited-edition/">limited edition</a>?<br /><br />See also: <a href="http://www.joystiq.com/2006/10/17/nwn2-elite-races-prestige-classes-previewed/"><em>NWN2</em> elite races, prestige classes previewed</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/24/one-more-neverwinter-nights-2-tease/">One more Neverwinter Nights 2 tease</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 24 Oct 2006 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.crpg.ru/modules.php?op=modload&amp;name=My_eGallery&amp;file=index&amp;do=showgall&amp;gid=281>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/24/one-more-neverwinter-nights-2-tease/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/690331/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/24/one-more-neverwinter-nights-2-tease/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>bioware</category><category>dungeons and dragons</category><category>hasbro</category><category>Neverwinter Nights</category><category>Neverwinter Nights 2</category><category>nwn</category><category>nwn2</category><category>obsidian</category><category>PC</category><category>rpg</category><category>wizards of the coast</category><dc:creator><![CDATA[Alan Rose]]></dc:creator><pubDate>Tue, 24 Oct 2006 21:30:00 EST</pubDate></item><item><title><![CDATA[NWN2 elite races, prestige classes previewed]]></title><link>http://www.joystiq.com/2006/10/17/nwn2-elite-races-prestige-classes-previewed/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/17/nwn2-elite-races-prestige-classes-previewed/</guid><comments>http://www.joystiq.com/2006/10/17/nwn2-elite-races-prestige-classes-previewed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><a href="http://nwvault.ign.com/fullstory.php?id=22080"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/nwn2_elite_prestige.jpg" id="vimage_1" alt="NWN2 elite races, prestige classes previewed" /></a>Atari and Obsidian announced today that <em>Neverwinter Nights 2</em> has officially gone gold and will be available Oct. 31. To tide us over, WarCry and Neverwinter Vault have been chronicling the emerging details of <em>NWN2</em>'s new elite races, which include the <a href="http://nwn2.warcry.com/scripts/news/view_news.phtml?site=91&amp;id=65265">Aasimar</a>, <a href="http://nwvault.ign.com/fullstory.php?id=22080">Drow</a>, and tongue-twisting <a href="http://nwn2.warcry.com/scripts/news/view_news.phtml?site=91&amp;id=65448">Svirfneblin</a>. <br /><br />You can also find complete descriptions of the game's 17 prestige classes (including the new Arcane Trickster and <a href="http://nwn2.warcry.com/scripts/news/view_news.phtml?site=91&amp;id=65547">War Priest</a>) in this <a href="http://nwn2forums.bioware.com/forums/viewtopic.html?topic=492737&amp;forum=95">post</a> from BioWare's <em>NWN2</em> forum. Be sure to get the obligatory annual viewing of <em>It's the Great Pumpkin, Charlie Brown</em> out of the way before launch day, kids.<br /><br />See also: <br />
<ul>
    <li><a href="http://www.joystiq.com/2006/10/12/planescape-trilogy-planned-for-nwn2/">Planescape Trilogy planned for <em>NWN2</em></a></li>
    <li><a href="http://www.joystiq.com/2006/10/04/nwn2s-baddie-nasties-revealed/"><em>NWN2</em>'s baddie nasties revealed</a><br /></li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/17/nwn2-elite-races-prestige-classes-previewed/">NWN2 elite races, prestige classes previewed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Oct 2006 21:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://nwn2forums.bioware.com/forums/viewtopic.html?topic=492737&amp;forum=95>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/17/nwn2-elite-races-prestige-classes-previewed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/685950/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/17/nwn2-elite-races-prestige-classes-previewed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Aasimar</category><category>Atari</category><category>drow</category><category>dungeons and dragons</category><category>forgotten realms</category><category>hasbro</category><category>Neverwinter Nights</category><category>nwn</category><category>nwn 2</category><category>nwn2</category><category>obsidian</category><category>PC</category><category>prestige class</category><category>rpg</category><category>Sverfneblin</category><category>wizards of the coast</category><dc:creator><![CDATA[Alan Rose]]></dc:creator><pubDate>Tue, 17 Oct 2006 21:45:00 EST</pubDate></item><item><title><![CDATA[Role-playing titles that made a "quantum leap"]]></title><link>http://www.joystiq.com/2006/10/10/role-playing-titles-that-made-a-quantum-leap/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/10/role-playing-titles-that-made-a-quantum-leap/</guid><comments>http://www.joystiq.com/2006/10/10/role-playing-titles-that-made-a-quantum-leap/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><a href="http://www.gamasutra.com/features/20061006/quantum_01.shtml" quantum="" leap=""><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/role-playing_lich.jpg" id="vimage_1" alt="Role-playing titles that made a " quantum="" leap="" /></a>Gamasutra recently polled its readers on which role-playing game made the biggest "quantum leap" at the time it was released. Any RPG throughout the history of the genre was fair pickings, but the top entry was the game that received the most votes from readers identified as industry professionals (because grunts like you and me only dilute the quality of the selection process).<br /><br />Classic heavyweights such as <em>Final Fantasy IV</em>, <em>Neverwinter Nights</em>, <em>EverQuest</em>, <em>Baldur's Gate II</em>, and the <em>Ultima</em> series are celebrated as honorable mentions, which illustrates the impressive depth of the genre. I won't reveal the top five vote-getters, but a certain spike-haired dude with a huge sword is absent from the list -- just one omission of many that should fuel some interesting debates among the RPG faithful. What are your thoughts about the list?<br /><br />See also:<br />
<ul>
    <li><a href="http://www.joystiq.com/2006/09/18/epic-rpgs-too-time-consuming-for-casual-gamers/">"Epic" RPGs: too time-consuming for casual gamers?<br /></a></li>
    <li><a href="http://www.joystiq.com/2006/06/12/rpg-missing-from-mmorpgs/">"RPG" missing from today's MMORPGs</a></li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/10/role-playing-titles-that-made-a-quantum-leap/">Role-playing titles that made a "quantum leap"</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 10 Oct 2006 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/features/20061006/quantum_01.shtml>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/10/role-playing-titles-that-made-a-quantum-leap/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/682493/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/10/role-playing-titles-that-made-a-quantum-leap/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Baldur's Gate</category><category>chrono cross</category><category>chrono trigger</category><category>deus ex</category><category>elder scrolls</category><category>EverQuest</category><category>fallout</category><category>Final Fantasy</category><category>mmorpg</category><category>Neverwinter Nights</category><category>oblivion</category><category>planescape torment</category><category>role-playing</category><category>rpg</category><category>Ultima</category><dc:creator><![CDATA[Alan Rose]]></dc:creator><pubDate>Tue, 10 Oct 2006 14:00:00 EST</pubDate></item><item><title><![CDATA[Confirmed: BioWare to work their magic for the DS]]></title><link>http://www.joystiq.com/2006/09/20/confirmed-bioware-to-work-their-magic-for-the-ds/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/20/confirmed-bioware-to-work-their-magic-for-the-ds/</guid><comments>http://www.joystiq.com/2006/09/20/confirmed-bioware-to-work-their-magic-for-the-ds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.gamebanshee.com/news/static/EEVlylFlpAMhRmebfc.php"><img vspace="4" hspace="4" border="" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/bioware_ds_0920.jpg" id="vimage_1" alt="" /></a>It's official -- BioWare has declared that their <a href="http://www.joystiq.com/2006/08/23/could-bioware-be-hot-for-the-ds/">new handheld division</a> will be developing first for the Nintendo DS. <em>We're</em> not suprised (there's another handheld? The GBA?), but apparently many thought they might go with some <a href="http://pspfanboy.com/">Sony</a> product. <br /><br />Now all that's left is the debate over what property the Canadian developer might bring to the DS. Though BioWare is behind a bevy of beefy and beloved RPGs, the possibility of an <em>all new</em> game is still out there. We'll bring you details as they become available!<br /><br />[Via <a href="http://www.joystiq.com/2006/09/19/bioware-prepares-to-conquer-portable-gaming/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/20/confirmed-bioware-to-work-their-magic-for-the-ds/">Confirmed: BioWare to work their magic for the DS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Sep 2006 15:17:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamebanshee.com/news/static/EEVlylFlpAMhRmebfc.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/20/confirmed-bioware-to-work-their-magic-for-the-ds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/671867/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/20/confirmed-bioware-to-work-their-magic-for-the-ds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>baldur's gate</category><category>Baldur'sGate</category><category>bioware</category><category>ds</category><category>handheld</category><category>kotor</category><category>neverwinter nights</category><category>NeverwinterNights</category><category>nintendo</category><category>nwn</category><category>rpg</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Wed, 20 Sep 2006 15:17:00 EST</pubDate></item><item><title><![CDATA[Neverwinter Nights 2 delayed 'til Halloween]]></title><link>http://www.joystiq.com/2006/09/19/neverwinter-nights-2-delayed/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/19/neverwinter-nights-2-delayed/</guid><comments>http://www.joystiq.com/2006/09/19/neverwinter-nights-2-delayed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><a href="http://nwvault.ign.com/fullstory.php?id=21253"><img vspace="4" hspace="4" border="0" align="right" alt="Neverwinter Nights 2 delayed 'til Halloween" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/nwn2_char_screen.jpg" /></a>IGN's <em>Neverwinter Nights</em> Vault is reporting that <em>NWN2</em> has officially been delayed until October 31. Probably not the greatest news for young trick or treaters with a high percentage of gamers in their neighborhood. In the meantime, fans can check out 18 new screen shots at the revamped Vault portal, including in-game character creation screens.<br /><br />See also:<br />
<ul>
    <li><a href="http://www.joystiq.com/2006/09/14/atari-announces-nwn2-limited-edition/">Atari announces <em>NWN2</em> Limited Edition</a></li>
    <li><a href="http://www.joystiq.com/2006/09/15/NWN-premium-modules-earn-one-last-gasp/"><em>NWN</em> premium modules earn one last gasp</a></li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/19/neverwinter-nights-2-delayed/">Neverwinter Nights 2 delayed 'til Halloween</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 19 Sep 2006 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://nwvault.ign.com/fullstory.php?id=21253>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/19/neverwinter-nights-2-delayed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/671342/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/19/neverwinter-nights-2-delayed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>dungeons and dragons</category><category>faerun</category><category>forgotten realms</category><category>IGN vault</category><category>Neverwinter Nights</category><category>Neverwinter Nights vault</category><category>NWN</category><category>NWN2</category><category>obsidian</category><category>PC</category><category>rpg</category><dc:creator><![CDATA[Alan Rose]]></dc:creator><pubDate>Tue, 19 Sep 2006 10:30:00 EST</pubDate></item><item><title><![CDATA[NWN premium modules earn one last gasp]]></title><link>http://www.joystiq.com/2006/09/15/NWN-premium-modules-earn-one-last-gasp/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/15/NWN-premium-modules-earn-one-last-gasp/</guid><comments>http://www.joystiq.com/2006/09/15/NWN-premium-modules-earn-one-last-gasp/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://store.bioware.com/products/wyverncrown.html"><img vspace="4" hspace="4" border="0" align="right" alt="Premium NWN modules not dead yet" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/nwn2_premium_cormyr.jpg" /></a>BioWare has given <em>Neverwinter Nights</em> fans a pleasant surprise this week. In addition to posting the 1.68 update, the company has announced they are selling a new premium module, <em>Wyvern Crown of Cormyr</em>. How exactly did this happen after Atari <a href="http://www.joystiq.com/2006/05/28/atari-halts-nwn1-support-in-financial-ruin/">pulled support</a> for <em>NWN</em> back in May? A moderator on BioWare's <a href="http://nwn.bioware.com/forums/viewtopic.html?topic=496922&amp;forum=86">forums</a> has this to say:<br /><br />"As for <em>WCoC</em>, it was the most complete of the premium modules at the time the decision to cancel the program was handed down to us, in fact it was very close to release. Atari and other parties were very impressed with the amount of content and quality of work that had been done and how close to completion it was, so they changed their mind and decided to make an exception for this module."<br /><br />It's more likely Atari's about face has a monetary incentive. Their financial woes have gotten so bad <a href="http://www.joystiq.com/2006/09/11/more-atari-trouble-infogrames-shares-suspended/">lately</a>, some quick digital download revenue wouldn't be unwelcome. That might also explain <em>Cormyr's</em> $11.99 price tag -- the highest yet for a BioWare premium module. Still, this will also be the largest <em>NWN</em> adventure to date, and you can ride horses now. On second thought, maybe that's why Atari approved this release -- horse armor!<br /><br />Don't forget to check out the excellent (and free) <a href="http://www.joystiq.com/2006/08/17/bioware-announces-new-nwn-module/"><em>Darkness Over Daggerford</em></a> module from Ossian Studios.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/15/NWN-premium-modules-earn-one-last-gasp/">NWN premium modules earn one last gasp</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 15 Sep 2006 11:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://store.bioware.com/products/wyverncrown.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/15/NWN-premium-modules-earn-one-last-gasp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/668937/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/15/NWN-premium-modules-earn-one-last-gasp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>BioWare</category><category>dungeons and dragons</category><category>Neverwinter Nights</category><category>nwn</category><category>PC</category><category>premium module</category><category>rpg</category><category>Wyvern Crown of Cormyr</category><dc:creator><![CDATA[Alan Rose]]></dc:creator><pubDate>Fri, 15 Sep 2006 11:25:00 EST</pubDate></item><item><title><![CDATA[Atari announces NWN2 Limited Edition]]></title><link>http://www.joystiq.com/2006/09/14/atari-announces-nwn2-limited-edition/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/14/atari-announces-nwn2-limited-edition/</guid><comments>http://www.joystiq.com/2006/09/14/atari-announces-nwn2-limited-edition/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><a href="http://www.gamebanshee.com/news/static/EEVlEyVplFXtRxvBgB.php"><img vspace="4" hspace="4" border="0" align="right" alt="Atari announces NWN2 Limited Edition" id="vimage_2" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/nwn2_limited_edition_box.jpg" /></a>With just over a month to go until launch, Atari has announced there will be a limited edition of <em>Neverwinter Nights 2</em> available for $60. The extra coin grants you a bonus character feat, a fancy cloth map, a book of artwork, and two silver antique rings -- one lawful good, the other chaotic evil. Make sure you don't wear both at the same time, or you might feel ... conflicted.<br /><br />Fans may remember the eighty dollar <a href="http://nwn.bioware.com/about/collectors.html#ce_inside">collector's edition</a> of the original game, which also featured an art book, in addition to a poster, mouse pad map, the game's soundtrack, and a <em>NWN</em> shirt. Did that shirt actually fit anyone?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/14/atari-announces-nwn2-limited-edition/">Atari announces NWN2 Limited Edition</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 14 Sep 2006 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamebanshee.com/news/static/EEVlEyVplFXtRxvBgB.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/14/atari-announces-nwn2-limited-edition/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/668567/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/14/atari-announces-nwn2-limited-edition/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>bioware</category><category>limited edition</category><category>Neverwinter Nights</category><category>nwn2</category><category>obsidian</category><category>PC</category><dc:creator><![CDATA[Alan Rose]]></dc:creator><pubDate>Thu, 14 Sep 2006 12:30:00 EST</pubDate></item><item><title><![CDATA[BioWare announces new NWN module]]></title><link>http://www.joystiq.com/2006/08/17/bioware-announces-new-nwn-module/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/17/bioware-announces-new-nwn-module/</guid><comments>http://www.joystiq.com/2006/08/17/bioware-announces-new-nwn-module/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><a href="http://nwn.bioware.com/players/profile_daggerford.html"><img vspace="4" hspace="4" border="0" align="middle" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/nwn_mod_daggerford.jpg" alt="BioWare announces new NWN module" /></a><br />Even though Atari has officially <a href="http://www.joystiq.com/2006/05/28/atari-halts-nwn1-support-in-financial-ruin/">dropped</a> support for the original <em>Neverwinter Nights</em>, the mod community is still thriving. In fact, the database of fan-created modules is over 4,000 strong, according to <em>NWN</em>'s developer, BioWare. And if you thought <a href="http://www.joystiq.com/2006/05/25/nwn-infinite-dungeons-now-available/"><em>Infinite Dungeons</em></a> was the last of the professionally-developed modules, a small Vancouver-based game studio is serving up another 25-30 hr. adventure in the Forgotten Realms. <br /><br />Ossian Studios is comprised of BioWare veterans and RPG enthusiasts, and while they had originally planned <em>Darkness over Daggerford</em> as a premium module release, this lengthy single-player campaign is now available as a free download at the <a href="http://nwvault.ign.com/View.php?view=modules.Detail&amp;id=5122"><em>Neverwinter Nights</em> Vault</a>. Check out BioWare's interview with Ossian co-founder Alan Miranda, and let us know what you think of <em>Daggerford</em>.<br /><br />See also: <br />
<ul>
    <li><a href="http://www.joystiq.com/2006/08/15/a-touch-of-rts-in-neverwinter-nights-2/">A touch of RTS in <em>Neverwinter Nights 2</em></a></li>
    <li><a href="http://www.joystiq.com/2006/07/31/nwn2-new-interview-with-feargus-more-screens/"><em>NWN2</em>: new interview with Urquhart, more screens</a></li>
    <li><a href="http://www.joystiq.com/2006/06/08/nwn-mod-creator-on-atari-infinite-dungeons/"><em>NWN</em> mod creator on Atari, <em>Infinite Dungeons</em></a></li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/17/bioware-announces-new-nwn-module/">BioWare announces new NWN module</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 Aug 2006 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://nwn.bioware.com/players/profile_daggerford.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/17/bioware-announces-new-nwn-module/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/655755/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/17/bioware-announces-new-nwn-module/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alan miranda</category><category>atari</category><category>bioware</category><category>darkness over daggerford</category><category>dungeons and dragons</category><category>forgotten realms</category><category>hasbro</category><category>neverwinter nights</category><category>nwn</category><category>ossian studios</category><category>PC</category><category>premium modules</category><category>wizards of the coast</category><dc:creator><![CDATA[Alan Rose]]></dc:creator><pubDate>Thu, 17 Aug 2006 21:00:00 EST</pubDate></item><item><title><![CDATA[A touch of RTS in Neverwinter Nights 2]]></title><link>http://www.joystiq.com/2006/08/15/a-touch-of-rts-in-neverwinter-nights-2/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/15/a-touch-of-rts-in-neverwinter-nights-2/</guid><comments>http://www.joystiq.com/2006/08/15/a-touch-of-rts-in-neverwinter-nights-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><a href="http://pc.ign.com/articles/725/725416p1.html"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/nwn2_august_updates.jpg" id="vimage_1" alt="A touch of RTS in Neverwinter Nights 2" /></a>Like <a href="http://www.joystiq.com/2005/10/08/kingdom-under-fire-heroes-review-round-up/"><em>Kingdom Under Fire</em></a> and <a href="http://www.joystiq.com/2005/09/28/dragonshard-unleashed/"><em>Dragonshard</em></a> before it, <em>Neverwinter Nights 2</em> will be mixing some strategic elements into the RPG formula. Now, before fans of the D&amp;D roleplay series cry foul, Obsidian's <a href="http://www.joystiq.com/2006/07/06/chris-avellone-on-breaking-into-the-industry/">Chris Avellone</a> explained to IGN that <em>NWN2</em>'s "stronghold" system will simply be an element within the game's larger storyline. As part of your mission, you are charged with restoring a decrepit castle to a full, battle-ready garrison using various NPCs. The castle's defense involves army training and management, as well as synchronizing the troops controlled by other members of your party.<br /><br />IGN has also posted four updated gameplay vids and some new images. There is an additional gameplay vid at <a href="http://www.gametrailers.com/gamepage.php?fs=1&amp;id=2403">GameTrailers</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/15/a-touch-of-rts-in-neverwinter-nights-2/">A touch of RTS in Neverwinter Nights 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 15 Aug 2006 15:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://pc.ign.com/articles/725/725416p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/15/a-touch-of-rts-in-neverwinter-nights-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/654761/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/15/a-touch-of-rts-in-neverwinter-nights-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chris avellone</category><category>neverwinter nights</category><category>obsidian</category><category>PC</category><dc:creator><![CDATA[Alan Rose]]></dc:creator><pubDate>Tue, 15 Aug 2006 15:55:00 EST</pubDate></item><item><title><![CDATA[Customization is key in NWN2]]></title><link>http://www.joystiq.com/2006/07/27/customization-is-key-in-nwn2/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/27/customization-is-key-in-nwn2/</guid><comments>http://www.joystiq.com/2006/07/27/customization-is-key-in-nwn2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><a href="http://www.1up.com/do/previewPage?cId=3152395"><img vspace="4" hspace="4" border="0" align="middle" alt="Neverwinter Nights 2 features deep customization" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/07/nwn2_customization.jpg" /></a><br />Following in the footsteps of a company like BioWare is never easy, but Obsidian appears to be doing all they can to make <em>Neverwinter Nights 2</em> worthy of its predecessor. Hence, the <a href="http://www.joystiq.com/2006/07/18/neverwinter-nights-2-delayed/">delayed</a> release date (Oct. 17). Obsidian reps chatted with 1UP at last weekend's Comic-Con about <em>NWN2</em>'s extensive customization, including character armor and environmental props that modders can tweak to their hearts' content. <br /><br />The game's party limit has also been expanded to four characters and seven summoned creatures, and with <em>KoTOR 2</em>'s party influence system, they'll be as clean or as nasty as you want to be. Stay tuned for more previews as the launch date nears.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/27/customization-is-key-in-nwn2/">Customization is key in NWN2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 27 Jul 2006 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/previewPage?cId=3152395>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/27/customization-is-key-in-nwn2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/647846/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/27/customization-is-key-in-nwn2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>bioware</category><category>neverwinter nights</category><category>nwn2</category><category>obsidian</category><category>PC</category><dc:creator><![CDATA[Alan Rose]]></dc:creator><pubDate>Thu, 27 Jul 2006 22:00:00 EST</pubDate></item><item><title><![CDATA[NWN mod creator on Atari, Infinite Dungeons]]></title><link>http://www.joystiq.com/2006/06/08/nwn-mod-creator-on-atari-infinite-dungeons/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/08/nwn-mod-creator-on-atari-infinite-dungeons/</guid><comments>http://www.joystiq.com/2006/06/08/nwn-mod-creator-on-atari-infinite-dungeons/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><a href="http://nwvault.ign.com/View.php?view=Interviews.Detail&amp;id=243"><img vspace="4" hspace="4" border="0" align="right" src="http://www.joystiq.com/media/2006/06/nwn_mod_infinite2.jpg" id="vimage_2" alt="NWN modder Jason Lowry interview" /></a>Neverwinter Nights Vault recently interviewed Jason Lowry, co-creator of the latest <em>NWN</em> premium module (<em><a href="http://www.joystiq.com/2006/05/25/nwn-infinite-dungeons-now-available/">Infinite Dungeons</a></em>) and architect of the random dungeon generator used in the game. Lowry talks about his experience working with BioWare and Atari's <a href="http://www.joystiq.com/2006/05/28/atari-halts-nwn1-support-in-financial-ruin/">decision</a> to cancel the premium module program. An excerpt:<br /><br />"<em>The 1.67 patch was a direct result of the premium module system. It's too bad we could not keep that system working into NWN2 and beyond, it was good for both the company and the consumer, a win-win, those are hard to come by.</em>"<br /><br />Download Lowry's original masterpiece, <em>Elidrin's Random Dungeon Generator</em>, from the <a href="http://nwvault.ign.com/View.php?view=Modules.Detail&amp;id=3885">Vault</a>. <em>Infinite Dungeons</em> is available at the <a href="http://store.bioware.com/products/infinitedungeons.html">BioWare store</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/08/nwn-mod-creator-on-atari-infinite-dungeons/">NWN mod creator on Atari, Infinite Dungeons</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 08 Jun 2006 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://nwvault.ign.com/View.php?view=Interviews.Detail&amp;id=243>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/08/nwn-mod-creator-on-atari-infinite-dungeons/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/631277/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/08/nwn-mod-creator-on-atari-infinite-dungeons/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>bioware</category><category>dungeons dragons</category><category>infinite dingeons</category><category>jason lowry</category><category>neverwinter nights</category><category>PC</category><category>rpg</category><category>wizards of the coast</category><dc:creator><![CDATA[Alan Rose]]></dc:creator><pubDate>Thu, 08 Jun 2006 17:30:00 EST</pubDate></item><item><title><![CDATA[Atari halts NWN1 support, in financial ruin]]></title><link>http://www.joystiq.com/2006/05/28/atari-halts-nwn1-support-in-financial-ruin/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/28/atari-halts-nwn1-support-in-financial-ruin/</guid><comments>http://www.joystiq.com/2006/05/28/atari-halts-nwn1-support-in-financial-ruin/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://nwvault.ign.com/fullstory.php?id=17826"><img vspace="4" hspace="4" border="0" align="right" alt="Atari discontinues NWN1 support" src="http://www.joystiq.com/media/2006/05/NWN_aribeth.jpg" /></a>Just a few days after the announcement of the latest <em>Neverwinter Nights</em> premium module, <a href="http://www.joystiq.com/2006/05/25/nwn-infinite-dungeons-now-available/"><em>Infinite Dungeons</em></a>, <em>Neverwinter Nights</em> Vault is reporting that Atari has ceased support of the popular Dungeons &amp; Dragons RPG. This means no more patches or premium modules for the original game, leaving the planned sequel to <em>Witches Wake</em> in limbo.<br /><br />According to <em>NWN</em> module producer DLA, Atari contacted developer BioWare right before E3 with news that patches and premium content would no longer be authorized. A DLA blogger also has some <a href="http://www.dladventures.com/index.php">details</a> on Atari's related financial woes:<br /><br />"<em>Atari is in a financial crisis and appears to be unable to meet all of its liabilities as they become due. Their principal line of credit has been cancelled and their secured lenders are turning hostile (When the secured creditors are girding for battle - you know it's bad). At the same time, many of their unsecured creditors are going unpaid. This means they have not paid most of their developers the royalties owing to them on published SKUs Atari has sold in previous quarters</em>."<br /><br />This doesn't sound good for the publisher formerly known as Infogrames, and while they may deserve credit for supporting <em>NWN</em> for nearly four years, that's not nearly as long as the decade of support Blizzard has given <em>Diablo</em>. A previous Atari D&amp;D title, <em>Temple of Elemental Evil</em>, was also plagued with poor support, which ruined an otherwise solid RPG experience. Atari no doubt wishes to focus its efforts on Obsidian's upcoming <a href="http://www.joystiq.com/2006/05/16/neverwinter-nights-2-official-trailer/"><em>NWN2</em></a>, which DLA hints might be rushed out the door this September in an attempt to hasten cash flow. As a fan of the series, I hope this isn't the case, and Atari at least allows BioWare to continue releasing patches for the original <em>NWN</em> as needed.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/28/atari-halts-nwn1-support-in-financial-ruin/">Atari halts NWN1 support, in financial ruin</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 28 May 2006 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://nwvault.ign.com/fullstory.php?id=17826>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/28/atari-halts-nwn1-support-in-financial-ruin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/622627/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/28/atari-halts-nwn1-support-in-financial-ruin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>bioware</category><category>dla</category><category>infinite dungeons</category><category>neverwinter nights</category><category>obsidian</category><category>PC</category><category>premium modules</category><category>witches wake</category><dc:creator><![CDATA[Alan Rose]]></dc:creator><pubDate>Sun, 28 May 2006 15:00:00 EST</pubDate></item><item><title><![CDATA[New Neverwinter premium module available]]></title><link>http://www.joystiq.com/2006/05/25/nwn-infinite-dungeons-now-available/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/25/nwn-infinite-dungeons-now-available/</guid><comments>http://www.joystiq.com/2006/05/25/nwn-infinite-dungeons-now-available/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><a href="http://store.bioware.com/products/infinitedungeons.html"><img vspace="4" hspace="4" border="0" align="top" alt="New Neverwinter Nights premium module" src="http://www.joystiq.com/media/2006/05/NWN_infinite_dungeons.jpg" /></a><br />And speaking of <a href="http://www.joystiq.com/2006/05/25/half-life-2-episode-3-due-next-year/">episodic content</a>, BioWare has released the fifth premium module for their venerable <em>Neverwinter Nights</em> series. <em>Infinite Dungeons</em> finds you exploring the caverns of Undermountain in Waterdeep, and includes roughly 20 hours of gameplay for $8. <em>Dungeons</em> supports competitive and cooperative play for character levels 1-40, and also comes with six pre-generated <a href="http://nwn.bioware.com/underdark/character_builds.html">epic character builds</a>.<br /><br />Obsidian's <a href="http://www.joystiq.com/2006/05/16/neverwinter-nights-2-official-trailer/"><em>Neverwinter Nights 2</em></a> will be available in September.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/25/nwn-infinite-dungeons-now-available/">New Neverwinter premium module available</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 25 May 2006 21:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://store.bioware.com/products/infinitedungeons.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/25/nwn-infinite-dungeons-now-available/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/622033/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/25/nwn-infinite-dungeons-now-available/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>infinite dungeons</category><category>neverwinter nights</category><category>PC</category><category>premium module</category><dc:creator><![CDATA[Alan Rose]]></dc:creator><pubDate>Thu, 25 May 2006 21:35:00 EST</pubDate></item><item><title><![CDATA[NWN2 preview and movies from E3]]></title><link>http://www.joystiq.com/2006/05/16/neverwinter-nights-2-official-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/16/neverwinter-nights-2-official-trailer/</guid><comments>http://www.joystiq.com/2006/05/16/neverwinter-nights-2-official-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a></p><a href="http://www.gamespot.com/pc/rpg/neverwinternights2/media.html"><img vspace="4" hspace="4" border="0" align="top" alt="Neverwinter Nights 2 E3 trailer" src="http://www.joystiq.com/media/2006/05/NWN2_E3_trailer.jpg" /></a><br />Forgotten Realms fanboys should circle September 19 on their calendars. This is the day Dungeons &amp; Dragons online gaming returns to its most successful setting, after a year of toiling in the Eberron universe. The <em>Neverwinter Nights 2</em> E3 trailer is available on GameSpot, along with some updated gameplay footage from the show. <br /><br />IGN also had a chance to <a href="http://pc.ign.com/articles/708/708457p1.html">preview</a> some of <em>NWN2</em>'s new features last week with Feargus Urquhart. Taking a page out of the <em>KOTOR 2</em> playbook, you will be able to directly control two NPCs who will be influenced by your decisions, good or ill. The <em>Baldur's Gate</em> pause feature has also been added to assist with issuing commands to your party. Stay tuned for more information as the launch date approaches.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/16/neverwinter-nights-2-official-trailer/">NWN2 preview and movies from E3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 May 2006 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/pc/rpg/neverwinternights2/media.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/16/neverwinter-nights-2-official-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/618828/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/16/neverwinter-nights-2-official-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>dungeons and dragons</category><category>e3</category><category>neverwinter nights</category><category>obsidian entertainment</category><category>PC</category><dc:creator><![CDATA[Alan Rose]]></dc:creator><pubDate>Tue, 16 May 2006 18:00:00 EST</pubDate></item><item><title><![CDATA[Ferret Baudoin lands at BioWare]]></title><link>http://www.joystiq.com/2006/04/24/ferret-baudoin-lands-at-bioware/</link><guid isPermaLink="true">http://www.joystiq.com/2006/04/24/ferret-baudoin-lands-at-bioware/</guid><comments>http://www.joystiq.com/2006/04/24/ferret-baudoin-lands-at-bioware/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://nwvault.ign.com/fullstory.php?id=16911"><img vspace="4" hspace="4" border="0" align="right" alt="FerretBaudoin lands at BioWare" src="http://www.joystiq.com/media/2006/04/bioware_logo.gif" /></a>The <em>NeverwinterNights</em> Vault is reporting that Ferret Baudoin, late of Obsidian, has taken a senior design position at BioWare'sEdmonton office. The former <em>Neverwinter Nights 2</em> lead designer had left Obsidian <ahref="http://www.joystiq.com/2006/03/21/neverwinter-nights-2-gets-new-lead-designer/">last month</a> for undisclosedreasons, and will now be applying his considerable RPG experience to a new BioWare project. Whatever that project is,hopefully Baudoin will be able to see it through. He was working on <em>Fallout 3</em> and <em>Baldur's Gate 3</em> atBlack Isle when Interplay bit the dust, and although he completed <em>KOTOR 2</em> at Obsidian, he left before<em>NWN2</em> was finished.<br /><br />See also: <ahref="http://www.joystiq.com/2006/03/13/bioware-open-austin-studio-for-new-mmo/">BioWare opens Austin studio for newMMO</a><br /><br />[via GameBanshee]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/04/24/ferret-baudoin-lands-at-bioware/">Ferret Baudoin lands at BioWare</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 24 Apr 2006 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://nwvault.ign.com/fullstory.php?id=16911>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/04/24/ferret-baudoin-lands-at-bioware/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/611277/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/04/24/ferret-baudoin-lands-at-bioware/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>ferret baudoin</category><category>neverwinter nights</category><dc:creator><![CDATA[Alan Rose]]></dc:creator><pubDate>Mon, 24 Apr 2006 12:30:00 EST</pubDate></item></channel></rss>
