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Rumor: Cryptic making Neverwinter Nights MMO for Atari


Variety is reporting that "sources" reveal Cryptic is working on a Neverwinter Nights MMO for Atari to launch in 2011. Cryptic Studios is currently working on Champions Online and Star Trek Online, expected to launch this September and next March, respectively.

Considering that Neverwinter Nights -- developed by BioWare, with the sequel helmed by Obsidian -- was a mini-MMO to begin with, the idea of the series going totally online isn't a stretch. The only thing that's really a stretch is if Atari will be around to see it all come to pass.

[Via Massively]

Atari reveals plans to revisit Baldur's Gate, others

Infogrames President Phil Harrison announced today at a publisher event that the company plans to revisit Baldur's Gate, Dungeons & Dragons, Neverwinter Nights and Test Drive Unlimited -- but not until after 2009 (via Eurogamer). Three of those franchises have had recent releases (NWN2: Storm of the Zehir last month, TDU and D&D Tactics in February 2007).

As for Baldur's Gate, a follow-up to BG2: Throne of Bhaal has been rumored since 2001 from now-defunct Black Isle Studios. It was reportedly mentioned again by a PC Gamer UK editor as recently as January 2008.

Sonic project: Best looking 3D homebrew?


We missed an awful lot of homebrew news this past week, what with the E3 Media & Business Summit demanding our complete attention, but we intend to amend all that over the next couple of days. First on our list: The Sonic 3D game project (no relation to the Sega hedgehog).

It's difficult enough for commercial developers to create a decent looking 3D game for the DS, imagine the challenges that come with homemade project! Admitting that he's neither an animator or artist, programmer Ritz used textures and model data from BioWare PC RPG Neverwinter Nights to put together this demo. Despite the distance fog, we're impressed with the smooth animation and the maneuverable camera!

According to Ritz, Sonic's features include skeletal animation, static and dynamic point lights, shadow volumes, skyboxes, picking, gravity, and object and environment collision detection. He also hopes to eventually include an "interactive 3d map builder for easy world creation and object and creature placement." Slick!

GDC08: BioWare's last Neverwinter Nights patch, live team explained


Earlier today Derek French, a member of the Live Team at BioWare, gave a talk on the process of supporting the company's hit roleplaying games. He explained what exactly a Live team is, and marked some of the BioWare success stories that can be tracked back to that group; initiatives like the Premium modules were developed entirely in this little-known area of the company. He also hinted at some fascinating future plans for the team, like the potential of an interactive website not unlike the World of Warcraft 'Armory' site.

In the process of talking about the team, French offhandedly mentioned the end of an era. The upcoming patch to the original Neverwinter Nights game, 1.69, will be the last the company releases. After seven years of tweaks and corrections, official support will be ending for this venerable game title. Beta patch notes for the 1.69 patch are available on the official forums. Though this is hardly news for the vibrant community still playing this game, it's worth noting the passage of one of BioWare's landmark titles.

Read on for more on the BioWare Live team - including a lesson in why you should never post to forums angry.

Continued →

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