When Infinity Ward talks about Call of Duty: Ghosts' new engine, the term "new" carries an implied asterisk, at least according to animation lead Zach Volker. "When we're talking about a new engine, we're talking about upgrading significant systems within in that engine – we're not talking...
Posted on Sep 16th 2014 2:30PM
Posted on Sep 16th 2014 10:00AM
Posted on Sep 12th 2014 8:30PM