Imagine you're a game developer, working on an independent project for two years. You spend $10,000 of your own savings on assets, artists and sound designers, and finally you release the game for $0.99, expecting to break even, maybe, in a few years. Three months after launch, you get a letter...
Posted on Aug 30th 2014 10:30PM
Posted on Aug 30th 2014 1:30PM
Posted on Aug 29th 2014 10:30PM