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Posts tagged new-york-city

First annual NY Game Critics Circle Awards tickets are now available (and free!)

For the low, low cost of absolutely nothing, you can attend the first annual New York Game Critics Circle Awards here in New York City on February 2. But perhaps a free ticket to hang out with a bunch of NYC-based game journos isn't that exciting -- we totally understand. And that's why we're...

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New York Videogame Critics Circle announces first annual awards show

Look, we're gonna be upfront about this, we're a little biased -- okay, I'm a little biased -- toward any news involving the New York Game Critics Circle (I'm the standing member for Joystiq), but we're putting together an awards show and it's gonna be totally boss. On February 2, a gaggle of us...

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BioWare docs defend subscription model, tease free-to-play iteration of classic IP

Understandably, BioWare heads Ray Muzyka and Greg Zeschuk seem tired of beating the drum for Star Wars: The Old Republic's subscription-based business model. I didn't actually bother asking them about their thoughts on subscription vs free-to-play gaming during an interview early last week, but...

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BioWare docs explain how to stay true to your roots while expanding massively

With eight (eight!) studios around the globe as of the end of 2011, BioWare label heads Dr. Ray Muzyka and Dr. Greg Zeschuk have kind of a lot going on at any given time. When I spoke with them earlier this week at Times Square's NASDAQ building, though, they were remarkably calm after ringing...

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thatgamecompany's Kellee Santiago on Vita, and her ongoing argument with Roger Ebert

With Flow and Flower, Kellee Santiago and Jenova Chen's 12-person dev studio, thatgamecompany, completed two thirds of its three-game contract with Sony. And when Journey arrives some time in 2012, that three-game contract will come to an end, leaving Santiago and co. to an unknown future in the...

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The third-person witchcraft of Sorcery

I didn't feel like a magician, sorcerer, witcher, or warlock after playing through a combat demo of Sony's PlayStation Move-exclusive game, Sorcery, at a recent NYC press event. I wasn't sure how I felt, actually. The game didn't leave a huge impact on me, and perhaps that's telling as Sorcery...

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Avalanche Studios opens NYC studio, working on 'Project Mamba' for 2014

Right on schedule, Swedish developer Avalanche Studios announced the official opening of its new New York City studio today, headed up by Activision and Atari veteran David Grijns. Avalanche, best known for its work on the Just Cause titles and this year's downloadable Renegade Ops, says the NYC...

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Let Kirby feed you in NYC, SF, or Houston next week

If you happen to be in NYC, San Francisco, or Houston next week, you'll be able to celebrate the launch of Kirby: Mass Attack in true Kirby style -- with a display of gluttony. Nintendo is bringing "Kirby Snack Attack" trucks to those three cities, providing fans with game demos and "frozen fruit...

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The Witness preview: Peering through the Myst

"Hey man, come in," a weary looking Jonathan Blow said. He was welcoming me into his temporary New York City abode, a swanky hotel in midtown where he'd been put up for a few days to show off a preview build of his next game, The Witness. His bare feet indicated to me that I'd either just woken...

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'Pxl Pushr' blends Kinect and iPad play to impressive, multicolor results

Among the dozen or so games strewn about New York City's Museum of Modern Art (during last week's Kill Screen-curated "Arcade" event) two titles had their playable debuts: Eric Zimmerman and Nathalie Pozzi's "Starry Heavens" ("a physical game of power and betrayal"), as well as Matt Boch and Ryan...

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