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New York governor signs 'unnecessary' game law


New York Governor David Patterson has signed some of the most ... well, put it this way, if you like the government wasting time, then you're going to love the recently signed New York game bill. GamePolitics reports the legislation establishes an advisory council to conduct a study between games and real-world violence. It also requires -- here's the kicker -- new video game consoles to incorporate parental lockout features by 2010 and retail games to disclose ESRB ratings. News flash: All consoles already have parental lockout features built in and ESRB ratings are prominently displayed on each game's box and disc.

For its part, the Entertainment Software Association believes the law ignores "legal precedent, common sense and the wishes of many New Yorkers in enacting this unnecessary bill." It points out that the mandates required are already voluntarily in place and the bill unfairly singles out the video game industry. The ESA asks if New York would like to convene a government commission on books, theater and film as well. It's still up in the air if the ESA will sue New York, but the lobby group has gotten good at getting game laws overturned in several states and making its money back for doing so in the process.

The Political Game: NY video game bill barks, doesn't bite

Each week Dennis McCauley contributes The Political Game, a column on the collision of politics and video games:



The video game world was buzzing last week following the New York legislature's passage of a video game statute. In voting overwhelmingly for the bill, New York became the first state to pass a video game law since June, 2006 when lawmakers in Oklahoma, Louisiana and Minnesota all sent restrictive game legislation to their respective governors for signature. The video game industry opposed all of those laws, of course, on constitutional grounds. Since Gov. David Paterson is expected to sign the New York bill into law, there's a natural assumption that the industry will also drag the Empire State into federal court.

But maybe not.

While earlier state laws placed content-based restrictions on video game sales, New York's proposed statute does no such thing. It is largely symbolic, perhaps designed to persuade voters that legislators are doing something to address that familiar cultural whipping boy, video game violence.

So, how impotent is the New York law?

Continue reading The Political Game: NY video game bill barks, doesn't bite

PS3 Fanboy is live at the MGS4 Times Square launch event

If you can't make it to the big Metal Gear Solid 4 event in Times Square (or any of Gamestop's midnight launches, for that matter), our fine friends at PS3 Fanboy are live at the event right now, uploading pictures to share the experience with you. Go check it out.

NYC game development community slowly growing


The Center for an Urban Future, a Manhattan-based think tank, has a report on New York's growing games industry. GameDaily reports that Take-Two and Atari, along with 30 game development companies and some 55 firms related to the industry, have a presence in the city that never sleeps. The size of the community is way behind cities like Seattle, San Francisco and LA, but there are approximately 1,200 people working within the industry around NYC.

IGDA Executive Director Jason Della Rocca says that although one would think NYC would be an "ideal place" for game developers, he points out that even Boston has a larger community. He explains that five or six years ago there has almost nothing in NYC, but that some casual game firms and a couple major studios have changed that. (Forgive us for what we're about to write.) So, start spreading the news, game developers are longing to stay. They want to be a part of it ... New York, New York.

Joystiq impressions: Prototype (360/PC/PS3)


After a recent demo of Sierra's Prototype, I came away feeling a little less excited for the title than when I started. I'm still anticipating its Fall, 2008 360/PC/PS3 release, assuming it ships on time. I think it could be an exciting third-person action/mystery. But I'm uncertain about if it will become a cohesive experience by then; I saw well-executed elements but I'm not sure if they will combine.

And admittedly, Prototype's open-world scope is much too big to take in from a single demonstration. The fast, physical action and control look better than other games, with the player able to change fighting techniques and attacks at any moment. Developer Radical Entertainment didn't spill too much about the story, only repeating that you play an amnesiac with the ability to morph into other peoples' identities.

I hope that plot can connect to the action. I think it could, especially because the character gains the memories and abilities of the identities he steals. And while the anti-hero is becoming a cliche, Radical stressed that you're not trying to save Manhattan from its plague of monsters. You're out for yourself, and the story is supposed to explain why.

Gallery: Prototype

Continue reading Joystiq impressions: Prototype (360/PC/PS3)

Joystiq impressions: Ghostbusters (360/PS3/Wii)


Ghostbusters is one of those nerdy properties that when reissued, will never please all of its fans. Even in a brief demo with a few other writers, questions -- and follow-ups -- circled around "crossing the streams" and even geekier topics. I'm not at that level of spirit-stopping enthusiast, but I'm cautious about the new version, probably because it shows so much promise. I hate to get behind something, especially a beloved property, only to see it crumble.

The Ghostbusters animation, graphics, settings, and physics look great. The original cast has reassembled to record for this game. It's even being written by Dan Aykroyd and Harold Ramis. But the biggest thing I didn't see was that story, and that narrative is an important part of Ghostbusters. We'll find out how well the script and setting hold up with its October, 2008 release.

Continue reading Joystiq impressions: Ghostbusters (360/PS3/Wii)

Kart around NYC with free Mario cab rides this Thursday

Celebrating this weekend's Mario Kart Wii launch, Nintendo is offering New Yorkers a free cab ride this Thursday, April 24. According to the press release, just head over to the Sheraton Hotel (811 7th Ave., between 52nd and 53rd streets) between 8:00 and 10:00 am or 12:00 and 2:00 pm to roam the city on Nintendo's tab.

We at Joystiq would like to caution you, though, that just because the cab driver looks like Mario doesn't mean he's part of the deal. Make sure to double check that before you try to walk away from a large, mustachioed man without paying your fare.

GTA critic NY Gov. Spitzer resigns over prostitution connection


Just in case mainstream media isn't your thing, New York governor Eliot "Client 9" Spitzer resigned yesterday over his use of a high-priced prostitution service. FBI wiretaps detailed Client 9 haggling over payment and arrangements, not to mention his kinks -- but this is a family site. Spitzer's been on the video game media radar a few times for taking the moral high ground with false or misleading information.

GamePolitics has the money quote from Client 9's 2006 election campaign, where he exclaimed, "Media content has gotten more graphic, more violent and more sex-based ... Children can even simulate having sex with a prostitute." Children may simulate it, but the ex-governor actually did it! Maybe now he'll start playing GTA to recapture the feeling.

Halo stalker arrested after making 2,600 mile trip


A 20-year old male was arrested in Spokane, Washington this past weekend for stalking a 15-year old girl he met online playing Halo (the report does not specify which iteration). The accused was from Saratoga Springs, New York, which means by our estimations he drove around 2,600 miles in order to drive past the girl's house and send her a text message.

According to Seattle news outlet KOMO-TV, the parents of the girl caught his license plate number as he passed and called the police. He has been charged with a felony count of stalking. Let this be yet another warning to all online gamers out there: don't give out your personal information, including where you live and your phone number.

[Thanks, Foolio]

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