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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[More unfinished business: Cavanagh's vectorized tongues and the RPG that doesn't exist]]></title><link>http://www.joystiq.com/2013/05/20/more-unfinished-business-cavanaghs-vectorized-tongues-and-the/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/20/more-unfinished-business-cavanaghs-vectorized-tongues-and-the/</guid><comments>http://www.joystiq.com/2013/05/20/more-unfinished-business-cavanaghs-vectorized-tongues-and-the/#comments</comments><description><![CDATA[<p class="noted">This is the second half of a two-part series chronicling the unfinished works of seasoned indie developer <a href="http://www.joystiq.com/tag/terry-cavanagh">Terry Cavanagh</a>. For the first half, <a href="http://www.joystiq.com/2013/05/01/unfinished-business-super-hexagon-creator-reveals-his-abandonwa/">click all up on this</a>.</p>

<center><a href="http://www.joystiq.com/2013/05/20/more-unfinished-business-cavanaghs-vectorized-tongues-and-the/" target="_self"><img alt="Cavanagh continued Big arms, vectorized tongues and the end of an RPG that never existed" class="hidden" data-src-height="398" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/bighero.png" /></a><iframe class="vine-embed" frameborder="0" height="265" src="https://vine.co/v/btM7wuHdrJm/embed/simple" width="265"></iframe><iframe class="vine-embed" frameborder="0" height="265" src="https://vine.co/v/btM73MaD272/embed/simple" width="265"></iframe></center>
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Terry Cavanagh's next confessionary Vine of unfinished projects started with a psychedelic look at his most recently abandoned idea, a first-person exploration game. "The idea was that'd be some way to manipulate your position in the game and access areas that were outside the game world; procedurally generated noise places of some sort," Cavanagh told us.<br />
<br />
"I liked the idea of randomly filling a world with information and abilities and letting the player figure it out by just poking around in areas I hadn't specifically designed for them - making a genuine playable <a href="http://www.mariowiki.com/Minus_World">minus world</a>. Anyway, I was working on this before GDC, and when I was there I saw another game that was basically doing the same thing but better, so I scrapped my game. It happens, no big deal."<p><a href="http://www.joystiq.com/2013/05/20/more-unfinished-business-cavanaghs-vectorized-tongues-and-the/" rel="bookmark">Continue reading <em>More unfinished business: Cavanagh's vectorized tongues and the RPG that doesn't exist</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/20/more-unfinished-business-cavanaghs-vectorized-tongues-and-the/">More unfinished business: Cavanagh's vectorized tongues and the RPG that doesn't exist</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 20 May 2013 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/20/more-unfinished-business-cavanaghs-vectorized-tongues-and-the/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20574151/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/20/more-unfinished-business-cavanaghs-vectorized-tongues-and-the/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>big-hero</category><category>four-letter-word</category><category>indie</category><category>isothingy</category><category>nexus-city</category><category>self-destruct</category><category>terry-cavanagh</category><category>unfinished-business</category><category>vine</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Mon, 20 May 2013 11:30:00 EST</pubDate></item><item><title><![CDATA[Unfinished Business: Super Hexagon creator reveals his abandonware]]></title><link>http://www.joystiq.com/2013/05/01/unfinished-business-super-hexagon-creator-reveals-his-abandonwa/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/01/unfinished-business-super-hexagon-creator-reveals-his-abandonwa/</guid><comments>http://www.joystiq.com/2013/05/01/unfinished-business-super-hexagon-creator-reveals-his-abandonwa/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/01/unfinished-business-super-hexagon-creator-reveals-his-abandonwa/" target="_self"><img alt="Unfinished Business Terry Cavanagh part 1" class="hidden" data-src-height="398" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/isothingy2.png" /></a><iframe class="vine-embed" frameborder="0" height="480" scrolling="no" src="https://vine.co/v/bT76lH5YLX2/embed/simple" width="480"></iframe></div>
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This Vine represents eight of <em><a href="http://www.joystiq.com/game/vvvvvv">VVVVVV</a></em> and <a href="http://www.joystiq.com/game/super-hexagon"><em>Super Hexagon</em></a> creator Terry Cavanagh's unfinished projects - the first of three like it recently posted to the game designer's Twitter account.<br />
<br />
There's a hell of a lot of information contained within those flashing, garbled clips, but thankfully Cavanagh was willing to take our hand and guide us through each and every incomplete game he posted. Some represent ideas still to come, while others serve as bittersweet reminders of projects that will likely never see the light of day.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/four-letter-word/">Terry Cavanagh's Four Letter Word</a></strong></p><a href="http://www.joystiq.com/photos/four-letter-word/#5849338"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/forest_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/four-letter-word/#5849339"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/musicroom_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/four-letter-word/#5849340"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/outside_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/four-letter-word/#5849341"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/cards_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/four-letter-word/#5849342"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/flwgrid_thumbnail.png" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2013/05/01/unfinished-business-super-hexagon-creator-reveals-his-abandonwa/" rel="bookmark">Continue reading <em>Unfinished Business: Super Hexagon creator reveals his abandonware</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/01/unfinished-business-super-hexagon-creator-reveals-his-abandonwa/">Unfinished Business: Super Hexagon creator reveals his abandonware</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 May 2013 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/01/unfinished-business-super-hexagon-creator-reveals-his-abandonwa/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20549315/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/01/unfinished-business-super-hexagon-creator-reveals-his-abandonwa/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>isothingy</category><category>nexus-city</category><category>selmas-story</category><category>super-hexagon</category><category>terry-cavanagh</category><category>unfinished-business</category><category>vvvvvv</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Wed, 01 May 2013 15:00:00 EST</pubDate></item><item><title><![CDATA[Terry Cavanagh halts development on Nexus City and Selma's Story]]></title><link>http://www.joystiq.com/2013/01/03/terry-cavanagh-halts-development-on-nexus-city-and-selmas-story/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/03/terry-cavanagh-halts-development-on-nexus-city-and-selmas-story/</guid><comments>http://www.joystiq.com/2013/01/03/terry-cavanagh-halts-development-on-nexus-city-and-selmas-story/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/03/terry-cavanagh-halts-development-on-nexus-city-and-selmas-story/"><img alt="Terry Cavanagh halts development on Nexus City and Selma's Story" data-src-height="348" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/vvvvvv.jpg" /></a></div>Terry Cavanagh, the developer behind<em> <a href="http://www.joystiq.com/game/vvvvvv">VVVVVV</a> </em>and <a href="http://www.joystiq.com/game/super-hexagon"><em>Super Hexagon</em></a>, has scrapped two projects he's been working on for two years, <em>Nexus City</em> and its spin-off, <em>Selma's Story</em>. Cavanagh began working <em>Nexus City</em> with writer <a href="http://www.jonas-kyratzes.net/">Jonas Kyratzes</a> in 2010, and from humble beginnings it spun out of control, until it began getting in the way of other projects, Cavanagh <a href="http://distractionware.com/blog/2013/01/goodbye-nexus-city/">writes</a>.<br /><br />"Promising games would come along, and I'd stop myself from getting too deep into them, because I had to finish <em>Nexus City</em> first," he says. "Everything became a big ordered list of what I could work on and when, how long I could spend on it. It's only when a project like <em>Super Hexagon</em> came along, and forced itself on me - became too much to ignore, that I was able to turn that part of my head off. And I could do it, but even then I constantly had that pressure - when this is done, I need to get back to <em>Nexus City</em>.<br /><br />"I don't think that's creatively healthy."<br /><br />With the weight of <em>Nexus City</em> and <em>Selma's Story </em>off his mind and a <a href="http://www.joystiq.com/2013/01/02/joystiq-top-10-of-2012-super-hexagon/">fairly successful year</a> of development under his belt, Cavanagh plans to start 2013 with some time off. He's "very excited" about that, and we plan to live vicariously through him as he walks the beaches of Waikiki, plays the slots, or whatever people do while on vacation.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/03/terry-cavanagh-halts-development-on-nexus-city-and-selmas-story/">Terry Cavanagh halts development on Nexus City and Selma's Story</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 03 Jan 2013 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/03/terry-cavanagh-halts-development-on-nexus-city-and-selmas-story/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20416598/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/03/terry-cavanagh-halts-development-on-nexus-city-and-selmas-story/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cancelled</category><category>nexus-city</category><category>pc</category><category>selmas-story</category><category>terry-cavanagh</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 03 Jan 2013 22:30:00 EST</pubDate></item></channel></rss>