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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Google Nexus 10 is ten inches of Android tablet for $400]]></title><link>http://www.joystiq.com/2012/10/29/google-nexus-10-is-ten-inches-of-android-tablet-for-400/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/29/google-nexus-10-is-ten-inches-of-android-tablet-for-400/</guid><comments>http://www.joystiq.com/2012/10/29/google-nexus-10-is-ten-inches-of-android-tablet-for-400/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/10/29/google-nexus-10-is-ten-inches-of-android-tablet-for-400/"><img data-src-height="311" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/nexus1029.jpg" /></a></center>Google counters the <a href="http://www.joystiq.com/2012/10/23/ipad-mini-is-official/">iPad mini</a> with ... a bigger Nexus tablet! Actually, it's more directly targeted at the full-size iPad line. The Nexus 10, an Android 4.2 tablet shipping on November 13, packs a dual-core 1.7GHz CPU, a 2560 x 1600 screen, and 2GB of RAM into its 8.9mm thick case.<br /><br />All of those numbers are hard to understand out of context, which is why Engadget created a <a href="http://www.engadget.com/2012/10/29/nexus-10-vs-the-competition-fight/">comparison chart</a>. That screen comes out wider than the iPad, with a better pixel density and a faster processor. The really impressive specification to compare, however, is the price: $399 for 16GB, a full hundred dollars under Apple's luxury offering. The 32GB version is $499.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/29/google-nexus-10-is-ten-inches-of-android-tablet-for-400/">Google Nexus 10 is ten inches of Android tablet for $400</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 29 Oct 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/29/google-nexus-10-is-ten-inches-of-android-tablet-for-400/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20364533/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/29/google-nexus-10-is-ten-inches-of-android-tablet-for-400/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>google-nexus-10</category><category>mobile</category><category>nexus</category><category>nexus-10</category><category>release-date</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 29 Oct 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Gaming Nexus interviews Killzone director]]></title><link>http://www.joystiq.com/2006/09/16/gamingnexus-interviews-killzone-director/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/16/gamingnexus-interviews-killzone-director/</guid><comments>http://www.joystiq.com/2006/09/16/gamingnexus-interviews-killzone-director/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/killzone/" rel="tag">Killzone</a></p><a href="http://www.gamingnexus.com/Default.aspx?Section=Article&amp;I=1195" target="_self"><img width="425" vspace="4" hspace="4" height="241" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/killzone.jpg" id="vimage_1" alt="GamingNexus interviews Killzone director" /></a><br />The <em>Killzone</em> posts keep rolling in. We first <a href="http://www.joystiq.com/2006/09/12/killzone-demo-umds-spotted/">spotted the demo</a>, found out the <a href="http://www.joystiq.com/2006/09/16/november-opm-to-feature-killzone-demo/">November OPM will feature it</a> and have reviewed even <a href="http://www.joystiq.com/2006/09/15/psp-fanboy-review-killzone-liberation-demo/">reviewed the demo</a>, but now here's an <a href="http://www.gamingnexus.com">Gaming Nexus</a> interview with Mathijs de Jonge, the games lead designer and director.<br /><br />In the interview, Mathijs explains how the game ties in with its predecessor, how many levels to expect, vehicle use and says the game is nothing like <em>Metal Gear Solid</em>. It's kind of funny because I even made mention of the two game's looking very similar in my review.<br /><br />
<div style="margin: 0in 0in 0pt; line-height: 12pt;"><strong><span style="color: black;">GamingNexus: Killzone: Liberation is quite a departure from the original Killzone on the PlayStation 2. Why did you decide to switch from a first-person shooter to an overhead shooter?</span></strong></div>
<div style="margin: 0in 0in 0pt; line-height: 12pt;">MdJ : We wanted to create a new experience within the <em>Killzone </em>Universe. Pulling out the camera to a third person perspective was the thing that we thought would change the experience most. So when we started working on this game this was the very first we tried. Then we decided to stick with it as it gave us a lot of inspiration for new mechanics and areas of focus such as improving the AI system.<br /><br />(Via <a href="http://www.gamingnexus.com">Gaming Nexus</a>)<br /><br /></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/16/gamingnexus-interviews-killzone-director/">Gaming Nexus interviews Killzone director</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 16 Sep 2006 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamingnexus.com/Default.aspx?Section=Article&amp;I=1195>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/16/gamingnexus-interviews-killzone-director/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/669912/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/16/gamingnexus-interviews-killzone-director/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gaming</category><category>gear</category><category>interviews</category><category>killzone</category><category>liberation</category><category>metal</category><category>nexus</category><category>opm</category><category>solid</category><dc:creator><![CDATA[Chris Powell]]></dc:creator><pubDate>Sat, 16 Sep 2006 21:00:00 EST</pubDate></item><item><title><![CDATA[Wii humbly request you not screw this up]]></title><link>http://www.joystiq.com/2006/08/10/wii-humbly-request-you-not-screw-this-up/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/10/wii-humbly-request-you-not-screw-this-up/</guid><comments>http://www.joystiq.com/2006/08/10/wii-humbly-request-you-not-screw-this-up/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/virtual-console/" rel="tag">Virtual Console</a>, <a href="http://www.joystiq.com/category/nintendo-wi-fi/" rel="tag">Nintendo Wi-Fi</a></p><a href="http://www.gamingnexus.com/Default.aspx?Section=Article&amp;I=1150"><img vspace="4" hspace="4" border="1" align="right" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/wii_e3.jpg" /></a>The chaps over at Gaming Nexus sat down to mull over exactly what are Nintendo's 5 biggest hurdles in achieving their goal of success for their new console. The guys don't pull any punches, easily citing Nintendo's past <a href="http://www.youtube.com/watch?v=yaRYMLr2YK4">advertising blunders</a> along with their bad treatment of third-party developers. The 5 points of contention are:<br />
<ol>
    <li>Innovation</li>
    <li>Virtual Console service</li>
    <li>Third-party support</li>
    <li>Nintendo Wi-Fi Connection</li>
    <li>Marketing</li>
</ol>
Now, if you ask us, the only two areas where we would have any doubt about the system are the third-party support and Wi-Fi Connection. We all know that the Wii has some good third-party support for its launch, but what concerns us more is maintaining that connection and having a steady flow of third-party titles available for the system throughout its life cycle.<br /><br />As for Wi-Fi, we're hesitant to believe that adopting the friend codes system from DS titles for the console will be such a smooth transition. Also, add in the fact that Nintendo has barely revealed anything about the service to us at all and you can appreciate our concern. <br /><br />[Via <a href="http://www.joystiq.com/2006/08/09/note-to-nintendo-dont-screw-these-five-things-up/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/10/wii-humbly-request-you-not-screw-this-up/">Wii humbly request you not screw this up</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 10 Aug 2006 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamingnexus.com/Default.aspx?Section=Article&amp;I=1150>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/10/wii-humbly-request-you-not-screw-this-up/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/653010/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/10/wii-humbly-request-you-not-screw-this-up/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gaming</category><category>nexus</category><category>nintendo</category><category>wi-fi</category><category>wii</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 10 Aug 2006 11:00:00 EST</pubDate></item></channel></rss>