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PSP phone hints dropped in Sony magazine


If the test we performed during Podcast 37 was any indication, the Skype feature which was recently made available to PSPs, while neat, probably doesn't cut it when it comes to your main form of mobile communication. However, we can't be expected to carry around our cell phones and our PSPs. We only have one pair of multi-pocketed cargo pants, and, well, they really don't do much for our figure.

We might be in luck -- a recent issue of Sony Magazine has stoked the fires of a finely aged rumor that a PSP phone is currently in the works, possibly under Sony Ericsson. One article briefly mentions that a "PSP-style phone is apparently in development," and that the device could hit retail "as early as February." While it wouldn't be the first time Sony released a handheld upon an unsuspecting public with little to no fanfare, we would think we'd hear about something like this more than a month before it hits store shelves. We mean -- part gaming device, part mobile phone? The world's never seen anything like this before!

Nokia unveils N-Gage gaming platform

The N-Gage (hardware) is dead, long live the N-Gage (platform). While not a surprise, Nokia has officially unveiled its new mobile gaming incarnation.
The service will launch globally this November, where you can download the free client to your computer and subsequently installed onto compatible Nokia devices. According to the press release, all games will be free to demo, cost between six and 10 euros (approx. US $8 to $14) and feature online play against friends or random opponents via the N-Gage Arena.

Electronic Arts is currently showing the most support to the system, with Capcom and Vivendi also pledging to provide mobile titles.

According to the website, each player will have a their own profile with achievements and points. Most everything about the new service reeks of Xbox Live, in a very good way. The first phones to be compatible will be Nokia models N73, N81, N93 and N95, with more S60 models to be compatible at a later date.

[Via Engadget]

New N-Gage game coming to mobile phones and PCs


Don't be confused: Nokia's N-Gage gaming platform isn't the same as its ill-fated hardware iterations of the same name. And while sidetalking might be a thing of the past, Nokia's still confident that the N-Gage name can live on in mobile phone games, especially as a client for facilitating online play.

That said, Pocket Gamer reports that Nokia is working on a new title for the N-Gage platform, which will be playable not just on mobile phones, but on PCs as well. The game, codenamed "Project White Rock," is being developed by RedLynx, makers of the well-received wartime strategy title Pathway to Glory. The team is also being led by Scott Foe, who previously worked on Pocket Kingdom: 0wn the the W0rld, notable for its equally positive press and for being the first ever mobile phone MMO.

Though little is known about "Project White Rock", Foe did inform Pocket Gamer that the title will feature over a thousand lines of recorded dialog, and will utilize unique technology purchased from Sega that will allow the mobile version to connect with the PC version. Details pertaining to the game's specific genre, multi-platform connectivity, and release date are as yet unknown, but will most likely come forth when the game is officially announced.

Today's most failure-prone video: Console duds

In today's video pick, GameTrailers counts down its list of the top ten console failures, including the Jaguar, Virtual Boy, and 3DO. We were tortured by watching footage of these console failures, yet we couldn't turn away, wishing that the hardware had succeeded while laughing about all the obvious reasons the systems bombed. The list covers the systems we expected; would you have added others?

See the video after the break.

Continue reading Today's most failure-prone video: Console duds

Nokia to release new N-Gage this September

You don't have to tell Nokia that the original N-Gage was not the success they had imagined. They already know. That won't stop them from giving it the ol' college try as Nokia plans on rolling out a new N-Gage by this September.

In a brief statement on the official N-Gage blog, Nokia makes mention of a September release amidst reassuring that more than two publishers are on board for the new platform.

At the moment, only EA Mobile and Gameloft have known commitments for the new N-Gage with both publishers having already released titles for the original device. With Gameloft holding the lucrative Totally Spies license, we can only cross our fingers and hope for a next generation N-Gage follow-up.

Rumor: Next-gen N-Gage garners interest

Remember the N-Gage? Some of you may even have one in a dusty drawer, yearning for some love. Handheld website Pocket Gamers claims that Nokia held a two-day "top-secret workshop" in Santa Monica so that publishers and developers could have a look-see at the next-generation version of N-Gage.

The list of companies present include Square Enix, Capcom, Sega and Sony Online Entertainment, among others. However, how Pocket Gamers managed to obtain "top secret" information makes this very suspect, not to mention SOE's presence, who would likely only show up as reconnaissance for Sony's own handheld, the PSP. The article further claims that another two-day workshop is being planned in Madrid to show the new N-Gage to European companies and that Nokia will publicly unveil the new handheld at this year's Game Developer's Conference.

Noting that Nokia had an E3 2006 booth showing off some N-Gage titles, despite abysmal sales, it is plausible that the phone company is working on N-Gage 2.0 and is looking to garner some third-party interest; however, we don't want N-Gage fanboys (population: 3 or 4, maybe) to look at this story as definitive lore. We'll see if anything new comes our way leading up to GDC.

[Via Eurogamer]

Mobile market shows signs of stagnation

Mobile gaming research firm M:Metrics has published data showing March 2006 from a mobile gamer's perspective. The firm claims that the mobile market is stagnating; the number of mobile gamers is remaining constant month-on-month with only a tiny fraction of mobile phone users (0.5%) downloading their first game in March.

The percentage of phone users who use their handset for downloadable games is low, with the UK standing at 4.7% and the US at 2.7%. Given the millions of mobile phones in the market, that still represents a large number of consumers, many of whom are repeat customers. However, a lack of compelling reasons to buy new titles -- as well as high prices -- are putting consumers off. After all, already-downloaded and preinstalled games fit the interstitial nature of mobile gaming just as well as brand new releases.

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