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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Burnout Paradise getting motorcycles, night driving this August]]></title><link>http://www.joystiq.com/2008/04/23/burnout-paradise-getting-motorcycles-night-driving-this-august/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/23/burnout-paradise-getting-motorcycles-night-driving-this-august/</guid><comments>http://www.joystiq.com/2008/04/23/burnout-paradise-getting-motorcycles-night-driving-this-august/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a></p><div align="center"><a href="http://www.criteriongames.com/comingsoon/davis.php"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/burnout_crit_night_bikes.jpg" /></a><br /></div>
The <em><a href="http://www.joystiq.com/tag/burnout">Burnout</a> </em>franchise, visceral as it is, has always shied away from real carnage by removing the human element altogether, what with cars driving and mangling each other as if channeling <a href="http://en.wikipedia.org/wiki/Herbie">Herbie</a>. That looks to be changing, however, with Criterion announcing a planned update to the game this August codenamed "Davis" that will introduce motorcycles -- complete with human drivers -- to the crash-centric streets of Paradise City. <br /><br />According to the developer, the bikes will get their own modes and challenges, as well as new locations designed to suit their two-wheeled shenanigans, though we hope against hope for the ragdoll hilarity that would be the game's Showtime mode for those riding a bike. In addition, the update will also see the sun setting on Paradise City for the first time with night time racing, no doubt increasing the number of head-on collisions as motorcycle enthusiasts skid along the pavement at record distances.<br /><br />[Via <a href="http://www.ps3fanboy.com/2008/04/23/burnout-paradise-gaining-motorcycles-night-driving-suvs-more/">PS3 Fanboy</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/23/burnout-paradise-getting-motorcycles-night-driving-this-august/">Burnout Paradise getting motorcycles, night driving this August</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 23 Apr 2008 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.criteriongames.com/comingsoon/davis.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/23/burnout-paradise-getting-motorcycles-night-driving-this-august/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1175658/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/23/burnout-paradise-getting-motorcycles-night-driving-this-august/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>burnout</category><category>criterion</category><category>ea</category><category>electronic-arts</category><category>electronicarts</category><category>motorcycles</category><category>night</category><category>PS3</category><category>showtime</category><category>Xbox-360</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Wed, 23 Apr 2008 14:30:00 EST</pubDate></item><item><title><![CDATA[Summon Night coming to DS]]></title><link>http://www.joystiq.com/2007/05/22/summon-night-coming-to-ds/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/22/summon-night-coming-to-ds/</guid><comments>http://www.joystiq.com/2007/05/22/summon-night-coming-to-ds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a></p><div align="center"><a href="http://jeux-france.com/images0_4_20270.html"><img vspace="4" hspace="4" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/summonnightfront052207.jpg" /></a><br /></div>
Banpresto's <em><a href="http://hg101.classicgaming.gamespy.com/summonnight/summonnight.htm">Summon Night</a> </em>series of RPG's finally made it to the U.S. last year on the <a href="http://www.joystiq.com/tag/gba">Game Boy Advance</a>. Fans of the GBA action-RPG's will be happy to know that <em>Summon Night</em> is getting a new entry on the DS: <em>Summon Night: Twin Age.</em> <br /><br />The original <em>Summon Night</em> games were strategy RPG's similar to <em>Tactics Ogre,</em> but this, like the GBA games, is more action-oriented. It stars two plucky youths named Aldo and Leeha who want to become great summoners-- you know, standard RPG stuff. They want to be the <a href="http://www.elyrics.net/read/p/pokemon-lyrics/pokemon-theme-lyrics.html">very best</a>, like no one ever was. To find gems is their real test-- to use them to summon monsters is their cause.<br /><br /><em>Twin Age</em> will be released in Japan in August. No word on if <a href="http://www.joystiq.com/tag/Atlus/">Atlus</a> will pick it up for localization.<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/22/summon-night-coming-to-ds/">Summon Night coming to DS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 May 2007 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://jeux-france.com/news20270_summon-night-twin-age-en-images.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/22/summon-night-coming-to-ds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/899361/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/22/summon-night-coming-to-ds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action rpg</category><category>ActionRpg</category><category>age</category><category>arpg</category><category>atlus</category><category>banpresto</category><category>ds</category><category>ds lite</category><category>DsLite</category><category>night</category><category>nintendo</category><category>nintendo ds</category><category>NintendoDs</category><category>rpg</category><category>srpg</category><category>strategy rpg</category><category>StrategyRpg</category><category>summon</category><category>summon night</category><category>SummonNight</category><category>tactics</category><category>twin</category><category>twin age</category><category>TwinAge</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 22 May 2007 16:00:00 EST</pubDate></item><item><title><![CDATA[Explore the heavens with your handheld]]></title><link>http://www.joystiq.com/2007/04/16/explore-the-heavens-with-your-handheld/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/16/explore-the-heavens-with-your-handheld/</guid><comments>http://www.joystiq.com/2007/04/16/explore-the-heavens-with-your-handheld/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/homebrew/" rel="tag">Homebrew</a></p><a href="http://www.playeradvance.org/forum/showthread.php?t=6667"><img alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/constellations-dsf.gif" align="right" vspace="4" border="1" /></a>Still in the alpha stage of development, <em>Constellations DS</em> already looks like a useful tool for amateur astronomers. The <a href="http://www.joystiq.com/category/homebrew/">homebrew</a> application combines the <a href="http://www.joystiq.com/search/?q=portability">portability</a> of a star chart with the lighted display and interactivity of a notebook computer. Users will be able to zoom in and out of clusters, panning the night sky with their <a href="http://www.joystiq.com/tag/stylus">styli</a>. Tapping a particular star displays its name, position, and other relevant information. <br /><br />Only thirteen constellations have been mapped so far, but developer Nameless plans to add 75 more. Future builds of the program will also use the date and your location to lay out an approximation of how the night sky should look. If anything, <em>Constellations DS</em> serves as a great excuse to escape the light-congested <a href="http://www.joystiq.com/tag/city">city</a> limits and spend a warm evening outside.<br /><br />[Via <a href="http://www.drunkencoders.com/rss/news.php?newsid=1901">Drunken Coders</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/16/explore-the-heavens-with-your-handheld/">Explore the heavens with your handheld</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 16 Apr 2007 20:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.playeradvance.org/forum/showthread.php?t=6667>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/16/explore-the-heavens-with-your-handheld/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/875700/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/16/explore-the-heavens-with-your-handheld/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>constellation</category><category>constellations</category><category>ds</category><category>france</category><category>french</category><category>homebrew</category><category>night</category><category>nintendo</category><category>nintendods</category><category>sky</category><category>star</category><category>stars</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Mon, 16 Apr 2007 20:20:00 EST</pubDate></item><item><title><![CDATA[APD alert: Wii Helm]]></title><link>http://www.joystiq.com/2007/04/01/apd-alert-wii-helm/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/01/apd-alert-wii-helm/</guid><comments>http://www.joystiq.com/2007/04/01/apd-alert-wii-helm/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><object width="425" height="350">
<param name="movie" value="http://www.youtube.com/v/myrtf3ZERUw" />
<param name="wmode" value="transparent" /><embed width="425" height="350" src="http://www.youtube.com/v/myrtf3ZERUw" type="application/x-shockwave-flash" wmode="transparent"></embed></object><br /><a href="http://www.thinkgeek.com">ThinkGeek</a> is apparently offering a brilliant new product: <a href="http://www.thinkgeek.com/stuff/41/wiihelm.shtml">the <em>Wii Helm</em></a>. Besides the +7 charisma you'll obviously receive, the Wii Helm allows one to strap in a Wiimote to the top of a sleek, shiny helmet to free up both hands for other endeavors. The demo video shows a daring pioneer in her quest to utilize head motions to conquer <em>Wii Sports.<br /></em><br />Yes, it's a joke, and a clever one at that. But upon watching the video, we here at the Fanboy could only think of a glorious future, in which the official <em>Night at the Roxbury</em> game features realistic head-bobbing for super-mega-funtime. Truly amazing.<br /><br />Another "joke" at ThinkGeek involves <a href="http://www.thinkgeek.com/apparel/hats-ties/9352/?cpg=50T">this tie</a>, which we thought was horribly cruel, because it is awesome in every single way. However, torrents of furious E-mails (nineteen of which were ours) have forced ThinkGeek to actually start manufacturing the product in the near future. Viva la 8-bit!<br /><br />[Thanks to Dustin, Alex, and Liqwid!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/01/apd-alert-wii-helm/">APD alert: Wii Helm</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 01 Apr 2007 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.thinkgeek.com/stuff/41/wiihelm.shtml>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/01/apd-alert-wii-helm/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/864990/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/01/apd-alert-wii-helm/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>8-bit</category><category>April</category><category>Fool</category><category>Helm</category><category>Helmet</category><category>Night</category><category>Roxbury</category><category>Tie</category><dc:creator><![CDATA[Jason Wishnov]]></dc:creator><pubDate>Sun, 01 Apr 2007 19:00:00 EST</pubDate></item><item><title><![CDATA[DS Fanboy presents: Game Night (11/28/06)]]></title><link>http://www.joystiq.com/2006/11/28/ds-fanboy-presents-game-night-11-28-06/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/28/ds-fanboy-presents-game-night-11-28-06/</guid><comments>http://www.joystiq.com/2006/11/28/ds-fanboy-presents-game-night-11-28-06/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/game-night/" rel="tag">Game Night</a></p><img vspace="4" hspace="4" border="0" align="middle" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/game_night_logo_lg.jpg" /><br />The votes are in and our <a href="http://www.joystiq.com/tag/gamenight">Game Night</a> game has been chosen. We'll be meeting up in the same room as last week, at the same time. All of the details, including the results of the poll determining what game we'll be playing tonight, are after the break.<p><a href="http://www.joystiq.com/2006/11/28/ds-fanboy-presents-game-night-11-28-06/" rel="bookmark">Continue reading <em>DS Fanboy presents: Game Night (11/28/06)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/28/ds-fanboy-presents-game-night-11-28-06/">DS Fanboy presents: Game Night (11/28/06)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 28 Nov 2006 10:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/11/28/ds-fanboy-presents-game-night-11-28-06/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/708827/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/28/ds-fanboy-presents-game-night-11-28-06/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ds</category><category>dsfanboypresentsgamenight</category><category>dslite</category><category>game</category><category>gamenight</category><category>kart</category><category>mario</category><category>mariokart</category><category>night</category><category>nintendo</category><category>nintendods</category><category>nintendodslite</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 28 Nov 2006 10:15:00 EST</pubDate></item><item><title><![CDATA[Between the darkness and the light: Lunar Knights]]></title><link>http://www.joystiq.com/2006/08/24/between-the-darkness-and-the-light-lunar-knights/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/24/between-the-darkness-and-the-light-lunar-knights/</guid><comments>http://www.joystiq.com/2006/08/24/between-the-darkness-and-the-light-lunar-knights/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://ds.ign.com/articles/727/727597p1.html"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/lunar-knights_0824.jpg" id="vimage_1" alt="" /></a>Konami with a vampire hunting game? Say it ain't so! But there's nary a Belmont in <em>Lunar Knights</em> (psst, don't call it <em>Boktai</em>), the action RPG coming to the DS in November. Like the newest installment in that other gothic franchise, <em>Lunar Knights</em> features two heroes: Lucian and Aaron. But they're not exactly regular guys -- their power is dependent on a solar cycle, with Lucian's power waxing at night and waning during the day, when Aaron comes to the fore. <br /><br />The top screen of the DS will display weather and solar cycle effects. This new 'paraSOL' system (how's that for a pun?) will impact every aspect of the game, from the polar opposite heroes to the enemies they face. <br /><br />As Aaron and Lucian fight to save their futuristic world from a dark fate at the hands of an undead army, they are supported by Terrenials, embodiments of the elements the world is built from. These Terrenials have their own attacks and can enhance the man characters, allowing them to take on even more powerful forms. And just because space vampires are <em>awesome</em>, when the planet-side evil is vanquished, Lucian and Aaron blast off for all new adventures as they try to dispose of their enemies once and for all. We're not quite sure how the light/dark cycle might function there, but the Terrenials, at least, accompany our heroes into the final frontier for further support.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/24/between-the-darkness-and-the-light-lunar-knights/">Between the darkness and the light: Lunar Knights</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 24 Aug 2006 18:43:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ds.ign.com/articles/727/727597p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/24/between-the-darkness-and-the-light-lunar-knights/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/658419/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/24/between-the-darkness-and-the-light-lunar-knights/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>day</category><category>DS</category><category>Kojima Productions</category><category>KojimaProductions</category><category>Konami</category><category>night</category><category>Nintendo</category><category>paraSOL</category><category>RPG</category><category>space</category><category>vampire</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Thu, 24 Aug 2006 18:43:00 EST</pubDate></item><item><title><![CDATA[Wii looks to pump you up]]></title><link>http://www.joystiq.com/2006/08/16/wii-looks-to-pump-you-up/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/16/wii-looks-to-pump-you-up/</guid><comments>http://www.joystiq.com/2006/08/16/wii-looks-to-pump-you-up/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://wii.ign.com/articles/725/725652p1.html"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/hans_franz.jpg" id="vimage_1" alt="These dudes are no girly men!" /></a>According to IGN, Nintendo just might be trying to get you off of the couch and into a workout routine with the Wii, doing for your body what <em>Brain Age</em> on the DS did for your mind. They found this news via Bloomberg, which claims that Nintendo is in the process of making new diet-based software for the console.<br /><br />This idea sounds about right, but in what way could they guarantee an actual fitness experience through use of the Wiimote? Would they try to market another peripheral for the console or would the player just jog in place, for instance? Sure, we could imagine the Wiimote playing a role in some kind of exercise routine where stretching was a major aspect or perhaps some kind of yoga variant, but we know that is in no way going to <em>pump you up</em>.<br /><br />[Via <a href="http://www.joystiq.com/2006/08/15/new-game-will-let-you-get-fit-with-the-wii/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/16/wii-looks-to-pump-you-up/">Wii looks to pump you up</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 16 Aug 2006 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://wii.ign.com/articles/725/725652p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/16/wii-looks-to-pump-you-up/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/655100/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/16/wii-looks-to-pump-you-up/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>diet</category><category>exercise</category><category>franz</category><category>hans</category><category>live</category><category>night</category><category>nintendo</category><category>saturday</category><category>snl</category><category>wii</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 16 Aug 2006 09:30:00 EST</pubDate></item><item><title><![CDATA[Wii Fight Night mockup]]></title><link>http://www.joystiq.com/2006/07/17/wii-fight-night-mockup/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/17/wii-fight-night-mockup/</guid><comments>http://www.joystiq.com/2006/07/17/wii-fight-night-mockup/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><center><embed style="width: 400px; height: 326px;" id="VideoPlayback" type="application/x-shockwave-flash" src="http://video.google.com/googleplayer.swf?docId=-4169283830136648320"></embed></center> <br />This video is a mash up of promotional footage for <em>Wii Sports Tennis</em> and <em>Fight Night Round 3</em> (we're assuming it's the Xbox 360 version in action). It's not the greatest compilation in the world, but might help you realize how a game like this could be done on the console. More or less, this is exactly what <a href="http://www.joystiq.com/2006/07/13/grand-prix-announces-work-on-wii-title/">we had in mind</a> for a boxing game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/17/wii-fight-night-mockup/">Wii Fight Night mockup</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 17 Jul 2006 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://video.google.ca/videoplay?docid=-4169283830136648320>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/17/wii-fight-night-mockup/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/643692/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/17/wii-fight-night-mockup/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>boxing</category><category>fight</category><category>night</category><category>nintendo</category><category>round</category><category>wii</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 17 Jul 2006 09:00:00 EST</pubDate></item><item><title><![CDATA[New info on Pokemon Diamond/Pearl [Update 1]]]></title><link>http://www.joystiq.com/2006/06/13/new-info-on-pokemon-diamond-pearl/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/13/new-info-on-pokemon-diamond-pearl/</guid><comments>http://www.joystiq.com/2006/06/13/new-info-on-pokemon-diamond-pearl/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://serebii.net/index2.shtml"><img vspace="4" hspace="4" border="0" align="right" src="http://www.joystiq.com/media/2006/06/diapearl.jpg" id="vimage_1" alt="I'm so clever." /></a>Recent scans from the Japanese magazine Coro Coro have revealed a few new game details on the mysterious <em>Pokemon: Diamond </em>and <em>Pokemon: Pearl</em>. Among the translated information is the return of the day/night system, with four distinct periods (dawn, day, dusk, and night) that will affect Pokemon behavior and appearance. In addition, male and female characters will now look different in-game; one of the genders might be larger, be missing certain features, or have different skin patterns. The traditional Pokedex will also be upgraded to include more than twenty features, including time management, type charts, monitoring of Pokemon in the breeding center, and more.<br /><br />The <em>Pokemon</em> games have no confirmed release date in North America, but it shouldn't be too long before the market drops ten gajillion dollars on this tried-and-true franchise.<br /><br />[Thanks Nushio, you tip-crazy fiend you]<br /><br />[Update 1: clarified unknown N. American release date]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/13/new-info-on-pokemon-diamond-pearl/">New info on Pokemon Diamond/Pearl [Update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Jun 2006 21:13:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://serebii.net/index2.shtml>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/13/new-info-on-pokemon-diamond-pearl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/632979/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/13/new-info-on-pokemon-diamond-pearl/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Coro coro</category><category>Day</category><category>Diamond</category><category>Gender</category><category>Night</category><category>Pearl</category><category>Pokedex</category><category>Pokemon</category><dc:creator><![CDATA[Jason Wishnov]]></dc:creator><pubDate>Tue, 13 Jun 2006 21:13:00 EST</pubDate></item></channel></rss>