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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Nihilistic becomes nStigate, steps away from retail game development]]></title><link>http://www.joystiq.com/2012/10/18/nihilistic-becomes-nstigate-steps-away-from-retail-game-develop/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/18/nihilistic-becomes-nstigate-steps-away-from-retail-game-develop/</guid><comments>http://www.joystiq.com/2012/10/18/nihilistic-becomes-nstigate-steps-away-from-retail-game-develop/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/10/18/nihilistic-becomes-nstigate-steps-away-from-retail-game-develop/"><img alt="Nihilistic becomes NStigate, steps away from retail game development" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/blackops.jpg" /></a></div><a href="http://www.joystiq.com/tag/black-ops-declassified"><em>Black Ops: Declassified</em></a> and <em>Resistance: Burning Skies</em> developer <a href="http://www.joystiq.com/tag/nihilistic">Nihilistic Software</a> is reorganizing and reforming, with a focus on moving from retail game development towards downloadable, online, and mobile markets. The California-based company today <a href="http://www.nihilistic.com/index.php/">announced</a> it's renaming itself as nStigate following a reorganization that won't see any "planned layoffs," but will see its staff base shrink across the coming months.<br /><br />Founded in 1998, Nihilistic debuted two years later with the macabre RPG <em>Vampire: The Masquerade</em>. The studio more recently came into prominence on PlayStation Vita, releasing <em>Burning Skies</em> and being hired by Activision to develop Call of Duty for Sony's new handheld. <em>Black Ops: Declassified</em> releases next month and Nihilistic assured gamers on <a href="https://twitter.com/NihilisticInc/status/258745379577790464">Twitter</a> the coming transition won't affect any current projects.<br /><br />[Thanks, Ethan]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/18/nihilistic-becomes-nstigate-steps-away-from-retail-game-develop/">Nihilistic becomes nStigate, steps away from retail game development</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 18 Oct 2012 04:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/18/nihilistic-becomes-nstigate-steps-away-from-retail-game-develop/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20353496/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/18/nihilistic-becomes-nstigate-steps-away-from-retail-game-develop/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black-ops-declassified</category><category>nihilistic-software</category><category>playstation</category><category>playstation-vita</category><category>reorganization</category><category>resistance-burning-skies</category><category>vita</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Thu, 18 Oct 2012 04:55:00 EST</pubDate></item><item><title><![CDATA[Sony: 'No definitive plans' for Resistance series, no games currently in the works]]></title><link>http://www.joystiq.com/2012/06/26/sony-no-definitive-plans-for-resistance-series-no-games-curr/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/26/sony-no-definitive-plans-for-resistance-series-no-games-curr/</guid><comments>http://www.joystiq.com/2012/06/26/sony-no-definitive-plans-for-resistance-series-no-games-curr/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/06/26/sony-no-definitive-plans-for-resistance-series-no-games-curr/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/r3nyccapelli_530x330.jpg" style="width: 530px; height: 330px; " /></a></div>The folks who created the Resistance series, Insomniac Games, are no longer working on it. <a href="http://www.joystiq.com/2012/01/26/insomniac-done-with-resistance/">This much we know</a>. But what of Sony? The Japanese publishing giant owns the intellectual property rights to the Resistance series - as evidenced by the recent release of <a href="http://www.joystiq.com/game/resistance-burning-skies"><em>Resistance: Burning Skies</em></a> on Vita, developed by Nihilistic - but is it planning on any more series entries? "We have no definitive plans," Sony Computer Entertainment Europe producer Daniel Brooke said <a href="http://www.officialplaystationmagazine.co.uk/2012/06/25/resistance-sony-has-no-definitive-plans-for-the-future/">in a recent interview</a>.<br /><br />That isn't to say the series is done, of course. Brooke's full answer was, "The Resistance franchise has been exciting to work on, but as for the future we have no definitive plans," which sounds an awful lot more couched to us than straight up saying the series is done with. Considering Sony's five games deep on the franchise and the latest entry was billed as a sell-point for the Vita, we're not counting out Resistance just yet. After all, those Chimera are awfully dexterous.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/26/sony-no-definitive-plans-for-resistance-series-no-games-curr/">Sony: 'No definitive plans' for Resistance series, no games currently in the works</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Jun 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/26/sony-no-definitive-plans-for-resistance-series-no-games-curr/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20266415/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/26/sony-no-definitive-plans-for-resistance-series-no-games-curr/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>daniel-brooke</category><category>insomniac</category><category>insomniac-games</category><category>nihilistic</category><category>nihilistic-software</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>psp</category><category>resistance-burning-skies</category><category>scee</category><category>sony</category><category>sony-computer-entertainment</category><category>sony-computer-entertainment-europe</category><category>vita</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 26 Jun 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[Resistance - Burning Skies review: Hot air]]></title><link>http://www.joystiq.com/2012/06/05/resistance-burning-skies-review-hot-air/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/05/resistance-burning-skies-review-hot-air/</guid><comments>http://www.joystiq.com/2012/06/05/resistance-burning-skies-review-hot-air/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/06/05/resistance-burning-skies-review-hot-air/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/resistance-burning-skiesstaten-hybrid_530x330.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 330px; " /></a></div>Sony hears you, loud and clear. You want to play a proper first-person shooter on the go, with real controls and everything - none of that<em> virtual thumbpad shit</em>. Well, <a href="http://www.joystiq.com/game/resistance-burning-skies"><em>Resistance: Burning Skies</em></a> is certainly that. It's a recognizable part of Sony's sci-fi franchise, which sees 20th-century history diverted and converted by a snarling platoon of alien origin, and it counts as a traditional shooter that takes advantage of the Vita's twin directional sticks. Consider those goals dutifully met yet not exceeded, and realize that Nihilistic's spin-off is worth discussing only for that context, not its content.<br /><br /><em>Burning Skies</em> is supposed to represent the worst day in a New York fireman's life, but its gauntlet of peril barely registers as lukewarm. As Tom Riley, you join the military's panicked push back against the Chimeran invasion, and eventually juggle an entire wheel's worth of alien weaponry. Firing them doesn't convey much kick or fury, and the impeccable presentation and orchestrated encounters of<em> Resistance 3</em> are missing here, but at least the franchise's playful variety in offense is preserved.<br /><br />Moving and aiming with the Vita's shallow sticks takes some practice and finesse (and a few trips to the options screen), but soon enough you'll find that headshots are well within reach. However, the lack of fine-tuning via the accelerometer, used to great effect in <em><a href="http://www.joystiq.com/game/uncharted-golden-abyss">Uncharted: Golden Abyss</a></em>, is odd - especially when considered alongside some of the other Vita gimmicks you have to caress and couldn't care less about.<p><a href="http://www.joystiq.com/2012/06/05/resistance-burning-skies-review-hot-air/" rel="bookmark">Continue reading <em>Resistance - Burning Skies review: Hot air</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/05/resistance-burning-skies-review-hot-air/">Resistance - Burning Skies review: Hot air</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 05 Jun 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/05/resistance-burning-skies-review-hot-air/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20250565/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/05/resistance-burning-skies-review-hot-air/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Nihilistic-Software</category><category>playstation</category><category>playstation-vita</category><category>resistance-burning-skies</category><category>sony</category><category>vita</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 05 Jun 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[Resistance: Burning Skies on PS Vita May 29]]></title><link>http://www.joystiq.com/2012/02/13/resistance-burning-skies-on-ps-vita-may-29/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/13/resistance-burning-skies-on-ps-vita-may-29/</guid><comments>http://www.joystiq.com/2012/02/13/resistance-burning-skies-on-ps-vita-may-29/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/02/13/resistance-burning-skies-dawns-on-ps-vita-on-may-29/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/rbsboxart530px.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>What better way to compliment your seasonal barbecues than with some nicely roasted Chimera? Nihilistic Software's <em>Resistance</em> spin-off, <a href="http://www.joystiq.com/game/resistance-burning-skies"><em>Resistance: Burning Skies</em></a>, is gearing up for an early summer launch on PlayStation Vita. May 29 marks the fifth coming of the Chimera in New York City.<br /><br /><em>Resistance: Burning Skies</em> takes place during the fictional Chimera invasion of the American eastern seaboard back in 1951. Players assume the role of Tom Riley, an everyday firefighter from New Jersey. We got to check out the game back at E3 -- check out <a href="http://www.joystiq.com/2011/08/22/resistance-burning-skies-preview-one-axe-two-sticks/">our preview</a> for more.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/13/resistance-burning-skies-on-ps-vita-may-29/">Resistance: Burning Skies on PS Vita May 29</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 13 Feb 2012 21:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/13/resistance-burning-skies-on-ps-vita-may-29/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20171118/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/13/resistance-burning-skies-on-ps-vita-may-29/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Nihilistic-Software</category><category>playstation</category><category>playstation-vita</category><category>release-date</category><category>resistance</category><category>resistance-burning-skies</category><category>scea</category><category>vita</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 13 Feb 2012 21:45:00 EST</pubDate></item><item><title><![CDATA[Resistance: Burning Skies screens get down and dirty on Vita]]></title><link>http://www.joystiq.com/2011/11/27/resistance-burning-skies-screens-get-down-and-dirty-on-vita/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/27/resistance-burning-skies-screens-get-down-and-dirty-on-vita/</guid><comments>http://www.joystiq.com/2011/11/27/resistance-burning-skies-screens-get-down-and-dirty-on-vita/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/11/27/resistance-burning-skies-screens-get-down-and-dirty-on-vita/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/resistancevita2-1322415821.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
<div style="text-align: left; ">
	These screens out of the Sony EU preview event show off the gritty, gun-toting graphics of <a href="http://www.joystiq.com/game/resistance-burning-skies"><em>Resistance: Burning Skies</em></a> on Vita -- and we do mean <em>gritty</em>. And gun-toting. Otherwise we wouldn't have said it. There really are graphics, too.</div><p><a href="http://www.joystiq.com/2011/11/27/resistance-burning-skies-screens-get-down-and-dirty-on-vita/" rel="bookmark">Continue reading <em>Resistance: Burning Skies screens get down and dirty on Vita</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/27/resistance-burning-skies-screens-get-down-and-dirty-on-vita/">Resistance: Burning Skies screens get down and dirty on Vita</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 27 Nov 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/27/resistance-burning-skies-screens-get-down-and-dirty-on-vita/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20115119/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/27/resistance-burning-skies-screens-get-down-and-dirty-on-vita/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Nihilistic</category><category>Nihilistic-Software</category><category>playstation</category><category>playstation-vita</category><category>resistance-burning-skies</category><category>SCEA</category><category>vita</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sun, 27 Nov 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[Resistance: Burning Skies preview: One axe, two sticks]]></title><link>http://www.joystiq.com/2011/08/22/resistance-burning-skies-preview-one-axe-two-sticks/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/22/resistance-burning-skies-preview-one-axe-two-sticks/</guid><comments>http://www.joystiq.com/2011/08/22/resistance-burning-skies-preview-one-axe-two-sticks/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/08/22/resistance-burning-skies-preview-one-axe-two-sticks/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/resistancenybs530pxheaderimg.jpg" style="width: 530px; height: 303px; " /></a></div>
<a href="http://www.joystiq.com/game/resistance-burning-skies"><em>Resistance: Burning Skies</em></a> protagonist Tom Riley is having a rough day. He awakes at Ellis Island to find himself alone in a stretcher, an IV still embedded in his forearm, while a massive alien attack wages on all around him. Other than his handy fire axe and helmet, Riley's ill-equipped to take on enemies, nonetheless a swarm of Chimera who are hellbent on recovering their stolen technology from the human resistance.<br />
<br />
But this is a game, after all, so I pilot Tom towards the nearest exit -- a planked up doorway which looks ripe for the axing. Success! I couldn't help but notice in my exploration of <em>Resistance: Burning Skies</em>' opening room that the game looks much improved over the series' previous portable spinoff on PSP. Textures are more detailed, colors are more varied, and environmental effects actually exist. While the game is certainly early (Chimeran faces resemble little more than goofy flat paper masks at the moment), it showed a lot of promise. And maybe more importantly, it demonstrated to me that the PlayStation Vita's twin analog sticks are more than sufficient at delivering shooters on the portable.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/resistance-burning-skies-gamescom-2011/">Resistance: Burning Skies (Gamescom 2011)</a></strong></p><a href="http://www.joystiq.com/photos/resistance-burning-skies-gamescom-2011/#4371237"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/18975resistance-burning-skies-gamescom-demo-interior-explosion_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/resistance-burning-skies-gamescom-2011/#4371238"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/18976resistance-burning-skies-gamescom-demo-interior_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/resistance-burning-skies-gamescom-2011/#4371239"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/18977resistance-burning-skies-gamescom-demo-rooftop-explosion_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/resistance-burning-skies-gamescom-2011/#4371240"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/18978resistance-burning-skies-gamescom-demo-rooftop_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/resistance-burning-skies-gamescom-2011/#4371235"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/9801resistance-burning-skies-ny-skyline-concept_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/08/22/resistance-burning-skies-preview-one-axe-two-sticks/" rel="bookmark">Continue reading <em>Resistance: Burning Skies preview: One axe, two sticks</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/22/resistance-burning-skies-preview-one-axe-two-sticks/">Resistance: Burning Skies preview: One axe, two sticks</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 22 Aug 2011 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/22/resistance-burning-skies-preview-one-axe-two-sticks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20022594/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/22/resistance-burning-skies-preview-one-axe-two-sticks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamescom</category><category>gamescom-2011</category><category>insomniac</category><category>insomniac-games</category><category>nihilistic</category><category>nihilistic-software</category><category>playstation</category><category>playstation-vita</category><category>ps-vita</category><category>resistance-burning-skies</category><category>sony</category><category>vita</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 22 Aug 2011 15:30:00 EST</pubDate></item><item><title><![CDATA[Resistance NGP being developed by Nihilistic, isn't a port]]></title><link>http://www.joystiq.com/2011/01/27/resistance-ngp-being-developed-by-nihilistic-isnt-a-port/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/27/resistance-ngp-being-developed-by-nihilistic-isnt-a-port/</guid><comments>http://www.joystiq.com/2011/01/27/resistance-ngp-being-developed-by-nihilistic-isnt-a-port/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/01/27/resistance-ngp-being-developed-by-nihilistic-isnt-a-port/"><img alt="" border="1" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/resistance-ngp-screencap-530w.jpg" vspace="0" /></a></div>
Insomniac Games, creator of the alternate-history FPS <em>Resistance</em> for PS3, <a href="http://twitter.com/insomniacgames/status/30514964389167104">tweeted</a> its congratulations to Nihilistic Software, the apparent developer of the series' <a href="http://www.joystiq.com/tag/ngp">NGP</a> incarnation (which was <a href="http://www.joystiq.com/2011/01/27/uncharted-killzone-resistance-lbp-ngp-psp2/">revealed</a> in a promo reel of in-development games for the handheld during <a href="http://www.joystiq.com/tag/playstation-meeting-2011">PlayStation Meeting 2011</a>). Insomniac confirmed in a <a href="http://twitter.com/insomniacgames/status/30520155217862656">followup tweet</a> that the title would be a "brand new <em>Resistance</em> game. Not a port."<br />
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While Insomniac has handled all of the <em>Resistance</em> console iterations, including this September's <a href="http://www.joystiq.com/game/resistance-3"><em>Resistance 3,</em></a> the well-recieved 2009 PSP spinoff, <em>Resistance: Retribution,</em> was developed by Sony Bend. With Bend currently <a href="http://www.joystiq.com/2011/01/27/portable-uncharted-developed-by-sony-bend-has-camera-mode/">linked</a> to the <em>Uncharted</em> NGP game, however, it seems Nihilistic got the call to carry on the <em>Resistance</em> for the PSP successor.<br />
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Little else is known about the title, aside from what can be inferred from the <a href="http://www.youtube.com/watch?v=K3EloCX9hy8&amp;t=1m27s">brief clip</a> (pictured) in the promo reel -- which does seem to indicate that, unlike <em>Retribution</em> (a third-person shooter), <em>Resistance </em>NGP will be a first-person shooter. Nihilistic is perhaps most (infamously) known for being the original developer of the failed <a href="http://www.joystiq.com/tag/Starcraft-ghost"><em>StarCraft: Ghost</em></a> project, before going on to complete <em>Marvel Nemesis: Rise of the Imperfects</em> (EA), <em>Conan</em> (THQ) and the downloadable <a href="http://www.joystiq.com/game/zombie-apocalypse"><em>Zombie Apocalypse</em></a> (Konami). The studio is currently finishing up <a href="http://www.joystiq.com/game/heroes-on-the-move"><em>PlayStation Move Heroes</em></a>, published by Sony.<br />
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[Thanks, Brian]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/27/resistance-ngp-being-developed-by-nihilistic-isnt-a-port/">Resistance NGP being developed by Nihilistic, isn't a port</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 27 Jan 2011 13:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/27/resistance-ngp-being-developed-by-nihilistic-isnt-a-port/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19817959/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/27/resistance-ngp-being-developed-by-nihilistic-isnt-a-port/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>insomniac</category><category>insomniac-games</category><category>ngp</category><category>nihilistic</category><category>nihilistic-software</category><category>playstation</category><category>playstation-vita</category><category>psp</category><category>resistance</category><category>resistance-burning-skies</category><category>resistance-ngp</category><category>sony</category><category>vita</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Thu, 27 Jan 2011 13:20:00 EST</pubDate></item><item><title><![CDATA[Heroes on the Move trailer and details surface at Gamescom]]></title><link>http://www.joystiq.com/2010/08/20/heroes-on-the-move-trailer-and-details-surface-at-gamescom/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/20/heroes-on-the-move-trailer-and-details-surface-at-gamescom/</guid><comments>http://www.joystiq.com/2010/08/20/heroes-on-the-move-trailer-and-details-surface-at-gamescom/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/08/20/heroes-on-the-move-trailer-and-details-surface-at-gamescom/"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/gamheroesonthemovegamescom530.jpg" alt="" /></a></div>
Details on Sony and Nihilistic's motion-sensitive meeting of the mascot minds, <a href="http://www.joystiq.com/game/heroes-on-the-move"><em>Heroes on the Move</em></a>, have been scarce since the game was first announced at E3. <a href="http://www.joystiq.com/tag/gamescom-2010">Gamescom</a> filled in some of the missing pieces: Players will be able to choose between Ratchet, Clank, Sly Cooper, Bentley, Jak and Daxter, who will then be able to engage in various challenges across each character's native environs, such as Metropolis, Paris and Haven City.<br />
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<a href="http://blog.us.playstation.com/2010/08/19/heroes-on-the-move-new-trailer-two-challenges-debut-at-gamescom/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+PSBlog+%28PlayStation.Blog%29">PlayStation.Blog revealed</a> what some of these challenges might entail, such as "City of Fights," which sees Sly collecting orbs across Paris while fending off enemies from all three universes, or "Fistful of Crystals," which tasks Clank with blasting his way through Haven City in a light gun-esque fashion. Check out some new footage in the trailer posted just past the jump, and ponder what might happen should two <em>Heroes</em> from different universes come into physical contact with one another. (Our money is on the end of all existence.)<p><a href="http://www.joystiq.com/2010/08/20/heroes-on-the-move-trailer-and-details-surface-at-gamescom/" rel="bookmark">Continue reading <em>Heroes on the Move trailer and details surface at Gamescom</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/20/heroes-on-the-move-trailer-and-details-surface-at-gamescom/">Heroes on the Move trailer and details surface at Gamescom</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 20 Aug 2010 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/20/heroes-on-the-move-trailer-and-details-surface-at-gamescom/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19600990/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/20/heroes-on-the-move-trailer-and-details-surface-at-gamescom/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamescom-2010</category><category>heroes-on-the-move</category><category>Nihilistic-Software</category><category>playstation</category><category>ps3</category><category>Sony-Computer-Entertainment</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 20 Aug 2010 02:00:00 EST</pubDate></item><item><title><![CDATA[Xbox Live Deal of the Week: Zombie Apocalypse for $5]]></title><link>http://www.joystiq.com/2010/05/03/xbox-live-deal-of-the-week-zombie-apocalypse-for-5/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/03/xbox-live-deal-of-the-week-zombie-apocalypse-for-5/</guid><comments>http://www.joystiq.com/2010/05/03/xbox-live-deal-of-the-week-zombie-apocalypse-for-5/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://marketplace.xbox.com/en-US/games/offers/00000001-0000-4000-8000-000058410961"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/za01-4132009-580px.jpg" alt="" /></a></div>
Eventually, this is all going to come to an end. There won't be any more Xbox Live and the world will be overrun by the undead. It's, like, scientifically proven and stuff. In the meanwhile, game it up -- and what better to play than <a href="http://www.joystiq.com/tag/zombie-apocalypse"><em>Zombie Apocalypse</em></a>, a game that teaches you how to kill your inevitable enemy, the undead! <br />
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<a href="http://majornelson.com/archive/2010/05/03/deal-of-the-week-zombie-apocalypse.aspx">Major Nelson</a> is the individual who turned us on to this week's Xbox Live deal, which sees 50 percent of the price for Konami's end-of-days sim gnawed off for all Gold members, bringing it down to a more manageable 400<span class="album_title"><img border="0" src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" alt="" /></span> ($5). Hopefully this will allow more of us to receive the vital training we'll all need someday.<br />
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Xbox.com: <a href="http://marketplace.xbox.com/en-US/games/offers/00000001-0000-4000-8000-000058410961"><strong>Add <i>Trials HD</i> to your Xbox 360 download queue</strong></a> ($5)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/03/xbox-live-deal-of-the-week-zombie-apocalypse-for-5/">Xbox Live Deal of the Week: Zombie Apocalypse for $5</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 03 May 2010 20:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://marketplace.xbox.com/en-US/games/offers/00000001-0000-4000-8000-000058410961>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/03/xbox-live-deal-of-the-week-zombie-apocalypse-for-5/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19463151/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/03/xbox-live-deal-of-the-week-zombie-apocalypse-for-5/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>konami</category><category>Nihilistic-Software</category><category>XBLA</category><category>xblm</category><category>xbox-live</category><category>xbox-live-arcade</category><category>xbox-live-marketplace</category><category>zombie-apocalypse</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 03 May 2010 20:15:00 EST</pubDate></item><item><title><![CDATA[Xbox Live Top 10: People apparently played CoD4, World at War]]></title><link>http://www.joystiq.com/2009/11/18/xbox-live-top-10-people-apparently-played-cod4-world-at-war/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/18/xbox-live-top-10-people-apparently-played-cod4-world-at-war/</guid><comments>http://www.joystiq.com/2009/11/18/xbox-live-top-10-people-apparently-played-cod4-world-at-war/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://majornelson.com/archive/2009/11/17/live-activity-for-week-of-nov-9th.aspx"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/gam_cod4mw_580.jpg" /></a></div>
Seriously, guys? Everyone on the planet <a href="http://www.joystiq.com/2009/11/12/modern-warfare-2-breaks-record-with-4-7-million-in-day-one-sales/">runs out and buys <em>Modern Warfare 2</em></a> and you're still playing <em>Call of Duty 4 </em>and <em>World at War</em>? We can understand you folks who chose to play <em>Halo 3</em> -- the whole <em>Modern Warfare 2</em> experience may not be your idea of a good time -- but <a href="http://majornelson.com/archive/2009/11/17/live-activity-for-week-of-nov-9th.aspx">Major Nelson's Xbox Live activity chart</a> for the week of November 9 simply vexes us.<br />
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In less puzzling news, the XBLA activity is along the lines of something we're used to seeing. <em>Trials HD</em> remains atop the list, followed by <em>Castle Crashers</em> and <a href="http://www.joystiq.com/2009/10/07/x3f-tv-xbla-in-brief-south-park-lucidity/"><em>South Park Let's Go Tower Defense Play</em></a>. Konami's <em>Zombie Apocalypse</em> also managed to survive the gauntlet and make its way onto the list and, combined with the recent release of <a href="http://www.joystiq.com/tag/left-4-dead-2"><em>Left 4 Dead 2</em></a>, we feel mankind is finally starting to reach acceptable levels of preparation for the inevitable future of a world plagued by the undead.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/18/xbox-live-top-10-people-apparently-played-cod4-world-at-war/">Xbox Live Top 10: People apparently played CoD4, World at War</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 Nov 2009 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/11/18/xbox-live-top-10-people-apparently-played-cod4-world-at-war/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19244397/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/18/xbox-live-top-10-people-apparently-played-cod4-world-at-war/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>call-of-duty-4</category><category>call-of-duty-world-at-war</category><category>konami</category><category>modern-warfare</category><category>modern-warfare-2</category><category>Nihilistic-Software</category><category>south-park</category><category>south-park-lets-go-tower-defense-play</category><category>trials-hd</category><category>world-at-war</category><category>xbla</category><category>xbox-live</category><category>xbox-live-top-ten</category><category>zombie-apocalypse</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 18 Nov 2009 10:30:00 EST</pubDate></item><item><title><![CDATA[Xbox Live Top 10: Halo 3, Trials HD, Forza 3 demo]]></title><link>http://www.joystiq.com/2009/10/06/xbox-live-top-10-halo-3-trials-hd-forza-3-demo/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/06/xbox-live-top-10-halo-3-trials-hd-forza-3-demo/</guid><comments>http://www.joystiq.com/2009/10/06/xbox-live-top-10-halo-3-trials-hd-forza-3-demo/#comments</comments><description><![CDATA[<div align="center"><a href="http://majornelson.com/archive/2009/10/06/live-activity-for-week-of-sept-28th.aspx"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/halo3091009.jpg" alt="" /></a></div>
As our more astute readers likely gathered from this very post's headline, another week has gone, so it's about time we checked in with <a href="http://majornelson.com/archive/2009/10/06/live-activity-for-week-of-sept-28th.aspx">Major Nelson</a> to see what made his list of the most-played games on Xbox Live. Unsurprisingly, Bungie's dynamic duo of <a href="http://www.joystiq.com/tag/halo-3"><em>Halo 3</em></a> and <a href="http://www.joystiq.com/tag/halo-3-odst"><em>Halo 3: ODST</em></a> managed to do well, taking the first and third spots, respectively -- <em>Call of Duty 4</em> was in the second slot, while <a href="http://www.joystiq.com/tag/forza-3"><em>Forza 3</em></a>'s demo managed to get some play time on folks' boxes, taking a tight turn into the seventh place spot. <br />
<br />
On the XBLA side, <a href="http://www.joystiq.com/tag/trine-hd"><em>Trials HD</em></a> did backflips to the top of the list, beating out recent releases <a href="http://www.joystiq.com/tag/zombie-apocalypse"><em>Zombie Apocalypse</em></a> and <a href="http://www.joystiq.com/tag/bust-a-move-live"><em>Bust-A-Move Live!</em></a>. The remainder of the XBLA list saw favorites <a href="http://www.joystiq.com/tag/battlefield-1943"><em>Battlefield 1943</em></a> and <a href="http://www.joystiq.com/tag/shadow-complex"><em>Shadow Complex</em></a> rounding out the bottom end of the top five.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/06/xbox-live-top-10-halo-3-trials-hd-forza-3-demo/">Xbox Live Top 10: Halo 3, Trials HD, Forza 3 demo</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 06 Oct 2009 14:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://majornelson.com/archive/2009/10/06/live-activity-for-week-of-sept-28th.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/06/xbox-live-top-10-halo-3-trials-hd-forza-3-demo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19186343/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/06/xbox-live-top-10-halo-3-trials-hd-forza-3-demo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlefield-1943</category><category>bungie</category><category>bust-a-move-live</category><category>call-of-duty-4</category><category>forza-3</category><category>halo</category><category>halo-3</category><category>halo-3-odst</category><category>Konami</category><category>Nihilistic-Software</category><category>shadow-complex</category><category>trials-hd</category><category>xbla</category><category>xbox-live-top-ten</category><category>zombie-apocalypse</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 06 Oct 2009 14:45:00 EST</pubDate></item><item><title><![CDATA[X3F TV -- XBLA in Brief: The Warriors, Zombie Apocalypse, Ion Assault]]></title><link>http://www.joystiq.com/2009/09/23/x3f-tv-xbla-in-brief-the-warriors-zombie-apocalypse-ion-as/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/23/x3f-tv-xbla-in-brief-the-warriors-zombie-apocalypse-ion-as/</guid><comments>http://www.joystiq.com/2009/09/23/x3f-tv-xbla-in-brief-the-warriors-zombie-apocalypse-ion-as/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/x3f-tv/" rel="tag">X3F TV</a></p><center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_b38e7fb9"><param name="movie" value="http://www.viddler.com/simple/b38e7fb9/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/b38e7fb9/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_b38e7fb9"></embed></object></center> Three new games hit <a href="http://www.joystiq.com/tag/xbla">Xbox Live Arcade</a> this week. We've got a brawler in <em>The Warriors</em>, a twin-stick shooter in <em>Zombie Apocalypse</em> and ... something different in <em>Ion Assault</em> (in a good way). Join us for the latest <a href="http://www.joystiq.com/tag/xbla-in-brief">XBLA in Brief</a>, as we take trial versions for a spin and see just what each game is about. Should you decide to take the plunge on any, each game will set you back 800<span class="album_title"><img border="0" src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" alt="" /></span> ($10).<br />
<br />
<a href="http://marketplace.xbox.com/en-US/games/offers/00000000-0000-4000-8000-000058410930?cid=SLink"><strong>Download the trial version of The Warriors: Street Brawl</strong></a><a href="http://marketplace.xbox.com/en-US/games/offers/00000000-0000-4000-8000-0000584108f6?cid=SLink"><strong><br />
</strong></a><strong><a href="http://marketplace.xbox.com/en-US/games/offers/00000000-0000-4000-8000-000058410961?cid=SLink"><strong>Download the trial version of Zombie Apocalypse<br />
</strong></a></strong><strong><a href="http://marketplace.xbox.com/en-US/games/offers/00000000-0000-4000-8000-00005841096b?cid=SLink"><strong>Download the trial version of Ion Assault </strong></a></strong><strong><br />
</strong><br />
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[<a href="zune://subscribe/?Xbox%20360%20Fanboy=http%3A%2F%2Ffeeds.feedburner.com%2Fx3ftv">Zune</a>] Subscribe to the X3F TV directly.<br />
[<a href="http://feeds.feedburner.com/x3ftv">RSS</a>] Add the X3F TV feed to your RSS aggregator and have the show delivered automatically.<br />
[<a href="http://podcasts.aolcdn.com/joystiq/podcasts/xblabrief-zombiepoc.m4v">M4V</a>] Download the M4V directly.<span class="album_title"><br />
</span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/23/x3f-tv-xbla-in-brief-the-warriors-zombie-apocalypse-ion-as/">X3F TV -- XBLA in Brief: The Warriors, Zombie Apocalypse, Ion Assault</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 23 Sep 2009 15:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/09/23/x3f-tv-xbla-in-brief-the-warriors-zombie-apocalypse-ion-as/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19171615/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/23/x3f-tv-xbla-in-brief-the-warriors-zombie-apocalypse-ion-as/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ion-assault</category><category>Konami</category><category>Nihilistic-Software</category><category>the-warriors</category><category>the-warriors-street-brawl</category><category>x3f-tv</category><category>xbla</category><category>xbla-in-brief</category><category>zombie-apocalypse</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 23 Sep 2009 15:45:00 EST</pubDate></item><item><title><![CDATA[This Wednesday: The Warriors, Zombie Apocalypse, Ion Assault hit XBLA]]></title><link>http://www.joystiq.com/2009/09/21/this-wednesday-the-warriors-zombie-apocalypse-ion-assault-hit/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/21/this-wednesday-the-warriors-zombie-apocalypse-ion-assault-hit/</guid><comments>http://www.joystiq.com/2009/09/21/this-wednesday-the-warriors-zombie-apocalypse-ion-assault-hit/#comments</comments><description><![CDATA[<div align="center"><a href="http://majornelson.com/archive/2009/09/21/this-week-on-arcade-warriors-zombie-apocalypse-and-ion-assault.aspx"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/warriorsstreetbrawl-092109.jpg" /></a></div>
Xbox Live's Major Nelson <a href="http://majornelson.com/archive/2009/09/21/this-week-on-arcade-warriors-zombie-apocalypse-and-ion-assault.aspx">reports</a> that three new titles are releasing on Xbox Live this week. Whether you're looking forward to some gang justice, surviving the undead or going all Einstein on some microscopic particles, rest assured there's something here for you. This Wednesday's offerings are:<br />
<ul>
    <li><a href="http://www.joystiq.com/tag/the-warriors-street-brawl"><em>The Warriors: Street Brawl</em></a> 800<span class="album_title"><img border="0" alt="" src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" /></span> ($10)</li>
    <li><a href="http://www.joystiq.com/tag/zombie-apocalypse"><em>Zombie Apocalypse</em></a> 800<span class="album_title"><img border="0" alt="" src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" /></span> ($10)</li>
    <li><a href="http://www.joystiq.com/tag/ion-assault"><em>Ion Assault</em></a> 800<span class="album_title"><img border="0" alt="" src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" /></span> ($10)</li>
</ul>
So, whatcha downloadin'?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/21/this-wednesday-the-warriors-zombie-apocalypse-ion-assault-hit/">This Wednesday: The Warriors, Zombie Apocalypse, Ion Assault hit XBLA</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 21 Sep 2009 15:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://majornelson.com/archive/2009/09/21/this-week-on-arcade-warriors-zombie-apocalypse-and-ion-assault.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/21/this-wednesday-the-warriors-zombie-apocalypse-ion-assault-hit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19168677/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/21/this-wednesday-the-warriors-zombie-apocalypse-ion-assault-hit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ion-assault</category><category>Konami</category><category>Microsoft</category><category>Nihilistic-Software</category><category>the-warriors</category><category>the-warriors-street-brawl</category><category>XBLA</category><category>xblawednesday</category><category>Xbox-360</category><category>xbox-live</category><category>zombie-apocalypse</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 21 Sep 2009 15:20:00 EST</pubDate></item><item><title><![CDATA[Zombie Apocalypse plaguing XBLA and PSN next week]]></title><link>http://www.joystiq.com/2009/09/19/zombie-apocalypse-plaguing-xbla-and-psn-next-week/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/19/zombie-apocalypse-plaguing-xbla-and-psn-next-week/</guid><comments>http://www.joystiq.com/2009/09/19/zombie-apocalypse-plaguing-xbla-and-psn-next-week/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.nihilistic.com/news.php?action=show&amp;article_id=48"><img border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/za01-4132009-580px.jpg" /></a></div>
Though it may lack the ever-catchy soundtrack of another recently released, <a href="http://www.youtube.com/watch?v=UItrdJLixaI">undead-centric twin stick shooter</a>, we're still pretty pumped for Nihilistic Software's <a href="http://www.joystiq.com/tag/zombie-apocalypse"><em>Zombie Apocalypse</em></a>. Imagine our rapture when <a href="http://www.nihilistic.com/news.php?action=show&amp;article_id=48">a recent news post</a> on the developer's blog revealed that the title will be landing on XBLA and PSN next Wednesday and Thursday (respectively) for 800<span class="album_title"><img border="0" src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" alt="" /> ($10). If you lack imagination, we'll clue you in -- our rapture was <em>immeasurable</em>.<br />
<br />
Not only does this seem like the perfect training manual for the <em>actual</em>, inevitable zombocalypse, but it's a great refresher course on undead genocide before the year's <a href="http://www.joystiq.com/tag/left-4-dead-2"><em>more substantial</em> zombie-action game</a> comes out. <br />
</span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/19/zombie-apocalypse-plaguing-xbla-and-psn-next-week/">Zombie Apocalypse plaguing XBLA and PSN next week</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 19 Sep 2009 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nihilistic.com/news.php?action=show&amp;article_id=48>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/19/zombie-apocalypse-plaguing-xbla-and-psn-next-week/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19167261/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/19/zombie-apocalypse-plaguing-xbla-and-psn-next-week/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>konami</category><category>Microsoft</category><category>nihilistic</category><category>Nihilistic-Software</category><category>psn</category><category>xbla</category><category>Xbox-360</category><category>zombie-apocalypse</category><category>zombies</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 19 Sep 2009 22:30:00 EST</pubDate></item><item><title><![CDATA[New details on Zombie Apocalypse, Konami's old-school gore fest]]></title><link>http://www.joystiq.com/2009/05/19/mgswha-new-deets-on-konamis-psn-exclusive-zombie-apocalypse/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/19/mgswha-new-deets-on-konamis-psn-exclusive-zombie-apocalypse/</guid><comments>http://www.joystiq.com/2009/05/19/mgswha-new-deets-on-konamis-psn-exclusive-zombie-apocalypse/#comments</comments><description><![CDATA[<div align="center"><a href="http://blog.us.playstation.com/2009/05/19/zombie-apocalypse-coming-to-psn/#more-10453"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/zombieapochead580.jpg" /></a></div>
Konami and Nihilistic's upcoming downloadable title, <em>Zombie Apocalypse</em>, has been the subject of a monster-sized update on the <a href="http://blog.us.playstation.com/2009/05/19/zombie-apocalypse-coming-to-psn/#more-10453">PlayStation Blog</a>. Written by Nihilistic designer John Slavin, the update outlines the style, weapons and scoring system in the upcoming PSN and XBLA title.<br />
<br />
<em><a href="http://www.joystiq.com/tag/Zombie-Apocalypse/">Zombie Apocalypse</a></em> is a 4-player online co-op enabled twin-stick shooter (in the vein of <em>Smash TV</em>) with so much realistic gore, it has apparently <em>already</em> been denied classification by CERO in Japan. The downloadable title includes seven environments (55 levels in total, which act as days) that are heavily inspired by zombie film masters; Romero, Fulci and Boyle.<br />
<br />
Each of the game's four playable characters (which seem <a href="http://www.flickr.com/photos/playstationblog/3545770357/">very inspired</a> by Valve's <em>Left 4 Dead</em>) can wield 10 different weapons -- from chainsaws to flamethrowers -- and use the game's environment to kill for extra points. Slavin promises the better gamers are, the more they will score and the longer they will last. We promise to re-organize our zombie plans for next month, when <em>Apocalypse</em> is scheduled to hit PSN and XBLA.<br />
<em><br />
Note: This post originally referred to </em><em>Zombie Apocalypse as a PSN-exclusive title, which it isn't. It's coming to XBLA as well, a fact that slipped our mind when -- of all things -- a zombie took a bite out of it. Go figure.</em><br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/zombie-apocalypse/">Zombie Apocalypse</a></strong></p><a href="http://www.joystiq.com/photos/zombie-apocalypse/#1489624"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/za01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/zombie-apocalypse/#1489625"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/za02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/zombie-apocalypse/#1489626"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/za03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/zombie-apocalypse/#1489627"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/za04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/zombie-apocalypse/#1489628"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/za05_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/19/mgswha-new-deets-on-konamis-psn-exclusive-zombie-apocalypse/">New details on Zombie Apocalypse, Konami's old-school gore fest</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 19 May 2009 20:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.us.playstation.com/2009/05/19/zombie-apocalypse-coming-to-psn/#more-10453>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/19/mgswha-new-deets-on-konamis-psn-exclusive-zombie-apocalypse/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1551040/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/19/mgswha-new-deets-on-konamis-psn-exclusive-zombie-apocalypse/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>downloadable</category><category>downloadable-game</category><category>downloadable-games</category><category>konami</category><category>nihilistic</category><category>Nihilistic-Software</category><category>playstation-store</category><category>psn</category><category>xbla</category><category>zombie-apocalypse</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Tue, 19 May 2009 20:45:00 EST</pubDate></item><item><title><![CDATA[Joystiq hands-on: Zombie Apocalypse]]></title><link>http://www.joystiq.com/2009/04/13/joystiq-hands-on-zombie-apocalypse/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/13/joystiq-hands-on-zombie-apocalypse/</guid><comments>http://www.joystiq.com/2009/04/13/joystiq-hands-on-zombie-apocalypse/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.joystiq.com/photos/zombie-apocalypse/1489624/full/"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/za01-4132009-580px.jpg" /></a><br />
<em><font size="1">Click to enlarge</font></em></div>
<br />
Tucked away in a corner at Konami's recent Gamers Night event was probably the single most entertaining game of the night: <em>Zombie Apocalypse</em>. No one from the publisher was demoing it, no information was provided on it -- we're still waiting for confirmation of its developer -- but everyone was playing it ... until a tripped breaker put the kiosk out of commission.<br />
<br />
This four-player co-op game was running on PS3 and, from what the gaggle of assembled journalists could deduce, appeared to be a downloadable title. That was finally confirmed this morning; it's coming to PSN and XBLA <strike>on an unknown date</strike> this summer. (Seriously, whoever is in charge of promoting the game is doing a <em>horrible </em>job.) As you can probably glean from the title, the gist of the game is killing zombies. The basic gameplay won't win any innovation awards; movement is on one analog stick, firing on the other.<br />
<br />
What made this simple game so fun -- apart from the fact that its simplicity made it instantly fun -- were the arenas (for lack of a better term) themselves. We played in two: a downtown disaster zone and a junkyard. Both had multiple interactive elements (a downed airliner's jet engine, a car compactor) that we were able to toss zombie bait towards, luring dozens of the undead to their (very grizzly) comeuppance. Working together with three other players to almost "herd" the zombies into these traps was almost as fun as routing them with chainsaws (every character has one as standard equipment). <br />
<br />
Konami hasn't announced who's developing <em>Zombie Apocalypse</em>, but we're trying to confirm rumors Nihilistic Software (<em>Conan</em>, <em>Marvel Nemesis</em>) is behind it. We definitely want to know more about the game, and we'll be sure to share whatever we find out with you.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/zombie-apocalypse/">Zombie Apocalypse</a></strong></p><a href="http://www.joystiq.com/photos/zombie-apocalypse/#1489624"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/za01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/zombie-apocalypse/#1489625"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/za02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/zombie-apocalypse/#1489626"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/za03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/zombie-apocalypse/#1489627"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/za04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/zombie-apocalypse/#1489628"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/za05_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/13/joystiq-hands-on-zombie-apocalypse/">Joystiq hands-on: Zombie Apocalypse</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 13 Apr 2009 15:09:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/04/13/joystiq-hands-on-zombie-apocalypse/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1515156/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/13/joystiq-hands-on-zombie-apocalypse/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>konami</category><category>konami-gamers-night-2009</category><category>Microsoft</category><category>Nihilistic-Software</category><category>psn</category><category>XBLA</category><category>Xbox-360</category><category>zombie-apocalypse</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Mon, 13 Apr 2009 15:09:00 EST</pubDate></item><item><title><![CDATA[StarCraft: Ghost concept art surfaces, game hasn't]]></title><link>http://www.joystiq.com/2009/03/17/starcraft-ghost-concept-art-surfaces-game-hasnt/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/17/starcraft-ghost-concept-art-surfaces-game-hasnt/</guid><comments>http://www.joystiq.com/2009/03/17/starcraft-ghost-concept-art-surfaces-game-hasnt/#comments</comments><description><![CDATA[<div align="center"><a href="http://gameoftheart.com/forum/viewtopic.php?t=833"><img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/nova3conceptart580.jpg" /></a><br /></div>
<em>StarCraft: Ghost </em>was originally poised to be a direct competitor to the <em>Splinter Cell </em>and <em>Metal Gear</em> franchises, with similar action and stealth gameplay. Set four years after the events of <em>StarCraft: The Brood War</em>, it was once a hotly anticipated title for <a href="http://www.joystiq.com/tag/Blizzard/">Blizzard</a> fans. Yet, the game has eluded retail shelves after years of delays and swapped hands.<br /><br /><a href="http://gameoftheart.com/forum/viewtopic.php?t=833">A gaggle of concept art</a> is now available online of what once was Sam Fisher and Solid Snake's worst nightmare... a girl! For a little back story on the <em><a href="http://www.joystiq.com/tag/StarCraft-Ghost/">StarCraft: Ghost</a></em> insanity, here is your daily history lesson:<br />
<ul>
    <li>2002 - <em>StarCraft: Ghost</em> is announced (at TGS), under the development eye of Nihilistic Software (of <em><a href="http://www.joystiq.com/2007/09/12/conan-action-game-moves-up-to-sept-28/">Conan</a></em> fame)</li>
    <li>2004 - Numerous delays forced Nihilistic to cede development duties to Swingin' Ape Studios (makers of <em>Metal Arms: Glitch in the System</em>)<br /> </li>
    <li>2005 - A GameCube version of <em>SG</em> is officially <a href="http://www.gamespot.com/xbox/action/starcraftghost/news.html?sid=6137109">canned</a> and Blizzard decides to hold off on further development to assess the upcoming generation of consoles<br /> </li>
    <li>Mid 2006 - <em>StarCraft: Ghost</em> is put on '<a href="http://uk.xbox.gamespy.com/xbox/starcraft-ghost/698419p1.html">indefinite hold</a>' by Blizzard, who has since moved on to <em><a href="http://www.joystiq.com/tag/StarCraft-2/">StarCraft 2</a></em> development<br /> </li>
    <li>Late 2006 - <em>StarCraft Ghost: Nova</em> was released in bookstores setting up the back story for the (now likely) <a href="http://www.wired.com/science/discoveries/news/2006/02/70143?currentPage=3">vaporware title</a></li>
    <li>2008 - Blizzard does not include <em>Ghost</em> in a presentation at D.I.C.E. referencing canceled games; Blizzard claims it was <a href="http://www.joystiq.com/2008/02/13/starcraft-ghost-not-technically-cancelled/">never officially canceled</a></li>
    <li>2009 - Yeah, the game still doesn't exist<br /> </li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/17/starcraft-ghost-concept-art-surfaces-game-hasnt/">StarCraft: Ghost concept art surfaces, game hasn't</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Mar 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gameoftheart.com/forum/viewtopic.php?t=833>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/17/starcraft-ghost-concept-art-surfaces-game-hasnt/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1490816/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/17/starcraft-ghost-concept-art-surfaces-game-hasnt/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>concept-art</category><category>history</category><category>nihilistic</category><category>nihilistic-software</category><category>starcraft</category><category>starcraft-2</category><category>starcraft-ghost</category><category>swingin-ape</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Tue, 17 Mar 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[EA developers criticize Rise of the Imperfects]]></title><link>http://www.joystiq.com/2005/10/06/ea-developers-criticizes-rise-of-the-imperfects/</link><guid isPermaLink="true">http://www.joystiq.com/2005/10/06/ea-developers-criticizes-rise-of-the-imperfects/</guid><comments>http://www.joystiq.com/2005/10/06/ea-developers-criticizes-rise-of-the-imperfects/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a></p><p><img width="225" vspace="16" hspace="4" height="169" border="1" align="right" src="http://img.engadget.com/common/images/3060000000048189.JPG.3769118563884776" alt="Rise of the Imperfects screen (225)" />EA's first foray into the fighting game genre, <em>Marvel Nemesis: Rise of the Imperfects</em>, has not met with a warm response for <a href="http://www.joystiq.com/entry/1234000830061458/">critics</a> or <a href="http://www.joystiq.com/entry/1234000850060199/">fans</a> alike. An EA developer sent game girl advance her own review of the game - and while he or she did not personally work on the game, an employee speaking out against her own company's work is rare enough to warrant attention. The biggest problems she had with the game were the duplicate characters, the poorly implemented control scheme, and the much-too-revealing manual.<br />
<br />
However, the developer did point out a nice mechanic where the player actually gets to play as the end boss for a round, which "empowers the player." He or she did lament that most people who play the game will not stay with it long enough to see this and hopes it is a feature implemented in future fighting games.<br />
<br />
Of those who have played the game, what is your opinion on it?</p>
<p>[via <a href="http://www.gamegeeknews.com/?p=270">GameGeekNews</a>. Thanks, Master X 24]</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2005/10/06/ea-developers-criticizes-rise-of-the-imperfects/">EA developers criticize Rise of the Imperfects</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 06 Oct 2005 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamegirladvance.com/archives/2005/10/01/beaten_by_a_grue_a_designer_looks_at_marvel_nemesis_rise_of_the_imperfects.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2005/10/06/ea-developers-criticizes-rise-of-the-imperfects/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/75680/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2005/10/06/ea-developers-criticizes-rise-of-the-imperfects/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>EA</category><category>Electronic-Arts</category><category>Fighting</category><category>Marvel</category><category>Marvel-Nemesis</category><category>Marvel-Nemesis-Rise-of-the-Imperfects</category><category>Microsoft</category><category>Nihilistic-Software</category><category>Xbox</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Thu, 06 Oct 2005 19:30:00 EST</pubDate></item><item><title><![CDATA[Marvel vs. EA details hit Gamespot - Marvel Nemesis: Rise of the Imperfects revealed]]></title><link>http://www.joystiq.com/2005/03/15/marvel-vs-ea-details-hit-gamespot-marvel-nemesis-rise-of/</link><guid isPermaLink="true">http://www.joystiq.com/2005/03/15/marvel-vs-ea-details-hit-gamespot-marvel-nemesis-rise-of/</guid><comments>http://www.joystiq.com/2005/03/15/marvel-vs-ea-details-hit-gamespot-marvel-nemesis-rise-of/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/microsoft-xbox/" rel="tag">Microsoft Xbox</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a></p><p style="text-align: center;"><img width="400" vspace="4" hspace="4" height="300" border="1" align="texttop" src="http://www.weblogsinc.com/common/images/3971190454476300.JPG.9444562620255398" alt="marvel vs ea" /></p>
<p>If you've been wondering what the hell this Marvel vs. EA title is all about, wonder no more. Okay, wonder less. Gamespot does up a shallow expose on the upcoming game. But they can be forgiven the shallowness, since the developer is clearly tied to his chair by invisible (or was it visible?) EA rope. You can feel the lawyers standing behind the one-way mirror as you read. Details are still sparse, but you can expect:<br />
<br />
1) New characters<br />
2) 3D fighting<br />
3) A story<br />
4) The title, Marvel Nemesis: Rise of the Imperfects<br />
<br />
Is that screenshot for real? If so - nice.</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2005/03/15/marvel-vs-ea-details-hit-gamespot-marvel-nemesis-rise-of/">Marvel vs. EA details hit Gamespot - Marvel Nemesis: Rise of the Imperfects revealed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 15 Mar 2005 10:02:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/ps2/action/marvelvsea/preview_6120397.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2005/03/15/marvel-vs-ea-details-hit-gamespot-marvel-nemesis-rise-of/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/70375/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2005/03/15/marvel-vs-ea-details-hit-gamespot-marvel-nemesis-rise-of/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>EA</category><category>Electronic-Arts</category><category>Fighting</category><category>Marvel</category><category>Marvel-Nemesis</category><category>Marvel-Nemesis-Rise-of-the-Imperfects</category><category>Microsoft</category><category>Nihilistic-Software</category><category>PS2</category><category>Xbox</category><dc:creator><![CDATA[Ben Zackheim]]></dc:creator><pubDate>Tue, 15 Mar 2005 10:02:00 EST</pubDate></item></channel></rss>