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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Three guards suspended for nearly blowing up planet with PSP]]></title><link>http://www.joystiq.com/2009/07/17/three-guards-suspended-for-nearly-blowing-up-planet-with-psp/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/17/three-guards-suspended-for-nearly-blowing-up-planet-with-psp/</guid><comments>http://www.joystiq.com/2009/07/17/three-guards-suspended-for-nearly-blowing-up-planet-with-psp/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.wbir.com/news/local/story.aspx?storyid=93233"><img hspace="0" border="0" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/gam_pspbomb_580.jpg" alt="" /></a><br /></div>
There's an appropriate time and place for portable gaming. Stuck in a dentist's waiting room? <em>Of course</em>. In the back seat during a lengthy road trip? <em>Go right ahead</em>. Waiting for the movie to start? <em>Acceptable!</em> Working as a security guard stationed in the heart of one of the nation's oldest high-security nuclear weapons plants? No, sir. <em>A thousand times no</em>.<br /><br /><a href="http://www.wbir.com/news/local/story.aspx?storyid=93233">A report from a Knoxville news station</a> turned our eyes to the plight of three security guards who were recently suspended without pay from <a href="http://en.wikipedia.org/wiki/Y-12_National_Security_Complex">the Y-12 nuclear weapons plant</a> in Oak Ridge, TN. Their misconduct? They brought gaming devices "with transmitting capability" (the original article specifically mentions the PSP) into the plant's "protected zone," where cell phones aren't even allowed, because THAT'S WHERE THEY MAKE NUCLEAR WEAPONS. We sure hope those brief rounds of <em>Lumines</em> were worth risking <em>nuclear holocaust</em>, you jerks.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/17/three-guards-suspended-for-nearly-blowing-up-planet-with-psp/">Three guards suspended for nearly blowing up planet with PSP</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 17 Jul 2009 00:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.wbir.com/news/local/story.aspx?storyid=93233>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/17/three-guards-suspended-for-nearly-blowing-up-planet-with-psp/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19100488/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/17/three-guards-suspended-for-nearly-blowing-up-planet-with-psp/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apocalypse</category><category>nuclear</category><category>portable</category><category>security-guards</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 17 Jul 2009 00:15:00 EST</pubDate></item><item><title><![CDATA[More Fallout 3 details than you can shake a nuke at]]></title><link>http://www.joystiq.com/2007/07/01/more-fallout-3-details-than-you-can-shake-a-nuclear-bomb-at/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/01/more-fallout-3-details-than-you-can-shake-a-nuclear-bomb-at/</guid><comments>http://www.joystiq.com/2007/07/01/more-fallout-3-details-than-you-can-shake-a-nuclear-bomb-at/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/fallout3_2.jpg" /><br /></div>
There were so many great tidbits revealed at Bethesda's <em>Fallout 3</em> press event that we couldn't fit them all into the <a href="http://www.joystiq.com/2007/06/30/joystiq-first-look-fallout-3/">basic overview</a>. For you obsessive fans, here are some more notes on what the game will, won't and might include:<br />
<ul>
    <li>The game takes place 30 years after the events <em>Fallout 2</em>. The events of the much-maligned <em>Fallout: Brotherhood</em> and <em>Fallout: Tactics</em> never happened in the universe of <em>Fallout 3</em>.</li>
    <li>The game will feature a day/night cycle and changing weather.</li>
    <li>There will be 21 collectible bobbleheads hidden throughout the game for Easter egg lovers.</li>
    <li>The game will feature 20 licensed songs from the '40s that will be played through radio stations accessible via your on-arm PIP-Boy and radios peppered throughout the game world.</li>
    <li>There will be no drivable vehicles in the game, but you can travel between locations through subway tunnels.<br /></li>
    <li>There are children in the game, but the team isn't sure yet if they will be killable as they were in the previous <em>Fallout</em> games.<br /></li>
    <li>The game will have no multiplayer mode and no demo is currently planned.</li>
    <li>Downloadable content and player-created mods are being considered, but nothing has been finalized.</li>
    <li>The game will feature nine to 12 endings based on how you've played it.</li>
    <li>The game's version of Washington D.C. will include iconic landmarks and the general topography of the real city, but will not be a street-by-street recreation. The downtown area represents about one quarter of the in-game map.<br /></li>
    <li>There will be fewer non-player characters in <em>Fallout 3</em> than in <em>Oblivion</em>, owing to the game's post-apocalyptic setting. Almost all the NPCs will be killable.</li>
    <li>You'll be able to hire mercenaries to aid you as in the first <em>Fallout</em> game. You won't have much direct control over them.</li>
    <li>Among other statistics, the demo's loading screens contained a mysterious metric of "corpses eaten." "We're not talking about that stuff," Executive Producer Todd Howard said when asked about the stat.</li>
</ul>
Also see: <a href="http://www.joystiq.com/2007/06/30/joystiq-first-look-fallout-3/">Joystiq First Look: Fallout 3</a><br /> <p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/01/more-fallout-3-details-than-you-can-shake-a-nuclear-bomb-at/">More Fallout 3 details than you can shake a nuke at</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 01 Jul 2007 08:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/07/01/more-fallout-3-details-than-you-can-shake-a-nuclear-bomb-at/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/930449/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/01/more-fallout-3-details-than-you-can-shake-a-nuclear-bomb-at/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>Bethesda-Softworks</category><category>fallout</category><category>fallout 3</category><category>Fallout3</category><category>nuclear</category><category>Oblivion</category><category>PC</category><category>post-apocalyptic</category><category>PS3</category><category>Xbox-360</category><dc:creator><![CDATA[Kyle Orland]]></dc:creator><pubDate>Sun, 01 Jul 2007 08:01:00 EST</pubDate></item><item><title><![CDATA[IGN's weeklong MGS feature highlights [Update 1]]]></title><link>http://www.joystiq.com/2006/12/01/igns-weeklong-msg-feature-highlights/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/01/igns-weeklong-msg-feature-highlights/</guid><comments>http://www.joystiq.com/2006/12/01/igns-weeklong-msg-feature-highlights/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/metal-gear-portable-ops/" rel="tag">Metal Gear: Portable Ops</a></p><a href="http://psp.ign.com/objects/783/783630.html"><img vspace="4" hspace="4" border="1" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/mgslosion.jpg" /></a><br />We <a href="http://www.joystiq.com/2006/11/28/mgs-po-interview-confirms-games-awesomeness/">told you</a> IGN was going to make their <em>Metal Gear Solid: Portable Ops</em> coverage a week-long event. However, some of you may have forgotten. Here are a few highlights from <a href="http://psp.ign.com/objects/783/783630.html">the week so far</a>:<br />
<ul>
    <li>As you may already know, <a href="http://psp.ign.com/articles/747/747914p1.html">the story</a> begins with Snake thrown into a South American jail six years after the events of <em>Snake Eater</em>. During the Cuban Missile Crisis, Russia abandoned many of its soldiers, leaving one military commander named Gene very sour. He plans on sabotaging the negotiations between Russia and the US by using nuclear technology stolen from both countries. Obviously, Snake will be in the middle of all of this.</li>
    <li>The character-generation system uses data from <em>both</em> the access point and PSP system information.</li>
    <li>You'll want to rotate characters in your party, as they'll suffer from exhaustion, and in the worst case scenario, fall unconscious during a mission. Let them heal their wounds.</li>
    <li>There's <a href="http://psp.ign.com/articles/748/748359p1.html">a lot to manage</a>: "During your mission briefings, you'll be overseeing seven separate units for your army: Sneaking, Spy, Technical, Medical, Independent, Rookies and Prisoners."</li>
    <li>You can enter a unique Sleep mode which will transfer character data to any nearby PSP that's also in <em>Portable Ops</em> sleep mode.</li>
    <li>There's a mode called "Cyber-Survival," which is turn-based and similar to the <a href="http://www.joystiq.com/category/metal-gear-acid/"><em>Metal Gear Acid</em></a> series.</li>
    <li>"Real Combat" is high stakes: if a character dies in multiplayer, they're dead in singleplayer as well. For obvious reasons, Snake can't partake in this mode.</li>
</ul>
Is this too much info for you? Well, don't forget that these are just highlights. The real meat of the stories can be found on <a href="http://psp.ign.com/objects/783/783630.html">IGN</a>. Prepare to never have a life again starting <a href="http://www.amazon.com/gp/product/B000HKMG14/002-5813720-7043256?ie=UTF8&amp;tag=prey0f&amp;linkCode=xm2&amp;camp=1789&amp;creativeASIN=B000HKMG14">December 5th</a>.<br /><br />[<strong>Update 1:</strong> MGS. Yes. That's what happens when Andrew-bot writes stories. Bad, evil things. Typo corrected!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/01/igns-weeklong-msg-feature-highlights/">IGN's weeklong MGS feature highlights [Update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 01 Dec 2006 20:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://psp.ign.com/objects/783/783630.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/01/igns-weeklong-msg-feature-highlights/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/710788/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/01/igns-weeklong-msg-feature-highlights/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cuban missile crisis</category><category>CubanMissileCrisis</category><category>cyber survival</category><category>cyber-survival</category><category>CyberSurvival</category><category>gene</category><category>ign</category><category>kojima productions</category><category>KojimaProductions</category><category>konami</category><category>metal gear solid</category><category>MetalGearSolid</category><category>mgs</category><category>nuclear</category><category>portable ops</category><category>PortableOps</category><category>real combat</category><category>RealCombat</category><category>russia</category><category>snake</category><category>snake eater</category><category>SnakeEater</category><category>spy</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 01 Dec 2006 20:40:00 EST</pubDate></item></channel></rss>