Posts tagged number-none 
Sit back and take a gander at these idyllic The Witness screens
It's unfair of Braid designer Jon Blow and his indie team Number None to show these The Witness screens now, not only because we have to wait until "mid-2014" to play the game, but because they look much warmer than the bitterly cold winter that surrounds us. Brrr. The area in these screens of t...
Braid creator working with Valve to bring The Witness to VR systems [update]
Puzzle fans eager to be stumped by The Witness' island might have noticed a coy post in November from game designer Jonathan Blow, which featured double-vision screenshots of the game's environment. Blow followed that tease in December by announcing The Witness' 3D TV and Oculus Rift support, but ...
Go see Hecker, Neuse and Blow speak at UC Santa Cruz next week
Between Jonathan Blow, Chris Hecker and Alex Neuse, the University of California Santa Cruz panel being held next week should be chock full of interesting, honest discussion from the trio of all-star indie developers. The group is being gathered to speak for UCSC's "Foundations of Interactive Gam...
Indie Fund created to help fund indies
A group of well-known independent studio vets has formed a new fund for other independent developers. Members of 2D Boy, Number None, thatgamecompany, Capy, Flashbang Studios and AppAbove Games have banded together to create the appropriately named Indie Fund, which they hope will become "a serious...
Braid PC getting boxed retail release through MumboJumbo
Casual PC game retailer MumboJumbo games recently announced a partnership with Number None to distribute puzzle-platformer Braid to retailers. No specific date has been given for the game's arrival at retail, but we do know it'll have a $19.99 MSRP and will be available at "Walmart, Target, Best Bu...
Germany's USK: Braid jumping, running to PS3
Jonathan Blow's time-manipulating puzzle-platformer, Braid, is probably best associated with Xbox 360. According to a listing on Germany's USK ratings board website (discovered by NeoGAF user Fortinbras), though, the game -- which falls under the organization's fancifully named "Jump 'n Run" categ...
Mac users: It's time to play Braid
Mac owners can now travel back in time to August of 2008, thanks to Hothead Games. The developer's Mac port of the time-bending platformer, Braid, is now available, allowing Mac users to experience the authentic feeling of playing one of 2008's most unique games for the first time. (That is, if you ...
XBLA darling Braid lands on PC March 31st [update]
Earlier this afternoon, PC game publisher Stardock revealed plans for the March 31st release of the acclaimed puzzle-platformer, Braid, on its Impulse digital distribution platform. Pre-orders start today and come with a 33% price increase, bringing the game to a (not so) nice and round $20. Last ...
Braid is highest rated XBLA game ever, around 28.5K units sold
After only a few days on the market, the time bending platform puzzler Braid has been tearing up the critical charts. According to the official Braid blog, the game is now the highest rated Xbox Live Arcade game yet released. It currently holds a 92 average on Metacritic and 93 on Game Rankings. A...
X3F Insight: Why should we care about Braid?
Braid has had quite the mixed reaction thus far. Critics universally adore the game. Gamers, on the other hand, are more divided. Some have taken the 1200 Microsoft Point plunge and never looked back. Others see the price as an impenetrable wall or, in some cases, as permission to let Microsoft ...
