Posts tagged nycc 
Cross-link, more alternate costumes announced for Street Fighter X Tekken
Capcom Producer Tomoaki Ayano recapped announcements from New York Comic Con, including "cross-link" features for Street Fighter X Tekken in a Capcom Unity blog. The feature allows players to use their PlayStation Vita consoles as controllers for the PS3 version of the game. Ayano also noted an ...
DmC demo incoming, Mundus returns as the Demon King
Capcom is planning an online demo of DmC: Devil May Cry prior to the game's launch, giving fans and on-the-fence aesthetic nuts a chance to try out Dante's new look for themselves. Capcom has no firm date for the demo yet, but it is coming to consoles at least, producer Alex Jones tells a panel at ...
Too many chefs: Ken Levine's thoughts on auteurship, editorship, and his work on the BioShock film
When it comes to the development behind BioShock 1 and BioShock Infinite, Irrational Games studio head Ken Levine described his role as that of "editor of a magazine ... but I'm also a writer for the magazine," putting things into terms that my word-addled brain could understand. "I believe more ...
The 'Klobb' returns in ex-Rare staff's Fusion: Genesis
Among the throngs of New York Comic Con attendees swarming Microsoft's booth, I managed to snag a few moments with Starfire Studios' first title, an ambitious XBLA space shooter with the utterly forgettable title "Fusion: Genesis." As most of the world had just heard of Starfire via an utterly ...
New Max Payne 3 screens go horizontal
When Max Payne isn't busy looking like a broken man, head in hands, he's exacting vengeance, as seen in the latest volley of screens from upcoming shooter Max Payne 3. If said vengeance just so happens to take him fully horizontal while in mid-air, firing two guns, then so be it! ...
Hijacking the fun: Grand Theft Auto 3 on iPad
It's hard not to react to seeing Grand Theft Auto 3 on an iPad with anything less than expletive-laden surprise. Approaching the Rockstar booth at New York Comic Con this past weekend, I knew that the game would be playable on iPad, but my reaction was still that of shocked disbelief when I ...
Airtight Games' Kim Swift discusses Portal comparisons and the democratic origin of Quantum Conundrum
"All I care about is, 'Is the game fun? Are players gonna pick it up and have a good time?' That, first and foremost, is my job," ex-Valve developer (Portal, Left 4 Dead) and current Airtight Games creative lead Kim Swift declared to me in a pre-NY Comic Con interview last week. She was referring ...
Irrational's Ken Levine on BioShock's final boss and how Infinite's solution is 'more in our wheelhouse'
"So every game we make, we always say to ourselves -- back on BioShock 1, we had that terrible showdown fight at the end -- we're not good at that, let's not do that again. And then somehow, we end up ... it's like ... 'Baby I'll never hit you again, I'm changed, I'm changed!' And then we did ...
Ken Levine gives us an update on BioShock for PlayStation Vita
"We're still sort of in the paper design stage," Irrational Games head and co-founder Ken Levine told me this weekend. Sitting in a nondescript conference room four floors above Manhattan's Union Square, sipping on his second Diet Coke, Levine was referring to the new BioShock game coming to ...
The Amazing Spider-Man has been cooking for at least a year; Acti canned Spider-Man 4
It's hard to nail down exactly when Beenox began production of The Amazing Spider-Man. According to Activision producer Doug Heder, Amazing has been in the works for longer than either Shattered Dimensions or Edge of Time, the publisher's two latest Spidey titles. "We've spent more time on this ...

