Follow us on:

Posts tagged nycc-2011

Too many chefs: Ken Levine's thoughts on auteurship, editorship, and his work on the BioShock film

When it comes to the development behind BioShock 1 and BioShock Infinite, Irrational Games studio head Ken Levine described his role as that of "editor of a magazine ... but I'm also a writer for the magazine," putting things into terms that my word-addled brain could understand. "I believe more...

Continue Reading

The 'Klobb' returns in ex-Rare staff's Fusion: Genesis

Among the throngs of New York Comic Con attendees swarming Microsoft's booth, I managed to snag a few moments with Starfire Studios' first title, an ambitious XBLA space shooter with the utterly forgettable title "Fusion: Genesis." As most of the world had just heard of Starfire via an utterly...

Continue Reading

New Max Payne 3 screens go horizontal

When Max Payne isn't busy looking like a broken man, head in hands, he's exacting vengeance, as seen in the latest volley of screens from upcoming shooter Max Payne 3. If said vengeance just so happens to take him fully horizontal while in mid-air, firing two guns, then so be it!...

Continue Reading

Hijacking the fun: Grand Theft Auto 3 on iPad

It's hard not to react to seeing Grand Theft Auto 3 on an iPad with anything less than expletive-laden surprise. Approaching the Rockstar booth at New York Comic Con this past weekend, I knew that the game would be playable on iPad, but my reaction was still that of shocked disbelief when I...

Continue Reading

Airtight Games' Kim Swift discusses Portal comparisons and the democratic origin of Quantum Conundrum

"All I care about is, 'Is the game fun? Are players gonna pick it up and have a good time?' That, first and foremost, is my job," ex-Valve developer (Portal, Left 4 Dead) and current Airtight Games creative lead Kim Swift declared to me in a pre-NY Comic Con interview last week. She was referring...

Continue Reading

Irrational's Ken Levine on BioShock's final boss and how Infinite's solution is 'more in our wheelhouse'

"So every game we make, we always say to ourselves -- back on BioShock 1, we had that terrible showdown fight at the end -- we're not good at that, let's not do that again. And then somehow, we end up ... it's like ... 'Baby I'll never hit you again, I'm changed, I'm changed!' And then we did...

Continue Reading

Ken Levine gives us an update on BioShock for PlayStation Vita

"We're still sort of in the paper design stage," Irrational Games head and co-founder Ken Levine told me this weekend. Sitting in a nondescript conference room four floors above Manhattan's Union Square, sipping on his second Diet Coke, Levine was referring to the new BioShock game coming to...

Continue Reading

The Amazing Spider-Man has been cooking for at least a year; Acti canned Spider-Man 4

It's hard to nail down exactly when Beenox began production of The Amazing Spider-Man. According to Activision producer Doug Heder, Amazing has been in the works for longer than either Shattered Dimensions or Edge of Time, the publisher's two latest Spidey titles. "We've spent more time on this...

Continue Reading

Halo Waypoint adding 'Atlas,' a multiplayer GPS tracker

If the Kinect reveal for Halo: Combat Evolved Anniversary wasn't enough, 343 Industries also targeted fans with some new Halo Waypoint functionality at this weekend's Comic Con. The downloadable app is getting real-time GPS tracking of multiplayer games via a new service called "Atlas." Yes,...

Continue Reading

Prepare for battle with these NYCC Street Fighter X Tekken videos

You caught an early glimpse of Street Fighter X Tekken's radical new Gem system yesterday, but is your knowledge of the rest of the game's mechanics up to snuff? Do you know what a Switch Cancel is? What about a Cross Assault? Are you even paying attention, Grasshopper? Sweep the leg!...

Continue Reading


Featured Stories

Engadget

Engadget

TUAW

TUAW

Massively

Massively

WoW

WoW