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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[No Quarter games and art exhibit crashes NYU Game Center on May 3]]></title><link>http://www.joystiq.com/2013/05/01/no-quarter-games-and-art-exhibit-crashes-nyu-game-center-on-may/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/01/no-quarter-games-and-art-exhibit-crashes-nyu-game-center-on-may/</guid><comments>http://www.joystiq.com/2013/05/01/no-quarter-games-and-art-exhibit-crashes-nyu-game-center-on-may/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/01/no-quarter-games-and-art-exhibit-crashes-nyu-game-center-on-may/"><img alt="No Quarter games and art exhibit crashes NYU Game Center on May 3" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/noquarter03.jpg" /></a></div>
Heads up, the NYU Game Center is hosting the fourth annual No Quarter exhibition this Friday, May 3, at 7 p.m. ET, featuring new games from Matt LoPresti, Bennett Foddy, Sophie Houlden, Nikita Mikros, and Josh DeBonis. Additionally, gaming collective Attract Mode picked a handful of artists to create unique prints based on past No Quarter exhibitors: <em>Hokra</em>, <em>Baribariball</em>, <em>Nidhogg</em>, <em>Deep Sea </em>and <em>Recurse</em>. Check out the art by Hamlet Machine, Kyle Fewell, Jovo Ve, Steve Courtney and Rachel Morris right on <a href="http://attractmo.de/two-cities-two-shows-part-one-nyc-nyu/">Attract Mode</a>.<br />
<br />
For those in and around Manhattan, No Quarter is a chance to play some fresh games from established and emerging indie developers, and to pick up some rare artwork - those prints from Attract Mode artists are "extremely limited." To ensure you snag one, bring a few quarters to No Quarter on Friday - or a credit card.<br />
<br />
This is just the beginning of a beautiful relationship between the NYU Game Center and Attract Mode (<a href="http://attractmo.de/nyu-game-center-x-attract-mode/">NYU Game Center X Attract Mode</a>, as people in the know call it), so be sure to keep a critical eye out.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/01/no-quarter-games-and-art-exhibit-crashes-nyu-game-center-on-may/">No Quarter games and art exhibit crashes NYU Game Center on May 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 May 2013 21:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/01/no-quarter-games-and-art-exhibit-crashes-nyu-game-center-on-may/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20555022/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/01/no-quarter-games-and-art-exhibit-crashes-nyu-game-center-on-may/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art</category><category>attract-mode</category><category>no-quarter</category><category>No-Quarter-Exhibition</category><category>nyu-game-center</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 01 May 2013 21:45:00 EST</pubDate></item><item><title><![CDATA[Jordan Mechner speaking at NYU Game Center next week]]></title><link>http://www.joystiq.com/2012/04/18/jordan-mechner-speaking-at-nyu-game-center-next-week/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/18/jordan-mechner-speaking-at-nyu-game-center-next-week/</guid><comments>http://www.joystiq.com/2012/04/18/jordan-mechner-speaking-at-nyu-game-center-next-week/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/04/18/jordan-mechner-speaking-at-nyu-game-center-next-week/"><img alt="Image" height="306" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/mechner418.jpg" style="margin:4px" width="530" /></a></center>Would you like to hear the (honestly) thrilling story of <em>Prince of Persia </em><a href="http://www.joystiq.com/2012/04/17/prince-of-persia-source-code-successfully-rescued/">data transfer</a> firsthand? Jordan Mechner is <a href="http://gamecenter.nyu.edu/2012/04/nyu-game-center-lecture-series-jordan-mechner">speaking</a> at NYU as part of its Game Center lecture series on Thursday, April 26.<br /><br />Officially, the talk will cover "his work, provide insights into his creative process, and share stories from a career that ranges from creating games on his own to leading large game development projects to collaborating on big budget Hollywood movies," but we're sure there will be room in the program for talking about old disks!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/18/jordan-mechner-speaking-at-nyu-game-center-next-week/">Jordan Mechner speaking at NYU Game Center next week</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 Apr 2012 23:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/18/jordan-mechner-speaking-at-nyu-game-center-next-week/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20218899/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/18/jordan-mechner-speaking-at-nyu-game-center-next-week/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>jordan-mechner</category><category>nyc</category><category>nyu-game-center</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 18 Apr 2012 23:59:00 EST</pubDate></item><item><title><![CDATA[Schafer: 'It's not that stressful to get a whole bunch of money all of a sudden']]></title><link>http://www.joystiq.com/2012/03/23/schafer-its-not-that-stressful-to-get-a-whole-bunch-of-money/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/23/schafer-its-not-that-stressful-to-get-a-whole-bunch-of-money/</guid><comments>http://www.joystiq.com/2012/03/23/schafer-its-not-that-stressful-to-get-a-whole-bunch-of-money/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/23/schafer-its-not-that-stressful-to-get-a-whole-bunch-of-money/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/frankandtimwmed530pxheaderimg.jpg" vspace="4" /></a></div><p> You might be surprised to hear it, but Double Fine head Tim Schafer isn't feeling too much pressure after <a href="http://www.joystiq.com/2012/03/13/double-fine-adventure-kickstarter-concludes-with-3-335-265-amas/">receiving over $3 million</a> from fans for his <a href="http://www.joystiq.com/tag/double-fine-adventure/">upcoming adventure game</a>. "I don't know if I could describe it ... it's kind of relaxing," he told a crowd of attendees at a New York University-hosted forum last evening, much to the crowd's delight. Answering seriously, Schafer said, "It hasn't really felt that way," referring to the stress. "It just felt like, the whole thing, all the backing just felt like a big wave of goodwill and support. It was very emotionally ... it was a big happy moment for the company."<br /> <br /> Beyond his jokes about stress and receiving enormous piles of cash, Schafer said that he was "actually terrified of making a game for just $200,000." (The final Kickstarter aimed to raise $400,000.) He questioned whether he was still capable of producing a project for such scant resources, having spent the last decade making successively larger projects - at least until <em>Brutal Legend</em> launched. Thankfully, fans raised well over the original target, meaning Schafer, Ron Gilbert, and Double Fine "can actually put a real team on it now and have a whole year to make it." So there you have it, folks: expect that adventure game at some point in early 2013.<br /> <br /> As for Kickstarter itself, Schafer spoke highly of the new avenue it provides game creators who want to self-publish. He stopped himself short of calling it anything beyond that, however. "I think it's a great new way to make things happen that couldn't happen before," he said. More specifically, he thinks of it - symbolically - like the Sundance Film Festival. "That changed the [movie] business a lot, but it didn't destroy all of it," he said. "It made Hollywood better. It made more diversity in the kind of movies getting made, what kind of actors were in them - it made the whole art form richer I think. I think a similar thing could happen in gaming."</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/23/schafer-its-not-that-stressful-to-get-a-whole-bunch-of-money/">Schafer: 'It's not that stressful to get a whole bunch of money all of a sudden'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 Mar 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/23/schafer-its-not-that-stressful-to-get-a-whole-bunch-of-money/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20199869/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/23/schafer-its-not-that-stressful-to-get-a-whole-bunch-of-money/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>double-fine</category><category>kickstarter</category><category>new-york-university</category><category>nyu</category><category>nyu-game-center</category><category>sundance-film-festival</category><category>tim-schafer</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 23 Mar 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[Double Fine made this bizarre and hilarious prototype for a Kinect adventure game]]></title><link>http://www.joystiq.com/2012/03/23/double-fine-made-this-bizarre-and-hilarious-prototype-for-a-kine/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/23/double-fine-made-this-bizarre-and-hilarious-prototype-for-a-kine/</guid><comments>http://www.joystiq.com/2012/03/23/double-fine-made-this-bizarre-and-hilarious-prototype-for-a-kine/#comments</comments><description><![CDATA[<div style="text-align: center;"> <img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/specsproto530pxheaderimg13512.jpg" style="width: 530px; height: 285px; display:none" /> <!--[if IE]><object width="530" height="318" id="viddlerOuter-8926de0c" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/8926de0c/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;openURL=94196116&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0"><object id="viddlerInner-8926de0c"><video id="viddlerVideo-8926de0c" src="//www.viddler.com/file/8926de0c/html5mobile?openURL=94196116" type="video/mp4" width="530" height="298" poster="//www.viddler.com/thumbnail/8926de0c/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/8926de0c/" height="318" id="viddlerOuter-8926de0c" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/8926de0c/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;openURL=94196116&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0" /><object id="viddlerInner-8926de0c"><video controls="controls" height="298" id="viddlerVideo-8926de0c" poster="//www.viddler.com/thumbnail/8926de0c/" src="//www.viddler.com/file/8926de0c/html5mobile?openURL=94196116" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div><br />Double Fine's <a href="http://www.joystiq.com/tag/tim-schafer">Tim Schafer</a> was the guest of honor last evening at New York University's Game Center, joining Zynga New York's creative director (and NYU professor) <a href="http://www.joystiq.com/tag/frank-lantz">Frank Lantz</a> for an "Inside the Gamer's Studio" conversation. Schafer, however, brought more than just good conversation. He showed off two separate versions of a prototyped game that Double Fine ended up shelving. The prototype, <strike>for no reason at all</strike>, is dubbed "*Specs."<br /><br />In the first video (seen above), rudimentary concepts for the game are introduced. Two convicts sit in a prison cell, a shiv on the floor between them. The player character isn't one of the two convicts, or even the shiv, but instead a possessed amulet that's using its power of influence to guide the actions of those around it (inanimate objects included). As it turns out, one of the two convicts has said amulet in his hand when the prototype kicks off.<br /><br />The two emotions that the amulet can produce - love and hate - are represented by blue and red cursors on-screen, each mapped to one of your hands. With just two emotions, a handful of set pieces to interact with, and a Kinect, a variety of potential outcomes with varying levels of hilarity ensued.<br /><br /><small>*Double Fine senior gameplay programmer Anna Kipnis explained the name via <a href="http://www.twitter.com/doubleanna">Twitter</a>. "We name prototypes after Chinatown bars at DF (running out of bars now)," Kipnis said, in reference to San Francisco's Chinatown. "Psychonauts was Li Po.  Br&uuml;tal Legend was my favorite bar in Chinatown, Buddha Bar." So there's that! <a href="http://www.yelp.com/biz/specs-twelve-adler-museum-cafe-san-francisco-2">This is "Specs."</a></small><p><a href="http://www.joystiq.com/2012/03/23/double-fine-made-this-bizarre-and-hilarious-prototype-for-a-kine/" rel="bookmark">Continue reading <em>Double Fine made this bizarre and hilarious prototype for a Kinect adventure game</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/23/double-fine-made-this-bizarre-and-hilarious-prototype-for-a-kine/">Double Fine made this bizarre and hilarious prototype for a Kinect adventure game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 Mar 2012 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/23/double-fine-made-this-bizarre-and-hilarious-prototype-for-a-kine/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20199611/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/23/double-fine-made-this-bizarre-and-hilarious-prototype-for-a-kine/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>double-fine</category><category>double-fine-productions</category><category>frank-lantz</category><category>kinect</category><category>microsoft</category><category>new-york-university</category><category>new-york-university-game-center</category><category>nyu-game-center</category><category>prototype</category><category>specs</category><category>tim-schafer</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 23 Mar 2012 09:30:00 EST</pubDate></item><item><title><![CDATA[Skyrim takes top honors at NY Video Game Critics Circle Awards]]></title><link>http://www.joystiq.com/2012/02/03/skyrim-takes-top-honors-at-ny-video-game-critics-circle-awards/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/03/skyrim-takes-top-honors-at-ny-video-game-critics-circle-awards/</guid><comments>http://www.joystiq.com/2012/02/03/skyrim-takes-top-honors-at-ny-video-game-critics-circle-awards/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/02/03/skyrim-takes-top-honors-at-ny-video-game-critics-circle-awards/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/nyvgcca530pxheaderimgwmed-1328301105.jpg" /></a></div>You'd have to be a fus-ro-<em>dummy</em> to think that <a href="http://www.joystiq.com/game/skyrim"><em>Skyrim</em></a> would be through with receiving accolades. At last night's New York Video Game Critics Circle Awards, the Bethesda Game Studios-developed RPG took home yet one more, earning the "Big Apple Award for Best Game" as decided by a <a href="http://nygamecritics.com/2012/01/09/who-are-we-a-list-of-members/">cabal of NY-based game journos</a> from various outlets.<br /><br />Other winners include two apiece for <em>Bastion</em> and <em>Portal 2</em>, portable love for <em>Super Mario 3D Land</em> and <em>Superbrothers: Sword and Sworcery EP</em>, and explosive nods to both <em>Crysis 2</em> and <em>Saints Row: The Third</em>. Harold Goldberg's "All Your Base Are Belong To Us" took home the "Algonquin Roundtable Award for Best Book" and <a href="http://www.joystiq.com/2011/10/05/playstation-characters-say-thanks-in-awesome-new-ad/">Sony's "Michael" commercial</a> won the "Mad Men Award," mysteriously beating out <a href="http://www.joystiq.com/2011/06/15/ocarina-of-time-3ds-ad-starring-robin-williams-his-daughter-an/">Robin Williams' luxurious beard</a>. Frankly, we were <em>baffled</em>. The full list of winners can be found below the break.<p><a href="http://www.joystiq.com/2012/02/03/skyrim-takes-top-honors-at-ny-video-game-critics-circle-awards/" rel="bookmark">Continue reading <em>Skyrim takes top honors at NY Video Game Critics Circle Awards</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/03/skyrim-takes-top-honors-at-ny-video-game-critics-circle-awards/">Skyrim takes top honors at NY Video Game Critics Circle Awards</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 03 Feb 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/03/skyrim-takes-top-honors-at-ny-video-game-critics-circle-awards/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20164286/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/03/skyrim-takes-top-honors-at-ny-video-game-critics-circle-awards/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>all-your-base-are-belong-to-us</category><category>bastion</category><category>bethesda</category><category>bethesda-game-studios</category><category>bethesda-softworks</category><category>cantor-film-center</category><category>crysis-2</category><category>elder-scrolls-5</category><category>game-center</category><category>harold-goldberg</category><category>ios</category><category>ipad</category><category>iphone</category><category>microsoft</category><category>mobile</category><category>new-york-city</category><category>new-york-game-critics-circle</category><category>new-york-game-critics-circle-awards</category><category>new-york-game-critics-circle-awards-2012</category><category>new-york-university</category><category>nintendo</category><category>nyu-game-center</category><category>pc</category><category>playstation</category><category>portal-2</category><category>ps3</category><category>saints-row-the-third</category><category>skyrim</category><category>super-mario-3d-land</category><category>superbrothers-sword-and-sworcery-ep</category><category>the-elder-scrolls-v-skyrim</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 03 Feb 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[New York University introduces MFA in 'Game Design,' starting fall 2012]]></title><link>http://www.joystiq.com/2011/12/13/new-york-university-introduces-mfa-in-game-design-starting-fa/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/13/new-york-university-introduces-mfa-in-game-design-starting-fa/</guid><comments>http://www.joystiq.com/2011/12/13/new-york-university-introduces-mfa-in-game-design-starting-fa/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/12/13/new-york-university-introduces-mfa-in-game-design-starting-fa/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/mfaheaderimg530pxnyugamecenter.jpg" /></a></div>
New York University's Game Center, already a bastion of game development in the Northeastern US, announced this week that it will open a Master of Fine Arts program for "Game Design" in fall 2012. The Game Center's <a href="http://gamecenter.nyu.edu/2011/12/mfa_in_game_design">blog</a> revealed the new program this week with a tentative description of the program's offerings and faculty, pinning names like Frank Lantz and Eric Zimmerman to the staff. The two-year program is said to focus on "game design, game programming, visual design for games, and game criticism."<br />
<br />
Wait, "game criticism?" According to the MFA program's website, students can focus on criticism for the game design degree, "which means writing about games with a focus on game design and player experience." The site further adds, "A student with this focus will be well-prepared to become a game journalist or critic, a theorist or researcher, or a scholar or historian." There is no mention, however, of the crushing debt you'll be unable to pay with a game journalist's salary. We kid!<br />
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Regardless, between creating individual projects and working in groups, the NYU MFA program intends on educating future game devs in a wide variety of disciplines, across a varied spectrum of virtual platforms (from social to console, and everything in between) -- even game journalism, it would seem. Interested parties can find out more info through NYU's graduate program portal, but you'll probably want to <a href="http://gamecenter.nyu.edu/academics/graduate/game-center-mfa-faq">read this FAQ</a> first. That thesis sounds like a doozy!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/13/new-york-university-introduces-mfa-in-game-design-starting-fa/">New York University introduces MFA in 'Game Design,' starting fall 2012</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Dec 2011 22:58:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/13/new-york-university-introduces-mfa-in-game-design-starting-fa/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20127118/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/13/new-york-university-introduces-mfa-in-game-design-starting-fa/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>frank-lantz</category><category>game-center</category><category>game-criticism</category><category>game-design</category><category>master-of-fine-arts</category><category>mfa</category><category>mfa-game-design</category><category>new-york-university</category><category>nyu</category><category>nyu-game-center</category><category>q3-2012</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 13 Dec 2011 22:58:00 EST</pubDate></item><item><title><![CDATA[Watch Valve's Erik Wolpaw lecture on Portal 2 development, nixed ideas]]></title><link>http://www.joystiq.com/2011/05/10/watch-valves-erik-wolpaw-lecture-on-portal-2-development-nixed/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/10/watch-valves-erik-wolpaw-lecture-on-portal-2-development-nixed/</guid><comments>http://www.joystiq.com/2011/05/10/watch-valves-erik-wolpaw-lecture-on-portal-2-development-nixed/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/05/10/watch-valves-erik-wolpaw-lecture-on-portal-2-development-nixed/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/erikwolpawlecturseries530pxheaderimg2313.jpg" style="width: 530px; height: 349px;" /></a></div>
If you missed Valve writer Erik Wolpaw's talk on <a href="http://www.joystiq.com/game/portal-2"><em>Portal 2</em></a> at New York University's Game Center lecture series event <a href="http://www.joystiq.com/2011/04/29/nyc-portal-2-writer-erik-wolpaw-speaking-at-nyu-game-center/">last Thursday</a>, don't worry -- we've got you covered. NYU has uploaded the entirety of Wolpaw's massive, hour-plus talk and the Q&amp;A session that followed in video form (which we've embedded below the break).<br />
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Grab a drink and relax -- you can put that notebook away. There won't be a test or anything.<p><a href="http://www.joystiq.com/2011/05/10/watch-valves-erik-wolpaw-lecture-on-portal-2-development-nixed/" rel="bookmark">Continue reading <em>Watch Valve's Erik Wolpaw lecture on Portal 2 development, nixed ideas</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/10/watch-valves-erik-wolpaw-lecture-on-portal-2-development-nixed/">Watch Valve's Erik Wolpaw lecture on Portal 2 development, nixed ideas</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 10 May 2011 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/10/watch-valves-erik-wolpaw-lecture-on-portal-2-development-nixed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19934109/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/10/watch-valves-erik-wolpaw-lecture-on-portal-2-development-nixed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>erik-wolpaw</category><category>frank-lantz</category><category>game-center</category><category>mac</category><category>microsoft</category><category>new-york-city</category><category>new-york-university</category><category>nyu</category><category>nyu-game-center</category><category>pc</category><category>playstation</category><category>portal-2</category><category>ps3</category><category>valve</category><category>valve-software</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 10 May 2011 20:30:00 EST</pubDate></item><item><title><![CDATA[Second annual 'No Quarter' exhibit to be held in NYC May 12]]></title><link>http://www.joystiq.com/2011/05/07/second-annual-no-quarter-exhibit-to-be-held-in-nyc-may-12/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/07/second-annual-no-quarter-exhibit-to-be-held-in-nyc-may-12/</guid><comments>http://www.joystiq.com/2011/05/07/second-annual-no-quarter-exhibit-to-be-held-in-nyc-may-12/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/05/07/second-annual-no-quarter-exhibit-to-be-held-in-nyc-may-12/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/nidhogg1220.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 331px; " /></a></div>
We assume that everyone reading this blog post are unswervingly hip individuals living in New York City -- if that is indeed the case, you should leave space in your social calendar for the <a href="http://gamecenter.nyu.edu/2011/02/announcing-2nd-annual-no-quarter-exhibition-of-games">2nd Annual No Quarter</a> games exhibit this coming Thursday, May 12 at 7PM EST. The event is a showcase of new titles from indie developers including Terry Cavanagh (creator of <a href="http://www.joystiq.com/game/vvvvvv"><em>VVVVVV</em></a>), Ramiro Corbetta, Charley Miller and Luke O' Connor.<br />
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The totally free expo will feature new creations from these developers -- for example, Cavanagh's <em>Nidhogg</em> was commissioned for No Quarter last year -- as well as a public appearance by the indie game-stuffed <a href="http://winnitron.ca/games/">Winnitron 1000</a> arcade cabinet. If that doesn't float your boat, perhaps this will: <em>Free refreshments</em>. Check out the flier after the jump for more details on how you can book your ticket on this gravy train. (Man, we hope gravy is one of the aforementioned refreshments.)<p><a href="http://www.joystiq.com/2011/05/07/second-annual-no-quarter-exhibit-to-be-held-in-nyc-may-12/" rel="bookmark">Continue reading <em>Second annual 'No Quarter' exhibit to be held in NYC May 12</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/07/second-annual-no-quarter-exhibit-to-be-held-in-nyc-may-12/">Second annual 'No Quarter' exhibit to be held in NYC May 12</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 07 May 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/07/second-annual-no-quarter-exhibit-to-be-held-in-nyc-may-12/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19934500/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/07/second-annual-no-quarter-exhibit-to-be-held-in-nyc-may-12/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>events</category><category>indie</category><category>nidhogg</category><category>no-quarter</category><category>nyc</category><category>nyu-game-center</category><category>pc</category><category>terry-cavanagh</category><category>winnitron-1000</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 07 May 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[NYC: Portal 2 writer Erik Wolpaw speaking at NYU Game Center]]></title><link>http://www.joystiq.com/2011/04/29/nyc-portal-2-writer-erik-wolpaw-speaking-at-nyu-game-center/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/29/nyc-portal-2-writer-erik-wolpaw-speaking-at-nyu-game-center/</guid><comments>http://www.joystiq.com/2011/04/29/nyc-portal-2-writer-erik-wolpaw-speaking-at-nyu-game-center/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/04/29/nyc-portal-2-writer-erik-wolpaw-speaking-at-nyu-game-center/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/erikwolpawlecturseries530pxheaderimg2313.jpg" /></a></div>
You know that wonderful, memorable, hilarious experience you just had with <em><a href="http://www.joystiq.com/game/portal-2">Portal 2</a>?</em> Wouldn't you like to shake the hand of the dude who helped shape that excellent narrative arc? Well, we can't promise you'll be able to do <em>just</em> that at next Thursday's New York University <a href="http://gamecenter.nyu.edu/2011/04/game-center-lecture-series-erik-wolpaw">lecture series talk</a> with Valve writer Erik Wolpaw, but you should at very least be able to give him a rousing round of applause.<br />
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Beyond his latest project, Wolpaw is known for his work on the <em>Half-Life</em> series with Valve and <em>Psychonauts</em> with Double Fine, as well as being a co-founder of lauded game humor site <a href="http://www.oldmanmurray.com/">Old Man Murray</a>. During the talk, Wolpaw will introduce the audience to <em>Portal 2</em> with a "brief guided playthrough," before being grilled by interim director at the Game Center, Frank Lantz.<br />
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Like past <a href="http://www.joystiq.com/tag/nyu-game-center">NYU Game Center events</a>, this one will likely fill up quick, so be sure to RSVP (to gamecenter@nyu.edu) asap, if you're interested in attending -- it's free! Still, consider bringing a little cash, as the Game Center will be selling 18x24-inch prints of the various Rachel Morris pieces that accompany each lecture for $20 a pop. They're <em>quite</em> fetching, if we do say so ourselves. Head past the break for complete details, directions and a better look at the event's artwork.<p><a href="http://www.joystiq.com/2011/04/29/nyc-portal-2-writer-erik-wolpaw-speaking-at-nyu-game-center/" rel="bookmark">Continue reading <em>NYC: Portal 2 writer Erik Wolpaw speaking at NYU Game Center</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/29/nyc-portal-2-writer-erik-wolpaw-speaking-at-nyu-game-center/">NYC: Portal 2 writer Erik Wolpaw speaking at NYU Game Center</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 29 Apr 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/29/nyc-portal-2-writer-erik-wolpaw-speaking-at-nyu-game-center/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19927618/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/29/nyc-portal-2-writer-erik-wolpaw-speaking-at-nyu-game-center/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>erik-wolpaw</category><category>game-center</category><category>lecture-series</category><category>new-york-city</category><category>new-york-university</category><category>nyu</category><category>nyu-game-center</category><category>nyu-lecture-series</category><category>portal-2</category><category>rachel-morris</category><category>valve</category><category>valve-software</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 29 Apr 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[NYC: Come watch thatgamecompany's Kellee Santiago speak at NYU's Game Center]]></title><link>http://www.joystiq.com/2011/03/23/nyc-come-watch-thatgamecompanys-kellee-santiago-speak-at-nyus/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/23/nyc-come-watch-thatgamecompanys-kellee-santiago-speak-at-nyus/</guid><comments>http://www.joystiq.com/2011/03/23/nyc-come-watch-thatgamecompanys-kellee-santiago-speak-at-nyus/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/03/23/nyc-come-watch-thatgamecompanys-kellee-santiago-speak-at-nyus/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/kellesantiagonyugamecenterheaderimg530px.jpg" /></a></div>
We've told you about New York University's Game Center in the past -- remember that time when Chris Hecker brought <a href="http://www.joystiq.com/game/spyparty"><em>SpyParty</em></a> and talked <a href="http://www.joystiq.com/2010/11/22/spyparty-dev-details-his-blizzard-inspired-depth-first-approac/">about all sorts of stuff</a>? -- and we're here to do just that once more. Tomorrow evening, we're hoping you'll join us and several hundred friends in Room 6 of NYU's lower level, where thatgamecompany co-founder and president Kellee Santiago will be speaking to the "Challenges In Evoking Unique Emotions In Video Games." Maybe she'll even talk a bit about her company's new game, <a href="http://www.joystiq.com/game/journey"><em>Journey</em></a>? We certainly hope so!<br />
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Beyond her lecture, a discussion will be moderated by interim director (and <a href="http://www.joystiq.com/2011/01/21/drop7-dev-area-code-becomes-zynga-new-york/">Zynga New York</a> creative director) Frank Lantz, with questions from the crowd also being solicited. The discussion begins at 7:00PM EST <em>sharp</em>, and we've dropped pertinent details after the break. Don't be late!<br />
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<strong>Update:</strong> NYU has updated its blog with a note about attendance, stating, "Thanks to your enthusiastic response, we have reached capacity for this RSVP-only event. There will be very limited extra seating opened up on a first come, first serve basis starting at 7PM. We encourage you to join our mailing list, follow us, or friend us for updates on future lectures and events. Thank you for your understanding!" So, uh, take that as you will! We're still going!<p><a href="http://www.joystiq.com/2011/03/23/nyc-come-watch-thatgamecompanys-kellee-santiago-speak-at-nyus/" rel="bookmark">Continue reading <em>NYC: Come watch thatgamecompany's Kellee Santiago speak at NYU's Game Center</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/23/nyc-come-watch-thatgamecompanys-kellee-santiago-speak-at-nyus/">NYC: Come watch thatgamecompany's Kellee Santiago speak at NYU's Game Center</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 23 Mar 2011 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/23/nyc-come-watch-thatgamecompanys-kellee-santiago-speak-at-nyus/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19889423/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/23/nyc-come-watch-thatgamecompanys-kellee-santiago-speak-at-nyus/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>game-center</category><category>journey</category><category>kellee-santiago</category><category>new-york-university</category><category>nyu</category><category>nyu-game-center</category><category>playstation</category><category>ps3</category><category>thatgamecompany</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 23 Mar 2011 17:30:00 EST</pubDate></item><item><title><![CDATA[Free film series at NYU Game Center kicks off tonight]]></title><link>http://www.joystiq.com/2011/02/24/free-film-series-at-nyu-game-center-kicks-off-tonight/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/24/free-film-series-at-nyu-game-center-kicks-off-tonight/</guid><comments>http://www.joystiq.com/2011/02/24/free-film-series-at-nyu-game-center-kicks-off-tonight/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/02/24/free-film-series-at-nyu-game-center-kicks-off-tonight/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/nyugamecenterfilmseries530pxheaderimg.jpg" /></a></div>
If you live in the New York City area and still haven't visited <a href="http://www.joystiq.com/tag/nyu">NYU's Game Center</a> for one reason or another, well, <em>we're very disappointed in you</em>. Luckily, several upcoming opportunities to head down and geek out amongst colleagues were announced on the <a href="http://gamecenter.nyu.edu/?p=1358">Game Center's blog</a>, starting tonight with a screening of short film "Play!" at 7PM EST.<br />
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Subsequent film screenings -- in the theme of gaming, as you might imagine -- are scheduled to follow in March and April, with "I Got Next" closing out the film series on April 14. If the screenings themselves aren't enough, some of the films will feature a Q&amp;A with that night's director. And hey, if that still isn't enough, there may be free refreshments. But you don't wanna be <em>that guy</em>, do you?<br />
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A full listing of the film series can be found after the break.<p><a href="http://www.joystiq.com/2011/02/24/free-film-series-at-nyu-game-center-kicks-off-tonight/" rel="bookmark">Continue reading <em>Free film series at NYU Game Center kicks off tonight</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/24/free-film-series-at-nyu-game-center-kicks-off-tonight/">Free film series at NYU Game Center kicks off tonight</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 24 Feb 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/24/free-film-series-at-nyu-game-center-kicks-off-tonight/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19857700/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/24/free-film-series-at-nyu-game-center-kicks-off-tonight/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beyond-the-game</category><category>eric-zimmerman</category><category>film-series</category><category>frank-lantz</category><category>game-center</category><category>get-lamp</category><category>i-got-next</category><category>movies</category><category>new-york-city</category><category>new-york-university</category><category>nyu</category><category>nyu-game-center</category><category>play</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 24 Feb 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[SpyParty dev details his Blizzard-inspired 'depth first' approach]]></title><link>http://www.joystiq.com/2010/11/22/spyparty-dev-details-his-blizzard-inspired-depth-first-approac/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/22/spyparty-dev-details-his-blizzard-inspired-depth-first-approac/</guid><comments>http://www.joystiq.com/2010/11/22/spyparty-dev-details-his-blizzard-inspired-depth-first-approac/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2010/11/22/spyparty-dev-details-his-blizzard-inspired-depth-first-approac/"><img alt="" border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/chrisheckerspeechnyu530pxheaderimg.jpg" vspace="4" /></a></div>
Speaking to a packed room at New York University's Game Center last week, developer <a href="http://www.joystiq.com/tag/chris-hecker">Chris Hecker</a> -- a man perhaps best known for giving ... <em>impassioned</em> rants -- detailed his "depth first, accessibility later" approach to development of his latest project, <em><a href="http://www.joystiq.com/game/spyparty">SpyParty</a></em>. The game is a twist on <a href="http://en.wikipedia.org/wiki/Turing_test">the Turing Test</a>: one player is "the Spy" while the other is "the Sniper." The Spy must complete a set of objectives without being spotted, while the Sniper looks on and tries to pick out who the Spy is from a group of NPCs (and then murder that Spy) before the time runs out.<br />
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How does the sniper spot the spy? By paying attention to a variety of "tells" -- from the subtle (a human Spy's order of actions may differ from an NPC's) to the "hard" (catch the Spy covertly slip an object to an NPC). As Hecker is keen to point out, <em>SpyParty</em> is a game about human interaction. "You have to decide where you're going, go there and don't look back (basically). Of course, I also make the NPCs fidget occasionally, just to fuck with people," Hecker revealed to a laughing audience. "And that's interesting -- that interplay ... I mean, it's an inverse Turing Test at a certain level."<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/chris-heckers-spyparty-lecture-nyus-game-center/">Chris Hecker's SpyParty lecture @ NYU's Game Center</a></strong></p><a href="http://www.joystiq.com/photos/chris-heckers-spyparty-lecture-nyus-game-center/#3591951"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/img1344_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/chris-heckers-spyparty-lecture-nyus-game-center/#3591949"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/img1342_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/chris-heckers-spyparty-lecture-nyus-game-center/#3591948"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/img1341_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/chris-heckers-spyparty-lecture-nyus-game-center/#3591941"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/img1335_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/chris-heckers-spyparty-lecture-nyus-game-center/#3591940"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/img1334_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/11/22/spyparty-dev-details-his-blizzard-inspired-depth-first-approac/" rel="bookmark">Continue reading <em>SpyParty dev details his Blizzard-inspired 'depth first' approach</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/22/spyparty-dev-details-his-blizzard-inspired-depth-first-approac/">SpyParty dev details his Blizzard-inspired 'depth first' approach</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 22 Nov 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/22/spyparty-dev-details-his-blizzard-inspired-depth-first-approac/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19725580/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/22/spyparty-dev-details-his-blizzard-inspired-depth-first-approac/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chris-hecker</category><category>definition-6</category><category>frank-lantz</category><category>game-center</category><category>indie</category><category>new-york-city</category><category>new-york-university</category><category>nyu</category><category>nyu-game-center</category><category>spyparty</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 22 Nov 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[NYC: Come play SpyParty with Chris Hecker at NYU]]></title><link>http://www.joystiq.com/2010/11/18/nyc-come-play-spyparty-with-chris-hecker-at-nyu/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/18/nyc-come-play-spyparty-with-chris-hecker-at-nyu/</guid><comments>http://www.joystiq.com/2010/11/18/nyc-come-play-spyparty-with-chris-hecker-at-nyu/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/11/18/nyc-come-play-spyparty-with-chris-hecker-at-nyu/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/spypary530pxheaderimg223.jpg" /></a></div>
Back at PAX, game developer Chris Hecker had his innovative project, <em><a href="http://www.joystiq.com/game/spyparty">SpyParty</a>, </em>on hand for showgoers to try out. Justin <a href="http://www.joystiq.com/2010/09/05/spyparty-preview-a-triumph-of-reverse-intelligence/">loved it</a>, and now those of us in the Northeast who couldn't make it to Seattle earlier this year will be able to get our hands on it, as Hecker is holding an open play session today at New York University's Game Center (not to be confused with Apple's <em>virtual</em> <a href="http://www.joystiq.com/tag/game-center">Game Center</a>).<br />
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From 1-7PM, Hecker will host the hands-on session in the Game Center's Open Library at 721 Broadway, followed by a talk about the game wherein he'll ask for player feedback and discuss development. He'll also be interviewed by Game Center director (and <em><a href="http://www.joystiq.com/tag/drop7">Drop7</a></em> creative lead) Frank Lantz. Hecker says this will be "the last playtest for awhile," so we'd suggest jumping on the chance while you can. <br />
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And if all that wasn't enough to entice you, <em>yes</em>, refreshments will be served. Head past the break for all the specifics (and the gorgeous full-size art for the event).<p><a href="http://www.joystiq.com/2010/11/18/nyc-come-play-spyparty-with-chris-hecker-at-nyu/" rel="bookmark">Continue reading <em>NYC: Come play SpyParty with Chris Hecker at NYU</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/18/nyc-come-play-spyparty-with-chris-hecker-at-nyu/">NYC: Come play SpyParty with Chris Hecker at NYU</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 18 Nov 2010 10:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/18/nyc-come-play-spyparty-with-chris-hecker-at-nyu/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19723799/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/18/nyc-come-play-spyparty-with-chris-hecker-at-nyu/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chris-hecker</category><category>event</category><category>frank-lantz</category><category>game-center</category><category>new-york-university</category><category>nyu</category><category>nyu-game-center</category><category>pc</category><category>playtest</category><category>spyparty</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 18 Nov 2010 10:45:00 EST</pubDate></item></channel></rss>