<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
<description>Joystiq</description>
<image>
<url>http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif</url>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2013 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Octodad: Dadliest Catch on PS4 is just as wacky, wavy as the PC game]]></title><link>http://www.joystiq.com/2013/06/12/octodad-dadliest-catch-on-ps4-is-just-as-wacky-wavy-as-the-pc/</link><guid isPermaLink="true">http://www.joystiq.com/2013/06/12/octodad-dadliest-catch-on-ps4-is-just-as-wacky-wavy-as-the-pc/</guid><comments>http://www.joystiq.com/2013/06/12/octodad-dadliest-catch-on-ps4-is-just-as-wacky-wavy-as-the-pc/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/06/12/octodad-dadliest-catch-on-ps4-is-just-as-wacky-wavy-as-the-pc/"><img alt="Octodad Dadliest Catch on PS4 is just as wacky, wavy as the PC game" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/06/octodaddc01.jpg" /></a></div>
<em><a href="http://www.joystiq.com/game/octodad-2">Octodad: Dadliest Catch</a></em> doesn't need wild marketing antics. As a physics game about an Octopus father navigating domestic life on land, it has more than enough madness on its own.<br />
<br />
Still, Sony featured <em>Dadliest Catch</em> during its E3 press conference, alongside a selection of indie games coming to PlayStation 4. It was a surprise for fans of the first <em>Octodad</em>, a free PC game that Young Horses launched in 2010 to a strange brand of public acclaim (and confusion).<br />
<br />
As I played through the <em>Dadliest Catch</em> demo on the PS4 at E3, one thing became apparent: Just because Octodad had pressed his suit for major-console gaming, he was still an ambulatory-impaired octopus - and that will always be hilarious.<p><a href="http://www.joystiq.com/2013/06/12/octodad-dadliest-catch-on-ps4-is-just-as-wacky-wavy-as-the-pc/" rel="bookmark">Continue reading <em>Octodad: Dadliest Catch on PS4 is just as wacky, wavy as the PC game</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/06/12/octodad-dadliest-catch-on-ps4-is-just-as-wacky-wavy-as-the-pc/">Octodad: Dadliest Catch on PS4 is just as wacky, wavy as the PC game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 12 Jun 2013 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/06/12/octodad-dadliest-catch-on-ps4-is-just-as-wacky-wavy-as-the-pc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20618513/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/06/12/octodad-dadliest-catch-on-ps4-is-just-as-wacky-wavy-as-the-pc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3</category><category>e3-2013</category><category>Indie</category><category>octodad-2</category><category>octodad-dadliest-catch</category><category>pc</category><category>philip-tibitoski</category><category>ps4</category><category>young-horses</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 12 Jun 2013 16:30:00 EST</pubDate></item><item><title><![CDATA[Microsoft's message to indies with Xbox One: 'It was sort of weird']]></title><link>http://www.joystiq.com/2013/05/21/microsofts-message-to-indies-with-xbox-one-it-was-sort-of-wei/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/21/microsofts-message-to-indies-with-xbox-one-it-was-sort-of-wei/</guid><comments>http://www.joystiq.com/2013/05/21/microsofts-message-to-indies-with-xbox-one-it-was-sort-of-wei/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/21/microsofts-message-to-indies-with-xbox-one-it-was-sort-of-wei/"><img alt="Microsoft's message to indies with Xbox One 'It was sort of weird'" data-src-height="353" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/img0201-1369167297.jpg" /></a></div>
Microsoft's reveal of its next-gen console, the <a href="http://www.joystiq.com/tag/xbox-reveal/">Xbox One</a>, was high on broad entertainment apps such as <a href="http://www.joystiq.com/2013/05/21/xbox-one-allows-group-skype-video-calls/">Skype</a>, <a href="http://www.joystiq.com/2013/05/21/smartglass-evolves-on-xbox-one/">interactive programming</a>, <a href="http://www.joystiq.com/2013/05/21/xbox-one-snap-mode-lets-apps-run-simultaneously/">media management</a> and <a href="http://www.joystiq.com/2013/05/21/next-gen-kinect-sensor-unveiled-for-xbox-one/">Kinect-powered features</a>. Games saw a smaller showing, with two new announcements and a trailer for <em>Call of Duty: Ghosts</em>. Indie games got an even smaller nod - that is, none at all.<br />
<br />
E3 is right around the corner, with the Microsoft conference on June 10. Maybe that's where all of the Xbox One games are hiding, along with the console's indie plan. We asked a handful of indie developers what Microsoft's presentation today said <em>to them</em> specifically, and what they want to see at E3. Below we have responses from Rami Ismail of <a href="http://www.joystiq.com/game/ridiculous-fishing"><em>Ridiculous Fishing</em></a> fame, <a href="http://www.joystiq.com/game/octodad-2"><em>Octodad</em></a>'s Philip Tibitoski, <a href="http://www.joystiq.com/tag/dlc-quest"><em>DLC Quest</em></a>'s Ben Kane, <a href="http://www.joystiq.com/game/charlie-murder"><em>Charlie Murder</em></a>'s James Silva, <a href="http://www.joystiq.com/game/retro-city-rampage"><em>Retro City Rampage</em></a>'s Brian Provinciano and <a href="http://www.joystiq.com/game/fez"><em>Fez</em></a>'s Phil Fish.<p><a href="http://www.joystiq.com/2013/05/21/microsofts-message-to-indies-with-xbox-one-it-was-sort-of-wei/" rel="bookmark">Continue reading <em>Microsoft's message to indies with Xbox One: 'It was sort of weird'</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/21/microsofts-message-to-indies-with-xbox-one-it-was-sort-of-wei/">Microsoft's message to indies with Xbox One: 'It was sort of weird'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 21 May 2013 16:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/21/microsofts-message-to-indies-with-xbox-one-it-was-sort-of-wei/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20578538/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/21/microsofts-message-to-indies-with-xbox-one-it-was-sort-of-wei/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Ben-Kane</category><category>charlie-murder</category><category>DLC-Quest</category><category>fez</category><category>Going-Loud-Studios</category><category>Indie</category><category>microsoft</category><category>octodad</category><category>octodad-2</category><category>phil-fish</category><category>philip-tibitoski</category><category>rami-ismail</category><category>ridiculous-fishing</category><category>ska-studios</category><category>vlambeer</category><category>xbox</category><category>xbox-one</category><category>xbox-reveal</category><category>young-horses</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 21 May 2013 16:55:00 EST</pubDate></item><item><title><![CDATA[Everybody loves Octodad; here's how the devs made that happen]]></title><link>http://www.joystiq.com/2013/01/30/everybody-loves-octodad-heres-how-the-devs-made-that-happen/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/30/everybody-loves-octodad-heres-how-the-devs-made-that-happen/</guid><comments>http://www.joystiq.com/2013/01/30/everybody-loves-octodad-heres-how-the-devs-made-that-happen/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/29/everybody-loves-octodad-heres-how-the-devs-made-that-happen/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/gamoctodad530.jpg" /></a></div>The path to indie stardom is founded in tenacity, creativity, good timing and a heaping pile of luck. The developers behind <a href="http://www.joystiq.com/tag/octodad/"><em>Octodad</em></a>, initially a student project and now the reason for Young Horses' existence as a studio, know all about spreading the word about an indie game (and probably a lot about crossing their fingers and hoping for a hit).<br /><br />Programmer Kevin Geisler breaks down the <em>Octodad </em>media timeline on the game's <a href="http://www.octodadgame.com/2013/01/29/octodads-path-to-popularity/">official blog</a>, noting that traditional events such as the IGF and GDC aren't huge draws for traffic. <em>Octodad </em>gets a break when other mediums pick up the story: The first major spike was a random note in a <a href="http://www.cad-comic.com/cad/20101129">Ctrl+Alt+Del comic</a> in 2010, and later from a swath of YouTube "Let's Play" videos. The "other" forms of advertisement even eclipse attention from established news sites, such as <a href="http://www.joystiq.com/2010/11/11/octodad-a-free-indie-game-about-a-loving-father-who-is-also-a-s/">this one</a>, at least in terms of traffic to the <em>Octodad </em>site.<br /><br />The top YouTube videos for <em>Octodad</em>-flavored content come from outside sources, with <a href="http://www.youtube.com/watch?v=--PPzO7PRMc">Cr1tikal's <span>2011</span> gameplay video</a> topping the charts at 1.5 million views. The <a href="http://www.youtube.com/watch?v=lVoSYDWX2Ig">top official <em>Octodad </em>video</a> comes in at 430,000 views. Reddit, Twitter and Facebook are of course important draws, and <em>Octodad </em>finds itself in a lot of forum threads that mention similarly eccentric games, such as <em><a href="http://www.joystiq.com/tag/qwop">QWOP</a> </em>and <a href="http://www.joystiq.com/2013/01/28/surgeon-simulator-2013-tries-its-hand-at-open-heart-surgery/"><em>Surgeon Simulator 2013</em></a>.<br /><br />For an overview of how <em>Octodad </em>does it all, complete with graphs and figures, check out the full <a href="http://www.octodadgame.com/2013/01/29/octodads-path-to-popularity/">blog post</a>. <em><a href="http://www.joystiq.com/game/octodad-2">Octodad 2: Dadliest Catch</a> </em>is set to launch this year for PC, Mac and Linux.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/30/everybody-loves-octodad-heres-how-the-devs-made-that-happen/">Everybody loves Octodad; here's how the devs made that happen</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 30 Jan 2013 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/30/everybody-loves-octodad-heres-how-the-devs-made-that-happen/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20442650/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/30/everybody-loves-octodad-heres-how-the-devs-made-that-happen/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Indie</category><category>mac</category><category>marketing</category><category>octodad-2</category><category>octodad-dadliest-catch</category><category>pc</category><category>young-horses</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 30 Jan 2013 12:30:00 EST</pubDate></item><item><title><![CDATA[Coding and coexisting in the corral: How Octodad's team manages living and working together]]></title><link>http://www.joystiq.com/2012/10/01/coding-and-coexisting-in-the-corral-how-octodads-team-manages/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/01/coding-and-coexisting-in-the-corral-how-octodads-team-manages/</guid><comments>http://www.joystiq.com/2012/10/01/coding-and-coexisting-in-the-corral-how-octodads-team-manages/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/10/01/coding-and-coexisting-in-the-corral-how-octodads-team-manages/"><img alt="Coding and coexisting in the corral How Octodad's team manages living and working together" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/octodadhed001.jpg" /></a></div>It's the not-so-common ideal these days to graduate from college and immediately jump into a fulfilling role that uses one's myriad of learned skills. Of course, there's nothing terribly common about the Chicago-based indie developer Young Horses or the much-ballyhooed sequel they're working on, <em><a href="http://www.joystiq.com/game/octodad-2">Octodad: Dadliest Catch</a></em>.<br /><br />Octodad is a colorful series about an octopus posing as a suburban father and husband; successfully <a href="http://www.joystiq.com/2011/08/08/octodad-2-reaches-funding-goal-with-a-day-to-spare/">funded via Kickstarter</a> in the summer of 2011. As for developer Young Horses themselves? Five of them live under one roof, previously in a single apartment and now with two across a mutual hallway, while three others commute into the workspace from elsewhere throughout the city and surrounding suburbs.<br /><br />Between the team's bevy of independent day jobs and contract work, they're putting their spare hours into Octodad's return. But the group also identifies the odd situation of having colleagues as roommates within a communal work studio they lovingly call the "corral," mere steps from where they sleep. It's a unique arrangement, which has come with its share of difficulties, but it's one that members say is the only way they can imagine tackling the project.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/octodad-dadliest-catch/">Octodad: Dadliest Catch</a></strong></p><a href="http://www.joystiq.com/photos/octodad-dadliest-catch/#5328800"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/octodad2001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/octodad-dadliest-catch/#5328801"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/octodad2002_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/octodad-dadliest-catch/#5328802"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/octodad2003_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/octodad-dadliest-catch/#5328803"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/octodad2004_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/octodad-dadliest-catch/#5328805"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/octodad2005_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/10/01/coding-and-coexisting-in-the-corral-how-octodads-team-manages/" rel="bookmark">Continue reading <em>Coding and coexisting in the corral: How Octodad's team manages living and working together</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/01/coding-and-coexisting-in-the-corral-how-octodads-team-manages/">Coding and coexisting in the corral: How Octodad's team manages living and working together</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 01 Oct 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/01/coding-and-coexisting-in-the-corral-how-octodads-team-manages/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20337833/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/01/coding-and-coexisting-in-the-corral-how-octodads-team-manages/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mac</category><category>octodad-2</category><category>octodad-dadliest-catch</category><category>pc</category><category>Young-Horses</category><dc:creator><![CDATA[Andrew Hayward]]></dc:creator><pubDate>Mon, 01 Oct 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[Go make some Octodad mods for us! Please!]]></title><link>http://www.joystiq.com/2012/06/18/go-make-some-octodad-mods-for-us-please/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/18/go-make-some-octodad-mods-for-us-please/</guid><comments>http://www.joystiq.com/2012/06/18/go-make-some-octodad-mods-for-us-please/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/06/18/go-make-some-octodad-mods-for-us-please/"><img alt="Go make some OctoDad mods for us! Please!" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/octodadeditor530pxheaderimg12512.jpg" /></a></div>There you were, playing your favorite game featuring a secret octopus father, thinking to yourself," Man, I like <a href="http://www.joystiq.com/tag/octodad"><em>Octodad</em></a>, but wouldn't it be better with secret octopus ghosts hidden randomly throughout the world?" Thankfully for you, crazy person, the team behind <em>Octodad</em> just released "OctodadEditor," which is apparently "the basis of the editor for <em>Octodad: Dadliest Catch</em>" (the <em>Octodad</em> sequel, <em>obviously</em>).<br /><br />Sure, the editor's a bit on the buggy side (indie development, folks!), and it's PC-only, but just think about all those secret octopus ghosts! <em>Someone's</em> gotta make that madness happen! Grab the editor <a href="http://www.octodadgame.com/blog/wp-content/uploads/2012/06/OctodadEditor.zip">right here</a>, and head over to <a href="http://www.octodadgame.com/2012/06/18/how-to-mod-octodad-levels/">the Octodad blog</a> for more thorough instructions on how it all works.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/18/go-make-some-octodad-mods-for-us-please/">Go make some Octodad mods for us! Please!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 18 Jun 2012 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/18/go-make-some-octodad-mods-for-us-please/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20260772/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/18/go-make-some-octodad-mods-for-us-please/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mod</category><category>mod-tools</category><category>modding</category><category>octodad-2</category><category>octodad-dadliest-catch</category><category>octodadeditor</category><category>pc</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 18 Jun 2012 12:30:00 EST</pubDate></item><item><title><![CDATA[Octodad 2 now 'Octodad: Dadliest Catch,' coming in 2013]]></title><link>http://www.joystiq.com/2012/03/05/octodad-2-now-octodad-dadliest-catch-coming-in-2013/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/05/octodad-2-now-octodad-dadliest-catch-coming-in-2013/</guid><comments>http://www.joystiq.com/2012/03/05/octodad-2-now-octodad-dadliest-catch-coming-in-2013/#comments</comments><description><![CDATA[<center> <iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/03rP_O2k8XM" width="530"></iframe><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/octodad-painting-small.jpg" style="display: none" /></center><br />"Dadliest Catch." <a href="http://joystiq.com/game/octodad-2"><em>Octodad 2</em></a> is now called "Octodad: Dadliest Catch." Go gather up your family in front of the warm glow of the computer. A title like that is worth sharing.<br /><br />Developer Young Horses informed us that the saga of a floppy octopus trying to pass as a loving human dad will continue in 2013, on Mac, PC, and Linux. One more time: <em>Octodad: Dadliest Catch</em>. Yep, still funny.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/05/octodad-2-now-octodad-dadliest-catch-coming-in-2013/">Octodad 2 now 'Octodad: Dadliest Catch,' coming in 2013</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 05 Mar 2012 15:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/05/octodad-2-now-octodad-dadliest-catch-coming-in-2013/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20185742/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/05/octodad-2-now-octodad-dadliest-catch-coming-in-2013/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2013</category><category>mac</category><category>octodad-2</category><category>pc</category><category>release-date</category><category>young-horses</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 05 Mar 2012 15:50:00 EST</pubDate></item><item><title><![CDATA[Octodad 2 reaches funding goal with a day to spare]]></title><link>http://www.joystiq.com/2011/08/08/octodad-2-reaches-funding-goal-with-a-day-to-spare/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/08/octodad-2-reaches-funding-goal-with-a-day-to-spare/</guid><comments>http://www.joystiq.com/2011/08/08/octodad-2-reaches-funding-goal-with-a-day-to-spare/#comments</comments><description><![CDATA[<a href="http://www.joystiq.com/2011/08/08/octodad-2-reaches-funding-goal-with-a-day-to-spare/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/octodad-painting-small.jpg" style="padding-right: 10px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; float: left; " /></a>The <a href="http://www.joystiq.com/2011/07/11/octodad-student-dev-team-now-young-horses-octodad-2-looks-flo/">story</a> of Octodad, a regular, caring father who just happens to have eight tentacles and immediately catastrophic coordination, is set to continue -- thanks to you! The <em>Octodad 2</em> <a href="http://www.kickstarter.com/projects/1432651738/octodad-2">Kickstarter</a> initiative, set up by indie studio Young Horses, has exceeded its funding goal of $20,000. The endeavor has generated nearly $22,818 for the endearing parental cephalopod, with over 30 hours still left on the clock.<br />
<br />
The majority of financial backers pledged $10 or more (earning them a pre-order, digital art and a mention in the credits), followed by a large group that offered upwards of $35 and earned an additional <em>Octodad</em> t-shirt and a copy of the game. One magnanimous person pledged over $1000 and gained access to a 22" x 34" framed oil painting of a nonchalant octopus pretending to be a gentleman.<br />
<br />
<em>Octodad 2</em> is currently intended for PC and Mac, though consoles and motion controls are being considered due to the high probability of ensuing hilarity.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/08/octodad-2-reaches-funding-goal-with-a-day-to-spare/">Octodad 2 reaches funding goal with a day to spare</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 Aug 2011 21:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/08/octodad-2-reaches-funding-goal-with-a-day-to-spare/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20012474/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/08/octodad-2-reaches-funding-goal-with-a-day-to-spare/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>indie</category><category>mac</category><category>octodad</category><category>octodad-2</category><category>pc</category><category>young-horses</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 08 Aug 2011 21:45:00 EST</pubDate></item><item><title><![CDATA[Octodad student dev team now 'Young Horses,' Octodad 2 looks floppier than ever]]></title><link>http://www.joystiq.com/2011/07/11/octodad-student-dev-team-now-young-horses-octodad-2-looks-flo/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/11/octodad-student-dev-team-now-young-horses-octodad-2-looks-flo/</guid><comments>http://www.joystiq.com/2011/07/11/octodad-student-dev-team-now-young-horses-octodad-2-looks-flo/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/gamoctodadkinect2530.jpg" style="width: 530px; height: 298px; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; display:none " /><iframe frameborder="0" height="453px" src="http://www.kickstarter.com/projects/1432651738/octodad-2/widget/video.html" width="530"></iframe></div>
<div style="text-align: left; ">
	The student team from the DePaul Game Dev program responsible for whipping up <em><a href="http://www.joystiq.com/game/octodad">Octodad</a> --</em> a hilarious indie game about the perils of being floppy -- are moving on to bigger and potentially floppier things. As hinted at in <a href="http://www.joystiq.com/2011/02/24/octodad-kinect-demo/">our interview</a> with the game's creators earlier this year, the team has incorporated into its own indie studio named Young Horses, where they will incubate and release their next, tentacle-rich opus into the world: <a href="http://www.kickstarter.com/projects/1432651738/octodad-2"><em>Octodad 2</em></a>.</div>
<br />
Young Horses is now seeking fans' help to bring their invertebrate vision to fruition, asking for Kickstarter donations to fund the game's year-long development cycle. Though they're targeting a release on PC and Mac, the team also hopes to give the game a console release "using motion-control devices for added realism (hilarity) to the octopus/father simulation." Based on what we saw of <a href="http://www.joystiq.com/2011/02/24/octodad-kinect-demo/"><em>Octodad</em>'s basic Kinect functionality</a>, that is a thing we desperately want as well. Check out <em>Octodad 2</em>'s announcement trailer above!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/11/octodad-student-dev-team-now-young-horses-octodad-2-looks-flo/">Octodad student dev team now 'Young Horses,' Octodad 2 looks floppier than ever</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 11 Jul 2011 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/11/octodad-student-dev-team-now-young-horses-octodad-2-looks-flo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19987977/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/11/octodad-student-dev-team-now-young-horses-octodad-2-looks-flo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>depaul-game-dev</category><category>indie</category><category>mac</category><category>microsoft</category><category>octodad</category><category>octodad-2</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><category>young-horses</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Mon, 11 Jul 2011 10:30:00 EST</pubDate></item></channel></rss>