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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[EA puts an end to its Online Pass program]]></title><link>http://www.joystiq.com/2013/05/15/ea-online-pass-ends/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/15/ea-online-pass-ends/</guid><comments>http://www.joystiq.com/2013/05/15/ea-online-pass-ends/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/15/ea-online-pass-ends/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/xbox360step1buy.jpg" /></a></div>
EA has announced it will discontinue its <a href="http://www.joystiq.com/tag/online-pass,ea">Online Pass</a> program. "Yes, we're discontinuing Online Pass," EA's senior director of corporate communications John Reseburg told <a href="http://venturebeat.com/2013/05/15/ea-kills-its-controversial-online-pass-program/">GamesBeat</a> in an e-mail. "None of our new EA titles will include that feature."<br />
<br />
Reseburg added that "many players didn't respond to the format," despite EA going on record months after instituting Online Passes, reporting it had not seen <a href="http://www.joystiq.com/2010/09/15/ea-hasnt-seen-significant-backlash-to-online-pass/">a "significant" backlash</a>. "We've listened to the feedback and decided to do away with it moving forward."<br />
<br />
The Online Pass, a one-time use code required for online play, was <a href="http://www.joystiq.com/2010/05/10/ea-introduces-one-time-use-online-pass-for-sports-games/">first introduced</a> in 2010 with the intent of being exclusive to EA Sports games, though it quickly escalated from there. Online Pass revenue <a href="http://www.joystiq.com/2011/09/09/ea-has-made-10-15-million-off-online-pass/">generated between $10-$15 million for EA</a> in its first year alone.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/15/ea-online-pass-ends/">EA puts an end to its Online Pass program</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 May 2013 20:14:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/15/ea-online-pass-ends/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20571355/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/15/ea-online-pass-ends/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>ea-online-pass</category><category>ea-sports</category><category>microsoft</category><category>nintendo</category><category>online-pass</category><category>pc</category><category>playstation</category><category>ps3</category><category>wii</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 15 May 2013 20:14:00 EST</pubDate></item><item><title><![CDATA[No online pass for Fuse, demo 'closer to release']]></title><link>http://www.joystiq.com/2013/04/08/no-online-pass-for-fuse-demo-closer-to-release/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/08/no-online-pass-for-fuse-demo-closer-to-release/</guid><comments>http://www.joystiq.com/2013/04/08/no-online-pass-for-fuse-demo-closer-to-release/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/04/08/no-online-pass-for-fuse-demo-closer-to-release/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/destiny003-1361225713_530x298.jpg" /></a></div>Insomniac Games will present a demo prior to <a href="http://www.joystiq.com/game/fuse"><em>Fuse</em></a>'s launch on May 28, for both Xbox 360 and PlayStation 3 players, the developer has confirmed in <a href="http://www.insomniacgames.com/games/fuse/#/news/detail/fuse-faq">an online FAQ</a>. <em>Fuse</em> will support split-screen and online play, lacks micro-transactions and will not ship with an online pass.<br /><br />Originally billed as <em>Overstrike</em>, <em>Fuse</em> was delayed <a href="http://www.joystiq.com/2013/01/30/fuse-delayed-to-second-quarter-of-2013/">earlier this year</a> before a final launch date of May 28 was <a href="http://www.joystiq.com/2013/03/23/fuse-lights-up-may-28-in-na-may-31-in-eu/">settled upon</a>. All pre-orders unlock additional gear for each of <a href="http://www.joystiq.com/2012/12/12/insomniac-boss-ted-price-explains-fuses-box-art/">the headless four protagonists</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/08/no-online-pass-for-fuse-demo-closer-to-release/">No online pass for Fuse, demo 'closer to release'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 Apr 2013 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/08/no-online-pass-for-fuse-demo-closer-to-release/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20534282/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/08/no-online-pass-for-fuse-demo-closer-to-release/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>demo</category><category>ea</category><category>fuse</category><category>insomniac-games</category><category>microsoft</category><category>online-pass</category><category>overstrike</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 08 Apr 2013 21:30:00 EST</pubDate></item><item><title><![CDATA[Tekken Tag Tournament 2: Wii U Edition doesn't use an online pass]]></title><link>http://www.joystiq.com/2012/11/20/tekken-tag-tournament-2-wii-u-edition-doesnt-use-an-online-pas/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/20/tekken-tag-tournament-2-wii-u-edition-doesnt-use-an-online-pas/</guid><comments>http://www.joystiq.com/2012/11/20/tekken-tag-tournament-2-wii-u-edition-doesnt-use-an-online-pas/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/11/20/tekken-tag-tournament-2-wii-u-edition-doesnt-use-an-online-pas/"><img alt="Tekken Tag Tournament 2 doesn't require online pass on Wii U" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/tekken.jpg" /></a></center><em>Tekken Tag Tournament 2: Wii U Edition </em>offers some <a href="http://www.joystiq.com/2012/11/17/tekken-tag-tournament-2-wii-u-editions-tekken-ball-mode-fleshe/">weird</a> new <a href="http://www.joystiq.com/2012/09/22/tekken-tag-tournament-2-wii-u-edition-features-nintendo-themed/">features</a> that aren't in the other versions. One of the additions that is, unquestionably, an improvement: there's no Online Pass. <a href="http://www.siliconera.com/2012/11/19/no-online-pass-required-for-tekken-tag-tournament-2-on-wii-u/">Siliconera</a> originally noted the lack of an Online Pass for the Wii U game, and we've verified (it's as simple as looking in the box, really).<br /><br /><em>TTT2</em> on PS3 and Xbox 360 required a pass for online multiplayer. On the Wii U, there's no barrier between you and Tekken Ball except, well, a software update that begins downloading when you put the game in the system for the first time.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/20/tekken-tag-tournament-2-wii-u-edition-doesnt-use-an-online-pas/">Tekken Tag Tournament 2: Wii U Edition doesn't use an online pass</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 20 Nov 2012 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/20/tekken-tag-tournament-2-wii-u-edition-doesnt-use-an-online-pas/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20384732/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/20/tekken-tag-tournament-2-wii-u-edition-doesnt-use-an-online-pas/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>nintendo</category><category>online-pass</category><category>Tekken-Tag-Tournament-2</category><category>wii-u</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 20 Nov 2012 15:30:00 EST</pubDate></item><item><title><![CDATA[Hitman: Absolution 'Contracts' mode won't require online pass in North America]]></title><link>http://www.joystiq.com/2012/11/16/hitman-absolution-contracts-mode-wont-require-online-pass-in/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/16/hitman-absolution-contracts-mode-wont-require-online-pass-in/</guid><comments>http://www.joystiq.com/2012/11/16/hitman-absolution-contracts-mode-wont-require-online-pass-in/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/11/16/hitman-absolution-contracts-mode-wont-require-online-pass-in/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/hitmanheaderimg530pxh21asd.jpg" /></a></div>When <em><a href="http://www.joystiq.com/game/Hitman-Absolution/">Hitman: Absolution</a></em> launches on November 20 in North America, players will be free to access the game's asynchronous online 'Contracts' mode without the need of an online pass. In regions outside of North America, however, the 'Contracts' mode will require a code included in retail boxes of the game.<br /><br />Where things get <em>a little confusing</em> is that the online pass for "Contracts" will be available for free in all regions outside of North America, with the pass available for download from each platform's respective digital marketplace at no charge - even if you're in a region that requires the included code.<br /><br />"We'd actually planned to have this mode accessible via a code in the game's box, but we really want to make it available to anybody that plays the game - so we want to take a new approach," the official <a href="http://hitmanabsolution.tumblr.com/post/35843717231/hitman-absolution-contracts-mode-free-for-everyone">Hitman Tumblr blog</a> notes.<br /><br />If you're in North America, the mode is <em>just there</em>. "If you're elsewhere, you can redeem the code inside the box, or you can simply select the 'Buy Contracts Pass' option. From there, head to the store where 'Contracts' will be free to access."<br /><br />When Ubisoft launched <em>Driver: San Francisco</em> it too <a href="http://www.joystiq.com/2011/09/06/driver-san-francisco-missing-uplay-passport/">altered the plan for its Online Pass</a>, making it available as a free download after printing issues gave users invalid codes. Square Enix, on the other hand, has decided to forgo the pass to ensure all users can access the mode.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/16/hitman-absolution-contracts-mode-wont-require-online-pass-in/">Hitman: Absolution 'Contracts' mode won't require online pass in North America</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 16 Nov 2012 15:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/16/hitman-absolution-contracts-mode-wont-require-online-pass-in/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20382290/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/16/hitman-absolution-contracts-mode-wont-require-online-pass-in/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hitman-5</category><category>hitman-absolution</category><category>IO-Interactive</category><category>microsoft</category><category>Online-Pass</category><category>pc</category><category>playstation</category><category>ps3</category><category>Square-Enix</category><category>xbox</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Fri, 16 Nov 2012 15:50:00 EST</pubDate></item><item><title><![CDATA[Dead or Alive 5 uses an online pass]]></title><link>http://www.joystiq.com/2012/09/25/dead-or-alive-5-uses-an-online-pass/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/25/dead-or-alive-5-uses-an-online-pass/</guid><comments>http://www.joystiq.com/2012/09/25/dead-or-alive-5-uses-an-online-pass/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/09/25/dead-or-alive-5-uses-an-online-pass/"><img alt="Dead or Alive 5 uses online pass" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/doa925.jpg" /></a></center>We were going to tie the news of a <em><a href="http://joystiq.com/game/dead-or-alive-5">Dead or Alive 5</a> </em>online pass into the series' storyline - possibly something about a ticket to Zack Island or a fee payable to DOATEC for entry into the tournament - but we realized we'd rather not get into DOA storyline discussion unless it was absolutely necessary.<br /><br />Like so many modern games,<em> Dead or Alive 5</em> uses an online pass, required for access to online multiplayer and leaderboards. If you buy it new, it comes in the box, but if you get a used copy (and how did you find a used copy of <em>DOA5</em> today?) you can download the pass for ten bucks.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/dead-or-alive-5-9-25-12/">Dead or Alive 5 (9/25/12)</a></strong></p><a href="http://www.joystiq.com/photos/dead-or-alive-5-9-25-12/#5312214"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/doa5-004bc2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-or-alive-5-9-25-12/#5312215"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/doa5-007bc5_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-or-alive-5-9-25-12/#5312216"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/doa5-011rpg22_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-or-alive-5-9-25-12/#5312217"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/doa5-ayanebymanscramble_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-or-alive-5-9-25-12/#5312218"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/doa5-basskokoroa_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/25/dead-or-alive-5-uses-an-online-pass/">Dead or Alive 5 uses an online pass</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 25 Sep 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/25/dead-or-alive-5-uses-an-online-pass/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20332897/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/25/dead-or-alive-5-uses-an-online-pass/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dead-or-alive-5</category><category>microsoft</category><category>online-pass</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 25 Sep 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[MLB 12: The Show fouled up by online pass issues]]></title><link>http://www.joystiq.com/2012/03/23/mlb-12-the-show-fouled-up-by-online-pass-issues/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/23/mlb-12-the-show-fouled-up-by-online-pass-issues/</guid><comments>http://www.joystiq.com/2012/03/23/mlb-12-the-show-fouled-up-by-online-pass-issues/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/23/mlb-12-the-show-fouled-up-by-online-pass-issues/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/mlb-1332517132.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 298px; " /></a></div>When it was released earlier this month for PlayStation 3 and Vita, <em>MLB 12: The Show</em> encountered some significant issues with its online pass, which gives users access to online multiplayer. At least, that's what it's supposed to do, but Vita players encountered a curious bug, namely that their online passes were unredeemable on the Vita. The pass could be redeemed via a PlayStation 3, albeit with one tiny problem: It unlocked online play <em>for the PS3 version</em> instead.<br /><br />The problem has since been fixed for those who have yet to redeem their online pass, <a href="http://us.playstation.com/support/answer/index.htm?a_id=3865">according to the PlayStation forums</a>, but at least one user tells Joystiq that related problems persist. Vita owner Benoit redeemed his pass on March 6 before the fix, thus unlocking online play for the PS3 version, which he doesn't own. Per the advice on the forums, Benoit waited a week for the problem to be resolved before finally contacting customer service.<br /><br />The chain of emails that followed saw Benoit promised a replacement code that was never delivered, after which he was asked to provide photos of his receipt and the online pass itself. Upon providing these, he was told the proof was invalid. Now, nearly three weeks after release, he remains unable to play the game online. We've contacted Sony to see what players in Benoit's situation can do.<br /><br />This isn't the first time an online pass has caused unnecessary trouble for legitimate customers. Just this week, users complained that online pass codes for <em>Ninja Gaiden 3</em> <a href="http://www.joystiq.com/2012/03/20/ninja-gaiden-3-users-report-trouble-redeeming-online-passes/">are broken</a>. A similar issue <a href="http://www.joystiq.com/2011/10/19/warner-solving-arkham-city-dlc-issue-with-a-simple-5-step-proces/">cropped up</a> for numerous DLC packs in <em>Batman: Arkham City</em> last year. Now, thanks to the Vita's ability to Cross Play with the PlayStation 3, it looks like we have a <em>whole new class</em> of online pass issue.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/23/mlb-12-the-show-fouled-up-by-online-pass-issues/">MLB 12: The Show fouled up by online pass issues</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 Mar 2012 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/23/mlb-12-the-show-fouled-up-by-online-pass-issues/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20199812/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/23/mlb-12-the-show-fouled-up-by-online-pass-issues/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mlb-12-the-show</category><category>online-pass</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>sony</category><category>vita</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 23 Mar 2012 12:30:00 EST</pubDate></item><item><title><![CDATA[Ninja Gaiden 3 users report trouble redeeming Online Passes]]></title><link>http://www.joystiq.com/2012/03/20/ninja-gaiden-3-users-report-trouble-redeeming-online-passes/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/20/ninja-gaiden-3-users-report-trouble-redeeming-online-passes/</guid><comments>http://www.joystiq.com/2012/03/20/ninja-gaiden-3-users-report-trouble-redeeming-online-passes/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/03/20/ninja-gaiden-3-users-report-trouble-redeeming-online-passes/"><img border="1" hspace="4"  src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/ng3220.jpg" vspace="4" /></a></center><em>Ninja Gaiden 3</em> has a barrier to entry that not even Ryu Hayabusa can wall-jump over: busted <a href="http://www.joystiq.com/2012/03/06/gamefly-ninja-gaiden-3-to-require-online-pass/">Online Pass</a> codes. <a href="https://twitter.com/#!/search/ninja%20gaiden%20online%20pass">Reports</a> from all over are coming in that the codes included with retail copies of the game don't work, effectively locking out the online multiplayer and generally being <em>very</em> inconvenient for reviewers.<br /><br />Game Informer's Dan Ryckert was able to <a href="https://twitter.com/#!/DanRyckert/status/182150769984802817">purchase a new online pass</a> (presumably from the Xbox Live Marketplace, as PSN hasn't done its weekly store update yet), suggesting that the problem is with the actual printed codes, not the online service.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/20/ninja-gaiden-3-users-report-trouble-redeeming-online-passes/">Ninja Gaiden 3 users report trouble redeeming Online Passes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 20 Mar 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/20/ninja-gaiden-3-users-report-trouble-redeeming-online-passes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20197259/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/20/ninja-gaiden-3-users-report-trouble-redeeming-online-passes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>microsoft</category><category>ninja-gaiden-3</category><category>online-pass</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 20 Mar 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Ninja Gaiden 3 to require online pass [Update: Confirmed!]]]></title><link>http://www.joystiq.com/2012/03/06/gamefly-ninja-gaiden-3-to-require-online-pass/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/06/gamefly-ninja-gaiden-3-to-require-online-pass/</guid><comments>http://www.joystiq.com/2012/03/06/gamefly-ninja-gaiden-3-to-require-online-pass/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/06/gamefly-ninja-gaiden-3-to-require-online-pass/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/ng3-online15_530x298.jpg" /></a></div>To become a ninja, one must learn -- the deadly arts of war, for example. Or how to wear <a href="http://en.wikipedia.org/wiki/Tabi">those weird socks</a>. Stuff like that.<br /><br />You can't be any geek off the street, and so Tecmo-Koei has decided to lock <a href="http://www.joystiq.com/2012/01/12/ninja-gaiden-3-multiplayer-footage-kills-so-many-ninjas/">the online multiplayer</a> of <em>Ninja Gaiden 3</em> behind an <a href="http://www.joystiq.com/tag/online-pass">online pass</a>. So says a listing on Gamefly warning potential renters of <em>Ninja Gaiden 3</em>, anyway. <strong>Update:</strong> It's confirmed! <em>Ninja Gaiden 3</em> will have an online pass, a Tecmo Koei representative has confirmed with Joystiq.<br /><br /><strike>We've sent our silent inquisitors to Tecmo Koei to secure confirmation on the matter. We'll let you know what we hear back. </strike><br /><br />[Thanks, Josh!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/06/gamefly-ninja-gaiden-3-to-require-online-pass/">Ninja Gaiden 3 to require online pass [Update: Confirmed!]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 06 Mar 2012 14:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/06/gamefly-ninja-gaiden-3-to-require-online-pass/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20187103/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/06/gamefly-ninja-gaiden-3-to-require-online-pass/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gamefly</category><category>koei</category><category>microsoft</category><category>ninja-gaiden-3</category><category>online-pass</category><category>playstation</category><category>ps3</category><category>team-ninja</category><category>tecmo</category><category>tecmo-koei</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 06 Mar 2012 14:35:00 EST</pubDate></item><item><title><![CDATA[Kingdoms of Amalur: Reckoning online pass DLC detailed, available now]]></title><link>http://www.joystiq.com/2012/02/07/kingdoms-of-amalur-reckoning-online-pass-dlc-detailed-availabl/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/07/kingdoms-of-amalur-reckoning-online-pass-dlc-detailed-availabl/</guid><comments>http://www.joystiq.com/2012/02/07/kingdoms-of-amalur-reckoning-online-pass-dlc-detailed-availabl/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/02/07/kingdoms-of-amalur-reckoning-online-pass-dlc-detailed-availabl/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/koar599pxheaderimg212_530x298.jpg" style="width: 529px; height: 298px;" /></a></div><a href="http://joystiq.com/tag/project-ten-dollar">Project Ten Dollar</a> continues unabated. All new copies of <a href="http://www.joystiq.com/game/kingdoms-of-amalur-reckoning"><em>Kingdoms of Amalur: Reckoning</em></a> include something called House of Valor, essentially a DLC content pack offering seven exclusive quests and the Valor Arena where players must survive a "barbaric tournament and ultimately seize control of the arena."<br /><br />Players will meet new companions and rivals throughout these quests, earning unique items and other rewards along the way. Players without a code can purchase an online pass for 800 MS Points ($10) through Xbox Live Marketplace or the PlayStation Network.<br /><br />For more on Kingdoms of Amalur: Reckoning, make sure to check out the <a href="http://www.joystiq.com/2012/02/07/kingdoms-of-amalur-reckoning-review/">Joystiq review</a>.<p><a href="http://www.joystiq.com/2012/02/07/kingdoms-of-amalur-reckoning-online-pass-dlc-detailed-availabl/" rel="bookmark">Continue reading <em>Kingdoms of Amalur: Reckoning online pass DLC detailed, available now</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/07/kingdoms-of-amalur-reckoning-online-pass-dlc-detailed-availabl/">Kingdoms of Amalur: Reckoning online pass DLC detailed, available now</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 07 Feb 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/07/kingdoms-of-amalur-reckoning-online-pass-dlc-detailed-availabl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20166608/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/07/kingdoms-of-amalur-reckoning-online-pass-dlc-detailed-availabl/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>big-huge-games</category><category>house-of-valor</category><category>kingdoms-of-amalur-reckoning</category><category>microsoft</category><category>online-pass</category><category>playstation</category><category>project-ten-dollar</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 07 Feb 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[Syndicate will not have an online pass, EA confirms]]></title><link>http://www.joystiq.com/2012/02/01/syndicate-will-not-have-an-online-pass-ea-confirms/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/01/syndicate-will-not-have-an-online-pass-ea-confirms/</guid><comments>http://www.joystiq.com/2012/02/01/syndicate-will-not-have-an-online-pass-ea-confirms/#comments</comments><description><![CDATA[<center> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/syndicate-screenshots-coop-final02_530x298.jpg" style="width: 530px; height: 298px; display: none;" /><!--[if IE]><object width="530" height="318" id="viddlerOuter-e48032de" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/e48032de/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;openURL=38811769&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0"><object id="viddlerInner-e48032de"><video id="viddlerVideo-e48032de" src="//www.viddler.com/file/e48032de/html5mobile?openURL=38811769" type="video/mp4" width="530" height="298" poster="//www.viddler.com/thumbnail/e48032de/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/e48032de/" height="318" id="viddlerOuter-e48032de" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/e48032de/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;openURL=38811769&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0" /><object id="viddlerInner-e48032de"><video controls="controls" height="298" id="viddlerVideo-e48032de" poster="//www.viddler.com/thumbnail/e48032de/" src="//www.viddler.com/file/e48032de/html5mobile?openURL=38811769" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></center><br />EA will break with tradition when <em>Syndicate</em> launches later this month. EA Partners executive producer Jeff Gamon told <a href="http://www.eurogamer.net/articles/2012-02-01-no-online-pass-for-syndicate-ea-confirms">Eurogamer</a> that Starbreeze's reboot would ship without an online pass, in the hopes of lowering the barrier of entry for the game's multiplayer side.<br /><br />"We want as little resistance or barriers to entry as possible," Gamon said. "The co-op is equal billing in this. We wanted everyone who owns a copy of the game to have access to the entire product." It's policy for EA to include an online pass in all of its games. Curiously, this policy does not always extend to EA Partners games like <a href="http://www.joystiq.com/game/crysis-2"><em>Crysis 2</em></a> and <em><a href="http://www.joystiq.com/game/portal-2">Portal 2</a>, </em>both of which shipped without online passes. Meanwhile, <em><a href="http://www.joystiq.com/game/bulletstorm">Bulletstorm</a> </em>required a pass for its online co-op mode.<br /><br />"Under normal circumstances it would have had an online pass, but because it didn't have competitive multiplayer and because we wanted as many people as possible to be playing co-op, we got away with it," Gamon added. "Maybe another reason for not having the Online Pass is we were confident in the scope of the online game." Throughout the nine multiplayer maps, he says players can expect "a good six, seven hours" on a single playthrough. "That and the single-player campaign means hopefully we won't see much in the way of early second hand sales and rentals," Gamon concluded before absconding with Princess Zelda.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/syndicate-dart-6-chip/">Syndicate (Dart-6 Chip)</a></strong></p><a href="http://www.joystiq.com/photos/syndicate-dart-6-chip/#4789592"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/syndicatedartv1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/syndicate-dart-6-chip/#4789593"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/syndicatedartv2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/syndicate-dart-6-chip/#4789594"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/syndicatedartv3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/syndicate-dart-6-chip/#4789595"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/syndicatedartv4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/syndicate-dart-6-chip/#4789596"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/syndicatedartv5_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/01/syndicate-will-not-have-an-online-pass-ea-confirms/">Syndicate will not have an online pass, EA confirms</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 Feb 2012 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/01/syndicate-will-not-have-an-online-pass-ea-confirms/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20162354/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/01/syndicate-will-not-have-an-online-pass-ea-confirms/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea-partners</category><category>microsoft</category><category>online-pass</category><category>pc</category><category>playstation</category><category>project-redlime</category><category>ps3</category><category>syndicate</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 01 Feb 2012 23:00:00 EST</pubDate></item><item><title><![CDATA[SSX online pass doesn't lock out multiplayer]]></title><link>http://www.joystiq.com/2012/01/31/ssx-online-pass-doesnt-lock-out-multiplayer/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/31/ssx-online-pass-doesnt-lock-out-multiplayer/</guid><comments>http://www.joystiq.com/2012/01/31/ssx-online-pass-doesnt-lock-out-multiplayer/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/01/31/ssx-online-pass-doesnt-lock-out-multiplayer/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/ssxpass.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 298px; " /></a></div>The online pass for <em>SSX</em> will not lock players out of multiplayer competition. Instead, it is used to lock players out of obtaining in-game credits used to unlock content.<br /><br />EA tells <a href="http://www.gameinformer.com/b/news/archive/2012/01/30/ssx-39-s-online-pass-isn-39-t-too-bad.aspx">Game Informer</a> that players without the online pass will be able to compete and play in both of <em>SSX's</em> online game modes, "Explore" and "Global Events," but that credits awarded to those without the online pass in Global Events will be inaccessible and banked until they pony up the $10 for the pass.<br /><br />EA concludes, "Economy balance makes it possible to unlock all available content and allows you to participate in all event drops across both Explore and Global Events, with credits earned solely in Explore."<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/ssx-2012-9-30-11/">SSX (2012) (9/30/11)</a></strong></p><a href="http://www.joystiq.com/photos/ssx-2012-9-30-11/#4490061"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/ssx12_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ssx-2012-9-30-11/#4490062"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/ssx1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ssx-2012-9-30-11/#4490063"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/ssx2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ssx-2012-9-30-11/#4490064"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/ssx3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/ssx-2012-9-30-11/#4490065"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/ssx4_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/31/ssx-online-pass-doesnt-lock-out-multiplayer/">SSX online pass doesn't lock out multiplayer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 31 Jan 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/31/ssx-online-pass-doesnt-lock-out-multiplayer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20160862/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/31/ssx-online-pass-doesnt-lock-out-multiplayer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>EA</category><category>EA-Sports</category><category>Electronic-Arts</category><category>microsoft</category><category>online-pass</category><category>playstation</category><category>ps3</category><category>ssx</category><category>ssx-2012</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 31 Jan 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[SSX to feature online pass]]></title><link>http://www.joystiq.com/2012/01/30/ssx-to-feature-online-pass/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/30/ssx-to-feature-online-pass/</guid><comments>http://www.joystiq.com/2012/01/30/ssx-to-feature-online-pass/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/01/30/ssx-to-feature-online-pass/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/ssxpass.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 298px; " /></a></div><p> In today's least surprising headline, it appears that the upcoming <a href="http://joystiq.com/game/ssx-2012"><em>SSX</em></a> will use an online pass. In an <em>SSX</em> video posted by <a href="http://www.giantbomb.com/quick-look-road-show-ssx/17-5580/">Giant Bomb</a>, an option to acquire an online pass can be seen clearly in one of the game's menus (pictured above). <strike>It's not clear exactly which features the pass will unlock.</strike><br /> <br /> Again, though, it's hardly shocking, given EA's commitment to the concept. Last week, <a href="http://joystiq.com/game/kingdoms-of-amalur-reckoning"><em>Kingdoms of Amalur: Reckoning</em></a> was also confirmed to have an online pass.<br /> <br /> <strong>Update</strong>: The online pass is tied to <a href="http://www.joystiq.com/2012/01/31/ssx-online-pass-doesnt-lock-out-multiplayer/">in-game credits</a>.</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/30/ssx-to-feature-online-pass/">SSX to feature online pass</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 30 Jan 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/30/ssx-to-feature-online-pass/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20159850/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/30/ssx-to-feature-online-pass/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>electronic-arts</category><category>microsoft</category><category>online-pass</category><category>playstation</category><category>ps3</category><category>ssx-2012</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 30 Jan 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[38 Studios head Curt Schilling elaborates on Kingdoms of Amalur: Reckoning online pass quest lockout]]></title><link>http://www.joystiq.com/2012/01/28/38-studios-head-curt-shilling-elaborates-on-kingdoms-of-amalur/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/28/38-studios-head-curt-shilling-elaborates-on-kingdoms-of-amalur/</guid><comments>http://www.joystiq.com/2012/01/28/38-studios-head-curt-shilling-elaborates-on-kingdoms-of-amalur/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/01/28/38-studios-head-curt-shilling-elaborates-on-kingdoms-of-amalur/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/amalurheaderimg530pxwmed1.jpg" style="width: 530px; height: 370px; " /></a></div>Yesterday, we reported that <a href="http://www.joystiq.com/game/kingdoms-of-amalur-reckoning"><em>Kingdoms of Amalur: Reckoning</em></a> will <a href="http://www.joystiq.com/2012/01/27/kingdoms-of-amalur-reckoning-locks-out-questline-via-online-pas/">make use of EA's Online Pass system</a>, and that used copies of the game will not include access to a specific quest line, similar to Catwoman's Online Pass exclusion from used copies of <a href="http://www.joystiq.com/game/batman-arkham-city"><em>Batman: Arkham City</em></a>. Initially, it looked as though the pass granted access to data already on the disc, however this was later clarified by a post made on the 38 Studios Forums, where community manager Muse informed the public that the quest line is in fact day-one DLC, rather than content actually on the disc.<br /><br />38 Studios founder Curt Schilling has written <a href="http://forums.reckoning.amalur.com/showthread.php?3063-Did-you-push-back-at-EA-at-all-over-this-Quest-content-gated-by-online-pass.&amp;p=52812&amp;viewfull=1#post52812">his own statement</a> regarding the situation, and it's just about as <a href="http://www.joystiq.com/2012/01/27/38-studios-head-curt-schilling-apologizes-for-buggy-reckoning/">frank and honest</a> as we've come to expect from Schilling over the last couple of days: "You can argue the merits and effectiveness of it, but right now it's how it's done and as someone that's as invested as I am in this company, I stand by what has happened."<br /><br />Schilling goes on to say that the free DLC is intended to be an incentive to early adopters and a reward for "fans and gamers who commit to us with their time and money when it benefits the company." He does, however, realize that the situation could have been handled differently: "It is my responsibility as the leader to know of things like this and be aware that it would become an issue, I failed on both accounts. No one else is to blame, but at the same time there is no nefarious attempt to do anything under handed here."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/28/38-studios-head-curt-shilling-elaborates-on-kingdoms-of-amalur/">38 Studios head Curt Schilling elaborates on Kingdoms of Amalur: Reckoning online pass quest lockout</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 28 Jan 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/28/38-studios-head-curt-shilling-elaborates-on-kingdoms-of-amalur/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20159116/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/28/38-studios-head-curt-shilling-elaborates-on-kingdoms-of-amalur/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>curt-schilling</category><category>EA</category><category>kingdoms-of-amalur-reckoning</category><category>microsoft</category><category>online-pass</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 28 Jan 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[Kingdoms of Amalur: Reckoning locks out questline via online pass [update: 38 Studios and EA respond]]]></title><link>http://www.joystiq.com/2012/01/27/kingdoms-of-amalur-reckoning-locks-out-questline-via-online-pas/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/27/kingdoms-of-amalur-reckoning-locks-out-questline-via-online-pas/</guid><comments>http://www.joystiq.com/2012/01/27/kingdoms-of-amalur-reckoning-locks-out-questline-via-online-pas/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/01/27/kingdoms-of-amalur-reckoning-locks-out-questline-via-online-pas/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/amalurheaderimg530pxwmed1.jpg" style="width: 530px; height: 370px; " /></a></div>It looks like the House of Valor faction in Amalur's various kingdoms will be joining Catwoman in the limbo-like world of online passes. <a href="http://www.joystiq.com/game/kingdoms-of-amalur-reckoning"><em>Kingdoms of Amalur: Reckoning</em></a>'s House of Valor faction questline is dependent on players having an online pass that only comes with new copies of the game, as our reviews editor Richard Mitchell spotted in his retail copy of the game on Xbox 360.<br /><br />According to the insert included in our copy of the game, online pass owners (read: those who purchase new copies of the game) will get access to "seven additional player quests" throughout the House of Valor faction questline. It's unclear whether the PlayStation 3 and PC versions of the game contain the same stipulation, but we've reached out to EA for clarification.<br /><br /><strong>Update:</strong> 38 Studios community manager "Muse" posted the following statement to the <a href="http://forums.reckoning.amalur.com/showthread.php?3063-Did-you-push-back-at-EA-at-all-over-this-Quest-content-gated-by-online-pass.&amp;s=0a256a4110da68d97296f6ed57f62066&amp;p=52393&amp;viewfull=1#post52393">38 Studios forums</a>, as pointed out in our comments section: "We wanted to post a quick clarification for something we've seen a few comments about. For what it's worth, the House of Valor content was not in the finished game/disc at one point, then removed. It isn't there and we're locking you out of it. The House of Valor was created as stand-alone content, and was always intended to be the first DLC. Instead of holding onto it and charging for it later, we opted to give it to everyone who purchases the game new, for free, on launch day. We hope that helps clarify that point, at least."<br /><br /><strong>Update 2:</strong> EA issued this response to Joystiq this afternoon: "The House of Valor quest line is free bonus content available to those who purchase a new copy of <em>Kingdom of Amalur: Reckoning</em> for the Xbox 360 and PS3 by entering the Online Pass included with the game. PC players who purchase <em>Reckoning</em> at one of the many digital retailers online including Origin, Steam and more, will also receive the House of Valor quest line at no cost."<p><a href="http://www.joystiq.com/2012/01/27/kingdoms-of-amalur-reckoning-locks-out-questline-via-online-pas/" rel="bookmark">Continue reading <em>Kingdoms of Amalur: Reckoning locks out questline via online pass [update: 38 Studios and EA respond]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/27/kingdoms-of-amalur-reckoning-locks-out-questline-via-online-pas/">Kingdoms of Amalur: Reckoning locks out questline via online pass [update: 38 Studios and EA respond]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 27 Jan 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/27/kingdoms-of-amalur-reckoning-locks-out-questline-via-online-pas/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20158669/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/27/kingdoms-of-amalur-reckoning-locks-out-questline-via-online-pas/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>38-studios</category><category>big-huge</category><category>big-huge-games</category><category>ea</category><category>electronic-arts</category><category>house-of-valor</category><category>house-of-valor-faction</category><category>house-of-valor-questline</category><category>kingdoms-of-amalur-reckoning</category><category>microsoft</category><category>online-pass</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 27 Jan 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Twisted Metal's PSN Pass, demo, and day-one patch: Jaffe explains]]></title><link>http://www.joystiq.com/2012/01/23/twisted-metals-psn-pass-demo-and-day-one-patch-jaffe-explain/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/23/twisted-metals-psn-pass-demo-and-day-one-patch-jaffe-explain/</guid><comments>http://www.joystiq.com/2012/01/23/twisted-metals-psn-pass-demo-and-day-one-patch-jaffe-explain/#comments</comments><description><![CDATA[<center> <iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/wQxMxMeeUbU" width="530"></iframe><img alt="" border="1" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/tm-axel-8-041311_530x298.jpg" style="display: none" vspace="0" /></center><br />Yes, <a href="http://joystiq.com/game/twisted-metal-2012"><em>Twisted Metal</em></a> will use a <a href="http://www.joystiq.com/2011/12/28/twisted-metal-includes-twisted-metal-black-download-code/">PSN Pass</a>, creator David Jaffe confirmed in a half-hour-long video blog. Skip to about 15 minutes in if you want to hear all of his thoughts on it, but to summarize he's "torn" on online passes in general. He supports them for most games, but opposed its inclusion in <em>Twisted Metal</em>, as he wanted there to be a low barrier of entry for as many players as possible, to let them all experience online play and get back into the series. In the end, "It wasn't my call," Jaffe said. "It's Sony's game, and they funded it, and I respect their decision."<br /><br />Other news for the car combat game include confirmation of an upcoming demo, and a day-one patch. Jaffe explained that ramming was doing too much damage, especially ramming from a shake-activated move he calls the "SIXAXIS Slam," so the team is fixing that and other balance tweaks in a small patch. There are things he'd like to change about the levels, but that won't be in the initial patch out of concern for long, annoying download times. "We'd love to do future tweaks and adjustments to the game," he said, "and some of those hopefully will be level-based, and those might be a little longer. Key balance issues and some of the bugs."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/23/twisted-metals-psn-pass-demo-and-day-one-patch-jaffe-explain/">Twisted Metal's PSN Pass, demo, and day-one patch: Jaffe explains</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 23 Jan 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/23/twisted-metals-psn-pass-demo-and-day-one-patch-jaffe-explain/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20154410/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/23/twisted-metals-psn-pass-demo-and-day-one-patch-jaffe-explain/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>demo</category><category>online-pass</category><category>patch</category><category>playstation</category><category>ps3</category><category>psn-pass</category><category>twisted-metal-2011</category><category>twisted-metal-2012</category><category>update</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 23 Jan 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Hot Shots Golf: World Invitational requires 'play ticket' to tee off online [update]]]></title><link>http://www.joystiq.com/2011/12/29/hot-shots-golf-world-invitational-requires-play-ticket-to-tee/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/29/hot-shots-golf-world-invitational-requires-play-ticket-to-tee/</guid><comments>http://www.joystiq.com/2011/12/29/hot-shots-golf-world-invitational-requires-play-ticket-to-tee/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/hotshotsworldonlinepass530.jpg" vspace="4" /></div>
It's <a href="http://www.joystiq.com/2011/12/22/hot-shots-golf-is-best-selling-vita-game-in-japanese-launch/">the best-selling launch game</a> on the <a href="http://www.joystiq.com/2011/12/28/review-playstation-vita-japan-launch-model/">PlayStation Vita</a>, but for Japanese golfers looking to hit the links online, <em>Hot Shots Golf: World Invitational </em>requires an online pass. New copies include a code, while an online pass can be purchased through PSN for used or downloaded copies.<br />
<br />
The online pass is priced at 900 Yen ($11.56), <a href="http://www.destructoid.com/vita-hot-shots-golf-requires-a-separate-pass-for-online-218635.phtml">Destructoid</a> discovered. <strike>Purchasing <em>Hot Shots Golf: World Invitational</em> through PSN slashes the price of the online pass, so picking up the game at retail or going the download route will ultimately end up costing you the same amount of money.</strike> <strong>Update: </strong>Destructoid has updated its post, saying that the online pass is actually included in the PSN download and doesn't need to be downloaded separately.<br />
<br />
[Image credit: Destructoid]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/29/hot-shots-golf-world-invitational-requires-play-ticket-to-tee/">Hot Shots Golf: World Invitational requires 'play ticket' to tee off online [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 29 Dec 2011 09:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/29/hot-shots-golf-world-invitational-requires-play-ticket-to-tee/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20136822/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/29/hot-shots-golf-world-invitational-requires-play-ticket-to-tee/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dlc</category><category>hot-shots-golf-wold-invitational</category><category>japan</category><category>online-pass</category><category>online-play-ticket</category><category>playstation</category><category>playstation-vita</category><category>vita</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 29 Dec 2011 09:15:00 EST</pubDate></item><item><title><![CDATA[EA: Online Pass can expire for new-game purchases, but it shouldn't]]></title><link>http://www.joystiq.com/2011/12/03/ea-online-pass-can-expire-for-new-game-purchases-but-it-should/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/03/ea-online-pass-can-expire-for-new-game-purchases-but-it-should/</guid><comments>http://www.joystiq.com/2011/12/03/ea-online-pass-can-expire-for-new-game-purchases-but-it-should/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/12/03/ea-online-pass-can-expire-for-new-game-purchases-but-it-should/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/xbox360step1buy.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
A <a href="http://www.neogaf.com/forum/showthread.php?t=454078">NeoGAF member</a> posited that his new copy of EA's <a href="http://www.joystiq.com/game/need-for-speed-hot-pursuit"><em>Need for Speed: Hot Pursuit</em></a> contained an Online Pass that was expired, blocking him from accessing online content -- others on the forum came forward with similar stories, suggesting that EA's disclaimer covers this clause and he was out of luck. Since blocking new-game purchasers from using online content seems like an unproductive move (even) for EA, we asked an EA Advisor for clarification on its Online Pass expiration policy.<br />
<br />
EA's Online Pass can indeed expire for some new games, blocking buyers out of online content until they download a new pass or attain one from EA directly, EA confirmed to Joystiq. As a rule, no Online Pass should expire, but a few titles will have a time limit on their use, even for new purchases, EA said. <a href="http://www.joystiq.com/game/dragon-age-2"><em>Dragon Age 2</em></a>, for example, has an Online Pass that expires on March 31, 2012, according to EA's <a href="http://www.ea.com/1/product-eulas">EULA</a> description. Re-downloading or getting a new Pass is free, EA said.<br />
<br />
This still seems like a strange extra step for EA to infuse in its new games, and we have contacted EA more directly for further clarification. Until then, maybe you shouldn't wait until the holiday tear the shrinkwrap off that copy of <a href="http://www.joystiq.com/game/dead-space-2"><em>Dead Space 2</em></a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/03/ea-online-pass-can-expire-for-new-game-purchases-but-it-should/">EA: Online Pass can expire for new-game purchases, but it shouldn't</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 03 Dec 2011 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/03/ea-online-pass-can-expire-for-new-game-purchases-but-it-should/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20120132/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/03/ea-online-pass-can-expire-for-new-game-purchases-but-it-should/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>EA</category><category>Electronic-Arts</category><category>expiration</category><category>microsoft</category><category>need-for-speed-hot-pursuit</category><category>online-pass</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sat, 03 Dec 2011 13:30:00 EST</pubDate></item><item><title><![CDATA[Saints Row: The Third online co-op campaign and 'Whored Mode' gated with online pass]]></title><link>http://www.joystiq.com/2011/11/11/saints-row-the-third-online-co-op-campaign-and-whored-mode-ga/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/11/saints-row-the-third-online-co-op-campaign-and-whored-mode-ga/</guid><comments>http://www.joystiq.com/2011/11/11/saints-row-the-third-online-co-op-campaign-and-whored-mode-ga/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/11/11/saints-row-the-third-online-co-op-campaign-and-whored-mode-g/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/pshoppedsr3530px.jpg" /></a></div>
If you're considering postponing your purchase of <a href="http://www.joystiq.com/game/saints-row-the-third/"><em>Saints Row: The Third</em></a> until sometime after next Tuesday in hopes of snagging a less expensive used copy, but also yearn for online cooperative mayhem, <em>beware</em>: an online pass is required before taking to the Information Superhighway.<br />
<br />
Included in new copies of both Xbox 360 and PlayStation 3 versions of <em>Saints Row: The Third</em> are one-time use codes for redemption upon initial launch of any online multiplayer, prompting users to otherwise purchase a pass for an undisclosed amount (we've asked THQ for clarification). Unfortunately, despite having both 360 and PS3 copies available for review at Joystiq, the 360 pass won't activate until launch and very few reviewers have PS3 code. Rest assured, we'll have our own review of <em>Saints Row: The Third</em> -- co-op or not -- by early next week.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/11/saints-row-the-third-online-co-op-campaign-and-whored-mode-ga/">Saints Row: The Third online co-op campaign and 'Whored Mode' gated with online pass</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 11 Nov 2011 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/11/saints-row-the-third-online-co-op-campaign-and-whored-mode-ga/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20104686/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/11/saints-row-the-third-online-co-op-campaign-and-whored-mode-ga/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>co-op</category><category>microsoft</category><category>multiplayer</category><category>online</category><category>online-multiplayer</category><category>online-pass</category><category>playstation</category><category>ps3</category><category>saints-row-the-third</category><category>thq</category><category>volition</category><category>volition-inc</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 11 Nov 2011 17:15:00 EST</pubDate></item><item><title><![CDATA[THQ announces the first Saints Row: The Third season pass]]></title><link>http://www.joystiq.com/2011/11/10/thq-announces-the-first-saints-row-the-third-season-pass/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/10/thq-announces-the-first-saints-row-the-third-season-pass/</guid><comments>http://www.joystiq.com/2011/11/10/thq-announces-the-first-saints-row-the-third-season-pass/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/11/10/thq-announces-the-first-saints-row-the-third-season-pass/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/saintsrow6_530x298.jpg" style="width: 530px; height: 298px; " /></a></div>
Ah, gaming. There's always something new to be excited about! Last year, it was the <a href="http://www.joystiq.com/tag/online-pass/">online pass</a>, which has become standard practice for almost any game with a meaningful multiplayer component released in 2011. But publishers are always looking to innovate, and this year has seen the rise of the Season Pass. The newest game to boldly ask for your money in advance? <a href="http://www.joystiq.com/game/saints-row-the-third"><em>Saints Row: The Third</em></a>!<br />
<br />
Offering a <em>full fifteen percent off</em> of the DLC if you were to buy all four releases separately, the <em>Saints Row: The Third</em> season pass will get you three mission packs - "Genkibowl VII," "Gangstas In Space," and "The Trouble With Clones" - and the Nyte Blayde DLC pack, which comes with a sweet "vampire-hunting sports car." No word on if the car does the hunting by itself, but with Saints Row there's no way to be sure. The DLC covered by the season pass will release between January of 2011 and "Spring 2011." You can find the full details and press release after the break.<p><a href="http://www.joystiq.com/2011/11/10/thq-announces-the-first-saints-row-the-third-season-pass/" rel="bookmark">Continue reading <em>THQ announces the first Saints Row: The Third season pass</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/10/thq-announces-the-first-saints-row-the-third-season-pass/">THQ announces the first Saints Row: The Third season pass</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 10 Nov 2011 23:02:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/10/thq-announces-the-first-saints-row-the-third-season-pass/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20103916/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/10/thq-announces-the-first-saints-row-the-third-season-pass/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dlc</category><category>microsoft</category><category>online-pass</category><category>pc</category><category>playstation</category><category>ps3</category><category>saints-row-the-third</category><category>season-pass</category><category>thq</category><category>volition</category><category>xbox</category><dc:creator><![CDATA[Arthur Gies]]></dc:creator><pubDate>Thu, 10 Nov 2011 23:02:00 EST</pubDate></item><item><title><![CDATA[Warner solving Arkham City DLC issue with a simple 5 step process]]></title><link>http://www.joystiq.com/2011/10/19/warner-solving-arkham-city-dlc-issue-with-a-simple-5-step-proces/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/19/warner-solving-arkham-city-dlc-issue-with-a-simple-5-step-proces/</guid><comments>http://www.joystiq.com/2011/10/19/warner-solving-arkham-city-dlc-issue-with-a-simple-5-step-proces/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/10/19/warner-solving-arkham-city-dlc-issue-with-a-simple-5-step-proces/"><img alt="Blank Catwoman DLC voucher" src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/catgone.jpg" style="width: 530px; height: 350px; " /></a></div>
According to a tipster, it looks like Warner Bros. is taking steps to resolve the <a href="http://www.joystiq.com/2011/10/18/arkham-city-buyers-encounter-numerous-dlc-code-issues/">various downloadable content issues</a> faced by purchasers of <em>Batman: Arkham City</em>. Or, more precisely, Warner is asking customers to take steps -- five of them, actually. Alright, six if you include having to contact customer service in the first place.<br />
<br />
A Joystiq tipster by the name of Michel contacted customer service, and was told to provide the following:<br />
<ul>
	<li>
		A dated proof of purchase (receipt, invoice) showing the purchase of a NEW copy of the game (not a rented or used copy, nor a copy purchased from eBay)</li>
	<li>
		Your gamertag for Xbox Live, or your profile for the PSN</li>
	<li>
		Your email address</li>
	<li>
		A scan or digital picture of the package and game disc(s)</li>
	<li>
		A scan or digital picture of the code sheet (both sides).</li>
</ul>
Upon receipt of the information, customer service promised it would "escalate" Michel's issue "so a code can be produced." Obviously, the whole ordeal once again raises concern for the concept of "<a href="http://www.joystiq.com/tag/online-pass">Online Pass</a>" or "<a href="http://www.joystiq.com/tag/project-ten-dollar">Project Ten Dollar</a>," which is ostensibly aimed at reducing used game sales and thus increasing publisher revenue. Then again, it's supposed to reward customer loyalty, offering new purchasers something extra for supporting the developer and publisher.<p><a href="http://www.joystiq.com/2011/10/19/warner-solving-arkham-city-dlc-issue-with-a-simple-5-step-proces/" rel="bookmark">Continue reading <em>Warner solving Arkham City DLC issue with a simple 5 step process</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/19/warner-solving-arkham-city-dlc-issue-with-a-simple-5-step-proces/">Warner solving Arkham City DLC issue with a simple 5 step process</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 19 Oct 2011 15:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/19/warner-solving-arkham-city-dlc-issue-with-a-simple-5-step-proces/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20085524/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/19/warner-solving-arkham-city-dlc-issue-with-a-simple-5-step-proces/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Batman-Arkham-Asylum-2</category><category>Batman-Arkham-City</category><category>catwoman</category><category>microsoft</category><category>online-pass</category><category>playstation</category><category>project-ten-dollar</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 19 Oct 2011 15:15:00 EST</pubDate></item><item><title><![CDATA[Battlefield 3 will employ Online Pass, required for multiplayer]]></title><link>http://www.joystiq.com/2011/10/14/battlefield-3-will-employ-online-pass-required-for-multiplayer/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/14/battlefield-3-will-employ-online-pass-required-for-multiplayer/</guid><comments>http://www.joystiq.com/2011/10/14/battlefield-3-will-employ-online-pass-required-for-multiplayer/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/10/14/battlefield-3-will-employ-online-pass-required-for-multiplayer/"><img  src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/bf3-online-pass-twitter.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 529px; height: 283px; " /></a></div>
In an offhanded way, Electronic Arts has confirmed that <a href="http://joystiq.com/game/battlefield-3"><em>Battlefield 3</em></a> will indeed use Online Pass. Responding on Twitter to a fan asking if a new copy was required to play multiplayer, DICE core gameplay designer Alan Kertz responded, "You can also purchase an online pass for a used copy." Kertz explained the reasoning behind Online Pass to another fan, writing, "Because servers cost money, and used games don't make developers any money."<br />
<br />
Of course, the fact that an EA-published title will include Online Pass isn't exactly surprising, and we've <a href="http://www.joystiq.com/2011/08/02/battlefield-3-probably-shipping-with-online-pass/">suspected as much</a> for <em>Battlefield 3</em> for months now. What <em>is</em> somewhat surprising is that <em>Battlefield 3</em>'s Online Pass is required for all multiplayer access. In the game's predecessor, <em>Battlefield: Bad Company 2</em>, Online Pass granted players extra multiplayer content, but was not required for multiplayer access. Then again, that was before Online Pass started earning <a href="http://www.joystiq.com/2011/09/09/ea-has-made-10-15-million-off-online-pass/">millions of dollars</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/14/battlefield-3-will-employ-online-pass-required-for-multiplayer/">Battlefield 3 will employ Online Pass, required for multiplayer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 14 Oct 2011 14:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/14/battlefield-3-will-employ-online-pass-required-for-multiplayer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20081703/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/14/battlefield-3-will-employ-online-pass-required-for-multiplayer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlefield-3</category><category>DICE</category><category>EA-DICE</category><category>microsoft</category><category>online-pass</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 14 Oct 2011 14:40:00 EST</pubDate></item><item><title><![CDATA[Catwoman unlocked in Batman: Arkham City through online pass]]></title><link>http://www.joystiq.com/2011/10/13/catwoman-unlocked-in-batman-arkham-city-through-online-pass/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/13/catwoman-unlocked-in-batman-arkham-city-through-online-pass/</guid><comments>http://www.joystiq.com/2011/10/13/catwoman-unlocked-in-batman-arkham-city-through-online-pass/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/10/13/catwoman-unlocked-in-batman-arkham-city-through-online-pass/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/batman1_530x298.jpg" style="width: 530px; height: 298px;" /></a></div>
Within every new copy of <a href="http://www.joystiq.com/game/batman-arkham-city"><em>Batman: Arkham City</em></a> resides a code for an online VIP pass, which grants access to Catwoman content. If you pick up the game used, there's an option to purchase the VIP pass for 800 MS Points ($10) on Xbox Live and $9.99 on PSN. But have no fear if you're trying to save a few bucks and want to pick it up used: "Playing as Catwoman is not required to complete the game," a Warner Bros. rep told <a href="http://www.eurogamer.net/articles/2011-10-13-batman-online-pass-unlocks-catwoman">Eurogamer</a>.<br />
<br />
Catwoman is just one of the playable characters on offer in <em>Arkham City</em>. Two different DLC packs will also unlock <a href="http://www.joystiq.com/2011/10/06/batman-arkham-citys-robin-in-new-boy-wonderful-footage/">Robin</a> and <a href="http://www.joystiq.com/2011/10/03/achievements-reveal-playable-nightwing-in-batman-arkham-city/">Nightwing</a> (who is also Robin) for play in the game. Then, of course, there's <a href="http://www.joystiq.com/2011/08/02/arkham-citys-batman-is-a-fashionista-rocking-six-suits-in-his/">the fifty different skins for Batman</a> that can be purchased. So rest assured: if you're <em>really</em> against the vanilla Batman, you can purchase the right outfit that fits your needs.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/13/catwoman-unlocked-in-batman-arkham-city-through-online-pass/">Catwoman unlocked in Batman: Arkham City through online pass</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Oct 2011 18:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/13/catwoman-unlocked-in-batman-arkham-city-through-online-pass/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20081228/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/13/catwoman-unlocked-in-batman-arkham-city-through-online-pass/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>batman</category><category>Batman-Arkham-Asylum-2</category><category>Batman-Arkham-City</category><category>catwoman</category><category>microsoft</category><category>online-pass</category><category>playstation</category><category>ps3</category><category>rocksteady</category><category>warner-bros</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 13 Oct 2011 18:15:00 EST</pubDate></item><item><title><![CDATA[Mass Effect 3's multiplayer tied to Online Pass]]></title><link>http://www.joystiq.com/2011/10/12/mass-effect-3s-multiplayer-tied-to-online-pass/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/12/mass-effect-3s-multiplayer-tied-to-online-pass/</guid><comments>http://www.joystiq.com/2011/10/12/mass-effect-3s-multiplayer-tied-to-online-pass/#comments</comments><description><![CDATA[<center>
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There's one important aspect of the <a href="http://joystiq.com/game/mass-effect-3"><em>Mass Effect 3</em></a> <a href="http://www.joystiq.com/2011/10/10/mass-effect-3-co-op-multiplayer-galaxy-war/">multiplayer experience</a>, called "Galaxy at War," that we hadn't heard yet. Well, there are several that we <em>still</em> haven't heard -- like what Galaxy at War is outside of the co-op mode -- but we've just learned of one.<br />
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It's the Online Pass content.<br />
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The Galaxy at War feature is unlocked via a code included in new copies, EA revealed today. If you don't have the code (because you don't have a new copy) and you want to engage in multiplayer, you'll have to pay extra.<br />
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In an updated version of its FAQ, BioWare also clarified that you won't be controlling Shepard and his pals in the multiplayer. "Commander Shepard's part in the war will take place in the single-player campaign, as will that of other beloved characters in the franchise such as Garrus, Ashley, and Liara," BioWare noted. "These characters do not appear in the multiplayer missions." So when you attempt to "romance" your friends' characters, it'll be their originally generated characters, just like in those fanfics you wrote.<p><a href="http://www.joystiq.com/2011/10/12/mass-effect-3s-multiplayer-tied-to-online-pass/" rel="bookmark">Continue reading <em>Mass Effect 3's multiplayer tied to Online Pass</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/12/mass-effect-3s-multiplayer-tied-to-online-pass/">Mass Effect 3's multiplayer tied to Online Pass</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 12 Oct 2011 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/12/mass-effect-3s-multiplayer-tied-to-online-pass/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20080000/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/12/mass-effect-3s-multiplayer-tied-to-online-pass/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>electronic-arts</category><category>galaxy-at-war</category><category>mass-effect-3</category><category>microsoft</category><category>online-pass</category><category>pc</category><category>playstation</category><category>project-ten-dollar</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 12 Oct 2011 14:00:00 EST</pubDate></item><item><title><![CDATA[Uncharted 3 will use PSN Pass to combat piracy, make money on used games]]></title><link>http://www.joystiq.com/2011/10/01/uncharted-3-will-use-psn-pass-to-combat-piracy-make-money-on-us/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/01/uncharted-3-will-use-psn-pass-to-combat-piracy-make-money-on-us/</guid><comments>http://www.joystiq.com/2011/10/01/uncharted-3-will-use-psn-pass-to-combat-piracy-make-money-on-us/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<em><a href="http://www.joystiq.com/2011/10/01/uncharted-3-will-use-psn-pass-to-combat-piracy-make-money-on-us/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/uncharted318859water-gasp_530x298.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></em></div>
<a href="http://www.joystiq.com/game/uncharted-3-drakes-deception"><em>Uncharted 3</em></a> will use Sony's online pass system, much like we saw with <em><a href="http://www.joystiq.com/2011/07/06/sony-introducing-one-time-use-online-codes-with-resistance-3/">Resistance 3</a></em>, Sony Espa&ntilde;a Software Manager Juan Jim&eacute;nez told <a href="http://www.thevault.es/entrevista-a-juan-jimenez-software-manager-de-sony-espana">The Vault</a>. Sony's PSN Pass features a one-time-use code for accessing content on PSN; the code can later be bought for $10 in used games. Jim&eacute;nez said the pass system is a buffer against piracy, although we bet the <a href="http://www.joystiq.com/2011/09/09/ea-has-made-10-15-million-off-online-pass/">added revenue</a> from previously barren used-game sales doesn't exactly make Sony's decision harder.<br />
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<em>Uncharted 3</em> is the second Sony title to use the PSN Pass, but we expect to see it in all of Sony's future mainstream releases, as does <a href="http://www.thevault.es/entrevista-a-juan-jimenez-software-manager-de-sony-espana">Jim&eacute;nez</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/01/uncharted-3-will-use-psn-pass-to-combat-piracy-make-money-on-us/">Uncharted 3 will use PSN Pass to combat piracy, make money on used games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 01 Oct 2011 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/01/uncharted-3-will-use-psn-pass-to-combat-piracy-make-money-on-us/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20071534/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/01/uncharted-3-will-use-psn-pass-to-combat-piracy-make-money-on-us/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>network-pass</category><category>online-pass</category><category>playstation</category><category>ps3</category><category>PSN</category><category>psn-pass</category><category>SONY</category><category>uncharted-3</category><category>uncharted-3-drakes-deception</category><category>used-games</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sat, 01 Oct 2011 18:30:00 EST</pubDate></item><item><title><![CDATA[EA has made $10 - $15 million off Online Pass]]></title><link>http://www.joystiq.com/2011/09/09/ea-has-made-10-15-million-off-online-pass/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/09/ea-has-made-10-15-million-off-online-pass/</guid><comments>http://www.joystiq.com/2011/09/09/ea-has-made-10-15-million-off-online-pass/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/09/08/ea-has-made-10-15-million-off-online-pass/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/easportslogo530.jpg" style="width: 530px; height: 320px; border-width: 0px; border-style: solid;" /></a></div>
You may know EA as simply a company that creates and publishes games, but we're pretty sure the company is <em>full<em> </em></em>of wizards. How else can you explain conjuring up between $10 and $15 million dollars? That's what the <a href="http://www.joystiq.com/tag/online-pass">Online Pass</a> has helped the company do, CFO Eric Brown revealed (via <a href="http://www.gamasutra.com/view/news/37089/EA_Details_Strong_Digital_Growth_Sims_Social_Numbers.php">Gamasutra</a>).<br />
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"The revenues we derive from that haven't been dramatic. I'd say they're in the $10-$15 million range since we initiated the program," he said. First introduced last year for <a href="http://www.joystiq.com/2010/05/10/ea-introduces-one-time-use-online-pass-for-sports-games/">EA Sports titles</a>, the Online Pass quickly spread to a majority of EA's games. Now, plenty of other third-party publishers utilize the same code system.<br />
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It was introduced to combat lost revenue from used game sales and, we'd say, a wild success, if not just straight-up magic.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/09/ea-has-made-10-15-million-off-online-pass/">EA has made $10 - $15 million off Online Pass</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 09 Sep 2011 00:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/09/ea-has-made-10-15-million-off-online-pass/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20038186/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/09/ea-has-made-10-15-million-off-online-pass/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlefield-3</category><category>cfo</category><category>ea</category><category>eric-brown</category><category>microsoft</category><category>online-pass</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 09 Sep 2011 00:30:00 EST</pubDate></item><item><title><![CDATA[Battlefield 3 'probably' shipping with online pass]]></title><link>http://www.joystiq.com/2011/08/02/battlefield-3-probably-shipping-with-online-pass/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/02/battlefield-3-probably-shipping-with-online-pass/</guid><comments>http://www.joystiq.com/2011/08/02/battlefield-3-probably-shipping-with-online-pass/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/08/02/battlefield-3-probably-shipping-with-online-pass/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/batt3.jpg" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; height: 298px; width: 530px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; " /></a></div>
The confusion regarding EA's plans for <em>Battlefield 3</em>'s multiplayer access is <em>palpable</em>. <a href="http://www.gamerzines.com/ps3/news/battlefield-3-online-pass.html">GamerZines</a> reports that <em>Battlefield 3</em> Executive Producer Patrick Bach stated in an interview last week that the game would "probably" require a code for access to multiplayer. When pushed on whether EA would lock out second-hand players through use of an online pass, he replied, "I think we are." EA told the site it would pick up the conversation "another time."<br />
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The latest major iteration of the <em>Battlefield</em> franchise, <em>Battlefield: Bad Company 2</em>, implemented a "<a href="http://www.joystiq.com/2010/11/08/bad-company-2-getting-updated-bc1-maps-and-more-in-vip-map-pac/">VIP Pass</a>," granting access to extra content, but placed no initial limitations on multiplayer access. EA's online pass (i.e. <a href="http://joystiq.com/tag/project-ten-dollar">Project Ten Dollar</a>) -- now utilized by many publishers, with <a href="http://www.joystiq.com/2011/07/15/ubisoft-announces-uplay-passport-online-pass-for-driver-sf-f/">Ubisoft being the latest</a> -- cuts off multiplayer to anyone who doesn't purchase a code, which comes bundled in new copies of games. Of course, with today's announcement of <a href="http://www.joystiq.com/2011/08/02/ea-sports-season-ticket-launches-today-offers-full-game-demos-a/">EA Sports Season Ticket</a> (i.e. Project 25 Dollar), there's a whole new level of possibility.<br />
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"The whole idea is that we're paying for servers and if you create a new account there is a big process on how that is being handled in the back end," Bach said. "We would rather have you buy a new game than a used game because buying a used game is only a cost to us; we don't get a single dime from a used game, but we still need to create server space and everything for you."<br />
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<strong>Update</strong>: EA's statement: "We have not made any announcements regarding <em>Battlefield 3</em> and Online Pass."<br />
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We've reached out to EA for clarification.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/02/battlefield-3-probably-shipping-with-online-pass/">Battlefield 3 'probably' shipping with online pass</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 02 Aug 2011 14:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/02/battlefield-3-probably-shipping-with-online-pass/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20007267/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/02/battlefield-3-probably-shipping-with-online-pass/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>battlefield-3</category><category>DICE</category><category>EA</category><category>ea-dice</category><category>Electronic-Arts</category><category>microsoft</category><category>online-pass</category><category>patrick-bach</category><category>playstation</category><category>project-ten-dollar</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 02 Aug 2011 14:05:00 EST</pubDate></item><item><title><![CDATA[Sony introducing one-time-use online codes with Resistance 3]]></title><link>http://www.joystiq.com/2011/07/06/sony-introducing-one-time-use-online-codes-with-resistance-3/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/06/sony-introducing-one-time-use-online-codes-with-resistance-3/</guid><comments>http://www.joystiq.com/2011/07/06/sony-introducing-one-time-use-online-codes-with-resistance-3/#comments</comments><description><![CDATA[<center>
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When an <a href="http://www.konsolentreff.net/showthread.php?tid=14349">image</a> of a European <a href="http://joystiq.com/game/resistance-3"><em>Resistance 3</em></a> hardware bundle surfaced yesterday, the mention of something called "PSN Pass" suggested that some kind of new online program was on the way. SCEE confirmed the program, revealing it as Sony's take on the "Online Pass" or "<a href="http://www.joystiq.com/tag/project-ten-dollar">Project Ten Dollar</a>" initiatives enacted by third parties -- a one-time-use code that enables online play, bundled with new copies of games and sold separately otherwise.<br />
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"This program will be game-specific," a Sony rep said. "Games that are a part of this program will include a single-use registration code that grants the account holder redeeming the code full online access for that title." The initiative is intended to "accelerate our commitment to enhancing premium online services across our first party game portfolio."<br />
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Sony has clarified to Joystiq that the statement was "a joint SCEE/SCEA statement" and thus covers North America as well. Find the whole statement after the break.<p><a href="http://www.joystiq.com/2011/07/06/sony-introducing-one-time-use-online-codes-with-resistance-3/" rel="bookmark">Continue reading <em>Sony introducing one-time-use online codes with Resistance 3</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/06/sony-introducing-one-time-use-online-codes-with-resistance-3/">Sony introducing one-time-use online codes with Resistance 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Jul 2011 14:07:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/06/sony-introducing-one-time-use-online-codes-with-resistance-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19984735/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/06/sony-introducing-one-time-use-online-codes-with-resistance-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>network-pass</category><category>online-pass</category><category>playstation</category><category>ps3</category><category>psn-pass</category><category>Resistance-3</category><category>scee</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 06 Jul 2011 14:07:00 EST</pubDate></item><item><title><![CDATA[Dirt 3's 'VIP Pass' can't be disabled for PS3 owners]]></title><link>http://www.joystiq.com/2011/05/25/dirt-3s-vip-pass-cant-be-disabled-for-ps3-owners/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/25/dirt-3s-vip-pass-cant-be-disabled-for-ps3-owners/</guid><comments>http://www.joystiq.com/2011/05/25/dirt-3s-vip-pass-cant-be-disabled-for-ps3-owners/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/05/25/dirt-3s-vip-pass-cant-be-disabled-for-ps3-owners/"><img border="1" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/dirt3525.jpg" vspace="0" /></a></center>
WB and Netherrealm earned some goodwill from PS3 <a href="http://www.joystiq.com/game/mortal-kombat-2011"><em>Mortal Kombat</em></a> owners recently, by <a href="http://www.joystiq.com/2011/05/20/mortal-kombat-waives-kombat-pass-until-playstation-store-retur/">disabling the "Kombat Pass"</a> and allowing players to fight online without redeeming the one-time-use code in the PlayStation Store (which is down). Unfortunately, such a concession won't be possible for <a href="http://joystiq.com/game/dirt-3"><em>Dirt 3</em></a>.<br />
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"We've looked into doing something similar for <em>Dirt 3</em> but it's not technically possible," a Codemasters rep told <a href="http://www.eurogamer.net/articles/2011-05-25-codies-cant-disable-dirt-3-online-pass">Eurogamer</a>. "It's hard-coded into the game." Removing the <a href="http://www.joystiq.com/2011/05/23/dirt-3-to-feature-10-online-pass-for-used-purchases/">VIP pass</a> requirement would involve a patch, the publisher explained, which would likely take longer to push through than it will take for the Store to come back online.<br />
<br />
An alternate solution to this problem (though not for <em>Dirt 3</em>, since it's already out) would be to cut out Online Pass schemes in general. We wonder if anyone has suggested that.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/25/dirt-3s-vip-pass-cant-be-disabled-for-ps3-owners/">Dirt 3's 'VIP Pass' can't be disabled for PS3 owners</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 25 May 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/25/dirt-3s-vip-pass-cant-be-disabled-for-ps3-owners/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19949794/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/25/dirt-3s-vip-pass-cant-be-disabled-for-ps3-owners/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>codemasters</category><category>dirt</category><category>dirt-3</category><category>online-pass</category><category>playstation</category><category>playstation-store</category><category>ps3</category><category>psn-outage-2011</category><category>vip-pass</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 25 May 2011 12:30:00 EST</pubDate></item><item><title><![CDATA[Dirt 3 to feature $10 Online Pass for used purchases]]></title><link>http://www.joystiq.com/2011/05/23/dirt-3-to-feature-10-online-pass-for-used-purchases/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/23/dirt-3-to-feature-10-online-pass-for-used-purchases/</guid><comments>http://www.joystiq.com/2011/05/23/dirt-3-to-feature-10-online-pass-for-used-purchases/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/05/23/dirt-3-to-feature-10-online-pass-for-used-purchases/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/dirt324.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 298px; " /></a></div>
Codemasters has added its name to the list of publishers who are attempting to keep their games out of the pre-owned bin by equipping them with one-time-use tickets to the internet. According to <a href="http://www.eurogamer.net/articles/2011-05-20-dirt-3-gets-online-pass">Eurogamer</a>, new copies of <a href="http://www.joystiq.com/game/dirt-3"><em>Dirt 3</em></a> -- which arrives on store shelves tomorrow -- include a "VIP Pass," which unlocks five exclusive automobiles and enables the game's online multiplayer modes. Folks who purchase a used copy of the game with a code that's already been redeemed will have to buy the code on Xbox Live or PSN for 800 Microsoft Points ($10).<br />
<br />
The <a href="http://www.joystiq.com/tag/online-pass">Online Pass</a> scheme usually evokes some mixed reactions from the gaming community, but we always get stuck imagining even worse scenarios. Imagine this: What if all of the game's cars only had three wheels? Oh, what -- you want that fourth wheel? No problem, just put in that VIP Pass. Oh, you don't have one? Well, we hope you don't like winning races, Sparky.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/23/dirt-3-to-feature-10-online-pass-for-used-purchases/">Dirt 3 to feature $10 Online Pass for used purchases</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 23 May 2011 15:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/23/dirt-3-to-feature-10-online-pass-for-used-purchases/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19947486/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/23/dirt-3-to-feature-10-online-pass-for-used-purchases/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>codemasters</category><category>dirt-3</category><category>microsoft</category><category>online-pass</category><category>playstation</category><category>ps3</category><category>vip-pass</category><category>xbox</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Mon, 23 May 2011 15:25:00 EST</pubDate></item><item><title><![CDATA[Alice: Madness Returns' 'Online Pass' grants you Alice 1 (it's $10 otherwise)]]></title><link>http://www.joystiq.com/2011/04/20/alice-madness-returns-online-pass-grants-you-alice-1-10-ot/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/20/alice-madness-returns-online-pass-grants-you-alice-1-10-ot/</guid><comments>http://www.joystiq.com/2011/04/20/alice-madness-returns-online-pass-grants-you-alice-1-10-ot/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/04/20/alice-madness-returns-online-pass-grants-you-alice-1-10-ot/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/aliceknife530.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
"I should very much like to tell you of <a href="http://www.joystiq.com/tag/project-ten-dollar/">Project Ten Dollar</a>," pleaded Alice.<br />
<br />
"Well, I never heard it before, but it sounds uncommon nonsense," replied The Mock Turtle.<br />
<br />
EA has confirmed that the original <em>American McGee's Alice</em> will be <a href="http://www.joystiq.com/2011/04/18/mcgee-alice-sequel-to-include-original-game-as-dlc-bonus/">bundled</a> as a downloadable bonus with <em>Alice: Madness Returns</em> when it's released on June 14. The catch is that the download will be tied to an "Online Pass," EA's special name for access to its games' online components, which are unlocked with registration codes included in new copies of the games. Additionally, players will be required to have the <a href="http://www.joystiq.com/game/alice-madness-returns"><em>Madness Returns</em></a> disc in the tray to access <em>Alice 1</em>. If you purchase <em>Madness Returns</em> used (and without an <em>unused</em> Online Pass code), you'd have to pay $10 for the downloadable bonus.<br />
<br />
This marks the first time that the original <em>Alice</em> will be available on consoles. It will not be available on XBLA or PSN as a separate purchase -- at least, not immediately.<p><a href="http://www.joystiq.com/2011/04/20/alice-madness-returns-online-pass-grants-you-alice-1-10-ot/" rel="bookmark">Continue reading <em>Alice: Madness Returns' 'Online Pass' grants you Alice 1 (it's $10 otherwise)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/20/alice-madness-returns-online-pass-grants-you-alice-1-10-ot/">Alice: Madness Returns' 'Online Pass' grants you Alice 1 (it's $10 otherwise)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Apr 2011 11:32:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/20/alice-madness-returns-online-pass-grants-you-alice-1-10-ot/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19918866/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/20/alice-madness-returns-online-pass-grants-you-alice-1-10-ot/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Alice</category><category>Alice-2</category><category>Alice-Madness-Returns</category><category>american-mcgees-alice</category><category>microsoft</category><category>online-pass</category><category>pc</category><category>playstation</category><category>project-ten-dollar</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 20 Apr 2011 11:32:00 EST</pubDate></item><item><title><![CDATA[Rumor: Warner Bros. joining 'online pass' camp with Mortal Kombat]]></title><link>http://www.joystiq.com/2011/03/29/rumor-warner-bros-joining-online-pass-camp-with-mortal-komba/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/29/rumor-warner-bros-joining-online-pass-camp-with-mortal-komba/</guid><comments>http://www.joystiq.com/2011/03/29/rumor-warner-bros-joining-online-pass-camp-with-mortal-komba/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/03/29/rumor-warner-bros-joining-online-pass-camp-with-mortal-komba/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/mk.032911-530px.jpg" vspace="4" /></a></div>
Warner Bros. may be following in the (very large) footsteps of Electronic Arts and THQ when it comes to discouraging -- or at least profiting from -- the sale of used games. Joystiq has learned from a tipster that when <a href="http://www.joystiq.com/game/mortal-kombat-2011"><em>Mortal Kombat</em></a> hits shelves on April 19, its box will include an <a href="http://www.joystiq.com/tag/online-pass">"online pass" token</a> that must be redeemed before playing online. At present, WBIE evidently intends to do the same for its high-profile releases <a href="http://www.joystiq.com/game/fear-3"><em>F.E.A.R. 3</em></a> and <a href="http://www.joystiq.com/game/batman-arkham-city"><em>Batman: Arkham City</em></a>. Since the latter won't feature multiplayer, though, the token would have to unlock some other (equally attractive) content.<br />
<br />
According to an email obtained from our source, which appears intended for retailers, WBIE won't be promoting the pass -- in fact, no reference to it will appear on the game's packaging. Instead, it is apparently providing retailers with details on the pass, including how to purchase a new one if you're buying a used copy of the game. Unsurprisingly, a new pass will run 800 Microsoft Points / $10 for Xbox 360 and PS3, respectively. As with EA's titles, there will be a free two-day "trial period" before players are prompted to either enter the code or purchase a pass. We've contacted WBIE for comment on this information. You can find an excerpt from the retailer email past the break.<p><a href="http://www.joystiq.com/2011/03/29/rumor-warner-bros-joining-online-pass-camp-with-mortal-komba/" rel="bookmark">Continue reading <em>Rumor: Warner Bros. joining 'online pass' camp with Mortal Kombat</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/29/rumor-warner-bros-joining-online-pass-camp-with-mortal-komba/">Rumor: Warner Bros. joining 'online pass' camp with Mortal Kombat</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 29 Mar 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/29/rumor-warner-bros-joining-online-pass-camp-with-mortal-komba/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19896518/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/29/rumor-warner-bros-joining-online-pass-camp-with-mortal-komba/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>microsoft</category><category>mortal-kombat</category><category>mortal-kombat-2011</category><category>Netherrealm-Studios</category><category>online-pass</category><category>playstation</category><category>ps3</category><category>used-games</category><category>Warner-Bros</category><category>Warner-Bros-Interactive</category><category>wb-games</category><category>wbie</category><category>xbox</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Tue, 29 Mar 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[PSA: Dead Space 2 DLC workaround for non-Gold members]]></title><link>http://www.joystiq.com/2011/01/26/psa-dead-space-2-dlc-workaround-for-non-gold-members/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/26/psa-dead-space-2-dlc-workaround-for-non-gold-members/</guid><comments>http://www.joystiq.com/2011/01/26/psa-dead-space-2-dlc-workaround-for-non-gold-members/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/01/26/psa-dead-space-2-dlc-workaround-for-non-gold-members/"><img border="1" vspace="0" hspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/psadeadspace2.jpg" /></a></div>
If you're an Xbox Live "<a href="http://www.joystiq.com/2010/10/20/xbox-live-silver-to-be-called-xbox-live-free-membership/">free</a>" member ready to "strategically dismember" bits of EA because you can't redeem the DLC included in the <a href="http://www.joystiq.com/game/dead-space-2"><em>Dead Space 2</em></a> "Collector's Edition", just go ahead and put away the plasma cutter. The redemption card (pictured) gives instructions that won't work for those who aren't Gold members -- but there is a workaround.<br />
<br />
An EA rep tells Joystiq that Live free members should go to the "Extras" menu and input the code in the "redeem code" section. This will unlock the single-player Zealot Suit and Zealot Force Gun without the need for a Gold membership. The problem with going through the Online Pass screen is that it's used for multiplayer, which you can't access without a Gold membership. This <a href="http://www.joystiq.com/2010/01/26/how-to-redeem-mass-effect-2-dlc-codes/">isn't the first</a> (and likely not the last) time that <a href="http://www.joystiq.com/2010/07/27/ms-to-email-replacement-codes-for-alan-wake-dlc-redeemed-too-ear/">DLC insert cards have caused confusion</a>.<br />
<br />
[Thanks, Dayton W.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/26/psa-dead-space-2-dlc-workaround-for-non-gold-members/">PSA: Dead Space 2 DLC workaround for non-Gold members</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 26 Jan 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/26/psa-dead-space-2-dlc-workaround-for-non-gold-members/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19816801/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/26/psa-dead-space-2-dlc-workaround-for-non-gold-members/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dead-space-2</category><category>dlc</category><category>EA</category><category>Electronic-Arts</category><category>microsoft</category><category>online-pass</category><category>visceral-games</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 26 Jan 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[EA hasn't seen 'significant' backlash to Online Pass]]></title><link>http://www.joystiq.com/2010/09/15/ea-hasnt-seen-significant-backlash-to-online-pass/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/15/ea-hasnt-seen-significant-backlash-to-online-pass/</guid><comments>http://www.joystiq.com/2010/09/15/ea-hasnt-seen-significant-backlash-to-online-pass/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/15/ea-hasnt-seen-significant-backlash-to-online-pass/"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/easportslogo530.jpg" /></a></div>
Though comments on our posts regarding EA Sports' <a href="http://www.joystiq.com/tag/online-pass">Online Pass</a> program haven't been the <em>sunniest</em> reading material to pore over, Electronic Arts CFO Eric Brown <a href="http://www.gamasutra.com/view/news/30380/EA_CFO_Brown_Defends_Online_Pass_System_Talks_3D_Facebook.php">recently told</a> the Deutsche Bank 2010 Technology Conference that reaction to the initiative hasn't exactly been apocalyptic, either.<br />
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"There's been no significant pushback from the user," Brown said of the program, which charges $10 for access to online modes in games acquired secondhand. "People know bandwidth isn't free, so the fact that we're diffusing online costs isn't seen as unreasonable." That's a pretty sensible outlook on the situation; though when a company's as large as EA, the definition of "significant" might be kind of obscure. We guess they didn't see our skywriting message over Pensacola Beach which read: "EA no pay for Onl. Pa." So what? We abbreviated -- it was $15 per letter! We're not made of money, guys.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/15/ea-hasnt-seen-significant-backlash-to-online-pass/">EA hasn't seen 'significant' backlash to Online Pass</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Sep 2010 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/15/ea-hasnt-seen-significant-backlash-to-online-pass/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19635069/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/15/ea-hasnt-seen-significant-backlash-to-online-pass/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>ea-sports</category><category>eric-brown</category><category>microsoft</category><category>online-pass</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 15 Sep 2010 14:30:00 EST</pubDate></item><item><title><![CDATA[Sony 'exploring' idea of Online Pass style system for its titles]]></title><link>http://www.joystiq.com/2010/08/23/sony-exploring-idea-of-online-pass-style-system-for-its-titles/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/23/sony-exploring-idea-of-online-pass-style-system-for-its-titles/</guid><comments>http://www.joystiq.com/2010/08/23/sony-exploring-idea-of-online-pass-style-system-for-its-titles/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><a href="http://www.joystiq.com/2010/08/23/sony-exploring-idea-of-online-pass-style-system-for-its-titles/"><img hspace="0" border="0" vspace="0" align="left" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/225andrewhouse0001-225px-2.jpg" style="padding-right: 10px;" alt="" /></a>In an <a href="http://www.gamesindustry.biz/articles/2010-08-23-sony-s-andrew-house-interview">interview</a> with GamesIndustry.biz, SCE Europe boss Andrew House has suggested that the company is taking a serious look at implementing something similar to EA's <a href="http://www.joystiq.com/tag/online-pass">Online Pass</a> -- which requires those who buy its titles used to pay $10 to play them online -- with its first-party games. "On the principle of making online portions of the game available or unlocked from the disc-based release for a fee, we're broadly supportive of that," House said. "And we're exploring actively the same option for our own content."<br />
<br />
House admitted that such a system could be perceived as contradictory to Sony's long-running pitch of PlayStation Network's free online play model. "In terms of just a charge for basic online play, that's something that we have to talk about a lot more," he said. "We struggle with [that] a little bit because we feel very vindicated and base a lot of the success of PSN today -- a 70 percent connection rate across consoles -- on the fact that we've removed that major initial barrier to entry."<br />
<br />
Still, Sony has already dabbled with charging to enable online play for used (or, in the following instance, likely pirated) PSP titles <a href="http://www.joystiq.com/2010/02/17/socom-fireteam-bravo-3-requires-psn-activation-for-online-play/">like <em>SOCOM Fireteam Bravo 3</em></a>. In this case, the game included an online activation code which, if already used or otherwise non-existent, could be replaced for a $20 fee.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/23/sony-exploring-idea-of-online-pass-style-system-for-its-titles/">Sony 'exploring' idea of Online Pass style system for its titles</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 23 Aug 2010 18:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/23/sony-exploring-idea-of-online-pass-style-system-for-its-titles/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19604709/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/23/sony-exploring-idea-of-online-pass-style-system-for-its-titles/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>andrew-house</category><category>online-pass</category><category>playstation</category><category>project-ten-dollar</category><category>ps3</category><category>sony</category><category>used-games</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Mon, 23 Aug 2010 18:50:00 EST</pubDate></item><item><title><![CDATA[EA Sports Online Pass redeemed by 60% of users, says EA]]></title><link>http://www.joystiq.com/2010/08/03/ea-sports-online-pass-redeemed-by-60-of-users-says-ea/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/03/ea-sports-online-pass-redeemed-by-60-of-users-says-ea/</guid><comments>http://www.joystiq.com/2010/08/03/ea-sports-online-pass-redeemed-by-60-of-users-says-ea/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/08/03/ea-sports-online-pass-redeemed-by-60-of-users-says-ea/"><img hspace="0" height="320" border="0" width="530" vspace="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/easportslogo530.jpg" alt="" /></a></div>
During EA's Q1 financial conference call, COO John Schappert discussed the success of the company's "Online Pass" initiative. According to Schappert, early results from <a href="http://joystiq.com/game/ncaa-football-11"><em>NCAA Football 11</em></a> and <a href="http://joystiq.com/game/tiger-woods-pga-tour-11"><em>Tiger Woods PGA Tour 11</em></a> indicated that "sixty percent to seventy percent of online connected users" have redeemed a code for Online Pass. He noted further that "the level of online play is up" over last year, as is revenue from paid downloadable content.<br />
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When asked how Online Pass has impacted used game sales, Schappert noted that it's "too early to tell" but that EA is "encouraged by" the number of people playing online, and that the "extra gift" offered by Online Pass is "driving some of that adoption."<br />
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EA announced its Online Pass program earlier this year -- bundling a code with new copies of <em>NCA Football 11</em> and <em>Tiger Woods PGA Tour 11</em> -- which allows access to online features like multiplayer (among other things). Those who choose to buy used copies of the games can purchase an Online Pass for an additional $10. The Online Pass program operates as part of "<a href="http://joystiq.com/tag/project-ten-dollar">Project Ten Dollar</a>," created to stop losses generated by the used game industry. Based on the numbers touted by Schappert, as well as those <a href="http://www.joystiq.com/2010/08/03/ea-reports-increased-revenues-in-q1-of-new-fiscal-year/">reported by EA for the quarter</a>, the strategy just might be working.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/03/ea-sports-online-pass-redeemed-by-60-of-users-says-ea/">EA Sports Online Pass redeemed by 60% of users, says EA</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 Aug 2010 18:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/03/ea-sports-online-pass-redeemed-by-60-of-users-says-ea/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19579896/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/03/ea-sports-online-pass-redeemed-by-60-of-users-says-ea/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>EA</category><category>EA-Sports</category><category>ea-sports-online-pass</category><category>microsoft</category><category>NCAA-Football-11</category><category>online-pass</category><category>playstation</category><category>project-ten-dollar</category><category>ps3</category><category>Tiger-Woods-PGA-Tour-11</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 03 Aug 2010 18:20:00 EST</pubDate></item><item><title><![CDATA[EA's Ramsdale: Project Ten Dollar 'not a defensive measure against pre-owned or piracy']]></title><link>http://www.joystiq.com/2010/06/03/eas-ramsdale-project-ten-dollar-not-a-defensive-measure-again/</link><guid isPermaLink="true">http://www.joystiq.com/2010/06/03/eas-ramsdale-project-ten-dollar-not-a-defensive-measure-again/</guid><comments>http://www.joystiq.com/2010/06/03/eas-ramsdale-project-ten-dollar-not-a-defensive-measure-again/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.mcvuk.com/features/693/INTERVIEWS-EA"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/baronmunchausen580.jpg" /></a></div>
An <a href="http://www.mcvuk.com/features/693/INTERVIEWS-EA">MCV</a> interview with Electronic Arts UK General Manager Keith Ramsdale took a turn for the <a href="http://en.wikipedia.org/wiki/The_Adventures_of_Baron_Munchausen">Munchausen</a> fantastical when the executive claimed EA's "<a href="http://joystiq.com/tag/project-ten-dollar">Project Ten Dollar</a>" and <a href="http://joystiq.com/tag/online-pass">Online Pass</a> are programs "all about the customer, about improving their experience," and simply "not a defensive measure against pre-owned or piracy." And just as those words left his mouth, a unicorn leaving a rainbow trail in its wake burst into the room and moved toward Ramsdale. Cherubim flew in, picked up the executive and spirited him away on the majestic steed.<br />
<br />
Sorry, there were no unicorns or pudgy angels, we just wanted to get into the spirit of that amazing tale explaining the <a href="http://www.joystiq.com/2010/02/10/riccitiello-talks-project-ten-dollar-and-digital-distribution/">purpose of "Project Ten Dollar."</a><br />
<br />
On a more serious note, Ramsdale expressed that there are five core sectors EA currently focuses on: football (soccer); racing; sims; shooters; and fitness. The publisher considers those genres to be "year-round opportunities" that will utilize year-round work with retail, marketing and communication with the communities, though we wonder how much that leaves for creative endeavors that fall outside those sectors. Where would a <em>Mirror's Edge</em> fit in?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/03/eas-ramsdale-project-ten-dollar-not-a-defensive-measure-again/">EA's Ramsdale: Project Ten Dollar 'not a defensive measure against pre-owned or piracy'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 03 Jun 2010 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mcvuk.com/features/693/INTERVIEWS-EA>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/03/eas-ramsdale-project-ten-dollar-not-a-defensive-measure-again/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19501810/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/03/eas-ramsdale-project-ten-dollar-not-a-defensive-measure-again/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dlc</category><category>ea</category><category>electronic-arts</category><category>keith-ramsdale</category><category>online-pass</category><category>project-ten-dollar</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 03 Jun 2010 11:30:00 EST</pubDate></item><item><title><![CDATA[LGJ: EA Online Pass a Ticket to FTCville?]]></title><link>http://www.joystiq.com/2010/05/29/lgj-ea-online-pass-a-ticket-to-ftcville/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/29/lgj-ea-online-pass-a-ticket-to-ftcville/</guid><comments>http://www.joystiq.com/2010/05/29/lgj-ea-online-pass-a-ticket-to-ftcville/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a></p><font color="gray"><small><em>Mark Methenitis contributes <a href="http://joystiq.com/tag/law-of-the-game/">Law of the Game on Joystiq</a> ("LGJ"), a column on legal issues as they relate to video games</em>:</small></font><br />
<div style="text-align: center;"><img hspace="0" border="0" vspace="0" alt="EA Sports: Online Pass" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/ea-sports-in-game.jpg" /></div>
By now, I'm sure everyone has seen the copious discussions on the <a href="http://www.joystiq.com/tag/ea-sports-online-pass/">EA Sports Online Pass</a>. If, for some reason, you've been hiding in your closet because of an irrational fear of oil spills, or have been stuck in an airport without internet as a result of plumes of volcanic ash, the summary of these discussions is that EA will be charging people who purchase used versions of future EA Sports titles $10 for the use of certain online components of the game, which "can include basic online multiplayer, as well as group/league features, roster and playbook updates, downloads of user-created content." Not surprisingly, the announcement has been met with some frustration, some angry fist shaking and some relative acceptance from the consumer base. On the other hand, there has been a surprising amount of reports of puppies, unicorns and rainbows from analysts and even GameStop as a result of the Online Pass. While I hate to be the bringer of doom and gloom, it's just part of the lawyer's job description. What doom and gloom am I referring to? Government regulation.<br />
<br />
But before I get too far ahead of myself, I want to first play a bit of devil's advocate with some of the statements related to the need for and logic behind the Online Pass. It's <a href="http://www.joystiq.com/2010/05/12/analysts-discuss-impact-of-ea-sports-online-pass/">been argued</a> that the need for these kind of charges stem from the newly emerging "long tail" of content that comes with disc-based games. And on the face of things, this does seem true. Games now have downloadable content that didn't exist years ago, and players continue to take advantage of this for some time. In fact, this is the basic model that MMO games have used for some time now, so why not see something similar added to these EA Sports games, with their roster downloads and other content?<p><a href="http://www.joystiq.com/2010/05/29/lgj-ea-online-pass-a-ticket-to-ftcville/" rel="bookmark">Continue reading <em>LGJ: EA Online Pass a Ticket to FTCville?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/29/lgj-ea-online-pass-a-ticket-to-ftcville/">LGJ: EA Online Pass a Ticket to FTCville?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 29 May 2010 03:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/05/29/lgj-ea-online-pass-a-ticket-to-ftcville/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19496197/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/29/lgj-ea-online-pass-a-ticket-to-ftcville/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>EA</category><category>EA-Sports</category><category>Electronic-Arts</category><category>law-of-the-game</category><category>lgj</category><category>online-pass</category><dc:creator><![CDATA[Mark Methenitis]]></dc:creator><pubDate>Sat, 29 May 2010 03:30:00 EST</pubDate></item><item><title><![CDATA[GameStop isn't worried about Online Pass]]></title><link>http://www.joystiq.com/2010/05/20/gamestop-isnt-worried-about-online-pass/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/20/gamestop-isnt-worried-about-online-pass/</guid><comments>http://www.joystiq.com/2010/05/20/gamestop-isnt-worried-about-online-pass/#comments</comments><description><![CDATA[<center><img  border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/onlinepass520.jpg" /></center>EA and THQ are looking to slow used game sales with the EA Sports <a href="http://joystiq.com/tag/online-pass">Online Pass</a> and THQ's unnamed, similar <a href="http://www.joystiq.com/2010/05/20/thq-introduces-its-own-online-pass-in-ufc-2010/">program</a> for <em>UFC Undisputed 2010</em> -- codes included with new copies to unlock online play and other features, forcing buyers of used games to pay extra for that access. GameStop, the company who would stand to lose the most from this, doesn't seem upset at all. For one thing, CEO Dan DeMatteo offered a supportive quote in EA's <a href="http://www.joystiq.com/2010/05/10/ea-introduces-one-time-use-online-pass-for-sports-games/">announcement</a> of Online Pass.<br />
<br />
COO J. Paul Raines explained why GameStop isn't worried about the Online Pass program in an investor conference call. "We support the creation of added downloadable content for popular franchises," he said, "as we see that as extending the life of titles and broadening the base of game players." He went on to explain that the proportion of used game buyers playing games online is low, and that "as it grows, our proprietary models will manage trade and sale pricing to reach margin goals." In other words, if used game sales drop, so will the prices.<br />
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Raines then compared the Online Pass program to another recent high-profile download, the <em><a href="http://joystiq.com/tag/modern-warfare-2">Modern Warfare 2</a></em> <a href="http://joystiq.com/tag/stimulus-package">Stimulus Package</a>, which "ave us an opportunity to promote DLC in-store on a popular franchise, and we are pleased with the results." Raines said that GameStop leads in market share on DLC cards, and experienced increased demand for points cards during the Stimulus Package launch. Basically, as long as people don't figure out that they can buy DLC and points from home more easily than from GameStop, the retailer's business is secure.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/20/gamestop-isnt-worried-about-online-pass/">GameStop isn't worried about Online Pass</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 20 May 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/05/20/gamestop-isnt-worried-about-online-pass/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19485230/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/20/gamestop-isnt-worried-about-online-pass/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dlc</category><category>gamestop</category><category>Microsoft</category><category>online-pass</category><category>paul-raines</category><category>stimulus-package</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 20 May 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[THQ introduces its own 'Online Pass' in UFC 2010]]></title><link>http://www.joystiq.com/2010/05/20/thq-introduces-its-own-online-pass-in-ufc-2010/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/20/thq-introduces-its-own-online-pass-in-ufc-2010/</guid><comments>http://www.joystiq.com/2010/05/20/thq-introduces-its-own-online-pass-in-ufc-2010/#comments</comments><description><![CDATA[<center><a href="http://www.destructoid.com/ufc-undisputed-2010-requires-code-to-play-online-174080.phtml"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/ufc52010.jpg" /></a></center>EA isn't the only company to hit on the idea of a <a href="http://www.joystiq.com/tag/online-pass">one-time-use code</a> for online play of sports games. THQ is penalizing used sales of <em><a href="http://joystiq.com/tag/ufc-undisputed-2010">UFC Undisputed 2010</a></em> in exactly the same way -- and, since <em>Undisputed</em> will be in stores next week, THQ is even beating EA to it. <br />
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<a href="http://www.pastapadre.com/2010/05/19/confirmed-ufc-2010-requires-code-for-online-play">Pastapadre</a> discovered that copies of <em>Undisputed</em> will include a code on the back page of the instruction manual, required for online play. THQ confirmed the existence of the codes in a statement to <a href="http://www.destructoid.com/ufc-undisputed-2010-requires-code-to-play-online-174080.phtml">Destructoid</a>, adding that "Codes for accessing the content will be available for second-time buyers for an additional $5." So, right now, THQ is winning the price war in terms of online play privileges. Well, not counting all those companies that let even second-hand buyers play games online without additional chrages (for now).<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/20/thq-introduces-its-own-online-pass-in-ufc-2010/">THQ introduces its own 'Online Pass' in UFC 2010</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 20 May 2010 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.destructoid.com/ufc-undisputed-2010-requires-code-to-play-online-174080.phtml>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/20/thq-introduces-its-own-online-pass-in-ufc-2010/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19484861/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/20/thq-introduces-its-own-online-pass-in-ufc-2010/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fighting</category><category>Microsoft</category><category>online-pass</category><category>project-ten-dollar</category><category>sports</category><category>thq</category><category>ufc</category><category>ufc-undisputed-2010</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 20 May 2010 10:00:00 EST</pubDate></item><item><title><![CDATA[Analysts discuss impact of EA Sports Online Pass]]></title><link>http://www.joystiq.com/2010/05/12/analysts-discuss-impact-of-ea-sports-online-pass/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/12/analysts-discuss-impact-of-ea-sports-online-pass/</guid><comments>http://www.joystiq.com/2010/05/12/analysts-discuss-impact-of-ea-sports-online-pass/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.industrygamers.com/news/ea-sports-online-pass-brilliant-ea-charging-too-little-says-analyst/"><img width="580" vspace="0" hspace="0" height="350" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/ea-sports-in-game.jpg" /></a></div>
Over at <a href="http://www.industrygamers.com/news/ea-sports-online-pass-brilliant-ea-charging-too-little-says-analyst/">IndustryGamers</a>, several analysts have chimed in on EA's latest assault on used game sales: The <a href="http://www.joystiq.com/2010/05/10/ea-introduces-one-time-use-online-pass-for-sports-games/">EA Sports Online Pass</a>. The pass will offer players access to online features -- up to and possibly including online multiplayer -- on <em>all</em> future EA Sports titles starting with <em>Tiger Woods PGA Tour 11</em>. Should someone buy a game used, additional passes can be purchased for $10. The overall consensus among analysts: It's a good thing and a smart move on EA's part.<br />
<br />
According to Wedbush Morgan's <a href="http://joystiq.com/tag/michael-pachter">Michael Pachter</a>, it only makes sense that EA should be compensated for rendering online services. He noted that EA "currently does not get paid" by those who purchase used games and that the pass "is ensuring that second-hand purchasers will pay something for the maintenance of the server network and for access to premium content."<br />
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The majority of analysts agreed with Pachter, with EEDAR's <a href="http://joystiq.com/tag/jesse-divnich">Jesse Divnich</a> noting that games now extend far beyond their own physical media. "Seven years ago, when you purchased <em>Grand Theft Auto</em> for $50, the entire experience was encapsulated on a DVD," said Divnich, "in 2010 that is no longer the case." He added that it is "perfectly reasonable" for EA to expect payment for features that aren't included directly on the disc. Also, DFC Intelligence's David Cole expects more companies to pursue similar programs in the future.<br />
<br />
Meanwhile, Lazard Capital Markets' Cole Sebastian referred to the program as "a double-edged sword for publishers." While it may lower used sales, said Sebastian, it also diminishes the resale value of games that customers would trade in to purchase new ones.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/12/analysts-discuss-impact-of-ea-sports-online-pass/">Analysts discuss impact of EA Sports Online Pass</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 12 May 2010 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.industrygamers.com/news/ea-sports-online-pass-brilliant-ea-charging-too-little-says-analyst/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/12/analysts-discuss-impact-of-ea-sports-online-pass/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19475005/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/12/analysts-discuss-impact-of-ea-sports-online-pass/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>EA-Sports</category><category>ea-sports-online-pass</category><category>Electronic-Arts</category><category>jesse-divnich</category><category>michael-pachter</category><category>Microsoft</category><category>online-pass</category><category>project-ten-dollar</category><category>Xbox-360</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 12 May 2010 18:30:00 EST</pubDate></item></channel></rss>