
Joystiq impressions: Assorted Sierra XBLA games

Continue reading Joystiq impressions: Assorted Sierra XBLA games
A walkthrough of Mario Kart Wii's online multiplayer
(Note: Due to technical difficulties, we had to physically take pictures of the game running in 480i. The quality of the images does not affect what Mario Kart Wii actually looks like.)
Metal Gear Online beta gameplay footage for the uncoded masses
We're guessing that you missed your chance to grab an entry code for the Metal Gear Online beta, or you'd probably be too busy spending your Saturday afternoon brushing up on your CQC to read our humble gaming news site. Well, wipe away those tears of regret, little one, and we'll make you a deal -- check out this radical gameplay footage from the beta (including a very satisfying conclusion involving a dude launcher) to slake your thirst for Kojima's sneaky-creepy multiplayer outing, and we'll take you out for Chuck E. Cheese's. Sure, it won't do much to dull your regret, but you'll be too busy wondering why this restaurant elected to have a rat for a mascot to worry about all the online stealth action you're missing out on.
BBC: Sony, MS wanted to "control" streaming video on their consoles
The BBC blogger uses this as a leaping-off point to declare that the Wii's deal with the BBC "makes something of a mockery" of the multimedia capabilities of the Xbox 360 and PS3. Never mind that the Wii can't even play DVDs (much less Blu-ray discs) or that the system offers no way to download video for permanent, offline viewing. According to the BBC's blogger, Nintendo is "bridging the gap between the web and the TV" in a way that its competitors aren't.
Regardless, the implication that Sony and Microsoft are unwilling to accommodate online video outside the walled garden of their narrow, profit-generating shop services is a little upsetting. The beauty of having a machine connected to the internet should be the ability to access the wide array of free content on that internet, not just the opportunity to buy things from the console maker and its partners.
GTA4 preview details online multiplayer modes
Among the interesting details discussed (some of which have also been revealed elsewhere):
- Previously rumored 16-player online play is confirmed.
- The online maps aren't changed in any way from single-player -- you can still drive vehicles from one end of the city to the other, if you want.
- There's no co-op option for the single-player missions, but many online modes allow for cooperation.
- Ranked online matches earn players in-game cash for character customization. Higher difficulty means more cash.
- Race mode can be played with or without weapons.
- The volume of other characters voices will vary depending on their distance from you. "So if you hear an enemy's voice, he's probably right behind you and it's too late."
Note: GameTap's servers are getting hit pretty hard, so the Read link may not load for a while.
Update: They're all live! GTA4.net has posted links to numerous multiplayer previews. (Thanks Cal!)
SCEE severing several servers for online PS2, PSP games

PlayStation 2
- Amplitude
- Destruction Derby Arenas
- Everybody's Golf
- EyeToy Chat
- F1 '04
- Jak X
- Lemmings PS2
- My Street
- Syphon Filter Omega Strain
- This is Football 2004
- This is Football 2005
- Twisted Metal: Black Online
PSP
- Lemmings
- World Tour Soccer 2
Sony Computer Entertainment America has made no similar announcement.
[Via Shacknews]
Mr. Driller Online's lag-tastic online play
Another test of Mr. Driller's online capabilities was done today with the same broken result. No word on whether a patch is in the works. Best to save your 800 MS points for the moment, as there's no sense in supporting broken titles.
Continue reading Mr. Driller Online's lag-tastic online play
This week, you probably Do Know Jack
We can only hope this is a one-time glitch, and not a trend that will last past through the beginning of the fourth month of the year ...
PS3 Rainbow Six: Vegas 2 plagued with online snafus
Our tip box has exploded with complaints from owners of the PS3 version of the game -- apparently, a majority of those who try to play online either can't connect or have to suffer staggering amounts of lag. We'd expect a bandwidth epidemic such as this to be patched post-haste -- we guess Ubisoft didn't anticipate we'd actually want to play their game on the first weekend of Eastertide. What, did they think those terrorists would hunt themselves?
Joystiq hands-on: Street Fighter II HD (XBLA/PSN)

Frankly, I don't even remember which character I played. It doesn't help that my only choices were Ken and Ryu, who have nearly the same moves. My helpful opponent reminded me how to do some of the special attacks; I was far out of practice on the Hurricane Kick, but I could throw fireballs right away.
Continue reading Joystiq hands-on: Street Fighter II HD (XBLA/PSN)
Web services allow for easy Brawl stage sharing
Enter the web, which has already filled in some of the stage-sharing holes Nintendo left in the game. IGN's recently launched Smash Bros. supersite already has a selection of over 100 user-created stages that players can download to their SD cards, while the Smash World forums Stage Browser currently has 85 or so stages available. Each site offers picture previews, easy instructions for uploading and a rating system to separate the wheat from the chaff. Now if someone could just hack a way to play these user-created stages in online matches we'd really be in business!
Visit - IGN's stage sharing clearinghouse
Visit - Smash World Forums stage browser
Rumor: Further evidence of Star Wars: KOTOR MMO discovered

1UP recently added some fuel cells to the fire of the relatively aged rumor that the result of Bioware and LucasArts' recent collaboration is an MMORPG which takes place in the long-winded universe of Star Wars: Knights of the Old Republic. While one could make a case for and against this claim, a script for the game, which apparently landed in the laps of 1UP's digital ink slingers, could prove conclusive evidence for the online epic -- if it's completely legit, that is.
The script details the online game as a "role-playing game set in the historical past of the Star Wars universe," where "Jedi and Sith battle across the galaxy." While those two phrases could apply to many chapters of the Star Wars mythos, the tipster who submitted the script was convinced it carried Bioware's trademark verbosity. We're confused -- how will we be expected to spend hours mindlessly grinding and spawn camping with all of that dialog getting in our way? Hopefully they'll fix that in beta.
[Via Massively]
First impressions: Super Smash Bros. Brawl
Yeah, we've given you the hands-on impressions before, but now that we've gotten the final retail version into our metaphorical Joystiq HQ, we thought we'd share some quick opinions on the full Brawl experience. Click the continue link to find out our thoughts on the Subspace Emissary mode, Online play, the various control options, and more.
Warning: Spoilers ahead!
Nintendo details Mario Kart Wii channel, online play
- Spectator mode - When you join a room in progress, you can watch the race unfold while waiting for a new one to start.
- Global friend view - Lets you view your friends' locations and online status.
- Room structure - Host chooses race type, but player votes determine course selection.
[Via WiiFanboy]
Nintendo: No demos required for Wii Ware titles
We've been annoyed with the Wii's lack of downloadable Virtual Console demos for quite a while now, so we probably shouldn't be too surprised that Nintendo has declared games in their upcoming Wii Ware service will not be required to have downloadable demos. Surprised isn't really the world ... slightly miffed is more like it.We're only slightly miffed because Nintendo hasn't quite banned demos from the service. In an interview with Newsweek's N'gai Croal, Nintendo of America director of project development Tom Prata said that "having demos [is] ... not a requirement from Nintendo." If we're reading that right, that means demos would be allowed on the service, but that they won't necessarily be available for every game.
The decision to forgo a demo mandate was made, according to Prata, because demos are a "very costly type of endeavor" for a developer. That might be true in the short term, but overall we wonder if developer can afford not to have demos on a service like this. After all, Xbox Live Arcade has managed just fine by requiring developers to create those "expensive" demos -- in fact, by, early stats showed about 20 percent of XBLA demo players bought the full game, leading directly to increased revenue for all involved. Still, we guess giving developers more choice in these matters is usually a good thing. We just hope many developers will choose to help their customers and themselves by letting us try before we buy.



























