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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Ono: Fighting games should have more customization, user creation]]></title><link>http://www.joystiq.com/2012/01/27/ono-fighting-games-should-have-more-customization-user-creatio/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/27/ono-fighting-games-should-have-more-customization-user-creatio/</guid><comments>http://www.joystiq.com/2012/01/27/ono-fighting-games-should-have-more-customization-user-creatio/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/01/27/ono-fighting-games-should-have-more-customization-user-creatio/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/kumawtf.jpg" style="width: 530px; height: 298px; " /></a></div>Yoshinori Ono is the Grand Poobah of all things Street Fighter these days, and it would be hard to pinpoint a single person who currently has more of an impact on the direction of the fighting game genre than he does. That direction, it turns out, looks an awful lot like some of the changes implemented in <a href="http://www.joystiq.com/game/street-fighter-x-tekken"><em>Street Fighter X Tekken</em></a>, namely the Gem system and everything it stands for.<br /><br />"For future titles I want to keep having this concept of, my character is different than your character," Ono said during <a href="http://www.eurogamer.net/articles/2012-01-26-yoshinori-ono-outlines-vision-for-next-gen-street-fighter">an interview with Eurogamer</a>. "In fighting games, the only difference between me and you is how good I am. But what I want to do with fighting games from now on is add in that element of customisation [sic], where I can have a Ryu that's different than your Ryu, so we can compete on a different level than just our execution."<br /><br />Ono envisions a future where players can modify their characters on a deeper level than <em>SFxT</em>'s Gem system allows for. "It would be like, the Ryu that Yoshinori Ono made is the best, or the Ryu that other guy made sucks." Ono did not go into any specifics regarding future titles, but it's clear that he wants to steer the Street Fighter series away from the character selection screen and toward the stat tree.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/27/ono-fighting-games-should-have-more-customization-user-creatio/">Ono: Fighting games should have more customization, user creation</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 27 Jan 2012 04:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/27/ono-fighting-games-should-have-more-customization-user-creatio/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20157960/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/27/ono-fighting-games-should-have-more-customization-user-creatio/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>gems</category><category>microsoft</category><category>ono</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>SFxT</category><category>street-fighter-x-tekken</category><category>vita</category><category>xbox</category><category>yoshinori-ono</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Fri, 27 Jan 2012 04:00:00 EST</pubDate></item><item><title><![CDATA[Ono: SFxTekken uses new netcode, don't expect a 'Super' version on disc]]></title><link>http://www.joystiq.com/2011/11/12/ono-sfxtekken-uses-new-netcode-dont-expect-a-super-version/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/12/ono-sfxtekken-uses-new-netcode-dont-expect-a-super-version/</guid><comments>http://www.joystiq.com/2011/11/12/ono-sfxtekken-uses-new-netcode-dont-expect-a-super-version/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/11/12/ono-sfxtekken-uses-new-netcode-dont-expect-a-super-version/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/onowatermarked530pxheaderimg.jpg" /></a></div>
We recommend filing this one under "Things to take with a grain of salt" in your PR filing cabinet, but <a href="http://www.joystiq.com/tag/capcom">Capcom</a> veteran and long-time Street Fighter producer Yoshinori Ono has <a href="http://gematsu.com/2011/11/interview-yoshinori-ono-on-street-fighter-x-tekken-fighting-games">told Gematsu</a> that there will be no boxed versions of any future <a href="http://www.joystiq.com/game/street-fighter-x-tekken"><em>Street Fighter X Tekken</em></a> updates: "I would say that you don't really need to worry about a new version of the game coming out. If we choose to update the game, it will be done in the same fashion as <a href="http://www.joystiq.com/game/super-street-fighter-4-arcade-edition/"><em>Street Fighter IV: Arcade Edition</em></a>."<br />
<br />
"The same fashion," as you'll recall, involves releasing an updated version of the game as DLC rather than at retail, and for a discounted price. It sounds great, and we certainly hope Capcom goes that route from now on, but <a href="http://www.joystiq.com/game/ultimate-marvel-vs-capcom-3"><em>Ultimate Marvel vs. Capcom 3</em></a>'s existence isn't the most reassuring thing.<br />
<br />
Ono also said that <em>Street Fighter X Tekken</em> will make use of brand-new netcode, rather than the code used in <em>SSF4:AE</em> or <em>UMvC3</em>. He didn't go into specifics as to what differences or improvements they're hoping to make, but decreasing latency and improving match-up algorithms usually take front and center when improving netcode.<br />
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We're optimistic that Ono's words will ring true, but we also know that <a href="http://www.joystiq.com/2011/11/12/not-how-it-looks-theater-presents-mega-man-x-isnt-in-umvc3/">we can't always get what we want</a>. <p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/12/ono-sfxtekken-uses-new-netcode-dont-expect-a-super-version/">Ono: SFxTekken uses new netcode, don't expect a 'Super' version on disc</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 12 Nov 2011 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/12/ono-sfxtekken-uses-new-netcode-dont-expect-a-super-version/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20105012/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/12/ono-sfxtekken-uses-new-netcode-dont-expect-a-super-version/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>DLC</category><category>microsoft</category><category>netcode</category><category>ono</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>sfxt</category><category>street-fighter-x-tekken</category><category>vita</category><category>xbox</category><category>yoshinori-ono</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 12 Nov 2011 14:30:00 EST</pubDate></item><item><title><![CDATA[BBFC rating suggests Super Street Fighter 4 Arcade Edition coming in June]]></title><link>http://www.joystiq.com/2011/03/29/bbfc-rating-suggests-super-street-fighter-4-arcade-edition-comin/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/29/bbfc-rating-suggests-super-street-fighter-4-arcade-edition-comin/</guid><comments>http://www.joystiq.com/2011/03/29/bbfc-rating-suggests-super-street-fighter-4-arcade-edition-comin/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/03/29/bbfc-rating-suggests-super-street-fighter-4-arcade-edition-comin/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/evilryussf4dph530px.jpg" vspace="4" /></a></div>
<em>Super Street Fighter 4 Arcade Edition</em> will apparently make its way to the UK in some form this June. <a href="http://www.eurogamer.net/articles/2011-03-28-bbfc-outs-ssfiv-arcade-edition-for-uk">Eurogamer</a> has taken note of the <a href="http://www.bbfc.co.uk/website/Classified.nsf/ClassifiedWorks/F4058F2F4C95E47C80257861003B89B8">British Board of Film Classification rating</a>, which has the latest version of the fighter dated for <a href="http://www.bbfc.co.uk/CDM255130">June 24</a>.<br />
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If the classification is for consoles, it goes against <a href="http://www.joystiq.com/2011/02/25/ono-super-street-fighter-iv-arcade-edition-wont-come-to-consol/">previous statements</a> made by <em>Street Fighter</em> producer Yoshinori Ono, but would play into <a href="http://twitter.com/Yoshi_OnoChin/status/52447038188699648">cryptic tweets</a> he's made about <em>Arcade Edition</em> DLC. The new version would likely include the four new playable characters: Yun, Yang, Oni and Evil Ryu.<br />
<br />
We've contacted Capcom to clarify exactly what's going on here. If the BBFC also classifies arcade machines, the DLC hints and classification could be two separate stories on parallel lines. However, if the classification is for consoles, it's still unclear if the new game will be a DLC code in a new retail box, or if current <em>SSF4</em> owners will be able to buy it as a DLC expansion. Ono keeps using the term "DLC," so we'd lean toward it being the latter.<br />
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<strong>Update</strong>: Official statement: "Capcom has not made any announcements."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/29/bbfc-rating-suggests-super-street-fighter-4-arcade-edition-comin/">BBFC rating suggests Super Street Fighter 4 Arcade Edition coming in June</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 29 Mar 2011 11:36:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/29/bbfc-rating-suggests-super-street-fighter-4-arcade-edition-comin/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19895372/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/29/bbfc-rating-suggests-super-street-fighter-4-arcade-edition-comin/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>microsoft</category><category>Ono</category><category>playstation</category><category>ps3</category><category>Super-Street-Fighter-IV</category><category>xbox</category><category>yoshinori-ono</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 29 Mar 2011 11:36:00 EST</pubDate></item></channel></rss>