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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Kinect Hacks: Doodle Synthesizer]]></title><link>http://www.joystiq.com/2011/01/28/kinect-hacks-doodle-synthesizer/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/28/kinect-hacks-doodle-synthesizer/</guid><comments>http://www.joystiq.com/2011/01/28/kinect-hacks-doodle-synthesizer/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/01/28/kinect-hacks-doodle-synthesizer/#continued"><img border="1" vspace="0" hspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/kinecthackbeverlyhillscop530px.jpg" /></a></div>
Clearly tired of waiting for Lionhead to put its <a href="http://www.joystiq.com/2009/10/28/molyneux-milo-will-boast-collective-object-recognition-accept/">Milo wizardry</a> to good use, Kinect hacker "roboczar" created an application that turns a plain ol' piece of printer paper into a synthesizer by recognizing shapes drawn on the page as sound buttons. The Kinect sensor scans the object (paper, in this case) and <em>virtualizes</em> it into a musical instrument. What happens next, however, is where things get <em>really magical</em>.<br />
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Roboczar uses the application -- one he wrote at MIT, applied in tandem with other open-source code -- to play a dedication to our favorite L.A. cop, Axel Foley. Bravo, sir! Head past the break and get your boogie on.<p><a href="http://www.joystiq.com/2011/01/28/kinect-hacks-doodle-synthesizer/" rel="bookmark">Continue reading <em>Kinect Hacks: Doodle Synthesizer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/28/kinect-hacks-doodle-synthesizer/">Kinect Hacks: Doodle Synthesizer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 28 Jan 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/28/kinect-hacks-doodle-synthesizer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19819423/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/28/kinect-hacks-doodle-synthesizer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>axel-foley</category><category>beverly-hills-cop</category><category>kinect</category><category>kinect-hacks</category><category>microsoft</category><category>mit</category><category>openni</category><category>roboczar</category><category>ros</category><category>synthesizer</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 28 Jan 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[PrimeSense's Tamir Berliner on the future of natural interaction]]></title><link>http://www.joystiq.com/2010/12/17/primesenses-tamir-berliner-on-the-future-of-natural-interaction/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/17/primesenses-tamir-berliner-on-the-future-of-natural-interaction/</guid><comments>http://www.joystiq.com/2010/12/17/primesenses-tamir-berliner-on-the-future-of-natural-interaction/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2010/12/17/primesenses-tamir-berliner-on-the-future-of-natural-interaction/"><img border="1" hspace="0" vspace="0" width="530" height="130" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/openni.png" /></a></div>
Many gamers might not know it, but 2010 has been a big year for PrimeSense, and it's thanks to <a href="http://joystiq.com/tag/kinect">Kinect</a>. The depth sensor might be a Microsoft product, but there's <a href="http://www.joystiq.com/2010/03/31/primesense-3d-sensing-technology-licensed-for-project-natal/">plenty of PrimeSense tech</a> inside <a href="http://www.joystiq.com/2010/06/19/kinect-how-it-works-from-the-company-behind-the-tech/">making it tick</a>. As a company devoted to natural interaction (NI) interfaces, it must be pretty gratifying to see one of the first major NI devices selling <a href="http://www.joystiq.com/2010/11/29/kinects-global-sales-reach-2-5-million-with-the-help-of-black-f/">over 2 million units</a> in its first month of availability.<br />
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Kinect, however, is just the beginning for PrimeSense. Earlier this month, the company helped found <a href="http://www.joystiq.com/2010/12/10/primesense-releases-open-source-drivers-middleware-for-kinect/">OpenNI</a>, a not-for-profit organization dedicated to promoting "the compatibility and interoperability of Natural Interaction (NI) devices, applications and middleware." So far, the organization has released the OpenNI Framework, including open source drivers and skeleton tracking middleware for NI devices. Although the software was created to support PrimeSense's own 3D sensor development kit, the community quickly (and unsurprisingly) adapted it to work with <a href="http://joystiq.com/tag/kinect">Kinect</a> as well.<br />
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We recently spoke with PrimeSense's Tamir Berliner about the creation of OpenNI. As might be expected, he foresees a bright future for natural interaction.<p><a href="http://www.joystiq.com/2010/12/17/primesenses-tamir-berliner-on-the-future-of-natural-interaction/" rel="bookmark">Continue reading <em>PrimeSense's Tamir Berliner on the future of natural interaction</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/17/primesenses-tamir-berliner-on-the-future-of-natural-interaction/">PrimeSense's Tamir Berliner on the future of natural interaction</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 17 Dec 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/17/primesenses-tamir-berliner-on-the-future-of-natural-interaction/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19760477/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/17/primesenses-tamir-berliner-on-the-future-of-natural-interaction/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mac</category><category>microsoft</category><category>natural-interaction</category><category>ni</category><category>openni</category><category>pc</category><category>primesense</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 17 Dec 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[PrimeSense releases open source drivers, middleware that work with Kinect]]></title><link>http://www.joystiq.com/2010/12/10/primesense-releases-open-source-drivers-middleware-for-kinect/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/10/primesense-releases-open-source-drivers-middleware-for-kinect/</guid><comments>http://www.joystiq.com/2010/12/10/primesense-releases-open-source-drivers-middleware-for-kinect/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/12/10/primesense-releases-open-source-drivers-middleware-for-kinect/#continued"><img width="530" vspace="0" hspace="0" height="298" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/skelplay.jpg" /></a></div>
The global hacking community has already done an admirable job of exploiting the technology inside <a href="http://joystiq.com/tag/kinect">Kinect</a>, but now would-be motion control designers can get the tech straight from the source. <a href="http://joystiq.com/tag/primesense">PrimeSense</a>, the company that created the motion-sensing tech inside each Kinect, has released open source drivers that will work either with Kinect or its own dev kit, which <a href="http://www.next-gen.biz/news/primesense-releases-open-source-drivers">Develop</a> notes is "smaller and lighter" than a Kinect unit.<br />
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PrimeSense has partnered with two other companies to create <a href="http://www.openni.org/">OpenNI</a>, a not-for-profit organization set up to "promote the compatibility and interoperability of Natural Interaction (NI) devices, applications and middleware." The drivers are available on the OpenNI website, as is the NITE motion tracking middleware. OpenNI binaries are available for both Windows and Ubuntu.<br />
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With some pretty <a href="http://joystiq.com/tag/kinect-hacks">amazing Kinect projects</a> already out there, we can't wait to see what comes of this officially backed software release. Check out a quick demonstration of the software's skeleton tracking capabilities after the break.<p><a href="http://www.joystiq.com/2010/12/10/primesense-releases-open-source-drivers-middleware-for-kinect/" rel="bookmark">Continue reading <em>PrimeSense releases open source drivers, middleware that work with Kinect</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/10/primesense-releases-open-source-drivers-middleware-for-kinect/">PrimeSense releases open source drivers, middleware that work with Kinect</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 10 Dec 2010 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/10/primesense-releases-open-source-drivers-middleware-for-kinect/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19755551/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/10/primesense-releases-open-source-drivers-middleware-for-kinect/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>kinect</category><category>kinect-hacks</category><category>microsoft</category><category>openni</category><category>pc</category><category>primesense</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 10 Dec 2010 13:30:00 EST</pubDate></item></channel></rss>