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Posts tagged opinion

Grandia: How a forgotten JRPG solved the problem of repetitive combat

This is a weekly column from freelancer Rowan Kaiser, which primarily focuses on "Western" role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity. This week, however, Rowan focuses on a forgotten JRPG: Grandia. One of the core issues facing most...

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Decaying Dark Souls and an interest killed with kindness

Welcome to The Level Grind, a column that asks questions about game design and industry culture from the perspective of a game player. A few weeks ago I wrote about Dark Souls and how my initial impression of the game was, for the lack of a better term, "wrong." I'd given the game another shot...

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DuckTales Remastered runs on more than nostalgia

In a new weekly column, writer Bob Mackey will alternate between two of his passions: the Japanese RPG genre and classic games. This week Mackey discusses the recently revealed DuckTales revival. Game designer Warren Spector's preoccupation with Mickey Mouse ranks up there with some of the more...

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Breaking in Monster Hunter 3 Ultimate before it breaks me

In a new weekly column, writer Bob Mackey will alternate between two of his passions: the Japanese RPG genre and classic games. "Before you register any complaints with the management, remember one thing: I'm new here," Mackey says. Jump onto any video game forum these days, and you'll find no...

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Nintendo's mischievous Marvelous mixes Zelda with point-and-click PC adventures

In a new weekly column, writer Bob Mackey will alternate between two of his passions: the Japanese RPG genre and classic games. "Before you register any complaints with the management, remember one thing: I'm new here," Mackey says. Kicking off my new column at Joystiq, I thought I'd put my best...

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Mass Effect 3's 'Citadel' DLC demonstrates the franchise's messy, wonderful soul

This is a weekly column from freelancer Rowan Kaiser, which focuses on "Western" role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity. One of the reasons that the Mass Effect series has been one of the most-discussed franchises of the generation is...

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Remembering my favorite RPG: Valkyrie Profile

This is a column by Kat Bailey dedicated to the analysis of the once beloved Japanese RPG sub-genre. Tune in every Wednesday for thoughts on white-haired villains, giant robots, Infinity+1 swords, and everything else the wonderful world of JRPGs has to offer. Around here, we have a bit of a...

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Getting Dark Souls all wrong

This is Making Time, a column about the games we've always wanted to play, and the games we've always wanted to play again. When Dark Souls first launched in October 2011, I picked it up immediately. Though that statement may seem to be tied to my love of the game's spiritual predecessor, the truth...

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At long last, Fire Emblem and Etrian Odyssey can be recommended to the mainstream

This is a column by Kat Bailey dedicated to the analysis of the once beloved Japanese RPG sub-genre. Tune in every Wednesday for thoughts on white-haired villains, giant robots, Infinity+1 swords, and everything else the wonderful world of JRPGs has to offer. The average first-time experience with...

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Revisiting Reckoning: How Kingdoms of Amalur got the single-player MMORPG right

This is a weekly column from freelancer Rowan Kaiser, which focuses on "Western" role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity. Recently, I decided to play Kingdoms of Amalur: Reckoning in remembrance of its one-year anniversary this past...

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