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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[New Line Cinema options rights for film adaptation of Heavy Rain]]></title><link>http://www.joystiq.com/2010/02/27/new-line-cinema-options-rights-for-film-adaptation-of-heavy-rain/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/27/new-line-cinema-options-rights-for-film-adaptation-of-heavy-rain/</guid><comments>http://www.joystiq.com/2010/02/27/new-line-cinema-options-rights-for-film-adaptation-of-heavy-rain/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://supererogatory.tumblr.com/post/414293840/type-of-work-recorded-document-document-number"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/heavy-rain-closeup-010810.jpg" /></a></div>
What if <a href="http://www.joystiq.com/tag/heavy-rain"><em>Heavy Rain</em></a>, which is so often heralded by creator David Cage as "interactive fiction," was just a bit less <em>interactive</em>? Is the game's story and cast of vaguely-French-sounding characters strong enough to carry a feature-length film? We might just find out, some day -- internet super-sleuth <a href="http://supererogatory.tumblr.com/post/414293840/type-of-work-recorded-document-document-number">superannuation recently uncovered</a> copyright documents which reveal that New Line Productions optioned the rights to turn <em>Heavy Rain</em> into a movie on May 15, 2006 -- just a few days after <a href="http://www.youtube.com/watch?v=sViKG3r69u4">"The Casting" trailer</a> (NSFW) was revealed at E3.<br />
<br />
This doesn't ensure the development of a <em>Heavy Rain</em> movie, of course; it only means if any film studio makes the film, it's going to be New Line Cinema. We think the rights are in good hands -- New Line did some great work on the film adaptations of those <em>Lord of the Rings</em> games.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/27/new-line-cinema-options-rights-for-film-adaptation-of-heavy-rain/">New Line Cinema options rights for film adaptation of Heavy Rain</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 27 Feb 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://supererogatory.tumblr.com/post/414293840/type-of-work-recorded-document-document-number>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/27/new-line-cinema-options-rights-for-film-adaptation-of-heavy-rain/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19376282/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/27/new-line-cinema-options-rights-for-film-adaptation-of-heavy-rain/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adaptation</category><category>copyright</category><category>david-cage</category><category>film</category><category>heavy-rain</category><category>Interactive-Drama</category><category>new-line-cinema</category><category>option</category><category>quantic-dream</category><category>SCE</category><category>SCEA</category><category>Sony</category><category>Sony-Computer-Entertainment</category><category>Sony-Computer-Entertainment-America</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 27 Feb 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[THQ CEO Brian Farrell exercises stock options, sells shares]]></title><link>http://www.joystiq.com/2008/02/20/thq-ceo-brian-farrell-exercises-stock-options-sells-shares/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/20/thq-ceo-brian-farrell-exercises-stock-options-sells-shares/</guid><comments>http://www.joystiq.com/2008/02/20/thq-ceo-brian-farrell-exercises-stock-options-sells-shares/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://money.cnn.com/news/newsfeeds/articles/apwire/117fe87180a933d2481a4d81fb5598fc.htm"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/gam_bullsandbears_490.jpg" alt="" /></a><br />We don't claim to be stock market experts (we don't know how anyone can keep up with all those bulls and bears and acronyms) but we're pretty sure that when a company's head honcho <a href="http://money.cnn.com/news/newsfeeds/articles/apwire/117fe87180a933d2481a4d81fb5598fc.htm">exercises options for over 73 thousand shares in his own company</a>, then promptly sells off close to 53 thousand of those shares (netting a cool $10 million profit in the process), that's usually kind of a <a href="http://youtube.com/watch?v=f2w5kffJnq8">bad moon rising</a> for said organization. <br /><br />When the honcho in question is Brian Farrell, CEO of the <a href="http://www.joystiq.com/2008/02/05/thq-earns-more-sales-less-profits-lots-of-licenses/">economically tumultuous</a> game designer and publisher THQ, our rarely used financial spider-sense can't help but tingle. Sure, our conjecture could be entirely off base -- Farrell might just want to fill his swimming pool with singles -- but considering the company's <a href="http://www.joystiq.com/2008/02/04/thq-gets-new-cfo/">recent chain</a> of <a href="http://www.joystiq.com/2008/01/24/juiced-the-franchise-dead-juice-games-the-studio-not-dead/">headline-making</a> <a href="http://www.joystiq.com/2008/01/23/thq-tries-to-clean-up-its-act-with-two-new-execs/">damage control</a> <a href="http://www.joystiq.com/2008/01/23/thq-cans-frontlines-ps3-juiced-and-stuntman-franchises/">maneuvers</a>, we can't help but wonder if THQ is more SOL than anyone could have guessed.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/20/thq-ceo-brian-farrell-exercises-stock-options-sells-shares/">THQ CEO Brian Farrell exercises stock options, sells shares</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Feb 2008 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://money.cnn.com/news/newsfeeds/articles/apwire/117fe87180a933d2481a4d81fb5598fc.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/20/thq-ceo-brian-farrell-exercises-stock-options-sells-shares/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1119358/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/20/thq-ceo-brian-farrell-exercises-stock-options-sells-shares/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brianfarrell</category><category>ceo</category><category>option</category><category>options</category><category>shares</category><category>stock</category><category>stockmarket</category><category>thq</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 20 Feb 2008 07:00:00 EST</pubDate></item><item><title><![CDATA[Preview of new Guitar Hero II co-op mode]]></title><link>http://www.joystiq.com/2006/05/08/preview-of-new-guitar-hero-ii-co-op-mode/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/08/preview-of-new-guitar-hero-ii-co-op-mode/</guid><comments>http://www.joystiq.com/2006/05/08/preview-of-new-guitar-hero-ii-co-op-mode/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a>, <a href="http://www.joystiq.com/category/rhythm/" rel="tag">Rhythm</a></p><a href="http://ps2.ign.com/articles/705/705210p1.html"><img width="425" vspace="4" hspace="4" height="297" border="1" align="top" alt="Screenshot of new Guitar Hero II co-op mode" src="http://www.joystiq.com/media/2006/05/Guitar_Hero_II_co-op_mode_shot.jpg" /></a><br />In case you missed it on Friday, IGN posted a pre-E3 hands-on preview of <em>Guitar Hero II</em>'s new co-op mode. It's a departure from the first game's multiplayer mode in that the two players have to depend on each other a lot more to pass each song and thereby make beautiful music together.<br /><br />While the old multiplayer option will still be around in the sequel, the new mode mixes distinct lead guitar and bass or rhythm parts where each player affects the other in various ways, whether by failing if either performance slips (as in <em>DDR</em>), sharing the same Rock Meter (with mistakes from either player resetting the score multiplier), and needing to both go vertical at the same time to activate the shared Star Power. Thankfully, different difficulty levels can be assigned to each player.<br /><br />The Joystiq team out in L.A. will probably find <span style="font-style: italic;">something</span> to do until they get their sweaty paws on a guitar controller or two on the E3 show floor (maybe one of those wacky press conferences will help pass the time), but we're sure the wait to try the latest build of this rockin' series will be worth it. The seven songs available at E3 are listed below.<br /><br />[Thanks, murph]<p><a href="http://www.joystiq.com/2006/05/08/preview-of-new-guitar-hero-ii-co-op-mode/" rel="bookmark">Continue reading <em>Preview of new Guitar Hero II co-op mode</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/08/preview-of-new-guitar-hero-ii-co-op-mode/">Preview of new Guitar Hero II co-op mode</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 May 2006 15:21:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ps2.ign.com/articles/705/705210p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/08/preview-of-new-guitar-hero-ii-co-op-mode/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/616109/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/08/preview-of-new-guitar-hero-ii-co-op-mode/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activate</category><category>bass</category><category>bass guitar</category><category>BassGuitar</category><category>co-op</category><category>co-op mode</category><category>Co-opMode</category><category>controller</category><category>cooperative</category><category>cooperative mode</category><category>CooperativeMode</category><category>DDR</category><category>depend</category><category>difficulty</category><category>difficulty level</category><category>difficulty levels</category><category>DifficultyLevel</category><category>DifficultyLevels</category><category>E3</category><category>e32006</category><category>fail</category><category>fails</category><category>guitar</category><category>guitar controller</category><category>Guitar Hero</category><category>Guitar Hero 2</category><category>Guitar Hero II</category><category>guitar peripheral</category><category>GuitarController</category><category>GuitarHero</category><category>GuitarHero2</category><category>GuitarHeroIi</category><category>GuitarPeripheral</category><category>hands-on</category><category>L.A.</category><category>LA</category><category>lead</category><category>lead guitar</category><category>LeadGuitar</category><category>level</category><category>levels</category><category>Los Angeles</category><category>LosAngeles</category><category>mode</category><category>multiplayer</category><category>multiplier</category><category>music</category><category>new mode</category><category>NewMode</category><category>option</category><category>pass</category><category>passes</category><category>performance</category><category>peripheral</category><category>player</category><category>players</category><category>preview</category><category>PS2</category><category>rhythm guitar</category><category>RhythmGuitar</category><category>Rock</category><category>Rock Meter</category><category>rockin</category><category>rockin'</category><category>RockMeter</category><category>sequel</category><category>share</category><category>shared</category><category>show</category><category>show floor</category><category>ShowFloor</category><category>slips</category><category>song</category><category>songs</category><category>Star Power</category><category>Star Power Meter</category><category>StarPower</category><category>StarPowerMeter</category><category>trigger</category><dc:creator><![CDATA[Dan Choi]]></dc:creator><pubDate>Mon, 08 May 2006 15:21:00 EST</pubDate></item></channel></rss>