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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Straight Right building two Wii U games that aren't Mass Effect 3]]></title><link>http://www.joystiq.com/2012/09/09/straight-right-building-two-wii-u-games-that-arent-mass-effect/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/09/straight-right-building-two-wii-u-games-that-arent-mass-effect/</guid><comments>http://www.joystiq.com/2012/09/09/straight-right-building-two-wii-u-games-that-arent-mass-effect/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/09/09/straight-right-building-two-wii-u-games-that-arent-mass-effect/"><img alt="Straight Right building two Wii U games that aren't Mass Effect 3" data-src-height="300" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/wiiushowcasewiipad530x300.jpg" /></a></div>Straight Right, the developer creating <a href="http://www.joystiq.com/2012/08/29/mass-effect-3-wii-u-developed-by-australian-studio-straight-righ/"><em>Mass Effect 3</em></a> for the Wii U, has two other Wii U games in its workshop, boss Tom Crago tells <a href="http://www.eurogamer.net/articles/2012-09-07-mass-effect-3-wii-u-developer-very-conscious-of-not-wanting-to-mess-up">Eurogamer</a>. One game is an original IP, while the other is "based on another big franchise," set to launch in 2013.<br /><br />"We've made a number of bets on the Wii U, so we're certainly hoping that the platform comes strongly out of the gate," Crago says. "We've got two other titles in development. One of them is original, our own IP, and another is based on another big franchise that will come out in 2013. It's a big title and you will have heard of it."<br /><br /><em>Mass Effect 3</em> is slated to be a Wii U launch title, whenever that may be. Straight Right started work on the Wii U version months before <em>Mass Effect 3</em> launched on other platforms in March.<br /><br />"This is the biggest title we've worked on in a long time," Crago says. "There's a significant technical challenge bringing the game from its original format to the Wii U. It's a new, different and sophisticated piece of hardware, so there's a good deal of technical energy that's been expended making that happen."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/09/straight-right-building-two-wii-u-games-that-arent-mass-effect/">Straight Right building two Wii U games that aren't Mass Effect 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 09 Sep 2012 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/09/straight-right-building-two-wii-u-games-that-arent-mass-effect/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20319397/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/09/straight-right-building-two-wii-u-games-that-arent-mass-effect/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>australia</category><category>franchise</category><category>mass-effect-3</category><category>nintendo</category><category>original-ip</category><category>straight-right</category><category>wii-u</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sun, 09 Sep 2012 22:00:00 EST</pubDate></item><item><title><![CDATA[Lionhead listing for 'MMO-like title for next generation consoles']]></title><link>http://www.joystiq.com/2012/05/16/lionhead-listing-for-mmo-like-title-for-next-generation-console/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/16/lionhead-listing-for-mmo-like-title-for-next-generation-console/</guid><comments>http://www.joystiq.com/2012/05/16/lionhead-listing-for-mmo-like-title-for-next-generation-console/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/16/lionhead-listing-for-mmo-like-title-for-next-generation-console/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/blackwhite2-lg.jpg" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 349px; " /></a></div>Lionhead's latest job post brings up two salient points:<ul> <li>  <a href="http://www.joystiq.com/2012/05/14/lionhead-seeks-multiplayer-level-designer-for-game-development/">That listing</a> for a multiplayer level designer with "a deep understanding of online multiplayer games" may encompass more than a simple FPS title with online capabilities.</li> <li>  Microsoft could be looking to bring MMOs to its console market in a big way.</li></ul>The most recent want ad, spotted by <a href="https://twitter.com/#!/supererogatory/status/202767890309586945">Superannuation</a> and since removed, described the potential game as an "MMO-like title" and an original IP for the "future generation of platforms." It "will be an RPG-based game with a radical new take on how co-operative and multiplayer gameplay feeds into the experience, while blending online and single-player into one complete experience," the listing read, as reported by MCV.<br /><br />The title "will have a complex progression system, multiple routes through the campaign and an MMO-like multiplayer experience that will affect the outcome of the player experience, and many other attributes surrounding their profile (such as the environment and the outcome of certain actions)." Superannuation notes that it was labeled as a multithreaded RPG with four-player co-op.<br /><br />Lionhead's specific use of "MMO-like" and the description's emphasis on a "radical new" genre leaves the game's direction open to interpretation, while nodding at the style of former creative lead <a href="http://www.joystiq.com/tag/Peter-Molyneux/">Peter Molyneux</a>.<br /><a href="http://www.joystiq.com/2012/05/16/rhode-island-owns-38-studios-intellectual-property/"><br />MMOs can be a big gamble</a>, even for an established studio, and especially if its audience is tethered to a single console unfamiliar with the genre as a whole. Good luck, Lionhead. You may need it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/16/lionhead-listing-for-mmo-like-title-for-next-generation-console/">Lionhead listing for 'MMO-like title for next generation consoles'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 16 May 2012 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/16/lionhead-listing-for-mmo-like-title-for-next-generation-console/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20239681/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/16/lionhead-listing-for-mmo-like-title-for-next-generation-console/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>kinect</category><category>Lionhead</category><category>Lionhead-Studios</category><category>microsoft</category><category>mmo</category><category>original-ip</category><category>rpg</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 16 May 2012 23:00:00 EST</pubDate></item><item><title><![CDATA[Slant Six outs first original IP, Strata Scavenger]]></title><link>http://www.joystiq.com/2012/03/21/slant-six-outs-first-original-ip-strata-scavenger/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/21/slant-six-outs-first-original-ip-strata-scavenger/</guid><comments>http://www.joystiq.com/2012/03/21/slant-six-outs-first-original-ip-strata-scavenger/#comments</comments><description><![CDATA[<a href="http://www.joystiq.com/2012/03/21/slant-six-outs-first-original-ip-strata-scavenger/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/stratafinal01.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; padding-right: 10px; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; float: left; " /></a>The developer of <a href="http://www.joystiq.com/game/resident-evil-operation-raccoon-city"><em>Resident Evil: Operation Raccoon City</em></a>, Slant Six Games, isn't letting a few <em>underwhelming </em><a href="http://www.joystiq.com/2012/03/20/resident-evil-operation-raccoon-city-review/">reviews</a> bring it down, boldly moving on with an announcement of its own original IP, <em>Strata Scavenger</em>. <em>Strata </em>is due out in 2013, according to its Slant Six <a href="http://www.slantsixgames.com/games/strata-scavenger">product page</a>, which features a single image, seen to the left, of a futuristic aerial device patrolling a fiery cityscape.<br /><br /><em>Strata </em>is Slant Six's first original IP, backed in part by the Canadian Media Fund, who handed over $1 million to see the title created "based on its creative and technical innovation," its description reads. Slant Six worked previously on <a href="http://www.joystiq.com/game/socom-confrontation"><em>Socom Confrontation</em></a>,<em> <a href="http://www.joystiq.com/tag/socom-fireteam-bravo-3">Fireteam Bravo 3</a></em> and <a href="http://www.joystiq.com/tag/socom-tactical-strike/"><em>Tactical Strike</em></a>, before tackling <em>Operation Raccoon City</em> -- into the ground, some would say.<br /><br />There's a distinct berth between shooting zombies and participating in an interstellar, science-fictional universe, and perhaps Slant Six's new original title is the breakout we've all been waiting for.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/21/slant-six-outs-first-original-ip-strata-scavenger/">Slant Six outs first original IP, Strata Scavenger</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Mar 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/21/slant-six-outs-first-original-ip-strata-scavenger/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20198401/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/21/slant-six-outs-first-original-ip-strata-scavenger/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>announcement</category><category>microsoft</category><category>original-ip</category><category>pc</category><category>playstation</category><category>ps3</category><category>sci-fi</category><category>slant-six</category><category>Strata-Scavenger</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 21 Mar 2012 19:30:00 EST</pubDate></item><item><title><![CDATA[God of War PSP studio readying next-gen third-person action title]]></title><link>http://www.joystiq.com/2012/02/29/god-of-war-psp-studio-readying-next-gen-third-person-action-titl/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/29/god-of-war-psp-studio-readying-next-gen-third-person-action-titl/</guid><comments>http://www.joystiq.com/2012/02/29/god-of-war-psp-studio-readying-next-gen-third-person-action-titl/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/02/29/god-of-war-psp-studio-readying-next-gen-third-person-action-titl/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/rad530pxheaderimglogo.jpg" /></a></div>After declaring themselves as officially done with <em>God of War</em> PSP games, and even going as far as to announce a "story driven action-adventure game based on original IP" <a href="http://www.joystiq.com/2010/10/26/ready-at-dawn-to-reveal-new-original-action-game-soon-done-wi/">back in late 2010</a>, Ready at Dawn staffers promptly revealed they were ... <a href="http://www.joystiq.com/game/god-of-war-origins-collection">creating a PlayStation 3 port</a> of their previously PSP-exclusive <em>God of War</em> titles. Not quite what we were expecting! <br /><br />If recent job listings are any indication, though, it looks like Ready at Dawn is still working on that original IP -- but now, the game is also headed to a "next-generation home console game system." Eurogamer spotted listings for a variety of jobs on <a href="http://www.readyatdawn.com/jobs.php">Ready at Dawn's job page</a>, seeking experienced professionals in a variety of disciplines, from concept artists to a graphics programmer to a senior level designer. Little information can be gleaned from the listings beyond the general project, but we've reached out to Ready at Dawn for more info.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/29/god-of-war-psp-studio-readying-next-gen-third-person-action-titl/">God of War PSP studio readying next-gen third-person action title</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 29 Feb 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/29/god-of-war-psp-studio-readying-next-gen-third-person-action-titl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20182676/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/29/god-of-war-psp-studio-readying-next-gen-third-person-action-titl/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>job-listings</category><category>next-gen</category><category>original-ip</category><category>ready-at-dawn</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 29 Feb 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Disaster Report creator working on new IP for Vita and PS3]]></title><link>http://www.joystiq.com/2012/01/04/disaster-report-creator-working-on-new-ip-for-vita-and-ps3/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/04/disaster-report-creator-working-on-new-ip-for-vita-and-ps3/</guid><comments>http://www.joystiq.com/2012/01/04/disaster-report-creator-working-on-new-ip-for-vita-and-ps3/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2012/01/04/disaster-report-creator-working-on-new-ip-for-vita-and-ps3/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/disasterreportkujo.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>
The creator of <a href="http://joystiq.com/game/disaster-report-4"><em>Disaster Report 4</em></a>, Kazuma Kujo, may have suffered a small setback when <a href="http://www.joystiq.com/2011/09/28/disaster-report-creator-reports-on-the-disaster-of-disaster-repo/">his game was canceled</a> following the earthquake in Japan last year. But it hasn't turned him off of game development for good: he reports via Twitter that his new studio at developer Granzella is <a href="http://andriasang.com/comzjw/kujo_new_games/">hard at work on a new title</a> for both the PS3 and the PS Vita.<br />
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Kujo says that the game will be downloadable, though the PSP isn't planned to be supported at this time. It's a completely original IP, he says, but wouldn't tell Twitter followers in what genre it would be.<br />
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Granzella is working on at least two titles for the PS3 and the Vita, and this is presumably one of them. Kujo also says he'd like to make a war strategy game at some point, similar to <a href="http://en.wikipedia.org/wiki/R-Type_Tactics_II:_Operation_Bitter_Chocolate">the old <em>R-Type Tactics</em> games</a>, and that he knows followers are looking for <a href="http://en.wikipedia.org/wiki/Steambot_Chronicles">a <em>Steambot Chronicles</em> sequel </a>in the future as well. Let's just hope production for all of these goes a little smoother than last time.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/04/disaster-report-creator-working-on-new-ip-for-vita-and-ps3/">Disaster Report creator working on new IP for Vita and PS3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 04 Jan 2012 06:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/04/disaster-report-creator-working-on-new-ip-for-vita-and-ps3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20139741/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/04/disaster-report-creator-working-on-new-ip-for-vita-and-ps3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>disaster-report-4</category><category>granzella</category><category>kazuma-kujo</category><category>original-ip</category><category>playstation</category><category>playstation-vita</category><category>ps-vita</category><category>ps3</category><category>r-type-tactics</category><category>r-type-tactics-ii-operation-bitter-chocolate</category><category>steambot-chronicles</category><category>vita</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 04 Jan 2012 06:00:00 EST</pubDate></item><item><title><![CDATA[Dimps expanding into original IPs for mobile and social platforms]]></title><link>http://www.joystiq.com/2011/12/17/dimps-expanding-into-original-ips-for-mobile-and-social-platform/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/17/dimps-expanding-into-original-ips-for-mobile-and-social-platform/</guid><comments>http://www.joystiq.com/2011/12/17/dimps-expanding-into-original-ips-for-mobile-and-social-platform/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/12/17/dimps-expanding-into-original-ips-for-mobile-and-social-platform/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/soniccolors530px952010.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; width: 530px; height: 298px; " /></a></div>
Takashi Nishiyama has been in the game for about as long as "the game" has existed. Responsible for <em><a href="http://en.wikipedia.org/wiki/Moon_Patrol">Moon Patrol</a></em>, <em><a href="http://en.wikipedia.org/wiki/Street_Fighter_(video_game)">Street Fighter</a></em>, <em><a href="http://en.wikipedia.org/wiki/Fatal_Fury:_King_of_Fighters">Fatal Fury</a></em>, the <a href="http://en.wikipedia.org/wiki/Neo_Geo">Neo Geo</a> and more Sonic games than you can shake a stick at, Nishiyama's design portfolio spans 30 years and includes some of the most fundamental design philosophies that still serve as a foundation for many genres to this day.<br />
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His company, <a href="http://www.joystiq.com/tag/dimps">Dimps</a>, has made a name for itself developing titles for other publishers' IPs; Dragon Ball Z, Sonic the Hedgehog, Street Fighter, etc. After nearly twelve years of development-for-hire work, however, Dimps is looking to branch out and create its own original IPs, according to statements made by Nishiyama during <a href="http://www.1up.com/features/the-man-who-created-street-fighter">an interview with 1UP</a>.<br />
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"I feel that it's time that we need to create our own social and browser IPs," Nishiyama said. "We're going to start with things that have more manageable budgets, like social and browser games. I believe that's more realistic."<br />
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Nishiyama sees mobile platforms as a lower-risk entry platform for a new IP, as compared with the astronomical costs associated with console game development. His company must be cautious, however, because creating original IPs will position Dimps as competition to publishers, rather than a developmental ally: "As soon as we announce that we're creating original IP, we become their competitor. So we need to approach it carefully and be sensitive to the politics involved."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/17/dimps-expanding-into-original-ips-for-mobile-and-social-platform/">Dimps expanding into original IPs for mobile and social platforms</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 17 Dec 2011 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/17/dimps-expanding-into-original-ips-for-mobile-and-social-platform/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20130242/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/17/dimps-expanding-into-original-ips-for-mobile-and-social-platform/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dimps</category><category>fatal-fury</category><category>IP</category><category>mac</category><category>mobile</category><category>moon-patrol</category><category>neo-geo</category><category>original-IP</category><category>pc</category><category>sonic</category><category>sonic-the-hedgehog</category><category>street-fighter</category><category>Takashi-Nishiyama</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 17 Dec 2011 13:30:00 EST</pubDate></item><item><title><![CDATA[Marvelous plans new IP, 3DS Harvest Moon for next fiscal year]]></title><link>http://www.joystiq.com/2010/06/28/marvelous-plans-new-ip-3ds-harvest-moon-for-next-fiscal-year/</link><guid isPermaLink="true">http://www.joystiq.com/2010/06/28/marvelous-plans-new-ip-3ds-harvest-moon-for-next-fiscal-year/</guid><comments>http://www.joystiq.com/2010/06/28/marvelous-plans-new-ip-3ds-harvest-moon-for-next-fiscal-year/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><center><a href="http://www.joystiq.com/2010/06/28/marvelous-plans-new-ip-3ds-harvest-moon-for-next-fiscal-year/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/06/mmv530.jpg" alt="" /></a></center>The reduction of new IP coming out of Marvelous Entertainment isn't as <a href="http://www.siliconera.com/2010/06/07/marvelous-entertainment-ceasing-development-of-new-i-p/">total</a> as we'd heard. In a recent investor Q&amp;A summarized by <a href="http://www.air-be.net/finance/20100623_mmv/">air-be</a> and translated by <a href="http://www.siliconera.com/2010/06/27/marvelous-to-reveal-new-i-p-next-fiscal-year/">Siliconera</a>, the company revealed that it will have original IP in the next fiscal year, for "new hardware." The current fiscal year ends March 31, 2011.<br />
<br />
This hardware is likely to be something other than the <a href="http://joystiq.com/tag/3ds">3DS</a>. The company refers to that system explicitly when discussing its plans to release a <a href="http://www.joystiq.com/2010/06/15/heres-the-list-of-every-3ds-game-in-development/">Harvest Moon game</a> on Nintendo's extradimensional handheld. That <em>Harvest Moon</em> game, by the way, also won't be ready until the next fiscal year, which means that you won't be planting crops deep into the ground -- with visible depth -- at the 3DS's <a href="http://www.joystiq.com/2010/06/21/reggie-3ds-launching-in-major-markets-by-march-2011/">launch</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/06/28/marvelous-plans-new-ip-3ds-harvest-moon-for-next-fiscal-year/">Marvelous plans new IP, 3DS Harvest Moon for next fiscal year</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 28 Jun 2010 16:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/06/28/marvelous-plans-new-ip-3ds-harvest-moon-for-next-fiscal-year/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19534004/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/06/28/marvelous-plans-new-ip-3ds-harvest-moon-for-next-fiscal-year/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3DS</category><category>ds</category><category>Harvest-Moon-3DS</category><category>Marvelous</category><category>Marvelous-Interactive</category><category>nintendo</category><category>original-IP</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 28 Jun 2010 16:15:00 EST</pubDate></item><item><title><![CDATA[Muramasa publisher: UK retailers avoiding original IP]]></title><link>http://www.joystiq.com/2009/10/22/muramasa-publisher-uk-retailers-avoiding-original-ip/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/22/muramasa-publisher-uk-retailers-avoiding-original-ip/</guid><comments>http://www.joystiq.com/2009/10/22/muramasa-publisher-uk-retailers-avoiding-original-ip/#comments</comments><description><![CDATA[<center><a href="http://www.mcvuk.com/features/561/Defries-Is-retail-duming-down"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/muramasa1021.jpg" alt="" /></a></center>Rising Star Games, the European publishing partner of Marvelous Entertainment, is speaking out against UK retailers declining to stock <em><a href="http://www.joystiq.com/2009/09/14/review-muramasa-the-demon-blade/">Muramasa: The Demon Blade</a>, </em>which comes out <a href="http://www.risingstargames.com/games/muramasa-the-demon-blade-wii.html">November 13th</a> in the region. COO Martin DeFries told MCV in an <a href="http://www.mcvuk.com/features/561/Defries-Is-retail-duming-down">open letter</a>, "Here in the UK, the game will not be available to buy in the majority of games retail outlets." <br /><br />He claims that the issue is not with the game itself, but retailers' over-reliance on safer, existing intellectual property. "If it is not first-party, a sequel or supported by a multi-million pound advertising spend, they are just not interested." Defries lamented that <em>Muramasa</em> could find its way into stores -- when it's traded in. <br /><br />Defries pondered in his letter whether the seemingly growing emphasis on franchises represents a "dumbing-down of the medium" that results in consumers having "little or no exposure to a rich and different gaming experience." Of course, retailers (and publishers) have preferred the sure thing for as long as there have been sequels, but actually <em>not being able to</em> market your game, especially one as interesting as <em>Muramasa</em>, seems especially frustrating.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/22/muramasa-publisher-uk-retailers-avoiding-original-ip/">Muramasa publisher: UK retailers avoiding original IP</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Oct 2009 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mcvuk.com/features/561/Defries-Is-retail-duming-down>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/22/muramasa-publisher-uk-retailers-avoiding-original-ip/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19205603/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/22/muramasa-publisher-uk-retailers-avoiding-original-ip/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>marvelous</category><category>muramasa</category><category>Nintendo</category><category>original-ip</category><category>retail</category><category>rising-star-games</category><category>uk</category><category>vanillaware</category><category>Wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 22 Oct 2009 12:30:00 EST</pubDate></item><item><title><![CDATA[Report notes decline in original game IP in UK]]></title><link>http://www.joystiq.com/2009/08/27/report-notes-decline-in-original-game-ip-in-uk/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/27/report-notes-decline-in-original-game-ip-in-uk/</guid><comments>http://www.joystiq.com/2009/08/27/report-notes-decline-in-original-game-ip-in-uk/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.develop-online.net/news/32710/Industry-admits-to-decline-in-original-IP"><img width="580" vspace="4" hspace="0" height="347" border="0" align="top" src="http://www.blogcdn.com/playstation.joystiq.com/media/2009/07/gam_sackboypaintbrushart_580.jpg" id="img2" alt="" /></a></div>
Times are <a href="http://joystiq.com/tag/layoffs">tough</a>, which might explain why the industry is "risk-averse" and hesitant to pump out <a href="http://www.develop-online.net/news/32710/Industry-admits-to-decline-in-original-IP">brand new properties this year</a>. A report by the UK's <a href="http://www.develop-online.net/features/597/NESTAs-UK-tax-break-report-The-full-text">NESTA</a> (National Endowment for Science, Technology and the Arts) found that 60 percent of the publishers surveyed had either slowed, or stopped, original IP (intellectual property) work. The report specifically deals with the UK and seems to convey a sentiment that developers would do more original IP if tax credits backed them up -- an <a href="http://www.joystiq.com/2009/06/17/uk-government-plans-tax-breaks-for-culturally-british-games/">increasingly prevalent issue</a> in the British development scene.<br /> <br /> One publisher that goes unmentioned in the report is EA, which has certainly <a href="http://www.joystiq.com/2008/10/16/eas-riccitiello-deems-brutal-legend-a-significant-creative-ris/">gambled</a> on original IP in recent years -- to <a href="http://www.joystiq.com/2009/01/01/joystiqs-top-10-of-2008-mirrors-edge/">critical</a> <a href="http://www.joystiq.com/2009/01/01/joystiqs-top-10-of-2008-dead-space/">praise</a> and <a href="http://www.joystiq.com/2009/02/04/dead-space-mirrors-edge-pass-1m-unit-sales-left-4-dead-nears/">retail shrugging</a>. Although the big boys may not be comfortable with new franchises, the size of the industry seems to offer support for fresh content from more <a href="http://joystiq.com/tag/braid">independent</a> <a href="http://joystiq.com/tag/shadow-complex">channels</a>.<br /> <br /> <a href="http://www.develop-online.net/news/32710/Industry-admits-to-decline-in-original-IP">Source</a> -- Industry admits to decline in IP [Develop]<br /> <a href="http://www.develop-online.net/features/597/NESTAs-UK-tax-break-report-The-full-text">Source</a> -- NESTA's tax break in full [Develop]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/27/report-notes-decline-in-original-game-ip-in-uk/">Report notes decline in original game IP in UK</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 27 Aug 2009 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/08/27/report-notes-decline-in-original-game-ip-in-uk/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19142569/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/27/report-notes-decline-in-original-game-ip-in-uk/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>britain</category><category>business</category><category>original-ip</category><category>tax-breaks</category><category>uk</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 27 Aug 2009 13:30:00 EST</pubDate></item></channel></rss>