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Posts tagged original

Tales producer: no plans for Xbox One, PS4, Wii U

Now that Microsoft, Sony, and Nintendo have all showed their hands, is the Tales series, which has seen several entries across this generation, making the next-gen jump anytime soon? Not according to Tales producer Hideo Baba, who told Joystiq that he doesn't have any current plans for the JRPG ser...

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Joystiq answers your Wii U questions via Wii U Chat

Keep track of all of Joystiq's Wii U launch coverage on our Wii U hub page! We decided to try out Wii U's video chat application the other day – handily referred to as Wii U Chat – and since we were chatting anyway, we figured we might as well answer some reader questions about the Wii ...

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Do Japanese RPGs need good stories?

This is a column by Kat Bailey dedicated to the analysis of the once beloved Japanese RPG sub-genre. Tune in every Wednesday for thoughts on white-haired villains, giant robots, Infinity+1 swords, and everything else the wonderful world of JRPGs have to offer. I'm going to sum up all of the clic...

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Video from Sony's NGP panel: Uncharted Portable, Little Deviants, and augmented dino-reality

In order to show developers precisely what NGP is capable of – and to break up the fifty plus slides used in the one hour presentation! – Sony shared three live demos of NGP software and we dutifully recorded them. Apologies for the poor quality of the NGP screen – the combin...

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Hands-on: The Behemoth's 'Game 3'

There's a part of me that likes examining games' sub-superficial levels -- the lingering inspiration behind the art, gameplay, story and all the rest of its aggregate components. Behemoth's Game 3 is difficult to dismantle in this manner, largely due to the fact that, even when compared to past en...

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Hands-on: Heavy Rain introduces Scott Shelby

I don't think I'm being too cynical or jaded when I say that it's hard for me to get legitimately excited for video games anymore. I love playing video games, and I heartily appreciate the good ones -- but the games that fill me with keep-you-up-at-night anticipation are few and far between. Aft...

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Space Invaders father Nishikado calls today's games improved, recycled

Games have come a long way since joystick jockeys first spent hours dropping quarters into Space Invaders. Now on the heels of Space Invaders Extreme's XBLA debut, series' creator Tomohiro Nishikado has spoken out on the state of games today, observing that originality has suffered despite advances...

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Point/Counterpoint: Is WiiWare a disappointment?

We've had WiiWare here in the U.S. for a little over a month, and already gamers are forming pretty solid opinions on the budding download service. Prior to launch, WiiWare was one of the most anticipated features the console had on offer ... and now that we have it, is it everything promised, or ...

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DS Daily: On sequels

It seems as though every time a game is anything except an utter failure, someone decides that there should be a sequel (or six), with the exception of a few RPGs. Luckily, Square Enix pretty much has a lock on the RPG sequel, or we'd probably see more of those as well. From there, games often turn ...

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GripShift remixed on PS3; PSP owners to get sequel

IGN blogger chubigans had the chance to talk to GripShift executive producer, Mario Wynands. Gripshift joins a number of games, such as Tekken: Dark Resurrection that are making the leap from PSP to PLAYSTATION 3. The "racing platformer" will feature some obvious improvements, such as HD visuals an...

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