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Posts tagged original

Do Japanese RPGs need good stories?

This is a column by Kat Bailey dedicated to the analysis of the once beloved Japanese RPG sub-genre. Tune in every Wednesday for thoughts on white-haired villains, giant robots, Infinity+1 swords, and everything else the wonderful world of JRPGs have to offer. I'm going to sum up all of the ...

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Video from Sony's NGP panel: Uncharted Portable, Little Deviants, and augmented dino-reality

In order to show developers precisely what NGP is capable of – and to break up the fifty plus slides used in the one hour presentation! – Sony shared three live demos of NGP software and we dutifully recorded them. Apologies for the poor quality of the NGP screen – the ...

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Hands-on: The Behemoth's 'Game 3'

There's a part of me that likes examining games' sub-superficial levels -- the lingering inspiration behind the art, gameplay, story and all the rest of its aggregate components. Behemoth's Game 3 is difficult to dismantle in this manner, largely due to the fact that, even when compared to past ...

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Hands-on: Heavy Rain introduces Scott Shelby

I don't think I'm being too cynical or jaded when I say that it's hard for me to get legitimately excited for video games anymore. I love playing video games, and I heartily appreciate the good ones -- but the games that fill me with keep-you-up-at-night anticipation are few and far between. ...

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Space Invaders father Nishikado calls today's games improved, recycled

Games have come a long way since joystick jockeys first spent hours dropping quarters into Space Invaders. Now on the heels of Space Invaders Extreme's XBLA debut, series' creator Tomohiro Nishikado has spoken out on the state of games today, observing that originality has suffered despite advances ...

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Point/Counterpoint: Is WiiWare a disappointment?

We've had WiiWare here in the U.S. for a little over a month, and already gamers are forming pretty solid opinions on the budding download service. Prior to launch, WiiWare was one of the most anticipated features the console had on offer ... and now that we have it, is it everything promised, or ...

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DS Daily: On sequels

It seems as though every time a game is anything except an utter failure, someone decides that there should be a sequel (or six), with the exception of a few RPGs. Luckily, Square Enix pretty much has a lock on the RPG sequel, or we'd probably see more of those as well. From there, games often turn ...

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GripShift remixed on PS3; PSP owners to get sequel

IGN blogger chubigans had the chance to talk to GripShift executive producer, Mario Wynands. Gripshift joins a number of games, such as Tekken: Dark Resurrection that are making the leap from PSP to PLAYSTATION 3. The "racing platformer" will feature some obvious improvements, such as HD visuals ...

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DIY Xbox 360 controller only slightly bigger than the 'Duke'

This controller is just a couple of millimeters larger than the Xbox's original controller, so if you're looking for a throwback to that, or something that can double as the monolith in 2001: A Space Odyssey, then look no further. Sibling site Xbox 360 Fanboy has posted a link to instructables.com, ...

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EA's Larry Probst denies PSP gamers original games

Newsweek's N'gai Croal (awesome name) had a chance to talk to Electronic Arts' CEO, Larry Probst. Love them or hate them, EA is a major player in the industry, and their games have the power to move hardware units. Croal asked Probst about making original games for the PSP, something that seems ...

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