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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Joystiq answers your Wii U questions via Wii U Chat]]></title><link>http://www.joystiq.com/2012/11/22/joystiq-answers-your-wii-u-questions-via-wii-u-chat/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/22/joystiq-answers-your-wii-u-questions-via-wii-u-chat/</guid><comments>http://www.joystiq.com/2012/11/22/joystiq-answers-your-wii-u-questions-via-wii-u-chat/#comments</comments><description><![CDATA[<p class="noted"> Keep track of all of Joystiq's Wii U launch coverage on our <a href="http://www.joystiq.com/event/wiiu-launch">Wii U hub page</a>!</p><div style="text-align: center;"> <img alt="Joystiq answers your Wii U questions via Wii U Chat" class="hidden" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/wiiuchat.jpg" /><iframe frameborder="0" height="318" id="viddler-bf9d65e6" mozallowfullscreen="true" scrolling="no" src="http://www.viddler.com/embed/bf9d65e6/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=60794863&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></div>We decided to try out Wii U's video chat application the other day - handily referred to as Wii U Chat - and since we were chatting anyway, we figured we might as well answer some reader questions about the Wii U itself.<br /><br />Check out the video above, in which Joystiq Reviews Editor Richard Mitchell and Managing Editor JC Fletcher discuss the Wii U and, more importantly, draw funny things on each other's faces.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/22/joystiq-answers-your-wii-u-questions-via-wii-u-chat/">Joystiq answers your Wii U questions via Wii U Chat</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Nov 2012 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/22/joystiq-answers-your-wii-u-questions-via-wii-u-chat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20386370/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/22/joystiq-answers-your-wii-u-questions-via-wii-u-chat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>nintendo</category><category>original</category><category>wii-u</category><category>wii-u-chat</category><category>wii-u-launch</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 22 Nov 2012 10:30:00 EST</pubDate></item><item><title><![CDATA[Do Japanese RPGs need good stories?]]></title><link>http://www.joystiq.com/2012/02/15/do-japanese-rpgs-need-a-good-story/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/15/do-japanese-rpgs-need-a-good-story/</guid><comments>http://www.joystiq.com/2012/02/15/do-japanese-rpgs-need-a-good-story/#comments</comments><description><![CDATA[<font color="#808080"><small>This is a column by Kat Bailey dedicated to the analysis of the once beloved Japanese RPG sub-genre. Tune in every Wednesday for thoughts on white-haired villains, giant robots, Infinity+1 swords, and everything else the wonderful world of JRPGs have to offer.</small></font><br /><div> <hr size="2" style="padding-left: 5px; " width="100%" /></div><div style="text-align: center; "> <a href="http://www.joystiq.com/2012/02/15/do-japanese-rpgs-need-a-good-story/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/ffreview3.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div><div> <br /> I'm going to sum up all of the cliches about <em>Final Fantasy XIII</em> in one sentence: "The battle system is pretty good, but the story is laughable." Gamasutra's Christian Nutt even went so far as to compare the direction of the series to the Star Wars prequels. I wish I could disagree.<br /> <br /> For all that though, I'm willing to stick out <em><a href="http://www.joystiq.com/tag/Final-Fantasy-XIII-2/">Final Fantasy XIII-2</a></em>'s jaunt through time and space, banal anime archetypes and all. Whenever one of the cutscenes pop up, I just go and check my email. Either that, or I pick up a book. It's mostly the battles that keep me going. I'm also a big fan of putting hats on monsters, and <em>Final Fantasy XIII-2</em> has that in spades.<br /> <br /> The dirty secret is that I've always been more fascinated by RPG battle systems than the story within the game. In many ways, a character's mechanical growth is a story in and of itself. When the game begins, your character is a scrub with a wooden sword and a few potions. By the end, they can call down comets from the heavens and instigate supernovas. That's what I call a character arc.</div><div></div><p><a href="http://www.joystiq.com/2012/02/15/do-japanese-rpgs-need-a-good-story/" rel="bookmark">Continue reading <em>Do Japanese RPGs need good stories?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/15/do-japanese-rpgs-need-a-good-story/">Do Japanese RPGs need good stories?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Feb 2012 15:29:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/15/do-japanese-rpgs-need-a-good-story/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20170996/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/15/do-japanese-rpgs-need-a-good-story/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>column</category><category>ds</category><category>final-fantasy-xiii-2</category><category>jrpg</category><category>microsoft</category><category>nintendo</category><category>original</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Kat Bailey]]></dc:creator><pubDate>Wed, 15 Feb 2012 15:29:00 EST</pubDate></item><item><title><![CDATA[Video from Sony's NGP panel: Uncharted Portable, Little Deviants, and augmented dino-reality]]></title><link>http://www.joystiq.com/2011/03/02/video-from-sonys-ngp-panel-uncharted-portable-little-deviants/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/02/video-from-sonys-ngp-panel-uncharted-portable-little-deviants/</guid><comments>http://www.joystiq.com/2011/03/02/video-from-sonys-ngp-panel-uncharted-portable-little-deviants/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/gdc11-ngp-preso-01_530x350.jpg" style="width: 530px; height: 350px; " /></div>
In order to show developers precisely what NGP is capable of - and to break up the fifty plus slides used in the one hour presentation! - Sony shared three live demos of NGP software and we dutifully recorded them.<br />
<br />
Apologies for the poor quality of the NGP screen - the combination of the bright OLED screen being captured on video, piped to a conference center projector, and then in turn captured by our camera has resulted in some ... less than stellar video quality. But you will be able to glean the input mechanics and the style of gameplay (or in the case of the augmented reality demo, dinosaurplay). Check out videos of <em>Little Deviants</em>, <em>Uncharted Portable</em>, and augmented reality after the break.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/sony-next-generation-portable-ngp-gdc-panel/">Sony Next Generation Portable (NGP) GDC panel</a></strong></p><a href="http://www.joystiq.com/photos/sony-next-generation-portable-ngp-gdc-panel/#3940189"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/gdc11-ngp-preso-01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sony-next-generation-portable-ngp-gdc-panel/#3940188"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/gdc11-ngp-preso-02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sony-next-generation-portable-ngp-gdc-panel/#3940187"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/gdc11-ngp-preso-05_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sony-next-generation-portable-ngp-gdc-panel/#3940186"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/gdc11-ngp-preso-06_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sony-next-generation-portable-ngp-gdc-panel/#3940185"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/gdc11-ngp-preso-07_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/03/02/video-from-sonys-ngp-panel-uncharted-portable-little-deviants/" rel="bookmark">Continue reading <em>Video from Sony's NGP panel: Uncharted Portable, Little Deviants, and augmented dino-reality</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/02/video-from-sonys-ngp-panel-uncharted-portable-little-deviants/">Video from Sony's NGP panel: Uncharted Portable, Little Deviants, and augmented dino-reality</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 02 Mar 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/02/video-from-sonys-ngp-panel-uncharted-portable-little-deviants/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19865876/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/02/video-from-sonys-ngp-panel-uncharted-portable-little-deviants/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>GDC</category><category>GDC-2011</category><category>little-deviants</category><category>mobile</category><category>NGP</category><category>original</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>psp</category><category>PSP2</category><category>sony</category><category>Uncharted-POrtable</category><category>vita</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Wed, 02 Mar 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Hands-on: The Behemoth's 'Game 3']]></title><link>http://www.joystiq.com/2009/09/08/hands-on-the-behemoths-game-3/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/08/hands-on-the-behemoths-game-3/</guid><comments>http://www.joystiq.com/2009/09/08/hands-on-the-behemoths-game-3/#comments</comments><description><![CDATA[<div style="text-align: center;"><img border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/behemoththirdgame5802234.jpg" alt="" /><br /></div>
There's a part of me that likes examining games' sub-superficial levels -- the lingering inspiration behind the art, gameplay, story and all the rest of its aggregate components. Behemoth's <a href="http://www.joystiq.com/tag/game-3"><em>Game 3</em></a> is difficult to dismantle in this manner, largely due to the fact that, even when compared to past entries in Behemoth's bizarre repertoire -- it's an unabashed labor of <em>madness</em>.<br /><br />It could also be due to the fact that the speed at which I was forced to play the <span style="font-style: italic;">Game 3</span> <a href="http://www.joystiq.com/tag/pax-2009">PAX</a> demo could best be described as <span style="font-style: italic;">blistering</span>. Still, it didn't take much time to get what the game's core components are all about: Frantic multiplayer platforming action, the likes of which you haven't seen since <em>Super Mario Bros. 3</em>.<p><a href="http://www.joystiq.com/2009/09/08/hands-on-the-behemoths-game-3/" rel="bookmark">Continue reading <em>Hands-on: The Behemoth's 'Game 3'</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/08/hands-on-the-behemoths-game-3/">Hands-on: The Behemoth's 'Game 3'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 08 Sep 2009 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/09/08/hands-on-the-behemoths-game-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19152800/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/08/hands-on-the-behemoths-game-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>game-3</category><category>hands-on</category><category>Microsoft</category><category>original</category><category>pax</category><category>pax-2009</category><category>platforming</category><category>the-behemoth</category><category>Xbox-360</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 08 Sep 2009 09:30:00 EST</pubDate></item><item><title><![CDATA[Hands-on: Heavy Rain introduces Scott Shelby]]></title><link>http://www.joystiq.com/2009/09/06/hands-on-heavy-rain-introduces-scott-shelby/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/06/hands-on-heavy-rain-introduces-scott-shelby/</guid><comments>http://www.joystiq.com/2009/09/06/hands-on-heavy-rain-introduces-scott-shelby/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/gam_heavyrain_580.jpg" /></div>
I don't think I'm being too cynical or jaded when I say that it's hard for me to get legitimately excited for video games anymore. I <em>love</em> playing video games, and I heartily appreciate the good ones -- but the games that fill me with keep-you-up-at-night anticipation are few and far between.<br />
<br />
After playing <a href="http://www.joystiq.com/tag/heavy-rain"><em>Heavy Rain</em></a> for the first time on the show floor at <a href="http://www.joystiq.com/tag/pax-2009">PAX</a>, something tells me my slumbers will soon be interrupted by Quantic Dreams' upcoming ... well, for lack of a better term, interactive movie.<p><a href="http://www.joystiq.com/2009/09/06/hands-on-heavy-rain-introduces-scott-shelby/" rel="bookmark">Continue reading <em>Hands-on: Heavy Rain introduces Scott Shelby</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/06/hands-on-heavy-rain-introduces-scott-shelby/">Hands-on: Heavy Rain introduces Scott Shelby</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 06 Sep 2009 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/09/06/hands-on-heavy-rain-introduces-scott-shelby/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19152326/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/06/hands-on-heavy-rain-introduces-scott-shelby/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hands-on</category><category>heavy-rain</category><category>Interactive-Drama</category><category>original</category><category>pax</category><category>pax-2009</category><category>quantic-dream</category><category>SCE</category><category>SCEA</category><category>sony</category><category>Sony-Computer-Entertainment</category><category>Sony-Computer-Entertainment-America</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 06 Sep 2009 15:30:00 EST</pubDate></item><item><title><![CDATA[Space Invaders father Nishikado calls today's games improved, recycled]]></title><link>http://www.joystiq.com/2009/05/08/space-invaders-father-nishikado-calls-todays-games-improved-re/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/08/space-invaders-father-nishikado-calls-todays-games-improved-re/</guid><comments>http://www.joystiq.com/2009/05/08/space-invaders-father-nishikado-calls-todays-games-improved-re/#comments</comments><description><![CDATA[<div align="center" aign="center"><a href="http://content.usatoday.com/communities/gamehunters/post/2009/05/66479041/1"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/jd_top_inv_tomohiro.jpg" alt="" /></a></div>
Games have come a long way since joystick jockeys first spent hours dropping quarters into <em><a href="http://www.joystiq.com/tag/space-invaders">Space Invaders</a></em>. Now on the heels of <em>Space Invaders Extreme</em>'s <a href="http://www.joystiq.com/2009/05/04/this-wednesday-zombie-wranglers-arkanoid-and-space-invaders/">XBLA debut</a>, series' creator Tomohiro Nishikado has spoken out on the state of games today, observing that originality has suffered despite advances in technology.<br /><br />"I think the focus on unique concepts and gameplay has waned with the evolution of technology," commented Nishikado in a <a href="http://content.usatoday.com/communities/gamehunters/post/2009/05/66479041/1">recent interview</a>. While the iconic game designer praised new tech for allowing developers to create most anything they can imagine, he called out the industry for churning out "replicated gameplay formats and concepts," adding that "people are growing tired of playing the same thing." We'd be hard pressed to argue the point, though with games like <a href="http://www.joystiq.com/tag/noby-noby-boy"><em>Noby Noby Boy</em></a> and <em><a href="http://www.joystiq.com/tag/noby-noby-boy">Rhythm Heaven</a></em> (a game Nishikado calls "excellent"), we still think there is a spark of originality out there. What about you?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/08/space-invaders-father-nishikado-calls-todays-games-improved-re/">Space Invaders father Nishikado calls today's games improved, recycled</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 08 May 2009 08:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://content.usatoday.com/communities/gamehunters/post/2009/05/66479041/1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/08/space-invaders-father-nishikado-calls-todays-games-improved-re/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1540348/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/08/space-invaders-father-nishikado-calls-todays-games-improved-re/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arcade</category><category>classic</category><category>original</category><category>space-invaders</category><category>space-invaders-extreme</category><category>tomohiro-nishikado</category><category>xbla</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Fri, 08 May 2009 08:45:00 EST</pubDate></item><item><title><![CDATA[Point/Counterpoint: Is WiiWare a disappointment?]]></title><link>http://www.joystiq.com/2008/06/25/point-counterpoint-is-wiiware-a-disappointment/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/25/point-counterpoint-is-wiiware-a-disappointment/</guid><comments>http://www.joystiq.com/2008/06/25/point-counterpoint-is-wiiware-a-disappointment/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wiiware/" rel="tag">WiiWare</a>, <a href="http://www.joystiq.com/category/point-counterpoint/" rel="tag">Point/Counterpoint</a></p><div align="center"><img hspace="4" vspace="4" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/ww-pcp-top-pg1.png" /><br />
<div align="left">We've had <a href="http://www.joystiq.com/nwf-wiiware-reviews/">WiiWare</a> here in the U.S. for a little over a month, and already gamers are forming pretty solid opinions on the budding download service. Prior to launch, WiiWare was one of the most anticipated features the console had on offer ... and now that we have it, is it everything promised, or is WiiWare a disappointment? That's the question on the table between two of our bloggers today, so get ready to take sides and let your own voice be heard.<br /></div>
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            <td style="text-align: left;"><a href="http://www.joystiq.com/2008/05/20/homebrew-solution-m3-real/"><br /></a></td>
            <td align="center" style="text-align: center;"><a href="http://www.joystiq.com/2008/05/20/ds-fanboys-semi-ultimate-homebrew-guide/"><br /></a></td>
            <td style="text-align: right;"><a href="http://www.joystiq.com/2008/06/25/point-wiiware-is-a-disappointment/"><img hspace="4" vspace="4" border="0" src="http://www.joystiq.com/media/2008/05/rghtar-dsf-ft.png" alt="" /><br /></a></td>
        </tr>
        <tr>
            <td style="text-align: left;"><font color="white">plctext<font><br /></font></font></td>
            <td style="text-align: center;"><a href="http://www.joystiq.com/2008/05/20/ds-fanboys-semi-ultimate-homebrew-guide/"><span style="text-decoration: none;"><font face="verdana, arial" size="1"><br /></font></span></a></td>
            <td style="text-align: right;"><font face="verdana, arial" size="1"><a href="http://www.joystiq.com/2008/06/25/point-wiiware-is-a-disappointment/">It burns us!</a><br /></font></td>
        </tr>
    </tbody>
</table><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/25/point-counterpoint-is-wiiware-a-disappointment/">Point/Counterpoint: Is WiiWare a disappointment?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 25 Jun 2008 13:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/06/25/point-counterpoint-is-wiiware-a-disappointment/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1233448/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/25/point-counterpoint-is-wiiware-a-disappointment/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>disappointment</category><category>dlc</category><category>download-service</category><category>joystiqfeatures</category><category>microtransaction</category><category>original</category><category>rate-of-release</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Wed, 25 Jun 2008 13:15:00 EST</pubDate></item><item><title><![CDATA[DS Daily: On sequels]]></title><link>http://www.joystiq.com/2007/06/13/ds-daily-on-sequels/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/13/ds-daily-on-sequels/</guid><comments>http://www.joystiq.com/2007/06/13/ds-daily-on-sequels/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds-daily/" rel="tag">DS Daily</a></p><img vspace="4" hspace="4" border="1" align="right" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/link_lez_dsd.jpg" />It seems as though every time a game is anything except an utter failure, someone decides that there should be a sequel (or six), with the exception of a few RPGs. Luckily, Square Enix pretty much has a lock on the RPG sequel, or we'd probably see more of those as well. From there, games often turn into full-fledged franchises, with a new title every year or so. So what do <a href="http://dsfanboy.com/tag/dsd">you</a> think? Are we seeing too many sequels and franchises and not enough originality? Or do you actually prefer something familiar?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/13/ds-daily-on-sequels/">DS Daily: On sequels</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 13 Jun 2007 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/06/13/ds-daily-on-sequels/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/916913/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/13/ds-daily-on-sequels/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dsd</category><category>franchise</category><category>original</category><category>sequel</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Wed, 13 Jun 2007 09:00:00 EST</pubDate></item><item><title><![CDATA[GripShift remixed on PS3; PSP owners to get sequel]]></title><link>http://www.joystiq.com/2006/12/19/gripshift-remixed-on-ps3-psp-owners-to-get-sequel/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/19/gripshift-remixed-on-ps3-psp-owners-to-get-sequel/</guid><comments>http://www.joystiq.com/2006/12/19/gripshift-remixed-on-ps3-psp-owners-to-get-sequel/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/gripshift/" rel="tag">Gripshift</a></p><a href="http://blogs.ign.com/chubigans/2006/12/19/40681/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/grippingshift.jpg" alt="" /></a><br />IGN blogger <a href="http://blogs.ign.com/chubigans/2006/12/19/40681/">chubigans</a> had the chance to talk to <a href="http://www.joystiq.com/category/gripshift/"><em>GripShift</em></a> executive producer, Mario Wynands. <em>Gripshift</em> joins a number of games, such as <a href="http://www.joystiq.com/2006/12/06/rumor-dark-resurrection-heading-to-ps3/"><em>Tekken: Dark Resurrection</em></a> that are making the leap from PSP to PLAYSTATION 3. The "racing platformer" will feature some obvious improvements, such as HD visuals and real-time lighting, on the next-gen console.<br /><br />However, PSP owners need not fret that they're being ignored. Mr. Wynands states, "It is definitely our intention to produce a full sequel of <em>GripShift </em>for PSP." While a sequel is exciting, what gets me truly revved up is the potential for a new original IP, something the PSP is certainly not unfamiliar with: " For PSP in particular, it's been interesting. We've certainly seen some great new IPs hit the handheld, made possible by the PSP being powerful but relatively cheap to develop for in comparison to console and also with a solid user base in place... We intend bringing more original IP to the PSP platform."<br /><br />For the rest of this lengthy and revealing interview, head over to <a href="http://blogs.ign.com/chubigans/2006/12/19/40681/">Club IGN</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/19/gripshift-remixed-on-ps3-psp-owners-to-get-sequel/">GripShift remixed on PS3; PSP owners to get sequel</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 19 Dec 2006 20:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blogs.ign.com/chubigans/2006/12/19/40681/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/19/gripshift-remixed-on-ps3-psp-owners-to-get-sequel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/721791/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/19/gripshift-remixed-on-ps3-psp-owners-to-get-sequel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chubigans</category><category>gripshift</category><category>mario wynands</category><category>MarioWynands</category><category>original</category><category>playstation 3</category><category>Playstation3</category><category>ps3</category><category>ps3fanboy</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 19 Dec 2006 20:35:00 EST</pubDate></item><item><title><![CDATA[DIY Xbox 360 controller only slightly bigger than the 'Duke']]></title><link>http://www.joystiq.com/2006/12/05/diy-xbox-360-controller-only-slightly-bigger-than-the-duke/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/05/diy-xbox-360-controller-only-slightly-bigger-than-the-duke/</guid><comments>http://www.joystiq.com/2006/12/05/diy-xbox-360-controller-only-slightly-bigger-than-the-duke/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/microsoft-xbox/" rel="tag">Microsoft Xbox</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><a href="http://www.xbox360fanboy.com/2006/12/05/massive-diy-360-arcade-controller/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/massivexboxcontroller.jpg" id="vimage_1" alt="" /></a><br />This controller is just a couple of millimeters larger than the Xbox's original controller, so if you're looking for a throwback to that, or something that can double as the monolith in <em>2001:  A Space Odyssey</em>, then look no further. Sibling site Xbox 360 Fanboy has <a href="http://www.xbox360fanboy.com/2006/12/05/massive-diy-360-arcade-controller/">posted</a> a link to instructables.com, where you can learn how to make one of your very own to hold and to love, and to use as a bed.<br /><br />When we say massive, we really mean massive. There is no doubt that they could have also housed a couple of 360s inside this thing, hooked it up to two TVs, and made a <em>Gears of War/Halo 2</em> gaming machine all in one.. A controller at each corner of the box, embedded plasma screens, surround sou ... okay, granted that's taking it a bit too far.<br /><br />In a day and age of miniaturization, it's nice to see someone maximizing things. We'd really like to see a DS Lite this big, aw yeah.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/05/diy-xbox-360-controller-only-slightly-bigger-than-the-duke/">DIY Xbox 360 controller only slightly bigger than the 'Duke'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 05 Dec 2006 19:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xbox360fanboy.com/2006/12/05/massive-diy-360-arcade-controller/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/05/diy-xbox-360-controller-only-slightly-bigger-than-the-duke/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/713382/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/05/diy-xbox-360-controller-only-slightly-bigger-than-the-duke/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>big</category><category>controller</category><category>giant</category><category>hack</category><category>huge</category><category>massive</category><category>original</category><category>wireless</category><category>Xbox</category><category>Xbox 360</category><category>Xbox-360</category><category>Xbox360</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Tue, 05 Dec 2006 19:55:00 EST</pubDate></item><item><title><![CDATA[EA's Larry Probst denies PSP gamers original games]]></title><link>http://www.joystiq.com/2006/12/01/eas-larry-probst-denies-psp-gamers-original-games/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/01/eas-larry-probst-denies-psp-gamers-original-games/</guid><comments>http://www.joystiq.com/2006/12/01/eas-larry-probst-denies-psp-gamers-original-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><a href="http://ncroal.talk.newsweek.com/default.asp?item=345577"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/eavil.jpg" id="vimage_1" alt="" /></a><br />Newsweek's N'gai Croal (awesome name) had a chance to <a href="http://ncroal.talk.newsweek.com/default.asp?item=345577">talk to Electronic Arts' CEO</a>, Larry Probst. Love them or hate them, EA is a major player in the industry, and their games have the power to move hardware units. Croal asked Probst about making original games for the PSP, something that seems outrageous to the CEO: I'm not so sure that I agree with the premise that we're strategically focused on building original product for the PSP. "That's news to me. It's more likely that we would target platforms like the PS3, Xbox 360 or Nintendo Wii if we had an original in mind. Our strategy on PSP has typically been to take the franchises that we build on other platforms and exploit them on the PSP."<br /><br />Croal points out the success of <em>Grand Theft Auto: Liberty City Stories</em> as one reason why publishers should look into making exclusive games for the handheld. However, Probst believes that without more units out there, the chances of original PSP games from EA is slim. Like the rest of the sane world, he notes that Sony should <a href="http://www.joystiq.com/2006/11/27/black-friday-leads-to-a-280-percent-sales-increase/">lower the price</a>, and maybe even make a <a href="http://www.joystiq.com/tag/redesign">redesigned console</a>, in order to reinvigorate sales.<br /><br />Check out the <a href="http://ncroal.talk.newsweek.com/default.asp?item=345577">rest of the interview</a> to see Probst's other PSP thoughts, and why Nintendo matters.<br /><br /><strong>See also:</strong><br /><a href="http://www.joystiq.com/2006/08/11/fun-ds-not-psp-says-ea-exec/">Fun = DS, not PSP, says EA exec</a><br /><a href="http://www.joystiq.com/2006/08/03/ea-makes-a-lot-of-money-on-the-psp/">EA makes a lot of money on PSP</a><br /><br />[Via <a href="http://www.joystiq.com/2006/11/30/eas-larry-probst-on-wii-and-psp-development/">Joystiq</a>; Image via <a href="http://www.gamesblog.it/post/ea-e-malvagia">Games Blog</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/01/eas-larry-probst-denies-psp-gamers-original-games/">EA's Larry Probst denies PSP gamers original games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 01 Dec 2006 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ncroal.talk.newsweek.com/default.asp?item=345577>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/01/eas-larry-probst-denies-psp-gamers-original-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/710722/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/01/eas-larry-probst-denies-psp-gamers-original-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>croal</category><category>ea</category><category>electronic arts</category><category>ElectronicArts</category><category>interview</category><category>larry probst</category><category>LarryProbst</category><category>n'gai croal</category><category>N'gaiCroal</category><category>newsweek</category><category>original</category><category>probst</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 01 Dec 2006 08:00:00 EST</pubDate></item><item><title><![CDATA[Bidder ends up with 3 PS1s, not 1 PS3]]></title><link>http://www.joystiq.com/2006/11/20/bidder-ends-up-with-3-ps1s-not-1-ps3/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/20/bidder-ends-up-with-3-ps1s-not-1-ps3/</guid><comments>http://www.joystiq.com/2006/11/20/bidder-ends-up-with-3-ps1s-not-1-ps3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a></p><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/briefcase_money.jpg" id="vimage_2" alt="" />This proves that you need to read everything on every eBay auction before you hit that bid button, to the tune of $900. Obviously the buyer has only himself to blame, but <a href="http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&amp;ih=020&amp;sspagename=STRK%3AMESO%3AIT&amp;viewitem=&amp;item=300050305788&amp;rd=1&amp;rd=1">check out</a> how the seller tried to slant this, <font size="2" face="Arial">"HOT ITEM! Not PRE-ORDERED..HAVE IN HAND...All are American Systems. </font><font size="2" face="Arial">THERE IS NOWHERE TO FIND EVEN THE 20GB SYSTEMS THIS CHEAP....BUY THESE INSTEAD!" <br /><br />Why even mention the 20GB systems in the ad? He clearly wanted some PlayStation 3 attention, and got it in a big way. Imagine how the bidder felt when he realized he punked himself for three original PlayStations, probably not even the PSone consoles. These can easily be picked up for around $100 or less, so bye-bye PS3 money. He could've bought three PSones <em>and</em> a PS3 for that dough.<br /><br />Of course, seeing as how the winning bidder has zero feedback and is a new account, we're pretty sure he was the punkee and not the punker. As long as someone got punked here, we're good.<br /><br />[Via <a href="http://digg.com/gaming_news/OOOPS_Guy_Spends_900_Bucks_on_3_Sony_Playstation_Systems">Digg</a>]<br /></font><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/20/bidder-ends-up-with-3-ps1s-not-1-ps3/">Bidder ends up with 3 PS1s, not 1 PS3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 20 Nov 2006 16:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&amp;ih=020&amp;sspagename=STRK%3AMESO%3AIT&amp;viewitem=&amp;item=300050305788&amp;rd=1&amp;rd=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/20/bidder-ends-up-with-3-ps1s-not-1-ps3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/705099/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/20/bidder-ends-up-with-3-ps1s-not-1-ps3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3</category><category>ebay</category><category>original</category><category>PlayStation</category><category>PS</category><category>PS1</category><category>PS3</category><category>PSone</category><category>punked</category><category>Sony</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Mon, 20 Nov 2006 16:55:00 EST</pubDate></item><item><title><![CDATA[Dead Head Fred interview]]></title><link>http://www.joystiq.com/2006/08/28/dead-head-fred-interview/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/28/dead-head-fred-interview/</guid><comments>http://www.joystiq.com/2006/08/28/dead-head-fred-interview/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/dead-head-fred/" rel="tag">Dead Head Fred</a></p><div align="center"><em><a href="http://pspupdates.qj.net/QJ-Interview-Dead-Head-Fred/pg/49/aid/63337"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/deadhead.jpg"  alt="" /></a></em><br /></div>
<em>Dead Head Fred</em> was one of the games I said "<a href="http://www.joystiq.com/2006/08/09/dead-head-fred-not-dead-new-screenshots/">you should keep your eyes on</a>." And for good reason: it's an original action game, made exclusively with the PSP in mind. <a href="http://pspupdates.qj.net/QJ-Interview-Dead-Head-Fred/pg/49/aid/63337">QJ</a> had some time to sit down with Eric Peterson, president of Vicious Cycle Software to get some info on the game. Here are some of the more interesting comments:<br />
<ul>
    <li>"<em>Dead Head Fred</em> is a very ambitious game and we plan to deliver on all fronts. We want people to buy a PSP just to play <em>Dead Head Fred</em>."</li>
    <li>"<span class="text"><span id="intelliTXT" name="intelliTxt">Currently our load times are extremely fast and we are pleased with the results... the E3 demo that we showed, allowed for 30 min of straight gameplay without the player ever experiencing a load time."</span></span></li>
    <li><span class="text"><span id="intelliTXT" name="intelliTxt">"</span></span><span class="text"><span id="intelliTXT" name="intelliTxt">The last thing we want people having to do is fight then camera when they should be fighting the enemies in the game."</span></span></li>
    <li><span class="text"><span id="intelliTXT" name="intelliTxt">You acquire new powers by attaching new heads to yourself. Here's a few examples of heads you'll find in the game:<br />"</span></span><span class="text"><span id="intelliTXT" name="intelliTxt">The Mutant head helps you survive radiation fields. The Scarecrow head lets you float on the water. The Stone Idol head makes you sink underwater. The Shrunken Head lets you get into tight spaces and glide along high wires. The Corpse head allows you to inflate with air and hover over obstacles; you can also fill it with water or gasoline to generate different effects and attacks. The Dummy head allows you to interact with citizens without scaring them out of their minds. "<br /></span></span></li>
</ul>
The <a href="http://pspupdates.qj.net/QJ-Interview-Dead-Head-Fred/pg/49/aid/63337">full interview</a> has details on the graphics engine, combat, mini-games, and more. The developers would <em>love</em> to do a downloadable demo for the game, so hopefully we'll see one down the line. The game has still a lot of development time left: it comes out <a href="http://www.amazon.com/exec/obidos/ASIN/B000BNH1MQ/prey0f?creative=327641&amp;camp=14573&amp;adid=0W4STDVTKDJHR3J1G9PV&amp;link_code=as1">next year</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/28/dead-head-fred-interview/">Dead Head Fred interview</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 28 Aug 2006 14:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://pspupdates.qj.net/QJ-Interview-Dead-Head-Fred/pg/49/aid/63337>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/28/dead-head-fred-interview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/660151/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/28/dead-head-fred-interview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dead head fred</category><category>DeadHeadFred</category><category>downloadable</category><category>eric peterson</category><category>EricPeterson</category><category>exclusive</category><category>interview</category><category>original</category><category>qj</category><category>vicious cycle</category><category>ViciousCycle</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 28 Aug 2006 14:25:00 EST</pubDate></item></channel></rss>