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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Gaikai, Otoy not worried about OnLive's cloud gaming patent]]></title><link>http://www.joystiq.com/2010/12/17/gaikai-otoy-not-worried-about-onlives-cloud-gaming-patent/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/17/gaikai-otoy-not-worried-about-onlives-cloud-gaming-patent/</guid><comments>http://www.joystiq.com/2010/12/17/gaikai-otoy-not-worried-about-onlives-cloud-gaming-patent/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/12/17/gaikai-otoy-not-worried-about-onlives-cloud-gaming-patent/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/gaikai.logo.on.black.072110-530px.png" /></a></div>
OnLive's <a href="http://www.joystiq.com/2010/12/14/onlive-awarded-important-cloud-gaming-patent/">recently acquired patent</a>, which covers "Apparatus and method for wireless video gaming," may seem like a death knell for other players in the cloud gaming space. However, Gaikai's David Perry <a href="http://venturebeat.com/2010/12/15/gaikai-isnt-concerned-about-onlives-fundamental-patent-on-cloud-gaming/">recently told VentureBeat</a> he's not too concerned with the future of his game-streaming company, saying, "We do not expect the general concept of remote gaming to be patentable, as many of us played remote games in the 70s, 80s and 90s." Should the patent stick, he added that Gaikai's focus on embeddable demos of PC games is far removed from OnLive's set top box business model, which should prevent any potential infringements.<br />
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Fellow game-streamer Otoy's CEO Jules Urbach also chimed in on the patent, saying, "We respect the valid intellectual property rights of others but we'd be surprised to see a valid patent issue today that would preempt the entire field of server-side rendered gaming." Wait, you can <em>do that</em>? Well, man, we've been wasting so much time. We patent ... um, sandwiches! And gardening! And pet supplies! And candy! We're going to be <em>so super rich</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/17/gaikai-otoy-not-worried-about-onlives-cloud-gaming-patent/">Gaikai, Otoy not worried about OnLive's cloud gaming patent</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 17 Dec 2010 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/17/gaikai-otoy-not-worried-about-onlives-cloud-gaming-patent/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19766161/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/17/gaikai-otoy-not-worried-about-onlives-cloud-gaming-patent/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cloud-computing</category><category>gaikai</category><category>onlive</category><category>otoy</category><category>patent</category><category>pc</category><category>streaming</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 17 Dec 2010 01:00:00 EST</pubDate></item><item><title><![CDATA[OTOY to launch in 'Q2 2010' through AMD partnership]]></title><link>http://www.joystiq.com/2010/03/12/otoy-to-launch-in-q2-2010-through-amd-partnership/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/12/otoy-to-launch-in-q2-2010-through-amd-partnership/</guid><comments>http://www.joystiq.com/2010/03/12/otoy-to-launch-in-q2-2010-through-amd-partnership/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.otoy.com/media/press/launch.html"><img hspace="0" vspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/otoy03122010580.jpg" /></a></div>
Y'know, <a href="http://www.joystiq.com/tag/onlive">OnLive</a> and <a href="http://www.joystiq.com/tag/gaikai">Gaikai</a> aren't the only game-streaming services on the block. OTOY has been<a href="http://www.joystiq.com/2009/09/13/otoy-the-game-streaming-service-youve-never-heard-of/"> laying low</a> <em>for a minute,</em> but the "other" game streaming service has finally made its <a href="http://www.otoy.com/media/press/launch.html">big announcement</a>: it's going to release in Q2 2010. In fact, OTOY isn't just a service for streaming games; there are now claims of streaming movies, PC applications and "other graphically-intensive applications" to any mobile device with a web browser. <br />
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<a href="http://www.joystiq.com/tag/otoy">OTOY</a> will employ AMD Fusion Render Cloud technology, a CPU/GPU server platform that will stream games straight into your <em>see pee youz</em> through the company's software suite. And if you have no idea what <em>that </em>means, check out a demo of the service right <a href="http://www.joystiq.com/2009/09/13/otoy-the-game-streaming-service-youve-never-heard-of/">here</a>, courtesy of TechCrunch -- basically, it's like playing games on your computer. What a novel idea!<br />
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[Via <a href="http://news.bigdownload.com/2010/03/12/gdc-2010-another-streaming-game-service-otoy-to-launch-this-s/">Big Download</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/12/otoy-to-launch-in-q2-2010-through-amd-partnership/">OTOY to launch in 'Q2 2010' through AMD partnership</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 Mar 2010 19:58:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.otoy.com/media/press/launch.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/12/otoy-to-launch-in-q2-2010-through-amd-partnership/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19396660/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/12/otoy-to-launch-in-q2-2010-through-amd-partnership/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Apple</category><category>cloud</category><category>cloud-computing</category><category>cloud-gaming</category><category>cloud-storage</category><category>digital-distribution</category><category>iPod</category><category>otoy</category><category>streaming</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 12 Mar 2010 19:58:00 EST</pubDate></item><item><title><![CDATA[OnLive 'works on cell phones too,' says Perlman]]></title><link>http://www.joystiq.com/2009/11/14/onlive-works-on-cell-phones-too-says-perlman/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/14/onlive-works-on-cell-phones-too-says-perlman/</guid><comments>http://www.joystiq.com/2009/11/14/onlive-works-on-cell-phones-too-says-perlman/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://blog.onlive.com/2009/11/13/onlive-in-the-palm-of-your-hand/"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/iphoneonlive580pxheaderimg.jpg" alt="" /></a></div>
We've been pretty skeptical of <a href="http://www.joystiq.com/tag/onlive">OnLive</a>'s many futuristic promises. From streaming <em>every game ever</em> to anything with a decent internet connection, to being able to end world hunger (okay, we made up that second one), it's kind of an enormous leap to be taking from our current standards. In an effort to keep us on our toes, the company just this week announced that not only can the service stream games to households, but also to cell phones. "Today, at a Wedbush financial conference in New York I showed OnLive running simultaneously on two iPhones, a TV, and a computer," said CEO Steve Perlman.<br />
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"It's important to understand that a cell phone is a very different beast than TV, PC or Mac ... currently, games on OnLive are tuned for TVs and computers, so initially, it's the Community and Social elements of OnLive that we're most excited about on mobile devices." <a href="http://www.joystiq.com/2009/09/13/otoy-the-game-streaming-service-youve-never-heard-of/">OTOY</a> has already proven that mobile gaming of this level can exist, but we're still not convinced anyone wants to play the full console/PC version of games on their phone. Impressive? Sure. Functional? That has yet to be seen.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/14/onlive-works-on-cell-phones-too-says-perlman/">OnLive 'works on cell phones too,' says Perlman</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 14 Nov 2009 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.onlive.com/2009/11/13/onlive-in-the-palm-of-your-hand/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/14/onlive-works-on-cell-phones-too-says-perlman/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19239692/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/14/onlive-works-on-cell-phones-too-says-perlman/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Apple</category><category>game-streaming</category><category>iphone</category><category>iPod</category><category>onlive-game-service</category><category>otoy</category><category>steve-perlman</category><category>streaming</category><category>WedbushMorgan</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sat, 14 Nov 2009 20:00:00 EST</pubDate></item><item><title><![CDATA[OTOY: The game streaming service you've never heard of]]></title><link>http://www.joystiq.com/2009/09/13/otoy-the-game-streaming-service-youve-never-heard-of/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/13/otoy-the-game-streaming-service-youve-never-heard-of/</guid><comments>http://www.joystiq.com/2009/09/13/otoy-the-game-streaming-service-youve-never-heard-of/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://arstechnica.com/hardware/news/2009/09/amds-next-gen-gpu-powers-crysis-on-an-iphone.ars"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/otoynotquitereadyyet580px.jpg" /></a></div>
While <a href="http://www.joystiq.com/tag/onlive">OnLive</a> and <a href="http://www.joystiq.com/tag/gaikai">Gaikai</a> continue to hog the game-streaming spotlight, few are talking about the third option that people will have for server-based gaming: OTOY. And that's likely because the company (of the same name) behind the technology hasn't been exactly forthcoming with details -- even the <a href="http://www.otoy.com/">official website</a> has nothing more than the "Soon" image you see above. <a href="http://arstechnica.com/hardware/news/2009/09/amds-next-gen-gpu-powers-crysis-on-an-iphone.ars">Ars Technica</a> recently got a chance to check out the service in action, pushing graphical monster <a href="http://www.joystiq.com/tag/crysis"><em>Crysis</em></a> to an iPhone with reportedly good results. <br />
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The service is still in its infancy, as demonstrated by a <a href="http://www.techcrunch.com/2009/06/16/videos-otoy-in-action-you-have-to-see-this/">TechCrunch</a> hands-on video we've dropped after the break, but shows a lot of potential. Considering OnLive's currently holding its <a href="http://www.joystiq.com/2009/09/02/onlive-beta-program-is-on-live/">public beta in North America</a> and Gaikai's kicking off a <a href="http://www.joystiq.com/2009/09/09/gaikai-closed-beta-coming-to-europe-first/">private beta in Europe</a> late this month, we hope OTOY decides to start getting vocal soon. We're all ears!<br /><p><a href="http://www.joystiq.com/2009/09/13/otoy-the-game-streaming-service-youve-never-heard-of/" rel="bookmark">Continue reading <em>OTOY: The game streaming service you've never heard of</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/13/otoy-the-game-streaming-service-youve-never-heard-of/">OTOY: The game streaming service you've never heard of</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 13 Sep 2009 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/09/13/otoy-the-game-streaming-service-youve-never-heard-of/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19159724/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/13/otoy-the-game-streaming-service-youve-never-heard-of/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>amd</category><category>Apple</category><category>arstechnica</category><category>cloud-computing</category><category>crysis</category><category>digital-distribution</category><category>gaikai</category><category>iphone</category><category>iPod</category><category>onlive</category><category>otoy</category><category>streaming</category><category>techcrunch</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sun, 13 Sep 2009 18:30:00 EST</pubDate></item></channel></rss>
