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Posts tagged overheard

Overheard@GDC: The craft of mining

Minecraft creator and recent millionaire Notch held a fireside chat with Spyparty's Chris Hecker, seated alongside a pixelated fire roaring across a plasma screen in one of the large halls at GDC. Hecker and Notch kicked off the chat with two bottles of Sierra Nevada and a cheers, and for one hour, ...

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Overheard@GDC: Homefront devs 'put a baby in a dumpster' (and then took it out)

Kaos Studios' Homefront has gone "gold" and is under two weeks away from being released. We found out yesterday afternoon about one scenario that didn't make the cut: protecting a dumpster ... with a baby in it. Lead single-player designer Chris Cross (real name!) related a story about the ...

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Overheard@GDC: Credit where credit's due

"What physics engine did you use for Angry Birds?" --Man "Box2d" --Peter Vesterbacka, Rovio "Would you be willing to credit it?" --Man "Yes" --Vesterbacka "I'm the creator of Box2d." --Erin Catto, creator of Box2d Following this exchange -- which took place during Rovio's panel on its ...

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Overheard @ Gamescom: Competitive Kinect fighting is dangerous

Since shortly after the Wii Remote first brought motion control to the masses, we've known that over-enthusiastic use (and slippery hands) can lead to controllers (and other things) getting broken. So what happens when Kinect's 3D camera turns your entire body into the controller? Well, not ...

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Overheard@GDC: The Cliff Bleszinski Pie Analogy

[Flickr: Ephemeron] "Save your fork, there'll be pie. The game is the fork and the pie is the DLC." –Cliff Bleszinski After confessing to having a big appetite for Borderlands, the Gears of War developer used the pie analogy to explain to Joystiq how games without any sort of DLC "hooks" ...

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Overheard@TGS: A high five from the real Dante

"Well, you know, I do think Dante would approve of our game. He was a man ahead of his time," supposed a Dante's Inferno developer about Dante Alighieri, author of 14th-century epic poem the Divine Comedy; the first part, Inferno, serving as the game's source material ... in theory. ...

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Overheard@TGS: Putting the 'crack' in Crackdown 2

During a behind-closed-doors presentation of Crackdown 2, Ruffian Games lead designer Steve Iannetta broke it down like this: "The orbs are the 'crack,' in Crackdown." It's true, and Iannetta says that orb fiends will not be disappointed when they go hunting for the returning collectible in ...

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Overheard@TGS: At least someone's happy ...

While rushing to make an appointment to get hands-on time with Crackdown 2, we overheard two Microsoft exhibitors discussing the reception of the recently released Forza Motorsport 3 demo. Microsoft Rep #1: "Seems like a lot of people like the demo." Microsoft Rep #2: "Yeah, well we really like ...

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Overheard@PAX: Harmonix talks Nickel-smack

Harmonix's Caleb Epps: So, you guys probably heard about Nickelback saying negative stuff about music games ... Crowd: (Boo!) Epps: I just want to extend an olive branch to Nickelback, and say that if they want to put their music into the Rock Band Network ... Crowd: (Emphatic boo!) ...

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Overheard@GamesCom: Kicking babies is bad

The protagonist in Activision's Singularity has the ability to age and, um, youth-enize people and objects, which led to a burning question on the minds of a few people during a presentation of the title during GamesCom. See, when you age enemies, they'll turn to dust. However, when un-aging them, ...

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