Posts tagged overheard 
Seen@GDC 2014: Animal masks and fan art at Devolver Digital
Surrounded by fan art inspired by its games, including the recently released Luftrausers and cult-hit Hotline Miami, Devolver Digital invites press and partners to its meeting space donning animal masks and wielding deadly mimosas. "We're a very serious business," Devolver Digital's Nigel Lowrie...
Overheard@GDC 2014: What being hunted in Alien Isolation sounds like
The Creative Assembly is clear that its new game, Alien: Isolation, is a survival horror game directly inspired by Ridley Scott's 1979 classic film, Alien. That means there are no big, James Cameron-developed pulse rifles. No gruff marines. Just you, Amanda Ripley, attempting to survive. In Is...
Overheard@IndieCade: What's IndieCade?
The Los Angeles International Airport is crowded with League of Legends swag, the "2013 World Championship" logo plastered across backpacks and t-shirts, character pins on shoulder straps, Riot Games peeking out from under ponytails. The League of Legends world finals concluded at the Los Angeles S...
Overheard@GDC: The craft of mining
Minecraft creator and recent millionaire Notch held a fireside chat with Spyparty's Chris Hecker, seated alongside a pixelated fire roaring across a plasma screen in one of the large halls at GDC. Hecker and Notch kicked off the chat with two bottles of Sierra Nevada and a cheers, and for one hour,...
Overheard@GDC: Homefront devs 'put a baby in a dumpster' (and then took it out)
Kaos Studios' Homefront has gone "gold" and is under two weeks away from being released. We found out yesterday afternoon about one scenario that didn't make the cut: protecting a dumpster ... with a baby in it. Lead single-player designer Chris Cross (real name!) related a story about the tea...
Overheard@GDC: Credit where credit's due
"What physics engine did you use for Angry Birds?" --Man "Box2d" --Peter Vesterbacka, Rovio "Would you be willing to credit it?" --Man "Yes" --Vesterbacka "I'm the creator of Box2d." --Erin Catto, creator of Box2d Following this exchange -- which took place during Rovio's panel on its mult...
Overheard @ Gamescom: Competitive Kinect fighting is dangerous
Since shortly after the Wii Remote first brought motion control to the masses, we've known that over-enthusiastic use (and slippery hands) can lead to controllers (and other things) getting broken. So what happens when Kinect's 3D camera turns your entire body into the controller? Well, not surpris...
Overheard@GDC: The Cliff Bleszinski Pie Analogy
[Flickr: Ephemeron] "Save your fork, there'll be pie. The game is the fork and the pie is the DLC." –Cliff Bleszinski After confessing to having a big appetite for Borderlands, the Gears of War developer used the pie analogy to explain to Joystiq how games without any sort of DLC "hooks" a...
Overheard@TGS: A high five from the real Dante
"Well, you know, I do think Dante would approve of our game. He was a man ahead of his time," supposed a Dante's Inferno developer about Dante Alighieri, author of 14th-century epic poem the Divine Comedy; the first part, Inferno, serving as the game's source material ... in theory....
Overheard@TGS: Putting the 'crack' in Crackdown 2
During a behind-closed-doors presentation of Crackdown 2, Ruffian Games lead designer Steve Iannetta broke it down like this: "The orbs are the 'crack,' in Crackdown." It's true, and Iannetta says that orb fiends will not be disappointed when they go hunting for the returning collectible in Crac...
