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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Indie Royale launches The Summer Bundle with 8 games and some chiptunes]]></title><link>http://www.joystiq.com/2012/06/30/indie-royale-launches-the-summer-bundle-with-8-games-and-some-ch/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/30/indie-royale-launches-the-summer-bundle-with-8-games-and-some-ch/</guid><comments>http://www.joystiq.com/2012/06/30/indie-royale-launches-the-summer-bundle-with-8-games-and-some-ch/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/06/30/indie-royale-launches-the-summer-bundle-with-8-games-and-some-ch/" target="_self"><img alt="Indie Royale launches The Summer Bundle with 8 games and various bonuses" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/summerbundle.png" style="margin: 4px; width: 530px; height: 217px; " /></a></div>The latest in a long line of <a href="http://www.joystiq.com/tag/indie-royale">Indie Royale</a> bundles is now live, this time named after the hottest, most miserable season of the year: Summer! The Summer Bundle includes <em>Harvest: Massive Encounter</em>, <em>The Journey Down: Chapter 1</em>, <em>Serious Sam 2</em>, <em>Gundemonium Recollection</em>, <em>GundeadliGne</em>, <em>Hitogata Gappa</em>, <em>Acceleration of Suguri X-Edition</em> and <em>Dino Run SE</em>.<br /><br />Patrons will also receive entrance into the AirMech Steam beta, as well as an Indie Royale in-game pet. Anyone who pays over $8.00 for the bundle will be gifted <em><a href="http://pixeljam.bandcamp.com/album/pixeljams-volume-1">Pixeljams Volume 1</a></em>, a chiptune collection of music from Pixeljam's catalogue of work. As with all previous Indie Royale bundles, the price you pay is based on the prices of the transactions that have come before you, so get in there and <a href="http://www.indieroyale.com/">ruin the bell curve</a>. <p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/30/indie-royale-launches-the-summer-bundle-with-8-games-and-some-ch/">Indie Royale launches The Summer Bundle with 8 games and some chiptunes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 30 Jun 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/30/indie-royale-launches-the-summer-bundle-with-8-games-and-some-ch/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20269711/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/30/indie-royale-launches-the-summer-bundle-with-8-games-and-some-ch/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Acceleration-of-Suguri-X-Edition</category><category>AirMech</category><category>Carbon-Games</category><category>Croteam</category><category>Desura</category><category>Dino-Run-SE</category><category>GundeadliGne</category><category>Gundemonium-Recollection</category><category>Harvest-Massive-Encounter</category><category>Hitogata-Gappa</category><category>Indie-Royale</category><category>Linux</category><category>mac</category><category>oxeye-game-studios</category><category>pc</category><category>Pixeljam</category><category>rockin-android</category><category>Serious-Sam-2</category><category>SkyGoblin</category><category>the-journey-down</category><category>The-Journey-Down-Chapter-1</category><category>The-Summer-Bundle</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 30 Jun 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Humble Bundle Mojam makes nearly $500K for charity]]></title><link>http://www.joystiq.com/2012/02/20/humble-bundle-mojam-makes-nearly-500k-for-charity/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/20/humble-bundle-mojam-makes-nearly-500k-for-charity/</guid><comments>http://www.joystiq.com/2012/02/20/humble-bundle-mojam-makes-nearly-500k-for-charity/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/02/20/humble-bundle-mojam-makes-nearly-500k-for-charity/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/mojangcatacombsnatch.jpg" /></a></div>Mojang is everyone's favorite studio to blindly throw money at these days, so it comes as little surprise that the Sweden-based <a href="http://www.joystiq.com/game/minecraft"><em>Minecraft</em></a> creators raised nearly $500K ($458,215.95) this past weekend during a <a href="http://www.joystiq.com/tag/mojam">live "game jam."</a> The conceit was that Mojang would arrange a game jam (a "Mojam," if you will) and stream it live across 60 hours, with the resulting product being added to the most recent Humble Indie Bundle, as well as two games developed under similar constraints from Oxeye Game Studio and Wolfire Games.<br /><br />What games did the three studios end up making? Mojang created an Egyptian/Steampunk-themed RTS slash shoot 'em up called "Catacomb Snatch," which we'll refrain from making lurid jokes about, while Oxeye made a game named "Fists of Resistance" and Wolfire made "The Broadside Express."<br /><br />As over 81K bundles were purchased, the three studios collectively raised just under half a million dollars, all of which will be donated to Child's Play, Electronic Frontier Foundation, charity:water, and the American Red Cross. Now, if you'll excuse us, we've got some lurid jokes to make in private.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/20/humble-bundle-mojam-makes-nearly-500k-for-charity/">Humble Bundle Mojam makes nearly $500K for charity</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 20 Feb 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/20/humble-bundle-mojam-makes-nearly-500k-for-charity/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20175357/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/20/humble-bundle-mojam-makes-nearly-500k-for-charity/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>american-red-cross</category><category>charity</category><category>charity-water</category><category>childs-play</category><category>electronic-frontier-foundation</category><category>game-jam</category><category>humble-indie-bundle</category><category>mojam</category><category>mojang</category><category>mojang-specifications</category><category>mojang-studios</category><category>oxeye-game-studios</category><category>pc</category><category>wolfire-studios</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 20 Feb 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Oxeye Game Studio and Wolfire Games join Humble Bundle Mojam]]></title><link>http://www.joystiq.com/2012/02/18/oxeye-game-studio-and-wolfire-games-join-humble-bundle-mojam/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/18/oxeye-game-studio-and-wolfire-games-join-humble-bundle-mojam/</guid><comments>http://www.joystiq.com/2012/02/18/oxeye-game-studio-and-wolfire-games-join-humble-bundle-mojam/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/02/18/oxeye-game-studio-and-wolfire-games-join-humble-bundle-mojam/" target="_self"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/oxeyewolfireheader.png" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>As if the basic premise of Mojang's <a href="http://www.joystiq.com/2012/02/16/mojang-making-a-humble-indie-bundle-game-live-this-weekend/">60 hour Humble Bundle charity programming marathon</a> weren't enough of an incentive for you to hand over as many of your hard earned dollars as you want, the <em>Minecraft</em> developer is now being joined by Oxeye Game Studio and Wolfire Games, who will be creating their own 60-hour indie experiences.<br /><br />Wolfire's game will be based off the same crowdsourced premise as Mojang's, which is an RTS shoot 'em up steeped in an ancient Egypt/steampunk setting. Oxeye Games, on the other hand, will be combining the second-place and second-to-last-place options from the genre poll by constructing "a dungeon crawler beat 'em up set in a post-apocalyptic World War II."<br /><br />All three teams are live streaming their progress at <a href="http://www.humblebundle.com/">the official Humble Bundle site</a>, and there's still about 20 hours left to go make your donation and claim your games before the event comes to a close.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/18/oxeye-game-studio-and-wolfire-games-join-humble-bundle-mojam/">Oxeye Game Studio and Wolfire Games join Humble Bundle Mojam</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 18 Feb 2012 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/18/oxeye-game-studio-and-wolfire-games-join-humble-bundle-mojam/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20174884/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/18/oxeye-game-studio-and-wolfire-games-join-humble-bundle-mojam/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>humble-bundle</category><category>humble-bundle-mojam</category><category>mac</category><category>marathon</category><category>minecraft</category><category>mojam</category><category>mojang</category><category>oxeye</category><category>oxeye-game-studios</category><category>pc</category><category>wolfire</category><category>wolfire-games</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 18 Feb 2012 19:30:00 EST</pubDate></item><item><title><![CDATA[Mojang's next work-in-progress, Cobalt, now available]]></title><link>http://www.joystiq.com/2011/12/16/mojangs-next-work-in-progress-cobalt-now-available/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/16/mojangs-next-work-in-progress-cobalt-now-available/</guid><comments>http://www.joystiq.com/2011/12/16/mojangs-next-work-in-progress-cobalt-now-available/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/12/16/mojangs-next-work-in-progress-cobalt-now-available/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/cobaltheaderimg530px11212.jpg" /></a></div>
You already kinda sorta knew about <a href="http://www.joystiq.com/game/cobalt"><em>Cobalt</em></a>, Mojang's first game launch as a publisher, but did you know that it'd be totally out today in Alpha form? Oh, yeah, okay, you <a href="http://www.joystiq.com/2011/12/13/mojang-aiming-to-publish-oxeyes-cobalt-on-friday/">already kinda knew that too</a>. Well now it's official and has a price (&euro;9.95/$13), but beyond that, we've also got a whole mess of info about today's launch. For one, the game will only be available on Windows PC initially, with OS X and Linux support arriving in "Beta." Moreover, there is no "single-player" version of <em>Cobalt</em>, only multiplayer and co-op modes -- according to Mojang, "hot seat" multiplayer is available on the PC and it's "theoretically limited by the number of USB controllers you manage to forcefully plug in to your poor computer." We're gonna go ahead and suggest no more than four, <em>just to be safe</em>.<br />
<br />
The game's Alpha also comes with a level editor, which Mojang hopes players will use to "create everything from single maps to whole campaigns from scratch." That isn't to say that the dev team at Oxeye Game Studio are sitting on their hands and waiting for the user-generated content to populate their game, however -- the announcement promises that the team "will continue adding their own maps and game modes to the game as well as continue work on the main campaign."<br />
<br />
Like with <em>Minecraft</em> before it, purchasing <em>Cobalt</em> in Alpha (or "pre-ordering" the final build, if you will) nets you access to all future builds of the game, barring the possibility of console or mobile ports. While there is no timeframe for the completed game's launch, the devs set a handful of milestones for themselves, such as the main campaign not showing up until after the game goes "Gold" (read: finished). In the meantime, we'll be sure to let you know when people start creating incredible homages to things they love within <em>Cobalt</em>, as with <em>Minecraft</em> before it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/16/mojangs-next-work-in-progress-cobalt-now-available/">Mojang's next work-in-progress, Cobalt, now available</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 16 Dec 2011 15:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/16/mojangs-next-work-in-progress-cobalt-now-available/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20129884/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/16/mojangs-next-work-in-progress-cobalt-now-available/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alpha</category><category>cobalt</category><category>mojang</category><category>mojang-specifications</category><category>oxeye</category><category>oxeye-game-studios</category><category>pc</category><category>q4-2012</category><category>release-date</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 16 Dec 2011 15:20:00 EST</pubDate></item><item><title><![CDATA[Mojang aiming to publish Oxeye's 'Cobalt' on Friday]]></title><link>http://www.joystiq.com/2011/12/13/mojang-aiming-to-publish-oxeyes-cobalt-on-friday/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/13/mojang-aiming-to-publish-oxeyes-cobalt-on-friday/</guid><comments>http://www.joystiq.com/2011/12/13/mojang-aiming-to-publish-oxeyes-cobalt-on-friday/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/paxcobalt.jpg" style="width: 530px; height: 298px; " /></div>
Usually, we receive a bit of lead time when it comes to release date announcements. "Oh, that game you're looking forward to," it usually goes, "that one won't be out til Q3 2014." We all know that anything past next spring is practically forever away -- fortunately, Mojang has announced that the excellent-looking <a href="http://www.joystiq.com/game/cobalt"><em>Cobalt</em></a> is going to drop this coming Friday, God willing and the creek don't rise.<br />
<br />
"We haven't told anyone [about the release date] yet because we're aiming for Friday, but we don't know if we can make it," managing director Carl Manneh told <a href="http://www.next-gen.biz/news/mojang-hoping-release-cobalt-friday">Edge Online</a> in a recent interview, "but I think we can." We do too, Carl. <em>We believe in you</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/13/mojang-aiming-to-publish-oxeyes-cobalt-on-friday/">Mojang aiming to publish Oxeye's 'Cobalt' on Friday</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Dec 2011 00:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/13/mojang-aiming-to-publish-oxeyes-cobalt-on-friday/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20126429/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/13/mojang-aiming-to-publish-oxeyes-cobalt-on-friday/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cobalt</category><category>mojang</category><category>mojang-specifications</category><category>oxeye-game-studios</category><category>pc</category><category>release-date</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 13 Dec 2011 00:30:00 EST</pubDate></item><item><title><![CDATA[Cobalt preview: Chaotic and robotic]]></title><link>http://www.joystiq.com/2011/08/28/cobalt-preview-chaotic-and-robotic/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/28/cobalt-preview-chaotic-and-robotic/</guid><comments>http://www.joystiq.com/2011/08/28/cobalt-preview-chaotic-and-robotic/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/08/28/cobalt-preview-chaotic-and-robotic/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/paxcobalt.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
There's a <em>lot</em> going on in <a href="http://www.joystiq.com/game/cobalt"><em>Cobalt</em></a>. Like, a lot.<br />
<br />
In fact, as much as I detest "it's like this but this," I feel like that's the best place to start. The best way I can describe <em>Cobalt</em> (the first third-party release from <em>Minecraft</em>'s Mojang) is as a curious mix of John Woo, <em>Super Meat Boy</em>, <em>Contra</em> and (most prominently) <em>Super Smash Brothers</em>.<br />
<br />
Like I said ... a lot going on.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/cobalt-windows-mac-pc/">Cobalt (Windows, Mac, PC)</a></strong></p><a href="http://www.joystiq.com/photos/cobalt-windows-mac-pc/#4375835"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/cobalt-windows-mac-pc/#4375836"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/-1_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/08/28/cobalt-preview-chaotic-and-robotic/" rel="bookmark">Continue reading <em>Cobalt preview: Chaotic and robotic</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/28/cobalt-preview-chaotic-and-robotic/">Cobalt preview: Chaotic and robotic</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 28 Aug 2011 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/28/cobalt-preview-chaotic-and-robotic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20027982/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/28/cobalt-preview-chaotic-and-robotic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cobalt</category><category>mac</category><category>Mojang-Specifications</category><category>oxeye-game-studios</category><category>pax-prime-2011</category><category>pc</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Sun, 28 Aug 2011 17:30:00 EST</pubDate></item><item><title><![CDATA[Mojang unveils first third-party game, Cobalt]]></title><link>http://www.joystiq.com/2011/08/18/mojang-unveils-first-third-party-game-cobalt/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/18/mojang-unveils-first-third-party-game-cobalt/</guid><comments>http://www.joystiq.com/2011/08/18/mojang-unveils-first-third-party-game-cobalt/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/cobaltcube.jpg" style="border-width: 0px; border-style: solid; margin: 4px;display:none" /><iframe allowfullscreen="" frameborder="0" height="328" src="http://www.youtube.com/embed/y_fVcmtN3vw" width="530"></iframe></div>
Mojang may only be known for <a href="http://www.joystiq.com/game/mojang"><em>Minecraft</em></a> right now, but the studio's looking to branch out from blocks with its first third-party release: <a href="http://www.joystiq.com/game/cobalt"><em>Cobalt</em></a>, developed by Oxeye Game Studios. ... OK, so one of the pieces of concept art we were sent may just be a giant picture of a block made from many other blocks. But it's neon! Good luck finding <em>that</em> in <em>Minecraft</em>.<br />
<br />
Kidding aside, Mojang's flagship seems to bear little resemblance to <em>Cobalt</em>, described as "an action game of running, jumping, rolling, shooting, throwing, dancing, hacking, rolling, flying, sliding, climbing, looting, deflecting, racing, pi&ntilde;ata-ing, passing, scoring... and even more rolling."<br />
<br />
Speaking of overlong quotes that we wouldn't dare attempting to condense, here's what we know of <em>Cobalt</em>'s story:
<blockquote class="bq-standard">
	"It's hard to be a metal face. Agent Cobalt has learned as much after finding the Space Exploration Foundation's lost colonization ship The Seed at planet X9CSEC5.5B-blue, Trunkopia. It was once built by a one million strong development team back on Earth, but disappeared merely 30 minutes after its subspace jump. Whatever happened on board during its misadventure, sanity was not invited."</blockquote>
So ... robots? The future? Your guess is as good as ours. Hopefully, all will be made clear when the game arrives this fall on Windows, followed by Mac and Linux versions.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/cobalt-windows-mac-pc/">Cobalt (Windows, Mac, PC)</a></strong></p><a href="http://www.joystiq.com/photos/cobalt-windows-mac-pc/#4375835"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/cobalt-windows-mac-pc/#4375836"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/-1_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/18/mojang-unveils-first-third-party-game-cobalt/">Mojang unveils first third-party game, Cobalt</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 18 Aug 2011 11:32:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/18/mojang-unveils-first-third-party-game-cobalt/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20020970/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/18/mojang-unveils-first-third-party-game-cobalt/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cobalt</category><category>linux</category><category>mac</category><category>minecraft</category><category>Mojang-Specifications</category><category>notch</category><category>oxeye-game-studios</category><category>pc</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Thu, 18 Aug 2011 11:32:00 EST</pubDate></item></channel></rss>