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Hands-on: The Saboteur

Lead designer Tom French calls this world "Disneyland Paris." That's not exactly what came to mind as I jumped from rooftop to rooftop dodging Nazis, machine gun fire, and rockets, but French wasn't characterizing this bleak, occupied (and dangerous) World War II-era recreation of the city. The Saboteur features a scaled down, open-world Paris with oversize landmarks splitting the skyline (like Disneyland!) that trails off into countryside connected to parts of Germany.

The entire world has been stripped of color, save for those blood-red symbols of Nazism and oppression. As Sean Devlin (inspired by the real Grand Prix star turned SOE special agent William Grover-Williams), I attempted to bring a little color -- what Pandemic calls "Will to Fight" -- back to Paris as I took on a demo mission to destroy a pesky BFG.

Gallery: The Saboteur

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Saboteur trailer blurs the good bits but still so sexy

Sure, it's a little distracting that EA decided to blur the mild nudity in the new trailer for Pandemic's The Saboteur. But thanks to a great soundtrack, our distrust of the exposed female anatomy and a bizarre fetish for things that are mostly but not entirely black-and-white, we still find the clip to be highly, highly erotic.

... We mean cool. Did we say erotic? No, no. Cool. That's what we meant.

Joystiq impressions: The Saboteur


A race car driver. 1940s Paris. An Irish accent. Zeppelins. Black and white. If you tossed these items into an active blender -- and it would have to be a pretty big one, what with you chucking Paris in there -- the end result would probably resemble The Saboteur, which is more simply described as a World War II game that features no American presence. Can you believe it's been more than two years since it was announced?

We spent some time with the game recently (and a slew of other EA titles -- keep your eyes open for further coverage over the next few weeks), and talked to lead designer Tom French, from Pandemic, who guided us through the streets of Paris. Check out the gallery of brand new screens below, and head past the break to read all about this innovative WWII title -- now with vintage racing cars!

Gallery: The Saboteur

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Swine Flu-based games becoming an internet pandemic


A GamePolitics article recently turned our attention to two new Flash-based titles based on every news outlet's current infatuation: Swine Flu. The first is noteworthy because it's actually pretty fun -- originally titled Sneeze but now going by the more timely moniker Stop Swine Flu, the game tasks you with spreading a disease among a crowded area by sneezing on as many folks as possible. Though the game was commissioned by uber-charity Wellcome Trust, it's caught a bit of flack from critics for awarding points for infecting toddlers. It's definitely worth checking out.

The other game is also noteworthy, but only because it doesn't make a freaking lick of sense. In Swine Flu: Hamdemic, players must slingshot infected pigs across the U.S. - Mexico border, using a six-shooter to keep said pork suspended in the air. Ah, yes. Of course. The origins of this potent malady have at long last been discovered.

Swine Flu worries? Ian Bogost's Killer Flu will make you feel better


A few months back, Ian Bogost and his studio, Persuasive Games, were tasked with creating a game for the UK Clinical Virology Network to teach folks about seasonal and pandemic flus. Named Killer Flu, the game operates on a hexagonal board and, while learning about how to infect a populace by playing as the flu itself, the player is tasked with infecting various community members and sending them into buildings to infect their comrades.

His timeliness is incredible, considering only a few months have passed and we've nearly got a pandemic on our hands with the Swine Flu. Okay, okay, we're exaggerating a bit. If anything, Bogost's game schools our panic-inclined brains to the relative difficulty a virus faces in becoming an actual threat. "The truth is, pandemic flus are rare and unusual strains that are far harder to spread than popular discourse might make it seem," Bogost says in a post about the game on Gamasutra. So hard, in fact, that we lost repeatedly in our attempts to infect a decent chunk of the virtual population. Do yourself a favor: check out Killer Flu and assuage your worries about the upcoming apocalypse. Besides, we all know it's going to be zombies that do us in. Come on now!

[Via GamePolitics]

Pandemic: The Saboteur announced too soon, EA acquisition bought 'more time'


Click image to sneak into our gallery
It's hard to believe, but The Saboteur was announced around this time ... in 2007. Crazy, right? We can hardly believe it's been so long, and since it was announced, we really haven't had much to talk about. Thanks to Tom French of Pandemic, we now know it's because the game was revealed too soon. Sabotaging The Saboteur, amirite?

In speaking with VG247, Pandemic's Tom French said the game is pretty ambitious and that the title was just revealed too soon. At the point where it was announced, most of the title was still on paper, with only a "small section of the world even built." Then, EA acquired Pandemic, which French said really helped The Saboteur out, allowing the team working on it to grow through inheriting people from other projects (he cites folks coming on board from Mercenaries, for example). French said the additions to The Saboteur team have helped "refine all those little details that we've been talking about but nobody had time to touch."

Gallery: The Saboteur

Pandemic finds The Saboteur, launches official site


Announced sometime around the end of WWII itself, The Saboteur has managed to survive EA Pandemic's recent shake-up and is on track for 2009 release on 360 and PS3. We never really saw much of the game to begin with, so comparisons between how it looks now and did back then are difficult to draw. According to info on the newly launched official site, though, the core gameplay is still very much same as it ever was.

By that, we mean the "Will to Fight" mechanic, where more Parisians will join the player's fight against the Nazis as the city is gradually liberated. The site also makes a bullet-point out of the fact the game is the first to feature an open-world recreation of Paris. Hmm, we'll go with the former as the more exciting of the two "features." Unfortunately, all of the site's screenshots are tragically small and low-quality. Sabotage perhaps?

Rumorang: Star Wars Battlefront III 'not currently' at Pandemic


Despite the rumor to the contrary, it appears that Star Wars: Battlefront III is not in development at Pandemic, the studio responsible for the first two games. Just last week an employee from Rebellion -- where Battlefront III development moved after its initial stint at Free Radical -- reportedly stated that development had shifted to Pandemic. According to Mathew Everett, community manager at Pandemic, the game "is not currently" with the studio. He added that only LucasArts would know the fate of the title at this point.

Depending on your point of view, this news is either a terrible blow or a tremendous relief (unless you're just middlin', of course). Given the popularity of the most recent Star Wars title, The Force Unleashed, we imagine Battlefront III will find a home somewhere. Here's hoping Jabba is finally playable.

[Via VideoGamer]

Rumor: Star Wars Battlefront III goes home to Pandemic [update]


Update: According to Pandemic community manager Mathew Everett, the studio is not currently working on Star Wars Battlefront III.

Star Wars Battlefront III has been jumping developers like a frog on a hotplate. First under development at Free Radical, the title was then supposedly moved to Rebellion. Now that Rebellion is hard at work on Aliens Vs. Predator, the latest rumor has the game right back at square one: Pandemic. The rumor comes from website DarkZero, which claims that it received the news directly from a Rebellion employee.

It would make sense, given that Pandemic was responsible for the first two games. Considering the studio also just pushed Lord of the Rings: Conquest out the door, its Batman title was canceled and the only other project we know about is Saboteur, Pandemic doesn't exactly have a full plate.

Rumor: Videos of Pandemic's canned 'Batman'

A 3D animator by the name of Travis Ramsdale has updated his personal blog with a couple of interesting (and sad) items. Describing himself as, "an animator who just finished up at Pandemic Studios in Brisbane," Ramsdale confirms the studio's closure, saying, simply, "So yeah ... Pandemic closed ... I'm moving to Germany."

Ramsdale also posted what he says is his most recent demo reel, which contains two sequences from an "unreleased Pandemic title" (separated here). One, a rooftop chase; the other, a cinematic test. If you hadn't been following earlier rumors that Pandemic was working on a new Batman title -- which was later rumored to be canceled -- you'd think the footage was of just another action game.

Put all the pieces together, though, and these videos (first spotted on Kotaku) would certainly seem to be of work done for the Caped Crusader's ill-fated video game outing, but they are in no way confirmed as such by Ramsdale or other official sources. We've posted the additional cinematic test footage after the break.

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LOTR Conquest demo conjures 1 million downloads


Pandemic Studios just informed us that the Lord of the Rings Conquest demo that released to the Xbox Live Marketplace a few weeks back has been downloaded over 1 million times. That means the demo download has bested Call of Duty: World at War and its nine week run on top.

Congrats to the crew over at Pandemic on their demo download success, but we have to ask; how well did those demo downloads translate into retail sales? One could argue that those sales figures are a tad bit more important.

Metareview -- Lord of the Rings: Conquest (PS3, 360)


EA got the folks who made the rather excellent Star Wars: Battlefront II to make Lord of the Rings: Battlefront Conquest, so it, too, must be rather excellent? Despite the source material, developer pedigree and the fact that you can play as the bad guys, the reviews -- which admonish its "ropey visuals" and "redundant gameplay" -- do not smile kindly on this latest video game jaunt through Tolkien's Middle Earth. Sauron's eye casts its gaze on the scores and summaries below.
  • IGN (70/100): "Diehard fans of both online, class-based games and The Lord of the Rings might want to invest the sixty bucks, but if redundant and unimaginative gameplay are things you despise, you'll want to steer clear."
  • GameSpot (65/100): "The Lord of the Rings: Conquest is an exciting and action-packed way to experience Middle-earth, provided that you have the patience and fortitude to shoulder a few frustrating burdens."
  • Eurogamer (50/100): "While there is some enjoyment to be had here, it is hard-won and rarely fulfilling. The imprecision of the combat and its lightweight feel combined with the ropey visuals conspire to date the game considerably."
  • Official Xbox Magazine (40/100): "It'd be too easy to say that Conquest will appeal only to diehard Tolkien fans; in fact, they're the ones most likely to hate it."

Rumor: Tech issues ruined Dark Knight game, pushed Pandemic AU to ruin

At this point, we don't even have confirmation that Pandemic Brisbane is gone, but according to a report from Kotaku Australia, the axe dropped after the studio couldn't finish the oft-rumored Dark Knight game in time for the film's DVD / Blu-ray release. Blame allegedly goes to the short timeframe allotted to development and a lack of technology / tools needed to make the open-world title the team had in mind.

Reportedly, a second team was working on an open-world Wii title and managed to retain rights to the project after the studio closed. We're still waiting to discover the studio's fate, but in the meantime, the report is definitely worth a read. After the break, check out footage from a different -- some would say fake -- Dark Knight game.

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Rumor: EA sets Pandemic Studios Australia free


Electronic Arts has bid adieu to Pandemic Studios' Brisbane office, according to a "reliable source" speaking to Kotaku. The site reports that the studio has been "set free" and tasked with finding a new publisher, as opposed to being shut down completely.

EA acquired the Australian branch of Pandemic during its acquisition of BioWare last year. The studio is best known for the Destroy All Humans! series, but was rumored to have been working on other unannounced projects. We'll update if any new information arises.

Update: EA's Mariam Sughayer issued the following response: "In December, EA announced a cost reduction initiative that will impact facilities and headcount. We do not expect to make any more public announcements until our earnings call in early February. Outside of our scheduled earnings call, we aren't providing any new information on the status of individual facilities."

Shipping this week: Lord of the Battlefront edition


Guess what, kids? There's actually a game releasing for the Xbox 360 this week. You'll notice that "game" is singular, as there is only one game out this week. It's appropriate enough though, as the game itself happens to be about the One Ring. Yes, this week marks the release of Lord of the Rings: Conquest. If you've played the demo, you've got a pretty good idea of what to expect. It's essentially Star Wars: Battlefront only with fewer Stormtroopers and a lot more hobbits. Conquest has something that Battlefront definitely doesn't though: You can be a Balrog. A Balrog.

[Via Joystiq]

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