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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>Mercenaries 2 co-op developer walkthrough</title><link>http://www.joystiq.com/2008/08/21/mercenaries-2-co-op-developer-walkthrough/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/21/mercenaries-2-co-op-developer-walkthrough/</guid><comments>http://www.joystiq.com/2008/08/21/mercenaries-2-co-op-developer-walkthrough/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div align="center"><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="490" height="296" id="viddler_316e17eb"><param name="movie" value="http://www.viddler.com/simple/316e17eb/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/316e17eb/" width="490" height="296" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_316e17eb" ></embed></object><br /></div>
We'll be honest: most of the staff at Joystiq has a serious medical condition that makes us physically unable to resist good co-op gameplay. We can't do it. It's a serious condition. There's only two known treatments: 1) massive amounts of mind-altering pharmaceuticals or 2) co-op video games. Sometimes, we're forced to seek out the former when there aren't any co-op games on the ol' release calendar while other times there are games like <em><a href="http://www.joystiq.com/tag/Mercenaries-2-World-in-Flames/">Mercenaries 2: World in Flames</a></em> that would appear to provide enough co-op gameplay to keep us drug-free for a long time.<br /><br />Above you've got another <em>Mercenaries 2</em> <a href="http://www.joystiq.com/2008/07/05/mercenaries-2-developer-walkthrough-previews-different-approach/">developer walkthrough</a>, this time sharing the wonders of the game's co-op functionality. Don't mean to brag, but we've <a href="http://www.joystiq.com/2008/08/13/joystiq-hands-on-mercenaries-2-online-co-op/">already played it</a>. That means you'll want to pay attention, lest you miss things like "drop-in," "drop-out," "campaign," and "explosion." Say, does anyone have an early copy of <em>Castle Crashers</em>, we're really hurting over here ...<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/08/21/mercenaries-2-co-op-developer-walkthrough/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1291438/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/08/21/mercenaries-2-co-op-developer-walkthrough/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>co-op</category><category>EA</category><category>Electronic-Arts</category><category>Mercenaries-2</category><category>Pandemic</category><dc:creator>Christopher Grant</dc:creator><dc:date>2008-08-21T18:28:00+00:00</dc:date></item><item><title>Joystiq hands-on: Mercenaries 2 online co-op</title><link>http://www.joystiq.com/2008/08/13/joystiq-hands-on-mercenaries-2-online-co-op/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/13/joystiq-hands-on-mercenaries-2-online-co-op/</guid><comments>http://www.joystiq.com/2008/08/13/joystiq-hands-on-mercenaries-2-online-co-op/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><div align="center"><a href="http://www.joystiq.com/photos/mercenaries-2-8-13-08/975163/full/"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/08/mercs-2-co-op-main-490.jpg" alt="" /></a><br /><em><font size="1">Click to <strike>enlarge</strike> blow up</font></em></div>
So many things in life are just <em>that</em> much better when enjoyed with a friend. Ice skating, canoeing, inline skating ... grappling a helicopter to escape the blast of a nuclear bunker buster strike you've just called in. That last scenario - and more! - is exactly what we experienced during a recent game of <a href="http://www.joystiq.com/tag/mercenaries-2"><em>Mercenaries 2</em></a> online co-op with developer Pandemic Studios.<br /><br />Unfortunately, there's no "Hi-Five!" peripheral (yet) for the 360 or it would have gotten plenty of use during our brazenly over-the-top cooperative mass destruction of a virtual Venezuela.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/mercenaries-2-8-13-08/">Mercenaries 2 (8-13-08)</a></strong></p><a href="http://www.joystiq.com/photos/mercenaries-2-8-13-08/975169/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/08/mercs-2-co-op-screens-4851_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mercenaries-2-8-13-08/975168/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/08/mercs-2-co-op-screens-4841_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mercenaries-2-8-13-08/975167/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/08/mercs-2-co-op-screens-4861_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mercenaries-2-8-13-08/975166/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/08/mercs-2-co-op-screens-4831_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mercenaries-2-8-13-08/975163/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/08/mercs-2-co-op-screens-487_thumbnail.jpg" alt="" title="" /></a></div><br />We started out by getting our feet wet - quite literally - thanks to this sequel's pleasant <span style="font-style: italic;">you-don't-die-if-you-touch-water</span> play mechanic (that sort of stifled the first game). Our Pandemic playmate, Marty, invited us to grab a waverunner and follow him to an island where we'd be, er, "borrowing" some guided missiles from a bunch of military folks he assured us had plenty to go around.<br /><br />That might have been the case, but they were nevertheless displeased by our obvious lack of saying "please." Our first firefight was upon us. Marty was taking heavy fire, so he asked if we'd please save his skin by hijacking a mobile surface-to-air missile launcher. We questioned the effectiveness of a SAM unit in an infantry skirmish, but he assured us it would be <span style="font-style: italic;">quite</span> effective. Seeing as he's, y'know, making the game, we were compelled to comply. (We also didn't want his pixelated blood on our hands.)<br /><br />
<div style="text-align: center;"><a href="http://www.joystiq.com/photos/mercenaries-2-8-13-08/975167/full/"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/08/mercs-2-co-op-screens-486.jpg" alt="" /></a><br /></div>
<br />After charging the SAM and executing a quick (but stylish) timing mini-game to commandeer it, we found out why Marty was so insistent on us doing so - a squeeze of the trigger and we were mowing down everything in our path: soldiers, guard towers, palm trees, small shrubs, you name it.<br /><br />
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            <h2><strong>"</strong>He flew in close so we could grapple his landing skiff and catch a ride to our next target."</h2>
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We eventually fought our way to the missile caches, careful not to accidentally detonate them, then called in our helo pilot to extract them. His presence attracted other, less friendly helicopters. Marty asked if we'd kindly hold off the arriving ground reinforcements while he "took care of something." <br /><br />The next thing we knew, he had fired a grappling hook onto an enemy copter and we could see him slugging it out with the pilot. We watched as his character tossed the pilot out, and we tracked his plummet onto the rocks below. After using his new ride to take out the advancing soldiers on the ground around us, he flew in close so we could grapple his landing skiff and catch a ride to our next target, a heavily guarded bunker. <br /><br />Our little "army of two" tackled this scenario by hijacking a tank and simple blowing holes through the compound's fortress-like concentric walls. This gave us a clean line of sight for the laser designator we'd need to drop the aforementioned bunker buster and a clear escape route. We got the pleasure of setting off the fireworks - and oh, were they pretty.<br /><br />
<div style="text-align: center;"><a href="http://www.joystiq.com/photos/mercenaries-2-8-13-08/975166/full/"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/08/mercs-2-co-op-490-2.jpg" alt="" /></a></div>
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            <h2><strong>"</strong>We got the pleasure of setting off the fireworks - and oh, were they pretty."</h2>
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We wrapped up our session by tracking down pieces of a crashed U.S. spy plane and destroying them using satellite guided bombs before Chinese forces could retrieve them. All the while, Marty provided covering fire and took out soldiers radioing for backup. One of the pieces of wreckage had already been loaded onto a ship, which sank into the briny deep once our air support punched a whole in it. <br /><br />We have to say, <span style="font-style: italic;">Mercenaries 2</span> is more impressive (and explosive) every time we see it. This co-op experience only served to up the already over-the-top action, and provide plenty of headset hooting and hollering. Factoring in co-op specific Achievements (no word on Trophies yet) this could turn out to be one of the most-played XBL and PSN titles when it rolls out next month.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/08/13/joystiq-hands-on-mercenaries-2-online-co-op/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1283544/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/08/13/joystiq-hands-on-mercenaries-2-online-co-op/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>ea</category><category>hands-on</category><category>joystiqfeatures</category><category>mercenaries-2</category><category>pandemic</category><dc:creator>Randy Nelson</dc:creator><dc:date>2008-08-13T21:40:00+00:00</dc:date></item><item><title>Rumor: Dark Knight to prowl GTA-style city</title><link>http://www.joystiq.com/2008/08/12/rumor-dark-knight-to-prowl-gta-style-city/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/12/rumor-dark-knight-to-prowl-gta-style-city/</guid><comments>http://www.joystiq.com/2008/08/12/rumor-dark-knight-to-prowl-gta-style-city/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://kotaku.com/5035832/first-details-on-the-new-batman-game"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/04/thebatman.jpg" alt="" /></a><br /></div>
In the category of things that are not surprising, you're certain to find the existence of a video game based on a stunningly successful superhero film. You'll also find <a href="http://kotaku.com/5035832/first-details-on-the-new-batman-game">Kotaku's report</a> on the alleged first details of said game, which see the titular Dark Knight roaming the GTA-style streets of Gotham City, racing about in the Batmobile and swinging through the urban jungle on the hunt for society's less reputable elements. <br /><br />But it's the game's unusual failure to release -- or even be officially acknowledged by anyone other than <a href="http://www.joystiq.com/2008/07/24/watch-as-oldman-spills-the-dark-knight-game-details/">Commissioner Gordon</a> -- that you might file in the less crowded category of surprising things. The report attributes Batman's no-show to the developer's continued struggle against a dodgy camera system and repetitive combat, the latter of which is no doubt a challenging side effect of film director Christoper Nolan slamming our hero's cape in the door of reality. <br /><br />There's hope for a successful outcome (<em>Vigilante's Creed</em>, anyone?) within such a vaporous release schedule, but we're already concerned by the game's supposed adoption of the now-standard "Superhero + GTA = Video Game" formula. EA, we know you ignored us when we pleaded with you to put the Tumbler into <a href="http://www.joystiq.com/tag/burnout-paradise"><em>Burnout Paradise</em></a> as an unlockable, but listen to us this one time: People want to be Batman -- all of him. We want to be a billionaire playboy, the world's greatest detective and Gotham's Dark Knight. Don't make us beat up petty thugs in generic alleys all game long, okay?<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://kotaku.com/5035832/first-details-on-the-new-batman-game>Read</a> | <a href="http://www.joystiq.com/2008/08/12/rumor-dark-knight-to-prowl-gta-style-city/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1282555/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/08/12/rumor-dark-knight-to-prowl-gta-style-city/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Batman</category><category>Dark-Knight</category><category>EA</category><category>Pandemic</category><category>Rumor</category><category>The-Dark-Knight</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2008-08-12T18:00:00+00:00</dc:date></item><item><title>The AP asks: Where's the Dark Knight game?</title><link>http://www.joystiq.com/2008/08/08/the-ap-asks-wheres-the-dark-knight-game/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/08/the-ap-asks-wheres-the-dark-knight-game/</guid><comments>http://www.joystiq.com/2008/08/08/the-ap-asks-wheres-the-dark-knight-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><div align="center"><a href="http://ap.google.com/article/ALeqM5gYbdYXq2-Geb9gVY4idWXCsh7AaQD92DK9F80"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/08/jokersback.jpg" /></a><br /></div>
We don't know about you, but we've been doing a little internal happy dance that a crummy video game version of <em><a href="http://www.joystiq.com/search/?q=The%20Dark%20Knight">The Dark Knight</a></em> wasn't rushed to shelves, sullying in some way our love of the film. But The Batman's absence was apparently enough to get under the skin of the AP, which tried to dig up any dirt they could on the Caped Crusader's video game incarnation.<br /><br />The general consensus? No one expected <em>The Dark Knight</em> to do as well as it did, meaning EA didn't feel a rush to get the game out day-and-date with the film, a miscalculation that analyst Michael Pachter estimates cost the company $100 million. Of course, it's mainly guesswork and speculation at this point, what really happened is anybody's guess. But make no mistake: Though we're happy there's no botched <em>Dark Knight</em> title on the market, we <em>do</em> want one. We just want the<em> right </em>one.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://ap.google.com/article/ALeqM5gYbdYXq2-Geb9gVY4idWXCsh7AaQD92DK9F80>Read</a> | <a href="http://www.joystiq.com/2008/08/08/the-ap-asks-wheres-the-dark-knight-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1279158/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/08/08/the-ap-asks-wheres-the-dark-knight-game/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>batman</category><category>dark-knight</category><category>ea</category><category>pandemic</category><dc:creator>Justin McElroy</dc:creator><dc:date>2008-08-08T10:45:00+00:00</dc:date></item><item><title>Watch as Oldman spills The Dark Knight game details</title><link>http://www.joystiq.com/2008/07/24/watch-as-oldman-spills-the-dark-knight-game-details/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/24/watch-as-oldman-spills-the-dark-knight-game-details/</guid><comments>http://www.joystiq.com/2008/07/24/watch-as-oldman-spills-the-dark-knight-game-details/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><center> <object width="490" height="427" id="VideoPlayer"><param name="movie" value="http://www.g4tv.com/lv3/27261" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.g4tv.com/lv3/27261" type="application/x-shockwave-flash" name="VideoPlayer" width="490" height="427" allowScriptAccess="always" allowFullScreen="true" /></object> </center> Like a Batarang, this story didn't come back - it stuck. We're talking about our <a href="http://www.joystiq.com/2008/07/22/rumor-oldman-confirms-dark-knight-game-g4-pulls-video/">original report</a> on G4's interview with actor Gary Oldman, in which he specifically speaks about an upcoming game based on the smash hit movie <em>The Dark Knight</em>. G4 had pulled the video, but, like a <span style="font-style: italic;">boomerang</span>, <a href="http://www.g4tv.com/thepile/videos/27261/Gary_Oldman_On_The_Dark_Knight_Videogame.html">it's back</a>.<br /><br />Oldman, who plays the role of Gotham City police lieutenant Jim Gordon in the film, reveals during the interview that he's "seen a tiny little piece of [the game]" and that its developer (<a href="http://www.joystiq.com/2007/05/18/rumor-the-dark-knight-in-pandemics-hands-project-b-is-for-b/">rumored</a> to be the now EA-owned <a href="http://www.joystiq.com/tag/pandemic">Pandemic</a>) is focusing a lot of effort on realistic, seamless gliding sequences. Meanwhile, his interviewer looks more uncomfortable and confused than enthused about the fact that she's sitting across from a film legend. Why so serious?<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.g4tv.com/thepile/videos/27261/Gary_Oldman_On_The_Dark_Knight_Videogame.html>Read</a> | <a href="http://www.joystiq.com/2008/07/24/watch-as-oldman-spills-the-dark-knight-game-details/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1266445/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/07/24/watch-as-oldman-spills-the-dark-knight-game-details/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>batman</category><category>ea</category><category>electronic-arts</category><category>pandemic</category><category>the-dark-knight</category><dc:creator>Randy Nelson</dc:creator><dc:date>2008-07-24T18:45:00+00:00</dc:date></item><item><title>Oldman confirms Dark Knight game, G4 pulls video</title><link>http://www.joystiq.com/2008/07/22/rumor-oldman-confirms-dark-knight-game-g4-pulls-video/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/22/rumor-oldman-confirms-dark-knight-game-g4-pulls-video/</guid><comments>http://www.joystiq.com/2008/07/22/rumor-oldman-confirms-dark-knight-game-g4-pulls-video/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><img width="490" vspace="4" hspace="0" height="410" border="1" align="middle" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/07/drakknightposter-490px.jpg" alt="" /><br /></div>
[<strong>Update</strong>: Now with video (thanks, VVP)! Watch Gary Oldman spill the beans after the break. And hey, G4 - you guys totally got that story fair and square, so why pull the video?]<br /><br />Far be it from us to tell Electronic Arts how to run its business, but one would think that announcing a long-since-leaked game based on a hugely anticipated movie which just so happened to premier the very same week of the industry's largest press event would be - what we in the video game blogging business call - "a no-brainer." But, then again, we're not Electronic Arts so, despite being first <a href="http://www.joystiq.com/2007/05/18/rumor-the-dark-knight-in-pandemics-hands-project-b-is-for-b/">rumored</a> and then <a href="http://www.joystiq.com/2008/04/03/ign-says-pandemic-making-batman-for-sure-then-pulls-story/">leaked</a> by IGN over a year ago, Pandemic's <em>totally</em> secret adaptation of <em>The Dark Knight</em> did not make its debut during the serendipitous collision of E3 and Batman-mania last week. <br /><br />As if EA's counter-intuitive marketing plan wasn't funny enough, an interview on G4 with Commissioner Gordon himself, Gary Oldman, revealed - surprise! - that a game was indeed in development. Oldman stopped short of naming developer Pandemic or EA, but we all know the score; in response, G4 had the video removed from YouTube as well as their own site. Our favorite part from the <a href="http://www.g4tv.com/attackoftheshow/moviesandtv/64762/Dark-Knight-Special-Bonus-Interviews.html">interview teaser reel</a>? When Oldman says, "It's hard to make a movie like this under the radar." You know what, we were just thinking the same thing about games ...<br /><br /><a href="http://boards.ign.com/e3_2008_board_central/b24433/167486668/p1/">Source</a> - IGN forums<br /><a href="http://www.youtube.com/watch?v=gN94_6j21_g">Source</a> - YouTube video (since pulled by g4 Media, Inc.)<br /><br />
<div style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="490" height="400">	<param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?umid=242647"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?umid=242647" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="490" height="400"></embed> </object></div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/07/22/rumor-oldman-confirms-dark-knight-game-g4-pulls-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1264193/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/07/22/rumor-oldman-confirms-dark-knight-game-g4-pulls-video/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Batman</category><category>EA</category><category>G4</category><category>Pandemic</category><category>The-Dark-Knight</category><dc:creator>Christopher Grant</dc:creator><dc:date>2008-07-22T20:59:00+00:00</dc:date></item><item><title>Joystiq interview: Mercenaries 2 senior producer Jonathan Zamkoff</title><link>http://www.joystiq.com/2008/07/10/joystiq-interview-mercenaries-2-senior-producer-jonathan-zamkof/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/10/joystiq-interview-mercenaries-2-senior-producer-jonathan-zamkof/</guid><comments>http://www.joystiq.com/2008/07/10/joystiq-interview-mercenaries-2-senior-producer-jonathan-zamkof/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div style="text-align: left;"><img hspace="0" vspace="4" border="1" align="right" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/07/jz.jpg" alt="" />We spent some time with the eagerly awaited <em>Mercenaries 2: World in Flames</em> at Electronic Arts recently, and we can safely say that it's a lot of fun blowing crap up in this game. In fact, if they dropped the storyline (you're chasing a druglord) altogether and called this game Blowing Sh*t Up!, we'd still buy it.<br /></div>
<div align="left"><br />Senior Producer Jonathan Zamkoff answered several of our questions about the game after we took a breath to check for scorch marks and shrapnel wounds. We'll be spending a lot more hands-on time with this one at E3, so look for more coverage next week. In the meantime, check after the break to find out why they hope driving won't suck in this one... although they don't explain why this screenshot looks like <em>Motorstorm 2: Save Your Own Ass</em>.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/mercenaries-2-7-10-2008/">Mercenaries 2: 7/10/2008</a></strong></p><a href="http://www.joystiq.com/photos/mercenaries-2-7-10-2008/912089/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/07/mercenaries-2---world-in-flames-screens-july-10-1121024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mercenaries-2-7-10-2008/912088/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/07/mercenaries-2---world-in-flames-screens-july-10-1111024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mercenaries-2-7-10-2008/912087/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/07/mercenaries-2---world-in-flames-screens-july-10-1131024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mercenaries-2-7-10-2008/912086/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/07/mercenaries-2---world-in-flames-screens-july-10-1101024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mercenaries-2-7-10-2008/912085/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/07/mercenaries-2---world-in-flames-screens-july-10-1091024_thumbnail.jpg" alt="" title="" /></a></div></div><span style="font-weight: bold;"><br />The first </span><span style="font-style: italic; font-weight: bold;">Mercenaries</span><span style="font-weight: bold;"> was published by LucasArts, and now the sequel is coming out from EA. Has that transition been odd at all? </span><br /><br /> Actually it's been great. We have all of the resources of the worlds biggest publisher (marketing, PR, QA, asset libraries) with none of the creative constraints. Those guys have been good on their word of letting the labels run their own show.<br /><br /><span style="font-weight: bold;"> What are the biggest differences (besides the graphics) between the two titles? </span><br /> <br />The overall scope is remarkably bigger; this includes asset complexity, world size, draw distance, number of vehicles and airstrikes, missions, game length, etc. And of course there's the drop-in-and-out anytime Co-op, which is a first for any open world game.<br /><br /><span style="font-weight: bold;">What will you be showing off at E3? New levels? Multiplayer? Campaign mode (i.e., is there one)?</span><br /> <br />C'mon, I wasn't born yesterday! :) You're going to have to come by our booth to check out the latest and greatest, but it will be sweet- and hands on!<br /><br /><span style="font-weight: bold;">What challenged your team the most on this, being a next-gen title? </span><br /> <br />I think the exponential jump in complexity from last gen. Everything has become bigger, better, and higher resolution and the knock-on effect has been a huge leap in asset pipelines, team sizes, outsourcing, tools, computer specs, development budget, all of it. There's nothing we've done on this game that was just ported over from the original <span style="font-style: italic;">Mercenaries</span>, all of it has been built from the ground up with blood, sweat, and tears.<br /><br /><span style="font-weight: bold;">Will there be any extras down the line, like downloadable weapons, vehicles, character skins/outfits? </span><br /> <br /><span style="font-style: italic;">Mercenaries 2</span> is the kind of game that screams for PDLC and we're all about doing it...but we haven't committed to anything yet and we want to focus on making the shipped version as strong as possible. Then take a nap. Then work on PDLC.<br /><br /><span style="font-weight: bold;">The vehicle play was both fun and frustrating in the first </span><span style="font-style: italic; font-weight: bold;">Mercenaries</span><span style="font-weight: bold;">. Will there be more vehicles (anything flying?) and have you addressed that in this new version? </span><br /><br /> Over 130 in total ranging from land, air and sea. Motorcycles, helicopters, jet skis, patrol boats, tanks, APCs, sports cars, gun trucks, the works. We've got a designer who's spent the majority of the last year just tuning vehicle physics, so yeah, I can say with absolution that the vehicle play in <span style="font-style: italic;">Mercenaries 2</span> is a huge step forward.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/07/10/joystiq-interview-mercenaries-2-senior-producer-jonathan-zamkof/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1250473/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/07/10/joystiq-interview-mercenaries-2-senior-producer-jonathan-zamkof/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Blowing-Stuff-Up</category><category>Interview</category><category>Jonathan-Zamkoff</category><category>LucasArts</category><category>Mercenaries</category><category>Mercenaries-2</category><category>Pandemic</category><dc:creator>Kevin Kelly</dc:creator><dc:date>2008-07-10T21:00:00+00:00</dc:date></item><item><title>Mercenaries 2 delivers the goods with 'Improvise' trailer</title><link>http://www.joystiq.com/2008/07/09/mercenaries-2-delivers-the-goods-with-improvise-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/09/mercenaries-2-delivers-the-goods-with-improvise-trailer/</guid><comments>http://www.joystiq.com/2008/07/09/mercenaries-2-delivers-the-goods-with-improvise-trailer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div align="center"><a href="http://www.gametrailers.com/player/35914.html"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/07/mercs2videomain.jpg" /></a><br /></div>
After what feels like countless delays, the new trailer for <a href="http://www.joystiq.com/tag/mercenaries-2"><em>Mercenaries 2</em></a> rekindles our hope that the <a href="http://www.joystiq.com/2008/04/03/mercenaries-2-blowing-up-august-31/">latest release date of Aug. 31</a> for the game actually sticks. The video gives examples of a couple different ways to complete missions within the game, from being all stealth-like to just going in guns blazing. <br /><br />There's something disturbingly satisfying about the idea that, if a mission goes south while trying to sneak through it, the option of just flipping out and destroying everything is still on the table. Check out the video after the break.<br /><br /> <center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="490" height="404">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=35915"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=35915" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="490" height="404"></embed> </object></center><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gametrailers.com/player/35914.html>Read</a> | <a href="http://www.joystiq.com/2008/07/09/mercenaries-2-delivers-the-goods-with-improvise-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1249409/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/07/09/mercenaries-2-delivers-the-goods-with-improvise-trailer/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>mercenaries</category><category>mercenaries-2</category><category>mercenaries-2-world-in-flames</category><category>pandemic</category><dc:creator>Alexander Sliwinski</dc:creator><dc:date>2008-07-09T02:00:00+00:00</dc:date></item><item><title>Mercenaries 2 developer walkthrough previews different 'approaches'</title><link>http://www.joystiq.com/2008/07/05/mercenaries-2-developer-walkthrough-previews-different-approach/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/05/mercenaries-2-developer-walkthrough-previews-different-approach/</guid><comments>http://www.joystiq.com/2008/07/05/mercenaries-2-developer-walkthrough-previews-different-approach/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="490" height="400">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=35862"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=35862" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="490" height="400"></embed> </object><br />Those who enjoyed the economics-meets-explosions gameplay of Pandemic Studios' <em>Mercenaries: Playground of Destruction</em> will no doubt get a kick out of the latest trailer for the title's upcoming sequel. <a href="http://features.teamxbox.com/xbox/2003/The-Characters-of-Mercenaries-2/p1/">The three ExOps personalities</a> we came to know and love in the first <em>Mercs</em> are making a comeback, and in the above video, <a href="http://www.gametrailers.com/player/35862.html?type=mov"><em>Mercenaries 2</em>: <em>World in Flames</em> lead designer Scott Warner gives us a sneak peek</a> at how these well-trained operatives, you know, operate.<br /><br />The gameplay looks solid, but for those of us too busy to watch a five-minute video on a Saturday afternoon, we'll briefly break it down using A-Team archetypes: Jennifer Mui is <a href="http://en.wikipedia.org/wiki/Templeton_%22Faceman%22_Peck">Templeton "Faceman" Peck</a>, Mattias Nilsson is <a href="http://en.wikipedia.org/wiki/H._M._Murdock">"Howling Mad" Murdock</a>, and Christopher Jacobs is an amalgam of <a href="http://en.wikipedia.org/wiki/John_%22Hannibal%22_Smith">John "Hannibal" Smith</a> and <a href="http://en.wikipedia.org/wiki/B._A._Baracus">B.A. Baracus</a> -- only he doesn't <em>pity</em> fools. He hastily shuffles them off this mortal coil using their <em>own grenades</em>.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gametrailers.com/player/35862.html?type=mov>Read</a> | <a href="http://www.joystiq.com/2008/07/05/mercenaries-2-developer-walkthrough-previews-different-approach/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1246353/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/07/05/mercenaries-2-developer-walkthrough-previews-different-approach/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>a-team</category><category>developer-walkthrough</category><category>mercenaries</category><category>mercenaries-2-world-in-flames</category><category>pandemic</category><category>pandemic-studios</category><category>trailer</category><category>world-in-flames</category><dc:creator>Griffin McElroy</dc:creator><dc:date>2008-07-05T13:30:00+00:00</dc:date></item><item><title>Lord of the Rings: Conquest debut trailer depicts battles, oliphant violence</title><link>http://www.joystiq.com/2008/06/21/lord-of-the-rings-conquest-debut-trailer-depicts-battles-oliph/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/21/lord-of-the-rings-conquest-debut-trailer-depicts-battles-oliph/</guid><comments>http://www.joystiq.com/2008/06/21/lord-of-the-rings-conquest-debut-trailer-depicts-battles-oliph/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="490" height="400">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=35339"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=35339" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="490" height="400"></embed> </object><br />Pandemic just released <a href="http://www.gametrailers.com/player/35339.html?type=mov">the first trailer for their <em>Star Wars: Battlefront</em>-esque take</a> on Tolkien's beloved fantasy world, <a href="http://www.joystiq.com/2008/05/08/pandemic-announces-lord-of-the-rings-conquest/"><em>Lord of the Rings: Conquest</em></a>, and despite a few framerate issues, we're as pleased as <a href="http://en.wikipedia.org/wiki/Miruvor#Miruvor">Miruvor-flavored punch</a>. Though <a href="http://en.wikipedia.org/wiki/Middle-earth_in_video_games">past titles have tried to capture</a> the grand scale of Middle Earth's climactic battles through various methods of interactivity, we've never really <em>felt</em> the exhilaration associated with cutting through swathes of Orcborn adversaries with our trusty <a href="http://en.wikipedia.org/wiki/And%C3%BAril">And&uacute;ril</a>. The familiar <em>Battlefront</em> gameplay formula looks to be just what the doctor ordered -- though PETA might have a few unkind words to say about the <a href="http://en.wikipedia.org/wiki/Proboscidea">Proboscidean</a> homocide apparently featured in the title.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gametrailers.com/player/35339.html?type=mov>Read</a> | <a href="http://www.joystiq.com/2008/06/21/lord-of-the-rings-conquest-debut-trailer-depicts-battles-oliph/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1232693/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/06/21/lord-of-the-rings-conquest-debut-trailer-depicts-battles-oliph/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>battlefront</category><category>conquest</category><category>ea</category><category>electronicarts</category><category>lord-of-the-rings</category><category>lord-of-the-rings-conquest</category><category>lotr</category><category>middle-earth</category><category>pandemic</category><category>star-wars-battlefront</category><category>tolkien</category><dc:creator>Griffin McElroy</dc:creator><dc:date>2008-06-21T20:30:00+00:00</dc:date></item><item><title>EA: Saboteur, Dragon Age to miss '08</title><link>http://www.joystiq.com/2008/06/20/ea-saboteur-dragon-age-to-miss-08/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/20/ea-saboteur-dragon-age-to-miss-08/</guid><comments>http://www.joystiq.com/2008/06/20/ea-saboteur-dragon-age-to-miss-08/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><div align="center"><a href="http://www.gamespot.com/news/6192703.html"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/06/ea_love-2-490.jpg" /></a></div>
Delays are never good, but in the case of two titles emerging from EA's acquisition of <a href="http://www.joystiq.com/tag/bioware">BioWare</a> and <a href="http://www.joystiq.com/tag/pandemic">Pandemic</a>, it's nice to see the publishing giant giving its studios the time they need to get the job done right. In particular, we're talking about BioWare's all-new original RPG title,<a href="http://www.joystiq.com/tag/dragon-age"><em> Dragon Age</em></a>, and Pandemic's WWII action game, <a href="http://www.joystiq.com/tag/saboteur"><em>Saboteur</em></a>, both of which EA boss John Riccitiello revealed are now 2009 titles during a speech Tuesday. <br /><br />BioWare, hot off the PC release of <a href="http://www.joystiq.com/tag/mass-effect">Mass Effect</a>, has been crafting its first fantasy RPG since <a href="http://www.joystiq.com/tag/neverwinter-nights"><em>Neverwinter Nights</em></a> for some time. <em>Saboteur</em> showed substantial promise when we saw it last year; it's a third-person action game set in Nazi-occupied France, starting off in black &amp; white, with color appearing as Nazis are driven out of areas of Paris.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamespot.com/news/6192703.html>Read</a> | <a href="http://www.joystiq.com/2008/06/20/ea-saboteur-dragon-age-to-miss-08/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1229772/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/06/20/ea-saboteur-dragon-age-to-miss-08/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>bioware</category><category>dragon-age</category><category>ea</category><category>pandemic</category><category>saboteur</category><dc:creator>Randy Nelson</dc:creator><dc:date>2008-06-20T00:30:00+00:00</dc:date></item><item><title>Pandemic announces Lord of the Rings: Conquest [update]</title><link>http://www.joystiq.com/2008/05/08/pandemic-announces-lord-of-the-rings-conquest/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/08/pandemic-announces-lord-of-the-rings-conquest/</guid><comments>http://www.joystiq.com/2008/05/08/pandemic-announces-lord-of-the-rings-conquest/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/strategy/" rel="tag">Strategy</a></p><div align="center"><a href="http://www.joystiq.com/photos/lord-of-the-rings-conquest/795185/full/"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/05/lotr_conquest_05-490px.jpg" alt="" /></a><br /><small><em>click to enlarge</em></small></div>
<br />Just how many people are working at <a href="http://www.joystiq.com/tag/Pandemic/">Pandemic</a> anyway? Not only are they still finishing up <em><a href="http://www.joystiq.com/search/?q=Mercenaries%202%3A%20World%20in%20Flames">Mercenaries 2: World in Flames</a></em> and (maybe) making the <a href="http://www.joystiq.com/2008/04/03/ign-says-pandemic-making-batman-for-sure-then-pulls-story/">next <em>Batman </em>game</a>, but news has come from IGN today that <a href="http://www.joystiq.com/2008/02/13/pandemic-studios-developing-new-lord-of-the-rings-game/">the <em>Lord of the Rings </em>game</a> the studio is currently crafting (called <em>Lord of the Rings: Conquest</em>) will arrive on Xbox 360, PS3 and PC this fall. By the developer's own admission it's an unabashed mash-up of the fantasy property and its own <em>Star Wars Battlefront</em> (read: huge fights in Middle Earth).<br /><br />The game will incorporate every battle from the movies, a few from the books and some from whole cloth. <em>Conquest'</em>s large-scale battles, which will sport up to 150 characters on screen at once, can be waged by eight players online [update: It's apparently 16] against one another or with four players teaming up on the main campaign online or via split screen. Frankly, we got a little burnt out on <em>Lord of the Rings </em>games when a glut of them arrived with Peter Jackson's films, but this sounds like the kind of meaty experience that justifies a return to Middle Earth.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/lord-of-the-rings-conquest/">Lord of the Rings: Conquest</a></strong></p><a href="http://www.joystiq.com/photos/lord-of-the-rings-conquest/795182/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/05/lotr_conquest_01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/lord-of-the-rings-conquest/795187/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/05/lotr_conquest_02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/lord-of-the-rings-conquest/795184/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/05/lotr_conquest_03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/lord-of-the-rings-conquest/795183/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/05/lotr_conquest_04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/lord-of-the-rings-conquest/795185/"><img src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/05/lotr_conquest_05_thumbnail.jpg" alt="" title="" /></a></div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://uk.ps3.ign.com/articles/872/872391p1.html>Read</a> | <a href="http://www.joystiq.com/2008/05/08/pandemic-announces-lord-of-the-rings-conquest/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1189813/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/05/08/pandemic-announces-lord-of-the-rings-conquest/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>breakingnews</category><category>ea</category><category>lord-of-the-rings</category><category>lord-of-the-rings-conquest</category><category>lotr</category><category>pandemic</category><dc:creator>Justin McElroy</dc:creator><dc:date>2008-05-08T07:50:00+00:00</dc:date></item><item><title>Mercenaries 2 blowing up August 31</title><link>http://www.joystiq.com/2008/04/03/mercenaries-2-blowing-up-august-31/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/03/mercenaries-2-blowing-up-august-31/</guid><comments>http://www.joystiq.com/2008/04/03/mercenaries-2-blowing-up-august-31/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><center><embed width="490" height="407" type="application/x-shockwave-flash" flashvars="object_ID=793793&amp;downloadURL=http://ps3movies.ign.com/ps3/video/article/863/863969/Mercenaries2US_040208_flvlowwide.flv&amp;allownetworking=" all="" src="http://videomedia.ign.com/ev/ev.swf"></embed><br />
<div align="left">We <a href="http://www.joystiq.com/2008/01/31/mercenaries-2-world-in-flames-delayed-again/">already knew</a> that <em>Mercenaries 2: World in Flames</em> was headed for a delay, but now we know exactly how long we're going to have to wait. IGN is reporting today that the new date is August 31. We know! That seems like forever! They might as well make the date Nevervember the 37th.<br /><br />The waiting isn't made any easier by this new trailer, which caters to that facet of our personalties games so often ignore: The part of us that likes to blow stuff up. ... Listen, we're sorry we got so upset earlier, we don't know what came over us. Just, please, for our sake, no more delays, OK? Please?<br /><br />[Thanks, Jonah]</div>
</center><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://xbox360.ign.com/articles/864/864278p1.html>Read</a> | <a href="http://www.joystiq.com/2008/04/03/mercenaries-2-blowing-up-august-31/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1158049/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/04/03/mercenaries-2-blowing-up-august-31/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>ea</category><category>mercenaries-2</category><category>pandemic</category><category>release-date</category><dc:creator>Justin McElroy</dc:creator><dc:date>2008-04-03T16:25:00+00:00</dc:date></item><item><title>IGN says Pandemic making Batman 'for sure,' then pulls story</title><link>http://www.joystiq.com/2008/04/03/ign-says-pandemic-making-batman-for-sure-then-pulls-story/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/03/ign-says-pandemic-making-batman-for-sure-then-pulls-story/</guid><comments>http://www.joystiq.com/2008/04/03/ign-says-pandemic-making-batman-for-sure-then-pulls-story/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://www.neogaf.com/forum/showthread.php?t=269903"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/04/thebatman.jpg" alt="" /></a><br /></div>
Last night, eagle-eyed <a href="http://www.neogaf.com/forum/showthread.php?t=269903">members of NeoGAF</a> spotted a story on IGN about developer Pandemic working on a new Batman game, moments before the story was then pulled. We're betting it was an exclusive let slip a bit too early, but that's just a guess. If you'll remember, this partnership of Bat and studio was rumored all the way <a href="http://www.joystiq.com/2007/05/18/rumor-the-dark-knight-in-pandemics-hands-project-b-is-for-b/">back in May</a>.<br /><br />IGN didn't have details on the game but we're inclined to agree with the assumption that it's a <em>Dark Knight </em>tie-in meant to drop alongside the movie in July. As for the choice of Pandemic, best known for <em>Destroy All Humans </em>and <em>Mercenaries</em>, we're amiable enough. They're at least qualified to hurdle over the bar set by previous devs, so low as to be in danger of being melted by the Earth's molten core.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.neogaf.com/forum/showthread.php?t=269903>Read</a> | <a href="http://www.joystiq.com/2008/04/03/ign-says-pandemic-making-batman-for-sure-then-pulls-story/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1157563/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/04/03/ign-says-pandemic-making-batman-for-sure-then-pulls-story/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>batman</category><category>pandemic</category><category>the-dark-knight</category><dc:creator>Justin McElroy</dc:creator><dc:date>2008-04-03T11:45:00+00:00</dc:date></item><item><title>Pandemic Studios developing new Lord of the Rings game</title><link>http://www.joystiq.com/2008/02/13/pandemic-studios-developing-new-lord-of-the-rings-game/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/13/pandemic-studios-developing-new-lord-of-the-rings-game/</guid><comments>http://www.joystiq.com/2008/02/13/pandemic-studios-developing-new-lord-of-the-rings-game/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.shacknews.com/onearticle.x/51285"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/02/lotr-gandalf.jpg" alt="" /></a><br /></div>
An EA analyst report and meeting (via <a href="http://www.shacknews.com/onearticle.x/51285">ShackNews</a>) has revealed that Pandemic Studios is developing a new <em>Lord of the Rings</em> title. The studio, which was recently acquired by EA along with BioWare, continues to work on the <a href="http://www.joystiq.com/2008/01/31/mercenaries-2-world-in-flames-delayed-again/">twice-delayed</a> destruction-fest, <em>Mercenaries 2: World in Flames</em>.<br /><br />Little is known about Pandemic's journey to Middle-Earth, save for EA CEO John Riccitiello's announcement that it will release during the publisher's 2009 fiscal year -- somewhere between April 1, 2008 and March 31, 2009. You'll know more when we know more.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.shacknews.com/onearticle.x/51285>Read</a> | <a href="http://www.joystiq.com/2008/02/13/pandemic-studios-developing-new-lord-of-the-rings-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1113892/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/02/13/pandemic-studios-developing-new-lord-of-the-rings-game/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>BreakingNews</category><category>EA</category><category>Lord-of-the-Rings</category><category>LordOfTheRings</category><category>LOTR</category><category>Mercenaries</category><category>Mercenaries-2</category><category>Pandemic</category><category>Pandemic-Studios</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2008-02-13T09:30:00+00:00</dc:date></item><item><title>Mercenaries 2: World in Flames delayed (again)</title><link>http://www.joystiq.com/2008/01/31/mercenaries-2-world-in-flames-delayed-again/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/31/mercenaries-2-world-in-flames-delayed-again/</guid><comments>http://www.joystiq.com/2008/01/31/mercenaries-2-world-in-flames-delayed-again/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div align="center"><a href="http://www.shacknews.com/onearticle.x/51075"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/07/mercs2-xbox-art.jpg" /></a><br /></div>
<a href="http://www.shacknews.com/onearticle.x/51075">Shacknews</a> reports that Pandemic Studios' action-packed <a href="http://www.joystiq.com/2007/03/22/u2s-bono-called-upon-to-battle-mercenaries/">Venezuela-wrecking</a> shooter, <a href="http://www.joystiq.com/tag/mercenaries2"><em>Mercenaries 2: World in Flames</em></a>, has been struck with <a href="http://www.joystiq.com/2007/09/04/mercenaries-2-slips-to-08-happy-delay/">another delay</a>, this one sending it careening into publisher EA's 2009 fiscal year. Though the game "is likely to ship this year," the official release period now stretches from April 2008 to March 2009. <br /><br />The news follows several <a href="http://www.joystiq.com/2008/01/24/mercenaries-2-possibly-delayed-until-august/">rumors</a> which suggested that EA would show gamers no <em>Mercenaries </em>until August. We'll let you know as soon as official release date <strike>debris</strike> details come hurtling through our office window.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.shacknews.com/onearticle.x/51075>Read</a> | <a href="http://www.joystiq.com/2008/01/31/mercenaries-2-world-in-flames-delayed-again/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1103553/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/01/31/mercenaries-2-world-in-flames-delayed-again/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>BreakingNews</category><category>EA</category><category>Mercenaries</category><category>Mercenaries-2</category><category>Mercenaries2</category><category>Pandemic</category><category>Pandemic-Studios</category><category>Shooter</category><category>World-in-Flames</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2008-01-31T19:35:00+00:00</dc:date></item><item><title>BioWare, Pandemic creating 10 new franchises for EA</title><link>http://www.joystiq.com/2008/01/07/bioware-pandemic-creating-10-new-franchises-for-ea/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/07/bioware-pandemic-creating-10-new-franchises-for-ea/</guid><comments>http://www.joystiq.com/2008/01/07/bioware-pandemic-creating-10-new-franchises-for-ea/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.gamesindustry.biz/content_page.php?aid=31907"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2008/01/locutusmain490.jpg" /></a><br /></div>
Electronic Arts has dropped a cold, emotionless reminder of its <a href="http://www.joystiq.com/2005/11/03/bioware-and-pandemic-bought-combined/">late-2007 acquisition</a> of both <a href="http://www.joystiq.com/tag/bioware/">BioWare</a> and <a href="http://www.joystiq.com/tag/Pandemic/">Pandemic Studios</a>, announcing that the pair have now been officially digested by the EA collective. While we remain cynical of the whole affair - it is, after all, what we do - EA has announced that the pair has been tapped to create a whopping ten new franchises for EA, based on six different "wholly-owned" properties. 10? Seriously? BioWare alone hasn't touched that much code in nearly a decade, though to be fair EA hasn't laid out a time line for how often these games will emerge. <br /><br />Both BioWare and Pandemic will be overseen by EA Games' top cheese Locutus...erm, Frank Gibeau, and according to the executive the acquisition will broaden EA's game portfolio in the RPG, action and adventure genres. A cloud of mystery continues to hang over the bulk of these new projects, though EA has confirmed that BioWare remains hard at work on <a href="http://www.joystiq.com/tag/dragon%20age/"><em>Dragon Age</em></a> and the DS <a href="http://www.joystiq.com/2007/06/21/bioware-creating-sonic-the-hedgehog-rpg-for-nintendo-ds/"><em>Sonic RPG</em></a>, while Pandemic is chugging along developing <a href="http://www.joystiq.com/tag/mercenaries2/"><em>Mercenaries 2: World in Flames</em></a> and <a href="http://www.joystiq.com/2007/03/19/pandemic-unveils-saboteur-a-different-wwii-shooter/"><em>Saboteur</em></a>. At least it seems as though the assimilation hasn't freed the developers of independent thought, though granted it does take some time before the implants take hold.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gamesindustry.biz/content_page.php?aid=31907>Read</a> | <a href="http://www.joystiq.com/2008/01/07/bioware-pandemic-creating-10-new-franchises-for-ea/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1079736/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/01/07/bioware-pandemic-creating-10-new-franchises-for-ea/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>bioware</category><category>Dragon-Age</category><category>DragonAge</category><category>ea</category><category>Electronic-Arts</category><category>ElectronicArts</category><category>Frank-Gibeau</category><category>FrankGibeau</category><category>mercenaries-2</category><category>mercenaries2</category><category>pandemic</category><category>saboteur</category><category>Sonic-RPG</category><category>SonicRpg</category><dc:creator>Jason Dobson</dc:creator><dc:date>2008-01-07T12:00:00+00:00</dc:date></item><item><title>Mercenaries 2 viral videos = Tough guy + The Office</title><link>http://www.joystiq.com/2008/01/04/mercenaries-2-viral-videos-tough-guy-the-office/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/04/mercenaries-2-viral-videos-tough-guy-the-office/</guid><comments>http://www.joystiq.com/2008/01/04/mercenaries-2-viral-videos-tough-guy-the-office/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="490" height="418">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=29361"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=29361" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="490" height="418"></embed> </object></center>Pandemic put together a small set of viral videos promoting its <a href="http://www.joystiq.com/2007/09/04/mercenaries-2-slips-to-08-happy-delay/">mercifully delayed</a> <span style="font-style: italic;">Mercenaries 2: World in Flames</span>. The <a href="http://www.gametrailers.com/game/2799.html">mockumentary</a> is <span style="font-style: italic;">The Office-</span>esque and follows the exploits of Jim Holston, a "real" mercenary who visits the Pandemic studios to "check out the game."<br /><br />There is no <a href="http://www.joystiq.com/tag/mercenaries2/"><span style="font-style: italic;">Mercenaries 2</span></a> gameplay footage or launch announcement in the videos that we can see, the first episode is above with the other three found after the break. If you like cringe-humor created by awkward situations then you may find a few moments of laugh-out-loud humor in the videos. We'll never view motion capture technology the same way again after seeing what Holston does to the Pandemic receptionist.<br /><br /><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="490" height="418">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=29362"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=29362" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="490" height="418"></embed> </object></center><br /> <center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="490" height="418">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=29363"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=29363" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="490" height="418"></embed> </object></center><br /> <center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="490" height="418">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=29364"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=29364" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="490" height="418"></embed> </object></center><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gametrailers.com/game/2799.html>Read</a> | <a href="http://www.joystiq.com/2008/01/04/mercenaries-2-viral-videos-tough-guy-the-office/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1077774/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/01/04/mercenaries-2-viral-videos-tough-guy-the-office/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>merc2</category><category>mercenaries-2</category><category>mercenaries2</category><category>pandemic</category><dc:creator>Alexander Sliwinski</dc:creator><dc:date>2008-01-04T20:05:00+00:00</dc:date></item><item><title>EA: BioWare, Pandemic purchase 'mutually beneficial,' studios to remain distinct</title><link>http://www.joystiq.com/2007/10/11/ea-bioware-pandemic-purchase-mutually-beneficial-studios-to/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/11/ea-bioware-pandemic-purchase-mutually-beneficial-studios-to/</guid><comments>http://www.joystiq.com/2007/10/11/ea-bioware-pandemic-purchase-mutually-beneficial-studios-to/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/10/ea_love.jpg" /><br /></div>
With the gaming world still reeling over <a href="http://www.joystiq.com/2007/10/11/ea-to-acquire-bioware-corp-and-pandemic-studios/">this afternoon's purchase of BioWare and Pandemic by EA</a>, the major publisher/developer held a conference call discussing its plans for the studios, calling the acquisition "mutually beneficial" for all parties. <br /><br />Says EA CEO John Riccitiello, "We bring a lot to the table ... we simplify the process of courting publishers, basically taking it to zero." He adds that EA, being the publishing giant that it is, can "reach places where [BioWare and Pandemic] don't get to so we can build their properties bigger." As for what EA itself gets out of the deal, the exec noted matter of factly that EA is "not in the open world action-adventure business. These guys are the leaders ... this strengthens us where we need to be stronger."<br /><br />Added EA CFO Warren Jenson, "We are getting a very well cost managed developer into the organization." <br /><br />Of course, much of the worry over the purchase resides in the feeling that these two specialized devs would suffer by being absorbed into some kind of homogeneous blob; however, according to EA, the reality will be "quite the opposite." <br /><br />"Both of these are strong studios with rich cultures," said Riccitiello. "Inside our label structure they will maintain their autonomy ... and will reap the benefits of EA's scale and structure." He clarified that EA will also be able to "better monetize" titles from both studios, while allowing them to be "treated separately."<br /><br />Finally, in looking to the future, EA notes that it plans to release 10 titles from the studios "fairly evenly" over the next 4 years, with BioWare's <a href="http://www.joystiq.com/2007/06/12/bioware-mmo-planned-for-2009/">highly secretive MMO project</a> getting a release "more towards the back end" of this schedule, most likely in 2011.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2007/10/11/ea-bioware-pandemic-purchase-mutually-beneficial-studios-to/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1011269/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/10/11/ea-bioware-pandemic-purchase-mutually-beneficial-studios-to/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>acquisition</category><category>bioware</category><category>breakingnews</category><category>electronic arts</category><category>ElectronicArts</category><category>mmo</category><category>pandemic</category><dc:creator>Jason Dobson</dc:creator><dc:date>2007-10-11T18:04:00+00:00</dc:date></item><item><title>EA to acquire BioWare Corp. and Pandemic Studios</title><link>http://www.joystiq.com/2007/10/11/ea-to-acquire-bioware-corp-and-pandemic-studios/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/11/ea-to-acquire-bioware-corp-and-pandemic-studios/</guid><comments>http://www.joystiq.com/2007/10/11/ea-to-acquire-bioware-corp-and-pandemic-studios/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.marketwatch.com/news/story/story.aspx?guid={7EBD0C7F-7671-4CF6-B1CA-81755BA1B1E4}&amp;siteid=nbk&amp;symb"><img vspace="4" hspace="0" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/10/shark-n-seal.jpg" alt="" /></a><br /></div>
<span style="float: left; margin-right: 10px; margin-top: 7px;"> <iframe width="52" scrolling="no" height="80" frameborder="0" src="http://digg.com/tools/diggthis.php?u=http%3A//www.digg.com/gaming_news/EA_acquires_BioWare_and_Pandemic"> </iframe></span>Monolithic publisher <a href="http://www.joystiq.com/tag/EA/">EA</a> has today <a href="http://www.marketwatch.com/news/story/story.aspx?guid={7EBD0C7F-7671-4CF6-B1CA-81755BA1B1E4}&amp;siteid=nbk&amp;symb">announced an agreement</a> with Elevation Partners to purchase VG Holding Corp. -- a move which sees EA becoming the owner of both BioWare Corp. and Pandemic Studios. A shocking move to be certain, but one that should make complete sense to a publisher looking to strengthen its lineup of role-playing games and action titles. <a href="http://www.joystiq.com/tag/Bioware/">BioWare</a>, currently finishing development on November's Microsoft-published <em><a href="http://www.joystiq.com/tag/MassEffect/">Mass Effect</a></em>, has proven itself to be one of the leading developers in the genre, and Pandemic Studios' <a href="http://www.joystiq.com/tag/Mercenaries/">Mercenaries</a> franchise has shown an alarming propensity for blowing things up.<br /><br />Closing January 2008, the purchase will cost EA up to $620 million in cash payment to the stockholders of VG Holding Corp., with another $155 million in equity going to "certain employees" of VG Holding Corp., "subject to time-based or performance-based vesting criteria." EA has also agreed to lend VG Holding Corp $35 million through the closing of the purchase. Ray Muzyka, Co-founder and CEO of BioWare Corp, thinks it's all money well spent. "This vision is consistent with BioWare's focus on crafting the highest quality story-driven games in the world," he says. "It will enable us to further the careers of the passionate, creative and hard working teams at BioWare Edmonton and BioWare Austin."<br /><br />EA will hold a conference call later today to discuss the acquisition. Oh, and here are all the exclamation marks we wanted to put in the headline: !!!!!!!!!!<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.marketwatch.com/news/story/story.aspx?guid={7EBD0C7F-7671-4CF6-B1CA-81755BA1B1E4}&amp;siteid=nbk&amp;symb>Read</a> | <a href="http://www.joystiq.com/2007/10/11/ea-to-acquire-bioware-corp-and-pandemic-studios/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1011191/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/10/11/ea-to-acquire-bioware-corp-and-pandemic-studios/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Bioware</category><category>BreakingNews</category><category>EA</category><category>Mass-Effect</category><category>MassEffect</category><category>Mercenaries</category><category>Pandemic</category><category>Pandemic-Studios</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2007-10-11T16:36:00+00:00</dc:date></item></channel></rss>