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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Game developers sound off on industry layoffs]]></title><link>http://www.joystiq.com/2009/01/12/game-developers-sound-off-on-industry-layoffs/</link><guid isPermaLink="true">http://www.joystiq.com/2009/01/12/game-developers-sound-off-on-industry-layoffs/</guid><comments>http://www.joystiq.com/2009/01/12/game-developers-sound-off-on-industry-layoffs/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.gamasutra.com/view/feature/3901/game_developer_layoffs_the_real_.php"><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/halo.wars.concept.490w.jpg" alt="" /><br /></a></div>
It's all too easy to forget that there are real people behind the power-ups we're so fond of collecting. <a href="http://www.gamasutra.com/view/feature/3901/game_developer_layoffs_the_real_.php">Gamasutra</a> has posted a sobering look at the industry, interviewing recently out-of-work employees from such companies as <a href="http://www.joystiq.com/tag/eidos">Eidos</a> and <a href="http://www.joystiq.com/tag/pandemic">Pandemic</a> while putting faces on the disturbing number of <a href="http://www.joystiq.com/tag/layoffs">layoffs</a> that have impacted the business behind the games we play.<br /> <br /> "In our industry, there's a relatively high chance that once your game is finished, the studio will make some cuts," noted David Lewis, a software test engineer at Ensemble, which will <a href="http://www.joystiq.com/2008/09/09/microsoft-confirms-ensemble-closure-new-studio-opening/">close its doors</a> after <em>Halo Wars</em> (pictured) rolls out the door later this year. "But I had no reason to suspect that the whole studio would be closed." Even so, some, like recruiter T.J. Summers, believe that there is work to be had for those willing to stretch beyond their comfort zones and look for work in "new growth sectors" such as web or mobile. Still, we sympathize with those impacted, especially knowing that the drop off from developing AAA titles to Flash games has to be enough to lose your stomach.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/01/12/game-developers-sound-off-on-industry-layoffs/">Game developers sound off on industry layoffs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 12 Jan 2009 13:06:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/view/feature/3901/game_developer_layoffs_the_real_.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/12/game-developers-sound-off-on-industry-layoffs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1426973/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/12/game-developers-sound-off-on-industry-layoffs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eidos</category><category>ensemble</category><category>ensemble-studios</category><category>ensemblestudios</category><category>halo-wars</category><category>halowars</category><category>layoffs</category><category>pandemic</category><category>pandemic-studios</category><category>pandemicstudios</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Mon, 12 Jan 2009 13:06:00 EST</pubDate></item><item><title><![CDATA[EA to buy Pandemic Studios and BioWare]]></title><link>http://www.joystiq.com/2007/10/11/ea-to-buy-pandemic-studios-and-bioware/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/11/ea-to-buy-pandemic-studios-and-bioware/</guid><comments>http://www.joystiq.com/2007/10/11/ea-to-buy-pandemic-studios-and-bioware/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/mass-effect/" rel="tag">Mass Effect</a></p><a href="http://www.marketwatch.com/news/story/story.aspx?guid={7EBD0C7F-7671-4CF6-B1CA-81755BA1B1E4}&amp;siteid=nbk&amp;symb"><img width="225" vspace="4" hspace="4" height="154" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/electronicartslogo.jpg" /></a><a href="http://www.joystiq.com/tag/ElectronicArts/">Electronic Arts</a> has <a href="http://www.marketwatch.com/news/story/story.aspx?guid={7EBD0C7F-7671-4CF6-B1CA-81755BA1B1E4}&amp;siteid=nbk&amp;symb">announced</a> today that it will acquire VG Holding Corp. from Elevation Partners. VG Holding owns both <a href="http://www.joystiq.com/tag/Pandemic/">Pandemic Studios</a> and <a href="http://www.joystiq.com/tag/BioWare/">BioWare</a>, which means the deal nabs both developers for EA. Electronic Arts will be paying up to $650 million in cash to the stockholders of VG Holding, with up to $155 million being paid in equity to specific employees. Pandemic is currently hard at work on the excessively violent sandbox title, <a href="http://www.joystiq.com/tag/mercenaries2"><em>Mercenaries 2</em></a>, which is being published by EA. The deal raises questions about BioWare, as the company is currently developing the galaxy hopping RPG <a href="http://www.joystiq.com/tag/masseffect"><em>Mass Effect</em></a> for Microsoft Game Studios. As the game is set to be a trilogy, we have to wonder what this deal means for the next two installments.<br /><br />We'd love to make some sort of <em>Madden</em> RPG joke here (<em>Madden Effect</em>, perhaps?), but we just don't have the energy. Hit the "read" link for the full press release.<br /><br />[Via <a href="http://www.joystiq.com/2007/10/11/ea-to-acquire-bioware-corp-and-pandemic-studios/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/11/ea-to-buy-pandemic-studios-and-bioware/">EA to buy Pandemic Studios and BioWare</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 Oct 2007 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.marketwatch.com/news/story/story.aspx?guid={7EBD0C7F-7671-4CF6-B1CA-81755BA1B1E4}&amp;siteid=nbk&amp;symb>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/11/ea-to-buy-pandemic-studios-and-bioware/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1011238/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/11/ea-to-buy-pandemic-studios-and-bioware/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>ea</category><category>electronic-arts</category><category>mass-effect</category><category>masseffect</category><category>mercenaries-2</category><category>mercenaries2</category><category>pandemic</category><category>pandemic-studios</category><category>pandemicstudios</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 11 Oct 2007 17:30:00 EST</pubDate></item><item><title><![CDATA[Mercenaries 2 lets you destroy just about anything]]></title><link>http://www.joystiq.com/2007/07/09/mercenaries-2-lets-you-destroy-just-about-anything/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/09/mercenaries-2-lets-you-destroy-just-about-anything/</guid><comments>http://www.joystiq.com/2007/07/09/mercenaries-2-lets-you-destroy-just-about-anything/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/previews/" rel="tag">Previews</a></p><center><a href="http://ps3.ign.com/articles/802/802293p1.html"><img vspace="4" hspace="12" border="0"  src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/mercenaries_3screenshot_viewer_medium.jpg" alt="" /></a></center>We are a gaming news site, after all. Let's move away from all the <a href="http://www.joystiq.com/2007/07/09/possible-european-price-cut-on-the-horizon-scee-to-have-a-big-a/">juicy new info</a> and give you a preview of a game we're still in the air about. Some may dislike it, but the loyal fanbase of the original <em>Mercenaries</em> title are ready for more and we've got some hands-on impressions <a href="http://ps3.ign.com/articles/802/802293p1.html?RSSwhen2007-07-09_002600&amp;RSSid=802293">from IGN</a> to keep you worked up. Let's make a list.<br />
<ul>
    <li>Everything is destructible, so set those trees on fire and watch the blaze spread. The fire is claimed to be the best-looking thing in the early build of the game. So either it looks really good or the game looks kinda bland.</li>
    <li>Did we mention everything is destructible? Every building, vehicle, other person, whatever -- all can meet their doom thanks to you.</li>
    <li>There are thirty weapons in <em>Mercs 2</em> and over 200 vehicles. The fun lies in the vehicles, though. You won't necessarily have to pull a <em>Grand Theft Auto</em> and take a 20 minute jog to get the perfect vehicle, though. As you kick ass, you earn cash. This cash can be traded in for special weapons, attacks (air strikes), or vehicles to be delivered on the spot. Want a Wave Runner on that small lake? You got it!</li>
    <li>Stealing a tank from an enemy involves a more <em>God of War</em> inspired button-pressing sequence, whereas other vehicles will only require one press of the action button to oust whoever else happened to be driving it.</li>
</ul>
There are a lot more impressions about the actual level played in the hands-on treatment, but we'd like to <a href="http://ps3.ign.com/articles/802/802293p2.html">leave that up to you to read</a>. It's pretty entertaining and we're moderately jealous. The game seems to be shaping up nice, but since we haven't heard how their online service will work, we've got our reservations until we see that in action.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/09/mercenaries-2-lets-you-destroy-just-about-anything/">Mercenaries 2 lets you destroy just about anything</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 09 Jul 2007 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ps3.ign.com/articles/802/802293p1.html?RSSwhen2007-07-09_002600&amp;RSSid=802293>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/09/mercenaries-2-lets-you-destroy-just-about-anything/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/935819/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/09/mercenaries-2-lets-you-destroy-just-about-anything/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>electronic arts</category><category>ElectronicArts</category><category>mercenaries 2</category><category>Mercenaries2</category><category>pandemic studios</category><category>PandemicStudios</category><category>playstation 3</category><category>Playstation3</category><category>ps3</category><category>sony</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Mon, 09 Jul 2007 13:00:00 EST</pubDate></item><item><title><![CDATA[Pandemic talks Mercenaries 2: no vs. multiplayer]]></title><link>http://www.joystiq.com/2007/05/31/pandemic-talks-mercenaries-2-no-vs-multiplayer/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/31/pandemic-talks-mercenaries-2-no-vs-multiplayer/</guid><comments>http://www.joystiq.com/2007/05/31/pandemic-talks-mercenaries-2-no-vs-multiplayer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.eurogamer.net/article.php?article_id=77057"><img width="415" vspace="4" hspace="4" height="233" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/merc-2-beard.jpg" alt="" /></a><br /><a href="http://www.eurogamer.net/article.php?article_id=77057">Eurogamer</a> recently sat down with Scott Warner, Pandemic's lead designer for <em><a href="http://www.joystiq.com/2007/03/19/mercenaries-2-screenshots-go-boom/">Mercenaries 2</a></em>. We don't get a ton of new info on the game, but it's interesting nonetheless. One nugget that was revealed is that while most areas will respawn after they've been destroyed, there are certain areas that will remain in tatters after you've blown them to smithereens. The game will feature hundreds of new vehicles including boats, a first for the series. There's bad news for multiplayer fans though, as there are no plans for any competitive multiplayer. <em>Mercenaries 2</em> will, however, feature online co-op. Hit the "read" link for the full interview.<br /><br />There is no mention of <a href="http://www.joystiq.com/2007/03/22/venezuela-enlists-bono-to-stop-mercs-2/">Bono</a> in the interview by the way, though we expect he was -- as always -- lurking in the shadows.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/31/pandemic-talks-mercenaries-2-no-vs-multiplayer/">Pandemic talks Mercenaries 2: no vs. multiplayer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 31 May 2007 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=77057>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/31/pandemic-talks-mercenaries-2-no-vs-multiplayer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/907683/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/31/pandemic-talks-mercenaries-2-no-vs-multiplayer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>electronic arts</category><category>ElectronicArts</category><category>mercenaries 2</category><category>Mercenaries2</category><category>pandemic</category><category>pandemic studio</category><category>pandemic studios</category><category>PandemicStudio</category><category>PandemicStudios</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 31 May 2007 14:30:00 EST</pubDate></item><item><title><![CDATA[Rumor: The Dark Knight in Pandemic's hands, "Project B" is for Batman]]></title><link>http://www.joystiq.com/2007/05/18/rumor-the-dark-knight-in-pandemics-hands-project-b-is-for-b/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/18/rumor-the-dark-knight-in-pandemics-hands-project-b-is-for-b/</guid><comments>http://www.joystiq.com/2007/05/18/rumor-the-dark-knight-in-pandemics-hands-project-b-is-for-b/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><center><a href="http://ps3.ign.com/articles/789/789648p1.html"><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/tdk-teaser-logo.jpg" alt="the dark knight logo" /></a></center>Pandemic could be developing <em>The Dark Knight</em>, a video game based on the forthcoming <a href="http://www.imdb.com/title/tt0468569/" target="_blank">movie</a>, alleges a rumor posted by <a href="http://ps3.ign.com/articles/789/789648p1.html" target="_blank">IGN</a>. Supposedly, sources close to the project have linked the <a href="http://www.joystiq.com/tag/mercenaries2" target="_blank"><em>Mercs 2</em></a> developer to the <em>Batman Begins</em> sequel tie-in. Private equity firm Elevation Partners has apparently gained rights to the title through its alliance with Pandemic and BioWare, but "insiders" insist that EA, which handled the lackluster <a target="_blank" href="http://www.metacritic.com/search/process?sort=relevance&amp;termType=all&amp;ts=batman+begins&amp;ty=3&amp;x=20&amp;y=7"><em>Batman Begins</em></a> game, will publish <em>The Dark Knight</em>.<br /><br />Pandemic currently has five secret projects <a href="http://www.pandemicstudios.com/proj_x.php" target="_blank">in the works</a>, with 'Project B' having the most obvious relationship to the Batman rumor; though the "B" could simply stand for "Brisbane," the particular Pandemic branch that is heading up the mysterious game. Project Y, which promises to "break new ground in its category" also offers a possible connection to <em>The Dark Knight</em>. With few exceptions, both <em>Batman</em> games and movie-licensed titles are often met with groans -- could Pandemic flip the script?<br /><br />Pandemic has yet to issue a response to the rumor. When questioned by IGN, an EA representative declined to comment.<br /><br />[Via <a href="http://www.ps3fanboy.com/2007/05/18/rumor-pandemic-signed-on-to-develop-next-batman-game/" target="_blank">PS3 Fanboy</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/18/rumor-the-dark-knight-in-pandemics-hands-project-b-is-for-b/">Rumor: The Dark Knight in Pandemic's hands, "Project B" is for Batman</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 18 May 2007 17:26:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ps3.ign.com/articles/789/789648p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/18/rumor-the-dark-knight-in-pandemics-hands-project-b-is-for-b/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/899326/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/18/rumor-the-dark-knight-in-pandemics-hands-project-b-is-for-b/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>batman</category><category>batman begins</category><category>BatmanBegins</category><category>dark knight</category><category>DarkKnight</category><category>ea</category><category>electronic arts</category><category>Electronic-Arts</category><category>ElectronicArts</category><category>elevation partners</category><category>ElevationPartners</category><category>pandemic</category><category>pandemic studios</category><category>PandemicStudios</category><category>project b</category><category>ProjectB</category><category>PS3</category><category>sequel</category><category>the dark night</category><category>TheDarkNight</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Fri, 18 May 2007 17:26:00 EST</pubDate></item><item><title><![CDATA[RUMOR: Pandemic signed on to develop next Batman game?]]></title><link>http://www.joystiq.com/2007/05/18/rumor-pandemic-signed-on-to-develop-next-batman-game/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/18/rumor-pandemic-signed-on-to-develop-next-batman-game/</guid><comments>http://www.joystiq.com/2007/05/18/rumor-pandemic-signed-on-to-develop-next-batman-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><a href="http://ps3.ign.com/articles/789/789648p1.html?RSSwhen2007-05-17_171200&amp;RSSid=789648"><img vspace="4" hspace="12" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/batman_begins_big_051018100848275_wideweb__300x371,1.jpg"  alt="" /></a>While it's just a rumor at this point, the studio behind the sleeper hits <em>Mercenaries</em> and <em>Destroy All Humans!</em>, <a href="http://www.joystiq.com/tag/Pandemic/">Pandemic</a>, is apparently working on the next Batman game, based off of the sequel to the film Batman Begins. While Pandemic is developing it, it seems the rights belong to Elevation Partners and the publishing will likely be done by everybody's favorite software distributor: <a href="http://www.joystiq.com/tag/ElectronicArts/">Electronic Arts</a>.<br /><br />The rumor stems from the idea that Pandemic has been working on a project known as "Project B" for a long time. With the above list of people coordinating on the project, it seems likely that the B does indeed stand for Batman. Even though the first game, <em>Batman Begins</em>, was welcomed by mediocre reviews and a strange kid-friendly style of stealth. Well, if this turns out to be true or false, we'll keep you posted. Maybe it'll turn out decent? Wishful thinking for a movie-game ...<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/18/rumor-pandemic-signed-on-to-develop-next-batman-game/">RUMOR: Pandemic signed on to develop next Batman game?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 18 May 2007 13:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ps3.ign.com/articles/789/789648p1.html?RSSwhen2007-05-17_171200&amp;RSSid=789648>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/18/rumor-pandemic-signed-on-to-develop-next-batman-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/898848/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/18/rumor-pandemic-signed-on-to-develop-next-batman-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Batman</category><category>EA</category><category>Pandemic Studios</category><category>PandemicStudios</category><category>PlayStation 3</category><category>Playstation3</category><category>PS3</category><category>Sony</category><category>The Dark Knight</category><category>TheDarkKnight</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Fri, 18 May 2007 13:45:00 EST</pubDate></item><item><title><![CDATA[Star Wars Battlefront III60 exclusive?]]></title><link>http://www.joystiq.com/2007/03/26/star-wars-battlefront-iii60-exclusive/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/26/star-wars-battlefront-iii60-exclusive/</guid><comments>http://www.joystiq.com/2007/03/26/star-wars-battlefront-iii60-exclusive/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/multiplayer/" rel="tag">Multiplayer</a>, <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><a href="http://www.gamesradar.com/us/wii/game/news/article.jsp?articleId=20070302111527387011&amp;sectionId=1006&amp;releaseId=200703021051555281"><img width="225" vspace="4" hspace="4" height="337" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/swbiii.jpg" alt="" /></a>According to GamesRadar, the March issue of UK Magazine Playstation World <a href="http://www.gamesradar.com/us/wii/game/news/article.jsp?articleId=20070302111527387011&amp;sectionId=1006&amp;releaseId=200703021051555281">spilled</a> some beans on <em>Star Wars: Battlefront III</em>. On page 65, they state that LucasArts is moving the series from Pandemic, who developed the first two in the series, to Free Radical, of <em>TimeSplitters</em> and <em>GoldenEye</em> fame. They go on to say that <em>SWBIII</em> is listed as an Xbox 360 exclusive, but don't think it will stick. Still, Free Radical has a history of making some badass multiplayer games, and hopefully it will translate well in <em>Star Wars: Battlefront III</em>'s online skirmishes. Are you looking forward to the new gen iteration of the series? What are your thoughts on the potential exclusivity and Free Radical taking the helm?<br /><br />Oh, and in case you hadn't noticed, that box art is fan made, and <em>not official</em>.<br /><br />[Via <a href="http://www.gamestooge.com/2007/03/22/next-star-wars-battlefront-game-360-exclusive/">GameStooge</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/26/star-wars-battlefront-iii60-exclusive/">Star Wars Battlefront III60 exclusive?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 26 Mar 2007 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesradar.com/us/wii/game/news/article.jsp?articleId=20070302111527387011&amp;sectionId=1006&amp;releaseId=200703021051555281>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/26/star-wars-battlefront-iii60-exclusive/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/858919/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/26/star-wars-battlefront-iii60-exclusive/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Battle Front</category><category>BattleFront</category><category>battlefront 3</category><category>Battlefront III</category><category>Battlefront3</category><category>BattlefrontIii</category><category>Free Radical</category><category>FreeRadical</category><category>Lucas Arts</category><category>LucasArts</category><category>Pandemic Studios</category><category>PandemicStudios</category><category>S W B III</category><category>Star Wars</category><category>Star Wars Battlefront</category><category>Star Wars Battlefront 3</category><category>Star Wars Battlefront III</category><category>Star Wars: Battlefront</category><category>Star Wars: Battlefront 3</category><category>Star Wars: Battlefront III</category><category>StarWars</category><category>StarWars:Battlefront</category><category>StarWars:Battlefront3</category><category>StarWars:BattlefrontIii</category><category>StarWarsBattlefront</category><category>StarWarsBattlefront3</category><category>StarWarsBattlefrontIii</category><category>SWBIii</category><dc:creator><![CDATA[David Dreger]]></dc:creator><pubDate>Mon, 26 Mar 2007 11:30:00 EST</pubDate></item><item><title><![CDATA[Venezuela enlists Bono to stop Mercs 2]]></title><link>http://www.joystiq.com/2007/03/22/venezuela-enlists-bono-to-stop-mercs-2/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/22/venezuela-enlists-bono-to-stop-mercs-2/</guid><comments>http://www.joystiq.com/2007/03/22/venezuela-enlists-bono-to-stop-mercs-2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.vensolidarity.org/Campaigns/Religious_Sign_On_English.php"><img width="225" vspace="4" hspace="4" height="338" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/06/bono.jpg" alt="" /></a>A group called Venezuelan Solidarity isn't happy about <em><a href="http://www.joystiq.com/tag/mercenaries2">Mercenaries 2</a> </em>(that sounds awfully <a href="http://www.joystiq.com/2006/05/26/venezuelan-lawmakers-wary-of-mercenaries-2-suspect-us-governmen/">familiar</a>). Apparently the group isn't so keen on the game's depiction of Venezuelan locales, not to mention the "extremely realistic" violence <em>Mercenaries 2</em> encourages in said locales. In an open letter to Bono, Venezuelan Solidarity asks the U2 singer-cum-activist to pull the support of Elevation Partners -- <a href="http://www.joystiq.com/2007/03/21/rumorang-microsoft-not-buying-take-two/">Bono's investment firm</a> -- from Pandemic Studios, developers of <em>Mercenaries 2</em>. The group pulls at Bono's human rights strings, asking that he "reconsider [his] investment in a company that glorifies violence and militarization." Furthermore, Venezuelan Solidarity implores the rock star to prevent the game from being sold "anywhere." That's a mighty tall order, even for Bono.<br /><br />Whether or not Bono will accept this call to arms remains to be seen. We wait with bated breath.<br /><br />[Via <a href="http://www.joystiq.com/2007/03/22/u2s-bono-called-upon-to-battle-mercenaries/">Joystiq</a>. Thanks, Stynk Monkey]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/22/venezuela-enlists-bono-to-stop-mercs-2/">Venezuela enlists Bono to stop Mercs 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Mar 2007 12:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.vensolidarity.org/Campaigns/Religious_Sign_On_English.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/22/venezuela-enlists-bono-to-stop-mercs-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/858276/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/22/venezuela-enlists-bono-to-stop-mercs-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bono</category><category>elevation partner</category><category>elevation partners</category><category>ElevationPartner</category><category>ElevationPartners</category><category>mercenaries 2</category><category>Mercenaries2</category><category>mercs 2</category><category>Mercs2</category><category>pandemic</category><category>pandemic studios</category><category>PandemicStudios</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 22 Mar 2007 12:45:00 EST</pubDate></item><item><title><![CDATA[Mercenaries 2: some questions, some answers]]></title><link>http://www.joystiq.com/2007/02/07/mercenaries-2-some-questions-some-answers/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/07/mercenaries-2-some-questions-some-answers/</guid><comments>http://www.joystiq.com/2007/02/07/mercenaries-2-some-questions-some-answers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><a href="http://www.eurogamer.net/article.php?article_id=72635"><img vspace="4" hspace="12" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/mercenaries2.tank.jpg.jpg"  alt="" /></a>So, we're aware that <em>Mercenaries 2</em> has found a publisher in Electronic Arts, moving away from their original publisher, LucasArts. At least they're staying "Arts"-y. Yeah, that one was bad... apologies. Anyway, a recent Q&amp;A was put into action about the new title. Here's what's worth knowing:<br /><br />
<ul>
    <li>A completely new next-gen engine was built for this sequel. Also, as Pandemic Studios President Josh Resnick gracefully put it: "Aside from dealing with the scale and detail of next generation games, the engine has a fundamentally different architecture to deliver a much bigger open-world experience. The sheer number of things that you can grab, shoot, drive, fly and blow-the-crap-out-of is astonishing."</li>
    <li>The original "deck of 52" device used in the first game has been set aside, opting for a new story and mission progression system.</li>
    <li>Pandemic Studios is remaining mum on online multiplayer! It hurts!</li>
    <li>Pandemic plans to have a more challenging title this go around and will keep actual gameplay time up to snuff with competing "open-world" titles.</li>
    <li>The setting? Venezuela.</li>
</ul>
<br />That's it for now. This seems like it'll be a pretty fun title, so long as it doesn't become a generic <em>Grand Theft Auto</em> meets <em>Burnout</em> meets <em>Crackdown</em> meets that atrocious Domino movie. Absolutely awful.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/07/mercenaries-2-some-questions-some-answers/">Mercenaries 2: some questions, some answers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 Feb 2007 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=72635>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/07/mercenaries-2-some-questions-some-answers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/749243/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/07/mercenaries-2-some-questions-some-answers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Mercenaries 2</category><category>Mercenaries2</category><category>Pandemic Studios</category><category>PandemicStudios</category><category>Playstation 3</category><category>Playstation3</category><category>PS3</category><category>Sony</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Wed, 07 Feb 2007 14:30:00 EST</pubDate></item><item><title><![CDATA[Pandemic adds second Brisbane team for "brand new titles"]]></title><link>http://www.joystiq.com/2006/10/25/pandemic-adds-second-team-for-brand-new-titles/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/25/pandemic-adds-second-team-for-brand-new-titles/</guid><comments>http://www.joystiq.com/2006/10/25/pandemic-adds-second-team-for-brand-new-titles/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://developmag.com/newsitem.php?id=24604"><img width="225" vspace="4" hspace="4" height="340" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/pandemic_studios_225p.jpg" id="vimage_1" alt="" /></a>There's a pandemic in Australia. Game development is spreading like rabbits through the outback, from Team Bondi's <a href="http://www.joystiq.com/2006/10/09/trailer-for-rockstars-la-noire-is-ellroy-esque/">noir-ish</a> pursuits in Sydney to Pandemic Brisbane's <a href="http://developmag.com/newsitem.php?id=24604">just announced expansion</a>. The team responsible for the <a href="http://www.joystiq.com/2006/10/16/games-shipping-this-week/">recently</a> shipped <em>Destroy All Humans 2</em> will be adding a second team, expanding the Brisbane studio to over 100 employees, tasked with ... not working on another <em>Destroy All Humans</em> game!<br /><br />After earning their stripes in the lucrative alien-invasion simulation genre, Pandemic's Brisbane team (teams?) will begin working on "the development of brand new titles for next-generation gaming systems." Brand-new: (adj.) "Being in a fresh and unused condition; completely new." If we're reading that correctly, that means no sequels and no licensed games (we think).<br /><br />[Via <a href="http://www.fiercegamebiz.com/story/also-noted-pandemic-creates-new-dev-team-chinese-version-of-food-force-laun/2006-10-24">FierceGameBiz</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/25/pandemic-adds-second-team-for-brand-new-titles/">Pandemic adds second Brisbane team for "brand new titles"</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 25 Oct 2006 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://developmag.com/newsitem.php?id=24604>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/25/pandemic-adds-second-team-for-brand-new-titles/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/690370/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/25/pandemic-adds-second-team-for-brand-new-titles/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bioware Pandemic</category><category>BiowarePandemic</category><category>Pandemic</category><category>Pandemic Studios</category><category>PandemicStudios</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Wed, 25 Oct 2006 03:00:00 EST</pubDate></item><item><title><![CDATA[Design Merc ink: Mercenaries 2 tattoo contest]]></title><link>http://www.joystiq.com/2006/06/12/design-merc-ink-mercenaries-2-tattoo-contest/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/12/design-merc-ink-mercenaries-2-tattoo-contest/</guid><comments>http://www.joystiq.com/2006/06/12/design-merc-ink-mercenaries-2-tattoo-contest/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://mercs2.com/contest.php"><img vspace="4" hspace="4" border="1" align="right" alt="Mercenaries 2: World in Flames" id="vimage_1" src="http://www.joystiq.com/media/2006/06/mattias-mercenaries2.jpg" /></a>Pandemic Studios has opened up a <em>Mercenaries 2</em> contest that conveniently doubles as a resum&eacute; builder for aspiring tattoo artists. Design the ink that will adorn Mattias Nilsson's arm and if picked, you'll see the work rendered on the character and even receive a shout out in the game's credits. You won't, however, be paid any royalties since you give up ownership rights to the tattoo design upon submitting it to Pandemic.<br /><br />The contest ends this Friday, June 16. Tribal designs, copyrighted/trademarked content, nudity, and profanity are strictly prohibited -- meaning, we're out of ideas. Good luck.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/12/design-merc-ink-mercenaries-2-tattoo-contest/">Design Merc ink: Mercenaries 2 tattoo contest</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 12 Jun 2006 16:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://mercs2.com/contest.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/12/design-merc-ink-mercenaries-2-tattoo-contest/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/632365/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/12/design-merc-ink-mercenaries-2-tattoo-contest/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>contest</category><category>Mercenaries 2: World in Flames</category><category>Mercenaries2:WorldInFlames</category><category>Pandemic Studios</category><category>PandemicStudios</category><category>PS3</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Mon, 12 Jun 2006 16:25:00 EST</pubDate></item></channel></rss>
