<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
<description>Joystiq</description>
<image>
<url>http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif</url>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2013 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Bungie discussing 'Destiny' at GDC 2013]]></title><link>http://www.joystiq.com/2013/01/16/bungie-discussing-destiny-at-gdc-2013/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/16/bungie-discussing-destiny-at-gdc-2013/</guid><comments>http://www.joystiq.com/2013/01/16/bungie-discussing-destiny-at-gdc-2013/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/16/bungie-discussing-destiny-at-gdc-2013/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/bungie-studio-lobby-530w.jpg" /></a></div>Bungie and Activision's new IP, <em><a href="http://joystiq.com/game/destiny">Destiny</a>, </em>will be the subject of <a href="http://schedule.gdconf.com/session/14444432/Brave_New_World%3A_New_Bungie_IP">a session during this year's Game Developers Conference</a> in San Francisco. Dubbed a "Brave New World: New Bungie IP," the talk will cover the studio's approach in putting together <em>Destiny</em>'s original setting, "a place where the next ten years of great Bungie adventures will unfold."<br /><br />The <em>Destiny</em> <a href="http://www.joystiq.com/2012/11/27/bungie-confirms-leak-of-story-info-concept-art-for-destiny/">leaks last year</a> suggested a "fun and accessible" multi-platform project, set in the future and featuring a large-scale war between man and alien (bearing a strong resemblance, in other words, to <a href="http://joystiq.com/game/halo"><em>Halo</em></a>). Having been <a href="http://www.joystiq.com/2012/11/30/bungies-destiny-was-teased-way-back-in-halo-3-odst/">teased with <em>Destiny</em> and its iconography</a> for months now, we expect some insight into just how Bungie's new universe is shaping up.<br /><br />The Game Developers Conference runs from March 25 until March 29. The time and date of Bungie's panel has yet to be announced.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/16/bungie-discussing-destiny-at-gdc-2013/">Bungie discussing 'Destiny' at GDC 2013</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 16 Jan 2013 21:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/16/bungie-discussing-destiny-at-gdc-2013/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20431248/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/16/bungie-discussing-destiny-at-gdc-2013/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>bungie</category><category>destiny</category><category>gdc</category><category>gdc-13</category><category>gdc-2013</category><category>halo</category><category>microsoft</category><category>panel</category><category>pc</category><category>playstation</category><category>ps3</category><category>reveal</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 16 Jan 2013 21:15:00 EST</pubDate></item><item><title><![CDATA[Watch a live stream of Joystiq's PAX panel with Erik Wolpaw, Tim Schafer, Kotaku [Update: It's over!]]]></title><link>http://www.joystiq.com/2012/09/02/watch-a-live-stream-of-joystiqs-pax-panel-with-erik-wolpaw-tim/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/02/watch-a-live-stream-of-joystiqs-pax-panel-with-erik-wolpaw-tim/</guid><comments>http://www.joystiq.com/2012/09/02/watch-a-live-stream-of-joystiqs-pax-panel-with-erik-wolpaw-tim/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/09/02/watch-a-live-stream-of-joystiqs-pax-panel-with-erik-wolpaw-tim/"><img alt="Joystiq at PAX Watch a live stream of our panel on Twitch TV" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/pax.png" style="margin: 4px; " /></a></center>Joystiq's Ben Gilbert is sitting down with Valve's Erik Wolpaw (writer on the <a href="http://www.joystiq.com/game/portal-2">Portal</a> series), Double Fine's Tim Schafer (company president and <a href="http://www.joystiq.com/2012/03/13/double-fine-adventure-kickstarter-concludes-with-3-335-265-amas/">fundraising maven</a>) and Kotaku's Jason Shreier at PAX Prime today, to talk "<a href="http://prime.paxsite.com/schedule/panel/plot-vs-play-the-duality-of-modern-game-design-the-sequel">Plot vs. Play</a>."<br /><br />This ragtag group will dissect the importance of narrative over gameplay, vice versa, inside-out and inverted, and it's all captured live for you to watch below via <a href="http://www.twitch.tv/pax2">Twitch TV</a>. The panel begins at 3 p.m. ET, or as the indoctrinated few call it, <em>right now</em>.<br /><br /><strong>Update:</strong> The panel and live stream are now finished. If you missed the action, keep an eye on the <a href="http://www.twitch.tv/team/pax">PAX Prime 2012</a> page on Twitch TV, which should update with the day's recording.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/02/watch-a-live-stream-of-joystiqs-pax-panel-with-erik-wolpaw-tim/">Watch a live stream of Joystiq's PAX panel with Erik Wolpaw, Tim Schafer, Kotaku [Update: It's over!]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 02 Sep 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/02/watch-a-live-stream-of-joystiqs-pax-panel-with-erik-wolpaw-tim/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20314873/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/02/watch-a-live-stream-of-joystiqs-pax-panel-with-erik-wolpaw-tim/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>double-fine</category><category>Erik-Wolpaw</category><category>joystiq</category><category>kotaku</category><category>panel</category><category>pax-2012</category><category>pax-prime-2012</category><category>Tim-Schafer</category><category>twitch</category><category>twitch-tv</category><category>valve</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sun, 02 Sep 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Epic shares Gears of War insight and trivia at Comic-Con panel]]></title><link>http://www.joystiq.com/2012/07/17/epic-shares-gears-of-war-insight-and-trivia-at-comic-con-panel/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/17/epic-shares-gears-of-war-insight-and-trivia-at-comic-con-panel/</guid><comments>http://www.joystiq.com/2012/07/17/epic-shares-gears-of-war-insight-and-trivia-at-comic-con-panel/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/07/17/epic-shares-gears-of-war-insight-and-trivia-at-comic-con-panel/"><img alt="Epic shares Gears insight and trivia at ComicCon panel" data-src-height="292" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/bairdgowjudgement.jpg" style="margin: 0px; border-width: 0px; border-style: solid; " /></a></div>Cliff Bleszinski, Design Director at Epic Games, along with Production Director Rod Fergusson, voice actor Fred Tatasciore (the voice of Baird as well as "most of the Locusts") and writers Rob Auten and Tom Bissell all took the stage at Comic-Con 2012 for a panel about <a href="http://joystiq.com/game/gears-of-war-judgement"><em>Gears of War: Judgment</em></a>. The biggest piece of news out of the panel was that <em>Judgment</em> <a href="http://www.joystiq.com/2012/07/13/gears-of-war-judgment-launching-in-march-2013/">has a release date</a>: We'll be killing grubs as Baird in the prequel on March 19.<br /><br />The rest of the panel, however, contained a few juicy bits of Gears trivia, just for fans of the series. If you've lived and died with the COGs for three games now, read on.<p><a href="http://www.joystiq.com/2012/07/17/epic-shares-gears-of-war-insight-and-trivia-at-comic-con-panel/" rel="bookmark">Continue reading <em>Epic shares Gears of War insight and trivia at Comic-Con panel</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/17/epic-shares-gears-of-war-insight-and-trivia-at-comic-con-panel/">Epic shares Gears of War insight and trivia at Comic-Con panel</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Jul 2012 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/17/epic-shares-gears-of-war-insight-and-trivia-at-comic-con-panel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20277978/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/17/epic-shares-gears-of-war-insight-and-trivia-at-comic-con-panel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>baird</category><category>cliff-bleszinski</category><category>comic-con-2012</category><category>epic-games</category><category>fred-tatasciore</category><category>gears</category><category>gears-of-war</category><category>gears-of-war-judgment</category><category>judgement</category><category>lancer</category><category>microsoft</category><category>panel</category><category>rod-fergusson</category><category>sdcc-2012</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 17 Jul 2012 03:00:00 EST</pubDate></item><item><title><![CDATA[BlizzCon 2010: Diablo 3 panel covers Artisans, armor models and atmosphere]]></title><link>http://www.joystiq.com/2010/10/24/blizzcon-2010-diablo-3-panel-covers-artisans-armor-models-and/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/24/blizzcon-2010-diablo-3-panel-covers-artisans-armor-models-and/</guid><comments>http://www.joystiq.com/2010/10/24/blizzcon-2010-diablo-3-panel-covers-artisans-armor-models-and/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/10/24/blizzcon-2010-diablo-3-panel-covers-artisans-armor-models-and/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/blizzcon-2010-diablo-3-barbarian-armor-540.jpg" /></a></div>
The <em>Diablo 3</em> crafting sanctuary panel, much as the name suggests, did introduce a look at the new <em>Diablo 3</em> item crafting system. However, it also covered quite a few interesting inside looks at the philosophy and process of the upcoming Blizzard game. <br />
<br />
As game director Jay Wilson puts it, Sanctuary is a world at war. It's been 20 years since the events of <em>Diablo 2</em>, in which the 3 prime evils were vanquished, and hell has been preparing for revenge ever since. The development team has been working on building that world under siege, and this panel was meant to reveal a little bit about how they've been going about doing that.<p><a href="http://www.joystiq.com/2010/10/24/blizzcon-2010-diablo-3-panel-covers-artisans-armor-models-and/" rel="bookmark">Continue reading <em>BlizzCon 2010: Diablo 3 panel covers Artisans, armor models and atmosphere</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/24/blizzcon-2010-diablo-3-panel-covers-artisans-armor-models-and/">BlizzCon 2010: Diablo 3 panel covers Artisans, armor models and atmosphere</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 24 Oct 2010 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/24/blizzcon-2010-diablo-3-panel-covers-artisans-armor-models-and/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19686590/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/24/blizzcon-2010-diablo-3-panel-covers-artisans-armor-models-and/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>blizzcon</category><category>blizzcon-2010</category><category>developer-panel</category><category>diablo</category><category>diablo-3</category><category>jay-wilson</category><category>mac</category><category>panel</category><category>pc</category><dc:creator><![CDATA[Daniel Whitcomb]]></dc:creator><pubDate>Sun, 24 Oct 2010 10:30:00 EST</pubDate></item><item><title><![CDATA[Reminder: Two panels you'll want to attend today]]></title><link>http://www.joystiq.com/2010/03/28/reminder-two-panels-youll-want-to-attend-today/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/28/reminder-two-panels-youll-want-to-attend-today/</guid><comments>http://www.joystiq.com/2010/03/28/reminder-two-panels-youll-want-to-attend-today/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/andrew-ryan-figurine/full/#2837395"><img hspace="0" height="278" border="0" align="middle" width="580" vspace="0" alt="Bioshock's Andrew Ryan" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/andrew-ryan-figurine.jpg" /></a><br />
<small><em>a man chooses, a slave clicks for a larger image</em></small></div>
<br />
<a href="http://www.joystiq.com/tag/pax-east-2010">PAX East</a> is winding down today, but don't fret! Our own Chris Grant is going to be involved in two panels today, talking about this games journalism thing (you know: Joystiq), as well as discussing video game sequels. He will be joined by a cavalcade of the best and brightest our industry has to offer, so that's plenty of incentive to attend. And, remember: five of the folks heading into the second panel will get the completely awesome limited edition Andrew Ryan figure you see above. The treat of the first panel is undoubtedly <em>teh infoz</em>.<br />
<br />
So, don't want miss these panels! Here are the details:<br />
<ul>
    <li><strong>Everything You Always Wanted to Know About Game Journalism...</strong><br />
    <strong>Manticore Theatre - Sunday, 2:30pm</strong><br />
    Chris Grant and a team of esteemed gaming peons will answer any and all questions you have about the art and craft of getting paid to write about games (it's a tough life). Review scores. Swag. Junkets. Bias. The death of magazines. The rise of blogs. It's all fair game. [<a href="http://www.paxsite.com/paxeast/schedule.php">more info</a>]</li>
    <li><strong>Sequelitis Snake Oil: Quack Medicine for the Video Game Industry</strong><br />
    <strong>Manticore Theatre - Sunday, 4:00pm</strong><br />
    This panel will seek to diagnose the video game industry's purported "sequelitis" by way of discussion from thoughtful panelists, including Irrational Games' Ken Levine; Obsidian's Chris Avellone; Harmonix's Dan Teasdale; Giant Bomb's Jeff Gerstmann; and moderator Chris Grant (from Joystiq!). Mr. Levine is bringing five of the above, super limited edition Andrew Ryan figurines. There are only 200 of these in existence and they're not for sale anywhere - <em>so come early.</em> [<a href="http://www.paxsite.com/paxeast/schedule.php">more info</a>]</li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/28/reminder-two-panels-youll-want-to-attend-today/">Reminder: Two panels you'll want to attend today</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 28 Mar 2010 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/28/reminder-two-panels-youll-want-to-attend-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19417360/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/28/reminder-two-panels-youll-want-to-attend-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>panel</category><category>pax-east</category><category>pax-east-2010</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Sun, 28 Mar 2010 14:00:00 EST</pubDate></item><item><title><![CDATA[Overheard@PAX: The sound of 1,000 knuckles cracking]]></title><link>http://www.joystiq.com/2010/03/26/overheard-pax-the-sound-of-1-000-knuckles-cracking/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/26/overheard-pax-the-sound-of-1-000-knuckles-cracking/</guid><comments>http://www.joystiq.com/2010/03/26/overheard-pax-the-sound-of-1-000-knuckles-cracking/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.viddler.com/explore/Joystiq/videos/3069/"><img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/gamknucklecrack580.jpg" /></a></div>
There are few words one could use to describe the audio phenomenon which occurs at each Penny Arcade Expo, other than, of course, <em>yucky</em>. <a href="http://www.viddler.com/explore/Joystiq/videos/3069/">The video posted after the jump</a> was captured at the first Penny Arcade panel at <a href="http://www.joystiq.com/tag/pax-east">PAX East</a>, in which everyone in the room simultaneously cracks their knuckles. It is really, really gross and nobody should watch it. We wish we hadn't seen it. We also wish we hadn't filmed it, and then copied it to our computer, and put it online, and put it in this post -- a process forcing us to relive that horrifying moment <em>eight or nine times</em>.<p><a href="http://www.joystiq.com/2010/03/26/overheard-pax-the-sound-of-1-000-knuckles-cracking/" rel="bookmark">Continue reading <em>Overheard@PAX: The sound of 1,000 knuckles cracking</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/26/overheard-pax-the-sound-of-1-000-knuckles-cracking/">Overheard@PAX: The sound of 1,000 knuckles cracking</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 26 Mar 2010 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.viddler.com/explore/Joystiq/videos/3069/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/26/overheard-pax-the-sound-of-1-000-knuckles-cracking/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19416485/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/26/overheard-pax-the-sound-of-1-000-knuckles-cracking/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>disgusting</category><category>gross</category><category>knuckles</category><category>panel</category><category>pax-east</category><category>pax-east-2010</category><category>penny-arcade</category><category>video</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 26 Mar 2010 23:30:00 EST</pubDate></item><item><title><![CDATA[Visceral Games to stream Dead Space 2 panel live from PAX East]]></title><link>http://www.joystiq.com/2010/03/24/visceral-games-to-stream-dead-space-2-panel-live-from-pax-east/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/24/visceral-games-to-stream-dead-space-2-panel-live-from-pax-east/</guid><comments>http://www.joystiq.com/2010/03/24/visceral-games-to-stream-dead-space-2-panel-live-from-pax-east/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.ustream.tv/deadspace"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/pax.east.from.afar.proper.032410-580px.jpg"  alt="" /><br />
</a></div>
Can't make it to <a href="http://www.joystiq.com/tag/pax-east-2010">PAX East</a> this year? We feel your pain -- while there are quite a few <em>Joystiqeurs</em> winging their way off to the East Coast to <a href="http://www.joystiq.com/2010/02/02/announcing-the-first-annual-joystiq-blueberry-muffin-tops-breakf/">partake with Mike and Jerry and the gang</a>, there are almost as many of us still stranded back at home with all of you. But fortunately, our friends at <a href="http://www.joystiq.com/tag/visceral-games">Visceral Games</a> are doing their best to share the love -- <a href="http://www.ustream.tv/deadspace">they'll be Ustreaming</a> their <a href="http://www.joystiq.com/tag/dead-space-2"><em>Dead Space 2</em></a> PAX East panel live this Saturday at 1:00 p.m. EST. We've included the feed on this very post, so bookmark this page right now, and then come on back Saturday afternoon.<br />
<br />
Producers Steve Papoutsis and Rich Briggs will be in attendance along with Art Director Ian Milham, and the guys will "bring players up to speed on the <em>Dead Space</em> universe and prepare them for what's to come in <em>Dead Space 2</em>." They're even showing a bonus look at "the <a href="http://www.joystiq.com/2009/12/08/game-informer-cover-reveals-redesigned-isaac-for-dead-space-2/">all new Isaac suit</a>," and they'll be answering questions live from <a href="http://apps.facebook.com/deadspacelive/">the simultaneous Facebook chat</a>, too. Of course, a Q&amp;A with the <em>Dead Space 2</em> producers is little consolation to missing out on <a href="http://twitter.com/joystiqbbmt">eating breakfast cereal</a> with <a href="http://www.joystiq.com/2010/01/15/joystiq-podcast-123-456-edition/">professional hugger Justin McElroy</a>, but those of us at home this weekend will have to take what we can get.<p><a href="http://www.joystiq.com/2010/03/24/visceral-games-to-stream-dead-space-2-panel-live-from-pax-east/" rel="bookmark">Continue reading <em>Visceral Games to stream Dead Space 2 panel live from PAX East</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/24/visceral-games-to-stream-dead-space-2-panel-live-from-pax-east/">Visceral Games to stream Dead Space 2 panel live from PAX East</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 24 Mar 2010 21:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ustream.tv/deadspace>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/24/visceral-games-to-stream-dead-space-2-panel-live-from-pax-east/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19413411/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/24/visceral-games-to-stream-dead-space-2-panel-live-from-pax-east/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dead-space</category><category>dead-space-2</category><category>ea</category><category>electronic-arts</category><category>ian-milham</category><category>jerry-holkins</category><category>live</category><category>lonely</category><category>mike-krahulik</category><category>panel</category><category>pax-east</category><category>pax-east-2010</category><category>penny-arcade</category><category>rich-briggs</category><category>steve-papoutsis</category><category>ustream</category><category>visceral-games</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 24 Mar 2010 21:55:00 EST</pubDate></item><item><title><![CDATA[Recently laid-off devs rant about being recently laid off]]></title><link>http://www.joystiq.com/2010/03/15/gdc-recently-laid-off-developers-rant-about-being-laid-off/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/15/gdc-recently-laid-off-developers-rant-about-being-laid-off/</guid><comments>http://www.joystiq.com/2010/03/15/gdc-recently-laid-off-developers-rant-about-being-laid-off/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" vspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/gamdevelopersrant580.jpg" alt="" /></div>
I think we can all agree that, aside from being hit by a speeding train or dropping a hot meal you've been cooking for hours, <a href="http://www.joystiq.com/tag/layoffs">being fired from your job</a> is like, <em>the worst</em> thing that can happen to you. As such, we expected the speakers on last week's <a href="http://www.joystiq.com/tag/gdc-2010">GDC</a> rant panel, titled "Fired and Fired-up: Jobless Developer's Rant," to be especially inflammatory. We were not disappointed.<br />
<br />
Just past the jump, we've highlighted three of our favorite presentations from the panel. Some of them get awfully, <em>explicitly</em> blue, so if you happen to find yourself reading this video game news site while at work, you might want to think twice about going beyond the break. (You should also get back to work, you lazy so-and-so!)<p><a href="http://www.joystiq.com/2010/03/15/gdc-recently-laid-off-developers-rant-about-being-laid-off/" rel="bookmark">Continue reading <em>Recently laid-off devs rant about being recently laid off</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/15/gdc-recently-laid-off-developers-rant-about-being-laid-off/">Recently laid-off devs rant about being recently laid off</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 15 Mar 2010 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/15/gdc-recently-laid-off-developers-rant-about-being-laid-off/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19397983/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/15/gdc-recently-laid-off-developers-rant-about-being-laid-off/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carey-chico</category><category>chris-hecker</category><category>developer</category><category>development</category><category>ea</category><category>Electronic-Arts</category><category>ensemble</category><category>firing</category><category>gdc-2010</category><category>layoffs</category><category>maxis</category><category>microsoft</category><category>pandemic</category><category>panel</category><category>paul-bettner</category><category>rant</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Mon, 15 Mar 2010 13:30:00 EST</pubDate></item><item><title><![CDATA[GDC: Toriyama explains the themes of the Fabula Nova Crystallis trilogy]]></title><link>http://www.joystiq.com/2010/03/14/gdc-toriyama-explains-the-themes-of-the-fabula-nova-crystallis/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/14/gdc-toriyama-explains-the-themes-of-the-fabula-nova-crystallis/</guid><comments>http://www.joystiq.com/2010/03/14/gdc-toriyama-explains-the-themes-of-the-fabula-nova-crystallis/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" vspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/gamfabulanovacrystallis580.jpg" /></div>
The creators of <a href="http://www.joystiq.com/tag/final-fantasy-xiii"><em>Final Fantasy XIII</em></a> have been notoriously tight-lipped about the <a href="http://www.joystiq.com/tag/fabula-nova-crystallis"><em>Fabula Nova Crystallis</em></a> trilogy, a series comprised of <em>FFXIII</em>, <a href="http://www.joystiq.com/tag/final-fantasy-versus-xiii"><em>Final Fantasy Versus XIII</em></a> and the PSP-exclusive <a href="http://www.joystiq.com/tag/final-fantasy-agito-xiii"><em>Final Fantasy Agito XIII</em></a>. During a GDC panel titled "The Crystal Mythos," director Motomu Toriyama gave a few scant details about the other two branches of the trilogy, and the few similarities connecting the entries in the franchise's 13th series.<br />
<br />
Toriyama's main point during his presentation is that <em>Agito </em>and <em>Versus</em> won't be sequels to the recently released <em>Final Fantasy XIII</em> -- they'll both have their own unique set of characters, gameplay systems and overarching stories. The only thing connecting them is the "Crystal Mythos" motif -- a theme where the fates of ordinary humans are controlled by omnipotent gods. Players of <em>Final Fantasy XIII</em> should already be acquainted with this storytelling device.<br />
<br />
The other detail about the series Toriyama mentioned was that, like <em>XIII</em>, the rest of the series will continue to focus on story-driven gameplay rather than allowing the player to explore an open world. For better or worse, it sounds like <em>Versus</em> and <em>Agito</em> will possess the same linearity for which <em>XIII</em> <a href="http://www.joystiq.com/2010/02/16/final-fantasy-xiii-director-comments-on-linearity-early-reviews/">was frequently criticized</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/14/gdc-toriyama-explains-the-themes-of-the-fabula-nova-crystallis/">GDC: Toriyama explains the themes of the Fabula Nova Crystallis trilogy</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 14 Mar 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/14/gdc-toriyama-explains-the-themes-of-the-fabula-nova-crystallis/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19397310/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/14/gdc-toriyama-explains-the-themes-of-the-fabula-nova-crystallis/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fabula-nova-crystallis</category><category>final-fantasy</category><category>final-fantasy-agito-xiii</category><category>final-fantasy-versus-xiii</category><category>final-fantasy-xiii</category><category>gdc-2010</category><category>Microsoft</category><category>panel</category><category>rpg</category><category>square-enix</category><category>Xbox-360</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 14 Mar 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[GDC: How Sucker Punch built inFamous' big city with a small team]]></title><link>http://www.joystiq.com/2010/03/11/gdc-how-sucker-punch-built-infamous-big-city-with-a-small-team/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/11/gdc-how-sucker-punch-built-infamous-big-city-with-a-small-team/</guid><comments>http://www.joystiq.com/2010/03/11/gdc-how-sucker-punch-built-infamous-big-city-with-a-small-team/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/infamousnewpicbutnot2itsold.jpg" /></div>
Last year's <em>shockingly</em> awesome superhero title <a href="http://www.joystiq.com/tag/infamous"><em>inFamous</em></a> boasted a massive sandbox world known as Empire City -- a playground full of climbable, grindable, shootable objects. It was an impressive environment, made all the more impressive by a startling piece of information revealed by <a href="http://www.joystiq.com/2009/06/09/interview-sucker-punchs-nate-fox-on-infamous-and-inspiration/">Sucker Punch's Nate Fox</a> during a recent <a href="http://www.joystiq.com/tag/gdc">GDC</a> panel: The whole city was created by a team of just 12 artists.<br />
<br />
Fox explained that this feat was accomplished with the liberal reusing of the game's catalog of environmental assets. For example, there were only <em>two</em> types of cars in the game, differentiated by hue shifts and decals. The map was partitioned into a hexagonal grid -- the inspiration for which came from the popular board game <a href="http://en.wikipedia.org/wiki/Carcassonne_%28board_game%29"><em>Carcassonne</em></a>, Fox explained. Edges of each hex were designed to effortlessly fit together, allowing designers to make minor changes to each compartment, and paste the location into another chunk of the city.<br />
<br />
This might sound like a cheap tactic for a developer to employ, but Fox explained that a developer's time and resources are limited. By swiftly executing the creation of a game's setting, the developers are given more of an opportunity to focus on designing "evil lairs" and other memorable landmarks. Oh, and according to Fox, the industry term for these outstanding structures is "Weenies." Yes, for <em>that</em> reason. Yes, that <em>is</em> wonderful.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/infamous-1/">inFAMOUS</a></strong></p><a href="http://www.joystiq.com/photos/infamous-1/#885963"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/infamous062608-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infamous-1/#885964"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/infamous062608-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infamous-1/#885965"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/infamous062608-3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infamous-1/#898059"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/infamous0702081_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infamous-1/#898060"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/infamous0702082_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/11/gdc-how-sucker-punch-built-infamous-big-city-with-a-small-team/">GDC: How Sucker Punch built inFamous' big city with a small team</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 Mar 2010 18:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/11/gdc-how-sucker-punch-built-infamous-big-city-with-a-small-team/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19394901/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/11/gdc-how-sucker-punch-built-infamous-big-city-with-a-small-team/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>game-design</category><category>gdc-2010</category><category>infamous</category><category>nate-fox</category><category>panel</category><category>Sandbox</category><category>SCE</category><category>Sony-Computer-Entertainment</category><category>sucker-punch</category><category>sucker-punch-productions</category><category>Third-Person-Action</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 11 Mar 2010 18:20:00 EST</pubDate></item><item><title><![CDATA[GDC: Making games to prevent violence against children]]></title><link>http://www.joystiq.com/2010/03/11/gdc-2010-making-games-to-prevent-violence-against-children/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/11/gdc-2010-making-games-to-prevent-violence-against-children/</guid><comments>http://www.joystiq.com/2010/03/11/gdc-2010-making-games-to-prevent-violence-against-children/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/gamviolenceprev3580.jpg" /></div>
The highlight of yesterday's <a href="http://www.joystiq.com/tag/gdc-2010">GDC</a> Serious Game Summit panels focused on an appropriately consequential topic: How games can help protect children from the commonplace dangers they face from predators, both online and off. The panel was led by Child Safety Research and Innovation Center president Allan McCullough -- a man who's strived to develop games which teach young people how to identify and avoid dangerous situations.<br />
<br />
The two Flash-based games which represent the fruits of McCullough's two decades of labor look deceptively simple on the surface. They are, after all, hand-illustrated, poorly animated educational games geared towards children, with budgets too small to allow the hiring of professional voice actors and experienced gaming professionals. However, beneath the crude surface of these games lie clever methods of imparting crucial information to their young players which could ostensibly help them avoid encounters with people who mean them harm.<p><a href="http://www.joystiq.com/2010/03/11/gdc-2010-making-games-to-prevent-violence-against-children/" rel="bookmark">Continue reading <em>GDC: Making games to prevent violence against children</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/11/gdc-2010-making-games-to-prevent-violence-against-children/">GDC: Making games to prevent violence against children</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 Mar 2010 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/11/gdc-2010-making-games-to-prevent-violence-against-children/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19390576/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/11/gdc-2010-making-games-to-prevent-violence-against-children/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>allan-mccullough</category><category>child-safety</category><category>child-safety-research-and-innovation-center</category><category>children</category><category>education</category><category>educational</category><category>flash</category><category>gdc-2010</category><category>panel</category><category>predator</category><category>violence</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 11 Mar 2010 00:00:00 EST</pubDate></item><item><title><![CDATA[Ron Jeremy: games 'far worse' for kids than porn]]></title><link>http://www.joystiq.com/2010/01/10/ron-jeremy-says-games-are-worse-for-kids-than-porn/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/10/ron-jeremy-says-games-are-worse-for-kids-than-porn/</guid><comments>http://www.joystiq.com/2010/01/10/ron-jeremy-says-games-are-worse-for-kids-than-porn/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.pcmag.com/article2/0,2817,2357912,00.asp"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/gam_mariojeremy_580.jpg" alt="" /></a></div>
We should warn you guys: The subject of this story is ... well, he's a man named <a href="http://en.wikipedia.org/wiki/Ron_Jeremy">Ron Jeremy</a>. We know you guys probably haven't heard of this man before, but ... well, he's an actor. You definitely haven't seen him in anything, because ... he does <em>adult</em> films. Yes, pornography. We're sorry we had to take this post in such a blue direction, but we felt it important for you to be informed.<br />
<br />
Mr. Jeremy, the pornographic actor, recently appeared on <a href="http://www.joystiq.com/tag/ces-2010">a CES panel</a> which debated the effects of <em>adult entertainment</em> in the Internet era. As <a href="http://www.pcmag.com/article2/0,2817,2357912,00.asp">a riposte to an attack on his industry</a>, Mr. Jeremy said, "we don't want kids to watch porn, though if they do, there are far worse influences out there - like video games. Studies have found that violent video games are much bigger a negative influence on kids." Oh, yeah? Then why is it acceptable to enjoy video games in public venues? Game, set and <em>match</em>, sir.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/10/ron-jeremy-says-games-are-worse-for-kids-than-porn/">Ron Jeremy: games 'far worse' for kids than porn</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 10 Jan 2010 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.pcmag.com/article2/0,2817,2357912,00.asp>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/10/ron-jeremy-says-games-are-worse-for-kids-than-porn/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19310959/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/10/ron-jeremy-says-games-are-worse-for-kids-than-porn/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ces</category><category>ces-2010</category><category>panel</category><category>porn</category><category>pornography</category><category>ron-jeremy</category><category>violence</category><category>violent-video-games</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 10 Jan 2010 22:00:00 EST</pubDate></item><item><title><![CDATA[GDC 2010 schedule and speakers partially revealed]]></title><link>http://www.joystiq.com/2009/12/12/gdc-2010-schedule-and-speakers-partially-revealed/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/12/gdc-2010-schedule-and-speakers-partially-revealed/</guid><comments>http://www.joystiq.com/2009/12/12/gdc-2010-schedule-and-speakers-partially-revealed/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.gdconf.com/news/gdc/gdc_2010_reveals_first_confere.html"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/gam_gdclogo2010_580.jpg" /></a></div>
Though it lacks the glitz, glamor and booth babes of consumer-based expos, the Game Developer's Conference has plenty to capture the attention of the <em>cerebral</em> game enthusiast. The event's <a href="http://www.gdconf.com/news/gdc/gdc_2010_reveals_first_confere.html">official site recently posted a smattering</a> of the lectures, roundtables, and panels which will take place from March 9 - 13, showcasing the efforts of the creators of <a href="http://www.joystiq.com/tag/brutal-legend"><em>Br&uuml;tal Legend</em></a>, <a href="http://www.joystiq.com/tag/uncharted-2"><em>Uncharted 2</em></a> and <a href="http://www.joystiq.com/tag/braid"><em>Braid</em></a>, to name a few.<br />
<br />
These events are broken into tracks representing the various types of work that go into making a game. For instance, Naughty Dog's Richard Lemarchand will be leading a post-mortem of <em>Uncharted 2</em> as part of the Production Track. Double Fine's Peter Demoreuille and Drew Skillman will be talking about crafting the visuals of <em>Brutal Legend</em> for the Art Track. And Jonathan Blow is leading a discussion on implementing time travel in games as part of the sparsely populated Quantum Physics Phenomena Track.<br />
<br />
[Via <a href="http://www.gamasutra.com/view/news/26488/GDC_2010_Reveals_First_Conference_Lectures.php">Gamasutra</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/12/gdc-2010-schedule-and-speakers-partially-revealed/">GDC 2010 schedule and speakers partially revealed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 12 Dec 2009 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gdconf.com/news/gdc/gdc_2010_reveals_first_confere.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/12/gdc-2010-schedule-and-speakers-partially-revealed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19276235/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/12/gdc-2010-schedule-and-speakers-partially-revealed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>braid</category><category>brutal-legend</category><category>event</category><category>game-developers-conference</category><category>gdc</category><category>gdc-2010</category><category>lecture</category><category>panel</category><category>roundtable</category><category>speech</category><category>uncharted-2</category><category>Uncharted-2-Among-Thieves</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 12 Dec 2009 18:30:00 EST</pubDate></item><item><title><![CDATA[Square Enix head encourages Japanese devs to focus on 'adult' games]]></title><link>http://www.joystiq.com/2009/09/24/square-enix-head-encourages-japanese-devs-to-focus-on-adult-ga/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/24/square-enix-head-encourages-japanese-devs-to-focus-on-adult-ga/</guid><comments>http://www.joystiq.com/2009/09/24/square-enix-head-encourages-japanese-devs-to-focus-on-adult-ga/#comments</comments><description><![CDATA[<div align="center"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/tgs-09-hirai-0271-rm-eng.jpg" alt="" /><br /></div>
Once again, Tokyo Game Show plays host to a panel featuring the heads of the largest Japanese gaming companies. This year's panel entitled "Strategies and Visions of Top Makers in the Global Era" featured, from left, moderator Asami, Capcom's Haruhiro Tsujimoto, Konami's Kazumi Kitaue, Square's Yoichi Wada, Sony's Shuhei Yoshida, and Namco's Shin Unozawa.<br /> <br />Last year, Wada's assessment of the Japanese game industry was <a href="http://www.gamasutra.com/php-bin/news_index.php?story=20573">grim</a>, noting that the Japanese industry had "lost its position." This year, he continued talking about the changes necessary for the industry to progress. With sales of 4 million units of <em>Dragon Quest IX</em> sold in Japan so far, Wada admits that things are rather good for now. However, he pointed to a growing problem: Japan's lack of adult-oriented games. "There are not many publishers that create games for adults," he said. "In the West, they tend to believe it's cool to play games, even adults."<br /><br />Wada lamented that the perception doesn't hold true in Japan. He pointed out the outdated ratings system in Japan, which forces many publishers <a href="http://nintendo.joystiq.com/2008/10/13/rising-star-on-the-two-versions-of-no-more-heroes-desperate-str/">to</a> <a href="http://www.joystiq.com/2007/06/06/psa-resident-evil-4-wii-not-censored-in-north-america/">censor</a> <a href="http://www.joystiq.com/2008/11/12/fallout-3-censored-in-japan/">many</a> <a href="http://playstation.joystiq.com/2007/11/21/uncharted-gets-censored-for-japan/">games</a>, or <a href="http://www.joystiq.com/2008/10/22/gears-of-war-2-banned-in-germany-japan/">avoid Japanese release</a> altogether. While he agrees that "game ratings [are] to protect children," he believes it must be revised in that market. Should Japanese companies commit to change, "we can possibly lead the global market," he said towards the end of the panel. Of course, "it's hard to bring about change. Change is yet to come."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/24/square-enix-head-encourages-japanese-devs-to-focus-on-adult-ga/">Square Enix head encourages Japanese devs to focus on 'adult' games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 24 Sep 2009 07:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/09/24/square-enix-head-encourages-japanese-devs-to-focus-on-adult-ga/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19172049/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/24/square-enix-head-encourages-japanese-devs-to-focus-on-adult-ga/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>japan</category><category>panel</category><category>square-enix</category><category>tgs-2009</category><category>yoichi-wada</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 24 Sep 2009 07:30:00 EST</pubDate></item><item><title><![CDATA[PAX: Two new Ratchet and Clank Future: Crack in Time weapons revealed]]></title><link>http://www.joystiq.com/2009/09/04/pax-two-new-ratchet-and-clank-future-crack-in-time-weapons-rev/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/04/pax-two-new-ratchet-and-clank-future-crack-in-time-weapons-rev/</guid><comments>http://www.joystiq.com/2009/09/04/pax-two-new-ratchet-and-clank-future-crack-in-time-weapons-rev/#comments</comments><description><![CDATA[<div align="center"><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="353" id="viddler_2fd69424"><param name="movie" value="http://www.viddler.com/simple/2fd69424/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/2fd69424/" width="580" height="353" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_2fd69424"></embed></object></div>
Insomniac Games' "Weapons 101" PAX panel had a pair of treats for <a href="http://www.joystiq.com/tag/ratchet-and-clank"><em>Ratchet and Clank</em></a> fans. After giving attendees a look at <a href="http://www.joystiq.com/tag/ratchet-and-clank-future-a-crack-in-time"><em>Crack in Time</em>'s</a> expansive list of armaments, the game's director, Brian Allgeier, revealed two brand new guns: The Chimp-O-Matic, which turns enemies into <em>adorable</em> monkeys (and changes robotic enemies into robotic monkey toys with cymbals), and the Rift Inducer 5000, a weapon which summons tentacles from an interdimensional portal, which in turn grasp enemies and abscond with them through the vortex.<br /><br />Man, that seems kinda unfair, doesn't it? "You, enemy, will be turned into an adorable monkey. However, your friend is going to be abducted to a Hell dimension, where he'll be defiled by Cthulhu <em>forever</em>."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/04/pax-two-new-ratchet-and-clank-future-crack-in-time-weapons-rev/">PAX: Two new Ratchet and Clank Future: Crack in Time weapons revealed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 04 Sep 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/09/04/pax-two-new-ratchet-and-clank-future-crack-in-time-weapons-rev/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19151879/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/04/pax-two-new-ratchet-and-clank-future-crack-in-time-weapons-rev/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>insomniac-games</category><category>panel</category><category>pax</category><category>pax-2009</category><category>ratchet-and-clank</category><category>ratchet-and-clank-future-a-crack-in-time</category><category>scea</category><category>Sony-Computer-Entertainment-America</category><category>weapons</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 04 Sep 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Uncharted Comic-Con panel video features voice talent, creators, Walken]]></title><link>http://www.joystiq.com/2009/08/04/uncharted-comic-con-panel-video-features-voice-talent-creators/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/04/uncharted-comic-con-panel-video-features-voice-talent-creators/</guid><comments>http://www.joystiq.com/2009/08/04/uncharted-comic-con-panel-video-features-voice-talent-creators/#comments</comments><description><![CDATA[<div align="center"><a href="http://blog.eu.playstation.com/2009/08/04/highlights-from-the-uncharted-comic-con-panel/"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/gam_unchartedcomiccon_580.jpg" /></a><br /></div>
If you're an <a href="http://www.joystiq.com/tag/uncharted"><em>Uncharted</em></a> superfan (and really, you <em>should</em> be) who didn't get to make the pilgrimage to San Diego Comic-Con this year, you should really check out <a href="http://blog.eu.playstation.com/2009/08/04/highlights-from-the-uncharted-comic-con-panel/">the highlight reel from Naughty Dog's panel at the event</a>. There's a rogue's gallery of recognizable voices and faces sounding off about their experiences with the franchise, as well as a few discussions about the making of <em><a href="http://www.joystiq.com/tag/uncharted-2">Uncharted 2: Among Thieves</a>.<br /><br /></em>If you don't feel like watching the entirety of the lengthy video, we at least recommend that you jump to 13:15 to see Nolan North's spot-on Christopher Walken impression. See that? <em>That's</em> why he's been in <a href="http://www.imdb.com/name/nm0636046/">every video game released over the past five years</a>.<p><a href="http://www.joystiq.com/2009/08/04/uncharted-comic-con-panel-video-features-voice-talent-creators/" rel="bookmark">Continue reading <em>Uncharted Comic-Con panel video features voice talent, creators, Walken</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/04/uncharted-comic-con-panel-video-features-voice-talent-creators/">Uncharted Comic-Con panel video features voice talent, creators, Walken</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 04 Aug 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.eu.playstation.com/2009/08/04/highlights-from-the-uncharted-comic-con-panel/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/04/uncharted-comic-con-panel-video-features-voice-talent-creators/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19118946/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/04/uncharted-comic-con-panel-video-features-voice-talent-creators/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>christopher-walken</category><category>naughty-dog</category><category>nolan-north</category><category>panel</category><category>sdcc-2009</category><category>uncharted</category><category>uncharted-2</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 04 Aug 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[EA GLAAD to host panel addressing homophobia in online gaming]]></title><link>http://www.joystiq.com/2009/07/16/ea-glaad-to-host-panel-addressing-homophobia-in-online-gaming/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/16/ea-glaad-to-host-panel-addressing-homophobia-in-online-gaming/</guid><comments>http://www.joystiq.com/2009/07/16/ea-glaad-to-host-panel-addressing-homophobia-in-online-gaming/#comments</comments><description><![CDATA[<div align="left">
<div align="center"><a href="http://gamasutra.com/php-bin/news_index.php?story=24412"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/glaad-banner-580px.jpg" /></a><br /></div>
Entitled "Homophobia in Virtual Communities," a new panel, initiated by the Gay &amp; Lesbian Alliance Against Defamation and hosted at EA's Redwood City headquarters, will delve into methods of combating <a href="http://www.youtube.com/watch?v=6alOnuN-wCY">hateful language</a> and discriminatory behavior encountered and propagated by online game players. According to <a href="http://gamasutra.com/php-bin/news_index.php?story=24412">Gamasutra</a>, those contributing to the discussion this <a href="http://www.joystiq.com/2009/04/14/microsoft-talks-to-glaad-about-glbt-policy-issues/">Saturday, July 18th</a>, will include <a href="http://www.gaygamer.net">GayGamer</a> founder Flynn de Marco, Maxis senior producer Caryl Shaw, and Stephen Toulouse, program manager and virtual bouncer for Xbox Live. <br /></div>
<br />Those with clear recollections or inexplicable mastery of our terrible in-site search will recognize Toulouse as one of the voices heard in a recent debate regarding <a href="http://www.joystiq.com/2009/04/14/microsoft-talks-to-glaad-about-glbt-policy-issues/">Xbox Live's GLBT policies</a>. Unless you're under the impression that GLBT is a kind of sandwich, it may be worth your while to gain further details on the panel over at the <a href="http://www.glaad.org/">GLAAD website</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/16/ea-glaad-to-host-panel-addressing-homophobia-in-online-gaming/">EA GLAAD to host panel addressing homophobia in online gaming</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 16 Jul 2009 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamasutra.com/php-bin/news_index.php?story=24412>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/16/ea-glaad-to-host-panel-addressing-homophobia-in-online-gaming/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19098777/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/16/ea-glaad-to-host-panel-addressing-homophobia-in-online-gaming/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>EA</category><category>Electronic-Arts</category><category>GLAAD</category><category>homophobia</category><category>online</category><category>panel</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 16 Jul 2009 00:00:00 EST</pubDate></item><item><title><![CDATA[BlizzCon 2008: Starcraft II lore panel]]></title><link>http://www.joystiq.com/2008/10/12/blizzcon-2008-starcraft-ii-lore-panel/</link><guid isPermaLink="true">http://www.joystiq.com/2008/10/12/blizzcon-2008-starcraft-ii-lore-panel/</guid><comments>http://www.joystiq.com/2008/10/12/blizzcon-2008-starcraft-ii-lore-panel/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/10/img_1891.jpg"  alt="" /><br /></div>
Chris Metzen and Andrew Chambers sat down at BlizzCon to chat about the lore and story behind the universe of <span style="font-style: italic;">Starcraft II</span>.  As we saw<a href="http://www.joystiq.com/2008/10/10/blizzcon-2008-starcraft-ii-gameplay-panel-notes/"> in the gameplay panel</a> yesterday, Blizzard is aiming to really break a lot of new characters into the foreground using the adventure game-style cutscenes, and Metzen and Chambers seem really excited to bring some new faces into the RTS staple sequel.<br /> <br /> To start off the panel, they ran through a few of the folks we'll meet in the Terran campaign.  Dr. Hanson is a "Dr. Lady with glasses (so she looks really cute)," said Chambers -- originally she was designed to be a male citizen kind of person (someone the player just helps to make their way through the campaign), but they moved on to try and make Jim Raynor (Starcraft's protagionist) a sort of romantic interest.  As much of a romantic interest as a hard-bitten mercenary can have, anyway.<br /> <br /> Lots more from the <span style="font-style: italic;">SC2</span> lore panel below.<p><a href="http://www.joystiq.com/2008/10/12/blizzcon-2008-starcraft-ii-lore-panel/" rel="bookmark">Continue reading <em>BlizzCon 2008: Starcraft II lore panel</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/10/12/blizzcon-2008-starcraft-ii-lore-panel/">BlizzCon 2008: Starcraft II lore panel</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 12 Oct 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/10/12/blizzcon-2008-starcraft-ii-lore-panel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1339697/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/10/12/blizzcon-2008-starcraft-ii-lore-panel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzcon</category><category>blizzcon-2008</category><category>blizzcon08</category><category>jim-raynor</category><category>lore</category><category>panel</category><category>PC</category><category>starcraft-ii</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Sun, 12 Oct 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[Panasonic to protect plasmas from flying Wiimotes]]></title><link>http://www.joystiq.com/2008/02/18/panasonic-to-protect-plasmas-from-flying-wiimotes/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/18/panasonic-to-protect-plasmas-from-flying-wiimotes/</guid><comments>http://www.joystiq.com/2008/02/18/panasonic-to-protect-plasmas-from-flying-wiimotes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://crave.cnet.co.uk/televisions/0,39029474,49295574,00.htm"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/wiitv_cs_0218.jpg" /></a><br /></div>
We've heard many a tale about people flinging their Wiimotes into expensive HDTVs. Despite Nintendo's precautions, some folks <em>still</em> manage to let their controllers fly. Because of this, Panasonic has decided to release <strike>idiot-proof</strike> Wii-proof plasmas, with panels that protect the screen by resisting up to four joules of energy.<br /><br />We can't imagine there being a huge market of people wanting this model, with the exception of the truly paranoid. Even so, Crave writes that it won't take too much effort for Panasonic to beef-up certain plasma screens, since they're generally more durable than LCD panels.<br /><br />Sure, a stronger screen might be useful for <em>other</em> reasons (not all of us have kids, and for all we know, they like to throw stuff at TVs for fun). If you're considering this purchase for Wii purposes, though, might we suggest you simply <a href="http://www.joystiq.com/2007/08/03/replacement-straps-replaced-by-replacement-replacement-straps/">use</a> <a href="http://www.joystiq.com/2007/10/02/nintendo-cares-about-wiimote-safety/">protection</a>?<br /><br />[Via <a href="http://www.destructoid.com/panasonic-works-on-wii-proof-plasma-tvs-70479.phtml">Destructoid</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/18/panasonic-to-protect-plasmas-from-flying-wiimotes/">Panasonic to protect plasmas from flying Wiimotes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 18 Feb 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://crave.cnet.co.uk/televisions/0,39029474,49295574,00.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/18/panasonic-to-protect-plasmas-from-flying-wiimotes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1117955/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/18/panasonic-to-protect-plasmas-from-flying-wiimotes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hdtv</category><category>panasonic</category><category>panel</category><category>plasma</category><category>television</category><category>tv</category><category>wiimote</category><dc:creator><![CDATA[Candace Savino]]></dc:creator><pubDate>Mon, 18 Feb 2008 21:00:00 EST</pubDate></item><item><title><![CDATA[DS Fanboy travels Around the Interweb to whine about hard games]]></title><link>http://www.joystiq.com/2007/06/22/ds-fanboy-travels-around-the-interweb-to-whine-about-hard-games/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/22/ds-fanboy-travels-around-the-interweb-to-whine-about-hard-games/</guid><comments>http://www.joystiq.com/2007/06/22/ds-fanboy-travels-around-the-interweb-to-whine-about-hard-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.siliconera.com/index.php/2007/06/21/from-around-the-interweb-impossible-challenge-and-difficult-games/#more-5006"><em><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/deadlytowers062207.png"  alt="" /></em></a><br /></div>
Siliconera has started doing these great roundtables called "From Around the Interweb" in which various game writers opine on a topic. The <a href="http://www.siliconera.com/index.php/2007/04/18/from-around-the-interweb-talking-about-ds-style/">last one</a> was about the <a href="http://www.joystiq.com/2007/05/14/would-you-like-to-read-impressions-of-the-ds-style-series/"><em>DS Style</em></a> series-- check it out for some interesting discussion on non-games!<br /><br />This week, Spencer was kind enough to invite me along for a discussion of hard games. This week's panel included Spencer, RawMeatCowboy from <a href="http://www.gonintendo.com">GoNintendo</a>, CheapyD from <a href="http://www.cheapassgamer.com">CheapAssGamer</a>, <a href="http://playstation.joystiq.com">PSP Fanboy</a>'s Andrew Yoon (who has made mysterious appearances <a href="http://www.joystiq.com/bloggers/andrew-yoon">here!</a>), and, for some reason, me! We were all able to reach a consensus on the divisive issue of whether or not hard games were, in fact, <em>hard. </em>I had a great time and I was honored to be in such illustrious company!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/22/ds-fanboy-travels-around-the-interweb-to-whine-about-hard-games/">DS Fanboy travels Around the Interweb to whine about hard games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 Jun 2007 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.siliconera.com/index.php/2007/06/21/from-around-the-interweb-impossible-challenge-and-difficult-games/#more-5006>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/22/ds-fanboy-travels-around-the-interweb-to-whine-about-hard-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/923848/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/22/ds-fanboy-travels-around-the-interweb-to-whine-about-hard-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ds</category><category>ds lite</category><category>DsLite</category><category>hard</category><category>hard games</category><category>HardGames</category><category>interweb</category><category>meta</category><category>nintendo</category><category>nintendo ds</category><category>NintendoDs</category><category>panel</category><category>roundtable</category><category>siliconera</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 22 Jun 2007 10:00:00 EST</pubDate></item><item><title><![CDATA[Panel de Pon presents a pleasant puzzler]]></title><link>http://www.joystiq.com/2007/04/05/panel-de-pon-presents-a-pleasant-puzzler/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/05/panel-de-pon-presents-a-pleasant-puzzler/</guid><comments>http://www.joystiq.com/2007/04/05/panel-de-pon-presents-a-pleasant-puzzler/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a>, <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a></p><a href="http://www.watch.impress.co.jp/game/docs/20070405/ppds.htm"><img vspace="4" hspace="4" border="0" align="middle" alt="" id="img2" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/panel040507002.png" /></a><br /><br />Plenty of pictures of <em>Panel de Pon</em> have been posted for perusal, at, um... <em><a href="http://www.watch.impress.co.jp/game/">Pgame Pwatch</a> ...</em> yeah, okay, we're done. We kind of like the look of the new <em><a href="http://www.joystiq.com/tag/tetris">Tetris</a> Attack</em> here-- the blocks are colorful and <em><a href="http://www.joystiq.com/tag/meteos">Meteos</a>-</em>esque, while the backgrounds are all rave-like and evoke <em>Lumines. </em>We could roll our eyes at the fact that Intelligent Systems is cribbing so heavily from <a href="http://www.joystiq.com/tag/q">Q?</a> Entertainment in their visuals, but we honestly don't mind because it looks cool and because <em>Panel de Pon</em> couldn't <em>not </em>be awesome.<br /><br />Please peruse the pretty panel pictures past the post partition.<p><a href="http://www.joystiq.com/2007/04/05/panel-de-pon-presents-a-pleasant-puzzler/" rel="bookmark">Continue reading <em>Panel de Pon presents a pleasant puzzler</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/05/panel-de-pon-presents-a-pleasant-puzzler/">Panel de Pon presents a pleasant puzzler</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 05 Apr 2007 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.watch.impress.co.jp/game/docs/20070405/ppds.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/05/panel-de-pon-presents-a-pleasant-puzzler/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/867788/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/05/panel-de-pon-presents-a-pleasant-puzzler/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>attack</category><category>de</category><category>ds</category><category>ds lite</category><category>DsLite</category><category>league</category><category>lite</category><category>nintendo</category><category>nintendo ds</category><category>NintendoDs</category><category>panel</category><category>paneldepon</category><category>pon</category><category>puzzle</category><category>puzzleleague</category><category>tetris</category><category>tetrisattack</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 05 Apr 2007 16:00:00 EST</pubDate></item><item><title><![CDATA[Panel de Pon coming to DS]]></title><link>http://www.joystiq.com/2007/02/21/panel-de-pon-coming-to-ds/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/21/panel-de-pon-coming-to-ds/</guid><comments>http://www.joystiq.com/2007/02/21/panel-de-pon-coming-to-ds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><a href="http://www.neogaf.com/forum/showthread.php?t=143345"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/tetrisattack.jpg" /></a>We have great news for puzzle fans! <em>Panel de Pon</em>, aka <em>Tetris Attack</em>, aka <em>Pok&eacute;mon Puzzle League</em>, aka <em>Puzzle League</em> is going to get a DS release in Japan in April, according to some rumor-hounds at <a href="http://www.neogaf.com">NeoGAF</a>. This marks the first time we can think of that the same game has appeared on both the Game Boy Advance and the DS.<br /><br />We can think of one thing in particular that could elevate this new version over its predecessors: <em>delicious online multiplayer. </em>We're dreaming of future <a href="http://www.joystiq.com/tag/gamenight">Game Nights</a> already.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/21/panel-de-pon-coming-to-ds/">Panel de Pon coming to DS</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Feb 2007 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.neogaf.com/forum/showthread.php?t=143345>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/21/panel-de-pon-coming-to-ds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/815972/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/21/panel-de-pon-coming-to-ds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>attack</category><category>de</category><category>ds</category><category>imports</category><category>japan</category><category>league</category><category>news</category><category>nintendo</category><category>nintendo ds</category><category>nintendods</category><category>panel</category><category>panel de pon</category><category>PanelDePon</category><category>pokemon</category><category>pokemon puzzle league</category><category>PokemonPuzzleLe</category><category>pon</category><category>puzzle</category><category>tetris</category><category>tetris attack</category><category>TetrisAttack</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 21 Feb 2007 11:15:00 EST</pubDate></item><item><title><![CDATA[Blogphotopodcasting: Fanboy style]]></title><link>http://www.joystiq.com/2006/08/30/blogphotopodcasting-fanboy-style/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/30/blogphotopodcasting-fanboy-style/</guid><comments>http://www.joystiq.com/2006/08/30/blogphotopodcasting-fanboy-style/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><a href="http://www.majornelson.com/archive/2006/08/27/Show-190-The-PAX-Panel-one.aspx"><img width="225" vspace="4" hspace="4" height="225" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/microphone.jpeg" id="vimage_1" alt="" /></a>Major Nelson's <a href="http://www.majornelson.com/archive/2006/08/27/Show-190-The-PAX-Panel-one.aspx">latest podcast</a> consists of a panel at the Penny Arcade Expo with an unwieldy title and one familiar participant. "Blogphotopodcasting: New Media in the Game Industry" features none other than Xbox360Fanboy's (and Joystiq's) Christopher Grant as a dulcet voice of reason.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/30/blogphotopodcasting-fanboy-style/">Blogphotopodcasting: Fanboy style</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 30 Aug 2006 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.majornelson.com/archive/2006/08/27/Show-190-The-PAX-Panel-one.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/30/blogphotopodcasting-fanboy-style/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/661129/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/30/blogphotopodcasting-fanboy-style/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blogging</category><category>major nelson</category><category>MajorNelson</category><category>panel</category><category>pax</category><category>penny arcade</category><category>PennyArcade</category><category>podcast</category><dc:creator><![CDATA[Ken Weeks]]></dc:creator><pubDate>Wed, 30 Aug 2006 01:00:00 EST</pubDate></item><item><title><![CDATA[Games vs. popular media: the debate]]></title><link>http://www.joystiq.com/2006/03/13/games-vs-popular-media-the-debate/</link><guid isPermaLink="true">http://www.joystiq.com/2006/03/13/games-vs-popular-media-the-debate/</guid><comments>http://www.joystiq.com/2006/03/13/games-vs-popular-media-the-debate/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><img vspace="4" hspace="4" border="1" align="top" src="http://www.joystiq.com/media/2006/03/130306-gamasutra.jpg" alt=""/><br />Gamasutra reports on a panel held this weekend in Austin entitled "Games: the bastard children of popularmedia". Responding to <ahref="http://www.joystiq.com/2005/11/30/ebert-video-games-inherently-inferior-to-film-and-literature/">Roger Ebert'scomment last year</a> that video games don't measure up to the standard set by other popular media, the panellists'debate covered movies, youth culture and even the moral situations of <em>Ultima IV</em>, pointing out that:<br /><br/><em>Games, being interactive, are meant to tell stories in a different way, by giving their audiences a participatoryexperience. Instead of watching a movie about the horrors of war, a gamer can play Civilization and see what happens toan area of the world.<br /><br /></em>An interesting point brought up in the report is that of longevity--will we beplaying the games we play now in 500 years' time, just as Shakespeare's plays are still studied and performed? It'sunlikely; printed paper, unlike today's consoles, probably won't become obsolete. Perhaps what survives of today'sgames might not be code and sprites, but characters, stories and concepts, with Mario becoming as time-honoured asHamlet and Macbeth.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/03/13/games-vs-popular-media-the-debate/">Games vs. popular media: the debate</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 13 Mar 2006 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/features/20060313/henderson_01.shtml>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/13/games-vs-popular-media-the-debate/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/599167/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/13/games-vs-popular-media-the-debate/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>austin</category><category>chicago sun-times</category><category>ChicagoSun-times</category><category>edery</category><category>gamasutra</category><category>movies</category><category>panel</category><category>popular media</category><category>PopularMedia</category><category>report</category><dc:creator><![CDATA[Jennie Lees]]></dc:creator><pubDate>Mon, 13 Mar 2006 19:30:00 EST</pubDate></item></channel></rss>